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Sana - Byoumei Koiwazurai

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Winnie
Here as requested from modding queue and M4M :)

~General Overview~ I believe this map to be really good. I can see it ranked in the near future anytime soon with more BAT coming in. Not much there is to change, just my suggestions and different ways to consistently follow same patterns and result in a better play through. Hard was a force to be reckon with because it was soooo goood(I don't know how much more I can emphasize it) Estimated mod time ~45 minutes. I had a blast modding this map because Sana is awesome :) I hope to see this map progress in the near future. Thanks for your time :)

  • [Normal]
  1. 00:18:779 (4,5) - I feel the flow drastically changes to go downwards and it to me is not smooth something like this will keep it look nice and also have the
  2. same result Example
  3. 00:28:529 (1) - To me the end end just ruins the blanket, either make it a regular slider or move the note itself up but since it fits it fits so no change is needed here, just something to point out
  4. 00:43:529 (3) - The way this note is formed I don't see it as serving a purpose for the next note; I changed it to something like this Example you can change it to feed your need or no change at all
  5. 00:54:591 (4) - The white tick in the middle of the red and other white makes it seems like the slider is a bit distressed. Removing the white tick in the middle or something like this to form a hill shape that goes up then goes down for better visual Example
  6. 01:00:779 (2) - Distance Snap properly
  7. 01:09:404 (3) - Move up a little bit for a better blanket, and full distance snap
  8. 01:13:529 (1) - Overlap kind of has a weird feel to it; I did something like this. Just reversed flipped the slider to roll with the vocals/music and just kept the pattern going. Example
  9. 01:39:779 (4,5) - Same reason as before here, but for me to make it actually work would to make this note fatter 01:39:029 (3) - Example The reasoning behind is I want to portray to the audience that the note goes into a dive instead of a flat slider into a drop. This way it goes up then down instead of straight and downwards which messes with cursor play
  10. 02:19:154 (4) - Distance Snap properly
  11. 03:06:779 (2) - Remove whistle at end of slider and here as well 03:08:654 (3); It follows the pattern you have and end the hitsounding on a note that no volume comes out of and to add a whistle would be awkward
  12. 03:53:841 (3) - Maybe move that slider to the left on a red tick and it on the white. It flows with the music better because that gap with no notes was throwing me off
  • [Hard]
  1. 02:26:279 (3) - Possible slidertick-clap here?
    This was a masterpiece of a hard difficulty. It's fun to play on DT but challenging enough if hidden is involved for hidden notes, but damn that was what I was looking for, CONSISTENT SPACING, Love you for that ♥‿♥
  • [Insane]
  1. 00:18:404 (2) - Move slider tail down a click for better visual
  2. 00:24:310 (1) - Move note to here? The polarity is good but when stacked together doesn't seem so great anymore; something like this will do Example It also stacks with 00:25:060 (4) to follow your style of mapping
  3. 00:28:904 (2) - Without the overlay I believe it would look better Example the next one works because any position that note is in doesn't feel the same
  4. 00:45:404 (2) - Something like this? Example
  5. 01:28:529 (1) - Slider would seem better without that extra red tick Example
  6. 01:36:404 (2) - Feel the note placed at this location seems and feels better x264 y316 to follow same concept you had here 01:37:529 (1,2)
  7. 03:08:841 (6) - Removing whistle at the end would sound better for same reason
  8. 03:16:154 (4,5) - I don't know about how well those whistle can maintain the hitsound, removing them will keep it consistent with the rest of the beatmap
Topic Starter
[ Joey ]

Kocari wrote:

Here as requested from modding queue and M4M :)

~General Overview~ I believe this map to be really good. I can see it ranked in the near future anytime soon with more BAT coming in. Not much there is to change, just my suggestions and different ways to consistently follow same patterns and result in a better play through. Hard was a force to be reckon with because it was soooo goood(I don't know how much more I can emphasize it) Estimated mod time ~45 minutes. I had a blast modding this map because Sana is awesome :) I hope to see this map progress in the near future. Thanks for your time :)

