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Doxx & Feint - Mind In Motion

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Gero
General

  1. I recommend you check out the preview time in every difficulty as there is a slight inconsistency on them also in kiai times ofc.
  2. @galvenize and @Moway need to be more careful about unsnapped points as there are some that aren't properly snapped, you guys should take a look to te AIBat.
Lanturn's Easy

  1. 01:04:165 (3,1,1) - These overlaps are bothering me a bit because to be honest there aren't good at all and since this is the easiest difficulty it can create some confusion for players who are not experienced so we would recommend using some other pattern here.
  2. 01:10:232 (1) - Wrong spacing.
  3. 01:15:625 (1,1) - I think you has many white dots for this slider that are somewhat unnecessary if you ask me, so I'd recommend you to do something like this:


  4. 01:26:412 (1,2,1,2) - Oh god.. this rhythm is so awful to be honest, I really would like you to try to do something different here cause it doesn't fit it at all...
  5. [02:09:558 (1) - I think it would sound a lot better if instead of using a whistle will change it for a finish drum, you sould try it.
  6. 02:12:254 (1) - Same as above.
Normal

  1. 00:51:355 (1,2) - Just a minor stuff but what do you think to move the last point of the slider to X: 184 Y:252 to improve the parallel about this slider 00:51:355 (1) - it would be nice somehow.
  2. 01:25:737 (5) - Wrong spacing.
  3. 01:34:502 (1,1) - It doesn't cover an enough time after a spinner so that's means it's unrankable, make sure to give 2 beats after this spinner because you know it can give problems at the future.
  4. 02:16:973 (5) - This slider is too close to the bar so HP so would be Ideal if you consider to move it a couple of grids down to avoid this issue.
Moway's Hard

  1. 00:44:614 (2) - I would suppose that the whole map are you've used a distance of 1.0x so this can create a certain inconsistency because in this part is placed at a distance of 1.1x o something like that , it would be ideal if you place it at where it belongs.
  2. 00:56:412 (6) - Just a minor stuff but what do you think about using CTRL + G in this slider to improve the flow? (like you've did here 01:01:468 (5,6) - )
Insane

  1. 01:23:715 - until 01:37:114 - here, feels kinda empty without any kind of hitsounds, what about to use more "sampleset-normal as clap like you've did it before?
  2. 01:46:299 (5) - Missing clap?
galv's Insane

  1. 01:23:715 (1) - To be honest it doesn't fit into anything because there haven't a noticeable sound so would recommend you to convert this to 1/2 slider.
Very solid mapset, call me back when you're done to apply the changes...
galvenize
01:23:715 (1) - To be honest it doesn't fit into anything because there haven't a noticeable sound so would recommend you to convert this to 1/2 slider.
I know but I think it plays well regardless.

Snapped green sections: http://puu.sh/dkMQP/c9333fe72a.osu
Moway

Gero wrote:

Moway's Hard

  1. 00:44:614 (2) - I would suppose that the whole map are you've used a distance of 1.0x so this can create a certain inconsistency because in this part is placed at a distance of 1.1x o something like that , it would be ideal if you place it at where it belongs. Yeah, this was a mistake. Fixed.
  2. 00:56:412 (6) - Just a minor stuff but what do you think about using CTRL + G in this slider to improve the flow? (like you've did here 01:01:468 (5,6) - ) Yeah, this is mainly for variety, and I think it plays fine so I'll keep this.
I blame pipe for unsnapped green sections hue

Thanks!

http://puu.sh/dkPEk/c35262ccb0.rar

edit: i forgot to change preview time pipe pls change thx
Lanturn
Gero

Gero wrote:

General

  1. I recommend you check out the preview time in every difficulty as there is a slight inconsistency on them also in kiai times ofc. Fix this on all diffs, even mine secret!
  2. @galvenize and @Moway need to be more careful about unsnapped points as there are some that aren't properly snapped, you guys should take a look to te AIBat.
Lanturn's Easy

