forum

TwoThirds & Feint - Epiphany (feat. Veela)

posted
Total Posts
135
show more
Topic Starter
Echoy

deetz wrote:

irc stuff happened

log
2015-02-10 22:37 Echoy: Hi, deetz
2015-02-10 22:37 deetz: Hi, Echoy
2015-02-10 22:37 Echoy: would you have a look at my map? it's dnb
2015-02-10 22:38 deetz: uhhhh i can try lol
2015-02-10 22:38 deetz: np it
2015-02-10 22:38 Echoy: i like your newly ranked one so much ><
2015-02-10 22:38 Echoy: ACTION is listening to [http://osu.ppy.sh/b/521687 TwoThirds & Feint - Epiphany (feat. Veela)]
2015-02-10 22:38 deetz: wow, thanks lol
2015-02-10 22:38 Echoy: Thank you so much!
2015-02-10 22:39 deetz: hm i cant playtest right now but i can give you my opinion just looking at now
2015-02-10 22:40 Echoy: that's fine! thanks!
2015-02-10 22:41 deetz: i think you have cool pattern sense and i like some of your aesthetic
2015-02-10 22:42 deetz: i think you should work more on fitting ot hte song and a bit of rhythm tho
2015-02-10 22:42 deetz: like 00:22:006 (1,2,3,1,2,3,1,2,3,1,2,3) - is cool but absolutely massive for what it is in the song
2015-02-10 22:42 Echoy: >///< thanks a lot!
2015-02-10 22:43 Echoy: okay, i got this
2015-02-10 22:43 deetz: this is just something im picky about, but its good to be consistent with the rhythm if the song is consistent
2015-02-10 22:44 deetz: i think it's pretty cool overall though
2015-02-10 22:45 Echoy: at first, i was trying to make it echo with the last part
2015-02-10 22:45 Echoy: 06:52:349 (1,2,3,1,2,3,1,2,3,1,2,1) -
2015-02-10 22:45 deetz: ah, you could do the reverse where it gets bigger in the start because its kinda hard to expect massive jumps right off the bat
2015-02-10 22:46 deetz: you could also reduce the spacing and it would be cool
2015-02-10 22:46 Echoy: thanks! I'll take that!
2015-02-10 22:46 deetz: cause as it is at the start it's almost cross screen :p
2015-02-10 22:47 Echoy: will change it later~ reduce the spacing
2015-02-10 22:47 deetz: mm one thing i dont like though are sv changes, kinda drastic in my opinion for the sounds you want to represent
2015-02-10 22:47 deetz: 05:12:064 (1) -
2015-02-10 22:47 deetz: that sorta thing
2015-02-10 22:48 Echoy: ummm, I've been considering about it, is it too sudden or doesn't fit the music at all?
2015-02-10 22:49 deetz: well you added the hitsound there yourself :p
2015-02-10 22:49 Echoy: yes, that echo thing
2015-02-10 22:49 deetz: i don't like how the other sliders are really fast and then there's that which one would probably expect to be the same
2015-02-10 22:51 Echoy: you mean the player may not expect the sudden change of the slider speed?
2015-02-10 22:51 deetz: yes, and i dont think a change that drastic fits
2015-02-10 22:51 deetz: 02:25:435 (1,2,3,4,1,2,3,4) - this is kinda random and makes me sad
2015-02-10 22:52 Echoy: okay, got it
2015-02-10 22:54 deetz: i really like some of the things you do with 1/4 and slider overlaps tho, just some overlap too much and become hard to read
2015-02-10 22:54 deetz: 03:01:435 (2,3,4,5,6,7,8,9,1,2) - too many things going on in the same spot
2015-02-10 22:54 deetz: and then you change the direction :(
2015-02-10 22:55 Echoy: hhh, that's one part I cant read..
2015-02-10 22:55 deetz: 03:18:064 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - this is fking cool gj
2015-02-10 22:56 Echoy: thanks/////
2015-02-10 22:56 deetz: 04:18:235 (1,2,3) - slight overlaps look meh
2015-02-10 22:57 Echoy: i'll move it!
2015-02-10 22:57 deetz: i'm not sure if this is silenced but it seems to be 04:24:064 (1) - and its unrankable if it is
2015-02-10 22:57 deetz: note needs proper feedback
2015-02-10 22:57 deetz: stuff in that section
2015-02-10 22:59 Echoy: it's not! I changed the hitnormal sound
2015-02-10 22:59 Echoy: which is extremly like the music
2015-02-10 23:00 deetz: 05:01:092 (1) - i think you can make this slider start part more round https://osu.ppy.sh/ss/2740013 <- i just quickly did that
2015-02-10 23:00 deetz: play around a bit with the shape :p
2015-02-10 23:01 Echoy: i was meant to make a musical note but...
2015-02-10 23:01 Echoy: I'll remake it
2015-02-10 23:05 deetz: i dont think many people would notice that, people might just think it's messy
2015-02-10 23:06 Echoy: you're right..orz
2015-02-10 23:06 deetz: slider art is the easiest thing for people to be picky about :p
2015-02-10 23:06 Echoy: TAT
2015-02-10 23:07 deetz: one other thing i don't like 05:11:035 (4) - you have a lot of momentum in this part, when you make the spacing so close it kinda breaks the momentum
2015-02-10 23:09 Echoy: you mean this kind of overlap?
2015-02-10 23:09 deetz: i mean when the slider end is right next to the next clickable object
2015-02-10 23:10 deetz: you cuold make the jump more interesting, like this https://osu.ppy.sh/ss/2740053
2015-02-10 23:10 Echoy: ! i understand
2015-02-10 23:10 deetz: up to you
2015-02-10 23:10 Echoy: i'll take this!
2015-02-10 23:12 deetz: in the end, is the sb supposed to be sharp and flashy?
2015-02-10 23:12 Echoy: yes , we want it look like a flash light
2015-02-10 23:13 deetz: ah gotcha
2015-02-10 23:14 deetz: 03:40:521 (6) - ctrl g and blanket on 1 for more interesting flow
2015-02-10 23:14 Echoy: got it
2015-02-10 23:15 deetz: consider adding little images to sb to mark who mapped what part :D
2015-02-10 23:15 Echoy: I mapped all part, my friend do the sb
2015-02-10 23:16 deetz: ahhhhh i get it, you should make that clear in creator's words
2015-02-10 23:17 Echoy: ah, i know, the sb haven't been done yet, we are working on how to make some rain effect...
2015-02-10 23:17 deetz: ah :p
2015-02-10 23:17 deetz: well i think that's all from me now, i hope you remember some of the things I said and good luck
2015-02-10 23:17 deetz: i hope to see your first ranked!
2015-02-10 23:18 Echoy: thank you so much, deetz ><
2015-02-10 23:18 deetz: np :D
2015-02-10 23:19 deetz: since you ended up changing stuff do you mind if i post a log
2015-02-10 23:20 Echoy: nooo
2015-02-10 23:20 Echoy: your advice is quite useful