  • [Normal]
  1. 00:18:779 (4,5) - I feel the flow drastically changes to go downwards and it to me is not smooth something like this will keep it look nice and also have the
  2. same result Example I agree, changed
  3. 00:28:529 (1) - To me the end end just ruins the blanket, either make it a regular slider or move the note itself up but since it fits it fits so no change is needed here, just something to point out yeah, I have been questioning that slider. I couldn't decide if I liked it or not. I think it's time to remove that red anchor xD
  4. 00:43:529 (3) - The way this note is formed I don't see it as serving a purpose for the next note; I changed it to something like this Example you can change it to feed your need or no change at all good idea!
  5. 00:54:591 (4) - The white tick in the middle of the red and other white makes it seems like the slider is a bit distressed. Removing the white tick in the middle or something like this to form a hill shape that goes up then goes down for better visual Example Didn't do what you recommended, but I softened the curve
  6. 01:00:779 (2) - Distance Snap properly I'm trying to stack these perfectly. I think the the DS is close enough
  7. 01:09:404 (3) - Move up a little bit for a better blanket, and full distance snap ok
  8. 01:13:529 (1) - Overlap kind of has a weird feel to it; I did something like this. Just reversed flipped the slider to roll with the vocals/music and just kept the pattern going. Example I'll keep what I have here
  9. 01:39:779 (4,5) - Same reason as before here, but for me to make it actually work would to make this note fatter 01:39:029 (3) - Example The reasoning behind is I want to portray to the audience that the note goes into a dive instead of a flat slider into a drop. This way it goes up then down instead of straight and downwards which messes with cursor play added more curve to the slider
  10. 02:19:154 (4) - Distance Snap properly ok
  11. 03:06:779 (2) - Remove whistle at end of slider and here as well 03:08:654 (3); It follows the pattern you have and end the hitsounding on a note that no volume comes out of and to add a whistle would be awkward removed whistle on the end of slider three, but not the other one, so I stay consistent with the hitsound pattern
  12. 03:53:841 (3) - Maybe move that slider to the left on a red tick and it on the white. It flows with the music better because that gap with no notes was throwing me off no change here, because I want that slider to start on that important beat.
  • [Hard]
  1. 02:26:279 (3) - Possible slidertick-clap here? The claps are on the red ticks, so no claps here :)
    This was a masterpiece of a hard difficulty. It's fun to play on DT but challenging enough if hidden is involved for hidden notes, but damn that was what I was looking for, CONSISTENT SPACING, Love you for that ♥‿♥ <3
  • [Insane]
  1. 00:18:404 (2) - Move slider tail down a click for better visual I want to keep them parallel
  2. 00:24:310 (1) - Move note to here? The polarity is good but when stacked together doesn't seem so great anymore; something like this will do Example It also stacks with 00:25:060 (4) to follow your style of mapping Hmm, I would rather keep the distance snapping somewhat the same for these
  3. 00:28:904 (2) - Without the overlay I believe it would look better Example the next one works because any position that note is in doesn't feel the same I kinda like how I have it, sorry
  4. 00:45:404 (2) - Something like this? Example I moved it a little. Still hase a slight overlap
  5. 01:28:529 (1) - Slider would seem better without that extra red tick Example didn't remove the red tick, but I softened some curves
  6. 01:36:404 (2) - Feel the note placed at this location seems and feels better x264 y316 to follow same concept you had here 01:37:529 (1,2) kk, changed
  7. 03:08:841 (6) - Removing whistle at the end would sound better for same reason I agree, removed
  8. 03:16:154 (4,5) - I don't know about how well those whistle can maintain the hitsound, removing them will keep it consistent with the rest of the beatmap no change here
Very good mod! Thanks you so much!
Tari
Will Check hehe.
Topic Starter
[ Joey ]

Tari wrote:

Will Check hehe.
<3
Topic Starter
[ Joey ]
Please re-download as of 1/3/2015.

I just realized I had deleted a hitsound on accident, so I put it back in.
Grrum
Hi here for M4M, hope this helps!

[General]

I did not look at the recent updates you did, so if you changed something sorry.
The spread is a little high. I think while the normal into the hard is borderline, the hard into the Insane is pushing it too much, and if this were disqualified after being ranked for this reason I wouldn't be surprised. Then again I'm not a BAT. If you do end up making an intermediate Insane, please contact me right away and I will mod it.

[Normal]

00:15:404 (4) – try 280, 215 for perfect linear flow
00:24:029 (3) – sounded odd not having a hitsound on the head
00:28:154 (3,1) – This isn't blanketed perfectly and I think the flow into 1 is a little too sharp. Try rotating 1 by 20 degrees clockwise and putting it at 405, 177.
00:25:529 (1,2) – This isn't perfect either now that I look at it. Try ending 2 and
00:36:029 (3) – rotate by 1 degree CC and keep in same spot for better blanket 227, 220 or so.
00:45:029 (1) - +1 y, -1 x for better blanket
00:45:779 (2) - +1 y for blanket
00:48:029 (2) - ^
01:04:529 (1) – The hitsounds building up to this build up too much. The whistles weren't strong enough without having the claps like in the Hard/Insane. I know introducing the 2/4 clap hitsound pattern is problematic, but maybe having a second custom whistle to add some kind of emphasis would help the high feelings in the kiai sections. Then again it's just a normal so maybe this isn't that big a problem, but I'd thought I mention it
01:39:029 (3) - -1 x for blanket
01:39:779 (4,5,1) – make it perfectly linear or emphasize the curve more
02:34:154 (4) – 64, 299 for better blanket
02:37:529 (1) – 325, 215 for matching linear flow off the end of 02:36:029 (3) -
03:16:904 (2,1) – I think removing the overlap here is better than keeping the blanket.
03:35:279 (2) – maybe rotate counter clockwise for a kind of symmetry with 1
03:40:529 (1) – 444, 150 for better blanket on the elbow
03:45:779 (3) - -1 y for better blanket
03:51:404 (4) – 370, 264 and maybe curve or bend it for better curved flow
03:54:029 (3) – 176, 90 for better blanket