  1. 01:04:165 (3,1,1) - These overlaps are bothering me a bit because to be honest there aren't good at all and since this is the easiest difficulty it can create some confusion for players who are not experienced so we would recommend using some other pattern here. I really don't see it being that confusing. I disagree with the M shaped, but I managed to work another pattern in to remove the circle from overlapping. I honestly believe this should be fine.
  2. 01:10:232 (1) - Wrong spacing. Fixed.
  3. 01:15:625 (1,1) - I think you has many white dots for this slider that are somewhat unnecessary if you ask me, so I'd recommend you to do something like this: Had to fix this with the above anyways, so fixed.
  4. 01:26:412 (1,2,1,2) - Oh god.. this rhythm is so awful to be honest, I really would like you to try to do something different here cause it doesn't fit it at all... For variety sake, I think this fits just fine. The song is pretty repetitive otherwise imo. The key idea is that I follow a few different things in this song. Since this part has one unique thing, I want to keep it like it is. If you remove the note, you can hear what I'm following.
  5. [02:09:558 (1) - I think it would sound a lot better if instead of using a whistle will change it for a finish drum, you sould try it. Nah. I like the sound as is. Made some slight changes to hitsounds earlier in the song though.
  6. 02:12:254 (1) - Same as above.
Thanks <3

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Topic Starter
Secretpipe

Gero wrote:

General

  1. I recommend you check out the preview time in every difficulty as there is a slight inconsistency on them also in kiai times ofc.
  2. @galvenize and @Moway need to be more careful about unsnapped points as there are some that aren't properly snapped, you guys should take a look to te AIBat.
Normal

  1. 00:51:355 (1,2) - Just a minor stuff but what do you think to move the last point of the slider to X: 184 Y:252 to improve the parallel about this slider 00:51:355 (1) - it would be nice somehow. Done!
  2. 01:25:737 (5) - Wrong spacing. Nice catch fixed!
  3. 01:34:502 (1,1) - It doesn't cover an enough time after a spinner so that's means it's unrankable, make sure to give 2 beats after this spinner because you know it can give problems at the future. Previoulsy ,there wasn't recovery time. At least , one beat is needed and it's not the easiest diff in the mapset so I'll keep it at it is!
  4. 02:16:973 (5) - This slider is too close to the bar so HP so would be Ideal if you consider to move it a couple of grids down to avoid this issue. Not a problem cause it's not touching the lifebar! But well , I moved it down!


Insane

  1. 01:23:715 - until 01:37:114 - here, feels kinda empty without any kind of hitsounds, what about to use more "sampleset-normal as clap like you've did it before? okay added some ! :p
  2. 01:46:299 (5) - Missing clap? added one!

Very solid mapset, call me back when you're done to apply the changes... \:D/
Gero
~ Bubbled ~


For the next BAT: Making sure about if the normal difficulty has enough time after an spinner because I'm pretty sure that it needs 2 ticks than one since the BPM isn't slow at all.
Topic Starter
Secretpipe
Thankssss :3
smallboat
As request.just give a bit suggestion.

[Lanturn's Easy]
  1. 01:15:625 (1) - Distance error,adjust to 1.10x . (Keep the same distance which I suggest.)
[Normal]
  1. 00:50:176 (3) - Same reason,adjust a bit distance make keep the consistent.
  2. 00:54:558 (2) - The same as above.
  3. 02:15:794 (2) - Need to be fixed this distance gap,so big (0.90->1.34),fix to 0.90x plz.

Gero,you mean this spinner (01:34:502) ?
I think that 01:34:502 (1) - spinner end is fine,it has been spaced 2/1 white line there in normal diff,so I think it has no problem to pick this rhythm spacing.
Irreversible says fine too.

[galv's Insane]
  1. 01:37:114 (1) - This green line should placed 01:37:282 here? Do a kiai flash I think.
Lanturn
I really really hate symmetry maps now. I'm never mapping it again rofl. Fixed.

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Topic Starter
Secretpipe
Fixed all for Normal !

btw for galv's insane , he told me that it doesn't matter so he wont fix!

Commander , launch the rockets , everything is ready ! \o/
smallboat
Okay,looks fine,this can go to me.

Roger,shoot ~ !

Qualified ~ !
Len
Congratz!!
Saoji
gratz
- Yuuto -
Congratulations
Asphyxia
Nice job~
Kyouren
Gratzz~
jyu
congratz!! :)
Lanturn
Nice. Grats!
Nozhomi
Gratz Secret !
But I didn't mod it ;w;
Topic Starter
Secretpipe
Thanks a lot guys! :D
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