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Marika - Soul Release

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UnitedWeSin
Sorry ;_;

CaptainTatsujin

CaptainTatsujin wrote:

Hard
*tunggu... yang buat UWS?! omg..
*BTW i'll just complain about slider's beauty. if you think your slider is beautiful already,

skip this mod :v
00:07:566 not curvy enough to blanket previous slider 3
Seems ok for me ;_;

00:57:035 The curve is not beautiful enough. https://osu.ppy.sh/ss/2389706
01:44:907 same reason as 00:07:566

around 02:11:556 this will make it look better for me https://osu.ppy.sh/ss/2389723
It was like that before, seems ok now. ;_;

02:13:949 same reason as 00:57:035 , it's possible to blanket circle 2
fixed I think

02:22:566 move the last anchor by one square
k

03:01:184 i do it like this https://osu.ppy.sh/ss/2389730
kk

03:04:056 i'll probably move the red anchor to make it looks parallel
shud be gud

03:09:801 same reason as 00:57:035 , it's possible to blanket slider end 7
gah seems fine for me

03:22:886 seek to 03:22:646, make slider 1's path cut the slider 5's ball it won't change the DS a lot
seems ok

Nachos

Natsu wrote:

Hard:

  1. 00:39:003 (4,5) - kinda weird to play for a hard dff, since I think most of players will stop holding 4 to hit 5 :(
    lol yea, fixed
  2. 01:48:098 (1) - maybe 50% volume to be safe
    \:D/
  3. 02:14:588 (3) - 1/2 slider sounds alot better with the music, mainly cuz the sound in 02:14:747 is really strong
    hm ok
  4. 03:21:609 (1,2) - not a fan of this flow in hard diff to be honest, most of people will stop holding the slider too early
    changed it, hope it's ok

Kibbles 'n Bits

Kibbleru wrote:

[UWS]
  1. 00:21:609 (1,2,3) - could possibly get somewhat confusing since its not too consistent with what you did before, and with the distances and such
    Yea maybe. Just thought it worked really well as a transitional idea.
  2. 02:28:630 (3) - im not too sure if the guitars are on 1/4 for this one
    For Hard diff this pattern works fine imo. No need to complicate it.
  3. 01:48:098 (1,1) - mm might be better to space this out normally :X
    kk
  4. 01:48:338 - so apparently a map was dq'd cuz a slider end was silenced to 10% and was inaudible :X at least 20% pls?
    okie

Thanks for the mods! :)

I added/removed some combos. Also changed the following: 00:53:524 - , 01:04:056 - ,03:31:822 - , a few other things.

http://puu.sh/foDH9/ca6f0371e6.rar
Kibbleru
this part should be 1/3!
02:30:864 (3,4,5,6,7) -

apply to all diffs please

i would also like to ask around for those snappings, worst case you'll have to change some to 1/2 spam maybe :X
UnitedWeSin
02:18:418 - Changes back to 1/4.

My 2c
Topic Starter
El SolarBeam
fixed all above and updated

though I find the transition from 1/3 to 1/4 quite deceiving lol
Kibbleru
insane

02:20:811 - add note, the transition between the two sliders is somewhat awkward since i think alot of people would usually interpret that as 1/2 gap
02:26:556 - ^ this one less important but i still think it generally plays better


Release
02:31:184 (4) - maybe nc to indicate change to 1/3
so i asked around for the snapping, and 02:18:098 - is also 1/4. soo i just suggest changing 02:17:886 (5,6) - into a slider and have 1/4 for the rest also that stream seems to be missing some hitsounds too lol whistles/claps. ofc apply for all diffs (UWS too)

also Release isn't a particularly creative name lol, so imo just find a synonym for it like
"Liberate"
"Exemption"

another method is to look up the song's lyrics and find something but idk if i can find any lol
Topic Starter
El SolarBeam
all fixed and did minor tweaking on some patterns

waiting for uws
UnitedWeSin
It felt more intuitive for Hard to leave each slider as 1/3, that's why I mapped it that way. But ok try this.

http://puu.sh/fvVOn/7bf87d87bc.rar
Topic Starter
El SolarBeam
updated
Kibbleru
easy diff maybe ar 3.5?

