forum

Wizet, Nexon - Missing You

posted
Total Posts
30
Topic Starter
Biri Biri
This beatmap was submitted using in-game submission on Friday, July 31, 2015 at 7:32:37 AM

Artist: Wizet, Nexon
Title: Missing You
Source: Maplestory
Tags: Ellinia Slime Tree Dungeon mushroom mmo rpg
BPM: 170
Filesize: 2395kb
Play Time: 02:15
Difficulties Available:
  1. Slime - Hard (2.45 stars, 181 notes)
  2. Snail - Easy (1.17 stars, 90 notes)
  3. Stump - Normal (1.47 stars, 148 notes)
Download: Wizet, Nexon - Missing You
Information: Scores/Beatmap Listing
---------------
Maplestory's infinitely nostalgic music for the well-known "Slime Tree" in Ellinia's training grounds.

All difficulties complete and hitsounded! Only just now debating the storyboard.

---
This is my first whole mapset, but I'm sure to make this map as clean and subtle as it should be. Always learning and willing to. All critique/suggestions are welcomed, encouraged and appreciated! osu! needs more maple music~

Thanks to all the sexy modders and helpers involved~

Sexy Modders

  • Thanks xxdeathx and pishifat for helping confirm the timing of this mapset!
  1. Project Railgun
  2. Natsumeee
  3. Gaia
  4. Your Good Self
  5. Milhofo
  6. Renevant
  7. Modem
  8. XiMerx

Hitsounding:
[Easy] - 100%
[Normal] - 100%
[Hard] - 100%
Eni
First. <3

I'm taking your modding virginity Kami
Topic Starter
Biri Biri
Lets make fun things happen. :3
pw384
plz do not use Studio EIM as the artist until you get confirmation. instead, I advise you to use Wizet or Wizet, Nexon as the artist cuz maplestory BGMs are released in this way, if you can't confirm who created this BGM. (maplestory BGM are made by many artists, and EIM is just one of them lol)
have a star from me as request!
Topic Starter
Biri Biri
I assumed through thorough searches that it would deem confirmation. I'll triple-check, and make certain now.
Thanks 3840! :D
Eni
Hey Kami, testing http://waa.ai/4RXK

[General]
  1. Consider a full re-map after going through this mod.
  2. "Maplestory" is already part of the sources field, so it does not need to be in tags.
  3. "Kamidachi" and "Kami" are part of the beatmap creator field, so they do not need to be in tags.
  4. "Wizet" and "Nexon" are part of the artist field, so they do not need to be in tags.
  5. Disable Countdown, Widescreen support, and (optional) letterbox during breaks. If you do decide on programming / designing a storyboard, re-enable Widescreen support later.
  6. Never use brackets in difficulty names. This causes a double bracket effect in the osu! game client.
[Easy]
  1. 00:02:885 (1) - Use 1 curve for curved sliders.
  2. 00:15:590 (3,1) - Don't overlap here.
  3. 00:19:825 (1,2) - These sliders are not symmetrical with the Y-axis.
  4. 00:22:648 (2,2) - The slider start of the second slider is hidden by the slider track of the first slider. Instead, blanket the slider head and center the entry-point of the second slider. Here's an example of a proper blanket and center entry-point. For another example please refer to my Wakeshima Kanon GD.


    ~
  5. 00:33:236 (4,1,2,3,1) - Don't overlap so much in Easy!
  6. 00:38:530 (2,3) - I would personally not use this pattern in Easy.
  7. 01:02:176 (1,2) - Using symmetry? Cool. Make sure you maintain the distance snap in the lower difficulties! Also, don't let the symmetric objects touch that way.
  8. 01:05:000 (1,1,2,3) - Don't overlap circle 1 with the previous slider 1.
  9. 01:10:646 (1) - Don't do this. Keep all vertex points on-screen.
  10. 01:21:940 (1,1) - Don't overlap here.
  11. 01:50:174 (1) - This is a cool slider, but likely unrankable.
  12. 02:07:115 (1) - Same as above, although I don't know what this is.
[Normal]
  1. 00:05:708 (1,3) - Don't overlap here.
  2. 00:03:943 (2,3) - Objects stacked on top of each other CAN be considered hard for the Normal player. Please consider using a different approach instead (e.g: a slider).
  3. 00:21:590 (5,6) - Avoid such pattern in Normal.
  4. 00:19:825 (4) - Sliders don't need to many vertices. For curve sliders 1 inner vertex should be enough.
  5. 00:33:589 (2,5) - Circle 5 overlaps with the previous circle 2. Try stacking them instead or, even better, separate them.
  6. 00:40:648 (2) - Don't make sliders like this. Look at the sliders in other ranked maps for examples.
  7. 00:42:412 (1) - This slider is possibly unrankable. Please consider showing the slider start and slider end.
  8. 01:13:470 (1,3) - The slider end of slider 3 does not match the coordinates of circle 1. Check the coordinates of slider 3's end by using Ctrl+G on the slider.
  9. 02:06:409 (1,2,3) - Don't cluster the first 2 circles here. It's rather hard for a Normal.
[Hard]
  1. 00:02:885 (1,3) - I would personally avoid overlapping slider 1's end with circle 3. Try putting the circle somewhere else instead.
  2. 00:05:708 (4,5) - Similar issue here. I would personally not overlap the next circle 2 with slider 1's track.
  3. 00:11:002 (2) - Here you can see that slider 2 touches the head of both circle 4 and slider 1. Try to avoid this.
  4. 00:13:825 (1,2,1,2,1,2,1,2,3) - This is pretty cool. I like the beats here, but the sliders can be given more visual appeal.
  5. 00:18:766 (3,1) - Don't overlap here. Blanket them instead.
  6. 00:20:884 (2) - I would personally NOT make sliders like this. I used to make these sliders as a novice mapper; however they do not play very well, so it's best if you re-pattern them.
  7. 00:20:884 (2,1) - Your current slider is overlapping with the next in an unnatural way. Don't do this.
  8. 00:23:707 (2) - Same as 00:20:884 (2) -. Remember to do this for all of your sliders.
  9. 00:25:472 (1,2) - This would look much nicer if you used the slider track to your advantage and gave it a sort of semi-blanket.
  10. 00:28:295 (2,3) - Here, again. Don't overlap like so.
  11. 00:36:765 (3,1) - These objects are near and can be stacked on top of each other. Doing so will increase the visual appearance of the map.
  12. 01:00:764 (1,2) - Same as 00:28:295 (2,3) -. Don't do these kinds of overlaps.
  13. 01:06:411 (1,2) - Same as 00:05:708 (4,5) -. Maybe follow your pattern of 01:09:235 (1,2) - instead?
  14. 01:10:646 - I don't understand the slow-down here.
  15. 01:19:470 (3,1) - Such pattern can be confusing, so it may be better to place the circle 1 where the slider 3 ends instead of the opposite side.
  16. 01:27:587 (1) - Either such sliders are unrankable, or I never see them in ranked maps. Try to use a different approach instead.
  17. 01:34:645 (3,4) - Try to avoid overlapping the slider track here.
  18. 02:01:115 (1,2) - This has no flow from my perspective. Try flowing slider 1 into slider 2 instead.
  19. 02:02:527 (1,2,1,2) - Same as above.
  20. 02:07:115 (2,3) - Same as mentioned above. Don't overlap slider tracks.
Good luck.
Topic Starter
Biri Biri
Invaluable and extensive! Currently going through this; much appreciated and will be updating over the next bit. :3

