forum

Eir Aoi - IGNITE (TV size ver.)

posted
Total Posts
34
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Tuesday, March 23, 2021 at 9:20:07 PM

Artist: Eir Aoi
Title: IGNITE (TV size ver.)
Source: ソードアート・オンライン ll
Tags: Sword Art Online sao opening GGO Hinsvar Xinely Mir HabiHolic samplefish battle
BPM: 171
Filesize: 15784kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (3.13 stars, 199 notes)
  2. Battle's Normal (2.27 stars, 167 notes)
  3. Habi's Hard (3.55 stars, 238 notes)
  4. Hinsvar's Extra (5.41 stars, 367 notes)
  5. Insane (4.8 stars, 324 notes)
  6. Mir's Hard (3.67 stars, 269 notes)
  7. samplefish's Insane (4.69 stars, 335 notes)
  8. Xinely's Easy (1.8 stars, 108 notes)
Download: Eir Aoi - IGNITE (TV size ver.)
Download: Eir Aoi - IGNITE (TV size ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Satella
another one?
rhtehsghfsrtjhg
Topic Starter
Shohei Ohtani
toybot
wooooo let's make 5...
Maruyu
CAN I GD :D
Topic Starter
Shohei Ohtani
sur
xxdeathx

Yuzu- wrote:

CAN I GD :D
Wtf you already have your own set
Maruyu

xxdeathx wrote:

Yuzu- wrote:

CAN I GD :D
Wtf you already have your own set
Please, it's obvious I didn't say that as a joke!
Satella

CDFA wrote:

following the rules Keepo
Topic Starter
Shohei Ohtani
you never fucking made that GD

Uploading this so I can keep track of everything.

Xinely and Hinsvar's diffs were added with each of their permission from a mapset of a mapper that is now banned.

One day I'll either make a normal or someone else can make one (Or i can ask the person who made the one in the banned mapset :P)
Topic Starter
Shohei Ohtani
samplefish gave me permission to use his insane and Battle made a normal lol

Working on finishing this up eventually. Spread is such a fucking bitch lol
SenpaiKiseki
uwu first post in 2 years
Xinely's Easy
00:15:116 (3,4,1) - turn these into a slider, it's too much density for an easy diff considering this is the beggining of the song
00:53:713 - extend spinner up to here and remove the slider.
01:14:765 (1,2) - fix blanket uwu
01:16:520 (3,4) - 3 not aligned perfectly with 4
Insane
Is insane not finished or are you serious with that?
Hinsvar's Extra
CS = 4.5 please
00:00:730 - clearly a syllable here, you should add a note
- Pika
SAO, the anime where traps are made.

Alright I went to check all the other diffs and only found this

SampleFish, can you please explain 00:04:064 ? It would sound better if you extended it to the next tick mark. :D

Hinsvar's Extra

To start, some sliders should be replaced with jumps.

00:00:555 - I think a jump or 3 notes would sorta be better.

00:08:071 - CTRL + H and move a bit to the left?

00:11:608 to 00:12:134 - Why not create these into jumps, but each jump gets bigger, to create more action to the beginning of the beat.

00:17:572 to 00:18:099 - Create it into a jump?

00:54:590 - Add a note to create jump?

This is all I could find :vv

Azzy~
Topic Starter
Shohei Ohtani

SenpaiKiseki wrote:

Insane
Is insane not finished or are you serious with that?
oh shit you have found my joke let me delete the map now you win the prize!!!!

Anyways no elaborate responses to the mods but I updated some stuff. I don't think changing the CS would be beneficial at this point as that would make the map super cluttered.

