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Tsunamaru - Daidai Genome

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Total Posts
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Topic Starter
Lust
This beatmap was submitted using in-game submission on Tuesday, November 25, 2014 at 10:15:21 PM

Artist: Tsunamaru
Title: Daidai Genome
Tags: Orange Genome Hatsune Miku Append Mezame-P Wakotsu-P f*cla Not-116 kenji kinshara
BPM: 135
Filesize: 14776kb
Play Time: 03:00
Difficulties Available:
  1. Hard (3.48 stars, 464 notes)
  2. Insane (4.31 stars, 495 notes)
  3. Kinshara's Normal (1.77 stars, 253 notes)
Download: Tsunamaru - Daidai Genome
Download: Tsunamaru - Daidai Genome (no video)
Information: Scores/Beatmap Listing
---------------
君に返そう

Information

(!)


My 10th map going for rank as of now. This song has a very strong sentimental value for me in my past - according to the author's comment it is a song about a person who has an unrequited love for a person; who is also suffering from unrequited love. I encountered this song originally from eveless's mapset (everything taken from there, including hitsounds, please check it out if you haven't already). eveless and no_gu did a great job in expressing the power and meaning behind the song, so I played it many times. I will never forget the emotions I felt while playing and listening to the song and map. Since then, I have always wanted to remap it in my own fashion, but have never found the time to do so. Now, it is time to show the world what I have kept close to my heart for ages. This is a way for me to move on from my past, a way for me to look forward to my future.


Thank you to all who have been a part of my life, and to those I have yet to encounter.
Irie Miyuki
.
Ioka

Irie Miyuki wrote:

OAO first!!111
omg...
Tician
Random Mod try to improve my modding skills ^^

General
Timing Check - OK
Settings - OK
AiMod (in general) - OK (yeah we all know a normal is missing^^)

Hard
Testplay: Whee I hate you, so many overlaps - so many combobreaker :D

00:23:184 (1,2) - imperfect blanket :3 (used the blue circle before, showing it better) https://osu.ppy.sh/ss/2161228
00:24:517 (4,1) - same, a tick to the left with the middle of the slider would fix it
00:25:851 (3,4) - due to the music I think 2 slider would fit better to the 2 sounds https://osu.ppy.sh/ss/2161249 (just watch the timing line >.< or the second slider also end on the blue?)
00:28:517 (1) - Here begins a new soundpart in the music I would place the whole part somewhere away from the circles before
00:34:517 (2) - can you drag it a bit to the right so it's between 00:32:962 (3,4) - those?
00:39:851 (2,3,4,5,6,1,2,3) - there's a gap in the pattern XD
00:40:406 I don't know why, but a circle for a tripple woudl fit here I think
00:42:740 (1,2,3,6) - is a straight line not possible?
00:49:184 (2) - I would delete it
01:03:406 (2,3,4) - so many overlaps this is nearly unplayable for a hard
02:18:517 (2) - would delete it so it fits more to the 3-pair circles after thst
02:22:517 and 02:22:739 map these sounds
02:29:850 Use a slider here to the red line

insane
Testplay: My accuracy suck at these jumps, but this diff is much easier to read than the hard one

General: So many combocolours do you really need them all?
00:24:962 (1) - ctrl+g?
00:27:628 (2) - I would place the 2 circles of the tripple infront if this instead of after
00:33:295 circle? :3
00:54:073 (1,2,3) - why never use a 1/4 slider with a repeating arrow to get some new stuff? (maybe fits more in the hard one^^)
01:00:295 (1,2,3) - Use a bit higher DS so that they are right between the 3 circles before and after, to give them increasingly distance
01:36:961 (1) - Give it the same hitsound like 01:36:517 (6) -
02:24:740 (4) - would delete it o.o
02:29:850 same as hard
02:46:072 (6,7,1) - make a straight line like the other tripples in this part

Well, a noob's mentions, hope they are a little bit helpful ;_;
Kinshara
my sexy diff. plot twist, it's actually ugly /me runs
osu file format v13

[General]
AudioFilename: Orange Genome.mp3
AudioLeadIn: 0
PreviewTime: 56073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Daidai Genomu
TitleUnicode:橙ゲノム
Artist:Tsunamaru
ArtistUnicode:Tsunamaru
Creator:Lust
Version:Kinshara's Normal v2
Source:
Tags:Orange Genome Hatsune Miku Append Mezame-P Wakotsu-P f*cla Not-116 kenji
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yeet.jpg",0,0
Video,0,"orange genome.flv"
//Break Periods
2,70050,72650
2,80716,86872
2,114495,122428
2,129161,134872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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56073,444.444444444444,4,1,1,60,1,0
73850,-100,4,2,1,60,0,0
80961,-100,4,2,1,45,0,0
88072,-100,4,1,1,50,0,0
136072,-100,4,1,1,30,0,0
150295,-100,4,2,1,30,0,0
152072,-100,4,1,1,50,0,1
173406,-100,4,1,1,50,0,0


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ryuu
hi :3
it's all just suggestions!
ignore 'em all orz

General
u don't use ~30% of song :о
so.. blablabla better crop it
but u're bat. so idk ._.

Kinshara's Normal

00:38:295 (7) - make shape like 00:39:184 (1) - ? for more em...tidiness? (for me)
00:41:406 (2) - nazi blanket
00:42:740 (5) - i don't really like this "pattern". mb u make this?
00:45:406 (3) - nazi blanket
02:06:295 (2) - put it lower?

sweet normal o.o
i like ur rhythm

Hard

00:23:184 (1) - i don't really like this slider. but don't know what to do with it. so. nvm ._.
00:46:073 (6,7,1) - if in all diff for triplets u use 1.0 ds, mb do it here?
02:18:517 (2,3,4,5) - mb make this with following triangles?

Insane

01:04:517 (4) - why don't make it like 01:04:072 (3) - with ctrlh, ctrlj?
01:29:850 (3) - nazi blanket

that's all ~
good luck with ur perfect mapset.
Kinshara

ryuu wrote:

hi :3
it's all just suggestions!
ignore 'em all orz

General
u don't use ~30% of song :о
so.. blablabla better crop it
but u're bat. so idk ._.

Kinshara's Normal

00:38:295 (7) - make shape like 00:39:184 (1) - ? for more em...tidiness? (for me) haha, normally i would do that, but this was actually intended! :3
00:41:406 (2) - nazi blanket i think i fixed it ? :s
00:42:740 (5) - i don't really like this "pattern". mb u make this? i like it >.<
00:45:406 (3) - nazi blanket i think i fixed it ? :s
02:06:295 (2) - put it lower? i wanna keep it level with the other slider before it! ;o;

sweet normal o.o
i like ur rhythm Thanks a lottttt!!
minor changes
osu file format v13

[General]
AudioFilename: Orange Genome.mp3
AudioLeadIn: 0
PreviewTime: 56073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Daidai Genome
TitleUnicode:橙ゲノム
Artist:Tsunamaru
ArtistUnicode:つなまる
Creator:Lust
Version:Kinshara's Normal
Source:
Tags:Orange Genome Hatsune Miku Append Mezame-P Wakotsu-P f*cla Not-116 kenji
BeatmapID:536299
BeatmapSetID:221954

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yeet.jpg",0,0
Video,0,"orange genome.flv"
//Break Periods
2,70050,72650
2,80716,86872
2,114495,122428
2,129161,134872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
19629,444.444444444444,4,1,1,50,1,0
56073,444.444444444444,4,1,1,60,1,0
73850,-100,4,2,1,60,0,0
80961,-100,4,2,1,45,0,0
88072,-100,4,1,1,50,0,0
136072,-100,4,1,1,30,0,0
150295,-100,4,2,1,30,0,0
152072,-100,4,1,1,50,0,1
173406,-100,4,1,1,50,0,0