Link to your GD's map, please? Recently cleared library ; ^;

Edit: Also, innovative program you got there. I'm looking forward to it's further development~
Topic Starter
Biri Biri

Project Railgun wrote:

[General]
  1. Consider a full re-map after going through this mod.
  2. "Maplestory" is already part of the sources field, so it does not need to be in tags.
  3. "Kamidachi" and "Kami" are part of the beatmap creator field, so they do not need to be in tags.
  4. "Wizet" and "Nexon" are part of the artist field, so they do not need to be in tags.
  5. Disable Countdown, Widescreen support, and (optional) letterbox during breaks. If you do decide on programming / designing a storyboard, re-enable Widescreen support later.
  6. Never use brackets in difficulty names. This causes a double bracket effect in the osu! game client.
Considered full re-map heavily, map will go through a thorough reworking and re-haul instead.
-Tag field adjusted according to mod.
-Countdown, widescreen; fixed.
-Brackets removed in difficulty names; assumed "Easy"-"Hard" will be targeted by client?
-Will seek out confirmation of artist and origin in coming update.

[Easy]
  1. 00:02:885 (1) - Use 1 curve for curved sliders.
  2. 00:22:648 (2,2) - The slider start of the second slider is hidden by the slider track of the first slider. Instead, blanket the slider head and center the entry-point of the second slider. Here's an example of a proper blanket and center entry-point. For another example please refer to my Wakeshima Kanon GD.

-Went through and realigned several instances of axis symmetry accuracy and slider's with unnecessary multiple curves.
-Realigned position and slightly the shape of the blanket, I'd like to keep this pattern with proper requirements if possible.

00:33:236 (4,1,2,3,1) - Don't overlap so much in Easy!00:38:530 (2,3) - I would personally not use this pattern in Easy.01:05:000 (1,1,2,3) - Don't overlap circle 1 with the previous slider 1.01:10:646 (1) - Don't do this. Keep all vertex points on-screen.
-Oriented patterns and spacing better suited for Easy.
-Fixed all vertex points to be onscreen that weren't.

01:21:940 (1,1) - Don't overlap here.
-Discussed in PM, reworking

01:50:174 (1) - This is a cool slider, but likely unrankable.02:07:115 (1) - Same as above, although I don't know what this is.
-Replaced. rip slime
-Orange Mushroom™ -esque slider. Will replace with a more rank-able slider as well.
[Normal]
  1. 00:05:708 (1,3) - Don't overlap here.
  2. 00:03:943 (2,3) - Objects stacked on top of each other CAN be considered hard for the Normal player. Please consider using a different approach instead (e.g: a slider).
  3. 00:21:590 (5,6) - Avoid such pattern in Normal.
  4. 00:19:825 (4) - Sliders don't need to many vertices. For curve sliders 1 inner vertex should be enough.
  5. 00:33:589 (2,5) - Circle 5 overlaps with the previous circle 2. Try stacking them instead or, even better, separate them.
  6. 00:40:648 (2) - Don't make sliders like this. Look at the sliders in other ranked maps for examples.
  7. 00:42:412 (1) - This slider is possibly unrankable. Please consider showing the slider start and slider end.
  8. 01:13:470 (1,3) - The slider end of slider 3 does not match the coordinates of circle 1. Check the coordinates of slider 3's end by using Ctrl+G on the slider.
  9. 02:06:409 (1,2,3) - Don't cluster the first 2 circles here. It's rather hard for a Normal.
-Overlapping combos and notes have been changed throughout the difficulty
-Sliders with too many vertexes have been altered and toned down.
-Went through Normal and reworked wonky overlaps even further.
-Multiple sliders made Normal-friendly and rankable.
-Clustered circles spaced out, and combos realigned
-Misc. rehaul of map's spacing and aligned a few distance snap problem areas.

Much appreciated! Will work on the Hard not too long from now~
Gaia
wow, all the nostalgia, good luck!

gave a quick look thru on hard and some tips
well, most was mentioned with Railgun's mod tho
00:03:943 (2,3,1) - the spacing is different even though its the same rhythm
00:05:708 (4,5) - overlap doesnt look good!
00:07:120 (1,2) - your sv change requires an nc (but tbh sv change is unneccessary )
00:09:943 (4,1,2,1) - just avoid these kinds of overlaps, its not very pretty

00:13:825 (1,2) - starting here the music repeats itself, but you changed your rhythms a lot, which isn't really a good idea, keep using the rhythms you've been using for consistency
00:20:884 (2,1) - overlap, sliders can look better too imo
00:25:472 (1) - other than the overlap problem there's also the flow issue, flow tells me that i want to move left but im suddenly pulled to the right
00:39:236 (2,3) - here's a tip.. you dont need so many points for a blanket haha, 1 is enough
yeah, so generally focus on making even spacing, and better flow. there are overlaps that look good (i use them all the time) but when used in the wrong way it doesnt look very good
well, i miss this map ;w; so much feels when i was checking it out
good luck & have fun from now on! here's a star to maybe motivate you (:
Topic Starter
Biri Biri
75% complete with the above mod on Hard, minor other stuff to do first. I'll be updating and posting tonight or by morning. <3

---

Artist/Composer confirmation:
This track should fall under Wizet, NEXON as the composers are Joe Hisashi, soundTEMP. I'll be adding the tag "Ellinia Tree Dungeon" as well, as it's the name of the sector that the track plays in.

http://musicbrainz.org/work/1a5e4202-99 ... f9d69f48f4

http://ocremix.org/game/766/maplestory-win
Topic Starter
Biri Biri

Project Railgun wrote:

[Hard]
  1. 00:02:885 (1,3) - I would personally avoid overlapping slider 1's end with circle 3. Try putting the circle somewhere else instead.
  2. 00:05:708 (4,5) - Similar issue here. I would personally not overlap the next circle 2 with slider 1's track.
  3. 00:11:002 (2) - Here you can see that slider 2 touches the head of both circle 4 and slider 1. Try to avoid this.
  4. 00:18:766 (3,1) - Don't overlap here. Blanket them instead.
  5. 00:20:884 (2,1) - Your current slider is overlapping with the next in an unnatural way. Don't do this.
  6. 00:23:707 (2) - Same as 00:20:884 (2) -. Remember to do this for all of your sliders.
  7. 00:25:472 (1,2) - This would look much nicer if you used the slider track to your advantage and gave it a sort of semi-blanket.
  8. 00:28:295 (2,3) - Here, again. Don't overlap like so.
  9. 01:00:764 (1,2) - Same as 00:28:295 (2,3) -. Don't do these kinds of overlaps.
  10. 01:06:411 (1,2) - Same as 00:05:708 (4,5) -. Maybe follow your pattern of 01:09:235 (1,2) - instead?
  11. 01:34:645 (3,4) - Try to avoid overlapping the slider track here.
  12. 02:07:115 (2,3) - Same as mentioned above. Don't overlap slider tracks.
(learning a lot)
-Massive rehaul on overlapping circles and patterns throughout the map. Much more pretty overlaps now!
-Reworked spacing of many circles and sliders.
-Fixed and made distance snap within combos way more consistent.
<3 Je t'aime

01:10:646 - I don't understand the slow-down here.01:19:470 (3,1) - Such pattern can be confusing, so it may be better to place the circle 1 where the slider 3 ends instead of the opposite side.01:27:587 (1) - Either such sliders are unrankable, or I never see them in ranked maps. Try to use a different approach instead.00:13:825 (1,2,1,2,1,2,1,2,3) - This is pretty cool. I like the beats here, but the sliders can be given more visual appeal.00:20:884 (2) - I would personally NOT make sliders like this. I used to make these sliders as a novice mapper; however they do not play very well, so it's best if you re-pattern them.00:36:765 (3,1) - These objects are near and can be stacked on top of each other. Doing so will increase the visual appearance of the map.02:01:115 (1,2) - This has no flow from my perspective. Try flowing slider 1 into slider 2 instead.02:02:527 (1,2,1,2) - Same as above.