good luck :D
most of them fixed
Two thing remains:
about the SV of the kiai time, I changed them to 1.0...hope it will be better~
The direction-changed slider after kiai time, I didnt change it, because all the testplay so far havent made a mistake there and i think it's interesting~

Thank you~~
just click
Hey there, here's my mod from my M4M queue!

E.T.

SPOILER
00:24:747 (1,2) - I feel like if you mirrored these notes with each other, it would look more visually appealing.

00:38:119 (5,6) - CTRL + G either one of these, because this is similar to sections such as 00:27:147 (5,6) it would help with consistency.

00:41:204 (1) - I think it would be nicer if this was a slider, because the upcoming note is very similar to this part of the song.

00:52:176 (1) - If you're doing a part like this, make it so that they are sliders instead of single notes, the other section of the song previous of this section is similar to this.

00:54:576 - I know you're following that one noise in the song, but I feel like starting a stream right here would fit in well.

01:17:033 - I would place a note here because of the upcoming pattern, I think it would fit in.

01:34:004 (1,2) - Have these blanket?

01:35:376 (5,6) - ^

01:36:747 (1,2) - ^ (Add/fix any other blankets in this section of the song as a side note, or just make them look a bit neater and directly in the center of the sliders like blankets usually are.)

01:40:347 (3) - CTRL + H for better flow imo (keep the same position of this slider still)

02:07:433 (4) - Looks weird having this under the slider, I would make it look something like 02:04:176 (3,4)

02:14:976 (1,4) - Stack the end of (4)'s tail with the head of (1)?

02:55:947 - A note should go here because of the clap in the song.

03:17:890 - ^

03:20:290 (6) - I feel like a NC should start here.

04:30:919 (4) - I would curve this reverse slider so it flows into the upcoming stream, because currently it feels like its not flowing right into it, but more towards the side.

04:54:919 (1,2) - Curve these some more? The curve is not that noticeable to me.

05:12:490 (1,2,3,4) - The current position of these don't appear to play well, I personally would just connect the stream to the slider, it just makes it more confusing and hard to aim by having this position.

05:23:462 (1,2,3,4) - This one is a bit better, but I'm not really fond of this. I think you should honestly just connect it somehow to the stream or move it more closer.

05:34:433 (1,2,3,4) - Ok, my last comment for these parts :D If you haven't already, I would have players test this part out and see if they can play it normally, and if they seem to struggle with this then I would change it.

05:40:519 (8) - Spread this slider out more? It doesn't really fit in to me and how close this is to the preceding slider.

06:07:347 (1,2,3,4) - If you're keeping this, then I would find a better place for this because it feels extremely scrunched up here compared to the other stream that are like this.

06:23:719 (1,2,3,4,5) - Kind of an awkward stream shape, I would just make it a vertical stream just like the other stream in this section.

06:54:233 (1) - I think sliders would honestly fit in better that single notes, but it's up to you.

Good luck with your map!

Hope this helped a bit!
Topic Starter
Echoy

Breezy wrote:

Hey there, here's my mod from my M4M queue!

E.T.

SPOILER
00:24:747 (1,2) - I feel like if you mirrored these notes with each other, it would look more visually appealing. considering

00:38:119 (5,6) - CTRL + G either one of these, because this is similar to sections such as 00:27:147 (5,6) it would help with consistency.Yes

00:41:204 (1) - I think it would be nicer if this was a slider, because the upcoming note is very similar to this part of the song. I like this in this part,but I tried hard while the outcome didn't work out quite well...still considering

00:52:176 (1) - If you're doing a part like this, make it so that they are sliders instead of single notes, the other section of the song previous of this section is similar to this. sorry, no, I think this is just fine to me

00:54:576 - I know you're following that one noise in the song, but I feel like starting a stream right here would fit in well. No,because

01:17:033 - I would place a note here because of the upcoming pattern, I think it would fit in. I want to leave some space here. so, no

01:34:004 (1,2) - Have these blanket?I don't like it when blanket goes everywhere :D

01:35:376 (5,6) - ^

01:36:747 (1,2) - ^ (Add/fix any other blankets in this section of the song as a side note, or just make them look a bit neater and directly in the center of the sliders like blankets usually are.)

01:40:347 (3) - CTRL + H for better flow imo (keep the same position of this slider still) Yes

02:07:433 (4) - Looks weird having this under the slider, I would make it look something like 02:04:176 (3,4) Yes

02:14:976 (1,4) - Stack the end of (4)'s tail with the head of (1)? Coinsidering, most other sliders in this part isn't stacked though

02:55:947 - A note should go here because of the clap in the song. no, I think some rest here might be better

03:17:890 - ^

03:20:290 (6) - I feel like a NC should start here. since all pattern like this isn't NC so I'll leave this as well

04:30:919 (4) - I would curve this reverse slider so it flows into the upcoming stream, because currently it feels like its not flowing right into it, but more towards the side. I didn't figure this out...I think the flow is just fine?

04:54:919 (1,2) - Curve these some more? The curve is not that noticeable to me. I think it's elegant :(

05:12:490 (1,2,3,4) - The current position of these don't appear to play well, I personally would just connect the stream to the slider, it just makes it more confusing and hard to aim by having this position.

05:23:462 (1,2,3,4) - This one is a bit better, but I'm not really fond of this. I think you should honestly just connect it somehow to the stream or move it more closer.