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144,236,103184,2,0,L|140:88,1,120,2|8,0:0|0:0,0:0:0:0:
120,72,103850,1,8,0:0:0:0:
120,72,104072,6,0,P|88:76|60:72,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
216,80,104961,2,0,P|244:76|276:80,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
119,72,105850,2,0,P|128:129|188:172,1,120,2|10,0:0|0:0,0:0:0:0:
264,204,106739,1,6,0:0:0:0:
356,176,107184,1,12,0:0:0:0:
444,212,107628,6,0,L|436:336,1,120,0|8,0:0|0:0,0:0:0:0:
472,364,108295,1,0,0:0:0:0:
471,363,108517,2,0,P|413:352|354:362,1,120,0|8,0:0|0:0,0:0:0:0:
288,292,109406,2,0,L|292:232,2,60,0|2|10,0:0|0:0|0:0,0:0:0:0:
260,332,110072,1,0,0:0:0:0:
260,332,110295,2,0,P|201:342|142:331,1,120,2|8,0:0|0:0,0:0:0:0:
120,288,110961,1,2,0:0:0:0:
120,288,111184,6,0,L|116:168,1,120,4|10,0:0|0:0,0:0:0:0:
116,120,111850,1,0,0:0:0:0:
116,119,112072,2,0,P|145:115|175:119,1,60,10|8,0:0|0:0,0:0:0:0:
220,136,112517,2,0,P|249:139|279:135,1,60,10|8,0:0|0:0,0:0:0:0:
328,128,112961,1,4,0:0:0:0:
384,204,113406,1,4,0:0:0:0:
332,284,113850,1,12,0:0:0:0:
376,368,114295,1,0,0:0:0:0:
76,128,123628,6,0,P|134:139|193:130,1,120,4|0,0:0|0:0,0:0:0:0:
275,79,124517,2,0,P|333:69|392:81,1,120,2|2,0:0|0:0,0:0:0:0:
404,176,125406,6,0,L|396:320,1,120,4|2,0:0|0:0,0:0:0:0:
300,296,126295,2,0,L|293:176,1,120,2|2,0:0|0:0,0:0:0:0:
207,131,127184,6,0,P|157:109|127:155,1,120,4|2,0:0|0:0,0:0:0:0:
80,240,128072,2,0,L|0:232,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
128,248,128739,1,0,0:0:0:0:
176,256,128961,5,4,0:0:0:0:
196,228,136072,5,4,0:0:0:0:
104,198,136517,1,0,0:0:0:0:
104,102,136961,1,0,0:0:0:0:
196,72,137406,1,0,0:0:0:0:
252,150,137850,1,4,0:0:0:0:
196,228,138295,2,0,P|251:246|308:228,1,120,0|0,0:0|0:0,0:0:0:0:
340,192,138961,2,0,L|336:128,1,60,0|0,0:0|0:0,0:0:0:0:
383,48,139628,6,0,P|325:35|272:59,1,120,0|0,0:0|0:0,0:0:0:0:
180,88,140517,2,0,L|56:84,1,120,0|0,0:0|0:0,0:0:0:0:
52,180,141406,2,0,L|171:183,1,120,0|0,0:0|0:0,0:0:0:0:
252,240,142295,2,0,P|270:295|252:352,1,120,0|0,0:0|0:0,0:0:0:0:
176,296,143184,5,4,0:0:0:0:
98,354,143629,1,0,0:0:0:0:
20,299,144073,1,0,0:0:0:0:
48,206,144518,1,0,0:0:0:0:
144,205,144962,1,4,0:0:0:0:
176,296,145406,2,0,L|300:292,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
98,354,146739,6,0,P|82:296|98:240,1,120,0|0,0:0|0:0,0:0:0:0:
184,196,147628,2,0,P|236:184|272:116,1,120,0|0,0:0|0:0,0:0:0:0:
236,40,148517,2,0,P|295:37|346:66,1,120,0|0,0:0|0:0,0:0:0:0:
346,66,150295,5,0,0:0:0:0:
416,128,150739,2,0,L|496:120,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,200,151628,1,0,0:0:0:0:
319,291,152072,6,0,P|272:257|256:200,1,120,4|8,0:0|0:0,0:0:0:0:
228,160,152739,1,0,0:0:0:0:
227,159,152961,2,0,P|170:144|112:155,1,120,0|8,0:0|0:0,0:0:0:0:
24,196,153850,2,0,P|21:225|26:255,1,60,0|0,0:0|0:0,0:0:0:0:
72,265,154295,2,0,P|74:294|69:324,1,60,8|0,0:0|0:0,0:0:0:0:
36,360,154739,2,0,L|188:348,1,120,0|8,0:0|0:0,0:0:0:0:
196,324,155406,1,4,0:0:0:0:
196,323,155628,6,0,L|194:264,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
292,320,156517,2,0,L|293:260,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,348,157184,1,0,0:0:0:0:
332,348,157406,2,0,P|390:357|443:330,1,120,0|8,0:0|0:0,0:0:0:0:
448,284,158072,1,0,0:0:0:0:
448,284,158295,2,0,P|440:228|448:165,1,120,4|12,0:0|0:0,0:0:0:0:
408,80,159184,5,4,0:0:0:0:
320,120,159628,1,8,0:0:0:0:
232,80,160072,1,0,0:0:0:0:
144,120,160517,1,8,0:0:0:0:
52,92,160961,2,0,L|60:32,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
44,140,161628,1,0,0:0:0:0:
44,140,161850,2,0,P|66:194|118:222,1,120,0|8,0:0|0:0,0:0:0:0:
164,236,162517,1,0,0:0:0:0:
164,236,162739,6,0,P|222:224|279:241,1,120,4|8,0:0|0:0,0:0:0:0:
316,272,163406,1,0,0:0:0:0:
316,272,163628,2,0,P|345:276|375:272,1,60,0|0,0:0|0:0,0:0:0:0:
408,236,164072,2,0,P|437:231|467:235,1,60,8|0,0:0|0:0,0:0:0:0:
504,268,164517,2,0,L|500:140,1,120,4|12,0:0|0:0,0:0:0:0:
496,100,165184,1,0,0:0:0:0:
492,52,165406,1,4,0:0:0:0:
400,76,165850,2,0,L|332:72,1,60,8|8,0:0|0:0,0:0:0:0:
292,68,166295,5,4,0:0:0:0:
199,40,166739,2,0,P|200:99|235:147,1,120,8|0,0:0|0:0,0:0:0:0:
308,212,167628,1,8,0:0:0:0:
403,195,168072,2,0,P|376:143|323:117,1,120,0|8,0:0|0:0,0:0:0:0:
234,146,168961,2,0,L|226:58,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,169850,6,0,L|162:275,2,60,4|0|10,0:0|0:0|0:0,0:0:0:0:
92,156,170739,2,0,L|84:68,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
24,224,171628,1,0,0:0:0:0:
52,316,172072,1,8,0:0:0:0:
148,308,172517,1,4,0:0:0:0:
168,216,172961,1,12,0:0:0:0:
92,155,173406,6,0,P|139:121|198:120,1,120,4|0,0:0|0:0,0:0:0:0:
244,140,174072,1,8,0:0:0:0:
244,140,174295,2,0,P|302:152|360:139,1,120,4|8,0:0|0:0,0:0:0:0:
452,116,175184,2,0,L|456:48,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
448,164,175850,1,0,0:0:0:0:
448,164,176072,2,0,P|431:221|448:277,1,120,0|8,0:0|0:0,0:0:0:0:
488,308,176739,1,0,0:0:0:0:
488,308,176961,6,0,L|364:316,1,120,4|8,0:0|0:0,0:0:0:0:
320,320,177628,1,0,0:0:0:0:
320,319,177850,2,0,P|326:290|328:260,1,60,0|8,0:0|0:0,0:0:0:0:
288,236,178295,2,0,P|281:206|279:176,1,60,8|0,0:0|0:0,0:0:0:0:
292,132,178739,1,4,0:0:0:0:
216,76,179184,1,8,0:0:0:0:
136,128,179628,1,4,0:0:0:0:
52,84,180072,1,12,0:0:0:0:
BrosephStalin
Don't say I didn't warn you!

Remember that my mods contain the truth, the whole truth, and nothing but the truth, so help me God.

Nazi stuff
Personal prefrence
You should probably fix this

Kinshara's Normal
00:43:628 (7) - Move to 424, 196 to stack with 00:43:406 (6)
00:46:295 (4) - NC (New Combo) Here? It might seem like "NC Spam" but the rhythm and pattern noticeably change at this point.
00:49:851 (5) - NC Here? (Now I'm just pushing my NC Spam)
01:04:072 (3) - Move to 352, 328 to stack with 01:03:850 (2)
01:08:517 (5) - NC Here? I can't find much wrong with this map so more NC spam :P
01:29:850 (5) - NC Here? Why can't Lust make me mod bad maps...
01:32:517 (3) - Move to 276, 328 to stack wtih 01:32:295 (2)
01:48:517 (3) - Move to 472, 364 to stack with 01:48:295 (2)
01:52:072 (3) - Move to 116, 120 to stack with 01:51:850 (2)
02:07:184 (1) - Not really sure if this slider works here, maybe try putting it more "in line" with 02:06:295 (2) and making it less sharp?
02:32:961 (3) - Move to 228, 160 to stack with 02:32:739 (2)
02:35:628 (1) - Move to 196, 324 to stack with 02:35:406 (7)
02:57:850 (3) - Move to 320, 320 to stack with 02:57:628 (2)

Overall Impressions
Nice Normal! I couldn't find any major issues with it (Not that I'm an expert though)

Hard
00:54:073 (4,5,6,7,8,9) - This works, but like, it's kinda hard for the average hard player, but then again it's only 135 bpm, butbutbut :o
01:02:961 (2,3,1,2,3,4) - Same as above; also weird comboing.
01:35:850 (4,5,6,7,8,9) - Same as 00:54:073 (4,5,6,7,8,9) - Hey wait a minute, this looks familiar :^)
02:06:739 (7) - Like, that jump doe for realz?
02:07:183 (1,2,3) - I dunno man, sometimes I just want some consistent spacing
02:48:295 (2,3) - Looks cool, hurts to play D:
02:54:961 (4,1) - Jump me baby one more time
02:58:517 (3,1) - Why

Overall Impressions
Holy mother of blankets...
But really dude, that's a lot of circles

Insane
00:27:406 - I feel like something needs to be here, but then again there's nothing there that supports it #TheStruggle
00:30:295 (2) - NC Here and remove NC on 00:30:517 (1) ?
00:43:628 (1,2,3,1,2,3,1,2) - Not sure if I like the pattern/comboing here, The vocals are heavier on 00:44:073 (3) and 00:44:517 (2) , just a thought.
01:18:294 (1,2,3,1,2,3,1,2) - Same as above.
01:44:072 (1,2,3,1,2,3,1,2,3,1,2,3) - You sure do love your triangles though, I'm just feeling more square lately.
02:03:628 (1) - Okay, this one will sound really dumb, but rotate 15 degrees and readjust? I'm just thinking that horizontal sliders are going out of style.
02:57:406 (1,2,3,1,2,3) - Same as the other triangle-related "suggestions"

Overall Impressions
Blanket me like one of your osu! maps
Triangles doe.
Rainbow mod doe.

