Stjpa wrote:
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00:21:991 (1,2,3,1,2,3,1,2,3,1,2,3) - Looks like an excellent idea to me, helps the player get into the rythm and the music by just tapping to the beat should be simple enough.
00:24:391 (2,3,1) - As you said yourself, this is fine.
00:25:934 (6,7,8) - As you said yourself, this is fine.
00:41:191 (1,1) - The curve is prefect and feels good to play, anyone can (if they want) see that the mapper put effort into making them and they are uniqe, havent seen any similar ones before. And the part about no effort is kinda unfair, ive played this map since the first version and I can tell you that
I never seen a mapper work so hard with a map before and every pattern every note has been replaced one or more times over the whole map.
00:43:677 (1) - Its mapped to the drum that play on the red tic, you are wrong listen again. About the color combo I can only guess, it looks better? Two sliders before had a NC each so putting one on that reversed slider looks better to me as well and after that the color combo continnue as usual. Either way it dont make it harder to play, its problably the other way around.
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You do hear that her voice is slowly more quiet dont you? Its not getting stronger. If your way (increasing the distance) was used the flow would also be worse and the music dont really call for an increasing distance spacing here beside... a static distance would feel really cheap as if the mapper put no effort into it. The extreamly small change in distance spacing 1,8 to 1,6 can barley even be called a change in distance on this map if you compare it to other spacings, it just makes it feel more organic.
And since its 1/2 all the way its really hard to fail to read or understand it, even someone who played dai dai gnome 275 times shouldnt have a problem with that.
01:01:419 (5,1) - There is nothing horrible with this flow, it feels good to play this pattern no problem at all. Could be improved but, that could be said about most things on most maps. In the bigger picture this map is very good compared to some other maps that got ranked 2016 and im sure alot of people would enjoy playing it.
01:03:134 (1) - So its following the vocal here with 1/2 sliders and..? I didnt understand the problem or what was bad about it.
01:13:763 (2) - Here, compare these two places, you hear that her voice get more quiet over time after that peak, the slowly decreased distance absolutley make sense and it feels god damn nice to play.
01:16:163 (1) - <-------------------------
01:48:563 (3,4,5) - Wouldnt call it huge in the context, for someone who can play this map the increased distance makes no difference all it does is making a part where not much have happened a little bit more interesting and as you said, its the last pattern. Seem to be a thought behind it and not random right.
02:01:934 (4,5) - Who knows, variation makes things more fun especially when mapping a song that repeat itself over and over for a long time. I guess ambitious would be a fitting word? its not like its a sloppy TV size map. (I love them too). I didnt understand the problem again, it dont really create any problem does it?
02:08:105 (6,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) -
02:00:734 (1) - Im guessing the background sound start here and get increased <----
02:03:477 (1,1) - here and.. <----
02:06:220 (1) - here you get that wierd feeling when hearing it that a stream might be on its way and your whole body just want to stream something really long very badly. I wouldnt have mapped it that way, but because im a bad mapper. <----
02:11:363 (3,4) - Let me guess, because it would be harder to play and someone problably thought it was mapped to hard before this current pattern so the mapper made it alot easier to play? I tried changing that to a distance of 5.0 and it feels as a low quality pattern.
02:11:534 (4,1) - You see the flow here, the sliders point the opposite direction so a decreased distance here is really good. So the short answer to your question would be, because the sliders point in opposite directions.
02:14:620 (1) - It makes the map easier to read anyway, so that was good I wish more mappers would do that.
02:48:049 (1,2,3,4) - What overlap? The note are gone before any overlap is happening.
02:44:620 (1) - From this beat on her voice get lower.
02:45:991 (2) - <---
02:47:363 (1) - <---
02:49:420 (1) - untill here where she sing longer isntead and the lower slider velocity / smaller distance spacing fits really well.
This is a damn good map and unless someone can come up with a quality mod I really hope it dont get unqualified.