00:20:884 (2) - Reworked a lotta deez. (:
00:36:765 (3,1) - Feels nicer already, aligned.
01:19:470 (3,1) - Woops, haha. Slipped, intended to be as you said; remade a lot of this section and redid most of the combo numbers. Will go through again before hitsounding.
02:01:115 (1,2) ~ 02:02:527 (1,2,1,2) - Reworked, and improved flow.

[Hard]

Gaia wrote:

00:03:943 (2,3,1) - the spacing is different even though its the same rhythm
00:05:708 (4,5) - overlap doesnt look good!
00:07:120 (1,2) - your sv change requires an nc (but tbh sv change is unneccessary )
00:09:943 (4,1,2,1) - just avoid these kinds of overlaps, its not very pretty

00:13:825 (1,2) - starting here the music repeats itself, but you changed your rhythms a lot, which isn't really a good idea, keep using the rhythms you've been using for consistency
00:20:884 (2,1) - overlap, sliders can look better too imo
00:25:472 (1) - other than the overlap problem there's also the flow issue, flow tells me that i want to move left but im suddenly pulled to the right
00:39:236 (2,3) - here's a tip.. you dont need so many points for a blanket haha, 1 is enough
00:03:943 (2,3,1) - Fixed!
00:05:708 (4,5) - Adjusted!
00:07:120 (1,2) - I was experimenting with inheriting points, thought it'd be a good chance to emphasize chime on the note. I see now how it fitting is iffy.
00:13:825 (1,2) - Noted~ Continuously revising flow of the map and improving rhythm throughout. :3
00:25:472 (1) - Insightful, I see it too. Thanks! I'll work on that for the rest of the map for sure.
00:39:236 (2,3) - Oh wow, I see. I'll figure this out as well. -- I attempted to make it similar but im assuming my change in slider velocity had forced some shape out of it. Remade it, its still a bit edgy though.

yeah, so generally focus on making even spacing, and better flow. there are overlaps that look good (i use them all the time) but when used in the wrong way it doesnt look very good
well, i miss this map ;w; so much feels when i was checking it out
good luck & have fun from now on! here's a star to maybe motivate you (:
<33
-Rehauled nearly the entire difficulty's flow and consistency based on Gaia + Railgun's mod so far! Thanks Gaia <3
-I'll be touching up the overlaps near the end (in kiai)
ie. 01:27:587 - 01:49:821

I certainly got a lot out of those mods along the way. I'll be playing with it over the next bit as well but I wanted to get this post out. :3

Much appreciated!
Stefan
Snails spawned in Ellina these days?


am I that old already
Topic Starter
Biri Biri
01:27:587 (1) - rip slimes.

01:36:057 (1,2,1,2) - Cleaned up this section's pattern into the next bit.

01:37:469 (1,2,1,2,3,4,5,1,2,3,4,5) - Remapped.

01:46:292 (1,2,3,4,5,6,7,8) - I feel like this could be improved, suggestions welcome.


rip unrankably adorable slime sliders. ~2015 mapping

Stefan wrote:

Snails spawned in Ellina these days?


am I that old already


You and me both. ; ^;
Natsumeee_old
Hey! just passing by~
I'm pretty sure you halved your bpm here, listen to the snare beats starting at 00:48:059, and you can tell that they're all on red ticks. snares should be on 2/4's so doubling your bpm would be better i think!

also about your slime sliders (cute btw:3) you can still make them rankable just don't overlap them (too much)
example + code?


312,148,87587,6,0,B|330:129|330:88|330:88|374:148|433:118|492:195|463:254|389:295|393:247|296:276|264:251|308:204,1,420
200,148,90410,2,0,B|181:129|181:88|181:88|137:148|78:118|19:195|48:254|122:295|118:247|216:276|247:251|204:204,1,420

btw, a calm song like this i dont think there's a need for a kiai time :3 the place you put it in is really weird too i think
Topic Starter
Biri Biri

Natsumeee wrote:

Hey! just passing by~
I'm pretty sure you halved your bpm here, listen to the snare beats starting at 00:48:059, and you can tell that they're all on red ticks. snares should be on 2/4's so doubling your bpm would be better i think!

also about your slime sliders (cute btw:3) you can still make them rankable just don't overlap them (too much)
example + code?


312,148,87587,6,0,B|330:129|330:88|330:88|374:148|433:118|492:195|463:254|389:295|393:247|296:276|264:251|308:204,1,420
200,148,90410,2,0,B|181:129|181:88|181:88|137:148|78:118|19:195|48:254|122:295|118:247|216:276|247:251|204:204,1,420

btw, a calm song like this i dont think there's a need for a kiai time :3 the place you put it in is really weird too i think
I did have a small conflict making this myself about this, with that explaination it does indeed feel more appropriate; I'll certainly consider this and appoint kudos if I make the changes. Sliders. x_x If possible, could another confirm this timing change?

The slime sliders just dont feel the same. But maybe with above changes I may thrown one in for the sake of it being Maple and no slimes. (Unles someone can help me storyboard some slimes just jumping around ;) Good example, thanks~)

I had trouble debating the kiai, but felt like it needed one somewhere. It's weird everywhere just like you say. Since the snares kick in at 00:48:059.

Much appreciated.
Topic Starter
Biri Biri

Natsumeee wrote:

Hey! just passing by~
I'm pretty sure you halved your bpm here, listen to the snare beats starting at 00:48:059, and you can tell that they're all on red ticks. snares should be on 2/4's so doubling your bpm would be better i think!
Changed the bpm successfully and reflected the changes in the sliders.

Still thinking about the slime sliders, and if i'll just make open ones. So hard to decide.

Thanks again, Natsumeee. :3
Topic Starter
Biri Biri
[Easy]

Project Railgun wrote:

00:02:885 (1) - Use 1 curve for curved sliders. Changed.
00:15:590 (3,1) - Don't overlap here. Changed and remapped
01:21:940 (1,1) - Don't overlap here. Changed
Also remapped 00:08:470 (1,2,3,4) and 01:21:878 (1,2,3,4,1,2,3) entirely for fluidity.

[Normal]
01:32:466 (1,2,1,2,3,4) - Changed up a bit, lengthened sliders and resnapped.
Hitsounding complete complete.

[Hard]
Thorough hitsounding, removed many unnecessary claps after 01:56:873.

[General]
I'm considering setting the BPM to 85-170, doubling at 00:47:997. Similar to MuryokuP - Overture's BPM change at about 1/3 through the map. Further confirmation this note would be greatly appreciated.
Topic Starter
Biri Biri
Made a post in Unable to find the BPM/offset of your map? Post here.

I'll also ask around soon if that doesn't get much attention, and whatnot.