Nice mapset, Nice Blankets, You owe me one kudosu. 8-) 8-) 8-) 8-)
Axarious

[General]
ya
[Kinshara's Normal]
  1. 00:38:295 (7,1,3) - Link Maybe Ctrl HJ so the tail of (1) doesn't extend so much into the body of slider (3). 00:39:184 (1) - If so, x:188 y:138.
  2. 01:19:184 (5) - Maybe rotate 15 degrees around selection center.
  3. 01:29:850 (5,1) - Rotate (1) -2 degrees around selection center.
  4. 01:32:295 (2,3) - Move to x:274 y:321 to maintain 0.8x ds.
  5. 02:17:850 (5,6,7) - Move (6) to x:194 y:226. Rotate (7) 2 degrees and move to x:338 y:192.
  6. 02:27:628 (2,3) - Rotate (3) 1 degree around selection center.
  7. 02:30:295 (1,2) - If ^ is followed, move to x:346 y:68 and (2) to x:419 y:131 to maintain 0.8x ds.
  8. 02:52:961 (6,1) - Rotate (1) 2 degrees around selection center.
  9. 02:54:072 (2) - If ^ is followed, move to x:245 y:141.
[Hard]
  1. Maybe OD 6 because Normal is OD4.
  2. 00:32:073 (1,2,3,4,5,6,1) - Not a perfect hexagon -- probably intentional. 00:32:073 (1,4) - (4) isn't stacked on (1), maybe put it on (1) and change hexagon from there? If changed, later when it's ctrl HJ'd, change that too idk.
  3. 02:25:850 (1,2,3) - Not a perfect triangle, move (2) to x:310 y:225 and (3) to x:232 y:244.
  4. 02:26:961 (2) - ^ Move to x:232 y:244.
  5. 02:45:405 (5) - Make the two white points in the center vertical for consistency, idk.
  6. 02:55:184 (1,5) - Move (5) to x:367 y:91.
[Insane]
  1. 01:02:961 (1,2,1,2,3,4) - I don't think the new combo should be on 01:03:184 (1) - maybe groups of three instead?
  2. 01:14:517 (2) - Move to x:342 y:215 maybe.
  3. 02:56:739 (6,1,2) - This and on, maybe one combo per triangle, otherwise it looks weird.
pishifat
yes

general

  1. your background is a youtube thumbnail :/ post your map here and your life will change forever
  2. my skin's default combo colors fit in with the bg so well that i almost didn't even notice you hadn't set them. um do that sometime i assume oyu will anyway

insane

  1. list of finishes present in the song that don't include finish hitsounds:
    finishes
    i have no idea if it was intentional to exclude some of these, but there's some which are inconsistent with other places in the song that are the exact same but with finish hitsounds included so at least those should be added.
    1. 00:46:295 (1) -
    2. 00:53:851 (3) -
    3. 01:04:072 (3) -
    4. 01:08:961 (7) -
    5. 01:09:406 (2) -
    6. 01:36:072 (3) -
    7. 01:37:405 (4) - clap too
    8. 01:47:628 (1) -
    9. 02:45:850 (5) -
    10. 02:53:850 (3) -
    11. 02:55:628 (3) -
  2. 00:47:184 (4) - clap here is inconsistent with the lack-of-clap on 01:28:961 (4) -
  3. 01:02:961 (1) - this new combo seems unnecessary when compared to 01:47:406 (2) - and 02:38:961 (2) - . i know they're different rhythms afterwards, but they've got the same new combo spam thing going on. also hard doesn't include this nc either even though it's got the same rhythm
  4. 01:09:850 (1) - finish should not be here. 01:54:295 (3) - for reference
  5. 01:33:405 (1) - tail has no clap pourquoi
  6. 01:49:406 (1,2,3,4,5,6,1,2,3,1,2,3,1) - not understanding the purpose of these whistles at all. hitsounding should be the exact smae as 01:04:961 (1,2,1,2,1,2,3,1,2,3,1,2,3,1) - here since there's no change in the music, but... now there's some whistles... and i'm trying to make sense of it and i cant so please
  7. 01:54:739 - um could you extend the break to the downbeat here like you did at 01:10:295 - for the same reason that you put that break extend thing on the first one :/
  8. 02:19:628 (1) - would really make a lot of sense to include whistles in appropriate places for the two measures of piano solo between 02:19:628 - and 02:23:184 - . right now it's so bare yet soft whistle is mmm with pianos. same deal with two measures starting at 02:26:739 (1) - i guess
  9. 02:22:295 (4) - seems like a new combo would be appropriate here but i've got no real reason for it other than it would fit your combo-heavy everything else
yes

hard

  1. got some unsnapped stuff
  2. hitsoundssssssssss
  3. 01:54:739 - what i said up there
  4. 02:56:739 (6,7,1,3,4) - would look a lot nicer if circles here didn't overlap ever so slightly. on your previous hexagons at 00:59:406 (6,7,1,3,4) - and 01:43:850 (6,7,1,2,3) - you managed to make them not overlap just fine so i'm not seeing why the same can't be done here. getting rid of 02:56:850 (7) - altogether is an option as well since the insane diff doesn't even have an object on that 3/4 tick :/
yes that's it yes

normal

  1. hitsoundsssssssssssssssssssssssssssssssssssssssssssssss
  2. 00:40:962 (1) - uhhhhhhhhhh you just broke your 2 bar combo thing and now you're adding new combos on every off-measure thing :/ you knwo waht i'm talking about so like remove nc on 00:40:962 (1) - add one on 00:42:740 (5) - etc im not writing all that bs in a list like gira did on your last map
  3. 00:50:740 (7) - 00:52:517 (2) - could you like not bend so much. i know you want a superperfect blanket but the purpose of a blanket is to make things look better, not worse. just like reducing the curve by even this much would pleasure me at night same with 00:50:740 (7) - too yea
  4. 01:04:072 (3) - curving this the opposite direction would match teh flow you've got going on here a lot more than what it currently is (and i also think it looks better with the blanket on 4 this way but eh)
  5. 01:10:295 - extend yo break. see the lust diffz for reference
  6. 01:20:961 - uh i guess extend here as well. lust has an object on the downbeat for both of his diffs but you don't, so adding an object there would work too if you think extending break is an issue for some reason
  7. 00:28:517 (1,2,3,4,1,2,3,4) - i don't really find it to be a problem to break your combo pattern thing when you've got a bucnch of circles in a row, but it should probably be consistent with your other circle spam at 01:28:072 (1,2,3,4,5,6,7,8) - . dont ask why i put this in the middle
  8. 01:54:739 - depending on what lust does iwth the break thing ehre you might want do samethigsnds
  9. 02:05:406 (1) - does this section completely disregard 2 bar comboing pattern ok. you know what to do if you also consider it an issue
  10. 02:06:295 (2,1) - an excerpt from one of my previous mods:
  11. 02:33:850 (4,5) - this much strafing movement (dunno what to call it exactly... moving sideways ehasdf) is really weird in a normal. the way you arranged this exact same thing at 01:42:295 (5,6,7) - or 02:43:406 (2,3,4) - worked 84% better. that's a B which is alright i guess
  12. 03:00:517 - would be good to have an object here. would be fine if you could do that extend break thing, but uh end of song cant really do that here. lust has an object too so adding one would be #consistency which would lead to #goodmap
yes yes yes
yes
Yoeri
[General]
The background quality is rather bad.
get a sb instead of boring video
00:12:517 - The song starts here so why doesn't the timing section?

[Kinshara's Normal]
00:20:517 (2,3) - Such as this one.
00:46:295 (4) - Finish.
00:53:406 (4) - Finish on slider end.
00:54:295 (5) - Finish.
01:04:072 (3) - Finish on start and end.
01:04:961 (4) - Remove finishes.
01:08:961 (6,7) - Finish.
01:20:739 - Put a circle with normal sampleset here?
01:36:072 (2) - Finish on start.
01:37:406 (5) - Finish.
01:37:850 (6) - Finish on start.
01:38:517 (7) - Soft sampleset.
01:47:628 (1) - Finish on start.
02:08:072 (2,3) - Soft sampleset.
02:17:850 (5,6,7) - I feel like it'd be better in this order: http://puu.sh/d0dHG/84f6c29ca0.jpg
02:25:406 (6,1) - Blanket could be improved. Also soft sampleset on (1)'s end.
02:27:628 (2,3) - Soft sampleset.
02:56:072 (6) - Finish on start.
02:56:961 (1) - ^
02:58:739 (5) - Remove finish.
03:00:517 - Put something here?

[Hard]
OD 6 at least.
00:22:740 (7) - Change to a circle or use soft sampleset on the end.
00:23:184 (1,3) - Blanket.
00:31:628 (3) - Soft sampleset on end.
00:38:962 (6,7,1) - Looks off? Either line them up or make them blanket (5)'s end.
00:43:406 (4,5) - Make a fake stackout of these. http://puu.sh/d0eGL/b97d1fed38.jpg
00:46:295 (1) - Finish on start.
00:53:851 (3,6) - Finish.
01:03:406 (2,3,4) - Stack? (5) is a bit awkward.
01:04:072 (6) - Finish on both start and end.
01:04:961 (1,3) - Remove finishes.
01:08:961 (3) - Finish.
01:09:406 (5) - Finish on start, remove from end. Also I hate you.
01:20:739 (6,7) - Normal sampleset.
01:36:072 (6) - Finish.
01:37:405 (1) - ^
01:37:628 (2,3,4) - Not lined up properly?
01:37:850 (4) - Finish.
01:47:405 (2,3,1) - Not lined up properly.
01:47:628 (1) - Finish.
01:53:850 (5) - Still hate you.
02:06:072 (4,1) - Whoops?
02:08:072 (3,4) - Soft sampleset.
02:08:516 (4,1) - Blanket.
02:20:961 (3,1) - Make a with 02:19:850 (2,3) ?
02:26:961 (2,3,1,1,1,2,3) - Blanket.
02:37:627 (2,3,4) - Not lined up properly?
02:38:960 (2,3,1) - ^
02:38:738 (1) - Remove finish.
02:49:628 (4,5,1) - Weirdly aligned again.
02:52:961 (1) - Remove finish.
02:52:295 (1,1) - Blanket.
02:53:406 (1) - Finish on return as well.
02:55:184 (1,5) - Blanket.
02:55:628 (3) - Finish.
02:56:072 (5) - Finish on start.
02:58:739 (1) - Remove finish.
02:59:850 (2) - Clap.