Didn't add any jumps in the extra diff because stylistically I think this is a very slider-based 2013 style of map so adding the jumps would kinda screw with the style (Although I'll ask him if he wants to do anything with that lmao)

Also none of you realized I didn't fucking close the kiai at the end of my diffs so 0 points lmao
Peter
Oh another ignite nice

General
Noticed in some diffs like Advanced and hard:
- Countdown is enabled so disable it
- you don't have storyboard so widescreen support has to be disabled same for letterbox during breaks
remember to recheck those in every diff

Easy
00:23:888 (3,2) - Why won't you stack those and correct blanket
01:23:187 (1) - Recovery time is bad imo 01:25:292 (1) is visible while spinning you could just continue placing objects instead
00:05:292 (3,1) - you should ctr + g rhythm its because 00:05:994 (1) - strong vocal is on end of slider and its on (downbeat) also reverse arrow slider match here 00:05:292 more

Normal
Source is broken in song setup never edit unicode in notepad
Change hitsounds on beginning to soft so painful to listen rn why won't you copy hitsounds from other diffs
Enable and set custom colours
01:03:537 (1) - this one is touching hp bar
01:28:450 (6) - should be starting on red tick bcs its stronger also fits more

Advanced
Kiai doesnt have end point
00:54:415 (1,2,3) - might be bad idea in advanced

Habi Hard
Looks good so far only countdown and widescreen support is enabled which i already pointed out in general

Mir Hard
Why there is no kiai you should add kiai
01:04:415 (4,5) - isnt that jump too huge its the most intensive one in this map

Samplefish Insane
00:04:064 (6) - this slider looks broken
00:08:801 (3) -not sure about this but for me should be mapped to red tick
00:53:888 (1) - silencing objects that much (5%) is against ranking criteria i think

Insane
01:22:660 (1,2,3,4) - correct square jump

Extra
Looks fine

Gl with map
Doesnt matter
[General]
Check your AiMod

[samplefish's Insane]
00:00:555 (1,2) - ctr+g and after that change placement of obects
00:04:064 (6) - extend by one tick. This slider shoudn't end on blue tick 'cause 1. at white tick is sound 2. it's broke rythm
00:08:801 (3) - ^
00:43:888 (1,2,1,2,1,2) - Here is same sound like here 00:41:081 (1,2,3,4,5,6) so this two section shoudn't be mapped by two completly diffrent patterns
00:53:888 (timing point - audio) - No just 5% it's not enough. Imo 40% is minimum

[Insane]
00:27:748 - put one 1/2 slider
00:29:327 (2) - delete this circle or change to 1/2 slider

Reason to both: Rythm

[Hinsvar's Extra]
00:10:029 (3,1) - this 1/2 distance isn't diffrent than 1/1 distance
_nYn
From my queueueue!

Hinsvar's Extra
00:16:695 (5,6,7) - Rotato potato by about 4°, looks cleaner

00:54:765 (2,3,4,5,1) - Could also be a bit rounder

01:02:660 (3,4,5) - Very sharp angle!

01:11:608 (4,5,6,7,1) - Also sharp angle and might could use some smoothing

00:42:309 (6,1) - Maybe stack these two?

Solid diff otherwise! :)

Insane
0:00:00 - 0:17:00 - You are missing some important sounds here :P

00:27:046 (1,2,3) - Feels very empty to me.

00:35:643 (2) - Rotate up a littlebit so they are parallel

01:23:187 (4) - Move down a bit for perfect square.

Really nice diff!

Samplefish's Insane
Dude... nice diff.

00:04:064 (6) - This one feels off, extend it to white tick, sounds way better.

00:29:853 (1) - Shorter slider fits better here imo.

00:47:397 (3) - Personally I'd shorten this slider aswell.

Mir's Hard
00:17:923 (4,5) - I'd rather not stack them. Stacking the Repeating slider on 5 is fine tho.

Tbh. I personally have difficulties with these overlaps in this diff, might be just me, but I cant really say anything.
Other then that, the diff is perfectly fine.

Habi's Hard
00:22:134 (7) - Weird overlap and spaceing owo.

00:39:327 (5) - Same as above, but spaceing is fine this time, just fix the overlap maybe.

01:03:450 (9) - Move this note a bit to the left to make them all overlap?

01:11:871 (8) - ^ except left, down xd.

01:13:011 (3) - Again overlap, but spaceing is correct. Im just not pleased with it visually.

Just cosmetic stuff, awesome difficulty aswell tho.