[Hard]
-Respaced and remapped(just a little) from -00:10:285 (1) - to End to make it more of a Hard than a Normal; due to song's speed.
Your Good Self
M4M from your queue

[General]
Offset should be 2873 (or maybe a bit later).
Also I think BPM 85 is better. If you do halve the BPM from 170 to 85, the base SV needs to be doubled.
100% hitsound volume is too loud. 40-50% maximum is better.

Suggested volume and timing from Hard diff:

2873,705.882352941176,4,2,0,40,1,0
8531,-100,4,2,0,40,0,0
31108,-100,4,2,0,45,0,0
42402,-100,4,2,0,50,0,0
48049,-100,4,2,0,60,0,0
60703,-66.6666666666667,4,2,0,60,0,0
70646,-100,4,2,0,60,0,0
93057,-66.6666666666667,4,2,0,70,0,1
115821,-100,4,2,0,65,0,0

Claps sounds very sharp (maybe because it's too loud?). Try replacing all the claps with whistles, or some other custom hitsound.


Overall, hitsounding is quite inconsistent. After halving the BPM, clear all the hitsounds and just add a whistle on every beat (white tick), and maybe the occasional finish on strong downbeats. Keep it simple and keep it consistent; you (usually) won't go wrong this way. Remember, hitsounds are used as a form of audio feedback for the player, so having a certain pattern/rhythm in them will be good.

I think you can drop 'Instrumental' from the tags, when your map is ranked it'll be marked as Video Game/Instrumental anyway.

Kiai start should be at 01:33:225

Aimod in Easy:


Your stuff needs to be consistent between all difficulties.

[Easy]

Since you're having a 0.50x SV multiplier throughout the whole map, might as well halve the base SV in Easy, and remove all the 0.50x timing points.


Right, so let's move on the the 'actual' modding

00:24:704 (1,2) - Flow is a little broken here.
00:30:351 (1,2,3,4) - How about this?
00:40:939 (2,1,2) - Flow is also broken here.
00:43:056 (2,3,4) - You should map to the piano.

01:02:114 (1,2) - Remove the whistle
01:04:585 - Add note?
01:10:584 (1,1) - There are better ways to draw these.
01:10:584 (1,2) - Overlap looks bad
01:16:231 (1) - ctrl+J to flow better
02:07:052 (1,2) - Improve the flow

[Normal]
00:15:881 (4) - 2+ repeats is bad because it can be confusing
00:45:880 (3,6) - NC?
01:14:820 (3,1) - Overlap and bad flow; move 01:16:937 (1) to x:264 y:248 or somewhere around there
01:56:465 (1,2) - Overlap D:

[Hard]
00:02:873 (1) - Keep the points symmetrical. That will keep the slider as a whole symmetrical, making it look nice.
00:06:756 (1) - Move down to x:176 y: 376
00:10:285 (1,2) - Rotate 60 degrees clockwise then move to x:416 y:104. You'll have to adjust the later notes accordingly.
00:19:814 (1,2) - Keep it symmetrical about the middle
00:22:637 (1,2) - Don't cover the end of (2) as it may contain possible repeat arrows. My map got screwed badly because of this. You can put the end of (1) on top of (2) though.

00:39:578 (2) - Blanket can be better. Use the circular curve method I described below.\
01:27:579 (1,2) - <3 but try not to overlap the start/end


[Thoughts & more advice]
I see a lot (basically all) of your sliders are painstakingly drawn with bezier curves, probably because of the delicious sliders guide. Let's take a simple curve for example. 02:08:111 (1) in Normal:


A good curve, but I could have done it in three points:


What makes it work is the Circular Curve algorithm, which came out after the beziers. This algorithm basically goes like this: Given three points, how can I draw a circle such that it passes through all three points? Now that I have this circle, let me cut it at the two endpoints. The resulting arc is your slider.

Older guides don't know of this method, and hence write guides to creating arcs with bezier sliders.

Timing, hitsounds and patterns could use more refinement to be more consistent and perfect.

For sliders, I recommend another slider pattern guide: t/208596

Storyboarding: Considering. (Currently learning in spare time)
Will be looking forward to this if you do make it! :D

This is easily one of my favorite themes in MS. Good luck! :)
- Milhofo -
Hi, here goes one more of noobish mods :)

!! - Very Important
!! - Important

[General]
  1. Like Natsumeee said the kiai time feels pretty weird, even if you don't change it, I'm just giving my opinion ^^
  2. AiMod is showing a lot to me at least, did you change the offset without moving the notes? !!
  3. Apparently your normal diff has conflicting tags and countdown with the other diffs. Also some timing point conflictions in there too. !!
[Easy]
  1. 00:35:292 (3) - blanket slider start of 00:36:704 (1) ? just an opinion, it looks good this way too
  2. 01:10:584 (1) - maybe move a bit to the right so it "blankets" 01:09:879 (3) with the tip
  3. 01:27:525 (1) and 01:30:348 (3) - you could make these blanket 01:26:819 (4) and 01:29:642 (2) !!
  4. 01:55:759 (1) - really big an tiring, maybe make it shorter and just add some sliders after to fill the rythm
[Normal]
  1. 00:26:469 - I'd put a note here and maybe move 00:26:822 (4) to 00:27:175 if necessary
  2. 00:32:116 - ^
  3. 00:37:762 - ^
  4. 00:29:292 - ^ same thing without moving the next note though
  5. 01:22:584 (2,3) - move these further from 01:21:878 (1)
  6. 01:25:407 (2,3) - ^
  7. Imo the part from 00:59:291 to 01:14:114 is a bit tedious, we're just clicking to the same beat for 15 seconds, maybe add some notes in between to follow the piano
[Hard]
  1. 00:10:991 (2) - move a bit to the left so the slider start stays in the middle of 00:10:285 (1)
  2. 00:12:403 (3) - rotate by ~16º anticlockwise so it blankets 00:11:697 (1)
  3. 00:36:754 (3) - big jump compared to the previous ones, I don't mind it but some people might, just a warning :b
  4. 01:13:812 (3) - rotate by ~13º clockwise so it blankets 01:14:518 (4)
  5. 01:14:518 (4) - move slider end to x:240 y:360 so it is completely parallel with 01:34:634 (3) !!
  6. 02:00:755 - I think a single note would fit better on this point, because all the other combos in this part finish that way !!
Sometimes I don't find much even if I want to.. gl with the map, it's a good one :)
Topic Starter
Biri Biri

Your Good Self wrote:

M4M from your queue

[General]
Offset should be 2873 (or maybe a bit later).Changed: 2875
Also I think BPM 85 is better. If you do halve the BPM from 170 to 85, the base SV needs to be doubled. No change, bpm is now a flat 170.
100% hitsound volume is too loud. 40-50% maximum is better.Changed, adjusted hitsound volumes

Suggested volume and timing from Hard diff: No change, but altering separately to realign diffs. Will compare and match them.
2873,705.882352941176,4,2,0,40,1,0
8531,-100,4,2,0,40,0,0
31108,-100,4,2,0,45,0,0
42402,-100,4,2,0,50,0,0
48049,-100,4,2,0,60,0,0
60703,-66.6666666666667,4,2,0,60,0,0
70646,-100,4,2,0,60,0,0
93057,-66.6666666666667,4,2,0,70,0,1
115821,-100,4,2,0,65,0,0

Claps sounds very sharp (maybe because it's too loud?). Try replacing all the claps with whistles, or some other custom hitsound.


