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Ceui - Mirai Circuit

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TwistedDuck
[Normal] 00:59:975 (2,3) - this pattern feels a bit weird to me, could change this to something like this? http://puu.sh/dHP6v/24500f10b7.png http://puu.sh/dHP7g/247fb164bb.png excuse the pattern, just something that i whipped up to show you the beat style, Note: 1 is a repeater.


I said i would help you mod the three but i honestly could not find anything that was wrong it, but Good job on the map and g'luck!!
Topic Starter
BeatofIke
Thanks for the mod Twisted Duck. Updated :)
Ready for BAT.
Hollow Wings
bubbled.
Topic Starter
BeatofIke
Thanks Hollow Wings :)
Eni
here we go :)
Lanturn
Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.

Beginner: Fine

Easy: Fine

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above.
Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect.
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these.
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect.
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.)
  5. 01:01:662 - ^
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it.
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support.
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be.
  3. 00:58:662 - Missing whistle.
  4. 01:01:662 - ^
  5. 01:36:912 (4) - Same as hard.
Mochi:
Same as hard... I don't really like the low stack leniency.
  1. Add whistles to 00:58:662 - and 1:01:662 - ?
  2. 00:17:787 - end first break here like in Ike's diffs.
  3. 00:49:287 - end second break here like in Ike's insane.
  4. 00:50:600 (2) - NC here for SV change and start of Kiai.
The whole mapset looks great as is. call me back whenever!
Topic Starter
BeatofIke

Lanturn wrote:

Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.
Will fix later ^_^

Beginner: Fine Yay ^_^

Easy: Fine Yay ^_^

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above. Very good observation o.o Fixed


Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low. Because of 00:28:475 (7) and 01:19:475 (6) while test playing. It looks messy and I can not replicate it. Hopefully, I can replicate it somehow.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect. Fixed
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these. Fixed
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect. Thank god I was able to replicate this one. Fixed
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.) Fixed
  5. 01:01:662 - ^ Fixed
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note. This note follows the kicks. There's no prominent note playing at 01:25:850 (8). However, I did moved 6 at 456|148 so 01:25:287 (5,6,7) has consistent spacing (since Insane difficulty has consistent spacing at this part as well) so it is more readable. This hopefully should made it up for the denial.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it. Omg, I have to agree with this one haha. Fixed
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support. Hmm, I decided to remove the triplets lol
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be. I decided to delete the note, so the rhythm stays consistent with my Hard difficulty. Fixed :3
  3. 00:58:662 - Missing whistle. Fixed
  4. 01:01:662 - ^ Fixed
  5. 01:36:912 (4) - Same as hard. Fixed lol
Mochi:
Same as hard... I don't really like the low stack leniency. I will let Mochi decide this one
  1. Add whistles to 00:58:662 - and 1:01:662 - ? Fixed for consistency
  2. 00:17:787 - end first break here like in Ike's diffs. Fixed for consistency
  3. 00:49:287 - end second break here like in Ike's insane. Fixed for consistency
  4. 00:50:600 (2) - NC here for SV change and start of Kiai. I will let Mochi decide this one
The whole mapset looks great as is. call me back whenever!
Thanks for the mod Lanturn. Waiting for moe Mochi o3o

EDIT: Mochi told me to change combo, but leave the low stack leniency alone:
Here is the PM (in print view) ucp.php?i=pm&f=0&p=860072&view=print
Lanturn
Sounds good. I'll get a recheck done when I get home from work in an hour or two.

Edit: on my way home now. 45-1hr ;)
Topic Starter
BeatofIke
Okay :)
I did a Background check with the mapset and it passed owo.
Lanturn
Changed a couple NC's around, removed a couple timing points, Changed colors, and made one change on Mochi's diff changing an unfitting 1/8 slider to 1/4 since it doesn't add any value to the map.

Qualified!
Topic Starter
BeatofIke
Arigatou :)
Sonnyc
grats
Sellenite
ceui <3
-Nanaka-
wow( ,,Ծ ‸ Ծ,,)Grats
Lust
Congratulations!
LexiaLovesU
gratz owo
Oyatsu
Gratz! Bento-san :D
Winnie
Congratz Ike-Kun on the rank :)
Yuji Tokaji
Congratz for this rank!!! é__è
Satellite
congrats Ike!!!
Eni
grats<3
- Yuuto -
Congratulations~
Topic Starter
BeatofIke
Mapset is now officially Ranked. Enjoy! :)
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