also for every other diff add like 500 audio lead in just to be safe.
Topic Starter
El SolarBeam
fixed all, including audio leadin in easy diff as well because I can't bear watching inconsistency warning
Shiranai
Because Galau is way too mainstream already
Aha is that sooo😋
Topic Starter
El SolarBeam
awkwk kabur ada kak mako
Kibbleru
good~

call me back if u need rebub
meii18
wow ! Already bubbled ! Sry for that I didn't mod it . Good luck o/
Kibbleru

ByBy_ChAn wrote:

wow ! Already bubbled ! Sry for that I didn't mod it . Good luck o/
"Sry for that I didn't mod it"

this^
is what i used to do B)
Topic Starter
El SolarBeam
lmao you guys are fancy B)

anyway thanks kibb
jonathanlfj
late m4m ><

[Ts8zs' Easy]
00:13:949 (1) - maybe another finish here thats lower in volume to finish the transition
00:19:056 (1) - missing hitsounds on repeat
00:36:928 (2) - NC here instead of 00:36:290 (1)
01:25:758 (2) - missing clap on end
01:27:035 (4) - no hitsounds?
01:40:758 (4) - NC to prevent long combo
01:48:417 (1) - this is an exact copy paste of the first kiai, i would recommend you do a vertical or horizontal flip to avoid the similarity
02:59:588 (4) - NC here instead of 03:01:184 (1)
03:04:375 (3) - missing clap, and the end of 03:03:098 (2) as well
03:39:481 (2) - small spacing inconsistency here
there are a lot of missing claps in this diff, try fixing them by going through the diff with 100% hitsound volume and 50% music volume

[Normal]
00:54:162 (5) - see of you can arrange it so this stacks on 00:52:726 (2)
01:06:290 (4,5) - this may raise some confusion since all previous short sliders are one repeat, try something like this: 01:50:013 (5) - try arranging this so you get a blanket with 01:50:652 (1)
02:07:726 (6,7) - this rhythm is a little difficult to play, try swapping 02:07:726 (6,7) for a slider and turn 02:08:205 (8) into 2 circles
02:10:120 (4,5) - no hitsounds?
03:50:971 (1) - move it a bit left for better flow

[UWS's Hard]
03:01:184 (1) - expected this to be a lot quieter, pretty loud hitsounds for a calm build up
03:09:162 (6) - forgot clap
03:26:715 (1,2,3,4,5) - this could cause reading issues for players late into the map, consider moving 03:26:715 (1,2) out of stack

[Insane]
01:04:694 (9) - missing hitsounds here, also this pause plays a little bad because players are inclined to hit 01:05:013 (1) too early; easy solution would be to make this circle into a slider ending at 01:04:854
01:38:364 (2) - the anti jump reads better if the NC was on this instead of 01:37:886 (1)
01:46:822 (2,3) - this anti jump is a little random since there are no music indications, just use normal spacing here
02:47:141 (1) - try a finish here
02:57:354 (1) - why is this not centered lol
03:14:827 - i would add a note here to catch the 1/4 in the music
03:20:652 (3) - the clap on the end sounds a little out of place, since there is no clap in the music there

[Liberation]
00:32:779 (1,1,1) - using how the intensity of the music changes, this should actually be 0.9 -> 0.7 -> 0.5 instead of 0.5 -> 0.7 -> 0.9 which is what you currently have.
01:04:614 (11) - this spacing is a little intense, if anything this belongs to the last kiai where everything is harder
01:36:928 (1,2,3,4,5,6,7,1) - would be great if you can mimic the slowdown effect 00:32:779 (1,1,1) has
01:48:338 - try lowering the volume a bit furthur, myabe 20%
02:17:886 (5) - use a larger spacing here to differentiate 1/3 better from 1/4
02:31:184 (1,2,3,4) - this will catch many people off guard, i recommend you use two sliders here or a repeat slider and a circle
03:29:907 (8,9) - this jump is really uncomfortable to hit, its better if you can reduce the intensity to ~2.3x and form a diamond:
thats all from me, let me know after you have looked through everything
Topic Starter
El SolarBeam

jonathanlfj wrote:

late m4m >< (no problem, you came on the right time actually \o/)