[Insane]
OD 8 or I'll hurt you.
00:34:740 (3,1) - Confusing antijump.
00:41:851 (3,1) - ^
00:46:295 (1) - Copypasted hitsounds I see? Well, look at [Hard] for those I guess.
00:53:184 (6,7,1) - Not lined up properly.
00:59:406 (3,4,1) - ^
01:08:739 (5,6,7,1,2,3,1) - Put (5,6,7) on the current position of (3) and rotate (1,2,3,1) by 180 degrees. Then move the last (1) to 01:09:184 and (1,2,3) to 01:09:406 .
01:16:517 (3,1) - Antijump.
01:34:961 (6,7,1) - Not lined up properly.
01:43:850 (3,4,1) - ^
01:47:406 (2,3,1) - ^
02:17:184 (2,3,4) - Why not make a regular traingle out of these?
02:24:296 (2,3,4) - ^
02:32:072 (1,2) - Blanket.
02:38:961 (2,3,1) - Not lined up properly.
02:44:295 (2,3,1) - ^
02:49:628 (4,5,1) - ^
02:51:184 (3,1) - Antijump.
02:53:628 (1,2,3) - Not lined up properly.
02:54:961 (3,4,1) - ^
02:58:072 (1,2,3,1,2,1) - I can't see any reason for this to be spaced so far apart from pissing people off.
Kinshara
BrosephStalin
00:43:628 (7) - Move to 424, 196 to stack with 00:43:406 (6)
00:46:295 (4) - NC (New Combo) Here? It might seem like "NC Spam" but the rhythm and pattern noticeably change at this point. i actually made an nc error before so this fixed itself when i rectified that issue.
00:49:851 (5) - NC Here? (Now I'm just pushing my NC Spam) same as above
01:04:072 (3) - Move to 352, 328 to stack with 01:03:850 (2)
01:08:517 (5) - NC Here? I can't find much wrong with this map so more NC spam :P i didn't fix this
01:29:850 (5) - NC Here? Why can't Lust make me mod bad maps... same as above
01:32:517 (3) - Move to 276, 328 to stack wtih 01:32:295 (2)
01:48:517 (3) - Move to 472, 364 to stack with 01:48:295 (2)
01:52:072 (3) - Move to 116, 120 to stack with 01:51:850 (2)
02:07:184 (1) - Not really sure if this slider works here, maybe try putting it more "in line" with 02:06:295 (2) and making it less sharp? fixed
02:32:961 (3) - Move to 228, 160 to stack with 02:32:739 (2)
02:35:628 (1) - Move to 196, 324 to stack with 02:35:406 (7)
02:57:850 (3) - Move to 320, 320 to stack with 02:57:628 (2)

Fixed all stack issues

Overall Impressions
Nice Normal! I couldn't find any major issues with it (Not that I'm an expert though) Thanks a lot :3

Axarious
  1. 00:38:295 (7,1,3) - Link Maybe Ctrl HJ so the tail of (1) doesn't extend so much into the body of slider (3). 00:39:184 (1) - If so, x:188 y:138.
  2. 01:19:184 (5) - Maybe rotate 15 degrees around selection center.
  3. 01:29:850 (5,1) - Rotate (1) -2 degrees around selection center.
  4. 01:32:295 (2,3) - Move to x:274 y:321 to maintain 0.8x ds. fixed! Nice catch~
  5. 02:17:850 (5,6,7) - Move (6) to x:194 y:226. Rotate (7) 2 degrees and move to x:338 y:192.
  6. 02:27:628 (2,3) - Rotate (3) 1 degree around selection center.
  7. 02:30:295 (1,2) - If ^ is followed, move to x:346 y:68 and (2) to x:419 y:131 to maintain 0.8x ds.
  8. 02:52:961 (6,1) - Rotate (1) 2 degrees around selection center.
  9. 02:54:072 (2) - If ^ is followed, move to x:245 y:141.
no reply = didn't fix

pishiBAT
  1. hitsoundsssssssssssssssssssssssssssssssssssssssssssssss LUSTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
  2. 00:40:962 (1) - uhhhhhhhhhh you just broke your 2 bar combo thing and now you're adding new combos on every off-measure thing :/ you knwo waht i'm talking about so like remove nc on 00:40:962 (1) - add one on 00:42:740 (5) - etc im not writing all that bs in a list like gira did on your last map kkkkkkk
  3. 00:50:740 (7) - 00:52:517 (2) - could you like not bend so much. i know you want a superperfect blanket but the purpose of a blanket is to make things look better, not worse. just like reducing the curve by even this much would pleasure me at night same with 00:50:740 (7) - too yea no no no so hentai ;A;
  4. 01:04:072 (3) - curving this the opposite direction would match teh flow you've got going on here a lot more than what it currently is (and i also think it looks better with the blanket on 4 this way but eh) IIE IIE bakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  5. 01:10:295 - extend yo break. see the lust diffz for reference you win this time
  6. 01:20:961 - uh i guess extend here as well. lust has an object on the downbeat for both of his diffs but you don't, so adding an object there would work too if you think extending break is an issue for some reason ok fine e.e
  7. 00:28:517 (1,2,3,4,1,2,3,4) - i don't really find it to be a problem to break your combo pattern thing when you've got a bucnch of circles in a row, but it should probably be consistent with your other circle spam at 01:28:072 (1,2,3,4,5,6,7,8) - . dont ask why i put this in the middle you won't win again!!
  8. 01:54:739 - depending on what lust does iwth the break thing ehre you might want do samethigsnds i concede orz
  9. 02:05:406 (1) - does this section completely disregard 2 bar comboing pattern ok. you know what to do if you also consider it an issue pishibat 2 stronq
  10. 02:06:295 (2,1) - an excerpt from one of my previous mods:
    should be fixed now orz
  11. 02:33:850 (4,5) - this much strafing movement (dunno what to call it exactly... moving sideways ehasdf) is really weird in a normal. the way you arranged this exact same thing at 01:42:295 (5,6,7) - or 02:43:406 (2,3,4) - worked 84% better. that's a B which is alright i guess nonononononon senpai why don't you notice me ;A;
  12. 03:00:517 - would be good to have an object here. would be fine if you could do that extend break thing, but uh end of song cant really do that here. lust has an object too so adding one would be #consistency which would lead to #goodmap #consistency

Yoeri
Gonna leave all the hitsounds to Lust since I copied his orz

THANK YOU FOR THE BEAUTIFUL MODS!


revised code
osu file format v13

[General]
AudioFilename: Orange Genome.mp3
AudioLeadIn: 0
PreviewTime: 56073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Daidai Genome
TitleUnicode:橙ゲノム
Artist:Tsunamaru
ArtistUnicode:つなまる
Creator:Lust
Version:Kinshara's Normal
Source:
Tags:Orange Genome Hatsune Miku Append Mezame-P Wakotsu-P f*cla Not-116 kenji kinshara
BeatmapID:536299
BeatmapSetID:221954

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yeet.jpg",0,0
Video,0,"orange genome.flv"
//Break Periods
2,70495,72650
2,81161,86872
2,114939,122428
2,129161,134872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
19629,444.444444444444,4,1,1,50,1,0
56073,444.444444444444,4,1,1,60,1,0
73850,-100,4,2,1,60,0,0
80961,-100,4,2,1,45,0,0
88072,-100,4,1,1,50,0,0
136072,-100,4,1,1,30,0,0
150295,-100,4,2,1,30,0,0
152072,-100,4,1,1,50,0,1
173406,-100,4,1,1,50,0,0