Thats it, cant really find anything else. Did not look at the other diffs, had enough of this song xD

Best of luck to you!
zhu
[- - General - -]
  • - add battle and samplefish to the tags
    - turn off countdown on certain difs unless they are intented (Xinely's Easy, Advanced, Habi's Hard, Insane, samplefish's Insane, Hinsvar's Extra)
    - fix unicode of tags and source on battle's normal. text file type is ANSI.
    - delete unused file BG5.jpg

[- - Xinely's Easy - -]
  1. 00:50:906 (1) - i think spinner should end on next red tick
  2. 01:23:187 (1) - it might be just me, but the song looks wasted like this :/ You are totally ignoring instr or any additional detail to go full vocal. I do understand it's a mapping choice but it's kinda boring to play all the map on vocals all the way. not to mention inst here is intense itself and does more "interesting rhythms".

[- - samplefish's Insane - -]
  1. add combo colours?
  2. 00:04:064 (6) - this note is not on the banjo so you should probably get rid of it. instead using 1/2 slider would be cool
  3. 00:04:590 (2,3,4,5) - spacing between 00:04:590 (2,3) - and spacing between 00:05:292 (3,4,5) - ... vocals feel pretty much the same but spacing is inconsistent
  4. 00:08:801 (3) - ending on blue tick?
  5. 00:13:362 (2,3,4) - don't expect anyone to play this properly lol. 1/4 with these kind of flow is really bad. try stacking 00:13:713 (4) - on 00:13:625 (3) -
  6. 01:14:415 (4,5,6,7,1) - fix spacing
  7. 01:20:379 (1,2,3,4,5,6,1,2,3,4) - looks really similar to 01:17:572 (1,2,3,4,1,2,3,1,2,3,4) - - which you represented better on instr tbh (first instance feels better than second)

didn't mod other difs since they pending mods to apply and i don't really have much to point on them anyway
Topic Starter
Shohei Ohtani
REMINDER THAT I'M GOING TO APPLY ALL THE MODS LMFAO (Totally didn't forget to apply PeterEU's mods lmao)

Also can people stop fucking doing this

Topic Starter
Shohei Ohtani
Commenting on all 4 mods since I really don't feel like dealing with BBCode today

EXTRA:
Chuuritsu: I'm pretty sure the jump is meant to emphasize the vocals here as shown by the new combo and the vocals bbeing emphasized here, so I think it's fine. I'll move it just a little bit so the momentum is a little nicer though.

INSANE:
okay

SAMPLEFISH:
00:00:555 (1,2) - what lmao
00:43:888 (1,2,1,2,1,2) - at the core these patterns are the same, just crafted different, so I don't think having them as two different sorts of setups is too bad since rhythmically they're similar.

MIR:
i asked him and he's like "no lmao"

Everything else has been fixed
Nao Tomori

toybot wrote:

wooooo let's make 5...
Erishtar
Feel free to ignore my mods, i'm tired of this song but i tried my best to point out some stuff



Samplefish insane : 00:11:608 (1,2,3,4,5,6) - Might consider changing these a bit? Like, using a different pattern or idk, they're not bad but it just visually bothers me idk why. Perhaps making them more symmetrical?

00:13:625 (3) - How about getting it like 2 pixels to the right. I think would be easier to play and not too weird. Just an opinion

00:14:239 (6) - https://osu.ppy.sh/ss/10318762 How about making it look like this? Plays better and gets closer to the slider so it's not that hard.

00:17:222 (1,2,3,4,5,6) - Think this should be a bit more symmetrical, perhaps try making it a 5 point Star with 6 ending up on the same spot as 1? Idk, just think it could use more symmetry.

00:21:257 (4,1) - The hitsounds are a bit loud? Try lowering the vol justtttt a bit.

00:24:064 - I think this could use a note on the same spot as the next one but it's ok if not

00:53:888 (1) - Don't do this. Make the vol louder, that's a strong sound that the player should be able to hear when clicking it. Is misleading and makes it feel weird when playing it. And i think 5% on sliderhead (the beggining of the slider) is unrankable. So, please fix.