05:34:433 (1,2,3,4) - Ok, my last comment for these parts :D If you haven't already, I would have players test this part out and see if they can play it normally, and if they seem to struggle with this then I would change it. Tested, it goes well for players XD

05:40:519 (8) - Spread this slider out more? It doesn't really fit in to me and how close this is to the preceding slider. I like this so please I want it stay (crying

06:07:347 (1,2,3,4) - If you're keeping this, then I would find a better place for this because it feels extremely scrunched up here compared to the other stream that are like this. Considering...

06:23:719 (1,2,3,4,5) - Kind of an awkward stream shape, I would just make it a vertical stream just like the other stream in this section.I want this last one to be more special...If another one came out and want me to change, I'll just do it

06:54:233 (1) - I think sliders would honestly fit in better that single notes, but it's up to you.oOh, it's beautiful a single note lying down here in the end!

Good luck with your map!

Hope this helped a bit!
Thank you for your Mod~
Atsuro
Hey, m4m from my queue

[E.T.]
  1. 00:24:576 (3) - Try moving this a bit lower (like at x: 271, y: 239) to make it lead better to the next slider 00:24:747 (1) -
  2. 00:30:576 (2) - Ctrl + g this for better flow? It would make a nice circular flow with the next circles
  3. 00:41:204 (1) - This slowdown is REALLY unexpected, i'm not against slowdowns of this kind but this doesn't fit too well as the song doesn't slow down or does something to warrant this.
  4. 00:54:919 (1) - Would be better if this was a slider, feels more natural to start again the flow of the map after the small "rest" you gave
  5. 01:11:376 (1,2,1,2,1,2,1,2) - Ehhh this is interesting, but it feels weird when it's played, consider changing around this pattern to make it better, like you did here 03:23:034 (1,2,1,2,1,2,1,2) - . The rotation makes it more fun and easier to read :).
  6. 01:14:119 (1,2,3,4) - Ctrl+g this to improve the flow with the previous slider (01:13:776 (2) - )
  7. 01:38:462 (6) - Ctrl+g to this one?
  8. 01:43:604 (5) - ^ Would make the flow to 01:43:947 (6) - more natural
  9. 01:46:347 (5) - Rotate it by something like 60 degrees and position like this https://osu.ppy.sh/ss/2772719
  10. 02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - I think this is overmapped, just saying
  11. 02:12:062 (2,3) - These 1/4 jumps are really hard to get and uncomfortable to play, try making the distance smaller please.
  12. 02:28:690 (1,2,3,4) - Increase the distance between the triple and the slider, one would think that it's 1/4 all the way after seeing the 1/4 jumps you used before.
  13. 03:03:147 (2) - I think you should unstack this from 03:02:976 (1) - to avoid confusing players into thinking that the slider is "1".
  14. 04:17:890 (7) - The silent end of this slider sound weird, because you didn't silence it other times (04:15:319 (7) - 04:20:804 (7) - etc). Remove those green lines to have more consistency with the rest of this section.
  15. 04:30:404 (2) - Rotate this 60° on selection centre to make it lead to 04:30:747 (3) - better.
  16. 05:01:090 (1) - I'm not sure about the rankability if this slider, it overlaps with itself and makes the path unclear, but not enough to make it especially confusing, and with how they are unqualifying stuff now i think it's safer to change it.

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used.
  17. 05:11:719 (3) - Ctrl+g this to improve flow with both 05:11:376 (2) - and 05:12:062 (1) - .
  18. 05:50:462 (1) - Hmmmm i think this is unrankable, raise the volume of the slider as it's not audible.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.
  19. 06:12:919 (4) - Meh ctrl+g?
  20. 06:55:604 (1,1) - Make a triangle or something, it's a bit anticlimatic if they are just stacked imo :p.
Interesting map, it still needs work before ranking but it's pretty fun.

GL!

Edit: Fixed a little mistake in my mod.
nika mika
清queue大法——
from my m4m queue

[E.T.]
00:22:004 (1,2,3) – 这里的三角形顺序换成231?
00:25:947 (6,7,8) –叠在这里总感觉不是特别好……
00:31:090 (4) –你应该是想把这个物件和1的尾巴叠起来……但是前后间距不一致,推荐345开着DS向左边歪一点
00:33:319 (2) –我认为你把1复制过来转个30°就行了
00:36:062 (2) –^,不过得转半圈……
00:38:290 (6) –反向
00:49:604 (1) –这里开始到00:52:176 -的音效降到50%,不如说你所有用默认soft-hitnormal的地方都要降低至50%甚至40%
00:52:176 (1,1,1) -旋律下行的话这三个应该越来越低
00:55:090 –00:55:262 –add
00:59:547 (3,4,5) –如果是4和00:58:862 (6) –叠起来的话3应该比5要高一点
01:00:233 (2) –反向
01:02:290 –可删
01:06:062 -01:06:233 –add
01:07:090 (6) –NC
01:21:662 (1) –在这个时点上whistle
01:50:290 (1) –这个spinner如果是为了那个渐慢的……奇怪的音,那么请务必把音效降至10%
02:12:319 (3) –这里开始不少的类似节奏都是很难读,flow也不是很顺。虽说不用大改也可以考虑加一些易于分辨的NC color(如果这曲子的bpm不是那么高也就算了
比如:
  • 02:13:004 (1) –
  1. 02:23:290 (1) –
  2. 02:23:976 (1) – 这边这个也可以把02:23:719 (3) –的方向调整一下接上flow
  3. 02:37:690 (1) –
  4. 02:45:233 (1) –
  5. 02:45:918 (1) –
  6. 05:08:547 (1) –
  7. 05:18:833 (1) –
  8. 05:19:519 (1,2) –可以把12和3的位置放开一点
  9. 05:29:804 (3) –连NC都给省了是想杀人吗……
  10. 05:30:490 (1) –
  11. 05:33:233 (1,2) –如果把2 ctrl+g之后还算好一点
……太多了你还是自己打一次试试看那些不顺手吧(逃