[Normal]
00:54:162 (5) - see of you can arrange it so this stacks on 00:52:726 (2) (it had quite some chain effect but I hope it fixed)
01:06:290 (4,5) - this may raise some confusion since all previous short sliders are one repeat, try something like this: (fixed) 01:50:013 (5) - try arranging this so you get a blanket with 01:50:652 (1) (fixed)
02:07:726 (6,7) - this rhythm is a little difficult to play, try swapping 02:07:726 (6,7) for a slider and turn 02:08:205 (8) into 2 circles (fixed)
02:10:120 (4,5) - no hitsounds? (added, I forgot orz)
03:50:971 (1) - move it a bit left for better flow (fixed)

[Insane]
01:04:694 (9) - missing hitsounds here, also this pause plays a little bad because players are inclined to hit 01:05:013 (1) too early; easy solution would be to make this circle into a slider ending at 01:04:854 (clap added, but I think it's the right place to put an antijump)
01:38:364 (2) - the anti jump reads better if the NC was on this instead of 01:37:886 (1) (fixed)
01:46:822 (2,3) - this anti jump is a little random since there are no music indications, just use normal spacing here (fixed)
02:47:141 (1) - try a finish here (added, I supposed to do it long ago but it seems I'm so forgetful)
02:57:354 (1) - why is this not centered lol (LOL fixed)
03:14:827 - i would add a note here to catch the 1/4 in the music (fixed and done tweaking the flow a bit)
03:20:652 (3) - the clap on the end sounds a little out of place, since there is no clap in the music there (removed)

[Liberation]
00:32:779 (1,1,1) - using how the intensity of the music changes, this should actually be 0.9 -> 0.7 -> 0.5 instead of 0.5 -> 0.7 -> 0.9 which is what you currently have. (fixed)
01:04:614 (11) - this spacing is a little intense, if anything this belongs to the last kiai where everything is harder (changed to 1.0x to follow the current SV)
01:36:928 (1,2,3,4,5,6,7,1) - would be great if you can mimic the slowdown effect 00:32:779 (1,1,1) has (fixed, phew much better)
01:48:338 - try lowering the volume a bit furthur, myabe 20% (tried another way but fixed)
02:17:886 (5) - use a larger spacing here to differentiate 1/3 better from 1/4 (I hope 1.0x spacing would be enough)
02:31:184 (1,2,3,4) - this will catch many people off guard, i recommend you use two sliders here or a repeat slider and a circle (now that you mention it, I agree)
03:29:907 (8,9) - this jump is really uncomfortable to hit, its better if you can reduce the intensity to ~2.3x and form a diamond: (how about 2.4x? I find it comfortable enough)
thats all from me, let me know after you have looked through everything
thanks, that really help
waiting for GDers then I'll update
Topic Starter
El SolarBeam

so hi, here I am again

jonathanlfj wrote:

[Ts8zs' Easy]
00:13:949 (1) - maybe another finish here thats lower in volume to finish the transition (added)
00:19:056 (1) - missing hitsounds on repeat (clap added)
00:36:928 (2) - NC here instead of 00:36:290 (1) (fixed)
01:25:758 (2) - missing clap on end (fixed)
01:27:035 (4) - no hitsounds? (clap added)
01:40:758 (4) - NC to prevent long combo (fixed for consistency)
01:48:417 (1) - this is an exact copy paste of the first kiai, i would recommend you do a vertical or horizontal flip to avoid the similarity (why I haven't realized since the beginning lol, flipped horizontally)
02:59:588 (4) - NC here instead of 03:01:184 (1) (fixed)
03:04:375 (3) - missing clap, and the end of 03:03:098 (2) as well (added)
03:39:481 (2) - small spacing inconsistency here (fixed)
there are a lot of missing claps in this diff, try fixing them by going through the diff with 100% hitsound volume and 50% music volume (well, judging on how he rarely use any claps on red tick, I suppose it's just his style but anything else beside red tick one are fixed, I suppose)
waiting for UWS
Kibbleru
hahaha

these hitsounds. gg i was too lazy to check those ;w;
UnitedWeSin
Thank you Mr lfjljfjflj sir. I have fixed those things.

http://puu.sh/fYeQf/bde87afa9c.rar
Topic Starter
El SolarBeam
all diffs updated
jonathanlfj
weeeee
Topic Starter
El SolarBeam
Thank you Mr lfjljfjflj sir \o/
Xinely
Weee grats pik
Topic Starter
El SolarBeam
weee makasih kak mel :>
Asagi
woooo gratz :3
Shurelia
Marika Hype!
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