[Hard]

00:21:029 (1,2) – needs better flow into 2, try moving 00:21:591 (2) – to 353, 274

00:25:904 (2) – This section looks off, try 202, 235,
00:27:591 (2) – 287, 46
00:27:779 (3) – copy 00:26:091 (3) – and do CTRL + H and Ctrl + J and put that here at 270, 136
00:28:716 (2) – clap on slider end?

00:55:341 (6) – I like this on 291, 376 for a shorter jump and less of a sharp one.

01:15:779 (3,4,5,1) – The stacking effect makes 4 really close to 3, try moving 01:16:341 (4,5,1) – to 157, 124

01:40:904 (2) – Delete this and make 01:40:529 (1) – a 1/1 slider

03:27:779 (4) – try rotating this by 9 or 10 degrees clockwise for better flow out of 3.

03:42:591 (2) – clap?

[Insane]

00:49:529 (1,4) – As a question, how do you determine where to stack 4? I use taking 1 and doing CTRL + G twice on it, which puts its end at 277, 213, which is where I suggest putting 4 to stack better, but this might give bad results so idk.
However I kind of wanted to change this section to something like this http://puu.sh/e4loX/1bdb1c4a07.jpg
I feel the 15 degree slants on 2 and 4 make the flow less sharp and kind of flow together a little bit more which I think matches the song better here but of course that's more my opinion/style.

01:01:529 (1,2,3,4) – start the spacing smaller to get an even bigger effect out of it. I spaced these around 1.1. Example: http://puu.sh/e4kjD/a7ebf78c3e.jpg
02:22:529 (1,2,3,4) – same concept here. 02:24:779 (5,6,7,8) - this just feels small compared to what's before it, and starting a smaller spacing earlier would help it feel bigger without making it any bigger. That being said, maybe consider making the jump into 02:25:341 (8) – be a little bit bigger as well.

01:08:466 (5) – consider making this on the other side at something like 318, 343

01:14:654 (6) – I think you didn't put a clap on the end of this because the singer takes a break. I don't like this because I think the percussion should be a baseline and not waver like the singer does. I think I touch on this in the hard. If you do change, make sure to do in all the choruses.
01:23:841 (6) - ^
01:25:716 (2,5) - ^ I'm sorry I'm just not picking up what you're going for by breaking rhythm.
01:28:529 (1) – add a finish on the head?
03:08:841 (6) – add a whistle on the head?

01:32:841 (6,1) – the distance from 6 into 1 feels too big. The energy takes a slight reset/step down on 01:32:091 (2) - , 01:33:029 (1) - , and 01:33:779 (5) - , so I wouldn't linearly increase the energy like this, but make these a smaller jump than what was before it. Though I would continue to gradually make the jumps bigger over the section like you've done.

01:43:529 (1,2,3) – this triple looks and feels a little odd as 2 and 3 deviate from the curvature of 1 too much. See if making 2 and 3 fit the curvature seems better like this:
http://puu.sh/e4k71/30a1c6b136.jpg
02:10:529 (1,2,3) – same issue ^

02:43:154 (8,9) – I think this spacing should be the same as 02:42:779 (6,7) – to feel symmetrical. 02:43:341 (9,10,1) – putting this at 390, 228 puts 9 at something around that range

02:58:529 (1) – I can agree that this rhythm is okay, but I think the long NA sound has so much flavor to it that I can also see a longer slider here.

03:04:529 (1) – This slow down didn't feel big enough, I think you should slow down the sv to .5

03:21:779 (2) – Maybe have this be only 1.0x spacing into this? It feels maybe a little too much.

Each of these were excellent maps, and I very much enjoyed your style and mapping. Good luck getting ranked!
Topic Starter
[ Joey ]
pinataman's mod

pinataman wrote:

Hi here for M4M, hope this helps!