I'm gonna edit this when i finish modding the other insane but i have to leave for now. Good luck.
Topic Starter
Shohei Ohtani
got that 12 kudosu ya boy is zoomin in
Erishtar
Feel free to ignore my mods, i'm tired of this song but i tried my best to point out some stuff


Insane (AKA CDFA Insane) : Re-map n00b this sucks LOL

Ok so, first of all, use more Vol in the Kiai. Say idk, 50%? Or 60.

00:01:608 (1) - A bit fast this slider but ok, imo it could end in 00:02:309 - But that's just me.

00:11:783 (6) - I think there's a hard sound that should be mapped missing there. Perhaps make the slider shorter and add a note there.

00:29:678 (3,1,2) - Feel like this pattern could use an improve? Perhaps something more linear and not so circular... (Is that last word written properly lol?)

00:37:923 (9) - At the end of this slider there's a hard sound that could be mapped as 1-2 jumps, and so it keeps going on the same issue with those 00:38:801 (3,7) - I suggest you looking at it. Because i think it's a thing of easy fix that could improve a lot gameplay. Check it :p

00:43:888 (1,2,3,4,5,6,7,8) - You're missing the chance to make good jumps with good emphasis there

Oh and the jumps and the end could use more symmetry. Besides that everything else is gucci.
Topic Starter
Shohei Ohtani
Ok so, first of all, use more Vol in the Kiai. Say idk, 50%? Or 60.
00:01:608 (1) - A bit fast this slider but ok, imo it could end in 00:02:309 - But that's just me.
it's the same speed as every other slider lmao welcome to CDFA where the slider speed is high and the memes don't matter

00:11:783 (6) - I think there's a hard sound that should be mapped missing there. Perhaps make the slider shorter and add a note there.
I'm kinda going off strict vocals so I'd rather follow that.

00:29:678 (3,1,2) - Feel like this pattern could use an improve? Perhaps something more linear and not so circular... (Is that last word written properly lol?)
did something idk lmao

00:37:923 (9) - At the end of this slider there's a hard sound that could be mapped as 1-2 jumps, and so it keeps going on the same issue with those 00:38:801 (3,7) - I suggest you looking at it. Because i think it's a thing of easy fix that could improve a lot gameplay. Check it :p
it's already a jump nigga lmao let a nigga transition smoothly.

00:43:888 (1,2,3,4,5,6,7,8) - You're missing the chance to make good jumps with good emphasis there
what the fuck are you talking about these are jumps lmao
Kibbleru
hello! i was told to mod this map for the uhh.. good stuff if y'know if i mean ;)

insane
pls use combo colors :(
00:29:151 (1,2) - this doesn't seem to be in the song o^o
00:38:274 - would be nice if this was clickable owo
00:46:169 (9) - NC perhaps? u did it before
01:02:485 (8) - whats that last slider point for lol
01:15:292 (4,1) - wud be nice to not overlap this ;)


advanced
00:29:327 (4) - end at red tick pls, not very appropriate for an advanced diff
00:43:537 (5) - ^
00:52:485 (5) - use a triple instead, it would be easier to play
01:16:344 (5) - ^
Topic Starter
Shohei Ohtani

Kibbleru wrote:

hello! i was told to mod this map for the uhh.. good stuff if y'know if i mean ;)

insane
pls use combo colors :(
00:29:151 (1,2) - this doesn't seem to be in the song o^o
It sounds good as fuck.

00:38:274 - would be nice if this was clickable owo
but the slider
01:02:485 (8) - whats that last slider point for lol
you never know

advanced
00:29:327 (4) - end at red tick pls, not very appropriate for an advanced diff
I promise to god advanced players can do this.
- Frontier -
uhh hi
i'm not a fan of sao anyway.