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288,292,109406,2,0,L|292:232,2,60,0|2|10,0:0|0:0|0:0,0:0:0:0:
260,332,110072,1,0,0:0:0:0:
260,332,110295,2,0,P|201:342|142:331,1,120,2|8,0:0|0:0,0:0:0:0:
120,288,110961,1,2,0:0:0:0:
120,288,111184,6,0,L|116:168,1,120,4|10,0:0|0:0,0:0:0:0:
116,120,111850,1,0,0:0:0:0:
116,120,112072,2,0,P|145:116|175:120,1,60,10|8,0:0|0:0,0:0:0:0:
220,136,112517,2,0,P|249:139|279:135,1,60,10|8,0:0|0:0,0:0:0:0:
328,128,112961,1,4,0:0:0:0:
384,204,113406,1,4,0:0:0:0:
332,284,113850,1,12,0:0:0:0:
376,368,114295,1,0,0:0:0:0:
376,368,114739,5,0,0:0:0:0:
76,128,123628,6,0,P|134:139|193:130,1,120,4|0,0:0|0:0,0:0:0:0:
275,79,124517,2,0,P|333:69|392:81,1,120,2|2,0:0|0:0,0:0:0:0:
404,176,125406,2,0,L|396:320,1,120,4|2,0:0|0:0,0:0:0:0:
300,296,126295,2,0,L|293:176,1,120,2|2,0:0|0:0,0:0:0:0:
219,111,127184,6,0,P|162:99|104:112,1,120,4|2,0:0|0:0,0:0:0:0:
68,200,128072,2,0,L|-12:192,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
116,208,128739,1,0,0:0:0:0:
164,216,128961,1,4,0:0:0:0:
196,228,136072,5,4,0:0:0:0:
104,198,136517,1,0,0:0:0:0:
104,102,136961,1,0,0:0:0:0:
196,72,137406,1,0,0:0:0:0:
252,150,137850,1,4,0:0:0:0:
196,228,138295,2,0,P|251:246|308:228,1,120,0|0,0:0|0:0,0:0:0:0:
340,192,138961,2,0,L|336:128,1,60,0|0,0:0|0:0,0:0:0:0:
383,48,139628,6,0,P|325:35|272:59,1,120,0|0,0:0|0:0,0:0:0:0:
180,88,140517,2,0,L|56:84,1,120,0|0,0:0|0:0,0:0:0:0:
52,180,141406,2,0,L|171:183,1,120,0|0,0:0|0:0,0:0:0:0:
252,240,142295,2,0,P|270:295|252:352,1,120,0|0,0:0|0:0,0:0:0:0:
176,296,143184,5,4,0:0:0:0:
98,354,143629,1,0,0:0:0:0:
20,299,144073,1,0,0:0:0:0:
48,206,144518,1,0,0:0:0:0:
144,205,144962,1,4,0:0:0:0:
176,296,145406,2,0,L|300:292,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
98,354,146739,6,0,P|82:296|98:240,1,120,0|0,0:0|0:0,0:0:0:0:
184,196,147628,2,0,P|236:184|272:116,1,120,0|0,0:0|0:0,0:0:0:0:
236,40,148517,2,0,P|295:37|346:66,1,120,0|0,0:0|0:0,0:0:0:0:
346,66,150295,5,0,0:0:0:0:
416,128,150739,2,0,L|496:120,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,200,151628,1,0,0:0:0:0:
319,291,152072,6,0,P|272:257|256:200,1,120,4|8,0:0|0:0,0:0:0:0:
228,160,152739,1,0,0:0:0:0:
228,160,152961,2,0,P|171:145|113:156,1,120,0|8,0:0|0:0,0:0:0:0:
24,196,153850,2,0,P|21:225|26:255,1,60,0|0,0:0|0:0,0:0:0:0:
72,265,154295,2,0,P|74:294|69:324,1,60,8|0,0:0|0:0,0:0:0:0:
36,360,154739,2,0,L|188:348,1,120,0|8,0:0|0:0,0:0:0:0:
196,324,155406,1,4,0:0:0:0:
196,324,155628,6,0,L|194:265,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
292,324,156517,2,0,L|293:264,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,348,157184,1,0,0:0:0:0:
332,348,157406,2,0,P|390:357|443:330,1,120,0|8,0:0|0:0,0:0:0:0:
448,284,158072,1,0,0:0:0:0:
448,284,158295,2,0,P|440:228|448:165,1,120,4|12,0:0|0:0,0:0:0:0:
408,80,159184,5,4,0:0:0:0:
320,120,159628,1,8,0:0:0:0:
232,80,160072,1,0,0:0:0:0:
144,120,160517,1,8,0:0:0:0:
52,92,160961,2,0,L|60:32,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
44,140,161628,1,0,0:0:0:0:
44,140,161850,2,0,P|66:194|118:222,1,120,0|8,0:0|0:0,0:0:0:0:
164,236,162517,1,0,0:0:0:0:
164,236,162739,6,0,P|222:224|279:241,1,120,4|8,0:0|0:0,0:0:0:0:
316,272,163406,1,0,0:0:0:0:
316,272,163628,2,0,P|345:276|375:272,1,60,0|0,0:0|0:0,0:0:0:0:
408,236,164072,2,0,P|437:231|467:235,1,60,8|0,0:0|0:0,0:0:0:0:
504,268,164517,2,0,L|500:140,1,120,4|12,0:0|0:0,0:0:0:0:
496,100,165184,1,0,0:0:0:0:
492,52,165406,1,4,0:0:0:0:
400,76,165850,2,0,L|332:72,1,60,8|8,0:0|0:0,0:0:0:0:
292,68,166295,5,4,0:0:0:0:
199,40,166739,2,0,P|200:99|235:147,1,120,8|0,0:0|0:0,0:0:0:0:
308,212,167628,1,8,0:0:0:0:
403,195,168072,2,0,P|376:143|323:117,1,120,0|8,0:0|0:0,0:0:0:0:
234,146,168961,2,0,L|226:58,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,169850,6,0,L|162:275,2,60,4|0|10,0:0|0:0|0:0,0:0:0:0:
92,156,170739,2,0,L|84:68,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
24,224,171628,1,0,0:0:0:0:
52,316,172072,1,8,0:0:0:0:
148,308,172517,1,4,0:0:0:0:
168,216,172961,1,12,0:0:0:0:
92,155,173406,6,0,P|139:121|198:120,1,120,4|0,0:0|0:0,0:0:0:0:
244,140,174072,1,8,0:0:0:0:
244,140,174295,2,0,P|302:152|360:139,1,120,4|8,0:0|0:0,0:0:0:0:
452,116,175184,2,0,L|456:48,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
448,164,175850,1,0,0:0:0:0:
448,164,176072,2,0,P|431:221|448:277,1,120,0|8,0:0|0:0,0:0:0:0:
488,308,176739,1,0,0:0:0:0:
488,308,176961,6,0,L|364:316,1,120,4|8,0:0|0:0,0:0:0:0:
320,320,177628,1,0,0:0:0:0:
320,320,177850,2,0,P|326:291|328:261,1,60,0|8,0:0|0:0,0:0:0:0:
288,236,178295,2,0,P|281:206|279:176,1,60,8|0,0:0|0:0,0:0:0:0:
292,132,178739,1,4,0:0:0:0:
216,76,179184,1,8,0:0:0:0:
136,128,179628,1,4,0:0:0:0:
52,84,180072,1,12,0:0:0:0:
52,84,180517,5,0,0:0:0:0:
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

[General]
■ Even after telliing me that the spread might be okay, I still think that there should be something inbetween the Normal and the Hard. While the Normal mostly uses 1/1 Singletaps and 1/2 Sliders, the Hard has quite some singletaps and triplets in it. Maybe having a diff with less singletaps and more Sliders in it would fit here just fine.
■ It kinda buggs me that there are breaks after the break just stopped (like I mentioned in Normal), but .. meh :v

[Normal]
■ 00:28:517 (1,2,3,4) - I kinda disagree with stacking these. The Song's kinda cheeky there (if that makes sense) and I think having to move inbetween every object fits better/more. Youve also mapped the same rhythm at the very beginning differently. Something like this maybe? Edit: Apparently you like to use stacks though the diff. I guess this can be ignored then


■ 00:40:962 (1) - This NC kinda throws the NCing off imo. You use small combos in the beginning (up to 4), longer combos before that (up to 8), a short combo here (4 hits) and then it goes on with long combos that are off by 1 big white. Stuff like 00:42:740 (5) - 00:46:295 (4) - etc should be NC'd imo. It'd make more sense that way. Either double the NCs in that part or just move them from the time ^
■ Kinda disappointed that 01:20:961 - isnt mapped :c A break just after a break feels awkward. Same goes for the second double-pause thing, but I guess this is not going to be changed, isit? (Since it's like this in Hard and Insane as well)
■ 01:33:406 (4) - Forgot a clap at the end?
■ 01:37:406 (5) - ^, or is that intended? Because a finish would fit here as well

This map is so pretty, I just lost motivation to map on mine .-.

[Hard]
■ 00:43:406 (4) - forcing the jump onto 00:43:628 (5) - feels kinda weird imo (Since it forces a rather weird back and forth between these 2 objects). I'd have suggested something like this, but I know that you also have a difficult time with changing objects so that they dont relate with the next objects anymore. So .. uhm. Yea.


■ 00:46:073 (6,7,1) - Adjust the tripet so that it either a) matches 00:38:962 (6,7,1) - in spacing or b) that you catch the players movement more by moving to something like this


■ 00:55:406 (1,1) - These NCs are unneccessary imo. Having 00:55:184 (1) - as the start of the "whistlecombo" works just fine.
■ 01:04:739 (7) - Kinda forces a weird flow. How about letting it flow out of 01:04:072 (6) - ? (place it somewhere around 460/263. That'd also improve the flow/curve of 01:04:961 (1,2,3,4) -
■ 01:37:183 (1,1) - remove NCs. They will probably be just confusing
■ 01:46:961 (1,1) - ^
■ 01:49:183 (6) - Same as similar case above
■ 02:20:517 (1,2,3,1,2,3) - How about adding a small jump to the 3rd note like you did with 02:20:072 (3) - ? Would support the higher pitched sound well
■ 02:38:516 (1,1) - remove NCs. Basically, every kind like this
■ 02:40:738 (6) - Similar thing as we had above
■ 02:57:628 (4) - Move NC here? Makes more sense with the vocals to me. The "Kimi" sounds more powerful than the currently NC'd vocal to me

[Insane]
■ 00:52:295 (2) - Also kinda forces a weird angled jump like we had in Hard. Its not too big of a deal though
■ 01:02:517 (1,1) - Same thing as in Hard with the NCing. I dont think they are neccessary. Goes for every similar combo like this as well.
■ 01:28:072 (1) - Is there something that keeps you off pushing this further into the playfield? Starting too far off the middle after a break is no big deal, but might be not in one's direct field of view when playing with DT and fullscreen. 56/208?
■ 02:32:072 (1) - ctrl+g? Would avoid that little hop back to 02:32:739 (2) -
■ How about moving 02:37:628 (2,3,4) - further away from (1)? It kinda acts as some kind of an antijump right now.
■ 02:56:961 (1,2,1,2,3,1,2,3,1,2,1,2,3,1,2) - Consider NCing this like you did in your Hard diff (you know, for consistency)

(unchanged) Hard


Insane

I also think that that "jump" in difficulty at the end will ruin so many people's FC. You kept it pretty "normal" up until that point there. I dont think you should go extremely crazy, since these are, pretty much, fullscreenjumps

Pretty stuff
Topic Starter
Lust
ryuu

ryuu wrote:

hi :3 hi :3

Hard

00:23:184 (1) - i don't really like this slider. but don't know what to do with it. so. nvm ._. me either o.o
00:46:073 (6,7,1) - if in all diff for triplets u use 1.0 ds, mb do it here? intentional, to provide a transition into the next part
02:18:517 (2,3,4,5) - mb make this with following triangles? i think its fine the way it is

Insane

01:04:517 (4) - why don't make it like 01:04:072 (3) - with ctrlh, ctrlj? meh i like what i have here better
01:29:850 (3) - nazi blanket looks good to me

that's all ~
good luck with ur perfect mapset.