02:47:376 (1,2,3,4,1,2,3,4) –用13241324的顺序下?
02:55:776 -02:55:947 –add。你不少灰色滑条后面的这两个音都不用故意空着……
03:25:777 (1,2,3,4,1,2,3,4) –像是个菱形有不是很整齐……稍微修改一下
03:54:576 (1,2,3) –这个三角形的间距和之前保持一致
03:58:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –把这些四方形的大小从小到大去做来引入下一段?
04:01:947 –后面的类似乐句里这个音是填上的……加个circle充数也好,虽然我倾向于你把类似的音都空下来
04:34:347 (8) –NC,04:34:690 (1) –的去掉
05:12:062 (1,1,2,3,4) –有点吓人
06:06:919 (1,1,2,3,4) -^
05:23:462 (1,2,3,4) –和之前的滑条靠上,或者把05:23:033 (1) –这个向内拉和这些接上
05:47:033 (1,2,3) –这几个放开一点
05:48:404 (1,2,1,2,1,2,1,2,1,2) –←用这个顺序下NC
06:01:433 (1) –这里加上finish
06:34:347 (1) –从这边是结束段的话开着1.2xDS下节奏吧,结尾了就不要那么跳了……
06:55:604 (1) –与其用自定义音效还不如拉成慢速滑条,06:56:976 (1) –这个也刚好接在下面
storyboard完全不懂(
就是这样啦,总感觉我一张3分半的坠毁图换一个app有点亏是错觉吗……
十分想要recheck虽然我不是dalao麻婆
还有这到底是哪国语言我一直听成阿姨阿姨蒙娜丽莎……
接好星星☆祝早日qualified~
Ayakura Mei
带颗星星来助阵 :)
Cerulean Veyron
Hello, M4M from my queue! Sorry for the delay.

[> General <]
  1. - You should remove "English" from tags, it'll be added on the song genre later on.
  2. - Not good at SB modding, but i've seen some of the sb files have some unnecessary transparency on the images. So try to find those.
  3. - If you're planning to disable Stack Leniency or state rarely stack all together, then it's probably unrankable.
[> E.T. <]
  1. - Seen some NC inconsistencies, but i don't think it's that important for a major issue.
  2. 00:21:833 (2) - Ctrl + G?
  3. 00:30:919 (3,4,5) - Flow is okay, but distance is quite unbalanced, Or try to make a small jump here. Like Ctrl + G on (4) and (5), or make another formation.
  4. 00:35:719 (1) - Move to x:216|y:48?
  5. 00:46:862 (1,2,3,4) - This pattern is quite a sudden for triplets...
  6. 00:58:004 (2,4) - Symmetry, or make both the same position by curving them?
  7. 01:03:147 (1,2,3,4) - Good SV changes, but short distance. Since it's for app, i prefer extending the spacing for a bit.
  8. 01:12:062 (1,2,1,2,1,2) - I always love to see this pattern and a huge fan of those, but at least try to scale or extend spacing for a better visibility.
  9. 01:15:490 (1,2) - Is this blanket on purpose?
  10. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Good flow, but staying stacked on a single place might bore players. This is for app map, every notes should be active, as player's cursor as well.
  11. 01:30:233 (6) - I don't feel this part should need to have a repeat arrow, it's suggested to make a downbeat here, or replace slider as circles.
  12. 01:32:976 (6) - ^
  13. 01:35:719 (6) - ^, there are more, so not gonna mention them all.
  14. 01:40:347 (3,4,5) - Recorrect blanket.
  15. 02:05:719 (8,9,1) - Rotate -30?
  16. 02:12:404 (4,5,1,2,3) - Recorrect blanket.
  17. 02:24:404 (3,4,5) - ^
  18. 02:25:433 (1,2,3,4,1,2,3,4) - A bit too straight...
  19. 02:29:033 (4) - Extend the spacing here? or stack on circle (1).
  20. 02:37:776 (2,3) - I won't say this overlap is ugly, but i wanted to say that you should keep the position a bit visible. Since it'd look like an anti-jump, it's better you split them.
  21. 02:46:004 (2,3,4,5) - Some slider tails aren't stacked well, so do that?
  22. 02:47:547 (2,3) - Ctrl + G?
  23. 02:54:062 (5,1) - Stack together? It'd look better imo.
  24. 03:01:262 (1,2,3,4,5,6,7,8,9,1,2) - I know what you're trying to do here, but the notes are likely scattered.
  25. 03:14:804 (1,2,3,4) - This pattern is good as well, i prefer you put the slider tails on the exact center from the previous slider.
  26. 03:27:148 (1,2) - A proper overlap? doesn't look great to me, but i guess it should be a bit visible. You should've done it before.
  27. 03:28:862 (1,1,2,1,2,1,2) - Almost the same reason as 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
  28. 03:34:347 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - A little confusion between circles' spacings, looks really unbalanced.
  29. 03:41:547 (5,6,1) - Try making a better Cycle formation, by making three sliders the same positions. Don't forget about blanket.
  30. 03:52:519 (3) - Instead of stacking here and getting back from the current place, try finding somewhere else for a better placement for this slider.
  31. 04:05:719 (3,5) - Symmetry?
  32. - Can't mod further, sorry. Your map is probably great and fine, but the way you add notes are completely random scattered. So i don't like making huge mods of note placements. Well, i was quite picky, so i suggest you to check a few weird-placed notes and try to move them on their best place for players to have fun.