[General]

I did not look at the recent updates you did, so if you changed something sorry.
The spread is a little high. I think while the normal into the hard is borderline, the hard into the Insane is pushing it too much, and if this were disqualified after being ranked for this reason I wouldn't be surprised. Then again I'm not a BAT. If you do end up making an intermediate Insane, please contact me right away and I will mod it. Hmm, I really hope not =/ All of them have about a 1.5 star difference to each other

[Normal]

00:15:404 (4) – try 280, 215 for perfect linear flow moved
00:24:029 (3) – sounded odd not having a hitsound on the head added clap
00:28:154 (3,1) – This isn't blanketed perfectly and I think the flow into 1 is a little too sharp. Try rotating 1 by 20 degrees clockwise and putting it at 405, 177. I tried to make the blanket a little better but didn't change anything else
00:25:529 (1,2) – This isn't perfect either now that I look at it. Try ending 2 and You mean the blanket? I think i fixed it.
00:36:029 (3) – rotate by 1 degree CC and keep in same spot for better blanket 227, 220 or so. I rotated it by a degree, but I couldn't really tell what was off here.
00:45:029 (1) - +1 y, -1 x for better blanket fixed
00:45:779 (2) - +1 y for blanket fixed
00:48:029 (2) - ^ fixed blanket
01:04:529 (1) – The hitsounds building up to this build up too much. The whistles weren't strong enough without having the claps like in the Hard/Insane. I know introducing the 2/4 clap hitsound pattern is problematic, but maybe having a second custom whistle to add some kind of emphasis would help the high feelings in the kiai sections. Then again it's just a normal so maybe this isn't that big a problem, but I'd thought I mention it If it's a problem, I'm going to put claps on the slider ticks
01:39:029 (3) - -1 x for blanket fixed blanket
01:39:779 (4,5,1) – make it perfectly linear or emphasize the curve more fixed I think
02:34:154 (4) – 64, 299 for better blanket fixed
02:37:529 (1) – 325, 215 for matching linear flow off the end of 02:36:029 (3) - no change here
03:16:904 (2,1) – I think removing the overlap here is better than keeping the blanket. fixed overlap
03:35:279 (2) – maybe rotate counter clockwise for a kind of symmetry with 1 hmm I think its good how it is
03:40:529 (1) – 444, 150 for better blanket on the elbow moved
03:45:779 (3) - -1 y for better blanket fixed
03:51:404 (4) – 370, 264 and maybe curve or bend it for better curved flow kk
03:54:029 (3) – 176, 90 for better blanket k made better blanket

[Hard]

00:21:029 (1,2) – needs better flow into 2, try moving 00:21:591 (2) – to 353, 274 This flow feels fine to me

00:25:904 (2) – This section looks off, try 202, 235, hehe blanket master!
00:27:591 (2) – 287, 46 looks ok where it is
00:27:779 (3) – copy 00:26:091 (3) – and do CTRL + H and Ctrl + J and put that here at 270, 136 good idea but nah
00:28:716 (2) – clap on slider end? good catch

00:55:341 (6) – I like this on 291, 376 for a shorter jump and less of a sharp one. hmm I think I like mine more

01:15:779 (3,4,5,1) – The stacking effect makes 4 really close to 3, try moving 01:16:341 (4,5,1) – to 157, 124 kk

01:40:904 (2) – Delete this and make 01:40:529 (1) – a 1/1 slider no change, but not a bad idea

03:27:779 (4) – try rotating this by 9 or 10 degrees clockwise for better flow out of 3. kk

03:42:591 (2) – clap? yup ty

[Insane]

00:49:529 (1,4) – As a question, how do you determine where to stack 4? I use taking 1 and doing CTRL + G twice on it, which puts its end at 277, 213, which is where I suggest putting 4 to stack better, but this might give bad results so idk.
However I kind of wanted to change this section to something like this http://puu.sh/e4loX/1bdb1c4a07.jpg
I feel the 15 degree slants on 2 and 4 make the flow less sharp and kind of flow together a little bit more which I think matches the song better here but of course that's more my opinion/style. I just highlight the note I want to stack, then scroll back in the timelime and try to place it where it stacks lol. I think I'm going to use your idea of the slanted sliders

01:01:529 (1,2,3,4) – start the spacing smaller to get an even bigger effect out of it. I spaced these around 1.1. Example: http://puu.sh/e4kjD/a7ebf78c3e.jpg I do give that effect, just not as extreme as yours. I think I like mine more
02:22:529 (1,2,3,4) – same concept here. 02:24:779 (5,6,7,8) - this just feels small compared to what's before it, and starting a smaller spacing earlier would help it feel bigger without making it any bigger. That being said, maybe consider making the jump into 02:25:341 (8) – be a little bit bigger as well. I moved circle #6, that seemed to fix things

01:08:466 (5) – consider making this on the other side at something like 318, 343 awww no change here, I like this combo

01:14:654 (6) – I think you didn't put a clap on the end of this because the singer takes a break. I don't like this because I think the percussion should be a baseline and not waver like the singer does. I think I touch on this in the hard. If you do change, make sure to do in all the choruses.
01:23:841 (6) - ^
01:25:716 (2,5) - ^ I'm sorry I'm just not picking up what you're going for by breaking rhythm. hahaha, I just forgot to put a clap there. It wasnt in the other kiais because I copied the rhythm from the first kiai. I wasnt going for anything, just a mistake xD Thanks for catching that
01:28:529 (1) – add a finish on the head? yup sounds good
03:08:841 (6) – add a whistle on the head? ^

01:32:841 (6,1) – the distance from 6 into 1 feels too big. The energy takes a slight reset/step down on 01:32:091 (2) - , 01:33:029 (1) - , and 01:33:779 (5) - , so I wouldn't linearly increase the energy like this, but make these a smaller jump than what was before it. Though I would continue to gradually make the jumps bigger over the section like you've done. Hmm, I think what I have done is ok. Not mapping every little bit of change of energy is ok, because people get the big picture of what I am trying to do here. And I was going with the increase of volume, which sounds linear to me. But good eat though!!