Overall, hitsounding is quite inconsistent. After halving the BPM, clear all the hitsounds and just add a whistle on every beat (white tick), and maybe the occasional finish on strong downbeats. Keep it simple and keep it consistent; you (usually) won't go wrong this way. Remember, hitsounds are used as a form of audio feedback for the player, so having a certain pattern/rhythm in them will be good.Changing.

I think you can drop 'Instrumental' from the tags, when your map is ranked it'll be marked as Video Game/Instrumental anyway.Changed and made consistent, woops

Kiai start should be at 01:33:225

Aimod in Easy:


Your stuff needs to be consistent between all difficulties.

[Easy]

Since you're having a 0.50x SV multiplier throughout the whole map, might as well halve the base SV in Easy, and remove all the 0.50x timing points.Noted.


Right, so let's move on the the 'actual' modding

00:24:704 (1,2) - Flow is a little broken here. Changed.
00:30:351 (1,2,3,4) - How about this?Good idea, changed.
00:40:939 (2,1,2) - Flow is also broken here. Changed.
00:43:056 (2,3,4) - You should map to the piano.Changed.

01:02:114 (1,2) - Remove the whistleWoops, yeah
01:04:585 - Add note?Possibly, redoing the patterns before
01:10:584 (1,1) - There are better ways to draw these.Had to reshape due to offset/BPM change.
01:10:584 (1,2) - Overlap looks bad. Oops...? Mkay.
01:16:231 (1) - ctrl+J to flow betterI see, changed.
02:07:052 (1,2) - Improve the flow Indeed.

[Normal]
00:15:881 (4) - 2+ repeats is bad because it can be confusingChanged.
00:45:880 (3,6) - NC? Changed.
01:14:820 (3,1) - Overlap and bad flow; move 01:16:937 (1) to x:264 y:248 or somewhere around thereChanged.
01:56:465 (1,2) - Overlap D:Changed.

[Hard]
00:02:873 (1) - Keep the points symmetrical. That will keep the slider as a whole symmetrical, making it look nice.Cleaned up./color]
00:06:756 (1) - Move down to x:176 y: 376
00:10:285 (1,2) - Rotate 60 degrees clockwise then move to x:416 y:104. You'll have to adjust the later notes accordingly. Remapped.
00:19:814 (1,2) - Keep it symmetrical about the middle Remapped.
00:22:637 (1,2) - Don't cover the end of (2) as it may contain possible repeat arrows. My map got screwed badly because of this. You can put the end of (1) on top of (2) though.Changed.

00:39:578 (2) - Blanket can be better. Use the circular curve method I described below.Very helpful.
01:27:579 (1,2) - <3 but try not to overlap the start\end I'll play with it.

What makes it work is the Circular Curve algorithm, which came out after the beziers. This algorithm basically goes like this: Given three points, how can I draw a circle such that it passes through all three points? Now that I have this circle, let me cut it at the two endpoints. The resulting arc is your slider.
Great explanation, I learned a bit from it and improved several sliders.

Storyboarding: Considering. (Currently learning in spare time)
Will be looking forward to this if you do make it! :D

Perhaps if I don't have to remap this for a 4th time I would get to it. Hopefully so.
Thanks a lot for the mod, I had to go through and redo a lot of the entire mapset due to timing changes and include the mod + holiday + birthday on the 24th. @_@

Important Sidenote: The entire section of the [Hard] from 01:33:227 - onwards was chopped out due to offset tweak, BPM change, and slider recalc. In addition to resnapping, and my dumbass didn't make sure to look and keep a backup of sorts. Resulting in every slider that was under 1/1 to be cleared. I'll send a PM to those who've modded this but mainly to see if I can get the code for what was there before. Kudos still go out without a doubt and sorry for the delay. - Thank you so much Your Good Self for helping restore this for me! ; v;
Topic Starter
Biri Biri

Milhofo wrote:

!! - Very Important
!! - Important

[General]
  1. Like Natsumeee said the kiai time feels pretty weird, even if you don't change it, I'm just giving my opinion ^^Gonna keep it for now p:
  2. AiMod is showing a lot to me at least, did you change the offset without moving the notes? !! I did! Fixed in below spoilerbox (:
  3. Apparently your normal diff has conflicting tags and countdown with the other diffs. Also some timing point conflictions in there too. !!
Fixed with both of above mods.

[Easy]
  1. 00:35:292 (3) - blanket slider start of 00:36:704 (1) ? just an opinion, it looks good this way too Remapped, but I see what you're going for.
  2. 01:10:584 (1) - maybe move a bit to the right so it "blankets" 01:09:879 (3) with the tip Remapped with this in mind
  3. 01:27:525 (1) and 01:30:348 (3) - you could make these blanket 01:26:819 (4) and 01:29:642 (2) !! Remapped this similarly
  4. 01:55:759 (1) - really big an tiring, maybe make it shorter and just add some sliders after to fill the rhythm Changed
[Normal]
  1. 00:26:469 - I'd put a note here and maybe move 00:26:822 (4) to 00:27:175 if necessary Ohh I like the idea. Changing repatterning
  2. 00:32:116 - ^ ^
  3. 00:37:762 - ^ ^
  4. 00:29:292 - ^ same thing without moving the next note though Made a similar change, kept some of it
  5. 01:22:584 (2,3) - move these further from 01:21:878 (1) Remapped
  6. 01:25:407 (2,3) - ^ Remapped
  7. Imo the part from 00:59:291 to 01:14:114 is a bit tedious, we're just clicking to the same beat for 15 seconds, maybe add some notes in between to follow the pianoI agree, made a rhythm progression
[Hard]
  1. 00:10:991 (2) - move a bit to the left so the slider start stays in the middle of 00:10:285 (1) Remapped
  2. 00:12:403 (3) - rotate by ~16º anticlockwise so it blankets 00:11:697 (1) Nice, changed. 14º
  3. 00:36:754 (3) - big jump compared to the previous ones, I don't mind it but some people might, just a warning :bSlightly moved (2)
  4. 01:13:812 (3) - rotate by ~13º clockwise so it blankets 01:14:518 (4) Changed.
  5. 01:14:518 (4) - move slider end to x:240 y:360 so it is completely parallel with 01:34:634 (3) !! Remapped
  6. 02:00:755 - I think a single note would fit better on this point, because all the other combos in this part finish that way !!Good catch, changed.
Sometimes I don't find much even if I want to.. gl with the map, it's a good one :)
Very much appreciated for the mod, I know the feel as well. The modding shall go on~
Renevant
M4M from your queue~

I'm going to do a lot of blanket suggestions where i think you could put a nice blanket to make it pretty. Its often that mappers don't blanket areas for their own style and i understand that. So take in mind that these blankets are just suggestions.