[General]
  1. Battle's Normal and samplefish's Insane don't use default combo colors. It is needed due to ranking criteria.
  2. well, i think you could find better resolution for those background images. most of them are under 1366x768 resolution.
  3. might add "ii 2nd season" because it's a song from sao second season
[Hinsvar's Extra]
  1. umm.. default sampleset?
  2. is slider tick rate 2 necessary to use in this difficulty? the difficulty itself doesn't use 1/1 sliders much so i think it's kinda.. unnecessary.
  3. 00:00:555 (1) - i'm pretty sure that there is a vocal at 00:00:730 -, because the lyrics here is "Mayowa". so i'd recommend not to skip this vocal at here.
  4. 00:59:678 (2,3) - i think these hitobjects shouldn't be stacked to each other. it seems like most of the stacked hitobjects are to indicate the 1/1 gap between the following hitobjects (like 00:12:485 (2,3) -) or for 1/4 gap between hitobjects in kiai section (like 00:57:046 (3,4,5) -). so stacking these hitobjects here could make players being confused easily because it's different from the previous pattern. i'd recommend to unstack this hitobject 00:59:678 (2) - and move it away.
in my personal opinion, streams in kiai part seems to be overmapped since the song doesn't really have the stream sounds at all. it's like you just add stream hitcircles for the sake to make the stream hitcircles corresponding to the atmosphere of the kiai section, which has high spacing between hitobjects.

[Insane]
  1. this difficulty contains some of high-spaced hitobjects, so i'd recommend to increase the approach rate to something like 9 to make it more suitable with the difficulty.
  2. 00:01:608 (1) - I understand what you're trying to make this slider follows the vocal section which is uttering, but skipping the discernible dominant sound at 00:01:783 - is kinda inappropriate because it's pretty dominant.
  3. 00:17:046 (4) - the lumpy thing at the end looks.. awful. might be better if you could avoid this, maybe make a curve slider will look nicer?
  4. 00:31:520 (2) - i tried to listen this spot carefully for multiple times (with 25% playback rate also), and i noticed that this spot here doesn't really have a sound at all. so what's the purpose of mapping this spot?
  5. 01:02:485 (8) - uhh.. the last slider point seems to be unreasonable since it's unused and no one really notice it in gameplay.
  6. 01:06:257 (12,1) - why do these hitobjects stacked? it breaks the momentum :x
sorry, i know it's old-styled mapping but i think this doesn't look good in my perspective. so i'm not gonna help you pushing this towards ranked section.
you could find the other bns. good luck!
Topic Starter
Shohei Ohtani
shit
Topic Starter
Shohei Ohtani

- Frontier - wrote:

[Hinsvar's Extra]
  1. umm.. default sampleset?
yeah bitch do you have a problem.

is slider tick rate 2 necessary to use in this difficulty? the difficulty itself doesn't use 1/1 sliders much so i think it's kinda.. unnecessary.
It's not really necessary but it's not really a problem.

00:00:555 (1) - i'm pretty sure that there is a vocal at 00:00:730 -, because the lyrics here is "Mayowa". so i'd recommend not to skip this vocal at here.
now you know why we got that tick rate 2.

in my personal opinion, streams in kiai part seems to be overmapped since the song doesn't really have the stream sounds at all. it's like you just add stream hitcircles for the sake to make the stream hitcircles corresponding to the atmosphere of the kiai section, which has high spacing between hitobjects.
n

[Insane]
  1. this difficulty contains some of high-spaced hitobjects, so i'd recommend to increase the approach rate to something like 9 to make it more suitable with the difficulty.
maybe

00:01:608 (1) - I understand what you're trying to make this slider follows the vocal section which is uttering, but skipping the discernible dominant sound at 00:01:783 - is kinda inappropriate because it's pretty dominant.
Would rather focus on the vocals for this lol.

00:31:520 (2) - i tried to listen this spot carefully for multiple times (with 25% playback rate also), and i noticed that this spot here doesn't really have a sound at all. so what's the purpose of mapping this spot?
it sounds cool

01:06:257 (12,1) - why do these hitobjects stacked? it breaks the momentum :x
i have no more room
samplefish
so i had no clue this was a thing until today so i remapped my difficulty

https://osu.ppy.sh/b/462045

im not sure if its easier for you to take what i have and put it in yourself, or for me to do it. so let me know if youd prefer me to put it into your maps format though ill probably break something trying to do so
Topic Starter
Shohei Ohtani
lmfao yeah I probably should have told people that I'm vaguely attempting to rank this lmfao.

idk if Xinely even knows but also Xinely doesn't respond to me on facebook when I say "hi owo" so
show more
Please sign in to reply.

New reply