01:43:529 (1,2,3) – this triple looks and feels a little odd as 2 and 3 deviate from the curvature of 1 too much. See if making 2 and 3 fit the curvature seems better like this:
http://puu.sh/e4k71/30a1c6b136.jpg
02:10:529 (1,2,3) – same issue ^ I see what you are saying, but I like the way this feels.

02:43:154 (8,9) – I think this spacing should be the same as 02:42:779 (6,7) – to feel symmetrical. 02:43:341 (9,10,1) – putting this at 390, 228 puts 9 at something around that range no changes here

02:58:529 (1) – I can agree that this rhythm is okay, but I think the long NA sound has so much flavor to it that I can also see a longer slider here. I can see it, but I'm going to keep what is here

03:04:529 (1) – This slow down didn't feel big enough, I think you should slow down the sv to .5 thats a little much =/

03:21:779 (2) – Maybe have this be only 1.0x spacing into this? It feels maybe a little too much. woahhh what were 2 and 3 doing all the way out there. I fixed it back so 1 2 and 3 are all .3x DS anti-jumps

Each of these were excellent maps, and I very much enjoyed your style and mapping. Good luck getting ranked!
Thanks so much for the mod!!
Sonnyc
You can add 'Lovesickness' to the tags.

Normal:

00:40:529 (4,1,3,1) - Comboes have been a mess. NC 00:40:529 - 00:43:529 and remove NC 00:42:029 - 00:45:029.
01:40:529 - I think a Finish should be added here.
02:07:529 (1,2) - Watch your spacing.
02:13:529 (1,3) - You can stack these objects better.
03:09:029 - Imo adding a whistle here will sound nice.
03:21:029 - For all difficulties, I suggest the volume as 30%. The current hitsounds feel a little louder than the song.
03:45:029 (1) - Making the combo consistent with the previous parts 01:27:029 (3) and 02:48:029 (3) will feel more organized.
04:01:529 - For all difficulties, I suppose adding a Finish would be a nice ending for the map.

Hard:

-- AR7 is enough to read things. Also the gap with [Normal] will be narrowed more.

01:17:841 - 01:18:591 (2) - Missing claps.
02:06:591 (3) - Check your snapping.
03:04:529 (4) - You must add a new combo to indicate the anti jump and sv change.
03:15:779 (1,1) - This 1/4 jump doesn't fits the calm music here, nor is appropriate for [Hard]. Please shorten by 1/4, or maintain the distance.

Insane:

01:18:779 (3,4,5) - Making this triple stream's placement as 01:19:154 (6,7,8) will look more organized.
01:42:029 (1) - Finish doesn't sound nice here.
02:52:154 (4) - Reduce volume please.
03:36:779 (3,4,5) - Same suggestion for 03:37:154 (6,7,8).

Well the spread is quite wide, but I feel [Hard] is in the appropriate difficulty between [Normal] and [Insane]. So the spread is fine enough.
Whatever the lyrics mean, I love nurse. Call me back after fixing~
Topic Starter
[ Joey ]

Sonnyc wrote:

You can add 'Lovesickness' to the tags. added

Normal:

00:40:529 (4,1,3,1) - Comboes have been a mess. NC 00:40:529 - 00:43:529 and remove NC 00:42:029 - 00:45:029. fixed
01:40:529 - I think a Finish should be added here. added finish
02:07:529 (1,2) - Watch your spacing. fixed
02:13:529 (1,3) - You can stack these objects better. fixed
03:09:029 - Imo adding a whistle here will sound nice. i agree
03:21:029 - For all difficulties, I suggest the volume as 30%. The current hitsounds feel a little louder than the song. reduced to 30%
03:45:029 (1) - Making the combo consistent with the previous parts 01:27:029 (3) and 02:48:029 (3) will feel more organized. kk fixed
04:01:529 - For all difficulties, I suppose adding a Finish would be a nice ending for the map. hah yeah, idk why I didnt do that

Hard:

-- AR7 is enough to read things. Also the gap with [Normal] will be narrowed more. changed to ar7