I guess that's enough for me, i like the song as well, so don't be down :3/
Good Luck!
Topic Starter
Echoy

Atsuro wrote:

Hey, m4m from my queue

[E.T.]
  1. 00:24:576 (3) - Try moving this a bit lower (like at x: 271, y: 239) to make it lead better to the next slider 00:24:747 (1) - yesss
  2. 00:30:576 (2) - Ctrl + g this for better flow? It would make a nice circular flow with the next circles yesss
  3. 00:41:204 (1) - This slowdown is REALLY unexpected, i'm not against slowdowns of this kind but this doesn't fit too well as the song doesn't slow down or does something to warrant this. yesss, thank you i changed it, hope it a little better
  4. 00:54:919 (1) - Would be better if this was a slider, feels more natural to start again the flow of the map after the small "rest" you gave yesss
  5. 01:11:376 (1,2,1,2,1,2,1,2) - Ehhh this is interesting, but it feels weird when it's played, consider changing around this pattern to make it better, like you did here 03:23:034 (1,2,1,2,1,2,1,2) - . The rotation makes it more fun and easier to read :). yesss
  6. 01:14:119 (1,2,3,4) - Ctrl+g this to improve the flow with the previous slider (01:13:776 (2) - ) yesss
  7. 01:38:462 (6) - Ctrl+g to this one?
  8. 01:43:604 (5) - ^ Would make the flow to 01:43:947 (6) - more natural yesss
  9. 01:46:347 (5) - Rotate it by something like 60 degrees and position like this https://osu.ppy.sh/ss/2772719 yesss
  10. 02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - I think this is overmapped, just saying
  11. 02:12:062 (2,3) - These 1/4 jumps are really hard to get and uncomfortable to play, try making the distance smaller please. I'll see, as you can see , there's too many of them;w;
  12. 02:28:690 (1,2,3,4) - Increase the distance between the triple and the slider, one would think that it's 1/4 all the way after seeing the 1/4 jumps you used before. yesss
  13. 03:03:147 (2) - I think you should unstack this from 03:02:976 (1) - to avoid confusing players into thinking that the slider is "1". temporarily not, since all testplay is fine here...
  14. 04:17:890 (7) - The silent end of this slider sound weird, because you didn't silence it other times (04:15:319 (7) - 04:20:804 (7) - etc). Remove those green lines to have more consistency with the rest of this section. I dont get it?
  15. 04:30:404 (2) - Rotate this 60° on selection centre to make it lead to 04:30:747 (3) - better. yesss
  16. 05:01:090 (1) - I'm not sure about the rankability if this slider, it overlaps with itself and makes the path unclear, but not enough to make it especially confusing, and with how they are unqualifying stuff now i think it's safer to change it. I'll wait for a bit...

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used.
  17. 05:11:719 (3) - Ctrl+g this to improve flow with both 05:11:376 (2) - and 05:12:062 (1) - . yesss
  18. 05:50:462 (1) - Hmmmm i think this is unrankable, raise the volume of the slider as it's not audible. yesss

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.
  19. 06:12:919 (4) - Meh ctrl+g? no, i want it upwards
  20. 06:55:604 (1,1) - Make a triangle or something, it's a bit anticlimatic if they are just stacked imo :p.no, I want a little peace here~
Interesting map, it still needs work before ranking but it's pretty fun.

GL!
Edit: Fixed a little mistake in my mod.
Thank you so much!!!!! I'd say it's the best mod i received so far!!
Topic Starter
Echoy
;w;
Topic Starter
Echoy

nikachyan wrote:

清queue大法——
from my m4m queue

[E.T.]
00:22:004 (1,2,3) – 这里的三角形顺序换成231? 感觉不太必要~
00:25:947 (6,7,8) –叠在这里总感觉不是特别好…… 还好啦
00:31:090 (4) –你应该是想把这个物件和1的尾巴叠起来……但是前后间距不一致,推荐345开着DS向左边歪一点 我试一下,其实想突出啪的音
00:33:319 (2) –我认为你把1复制过来转个30°就行了 no
00:36:062 (2) –^,不过得转半圈…… no
00:38:290 (6) –反向 真正玩的时候不太舒服
00:49:604 (1) –这里开始到00:52:176 -的音效降到50%,不如说你所有用默认soft-hitnormal的地方都要降低至50%甚至40% 曾经是,testplay被说音效听不见。。
00:52:176 (1,1,1) -旋律下行的话这三个应该越来越低 good, 改了
00:55:090 –00:55:262 –add 改了
00:59:547 (3,4,5) –如果是4和00:58:862 (6) –叠起来的话3应该比5要高一点 我的4和5,2和3间距一样
01:00:233 (2) –反向 不太舒服
01:02:290 –可删 留下了,毕竟这里有个高音
01:06:062 -01:06:233 –add 这里是以人声为开始标准的
01:07:090 (6) –NC 好的
01:21:662 (1) –在这个时点上whistle 好的
01:50:290 (1) –这个spinner如果是为了那个渐慢的……奇怪的音,那么请务必把音效降至10% 我再改改
02:12:319 (3) –这里开始不少的类似节奏都是很难读,flow也不是很顺。虽说不用大改也可以考虑加一些易于分辨的NC color(如果这曲子的bpm不是那么高也就算了 。。orz 因为这里的奇葩风格所以我的期望并不是非常顺的走下去
比如:
  • 02:13:004 (1) –
  1. 02:23:290 (1) –
  2. 02:23:976 (1) – 这边这个也可以把02:23:719 (3) –的方向调整一下接上flow
  3. 02:37:690 (1) –
  4. 02:45:233 (1) –
  5. 02:45:918 (1) –
  6. 05:08:547 (1) –
  7. 05:18:833 (1) –
  8. 05:19:519 (1,2) –可以把12和3的位置放开一点
  9. 05:29:804 (3) –连NC都给省了是想杀人吗…… 不必要的NC
  10. 05:30:490 (1) –
  11. 05:33:233 (1,2) –如果把2 ctrl+g之后还算好一点 no,这里是故意的
……太多了你还是自己打一次试试看那些不顺手吧(逃

