Mahito Yokota - White Snow [Taiko|CatchTheBeat]

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Topic Starter
Nwolf

Neku okazaki wrote:

Hi, m4m o/

[General]
I think you can start the kiai time on 00:54:850 - too early imo

[Kantan]
00:04:416 - Add a k to follow the o o o o sound the sound ends before this, unlike the other notes - might consider anyway
00:17:894 (21) - This sound is hard, you can put a K, is better imo no 1/1 finishers and no finishers here at all cause.. not strong enough
01:02:676 (79) - k is better because is more similar to 01:02:242 (78) - than 01:03:111 (80) - and is more playable traded with the previous note (d k d)

[Futsuu]
OD -2 wth no

00:04:271 (6) - k is better imo is bass note
00:07:024 (9) - You have d in kantan, put it in futsuu changed
00:20:792 (32) - Move to 00:20:937 - Is more playable changed
00:31:372 (53) - Im not sure about K strong sound
01:02:097 (111) - Move to 01:02:242 - , is more playable did other changes around this note
01:08:329 (124) - d is better imo want this to be kat only


[Muzukashii]
00:01:372 (3) - It have a sound change, chango to d deleted
00:02:242 (5) - ^ deleted
00:29:053 (87) - k? don for bass
01:07:024 (184) - d want mostly kats here for the light sound

[Oni]
00:29:053 (107) - Change the sound, change to k changed

I think you can do it better and remap the muzukashii Think with the suggestions you provided and some more changes from my side a remap should not be necessary
thanks!
cdhsausageboy
baka

General
  1. 00:29:053 - *In every diff* For some reason I find this note to be a little late while other notes snapped on 1/3 beats feel fine D: Are you sure this is really placed correctly?
  2. 00:58:618 - *In every diff* ^
Kantan

  1. 01:13:111 - This is a kat from Futsuu until Oni lol you sure you don't wanna make it consistent?
    aa
  2. A bit more complex than a usual Kantan but in overall the patterns are fine I guess \:D/
Futsuu

  1. 00:03:981 (5,6) - This is really confusing to play to ;w; Basically you have two notes which both SHOULD be on 1/3 ticks and you have one on the correct beat while having the other one on 1/1 (probably to make it easier I guess...?). Move 00:03:981 to 00:03:908 since now it makes even harder since you're not following the music properly ;w;
  2. 00:19:053 - note sounds offbeat too
  3. 00:25:575 - Aren't you supposed to have a note like 00:22:097 D:
  4. 01:03:546 (114,115) - Maybe have one of these as a d? It'll emphasize the two tambourine-like sounds at 01:01:807 (110,111) more~ Having both of them as kk isn't really that cool k
  5. 01:07:314 - Just follow the melody and move it to 01:07:459 :< You followed it until the end of the map and well, the instrument that you're mapping to here is really just barely audible compared to the glockenspiel and it'll probably confuse the heck out of Footshoe player so yeah, just fix it k
Muzu

  1. 00:04:416 - meh maybe delete this note? The current pattern gives more emphasis to this note than it gives to 00:03:401 music-wise which I don't really recommend using since I think the bass here should be emphasized :3
  2. 00:18:184 - Add a note here maybe? There's that sound which can also be heard in 00:14:705
  3. 00:54:850 (136,137,138) - Why not k K K like in Futsuu? It's much kewl-er than what you have now
  4. 01:02:097 - um this note should probably not be missed since both the melody and the tambourine-stuff occurs here. Also you mapped it in Futsuu and Oni so why did you ignore it here lol
  5. 01:07:314 - Same as Futsuu but eh rather than deleting the note, I'd suggest adding one more k at 01:07:459 since Muzu can have harder stuff so why not

eh will finish oni tomorrow since its late
mingmichael
I have barely modded any CTB or taiko maps. Let's see how this goes /o/

[CTB General]

[Cup]
I like what you trying to do with the drums but they are way too low and the soft-normal is louder than them right now making the hit sounding feel really awkward. Please make them louder.thanks~ but i think mine is already enough o.o hmm i will keep my current volumes right now


Hope this was useful.. Noot used to modding these modes.
Random check. o/

[Cup]