01:17:841 - 01:18:591 (2) - Missing claps. added
02:06:591 (3) - Check your snapping. fixed
03:04:529 (4) - You must add a new combo to indicate the anti jump and sv change. added NC
03:15:779 (1,1) - This 1/4 jump doesn't fits the calm music here, nor is appropriate for [Hard]. Please shorten by 1/4, or maintain the distance. Oops this was an accident. Nice catch

Insane:

01:18:779 (3,4,5) - Making this triple stream's placement as 01:19:154 (6,7,8) will look more organized. unstacked them so they match
01:42:029 (1) - Finish doesn't sound nice here. I agree, removed finish
02:52:154 (4) - Reduce volume please. reduced to 45%
03:36:779 (3,4,5) - Same suggestion for 03:37:154 (6,7,8). did the same thing as above

Well the spread is quite wide, but I feel [Hard] is in the appropriate difficulty between [Normal] and [Insane]. So the spread is fine enough.
Whatever the lyrics mean, I love nurse. Call me back after fixing~ :D
Sonnyc
operation cwal
Topic Starter
[ Joey ]

Sonnyc wrote:

operation cwal
Thanks for da bubble! ;D
Rakuen
Hi~

Talked to you in-game

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. Add Finish (missing hitsounds):
    00:52:154 (4) - 00:58:529 - 01:21:779 - 02:13:154 (4) - 02:19:529 - 02:42:779 - 03:04:529 (1) - 03:16:529 - 03:39:779 - 03:55:529 -

Hard

  1. Add Finish (missing hitsounds):
    00:49:529 - 00:52:154 (4) - 01:09:779 - 01:10:529 - 01:28:529 (5) - 01:40:529 - 02:13:154 (4) - 02:42:779 - 02:52:529 - 03:04:529 - 03:27:779 - 03:39:779 - 03:40:529 - 03:46:529 (5) - 03:55:529 -
  2. Remove Finish (inconsistency):
    02:00:029 - 02:13:529 -
  3. 02:19:529 (1,2,3,4) - Claps at upbeat (refer other parts)

Insane

  1. Add Finish (missing hitsounds):
    00:19:529 - 00:25:529 - 01:09:779 - 01:21:779 (6) - 01:34:904 - 01:40:529 - 01:46:529 (1) - 02:04:529 - 02:30:029 (1) - 02:30:779 - 02:42:779 (6) - 02:49:529 - 03:04:529 - 03:16:529 - 03:27:779 - 03:39:779 (6) - 03:55:529 -
  2. Add Claps (missing hitsounds):
    01:23:841 (6) - 01:25:716 (2) - 01:26:466 (5) - 02:44:841 (6) - 02:47:466 (5) - 03:38:091 (5) - 03:41:841 (6) - 03:43:716 (2) - 03:44:466 (5) -
  3. 00:32:841 (5) - Remove clap?
  4. 00:42:029 - Remove Finish (inconsistency)
  5. Check the Finish from 00:37:529 - to 00:49:529 - , a bit messy :\
  6. 02:58:529 - Remove finish?

Tell me after you fix them 0.0!
Rakuen
IRC talked with creator abt the hitsounds etc.

Qualified
Topic Starter
[ Joey ]
Woo! \o/ Thanks rakuen!
Tari
Well it seems fine!


Congratz,
pishifat
a little late lmao

pending-congrats joey
Topic Starter
[ Joey ]

Tari wrote:

Someone needs to double-check the title since I'm uncertain of its Koiwazurai or not

From what I've heard it should of been that (according to iMage)
rip >_< I think you're right
sheela
After running some tests (Japanese to Romaji), I think the title should be as it is. (which is Koi) is a noun, so I think the space should be placed after it. Same with Byoumei, but a little different. According to the "converter", that word forms a single noun. Unless I say something nonsense, correct me...
Topic Starter
[ Joey ]

sheela901 wrote:

After running some tests (Japanese to Romaji), I think the title should be as it is. (which is Koi) is a noun, so I think the space should be placed after it. Same with Byoumei, but a little different. According to the "converter", that word forms a single noun. Unless I say something nonsense, correct me...
I think koiwazurai translates to lovesickness =/
EDIT: Actually idk if the space matters
Zero__wind
oh it's suddenly ranked!
congratz!

but OD for Insane is so low OAQ
Totoki
i offer my soul please don't unrank this QAQ

also about the title, majority of wiki's and sites use Byoumei Koi Wazurai as the official romaji
Illkryn
pls no unrank for title
Miho_fucked
plz no unrank title is fine
Infevo

Saya wrote:

plz no unrank title is fine
this.

PLS KEEP IT!