02:47:376 (1,2,3,4,1,2,3,4) –用13241324的顺序下? 好的
02:55:776 -02:55:947 –add。你不少灰色滑条后面的这两个音都不用故意空着…… 故意空来留白
03:25:777 (1,2,3,4,1,2,3,4) –像是个菱形有不是很整齐……稍微修改一下 好的
03:54:576 (1,2,3) –这个三角形的间距和之前保持一致 太多一致的了,变一下嘛
03:58:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –把这些四方形的大小从小到大去做来引入下一段? 不要。。。
04:01:947 –后面的类似乐句里这个音是填上的……加个circle充数也好,虽然我倾向于你把类似的音都空下来 空拍是为了引入,这里填满是与上一段的I took your memory做对比,那一段没有底音的擦擦擦
04:34:347 (8) –NC,04:34:690 (1) –的去掉
05:12:062 (1,1,2,3,4) –有点吓人 还好啦,玩起来很轻易
06:06:919 (1,1,2,3,4) -^
05:23:462 (1,2,3,4) –和之前的滑条靠上,或者把05:23:033 (1) –这个向内拉和这些接上
05:47:033 (1,2,3) –这几个放开一点 no
05:48:404 (1,2,1,2,1,2,1,2,1,2) –←用这个顺序下NC no
06:01:433 (1) –这里加上finish finish会把clap盖住,让我想想
06:34:347 (1) –从这边是结束段的话开着1.2xDS下节奏吧,结尾了就不要那么跳了…… 这里已经很不跳了。。
06:55:604 (1) –与其用自定义音效还不如拉成慢速滑条,06:56:976 (1) –这个也刚好接在下面
storyboard完全不懂 还没做完
就是这样啦,总感觉我一张3分半的坠毁图换一个app有点亏是错觉吗……
十分想要recheck虽然我不是dalao麻婆
还有这到底是哪国语言我一直听成阿姨阿姨蒙娜丽莎……
接好星星☆祝早日qualified~
十分感谢~~~
Topic Starter
Echoy

Gray Veyron wrote:

Hello, M4M from my queue! Sorry for the delay.

[> General <]
  1. - You should remove "English" from tags, it'll be added on the song genre later on. okay
  2. - Not good at SB modding, but i've seen some of the sb files have some unnecessary transparency on the images. So try to find those.
  3. - If you're planning to disable Stack Leniency or state rarely stack all together, then it's probably unrankable.
[> E.T. <]
  1. - Seen some NC inconsistencies, but i don't think it's that important for a major issue.
  2. 00:21:833 (2) - Ctrl + G?
  3. 00:30:919 (3,4,5) - Flow is okay, but distance is quite unbalanced, Or try to make a small jump here. Like Ctrl + G on (4) and (5), or make another formation. okay
  4. 00:35:719 (1) - Move to x:216|y:48?
  5. 00:46:862 (1,2,3,4) - This pattern is quite a sudden for triplets...
  6. 00:58:004 (2,4) - Symmetry, or make both the same position by curving them?
  7. 01:03:147 (1,2,3,4) - Good SV changes, but short distance. Since it's for app, i prefer extending the spacing for a bit. okay
  8. 01:12:062 (1,2,1,2,1,2) - I always love to see this pattern and a huge fan of those, but at least try to scale or extend spacing for a better visibility. okay
  9. 01:15:490 (1,2) - Is this blanket on purpose?
  10. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Good flow, but staying stacked on a single place might bore players. This is for app map, every notes should be active, as player's cursor as well. okay
  11. 01:30:233 (6) - I don't feel this part should need to have a repeat arrow, it's suggested to make a downbeat here, or replace slider as circles.
  12. 01:32:976 (6) - ^
  13. 01:35:719 (6) - ^, there are more, so not gonna mention them all.
  14. 01:40:347 (3,4,5) - Recorrect blanket. okay
  15. 02:05:719 (8,9,1) - Rotate -30?
  16. 02:12:404 (4,5,1,2,3) - Recorrect blanket. okay
  17. 02:24:404 (3,4,5) - ^
  18. 02:25:433 (1,2,3,4,1,2,3,4) - A bit too straight...
  19. 02:29:033 (4) - Extend the spacing here? or stack on circle (1). okay
  20. 02:37:776 (2,3) - I won't say this overlap is ugly, but i wanted to say that you should keep the position a bit visible. Since it'd look like an anti-jump, it's better you split them. okay
  21. 02:46:004 (2,3,4,5) - Some slider tails aren't stacked well, so do that? okay
  22. 02:47:547 (2,3) - Ctrl + G?
  23. 02:54:062 (5,1) - Stack together? It'd look better imo.
  24. 03:01:262 (1,2,3,4,5,6,7,8,9,1,2) - I know what you're trying to do here, but the notes are likely scattered. okay
  25. 03:14:804 (1,2,3,4) - This pattern is good as well, i prefer you put the slider tails on the exact center from the previous slider.
  26. 03:27:148 (1,2) - A proper overlap? doesn't look great to me, but i guess it should be a bit visible. You should've done it before.
  27. 03:28:862 (1,1,2,1,2,1,2) - Almost the same reason as 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
  28. 03:34:347 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - A little confusion between circles' spacings, looks really unbalanced.
  29. 03:41:547 (5,6,1) - Try making a better Cycle formation, by making three sliders the same positions. Don't forget about blanket. okay
  30. 03:52:519 (3) - Instead of stacking here and getting back from the current place, try finding somewhere else for a better placement for this slider.
  31. 04:05:719 (3,5) - Symmetry?
  32. - Can't mod further, sorry. Your map is probably great and fine, but the way you add notes are completely random scattered. So i don't like making huge mods of note placements. Well, i was quite picky, so i suggest you to check a few weird-placed notes and try to move them on their best place for players to have fun. Thank you

I guess that's enough for me, i like the song as well, so don't be down :3/
Good Luck!
Freakly, I'm now upset as hell...
I don't know if I can do this, people always consider me placing these note randomly, but actually it took me half a year to randomly put those objects, I thougt at least one person would understand me but none. At first, I play the game for fun, but now I'm suffering for cannot be accepted...My friend, I felt so ashamed for not making a good one to face her and him expect...
However it is, however people consider it piece of shit, however hard it is, still I willl insist, even if the future may be complete failure.
Thank you, friend.
DeletedUser_4329079
Wow this map has improved so much since it was created! Nice job
Topic Starter
Echoy

Default wrote:

Wow this map has improved so much since it was created! Nice job
love you >3<
Monstrata
M4M Sorry took so long~

[E.T]