Easy:
00:15:580 (3,1) - Blanket it around each other. Like this: https://osu.ppy.sh/ss/2406663
00:16:992 (1,2) - It looks like that breaks DS, but AI mod doesn't say anything about it. It might be nothing, but I wanted to make note of it cause the (2) seems to be in a weird position imo.
00:40:992 (5,1) - Blanket around 5 (make sure to move 2 accordingly)
00:46:639 (2,3) - AI Mod DS break
00:47:345 (3,4) - ^
01:03:580 (2,1) - Blanket like this: https://osu.ppy.sh/ss/2406723
01:09:227 (2,3,4) - AI Mod DS break
01:21:933 (1) - Looks like it's too close to the previous object, even though AI mod doesnt say anything about it.
01:26:875 (4,1) - Blanket 1 around 4 , make sure to make 01:30:404 (2) - symmetric to the slider if you change it
01:33:227 (1,2) - Blanket into each other: Kinda like this: https://osu.ppy.sh/ss/2406757 but better
01:36:051 (1,2) - Same as above^
01:45:933 (3,1) - blanket end of (3) into (1)
01:47:345 (1,2) - Blanket

Normal:
00:10:992 (3,4) - DS issue, don't see a reason to break DS
00:36:051 (1,2) - Separate a little https://osu.ppy.sh/ss/2406787
00:42:404 (2) - Make symmetric over y-axis. Move 00:42:051 (1) - to the left a little in order to do so
01:02:169 (1,3) - Blanket like this: https://osu.ppy.sh/ss/2406803
01:32:522 (1,2) - So close - Blanket like this: https://osu.ppy.sh/ss/2406813
02:04:286 (3,4) - https://osu.ppy.sh/ss/2406829

Hard:
00:02:873 (1) - (AI Mod) - Object isn't snapped
00:08:169 (3) - Loosen curve a little
00:11:698 (1,3) - Blanket 3 around 1 better
00:42:757 (1) - Slider might be too long for a hard difficulty, not sure.
01:13:816 (3,4) - Blanket 3 around 4
01:42:404 (4,5) - Either blanket 4 around 5 better like this https://osu.ppy.sh/ss/2407099, or make the sliders more similar to these: 01:40:286 (4,5) -

Fun song, reminds me of a game i can't remember (some wii game or something). Anyways, Good luck!
Modem
Hi~! M4M (> w <)

Snail - Easy
There are some DS problem in this diff. And that aren't allowed for rank because this is an easiest diff. In this mapset so please fix that (^ w ^)
AR too high for Easy diff. AR should be 3
HP Drain Rate too. It should be 3
Disable Letterbox during breaks
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;)
00:02:875 (1) A bit too quiet here and the piano (from the music) starts here, so use whistle at this slider's head for hitsound
00:07:110 (1) This part too. Use whistle as hitsound at slider's tail
00:09:933 (1) Use whistle at this slider's tail
00:12:757 (3) Add whistle here too
00:14:169 (1) Add whistle for this note
00:16:286 (3) Add whistle here a well
00:18:404 (2) ^
00:19:816 (1) ^
00:20:874 (1) ^
00:22:639 (3) ^
00:23:698 (3) ^
00:25:463 (1) ^
00:26:522 (1) ^
00:27:580 (2) ^
00:28:286 (3) ^
00:29:345 (3) ^
00:30:757 (4) ^
00:31:110 (5) ^
00:32:169 (5) ^
00:33:580 (6) ^
00:36:757 (1) ^
00:39:580 (4) ^
00:42:404 (1) ^
00:43:463 (2) ^
00:44:874 (1) ^
00:46:639 (2) ^
00:48:051 (4) ^
00:53:698 (1) Change the volume into 10%
00:55:110 (1) Change the volume into 20%
00:56:522 (1) Change the volume into 30%
00:57:933 (1) Change the volume into 40%
00:58:639 (1) Change the volume into 50%
00:59:345 (1) Change the volume back to 60%
01:02:169 (1) Add whistle here
01:03:580 (2) ^
01:04:992 (1) ^ and remove new combo colour for consistency
01:07:816 (1) Add whistle at this part
01:09:227 (2) ^
01:10:639 (1) ^
01:13:463 (1) ^
01:14:874 (1) ^
01:16:286 (1) ^
01:19:110 (1) ^
01:21:933 (1) ^
01:24:757 (3) ^
01:26:169 (3) ^
01:27:580 (1) ^
01:28:639 (1) ^
01:30:404 (2) ^
01:31:463 (2) ^
01:33:227 (1) ^ and 100% volume is too loud here, reduce it to70%
01:36:051 (1) Add whistle here
01:38:874 (1) Change the volume into 10%
01:40:286 (1) Change the volume into 20%
01:41:698 (1) Change the volume into 30%
01:43:110 (1) Change the volume into 40%
01:43:816 (1) Back to 70% volume
01:44:522 (2) Add whistle here as well
01:47:345 (1) ^
01:50:169 (1) ^
01:55:110 (2) ^ and change the volume into 70% here. 100% volume is still too loud ;) . Nice heart-shaped slider!
01:55:816 (1) Change the volume into 10%
01:57:227 (1) Change the volume into 20%
01:58:639 (1) Change the volume into 30%
02:00:051 (1) Change the volume into 40%
02:01:463 (1) Change the volume into 50%
02:02:169 (1) Change the volume back into 70%
02:04:286 (1) Add whistle here again
02:05:698 (3) ^
02:07:110 (1) ^
02:08:522 (2) ^
02:09:933 (3) ^

Stump - Normal
AR too high again. AR should be 4 or 5. It's normal diff. ;)
OD should be 4 or 5 too
Disable Widescreen Support since there aren't any storyboard
Disable Letterbox during breaks too. It's much better I think ;)
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;) ;)
There are 31 DS problem in you AiMod. And that aren't allowed for rank too. Since it's still Normal diff. You need to use DS all the time in this diff. ;)
And you use 1.0 DS so you need to fix it ;) . Just move the object using DS ;)
00:13:463 (5) Add clap for consistency
00:17:698 (6) ^
00:26:169 (3) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:31:816 (2) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:30:404 (1) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:33:933 (3) Remove whistle at this note. I doesn't fit the piano sound well because that part is quiet ;)
00:40:286 (3) Here too. Some beginner players might hit that slider sooner than how it should be since the distance is the same. Move it away using DS ;)
01:35:345 (1) ^
00:53:698 (1) Change the volume into 10%
00:55:110 (1) Change the volume into 20%
00:56:522 (1) Change the volume into 30%
00:57:933 (1) Change the volume into 40%
00:59:345 (1) Change the volume back to 60%
01:39:227 (1) Change the volume into 10%
01:40:286 (1) Change the volume into 20%
01:41:698 (1) Change the volume into 30%
01:43:110 (1) Change the volume back into 60%
02:10:286 (1) Change the volume into 55%
02:10:639 (1) Change the volume into 50%
02:10:992 (1) Change the volume into 45%
02:11:345 (1) Change the volume into 40%
02:11:698 (1) Change the volume into 35%
02:12:051 (1) Change the volume into 30%
02:12:404 (1) Change the volume into 25%
02:12:757 (1) Change the volume into 20%
Just for recommendation, add whistle at this part :
00:10:286 (1)
00:10:639 (2)
00:13:816 (1)
00:14:169 (1)
00:15:933 (4)
00:16:286 (4)
00:16:639 (5)
00:18:404 (1)
00:18:933 (1)
00:19:463 (2)
00:19:816 (3)
00:22:639 (5)
00:25:463 (2)
00:26:522 (3)
00:27:580 (1)
00:29:345 (4)
00:30:757 (1)
00:32:169 (2)
00:33:580 (2)
00:37:816 (4)
00:38:874 (1)
00:39:580 (2)
00:40:639 (4)
00:42:051 (1)
00:42:404 (2)
00:46:639 (2)
00:48:051 (4)
01:02:169 (1)
01:03:580 (3)
01:04:992 (1)
01:07:816 (1)
01:09:227 (3)
01:10:639 (1)
01:13:463 (1)
01:14:874 (4)
01:19:110 (5)
01:21:933 (1)
01:24:051 (1)
01:24:404 (1)
01:26:169 (5)
01:26:698 (5)
01:27:227 (6)
01:27:580 (1)
01:28:639 (1)
01:30:404 (3)
01:31:463 (3)
01:38:522 (3)
01:38:874 (3)
01:43:816 (1)
01:44:169 (2)
01:44:522 (3)
01:46:286 (1)
01:46:639 (2)
01:47:345 (3)
01:58:639 (3)
02:01:463 (3)
02:04:286 (3)
02:08:169 (2)

