Considered full re-map heavily, map will go through a thorough reworking and re-haul instead.Project Railgun wrote:
[General]
- Consider a full re-map after going through this mod.
- "Maplestory" is already part of the sources field, so it does not need to be in tags.
- "Kamidachi" and "Kami" are part of the beatmap creator field, so they do not need to be in tags.
- "Wizet" and "Nexon" are part of the artist field, so they do not need to be in tags.
- Disable Countdown, Widescreen support, and (optional) letterbox during breaks. If you do decide on programming / designing a storyboard, re-enable Widescreen support later.
- Never use brackets in difficulty names. This causes a double bracket effect in the osu! game client.
-Tag field adjusted according to mod.
-Countdown, widescreen; fixed.
-Brackets removed in difficulty names; assumed "Easy"-"Hard" will be targeted by client?
-Will seek out confirmation of artist and origin in coming update.
[Easy]
- 00:02:885 (1) - Use 1 curve for curved sliders.
- 00:22:648 (2,2) - The slider start of the second slider is hidden by the slider track of the first slider. Instead, blanket the slider head and center the entry-point of the second slider. Here's an example of a proper blanket and center entry-point. For another example please refer to my Wakeshima Kanon GD.
-Went through and realigned several instances of axis symmetry accuracy and slider's with unnecessary multiple curves.
-Realigned position and slightly the shape of the blanket, I'd like to keep this pattern with proper requirements if possible.
00:33:236 (4,1,2,3,1) - Don't overlap so much in Easy!00:38:530 (2,3) - I would personally not use this pattern in Easy.01:05:000 (1,1,2,3) - Don't overlap circle 1 with the previous slider 1.01:10:646 (1) - Don't do this. Keep all vertex points on-screen.-Oriented patterns and spacing better suited for Easy.
-Fixed all vertex points to be onscreen that weren't.
01:21:940 (1,1) - Don't overlap here.-Discussed in PM, reworking
01:50:174 (1) - This is a cool slider, but likely unrankable.02:07:115 (1) - Same as above, although I don't know what this is.-Replaced. rip slime
-Orange Mushroom™ -esque slider. Will replace with a more rank-able slider as well.
[Normal]-Overlapping combos and notes have been changed throughout the difficulty
- 00:05:708 (1,3) - Don't overlap here.
- 00:03:943 (2,3) - Objects stacked on top of each other CAN be considered hard for the Normal player. Please consider using a different approach instead (e.g: a slider).
- 00:21:590 (5,6) - Avoid such pattern in Normal.
- 00:19:825 (4) - Sliders don't need to many vertices. For curve sliders 1 inner vertex should be enough.
- 00:33:589 (2,5) - Circle 5 overlaps with the previous circle 2. Try stacking them instead or, even better, separate them.
- 00:40:648 (2) - Don't make sliders like this. Look at the sliders in other ranked maps for examples.
- 00:42:412 (1) - This slider is possibly unrankable. Please consider showing the slider start and slider end.
- 01:13:470 (1,3) - The slider end of slider 3 does not match the coordinates of circle 1. Check the coordinates of slider 3's end by using Ctrl+G on the slider.
- 02:06:409 (1,2,3) - Don't cluster the first 2 circles here. It's rather hard for a Normal.
-Sliders with too many vertexes have been altered and toned down.
-Went through Normal and reworked wonky overlaps even further.
-Multiple sliders made Normal-friendly and rankable.
-Clustered circles spaced out, and combos realigned
-Misc. rehaul of map's spacing and aligned a few distance snap problem areas.
Much appreciated! Will work on the Hard not too long from now~