We need more SANA! <3
meii18
Grats for your first ranked map ! \:D/
Trust
Grats Joey! please rank more maps
Topic Starter
[ Joey ]

Trust wrote:

Grats Joey! please rank more maps

ByBy_ChAn wrote:

Grats for your first ranked map ! \:D/
Thanks Guys! :D

...And it looks like the title is correct: Wiki Page
alacat

Reason for Disqualification


  1. Disqualified for difficulty gap between Hard and Insane
    It is too big from Hard diff to Insane about spacing. For example, You used Almost over x1.8 distance in Insane diff at the kiai time. You should consider adding a new difficulty of Hard/Insane or fixing a gap between Hard and Insane (Try to reduce spacings in Insane diff or make more jumps in Hard diff). Well, Both diffs is nice :>
___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. So you must change BG size.
[ Normal]
  1. OD -1. The rate is too hard for playing beginner since this difficulty is easiest.
  2. 01:34:529 (1) - Too soon after a spinner. Please delete this slider and try to make new pattern of rhythm.
  3. 02:13:529 (1,3) - I don't agree this stack, It would confuse beginners. Fix this one, so it prevents the player from misreading.
[ Hard]
  1. 03:04:529 - Please turn up the volume about 30 or 40% I can't hear anything for playing.
[ Insane]
  1. 03:04:529 - Same.
  2. 03:47:279 - Don't use silent volume. You should consider turning up the volume over 20%
___________________________________________________________________________________________________________________

Then, I will ask JP staff about Romanised title. In my opinion, "Koi Wazurai" is fine. Because It's used Kanji/Katakana.
Topic Starter
[ Joey ]

alacat wrote:


  1. Disqualified for difficulty gap between Hard and Insane
    It is too big from Hard diff to Insane about spacing. For example, You used Almost over x1.8 distance in Insane diff at the kiai time. You should consider adding a new difficulty of Hard/Insane or fixing a gap between Hard and Insane (Try to reduce spacings in Insane diff or make more jumps in Hard diff). Well, Both diffs is nice :>
oh dear....

I will add one in between the hard and the insane, like you recommend.

I must say, I strongly disagree with this decision. I feel the Hard was a very good mid-point between the other two difficulties. Insane --> Hard = 1.57 star difference | Hard --> Normal = 1.52 star difference.

It seems a lot of maps are getting de-ranked due to difficulty spread issues. Perhaps there should be a set rule in the ranking criteria that states how high the star difference can be. That way, BAT's can go by the ranking criteria when they pass maps through.

I'm starting this diff right away. I apologize to everyone that had scores =/


alacat wrote:




Additional Modding


[General]
  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. So you must change BG size. Oops, I thought I took it from the ranked one but i guess not xD Fixed
[ Normal]
  1. OD -1. The rate is too hard for playing beginner since this difficulty is easiest. ok, lowered to 3
  2. 01:34:529 (1) - Too soon after a spinner. Please delete this slider and try to make new pattern of rhythm. shortened the spinner
  3. 02:13:529 (1,3) - I don't agree this stack, It would confuse beginners. Fix this one, so it prevents the player from misreading. kk fixed
[ Hard]
  1. 03:04:529 - Please turn up the volume about 30 or 40% I can't hear anything for playing. increased to 35%
[ Insane]
  1. 03:04:529 - Same. ^
  2. 03:47:279 - Don't use silent volume. You should consider turning up the volume over 20% kk
___________________________________________________________________________________________________________________

Then, I will ask JP staff about Romanised title. In my opinion, "Koi Wazurai" is fine. Because It's used Kanji/Katakana.
Infevo
I can't show any understanding for the disq.

1. Most players would only use one diff anyways. And it is not like you can only progress through 1 single map set from one mapper. So in that regard the gap is completely irrelevant.
2. It is ridiculous to reason around the difficullty gaps since many mappers get ranked releases with only single maps. Why should mappers be punished who bother to map more diffs?
3. I don't have any issues with the sound volume. None at all.
4. Several players asked sincerely not to unrank this because they liked it and for them everything was fine.
5. We have an extreme lack of Sana maps.

I don't even know how to stop crying about this =( It doesn't even remotely make sense to me...

edit: 病名恋ワズライ is the original title in Japanese. Rikaichan finds "sickness" in the first 2 Kanji and "lovesickness" the rest. Basically you can express lovesickess without the first 2 kanji. The yuikonnu title definitely is ok. But it really doesn't matter much since wazurai again can be taken alone for pain/sickness/heartache.

I'd rather tend to use Joey's title though and the space between koi and wazurai since there are no compound words with Kanji/Katakana.
Topic Starter
[ Joey ]

Infevo wrote:

I can't show any understanding for the disq.

1. Most players would only use one diff anyways. And it is not like you can only progress through 1 single map set from one mapper. So in that regard the gap is completely irrelevant.
2. It is ridiculous to reason around the difficullty gaps since many mappers get ranked releases with only single maps. Why should mappers be punished who bother to map more diffs?
3. I don't have any issues with the sound volume. None at all.
4. Several players asked sincerely not to unrank this because they liked it and for them everything was fine.
5. We have an extreme lack of Sana maps.
Only marathon maps (maps with a total drain time of 5 minutes or more) are allowed a single difficulty. Otherwise, it is required that you make multiple difficulties.