Slime - Hard
Disable Letterbox during breaks too. It's much better
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;) ;) ;)
Please check your AiMod. The slider at 00:02:873 isn't snapped and the end of this slider at 00:03:578 also isn't snapped. This might be unrankable issue so please fix it ;)
00:14:169 (2) This jump is too big since the rythm from the music still the same here. Move this note closer to the previous note -> (1). You can put it between the (1) and (3) note
02:06:404 (4) Put this note closer to the previous slider 02:06:227 (3) just like what you did at the round before
02:13:022 (1) Move this spinner to 02:12:933 (red tick) and end it at 02:15:580
And the same thing about the volume change at spinner ;)
That's all!!!
Sorry for my bad english :?
And Good Luck for rank (^ w ^)
Topic Starter
Biri Biri

Renevant wrote:

M4M from your queue~

I'm going to do a lot of blanket suggestions where i think you could put a nice blanket to make it pretty. Its often that mappers don't blanket areas for their own style and i understand that. So take in mind that these blankets are just suggestions.

Easy:
00:15:580 (3,1) - Blanket it around each other. Like this: https://osu.ppy.sh/ss/2406663 Changed
00:16:992 (1,2) - It looks like that breaks DS, but AI mod doesn't say anything about it. It might be nothing, but I wanted to make note of it cause the (2) seems to be in a weird position imo. Fixed
00:40:992 (5,1) - Blanket around 5 (make sure to move 2 accordingly) Changed
00:46:639 (2,3) - AI Mod DS break Fixed
00:47:345 (3,4) - ^ ^
01:03:580 (2,1) - Blanket like this: https://osu.ppy.sh/ss/2406723 I see
01:09:227 (2,3,4) - AI Mod DS breakGot it
01:21:933 (1) - Looks like it's too close to the previous object, even though AI mod doesnt say anything about it. Moved this around a little bit
01:26:875 (4,1) - Blanket 1 around 4 , make sure to make 01:30:404 (2) - symmetric to the slider if you change it Changed
01:33:227 (1,2) - Blanket into each other: Kinda like this: https://osu.ppy.sh/ss/2406757 but better Cleaner now
01:36:051 (1,2) - Same as above^ mhm
01:45:933 (3,1) - blanket end of (3) into (1) Fixed
01:47:345 (1,2) - Blanket Yep

Normal:
00:10:992 (3,4) - DS issue, don't see a reason to break DS Woops
00:36:051 (1,2) - Separate a little https://osu.ppy.sh/ss/2406787 Tried to, I did a bit
00:42:404 (2) - Make symmetric over y-axis. Move 00:42:051 (1) - to the left a little in order to do so Done
01:02:169 (1,3) - Blanket like this: https://osu.ppy.sh/ss/2406803 Nice
01:32:522 (1,2) - So close - Blanket like this: https://osu.ppy.sh/ss/2406813 Inched
02:04:286 (3,4) - https://osu.ppy.sh/ss/2406829 Mhm

Hard:
00:02:873 (1) - (AI Mod) - Object isn't snapped Fixed
00:08:169 (3) - Loosen curve a littleSure, why not
00:11:698 (1,3) - Blanket 3 around 1 better Done
00:42:757 (1) - Slider might be too long for a hard difficulty, not sure. I highly doubt it, but it's been adjusted slightly anyway
01:13:816 (3,4) - Blanket 3 around 4 Yum
01:42:404 (4,5) - Either blanket 4 around 5 better like this https://osu.ppy.sh/ss/2407099, or make the sliders more similar to these: 01:40:286 (4,5) - Redid some stuff

Fun song, reminds me of a game i can't remember (some wii game or something). Anyways, Good luck!
Thanks so much for the mod~ All these real blankets will keep me warm. \o/
Topic Starter
Biri Biri

Modem wrote:

Hi~! M4M (> w <)

Snail - Easy
There are some DS problem in this diff. And that aren't allowed for rank because this is an easiest diff. In this mapset so please fix that (^ w ^)
AR too high for Easy diff. AR should be 3
HP Drain Rate too. It should be 3
Disable Letterbox during breaks
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;)
A ton of timing/hitsounding omg thank you
00:02:875 (1) A bit too quiet here and the piano (from the music) starts here, so use whistle at this slider's head for hitsound
00:07:110 (1) This part too. Use whistle as hitsound at slider's tail
00:09:933 (1) Use whistle at this slider's tail
00:12:757 (3) Add whistle here too
00:14:169 (1) Add whistle for this note
00:16:286 (3) Add whistle here a well
00:18:404 (2) ^
00:19:816 (1) ^
00:20:874 (1) ^
00:22:639 (3) ^
00:23:698 (3) ^
00:25:463 (1) ^
00:26:522 (1) ^
00:27:580 (2) ^
00:28:286 (3) ^
00:29:345 (3) ^
00:30:757 (4) ^
00:31:110 (5) ^
00:32:169 (5) ^
00:33:580 (6) ^
00:36:757 (1) ^
00:39:580 (4) ^
00:42:404 (1) ^
00:43:463 (2) ^
00:44:874 (1) ^
00:46:639 (2) ^
00:48:051 (4) ^
00:53:698 (1) Change the volume into 10%
00:55:110 (1) Change the volume into 20%
00:56:522 (1) Change the volume into 30%
00:57:933 (1) Change the volume into 40%
00:58:639 (1) Change the volume into 50%
00:59:345 (1) Change the volume back to 60%
01:02:169 (1) Add whistle here
01:03:580 (2) ^
01:04:992 (1) ^ and remove new combo colour for consistency
01:07:816 (1) Add whistle at this part
01:09:227 (2) ^
01:10:639 (1) ^
01:13:463 (1) ^
01:14:874 (1) ^
01:16:286 (1) ^
01:19:110 (1) ^
01:21:933 (1) ^
01:24:757 (3) ^
01:26:169 (3) ^
01:27:580 (1) ^
01:28:639 (1) ^
01:30:404 (2) ^
01:31:463 (2) ^
01:33:227 (1) ^ and 100% volume is too loud here, reduce it to70%
01:36:051 (1) Add whistle here
01:38:874 (1) Change the volume into 10%
01:40:286 (1) Change the volume into 20%
01:41:698 (1) Change the volume into 30%
01:43:110 (1) Change the volume into 40%
01:43:816 (1) Back to 70% volume
01:44:522 (2) Add whistle here as well
01:47:345 (1) ^
01:50:169 (1) ^
01:55:110 (2) ^ and change the volume into 70% here. 100% volume is still too loud ;) . Nice heart-shaped slider!
01:55:816 (1) Change the volume into 10%
01:57:227 (1) Change the volume into 20%
01:58:639 (1) Change the volume into 30%
02:00:051 (1) Change the volume into 40%
02:01:463 (1) Change the volume into 50%
02:02:169 (1) Change the volume back into 70%
02:04:286 (1) Add whistle here again
02:05:698 (3) ^
02:07:110 (1) ^
02:08:522 (2) ^
02:09:933 (3) ^

All of the above applied and tweaked with some preference in placement in a couple of other places. I set the base volume at 60% for the record rather than 70 if you meant that. Very very helpful.

