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TwoThirds & Feint - Epiphany (feat. Veela)

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DeletedUser_4329079
Wow this map has improved so much since it was created! Nice job
Topic Starter
Echoy

Default wrote:

Wow this map has improved so much since it was created! Nice job
love you >3<
Monstrata
M4M Sorry took so long~

[E.T]

00:32:976 (1,2) - These sliders don't flow well. Same as 00:34:347 (1,2) - . I bring this up because your previous rhythm where the same melody is played (00:27:490 (1,2) - , 00:30:233 (1,2) - 00:31:604 (1,2) - ) Have good flow to them. I think you should make these two sets flow better for consistency.
00:38:119 (5,6,1) - Flow breaks here don't seem to fit imo...
01:02:804 (1,2,1) - ^
01:05:033 (2,1) - This is an even bigger jump than from 01:04:519 (1,2) - . Are you sure you intended this? Since you have a slowdown on 01:05:204 (1) - ... The entry angle into the slider also doesn't flow very well imo... How about something like this, Basically where the jump is a bit letter. Flow could also improve.
01:20:976 (1,2) - Check blankets. There is overlap here.
01:27:833 (1) - Why is there an NC and grey slider here. You use them for slowdowns, but the rest of the sliders after this are the same speed too.
01:40:690 (4,6) - Fix stack.
01:46:176 (4,7) - ^
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Nothing really suggests streams here :P This is really overmapped imo. Especially the 1/8 sliders at the end. You can't really even hear any 1/4 rhythm here, let alone 1/8 :P.
02:46:347 (3,4,5) - Fix stacks.
02:55:947 - Could map this note.
03:02:290 (6,7,8) - Fix stack.
03:47:033 (6) - 276||112 looks nicer~
03:47:719 (1,3) - Stacks.
05:23:033 (1,1) - Really spaced... This is a problem because some of your 1/2 notes are spaced this far. It's really easy for someone to think the notes are 1/2 spaced apart when they are actually 1/4.
05:34:004 (1,1) - ^
06:06:919 (1,1) - ^This is also poor flow, and see how 06:07:604 (4,5) - Is then separated by 1/2. This makes for an unnecessarily confusing spacing.

Honestly, you have a lot of great patterns here. Visually this map is absolutely solid. But quite a few of these patterns aren't really functional imo... They don't play well either due to poor flow, readability, spacing issues, or a combination of them. I think you also need to take into account how the player is going to perceive the map, how the player moves through your patterns, and really consider if you actually intend for those movements to occur. Don't map just for the nice patterns :P.

Good luck~
Constantine
mfw when you got dnb map when searching for instrumental artist

good luck ._.
Topic Starter
Echoy

Constantine wrote:

mfw when you got dnb map when searching for instrumental artist

good luck ._.
???what do you mean by mfw? ;w;
should i add specialied instrument into the tag?
Constantine

Echoy wrote:

Constantine wrote:

mfw when you got dnb map when searching for instrumental artist

good luck ._.
???what do you mean by mfw? ;w;
should i add specialied instrument into the tag?
my face when (cmiiw)

no

https://remywiki.com/Tatsh i mean this, but its completely different


omg why i'm posting this
Topic Starter
Echoy
D:
-Atri-
I only take using sliders in 02:08:976 (1,2,3,4,5) and non slider stream at 02:10:862 (1,2,3,4,5,6,7,8,9,10)
Natteke desu
nice map
Heatherfield
No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
Topic Starter
Echoy

Heatherfield wrote:

No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note 改了
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了 改了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点 改了
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
谢谢mod,稍后改正D
Asphyxia
Really like the map, good job!
transcendental
Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here.
01:00:062 (1,2) - Align with the sides of the triangle underneath?
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062
01:49:776 (1) - Start spinner here instead?
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance.
02:26:462 (3,4) - Ctrl G
02:28:690 (1,2,3) - Ctrl G
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1)
03:46:347 (2) - NC here instead of at 03:46:176 (1)

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Topic Starter
Echoy

bigjoe97 wrote:

Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing. I have managed to improve it though...tell me if you got some good idea.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here. no..
01:00:062 (1,2) - Align with the sides of the triangle underneath? no..
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow no..
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle no..
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062 no..
01:49:776 (1) - Start spinner here instead? yes!
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance. no..it's more fun this way
02:26:462 (3,4) - Ctrl G no..
02:28:690 (1,2,3) - Ctrl G no..
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo changed the hitcircle after that
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1) i managed to improve it in my way, hope you like it :D
03:46:347 (2) - NC here instead of at 03:46:176 (1) sure, it's so chariness of you!

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Thank you ~>3<
Monstrata
placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
Topic Starter
Echoy

monstrata wrote:

placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
OMG!thank you!!!!!
Monstrata
[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd.
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone...
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake...
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking.
  6. 02:50:976 (1) - This slider is off-screen.
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors.
  8. 03:34:347 - Same thing i mentioned about parts being empty.
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward.
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read.
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read.
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^
Topic Starter
Echoy

monstrata wrote:

[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/ Sure!!!
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd. As you said, I managed to remapped those part
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone... I was hesitated too when first using this pattern, but afterwards the testplays show it's fun for most players. but since you pointed this out, I changed the first five notes that used to overlapped on the stream. However, there is only one long stream in this map, so I'd like to emphasize it. And now it's not hard to read, it's just space changing. Please I just want to keep the flower TAT
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake... umm...02:26:290 (2,3) - is placed to be the same as the order of 02:25:604 (2,3) - ;w; Is that okay?
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking. Changed
  6. 02:50:976 (1) - This slider is off-screen. Moved it
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors. Since the bg in the second kiai time turns blue, and main combo color there also turns blue so I can't really always use blue as slowdowns...I asked the one who made the combo color for me, he said blue here is used as a sign of the changing between different parts.
  8. 03:34:347 - Same thing i mentioned about parts being empty. Remapped
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward. Sure
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read. Okay, I replaced it with a spinner
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read. I think players can recognize the different jump by the music (testplay is fine XD), and 05:12:062 (1,1,2,3,4) - and 05:23:033 (1,1,2,3) - have similar spacing like 05:34:004 (1,1,2,3,4) - , so I think that's fine XD
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^Thank you sooooo much>3333
DeletedUser_4329079
Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close.
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this:


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P
Lumael
Interesting mapping :3 Have a star!
Topic Starter
Echoy

Default wrote:

Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close. oh! I'll consider it!
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced. I want to compare them to 04:50:119 (1,2,3,4) - _(:зゝ∠)_ so that 04:50:119 (1,2,3,4) - can be emphasized.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this: this is supposed to be drag like a ♪...


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P of course!!!!
Topic Starter
Echoy

Lumael wrote:

Interesting mapping :3 Have a star!
omg thank you >3<
Monstrata
Uh, Check AiMod
Topic Starter
Echoy

monstrata wrote:

Uh, Check AiMod
sure! I checked and corrected them all !
Monstrata
Rechecked. looking good!

Bubbled!
DeletedUser_4329079
Oh yeah! hype
Topic Starter
Echoy
First step of the long way.
Fycho
[General]
  1. Offset(62) is a bit late,try 48~50.
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。
  4. 02:31:262 (2,3) -^
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油
Topic Starter
Echoy

Fycho wrote:

[General]
  1. Offset(62) is a bit late,try 48~50. 谢谢纠正,改成了49
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。 这个没改 因为觉得00:43:947 (1) –这里的嚓音很强
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。 一共有三处这样的地方,我按照你的建议改了前两处,最后一处人声非常突出且过渡到了结尾就没有改了
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。 谢谢,全曲一共八处这样的地方,我都改了,包括节奏下法和摆放
  4. 02:31:262 (2,3) -^ 同上
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油 谢谢你,我会加油的∑(っ °Д °;)っ
Narcissu

Echoy wrote:

真实情况就是因为玩物丧我错过了一次考研机会
↓↓↓

真实情况就是因为玩物丧我错过了一次考研机会
Binguo

Narcissu wrote:

Echoy wrote:

真实情况就是因为玩物丧我错过了一次考研机会
↓↓↓

真实情况就是因为玩物丧我错过了一次考研机会

↓↓↓


真实情况就是因为玩物丧,我错过了一次考研机会。[/quote]
Karen
Are you still alive? I'd like to push this map forward. 8-)
Topic Starter
Echoy

Karen wrote:

Are you still alive? I'd like to push this map forward. 8-)
omg big thank you, of course yes!!!!
DeletedUser_4329079
re-hype
Karen
[General]
  1. Files unused:
    {sb\thanks to\v.png}
  2. Unused hitsounds:
    {normal-hitclap.wav} {soft-hitwhitstle6.wav}
[E.T.]
  1. 00:53:020 (4) - 音效不要加到滑条身体上,不然会有滋的一声很难听
  2. 01:15:820 (1,1) - 这么快的滑条,打完会有甩出去的惯性,所以下一个物件叠在尾巴上不怎么合适,移远一点
  3. 01:21:306 (1,1) - 这也有一点,而且叠滑条头尾看起来不错但是实际上很丑,两个滑条都碰擦了,跟前面的blanket十分不搭调
  4. 03:27:820 (1) - 03:33:306 (1) - ^
  5. 01:55:077 - 钢琴在这,转盘在这停比较好,如果可以的话加个音效
  6. 04:49:420 (1,2,3,4,1,2,3,4) - 这个差距实在太大了,要么前四个扩大一点,要么后四个缩小一点,突然这么大的距离达不到这个梗的效果。。

不想说太多,十分独特的风格,搞完了我来泡。
Topic Starter
Echoy

Karen wrote:

[General]
  1. Files unused:
    {sb\thanks to\v.png}
  2. Unused hitsounds:
    {normal-hitclap.wav} {soft-hitwhitstle6.wav}
[E.T.]
  1. 00:53:020 (4) - 音效不要加到滑条身体上,不然会有滋的一声很难听
  2. 01:15:820 (1,1) - 这么快的滑条,打完会有甩出去的惯性,所以下一个物件叠在尾巴上不怎么合适,移远一点
  3. 01:21:306 (1,1) - 这也有一点,而且叠滑条头尾看起来不错但是实际上很丑,两个滑条都碰擦了,跟前面的blanket十分不搭调
  4. 03:27:820 (1) - 03:33:306 (1) - ^
  5. 01:55:077 - 钢琴在这,转盘在这停比较好,如果可以的话加个音效
  6. 04:49:420 (1,2,3,4,1,2,3,4) - 这个差距实在太大了,要么前四个扩大一点,要么后四个缩小一点,突然这么大的距离达不到这个梗的效果。。

不想说太多,十分独特的风格,搞完了我来泡。
非常感谢!!已全部纠正
Karen
Never give up.
Binguo
一起飞 :)
BeatofIke
4 month old bubble...
Call me back if you are still alive.
Topic Starter
Echoy

BeatofIke wrote:

4 month old bubble...
Call me back if you are still alive.
omg thank you!!!!!!
i'm back now and sorry for not replying for exams!!!!!!1
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