00:32:976 (1,2) - These sliders don't flow well. Same as 00:34:347 (1,2) - . I bring this up because your previous rhythm where the same melody is played (00:27:490 (1,2) - , 00:30:233 (1,2) - 00:31:604 (1,2) - ) Have good flow to them. I think you should make these two sets flow better for consistency.
00:38:119 (5,6,1) - Flow breaks here don't seem to fit imo...
01:02:804 (1,2,1) - ^
01:05:033 (2,1) - This is an even bigger jump than from 01:04:519 (1,2) - . Are you sure you intended this? Since you have a slowdown on 01:05:204 (1) - ... The entry angle into the slider also doesn't flow very well imo... How about something like this, Basically where the jump is a bit letter. Flow could also improve.
01:20:976 (1,2) - Check blankets. There is overlap here.
01:27:833 (1) - Why is there an NC and grey slider here. You use them for slowdowns, but the rest of the sliders after this are the same speed too.
01:40:690 (4,6) - Fix stack.
01:46:176 (4,7) - ^
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Nothing really suggests streams here :P This is really overmapped imo. Especially the 1/8 sliders at the end. You can't really even hear any 1/4 rhythm here, let alone 1/8 :P.
02:46:347 (3,4,5) - Fix stacks.
02:55:947 - Could map this note.
03:02:290 (6,7,8) - Fix stack.
03:47:033 (6) - 276||112 looks nicer~
03:47:719 (1,3) - Stacks.
05:23:033 (1,1) - Really spaced... This is a problem because some of your 1/2 notes are spaced this far. It's really easy for someone to think the notes are 1/2 spaced apart when they are actually 1/4.
05:34:004 (1,1) - ^
06:06:919 (1,1) - ^This is also poor flow, and see how 06:07:604 (4,5) - Is then separated by 1/2. This makes for an unnecessarily confusing spacing.

Honestly, you have a lot of great patterns here. Visually this map is absolutely solid. But quite a few of these patterns aren't really functional imo... They don't play well either due to poor flow, readability, spacing issues, or a combination of them. I think you also need to take into account how the player is going to perceive the map, how the player moves through your patterns, and really consider if you actually intend for those movements to occur. Don't map just for the nice patterns :P.

Good luck~
Constantine
mfw when you got dnb map when searching for instrumental artist

good luck ._.
Topic Starter
Echoy

Constantine wrote:

mfw when you got dnb map when searching for instrumental artist

good luck ._.
???what do you mean by mfw? ;w;
should i add specialied instrument into the tag?
Constantine

Echoy wrote:

Constantine wrote:

mfw when you got dnb map when searching for instrumental artist

good luck ._.
???what do you mean by mfw? ;w;
should i add specialied instrument into the tag?
my face when (cmiiw)

no

https://remywiki.com/Tatsh i mean this, but its completely different


omg why i'm posting this
Topic Starter
Echoy
D:
-Atri-
I only take using sliders in 02:08:976 (1,2,3,4,5) and non slider stream at 02:10:862 (1,2,3,4,5,6,7,8,9,10)
Natteke desu
nice map
Heatherfield
No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
Topic Starter
Echoy

Heatherfield wrote:

No more aiaiclala fans club.

http://puu.sh/i11LW/0a8bb2f10b.osr
很久不做full mod了,贴个1pc的rep吧

主要问题在于slider速度,方向,间距的把握,另外有些遮挡有点刻意为之的感觉,趣味性较低并且在长图中令人生气
本来175+1.8的sv就比较快,这种情况下突然变成0.5x的速度可能要尤其小心,而且很多地方的1.5x显得过快了(特别是非kiai段)
另外有个小问题:NC有点过多

00:55:262 (2) - add note
01:03:147 (1,2,3,4,1,2,1) - 看起来还可以打起来就很别扭了
01:06:233 (2) - add note
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - 这段NC很没有道理
正常NC的话就02:09:662 (4) - 02:10:347 (3) - 02:11:033 (3) - 把02:10:862 (1,2) - 换成note 改了
跟3/2音的话就在02:09:490 (2) - 02:10:004 (8) - 02:10:347 (3) - 02:11:547 (9) - 不过效果好像并不好
kiai段很多slider之间的距离在这个sv下显得短了 改了
02:26:290 (2,3) - 打起来还可以接受然而并不好看
02:31:519 (3) - 并不能懂
05:49:433 (2,3) - 贴太近不好看 可以稍微拉远点 改了
简单看了一遍,重复的问题就不说了.

音效还挺nice的.
GOOD LUCK.
谢谢mod,稍后改正D
Asphyxia
Really like the map, good job!
transcendental
Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here.
01:00:062 (1,2) - Align with the sides of the triangle underneath?
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062
01:49:776 (1) - Start spinner here instead?
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance.
02:26:462 (3,4) - Ctrl G
02:28:690 (1,2,3) - Ctrl G
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1)
03:46:347 (2) - NC here instead of at 03:46:176 (1)

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Topic Starter
Echoy

bigjoe97 wrote:

Random mod from a noob mapper :P

Fantastic map, I thought. The SV changes were done well for the most part, although there were a few that I found to be a bit awkward when playing. I have managed to improve it though...tell me if you got some good idea.

00:54:919 (1) - I'd 'resume' mapping here, instead of 1.5 beats in like you currently have it. This was weird and threw me off the first couple times I went through the map. Maybe a couple 1/2 circles could work here. no..
01:00:062 (1,2) - Align with the sides of the triangle underneath? no..
01:02:804 (1,2) - Ctrl+G and Ctrl+J the next slider for better flow no..
01:04:519 (1,2) - I'd make slider velocity equal to 01:05:204 (1) (extend the slider if necessary) and get rid of the hitcircle no..
01:05:204 (1) - End on red tick and add circles at 01:05:890 and 01:06:062 no..
01:49:776 (1) - Start spinner here instead? yes!
02:08:976 (1,2,3,4) - Straight line instead? These looked like 1/2 circles at first glance. no..it's more fun this way
02:26:462 (3,4) - Ctrl G no..
02:28:690 (1,2,3) - Ctrl G no..
02:38:890 (1,2,3,4) - Ctrl H to improve circular flow into the next combo changed the hitcircle after that
02:40:862 (4,5,6) - Breaks flow - you could probably manage to continue the circular flow from this combo into the next one at 02:41:547 (1) i managed to improve it in my way, hope you like it :D
03:46:347 (2) - NC here instead of at 03:46:176 (1) sure, it's so chariness of you!

Honestly nothing past there, the second kiai was fantastic.