BroStal

BrosephStalin wrote:

Hard
00:54:073 (4,5,6,7,8,9) - This works, but like, it's kinda hard for the average hard player, but then again it's only 135 bpm, butbutbut :o if my brother can play it so can everyone else lol
01:02:961 (2,3,1,2,3,4) - Same as above; also weird comboing. seems fine to me
01:35:850 (4,5,6,7,8,9) - Same as 00:54:073 (4,5,6,7,8,9) - Hey wait a minute, this looks familiar :^) :^)
02:06:739 (7) - Like, that jump doe for realz? yes
02:07:183 (1,2,3) - I dunno man, sometimes I just want some consistent spacing intentional
02:48:295 (2,3) - Looks cool, hurts to play D: seems fine to me ;w;
02:54:961 (4,1) - Jump me baby one more time yes
02:58:517 (3,1) - Why wut

Insane
00:27:406 - I feel like something needs to be here, but then again there's nothing there that supports it #TheStruggle i think its fine
00:30:295 (2) - NC Here and remove NC on 00:30:517 (1) ? NC here is intentional
00:43:628 (1,2,3,1,2,3,1,2) - Not sure if I like the pattern/comboing here, The vocals are heavier on 00:44:073 (3) and 00:44:517 (2) , just a thought. its fine imo
01:18:294 (1,2,3,1,2,3,1,2) - Same as above. ^
01:44:072 (1,2,3,1,2,3,1,2,3,1,2,3) - You sure do love your triangles though, I'm just feeling more square lately. :(
02:03:628 (1) - Okay, this one will sound really dumb, but rotate 15 degrees and readjust? I'm just thinking that horizontal sliders are going out of style. meh its fine to me
02:57:406 (1,2,3,1,2,3) - Same as the other triangle-related "suggestions"

Axarious

Axarious wrote:

[Hard]
  1. Maybe OD 6 because Normal is OD4. changed it up
  2. 00:32:073 (1,2,3,4,5,6,1) - Not a perfect hexagon -- probably intentional. 00:32:073 (1,4) - (4) isn't stacked on (1), maybe put it on (1) and change hexagon from there? If changed, later when it's ctrl HJ'd, change that too idk. this would require too much changing to make, but you are right about this
  3. 02:25:850 (1,2,3) - Not a perfect triangle, move (2) to x:310 y:225 and (3) to x:232 y:244. seems fine to me
  4. 02:26:961 (2) - ^ Move to x:232 y:244. ^
  5. 02:45:405 (5) - Make the two white points in the center vertical for consistency, idk. not sure what you mean here
  6. 02:55:184 (1,5) - Move (5) to x:367 y:91. why?
[Insane]
  1. 01:02:961 (1,2,1,2,3,4) - I don't think the new combo should be on 01:03:184 (1) - maybe groups of three instead? follows the music better
  2. 01:14:517 (2) - Move to x:342 y:215 maybe. why?
  3. 02:56:739 (6,1,2) - This and on, maybe one combo per triangle, otherwise it looks weird. seems fine to me

pishifat

pishifat wrote:

yes
insane
[*]00:47:184 (4) - clap here is inconsistent with the lack-of-clap on 01:28:961 (4) - added
[*]01:02:961 (1) - this new combo seems unnecessary when compared to 01:47:406 (2) - and 02:38:961 (2) - . i know they're different rhythms afterwards, but they've got the same new combo spam thing going on. also hard doesn't include this nc either even though it's got the same rhythm intentional, scaled to this difficulty
[*]01:09:850 (1) - finish should not be here. 01:54:295 (3) - for reference removed
[*]01:33:405 (1) - tail has no clap pourquoi added
[*]01:49:406 (1,2,3,4,5,6,1,2,3,1,2,3,1) - not understanding the purpose of these whistles at all. hitsounding should be the exact smae as 01:04:961 (1,2,1,2,1,2,3,1,2,3,1,2,3,1) - here since there's no change in the music, but... now there's some whistles... and i'm trying to make sense of it and i cant so please its an addition from the last kiai to show progression, if that makes sense
[*]01:54:739 - um could you extend the break to the downbeat here like you did at 01:10:295 - for the same reason that you put that break extend thing on the first one :/ i had this fixed before, dunno why its like that now
[*]02:19:628 (1) - would really make a lot of sense to include whistles in appropriate places for the two measures of piano solo between 02:19:628 - and 02:23:184 - . right now it's so bare yet soft whistle is mmm with pianos. same deal with two measures starting at 02:26:739 (1) - i guess i like what i have here
[*]02:22:295 (4) - seems like a new combo would be appropriate here but i've got no real reason for it other than it would fit your combo-heavy everything added
else[/list]yes[/notice]

hard

  1. got some unsnapped stuff
  2. hitsoundssssssssss
  3. 01:54:739 - what i said up there
  4. 02:56:739 (6,7,1,3,4) - would look a lot nicer if circles here didn't overlap ever so slightly. on your previous hexagons at 00:59:406 (6,7,1,3,4) - and 01:43:850 (6,7,1,2,3) - you managed to make them not overlap just fine so i'm not seeing why the same can't be done here. getting rid of 02:56:850 (7) - altogether is an option as well since the insane diff doesn't even have an object on that 3/4 tick :/ fixed
yes that's it yes
[heading]
yes

Yoeri

Yoeri wrote:

[General]
The background quality is rather bad. praise ringating (if he comes)
get a sb instead of boring video crying so hard atm
00:12:517 - The song starts here so why doesn't the timing section? doesnt realy matter

[Hard]
OD 6 at least. fixed in an earlier mod
00:22:740 (7) - Change to a circle or use soft sampleset on the end. added soft sampleset
00:23:184 (1,3) - Blanket. seems fine to me
00:31:628 (3) - Soft sampleset on end. added
00:38:962 (6,7,1) - Looks off? Either line them up or make them blanket (5)'s end. seems fine to me
00:43:406 (4,5) - Make a fake stackout of these. http://puu.sh/d0eGL/b97d1fed38.jpg huh
00:46:295 (1) - Finish on start. added
00:53:851 (3,6) - Finish. added
01:03:406 (2,3,4) - Stack? (5) is a bit awkward. i like what i have here better
01:04:072 (6) - Finish on both start and end. added
01:04:961 (1,3) - Remove finishes. done
01:08:961 (3) - Finish. added
01:09:406 (5) - Finish on start, remove from end. Also I hate you. :(
01:20:739 (6,7) - Normal sampleset. gotcha
01:36:072 (6) - Finish. added
01:37:405 (1) - ^ ^
01:37:628 (2,3,4) - Not lined up properly? seems fine to me
01:37:850 (4) - Finish. added
01:47:405 (2,3,1) - Not lined up properly. seems fine to me
01:47:628 (1) - Finish. added
01:53:850 (5) - Still hate you. :(
02:06:072 (4,1) - Whoops? tried my best to fix
02:08:072 (3,4) - Soft sampleset. alright
02:08:516 (4,1) - Blanket. seems fine to me
02:20:961 (3,1) - Make a with 02:19:850 (2,3) ? i like what i have here
02:26:961 (2,3,1,1,1,2,3) - Blanket. seems fine to me
02:37:627 (2,3,4) - Not lined up properly? ^
02:38:960 (2,3,1) - ^ ^
02:38:738 (1) - Remove finish. removed
02:49:628 (4,5,1) - Weirdly aligned again. seems fine
02:52:961 (1) - Remove finish. removed
02:52:295 (1,1) - Blanket. seems fine to me
02:53:406 (1) - Finish on return as well. added
02:55:184 (1,5) - Blanket. seems fine to me
02:55:628 (3) - Finish. added
02:56:072 (5) - Finish on start. added
02:58:739 (1) - Remove finish. removed
02:59:850 (2) - Clap. added

[Insane]
OD 8 or I'll hurt you. yes
00:34:740 (3,1) - Confusing antijump. fine for me and all my playtesters
00:41:851 (3,1) - ^ ^
00:46:295 (1) - Copypasted hitsounds I see? Well, look at [Hard] for those I guess. fixed
00:53:184 (6,7,1) - Not lined up properly. seems fine to me
00:59:406 (3,4,1) - ^ ^
01:08:739 (5,6,7,1,2,3,1) - Put (5,6,7) on the current position of (3) and rotate (1,2,3,1) by 180 degrees. Then move the last (1) to 01:09:184 and (1,2,3) to 01:09:406 . i like what i have here better
01:16:517 (3,1) - Antijump. playtested fine
01:34:961 (6,7,1) - Not lined up properly. i forgot to mention all of these are pretty intentional
01:43:850 (3,4,1) - ^
01:47:406 (2,3,1) - ^
02:17:184 (2,3,4) - Why not make a regular traingle out of these? to fit the structure
02:24:296 (2,3,4) - ^ ^
02:32:072 (1,2) - Blanket. seems fine to me
02:38:961 (2,3,1) - Not lined up properly. you already know
02:44:295 (2,3,1) - ^ ^
02:49:628 (4,5,1) - ^ ^
02:51:184 (3,1) - Antijump. playtested fine
02:53:628 (1,2,3) - Not lined up properly. ye yea
02:54:961 (3,4,1) - ^ ^
02:58:072 (1,2,3,1,2,1) - I can't see any reason for this to be spaced so far apart from pissing people off. climax and all the jazz
Yauxo

Yauxo wrote:



[General]
■ Even after telliing me that the spread might be okay, I still think that there should be something inbetween the Normal and the Hard. While the Normal mostly uses 1/1 Singletaps and 1/2 Sliders, the Hard has quite some singletaps and triplets in it. Maybe having a diff with less singletaps and more Sliders in it would fit here just fine. Each map is a step up from the last and has an even distance between eachother in terms of difficulty. It is represented by NHI on the website as well, so it is fine.


