Here as requested from modding queue and M4M
~General Overview~ I believe this map to be really good. I can see it ranked in the near future anytime soon with more BAT coming in. Not much there is to change, just my suggestions and different ways to consistently follow same patterns and result in a better play through. Hard was a force to be reckon with because it was soooo goood(I don't know how much more I can emphasize it) Estimated mod time ~45 minutes. I had a blast modding this map because Sana is awesome I hope to see this map progress in the near future. Thanks for your time
~General Overview~ I believe this map to be really good. I can see it ranked in the near future anytime soon with more BAT coming in. Not much there is to change, just my suggestions and different ways to consistently follow same patterns and result in a better play through. Hard was a force to be reckon with because it was soooo goood(I don't know how much more I can emphasize it) Estimated mod time ~45 minutes. I had a blast modding this map because Sana is awesome I hope to see this map progress in the near future. Thanks for your time
[Normal]
- 00:18:779 (4,5) - I feel the flow drastically changes to go downwards and it to me is not smooth something like this will keep it look nice and also have the
- same result Example
- 00:28:529 (1) - To me the end end just ruins the blanket, either make it a regular slider or move the note itself up but since it fits it fits so no change is needed here, just something to point out
- 00:43:529 (3) - The way this note is formed I don't see it as serving a purpose for the next note; I changed it to something like this Example you can change it to feed your need or no change at all
- 00:54:591 (4) - The white tick in the middle of the red and other white makes it seems like the slider is a bit distressed. Removing the white tick in the middle or something like this to form a hill shape that goes up then goes down for better visual Example
- 01:00:779 (2) - Distance Snap properly
- 01:09:404 (3) - Move up a little bit for a better blanket, and full distance snap
- 01:13:529 (1) - Overlap kind of has a weird feel to it; I did something like this. Just reversed flipped the slider to roll with the vocals/music and just kept the pattern going. Example
- 01:39:779 (4,5) - Same reason as before here, but for me to make it actually work would to make this note fatter 01:39:029 (3) - Example The reasoning behind is I want to portray to the audience that the note goes into a dive instead of a flat slider into a drop. This way it goes up then down instead of straight and downwards which messes with cursor play
- 02:19:154 (4) - Distance Snap properly
- 03:06:779 (2) - Remove whistle at end of slider and here as well 03:08:654 (3); It follows the pattern you have and end the hitsounding on a note that no volume comes out of and to add a whistle would be awkward
- 03:53:841 (3) - Maybe move that slider to the left on a red tick and it on the white. It flows with the music better because that gap with no notes was throwing me off
[Hard]
- 02:26:279 (3) - Possible slidertick-clap here?
This was a masterpiece of a hard difficulty. It's fun to play on DT but challenging enough if hidden is involved for hidden notes, but damn that was what I was looking for, CONSISTENT SPACING, Love you for that ♥‿♥
[Insane]
- 00:18:404 (2) - Move slider tail down a click for better visual
- 00:24:310 (1) - Move note to here? The polarity is good but when stacked together doesn't seem so great anymore; something like this will do Example It also stacks with 00:25:060 (4) to follow your style of mapping
- 00:28:904 (2) - Without the overlay I believe it would look better Example the next one works because any position that note is in doesn't feel the same
- 00:45:404 (2) - Something like this? Example
- 01:28:529 (1) - Slider would seem better without that extra red tick Example
- 01:36:404 (2) - Feel the note placed at this location seems and feels better x264 y316 to follow same concept you had here 01:37:529 (1,2)
- 03:08:841 (6) - Removing whistle at the end would sound better for same reason
- 03:16:154 (4,5) - I don't know about how well those whistle can maintain the hitsound, removing them will keep it consistent with the rest of the beatmap