There is nothing serious as the song is simple I just want to say that you can use sliders with reverse more often as well to break the 1/2 spam. Currently the part before the kiai is a bit boring to play due this. For examaple: 00:13:981 (3,1) - can be merged into one 1/1 slider with repeat. Yes, I know there is a main beat but in Cup there is no jump allowed so merging this to match with the song is not a bad idea. Anyway, this was just an example. Just go through on your map and see if you can add some repeat slider. i just used a simple pattern for the parts before the kiai, and i don't wannt to change/improve it, since i wanna make it simple for the beginning parts and i am not a big fans of repeat slider tbh >< not for my style, sorry

[]

The kiai should be consistent in the CtB spread, either you or Sey should use the other one. I personally like Sey's more though. i am going to keep mine. i don't any ideas for a kiai stop on 00:24:850 - , seriously

Just one more mod and call me back. I will do a re-check asap. :3 This mapset feels ready already but I want to clear some doubt first. :P

thanks for the mods~ but sorry no changes ><
Topic Starter
Nwolf

cdhsausageboy wrote:

baka moar baka

General
  1. 00:29:053 - *In every diff* For some reason I find this note to be a little late while other notes snapped on 1/3 beats feel fine D: Are you sure this is really placed correctly? mfw the melody is on 1/12 but the bass is on this note. idk what to do halp
  2. 00:58:618 - *In every diff* ^ if I change the other one I change this too but it might be easier to play to have this slightly misstimed but then consistent with all other notes
Kantan

  1. 01:13:111 - This is a kat from Futsuu until Oni lol you sure you don't wanna make it consistent? ew consistency changed
    aa pls
  2. A bit more complex than a usual Kantan but in overall the patterns are fine I guess \:D/ \:D/
Futsuu

  1. 00:03:981 (5,6) - This is really confusing to play to ;w; Basically you have two notes which both SHOULD be on 1/3 ticks and you have one on the correct beat while having the other one on 1/1 (probably to make it easier I guess...?). Move 00:03:981 to 00:03:908 since now it makes even harder since you're not following the music properly ;w; changed to 1/1 triplet instead. Might be less confusing.
  2. 00:19:053 - note sounds offbeat too moving it back makes the next note weird to play tho
  3. 00:25:575 - Aren't you supposed to have a note like 00:22:097 D: Deleted the other note
  4. 01:03:546 (114,115) - Maybe have one of these as a d? It'll emphasize the two tambourine-like sounds at 01:01:807 (110,111) more~ Having both of them as kk isn't really that cool k changed
  5. 01:07:314 - Just follow the melody and move it to 01:07:459 :< You followed it until the end of the map and well, the instrument that you're mapping to here is really just barely audible compared to the glockenspiel and it'll probably confuse the heck out of Footshoe player so yeah, just fix it k k
Muzu

  1. 00:04:416 - meh maybe delete this note? The current pattern gives more emphasis to this note than it gives to 00:03:401 music-wise which I don't really recommend using since I think the bass here should be emphasized :3 gone
  2. 00:18:184 - Add a note here maybe? There's that sound which can also be heard in 00:14:705 added
  3. 00:54:850 (136,137,138) - Why not k K K like in Futsuu? It's much kewl-er than what you have now ye
  4. 01:02:097 - um this note should probably not be missed since both the melody and the tambourine-stuff occurs here. Also you mapped it in Futsuu and Oni so why did you ignore it here lol idk changed
  5. 01:07:314 - Same as Futsuu but eh rather than deleting the note, I'd suggest adding one more k at 01:07:459 since Muzu can have harder stuff so why not

eh will finish oni tomorrow since its late
thanks!
DakeDekaane
Hi.

I apologize for being a bit late.

[Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.

[Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable.
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 -
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) -
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats.
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt.
01:10:937 (122) - As in 00:39:633 (65) -

[Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ?
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out.
01:10:937 (167) - As in 00:39:633 (93) -

[Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this.

Extra: I know near nothing about CtB, but I think you should consider this.

[Cup]
01:10:502 (1) - How about ending the spinner in 01:12:531 - and put two notes in 01:13:111 - and 01:13:546 - , it'd be nicer to play imo.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there.

[Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 -
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there.

[Platter]
:!: 01:10:502 (1) - Same as in Salad.
And same comment about the volume.

omg my first ctb mod

I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...

...poke me when something happens.
DNR
omg if i mod the ctb diffs would that be a bad idea lmao
Kurokami
Actually that mod is 11 days old, and he/she said he will finish Oni tomorrow, which is passed with 10 days already, sooooo..... I dunno. I will wait the answers for Dake's mod then take a look at this as I planned it. :3
Topic Starter
Nwolf
cdh wrote me a PM to not wait for him^^

DakeDekaane wrote:

Hi.

I apologize for being a bit late. pls

[Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. 01:10:502 (89) - Deleted this instead to follow 00:39:198 - . I do not want to remove 90 since there kinda is a note too

[Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable. deleted instead so it doesn't disturb 00:07:024 (7) -
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 - gon
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) - following pitch and it goes down here (that's why k d instead of d k
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. As I said in Kantan, I want to follow the tone change
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats. gon
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt. moved previous note here instead which should be okay since the same pattern 01:03:836 (106,107) - is here

[Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^ changed both
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ? same as Futsuu
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. same as Footshoe
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out. 1/3 dK would be bad idea imo. It follows the.. thing sound a bit so I don't really think it needs to be changed

[Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play. It's supposed to serve as a kind of break. The big kat is reasonable since there is a sound in the music.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this. Wouldn't sound well
thanks!
mingmichael
[Cup]
01:10:502 (1) - How about ending the spinner in 01:12:531 - and put two notes in 01:13:111 - and 01:13:546 - , it'd be nicer to play imo.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. that's a nice idea, but i just wanna to leave a spinner from 01:10:502 - until the rest of the map. it's not a good idea for following all the instruments there for a Cup IMO, so a spinner would be nice

thanks for the mods~ :3 but sorry no changes ><
rew0825
Hi :)

[Kantan]
  1. 00:22:676 (25,26) - ctrl+g
  2. 00:26:155 (30,31) - ctrl+g
  3. 01:00:937 (75,76) - ctrl+g
  4. 01:10:502 (89) - d
[Futsuu]
  1. 01:10:502 (118) - d
[Muzukashii]
  1. 00:07:024 (14) - D
  2. 01:10:502 (166) - d
[Oni]
  1. I think Good :)

Good luck :):):)
Kurosanyan
>1.6

Just warned on irc about a small flow issue on the Muzukashii.
I could probably find more things to say but that would most likely be some nazi hitsound modding and I don't think it's necessary and that it would improve the map. (No kudo)
Topic Starter
Nwolf
declined everything in rew's mod because it either does not fit the song or the map
Sey

DakeDekaane wrote:

[Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 - Done.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. Ok I removed two green lines to have more audio.

[Platter]
:!: 01:10:502 (1) - Same as in Salad. Fixed.
And same comment about the volume. Fixed.

omg my first ctb mod

I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...

...poke me when something happens.
Thank you.

Salad: http://puu.sh/dA73s/f07ef20840.osu
Platter: http://puu.sh/dA765/d4716d408f.osu
Topic Starter
Nwolf
updated
Kurokami
Re-check as promised.

[Cup]

Seems fine.

[Salad]

00:53:981 (1,2) - This jump is a little bit weird with this distance as (2) starts on a weak sound. Please move it a little closer to (1), that way the jump between (2,3) will be higher as well which plays nicely.

[Platter]

00:28:184 - How about adding a note here as you did it later at 00:35:140 (3,1)?
[]

\o/
Sey
@nwolf: In my Salad move 00:54:271 (2) - to x: 256, do not change its shape however.
For my Platter no change, doesn't necessarily need to be consistent.

Thanks for taking a look.
Topic Starter
Nwolf
updated
Kurokami
Since Dake said the taikos are fine....

Bubbled~
cdhsausageboy
i know dake already said that the taikos are fine, but doesn't this still need a taiko icon?

*runs*
Sey
Icons can be used to secure yourself but aren't directly mandatory anymore with the new system, afaik.

To anyone who is planning to rank this: Deif talked with me ingame and wants to mod this later, so please do not rank it until he has thrown a mod to this!
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