[Hard]
■ 00:43:406 (4) - forcing the jump onto 00:43:628 (5) - feels kinda weird imo (Since it forces a rather weird back and forth between these 2 objects). I'd have suggested something like this, but I know that you also have a difficult time with changing objects so that they dont relate with the next objects anymore. So .. uhm. Yea. This will be hard to change structurally. It goes along with the song as well so meh I guess I can keep this.

■ 00:46:073 (6,7,1) - Adjust the tripet so that it either a) matches 00:38:962 (6,7,1) - in spacing or b) that you catch the players movement more by moving to something like this This flows better imo

■ 00:55:406 (1,1) - These NCs are unneccessary imo. Having 00:55:184 (1) - as the start of the "whistlecombo" works just fine. Used to accent the song
■ 01:04:739 (7) - Kinda forces a weird flow. How about letting it flow out of 01:04:072 (6) - ? (place it somewhere around 460/263. That'd also improve the flow/curve of 01:04:961 (1,2,3,4) - Did something here
■ 01:37:183 (1,1) - remove NCs. They will probably be just confusing Used to accent the song
■ 01:46:961 (1,1) - ^ ^
■ 01:49:183 (6) - Same as similar case above Fixed
■ 02:20:517 (1,2,3,1,2,3) - How about adding a small jump to the 3rd note like you did with 02:20:072 (3) - ? Would support the higher pitched sound well Changed something
■ 02:38:516 (1,1) - remove NCs. Basically, every kind like this Used to accent the song
■ 02:40:738 (6) - Similar thing as we had above fixed
■ 02:57:628 (4) - Move NC here? Makes more sense with the vocals to me. The "Kimi" sounds more powerful than the currently NC'd vocal to me Used to fit the structure

[Insane]
■ 00:52:295 (2) - Also kinda forces a weird angled jump like we had in Hard. Its not too big of a deal though I think this one is fine. The play is more manageable than the one in the hard
■ 01:02:517 (1,1) - Same thing as in Hard with the NCing. I dont think they are neccessary. Goes for every similar combo like this as well. Same answer as the hard
■ 01:28:072 (1) - Is there something that keeps you off pushing this further into the playfield? Starting too far off the middle after a break is no big deal, but might be not in one's direct field of view when playing with DT and fullscreen. 56/208? After countless playtests, everyone has managed to hit this slider on the first try even with DT
■ 02:32:072 (1) - ctrl+g? Would avoid that little hop back to 02:32:739 (2) - The break in flow is intentional
■ How about moving 02:37:628 (2,3,4) - further away from (1)? It kinda acts as some kind of an antijump right now. Intentional, the music changes in such a way that I wish to accent it by changing its spacing
■ 02:56:961 (1,2,1,2,3,1,2,3,1,2,1,2,3,1,2) - Consider NCing this like you did in your Hard diff (you know, for consistency) Used to fit the structure


I also think that that "jump" in difficulty at the end will ruin so many people's FC. You kept it pretty "normal" up until that point there. I dont think you should go extremely crazy, since these are, pretty much, fullscreenjumps used to be a climax

Pretty stuff

Thanks for the helpful mods everyone!
Ringating

pishifat wrote:

your background is a youtube thumbnail :/ post your map here and your life will change forever

Lust wrote:

https://osu.ppy.sh/forum/p/3430930 i was told to post here
and so it begins

using this image (source of the current bg), I made the following imagethe image wasn't a high enough resolution or the proper aspect ratio by default, so I extended the beige to the right (and up a bit) and inserted the song title on the left (4:3 players won't see the title, but it still crops nicely for them).

also, "union suit" is the magazine that this image was designed to be the cover for (I believe). So that's why it says that I guess. If you want, I can remove that logo in the blue ribbon, as well as the bit on the lower right.

no kudosu
Topic Starter
Lust
Thanks for the bg! Its neat as heck :D
Kinshara
[Normal]
■ 00:28:517 (1,2,3,4) - I kinda disagree with stacking these. The Song's kinda cheeky there (if that makes sense) and I think having to move inbetween every object fits better/more. Youve also mapped the same rhythm at the very beginning differently. Something like this maybe? Edit: Apparently you like to use stacks though the diff. I guess this can be ignored then i have been figured out :v


■ 00:40:962 (1) - This NC kinda throws the NCing off imo. You use small combos in the beginning (up to 4), longer combos before that (up to 8), a short combo here (4 hits) and then it goes on with long combos that are off by 1 big white. Stuff like 00:42:740 (5) - 00:46:295 (4) - etc should be NC'd imo. It'd make more sense that way. Either double the NCs in that part or just move them from the time ^ fixed
■ Kinda disappointed that 01:20:961 - isnt mapped :c A break just after a break feels awkward. Same goes for the second double-pause thing, but I guess this is not going to be changed, isit? (Since it's like this in Hard and Insane as well) how perceptive of you ^^
■ 01:33:406 (4) - Forgot a clap at the end?
■ 01:37:406 (5) - ^, or is that intended? Because a finish would fit here as well

leaving Hitsounds for LUST

This map is so pretty, I just lost motivation to map on mine .-. THANKKKSSSS <3
Flower
Hi~

[Insane]
00:59:406 (3,4,1) - make a perfect straight line. I think some of them are intended to make it avoid overlapping, but I think non-straight stimulates more serious OCD *runs*
01:34:961 (6,7,1) - ^
01:36:295 (4,5,6,7,8,9,1,2,3) - ^
01:46:739 (1,1,1) - ^
02:26:739 (1,2,3,1,2,3) - why normal sample? I suppose soft sample with some soft whistles, since normal drums still sound too loud. Also apply to other diffs.
01:04:517 (4) - curving more would look better

[Hard]
02:37:628 (2,3,4) - make a perfect straight line
02:49:628 (4,5,1) - ^
02:21:850 (3,1,2) - move a bit right-downwards. auto stack makes 02:21:628 (2,3) - touch, which spoils the shape.

[Normal]
00:23:184 (1,2,3,4) - not stacking fits music better
00:37:184 (4,5) - not perfectly stacked
00:53:184 (7,1) - ^

I don't know... Is the Normal diff too hard for beginners?

Anyway, if you are ready poke me for a recheck. Good luck!
Topic Starter
Lust
Flower

Flower wrote:

Hi~

[Insane]
00:59:406 (3,4,1) - make a perfect straight line. I think some of them are intended to make it avoid overlapping, but I think non-straight stimulates more serious OCD *runs* fixed
01:34:961 (6,7,1) - ^ ^
01:36:295 (4,5,6,7,8,9,1,2,3) - ^ this one seems fine to me
01:46:739 (1,1,1) - ^ ^ goes along with the structure
02:26:739 (1,2,3,1,2,3) - why normal sample? I suppose soft sample with some soft whistles, since normal drums still sound too loud. Also apply to other diffs. to go along with the pianos
01:04:517 (4) - curving more would look better this flows better imo

[Hard]
02:37:628 (2,3,4) - make a perfect straight line made a blanket here
02:49:628 (4,5,1) - ^ ^
02:21:850 (3,1,2) - move a bit right-downwards. auto stack makes 02:21:628 (2,3) - touch, which spoils the shape. meh i think its fine

I don't know... Is the Normal diff too hard for beginners? The normal is as solid as it can be without oversimplifying things. It catches all the important rhythms and stays below 2 stars. If you take into account the hard and the insane, it also scales rather well.

Anyway, if you are ready poke me for a recheck. Good luck! Will do!
Kinshara

Flower wrote:

Hi~ Hi owo/

[Normal]
00:23:184 (1,2,3,4) - not stacking fits music better I disagree, I find the high pitch/ low pitch stack to be quite effective
00:37:184 (4,5) - not perfectly stacked fixed~
00:53:184 (7,1) - ^ fixed~

I don't know... Is the Normal diff too hard for beginners? Possibly, but Lust doesn't want to make an easy diff orz

Anyway, if you are ready poke me for a recheck. Good luck!
THANKS

code
osu file format v13

[General]
AudioFilename: Orange Genome.mp3
AudioLeadIn: 0
PreviewTime: 56073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Daidai Genome
TitleUnicode:橙ゲノム
Artist:Tsunamaru
ArtistUnicode:つなまる
Creator:Lust
Version:Kinshara's Normal
Source:
Tags:Orange Genome Hatsune Miku Append Mezame-P Wakotsu-P f*cla Not-116 kenji kinshara
BeatmapID:536299
BeatmapSetID:221954