It's ok :) I'll get it ranked again really soon
Len
w
hehe
lol let's get this backed to ranked :D

rename Another to Insane, then Insane to a custom name maybe? :D Lovesick or something.

i'll mod this later.
Topic Starter
[ Joey ]

handsome wrote:

lol let's get this backed to ranked :D

rename Another to Insane, then Insane to a custom name maybe? :D Lovesick or something.

i'll mod this later.
Good idea :D Thanks!
lightr
Hi Joey I'm back , very sorry for late .-.
Just a few things :

Another
  1. 01:34:904 (1) - i think this one need a NC
  2. There are so many triple beat in KIAI like 01:06:779 (3,4,5,6,7,8) - …… , so i think use some rhythm like this would be nice.Just a suggest,feel free to ignore this.
  3. 03:38:466 (5) - stack with 03:37:529 (1) - slider head would be nice
  4. 02:21:779 (4) - missing a clap on slider head
nice mapset,good luck with rerank it :>
Len
pls rerank this T^T
Topic Starter
[ Joey ]
Re-download as of 11/21/2105

Added better sized BG and changed diff names
Topic Starter
[ Joey ]

lightr wrote:

Hi Joey I'm back , very sorry for late .-.
Just a few things :

Another
  1. 01:34:904 (1) - i think this one need a NC added
  2. There are so many triple beat in KIAI like 01:06:779 (3,4,5,6,7,8) - …… , so i think use some rhythm like this would be nice.Just a suggest,feel free to ignore this. I added some, but didnt change all of them
  3. 03:38:466 (5) - stack with 03:37:529 (1) - slider head would be nice I agree, the distance was kinda far anyway
  4. 02:21:779 (4) - missing a clap on slider head I'm alternating claps here
nice mapset,good luck with rerank it :>
Thanks lightr!
hehe
i'm too lazy to format this since it's one diff. anyway before things get out of hand: http://i.imgur.com/D8wmmsy.png
so here's timestamps for your clicking pleasure:
Hard: 02:37:435 / 03:34:435
Normal: 02:37:341 / 03:34:341

some small quality ammendments:
normal and hard: 01:57:029 - end break here by dragging

greenline stuff:
normal: needless greenline 02:52:529 -
hard: needless greenline 03:49:529 -
insane: same 02:50:279 -

do note i might not 100% thorough so please check through your greenlines again~

main stuff in insane:
00:51:966 (5) - this didn't feel too comfortable to play, in my opinion.
01:36:029 (1,3) - lol blanket
01:45:685 (3,4) / 01:46:154 (6,7,8) / 04:00:591 (3) / 04:01:154 (5,6,7) - these are probably wrongly snapped, there are 1/6 notes starting from 01:46:091 - 04:01:091 - i think. be sure to correct this on Lovesick diff too, or clarify with a BAT.
03:04:154 (3,2) - nazi stuff
03:10:529 - start the break here!! :p not consistent with other diffs~
03:15:779 (1,2) - might be a little to excessive after break, imo.

everything else looks on point, good job with this. lovely patterns & sana <3.
Topic Starter
[ Joey ]

handsome wrote:

i'm too lazy to format this since it's one diff. anyway before things get out of hand: http://i.imgur.com/D8wmmsy.png
so here's timestamps for your clicking pleasure:
Hard: 02:37:435 / 03:34:435
Normal: 02:37:341 / 03:34:341 ahh, thanks for this, I think they are all consistent now

some small quality ammendments:
normal and hard: 01:57:029 - end break here by dragging good idea

greenline stuff:
normal: needless greenline 02:52:529 - oops, all those greenline had a purpose, I just forgot to change them >_< Fixed all
hard: needless greenline 03:49:529 -
insane: same 02:50:279 -

do note i might not 100% thorough so please check through your greenlines again~

main stuff in insane:
00:51:966 (5) - this didn't feel too comfortable to play, in my opinion. I actually like this combo a lot >_<
01:36:029 (1,3) - lol blanket fixed
01:45:685 (3,4) / 01:46:154 (6,7,8) / 04:00:591 (3) / 04:01:154 (5,6,7) - these are probably wrongly snapped, there are 1/6 notes starting from 01:46:091 - 04:01:091 - i think. be sure to correct this on Lovesick diff too, or clarify with a BAT. I think you are right about the 1/6 notes, but I am going to keep my 1/4 notes because I find them more enjoyable to play
03:04:154 (3,2) - nazi stuff fixed
03:10:529 - start the break here!! :p not consistent with other diffs~ ah, right
03:15:779 (1,2) - might be a little to excessive after break, imo. I don't think it's too bad. I lowered the distance though

everything else looks on point, good job with this. lovely patterns & sana <3.
Thanks for the mod! I appreciate it <3
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