Sorry if this was complete crap, I'm stiil a noob.
Thank you ~>3<
Monstrata
placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
Topic Starter
Echoy

monstrata wrote:

placeholder. I haven't forgotten! (Also i remember modding this map a long time ago)

Quality looks pretty good to me so you can probably expect a bubble after i finish my mod. I'll try and get it done today or tomorrow sry for delays lol.
OMG!thank you!!!!!
Monstrata
[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd.
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone...
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake...
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking.
  6. 02:50:976 (1) - This slider is off-screen.
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors.
  8. 03:34:347 - Same thing i mentioned about parts being empty.
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward.
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read.
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read.
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^
Topic Starter
Echoy

monstrata wrote:

[E.T.]

  1. 00:41:204 (1,1) - The stacks are off if you want to fix/ Sure!!!
  2. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This part just felt really empty for me :P The music is very similar (if not the same) as the previous section so the change in density is a bit odd. As you said, I managed to remapped those part
  3. 02:08:976 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - This feels really overdone... I was hesitated too when first using this pattern, but afterwards the testplays show it's fun for most players. but since you pointed this out, I changed the first five notes that used to overlapped on the stream. However, there is only one long stream in this map, so I'd like to emphasize it. And now it's not hard to read, it's just space changing. Please I just want to keep the flower TAT
  4. 02:26:290 (2,3) - Are they supposed to be this close together? I feel like you should Ctrl+G 3 and 4 and this is a mistake... umm...02:26:290 (2,3) - is placed to be the same as the order of 02:25:604 (2,3) - ;w; Is that okay?
  5. 02:37:433 (4,5,6) - This kind of movement is just too flow-breaking. Changed
  6. 02:50:976 (1) - This slider is off-screen. Moved it
  7. 02:54:919 (1) - You should really use these blue colors more often for slowdowns like 02:49:433 (1) - . Grey isn't that noticeable since you use dark/grey colors as your normal combo colors. Since the bg in the second kiai time turns blue, and main combo color there also turns blue so I can't really always use blue as slowdowns...I asked the one who made the combo color for me, he said blue here is used as a sign of the changing between different parts.
  8. 03:34:347 - Same thing i mentioned about parts being empty. Remapped
  9. 04:30:919 (4) - Removing the repeat and just adding a circle on 04:31:262 - would play a bit better imo. Rhythm will be more straightforward. Sure
  10. 05:01:776 (1) - As cool as this slider is, i really doubt it'll pass qualified because the slider path is way too difficult to read. Okay, I replaced it with a spinner
  11. 05:34:004 (1,1,2,3,4) - This is going to be very difficult to read because the spacing looks like it;s 1/2 You can compare it to the spacing of 05:33:319 (2,3) - right before and you'll see why its hard to read. I think players can recognize the different jump by the music (testplay is fine XD), and 05:12:062 (1,1,2,3,4) - and 05:23:033 (1,1,2,3) - have similar spacing like 05:34:004 (1,1,2,3,4) - , so I think that's fine XD
Very creative map. It's definitely edgy and some design elements forego playability, but I think theres enough quality here. Call me back after you've responded to all the points above^Thank you sooooo much>3333
DeletedUser_4329079
Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close.
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this:


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P
Lumael
Interesting mapping :3 Have a star!
Topic Starter
Echoy

Default wrote:

Some small suggestions;

[E.T.]

02:26:290 (2,3) - Maybe move 3 a bit down? They are too close. oh! I'll consider it!
04:49:433 (1,2,3,4) - I think these 4 notes should be a bit more spaced. I want to compare them to 04:50:119 (1,2,3,4) - _(:зゝ∠)_ so that 04:50:119 (1,2,3,4) - can be emphasized.
05:01:090 (1) - This slider is a bit hard to read, I think it looks and plays better like this: this is supposed to be drag like a ♪...


Also suggested some changes on the spinners a while ago to make them easier to pass with hr, in case you want to give me kds :P of course!!!!
Topic Starter
Echoy

Lumael wrote:

Interesting mapping :3 Have a star!
omg thank you >3<
Monstrata
Uh, Check AiMod
Topic Starter
Echoy

monstrata wrote:

Uh, Check AiMod
sure! I checked and corrected them all !
Monstrata
Rechecked. looking good!

Bubbled!
DeletedUser_4329079
Oh yeah! hype
Topic Starter
Echoy
First step of the long way.
Fycho
[General]
  1. Offset(62) is a bit late,try 48~50.
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。
  4. 02:31:262 (2,3) -^
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油
Topic Starter
Echoy

Fycho wrote:

[General]
  1. Offset(62) is a bit late,try 48~50. 谢谢纠正,改成了49
[E.T.]
  1. 00:43:690 (1) –这个到00:43:947 (1) –的间距大,很突兀。 这个没改 因为觉得00:43:947 (1) –这里的嚓音很强
  2. 02:49:433 (1,1,1) –不建议突然切换到跟人声,况且这首曲子根本就不适合跟人声。尤其是你这个02:50:462 –重要的鼓点被滑条覆盖掉导致很没打击感,跟的人声节奏并不合演奏也没整体性。整个音乐里KIAI的演奏强弱是几乎一样的,而你使用了从大跳到急刹车,并不符合音乐的气氛。后面似乎还有几个类似的。 一共有三处这样的地方,我按照你的建议改了前两处,最后一处人声非常突出且过渡到了结尾就没有改了
  3. 06:10:690 (1,2,3) –(2)这个滑条起在了弱拍蓝线,还和1间距那么大,却把06:11:033 -白线置于滑条尾,并不符合音乐氛围打击感也弱。由于滑条尾表现力虚弱,一般是弱音,滑条尾到圈的跳用的比较多因为不难打,存在尾低判定,于是06:10:947 (2,3) – 这种排列一般是1/4的三连音,1/4滑条起于红线收于蓝线,圈在白线。而你现在这样摆会被误读为2跟3之间是1/4的间隔。 谢谢,全曲一共八处这样的地方,我都改了,包括节奏下法和摆放
  4. 02:31:262 (2,3) -^ 同上
Above are suggestions, not checked the map completely. You may call beatmap nominators for rebubble #1 if you take something.
加油 谢谢你,我会加油的∑(っ °Д °;)っ
show more
Please sign in to reply.

New reply