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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216,80,104961,2,0,P|244:76|276:80,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
119,72,105850,2,0,P|128:129|188:172,1,120,2|10,0:0|0:0,0:0:0:0:
264,204,106739,1,6,0:0:0:0:
356,176,107184,1,12,0:0:0:0:
444,212,107628,6,0,L|436:336,1,120,4|8,0:0|0:0,0:0:0:0:
472,364,108295,1,0,0:0:0:0:
472,364,108517,2,0,P|414:353|355:363,1,120,0|8,0:0|0:0,0:0:0:0:
288,292,109406,2,0,L|292:232,2,60,0|2|10,0:0|0:0|0:0,0:0:0:0:
260,332,110072,1,0,0:0:0:0:
260,332,110295,2,0,P|201:342|142:331,1,120,2|8,0:0|0:0,0:0:0:0:
120,288,110961,1,2,0:0:0:0:
120,288,111184,6,0,L|116:168,1,120,4|10,0:0|0:0,0:0:0:0:
116,120,111850,1,0,0:0:0:0:
116,120,112072,2,0,P|145:116|175:120,1,60,10|8,0:0|0:0,0:0:0:0:
220,136,112517,2,0,P|249:139|279:135,1,60,10|8,0:0|0:0,0:0:0:0:
328,128,112961,1,4,0:0:0:0:
384,204,113406,1,4,0:0:0:0:
332,284,113850,1,12,0:0:0:0:
376,368,114295,1,0,0:0:0:0:
376,368,114739,5,0,0:0:0:0:
76,128,123628,6,0,P|134:139|193:130,1,120,4|0,0:0|0:0,0:0:0:0:
275,79,124517,2,0,P|333:69|392:81,1,120,2|2,0:0|0:0,0:0:0:0:
404,176,125406,2,0,L|396:320,1,120,4|2,0:0|0:0,0:0:0:0:
300,296,126295,2,0,L|293:176,1,120,2|2,0:0|0:0,0:0:0:0:
219,111,127184,6,0,P|162:99|104:112,1,120,4|2,0:0|0:0,0:0:0:0:
68,200,128072,2,0,L|-12:192,2,60,2|0|2,2:0|2:0|2:0,0:0:0:0:
116,208,128739,1,0,2:0:0:0:
164,216,128961,1,4,0:0:0:0:
196,228,136072,5,4,0:0:0:0:
104,198,136517,1,0,0:0:0:0:
104,102,136961,1,0,0:0:0:0:
196,72,137406,1,0,0:0:0:0:
252,150,137850,1,4,0:0:0:0:
196,228,138295,2,0,P|251:246|308:228,1,120,0|0,0:0|0:0,0:0:0:0:
340,192,138961,2,0,L|336:128,1,60,0|0,0:0|0:0,0:0:0:0:
383,48,139628,6,0,P|325:35|272:59,1,120,0|0,0:0|0:0,0:0:0:0:
180,88,140517,2,0,L|56:84,1,120,0|0,0:0|0:0,0:0:0:0:
52,180,141406,2,0,L|171:183,1,120,0|0,0:0|0:0,0:0:0:0:
252,240,142295,2,0,P|270:295|252:352,1,120,0|0,0:0|0:0,0:0:0:0:
176,296,143184,5,4,0:0:0:0:
98,354,143629,1,0,0:0:0:0:
20,299,144073,1,0,0:0:0:0:
48,206,144518,1,0,0:0:0:0:
144,205,144962,1,4,0:0:0:0:
176,296,145406,2,0,L|300:292,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
98,354,146739,6,0,P|82:296|98:240,1,120,0|0,0:0|0:0,0:0:0:0:
184,196,147628,2,0,P|236:184|272:116,1,120,0|0,0:0|0:0,0:0:0:0:
236,40,148517,2,0,P|295:37|346:66,1,120,0|0,0:0|0:0,0:0:0:0:
346,66,150295,5,0,0:0:0:0:
416,128,150739,2,0,L|496:120,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,200,151628,1,0,0:0:0:0:
319,291,152072,6,0,P|272:257|256:200,1,120,4|8,0:0|0:0,0:0:0:0:
228,160,152739,1,0,0:0:0:0:
228,160,152961,2,0,P|171:145|113:156,1,120,0|8,0:0|0:0,0:0:0:0:
24,196,153850,2,0,P|21:225|26:255,1,60,0|0,0:0|0:0,0:0:0:0:
72,265,154295,2,0,P|74:294|69:324,1,60,8|0,0:0|0:0,0:0:0:0:
36,360,154739,2,0,L|188:348,1,120,0|8,0:0|0:0,0:0:0:0:
196,324,155406,1,4,0:0:0:0:
196,324,155628,6,0,L|194:265,2,60,4|0|8,0:0|0:0|0:0,0:0:0:0:
292,324,156517,2,0,L|293:264,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,348,157184,1,0,0:0:0:0:
332,348,157406,2,0,P|390:357|443:330,1,120,0|8,0:0|0:0,0:0:0:0:
448,284,158072,1,0,0:0:0:0:
448,284,158295,2,0,P|440:228|448:165,1,120,4|12,0:0|0:0,0:0:0:0:
408,80,159184,5,4,0:0:0:0:
320,120,159628,1,8,0:0:0:0:
232,80,160072,1,0,0:0:0:0:
144,120,160517,1,8,0:0:0:0:
52,92,160961,2,0,L|60:32,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
44,140,161628,1,0,0:0:0:0:
44,140,161850,2,0,P|66:194|118:222,1,120,0|8,0:0|0:0,0:0:0:0:
164,236,162517,1,0,0:0:0:0:
164,236,162739,6,0,P|222:224|279:241,1,120,4|8,0:0|0:0,0:0:0:0:
316,272,163406,1,0,0:0:0:0:
316,272,163628,2,0,P|345:276|375:272,1,60,0|0,0:0|0:0,0:0:0:0:
408,236,164072,2,0,P|437:231|467:235,1,60,8|0,0:0|0:0,0:0:0:0:
504,268,164517,2,0,L|500:140,1,120,4|12,0:0|0:0,0:0:0:0:
496,100,165184,1,0,0:0:0:0:
492,52,165406,1,4,0:0:0:0:
400,76,165850,2,0,L|332:72,1,60,8|8,0:0|0:0,0:0:0:0:
292,68,166295,5,4,0:0:0:0:
199,40,166739,2,0,P|200:99|235:147,1,120,8|0,0:0|0:0,0:0:0:0:
308,212,167628,1,8,0:0:0:0:
403,195,168072,2,0,P|376:143|323:117,1,120,0|8,0:0|0:0,0:0:0:0:
234,146,168961,2,0,L|226:58,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,169850,6,0,L|162:275,2,60,4|0|10,0:0|0:0|0:0,0:0:0:0:
92,156,170739,2,0,L|84:68,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
24,224,171628,1,0,0:0:0:0:
52,316,172072,1,8,0:0:0:0:
148,308,172517,1,4,0:0:0:0:
168,216,172961,1,8,0:0:0:0:
92,155,173406,6,0,P|139:121|198:120,1,120,4|4,0:0|0:0,0:0:0:0:
244,140,174072,1,0,0:0:0:0:
244,140,174295,2,0,P|302:152|360:139,1,120,4|8,0:0|0:0,0:0:0:0:
452,116,175184,2,0,L|456:48,2,60,4|0|12,0:0|0:0|0:0,0:0:0:0:
448,164,175850,1,0,0:0:0:0:
448,164,176072,2,0,P|431:221|448:277,1,120,4|8,0:0|0:0,0:0:0:0:
488,308,176739,1,0,0:0:0:0:
488,308,176961,6,0,L|364:316,1,120,4|8,0:0|0:0,0:0:0:0:
320,320,177628,1,0,0:0:0:0:
320,320,177850,2,0,P|326:291|328:261,1,60,0|8,0:0|0:0,0:0:0:0:
288,236,178295,2,0,P|281:206|279:176,1,60,8|0,0:0|0:0,0:0:0:0:
292,132,178739,1,0,0:0:0:0:
216,76,179184,1,8,0:0:0:0:
136,128,179628,1,4,0:0:0:0:
52,84,180072,1,12,0:0:0:0:
52,84,180517,5,4,0:0:0:0:
Flower
Okay, if you insist...

Everything looks fine. Bubbled!
Shad0w1and
http://pan.baidu.com/s/1GpF22
My Epic Skill for Video Encoding :)
Provide my user page link please.
~Enjoy
Natteke desu
did some minor fixes and now it's ready!
SPOILER
2014-11-26 05:55 Lust: ACTION is listening to [http://osu.ppy.sh/b/519080 Tsunamaru - Daidai Genome]
2014-11-26 05:55 Lust: heres da np
2014-11-26 05:56 EvilElvis: well, upload new video and i'll check after one match in lol
2014-11-26 05:59 EvilElvis: ACTION is editing [http://osu.ppy.sh/b/519080 Tsunamaru - Daidai Genome [Insane]]
2014-11-26 05:59 EvilElvis: some things
2014-11-26 06:00 Lust: video is taking forever wtf
2014-11-26 06:00 Lust: but yeah whats up
2014-11-26 06:01 EvilElvis: 01:02:295 (1,1,1) - and other section since it's copypasted, well just an immo, i don't think that nc spam here needed since here is nothing to emphazise with it
2014-11-26 06:01 Lust: alright then
2014-11-26 06:02 EvilElvis: 02:34:739 (2,3) - not a problem but i bet you know that 1/4s starts from white tic
2014-11-26 06:03 EvilElvis: 02:54:961 (3,4,1) - 1/8s
2014-11-26 06:03 EvilElvis: http://puu.sh/d5McC/be639ee847.jpg
2014-11-26 06:04 EvilElvis: and yeah, since it's quite auduable i think it should be mapped like 1/8s
2014-11-26 06:04 EvilElvis: also one fore 1/8s or 1/6s i forgot where
2014-11-26 06:05 Lust: i never really used such a rhythm in the entire map, and to change it up now would be too surprising on the player
2014-11-26 06:05 EvilElvis: 02:26:072 (2) - here, but, here it's up to you
2014-11-26 06:06 Lust: id like to keep what i have if possible, most of the playtests got through it fine
2014-11-26 06:07 EvilElvis: maybe, but since you mapped it like 1/4s at first case it could give a free miss as well
2014-11-26 06:07 Lust: would removing the 1/4 circle there will be better?
2014-11-26 06:08 Lust: er cant english today
2014-11-26 06:09 EvilElvis: consider some kind of 1/1 slider which will be accorded to vocals
2014-11-26 06:09 EvilElvis: http://puu.sh/d5Muy/1ee67b733e.jpg
2014-11-26 06:09 EvilElvis: or 1/2s yes
2014-11-26 06:09 EvilElvis: but i'd make it with slider
2014-11-26 06:10 EvilElvis: ACTION is editing [http://osu.ppy.sh/b/520914 Tsunamaru - Daidai Genome [Hard]]
2014-11-26 06:10 Lust: ill just delete the circle, fits better with the structure
2014-11-26 06:10 EvilElvis: 01:46:739 (1,1,1) - same things about ncs
2014-11-26 06:11 EvilElvis: okay bug me when
2014-11-26 06:13 Lust: turns out i cant use the new video due to osu!'s outdated codecs so
2014-11-26 06:13 Lust: oh well
2014-11-26 06:16 Lust: alright updated
2014-11-26 06:16 EvilElvis: with all stuff?
Irie Miyuki
congratz!!!
Zweib
congratz~
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