Stump - Normal
AR too high again. AR should be 4 or 5. It's normal diff. ;) I forget sometimes. x: Changed.
OD should be 4 or 5 too Changed
Disable Widescreen Support since there aren't any storyboard I suppose, did this for all diffs.
Disable Letterbox during breaks too. It's much better I think ;) Let's see how it goes
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;) ;) Noted, base volume for the mapset is now 60%
There are 31 DS problem in you AiMod. And that aren't allowed for rank too. Since it's still Normal diff. You need to use DS all the time in this diff. ;)
And you use 1.0 DS so you need to fix it ;) . Just move the object using DS ;) Went through and adjusted each beat individually.
Normal's ton of sounds and volume stuff
]00:13:463 (5) Add clap for consistency
00:17:698 (6) ^
00:26:169 (3) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:31:816 (2) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:30:404 (1) Too close. some beginner players might hit that slider sooner than how it should be. Move it away using DS ;)
00:33:933 (3) Remove whistle at this note. I doesn't fit the piano sound well because that part is quiet ;)
00:40:286 (3) Here too. Some beginner players might hit that slider sooner than how it should be since the distance is the same. Move it away using DS ;)
01:35:345 (1) ^
00:53:698 (1) Change the volume into 10%
00:55:110 (1) Change the volume into 20%
00:56:522 (1) Change the volume into 30%
00:57:933 (1) Change the volume into 40%
00:59:345 (1) Change the volume back to 60%
01:39:227 (1) Change the volume into 10%
01:40:286 (1) Change the volume into 20%
01:41:698 (1) Change the volume into 30%
01:43:110 (1) Change the volume back into 60%
02:10:286 (1) Change the volume into 55%
02:10:639 (1) Change the volume into 50%
02:10:992 (1) Change the volume into 45%
02:11:345 (1) Change the volume into 40%
02:11:698 (1) Change the volume into 35%
02:12:051 (1) Change the volume into 30%
02:12:404 (1) Change the volume into 25%
02:12:757 (1) Change the volume into 20%
[box=Just for recommendation, add whistle at this part :]00:10:286 (1)
00:10:639 (2)
00:13:816 (1)
00:14:169 (1)
00:15:933 (4)
00:16:286 (4)
00:16:639 (5)
00:18:404 (1)
00:18:933 (1)
00:19:463 (2)
00:19:816 (3)
00:22:639 (5)
00:25:463 (2)
00:26:522 (3)
00:27:580 (1)
00:29:345 (4)
00:30:757 (1)
00:32:169 (2)
00:33:580 (2)
00:37:816 (4)
00:38:874 (1)
00:39:580 (2)
00:40:639 (4)
00:42:051 (1)
00:42:404 (2)
00:46:639 (2)
00:48:051 (4)
01:02:169 (1)
01:03:580 (3)
01:04:992 (1)
01:07:816 (1)
01:09:227 (3)
01:10:639 (1)
01:13:463 (1)
01:14:874 (4)
01:19:110 (5)
01:21:933 (1)
01:24:051 (1)
01:24:404 (1)
01:26:169 (5)
01:26:698 (5)
01:27:227 (6)
01:27:580 (1)
01:28:639 (1)
01:30:404 (3)
01:31:463 (3)
01:38:522 (3)
01:38:874 (3)
01:43:816 (1)
01:44:169 (2)
01:44:522 (3)
01:46:286 (1)
01:46:639 (2)
01:47:345 (3)
01:58:639 (3)
02:01:463 (3)
02:04:286 (3)
02:08:169 (2)
Again, super appreciate this hitsounding critique and insight. I took some notes on the emphasis you were placing and how often, so I think this helped me improve my future hitsounding. <3

Slime - Hard
Disable Letterbox during breaks too. It's much better Yep
100% volume is too high for the beginning of this song. Decreae it to 60%. It will sounds more calming and relaxing ;) ;) ;) Yep
Please check your AiMod. The slider at 00:02:873 isn't snapped and the end of this slider at 00:03:578 also isn't snapped. This might be unrankable issue so please fix it ;) Quality checked, See bottom
00:14:169 (2) This jump is too big since the rythm from the music still the same here. Move this note closer to the previous note -> (1). You can put it between the (1) and (3) note I suppose, remapped
02:06:404 (4) Put this note closer to the previous slider 02:06:227 (3) just like what you did at the round before Really want that finishing beat feel, still changed
02:13:022 (1) Move this spinner to 02:12:933 (red tick) and end it at 02:15:580 Woops. Fixed
And the same thing about the volume change at spinner ;)
That's all!!!
Sorry for my bad english :?
And Good Luck for rank (^ w ^) \o/
-Went through and tended to each AI Mod complaint, ensuring that there is now a reason for breaking DS at any time. Some remain, but I'll wait for approval from a BAT to change them/fix them.
-Adjusted mapset's volume entirely, making the new base 60% volume.
-Letterbox removed from set.
-Lots of pretty hitsounds. \o/

Thanks a lot for the mod! I hope this isn't too far from a bubble, I feel like it's allllmost there. ; w;
Topic Starter
Biri Biri
Completed re-hitsounding of the mapset. \o/
Dexem
My favourite map all time!
TianInfinity
The Normal one still looks easy , why not you make it a bit harder?

Stump - Normal :
Increase the CS to 4 and OD to 5.

01:00:051 (2) - Make it close to 00:59:345 (1)
01:00:757 (3) - Same reason with (2).
01:01:463 (4) - Same reason with (3).

http://gyazo.com/b3ab0c1503aef5022002cd8fb62d3dc1

Due to the ^ above , the 01:02:169 (1) and 01:02:874 (2) , you may make it very close to each other.
Plus the slider ( 01:03:580 (3) ) need to move a bit just like this....

http://gyazo.com/7bdf59ef7d3871c9df072fa0fe32e091

I m not sure if my attempt will help , but gl with the map. :)
Topic Starter
Biri Biri

Dexem wrote:

My favourite map all time!
dxm pls

..<3

TianInfinity wrote:

The Normal one still looks easy , why not you make it a bit harder?

Stump - Normal :
Increase the CS to 4 and OD to 5. - Sure, lets give it a go. Its already rather slow so, a smaller CS could just balance out the set some more.

01:00:051 (2) - Make it close to 00:59:345 (1) - No change.
01:00:757 (3) - Same reason with (2). - No change.
01:01:463 (4) - Same reason with (3). - No change.

http://gyazo.com/b3ab0c1503aef5022002cd8fb62d3dc1

Due to the ^ above , the 01:02:169 (1) and 01:02:874 (2) , you may make it very close to each other.
Plus the slider ( 01:03:580 (3) ) need to move a bit just like this....

http://gyazo.com/7bdf59ef7d3871c9df072fa0fe32e091

I m not sure if my attempt will help , but gl with the map. :)
I see where you were going, I like the ideas. Again since the map is as slow as it is, making patterns similar to that and bringing 1/1's closer would bring it closer to an Easy. The CS and OD, I agree with. It brings a little more space and shape to the map while not having a free HP bar. I appreciate the mod, I'll award kd for the rest of the mod pretty much revolving around the helpful difficulty increase suggestion.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply