Sana - Byoumei Koiwazurai

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Topic Starter
[ Joey ]

Accel World wrote:

[From M4M]

:) hi~

[Normal]

00:28:529 (1) - a little ugly slider :roll:changed it a little

[Hard]

:roll: Why the distance between 00:26:841 (5) - 00:27:029 (1) is different with 00:17:841 (5) - 00:18:029 (1) ? The distance of the jumps arent the same, but do they have to be?
:3 please recheck the distance of this kind of jumps.
00:39:029 (1) - It will be more fluency if you can try to move it up a little bit. :)changed the combo
00:50:279 (3) - How about change the position with 00:50:466 (4) :Pwould create too big of a jump for this part
00:55:529 (1) - Same question with 00:17:841 (5) :roll:I decided to stack it so it looks good. I think i'd would rather stack it here rather than worry about distance in this part. We'll see what other people think
01:03:779 (7) - It will be more fluency if you can try to move it up a little bit. :)moved it a little
02:04:529 (5) - The angle slider is unsuitable for here, you can change a soft slider no change here

02:18:591 (6) - ummm.... maybe change another position? fixed the overlap
03:15:779 (1) - a little ugly slider :oops:ya kind of. I tried to make it go with the drums. idk what else to put there

[Insane]

You forgot to click Widescreen support :oops:fixed

00:17:446 (1) - How about change the position with 00:17:654 (2) ok
00:30:996 (4) - How about change the position with 00:31:154 (5) nah :P
01:00:029 (1) - 01:00:966 (6) - ummm...strange jumps, especially the position and distance between (4) and (5). :ofixed
01:28:529 (1) - You can overlap with 01:27:966 (6) 8-) and don't forget to move 01:29:654 (1) to the right place. no change
01:43:154 (5) - You can move it to this position.

That's all for me. Nice song nice map :3 Good Luck~

wendao wrote:

Fun song :D

[General]
  1. you might want to add Vocaloid Megpoid GUMI to tags
added

[Insane]

  • nice 3/4 slider you there
  1. 00:27:591 (3) - stack to 00:26:091 (3) - 's head? done
  2. 00:46:341 (4) - better NC added nc
  3. 01:35:279 (2) - how about NC here? sure
  4. 01:45:966 (4) - move to 252,248 kk
  5. 03:04:529 - I hope you map this part so it'll break at 03:10:529 I thought about doing that but I decided not to. Maybe if someone else wants me to
  6. 03:28:904 (1) - remove NC? removed
  7. 03:39:029 (1) - missing Whistle? yup, added
  8. 03:46:529 (9) - NC added nc

[Hard]
  1. Slider Tick 2 fit best here ok
  2. AR 7 felt so slow, how about 7.5 - 8? changed to 7.5
  3. 00:27:029 (1) - stack to 00:25:904 (2) done
  4. 00:33:029 (4) - NC added
  5. 00:46:529 (4) - ^ k
  6. 01:03:029 (5) - ^ k
  7. 01:34:529 (1) - missing Finish? yup, added finish
  8. 02:52:904 (2,4) - move it somewhere so it didn't hit 02:52:529 (1,3) not really sure what you mean here. I might have fixed it
  9. 02:58:529 (3) - NC
  10. 03:00:779 (2) - same, move it somewhere i think i fixed it

[Normal]

  • It's all fine, nothing particular to fix, just cutting some long combo

etildard wrote:

I like this map! it has nice flow.

Some criticisms:

2:37:716 : the (1) slider feels a bit awkward going straight up like that, maybe consider changing its shape/ the direction it moves in so that it flows into the next slider a bit better. I gave it some more curve

2:51:310 : the singles here might be a bit more interesting if they were small jumps or something, maybe a square? ya I completely changed this part

can't find anything else at the moment, but yeah great map! :D
Thanks so much for the mods guys!!
-Tochi
M4M from ur queue

[Insane]
00:36:591 (1,2,3,4,5,6) - Move to X: 436 Y: 20 so it stacks with 00:37:904 (2) -
00:42:029 (1,3) - Avoid overlap.
00:48:966 (5,7) - Why not stack them?
01:26:654 (4,3) - Stack (3) with (4)'s sliderhead
02:06:029 (1,2,3,4) - Avoid overlap.
02:24:404 (3,5) - Stack?
02:48:216 (2,5) - ^^
03:04:716 - Move break to 03:09:029 -
03:33:591 (5,8) - Stack?
03:34:904 (2,4) - ^^
03:38:091 (4,6) - ^^
04:01:529 (6) - Press Q

Nice map, many good thing that i couldn't do so much about the objects.
Nice work, and i hope it gets ranked!
Topic Starter
[ Joey ]

-Tochi wrote:

M4M from ur queue

[Insane]
00:36:591 (1,2,3,4,5,6) - Move to X: 436 Y: 20 so it stacks with 00:37:904 (2) - moved slightly
00:42:029 (1,3) - Avoid overlap. changed
00:48:966 (5,7) - Why not stack them? removed the overlap
01:26:654 (4,3) - Stack (3) with (4)'s sliderhead ok
02:06:029 (1,2,3,4) - Avoid overlap. fixed
02:24:404 (3,5) - Stack? nah
02:48:216 (2,5) - ^^ nah
03:04:716 - Move break to 03:09:029 - kk
03:33:591 (5,8) - Stack? I'll consider these stacks
03:34:904 (2,4) - ^^
03:38:091 (4,6) - ^^
04:01:529 (6) - Press Q ok

Nice map, many good thing that i couldn't do so much about the objects.
Nice work, and i hope it gets ranked!
Thanks for the mod ^-^
SakiZ
Nice song :D

[Normal]
  1. 03:26:279 (2,3) - sliders were not very neat here, make these like:
  2. 03:31:529 (1,2) - ^
  3. 03:01:529 (1) - not very neat with 03:00:029 (3) - 's end.
  4. 00:40:529 (4) - NC
  5. 00:42:029 (1) - remove NC
  6. 00:43:529 (3) - NC

[Hard]
  1. 01:13:529 (5) - NC
  2. 01:14:279 (1) - remove NC
  3. 01:15:029 (3) - NC
  4. 02:19:154 (1) - remove NC

[Insane]
  1. 02:08:091 (3) - reverse

Good luck :)
RE1359EBA
Hello ^ㅅ^.
Please understand that I Can’t Speak english very well


  • (Normal)
    This Diff don't have problems.

    (Hard)
    00:23:466 ~~~ 2 and 3. Awkward Jump. Spacing Please.
    00:35:841 ~~~ endpoint of 3 and head of 4. ^
    00:38:747 ~~~ 3, 4, 5. Very Strange arrangement. Fix arrangement among Marks.
    00:51:966 ~~~ 3 and 4. Awkward Jump. Spacing Please.
    01:38:466 ~~~ equal to 00:38:747
    02:47:654 ~~~ 4. Reverse endpoint and Head
    03:29:747 ~~~ 4, 5 and 1. Awkward Jump. Spacing Please.
    03:33:404 ~~~ 1, 2, 3. ^
    03:53:279 ~~~ 2 and 3. ^

    Marks is often located more further than entire marks’ arrangement but portion of them are somewhat awkward. However except this, Hard Diff is so made very well that I won’t have to point out it.

    (Insane)
    03:09:029 ~~~ Extend to 03:10:529.



Good map. Star~
saisee2010
Hi - M4M (Sorry for my bad English TT)
very good map and very nice song :D

Hard
02:08:841 (5) - X321/Y349
02:19:154 (1) - X7/Y44
02:21:591 (2) - move to X136/Y176
02:25:904 (2) - copy 02:25:529 (1) slider and ctrl+H and place the slider at X248/Y184


Insane
00:22:154 (5) - X80/Y256
01:14:279 (3)- Copy 01:13:529 (1) - crtl+< and place at X228/Y144
01:14:654 (4) - Copy 01:13:904 (2) - crtl+< and place at X236/Y264
03:30:404 (2) - Copy 03:30:029 (1) - crtl+< 2 times and place at X460/Y152
04:01:622 (1) - Too much volume , ruduce it to 35%
Good luck for a ranked map. :):)
http://osu.ppy.sh/forum/t/260879 :D
SakiZ

otamangaka wrote:

Nice song :D (m4m)

[Normal]
  1. 03:26:279 (2,3) - sliders were not very neat here, make these like:
  2. 03:31:529 (1,2) - ^
  3. 03:01:529 (1) - not very neat with 03:00:029 (3) - 's end.
  4. 00:40:529 (4) - NC
  5. 00:42:029 (1) - remove NC
  6. 00:43:529 (3) - NC

[Hard]
  1. 01:13:529 (5) - NC
  2. 01:14:279 (1) - remove NC
  3. 01:15:029 (3) - NC
  4. 02:19:154 (1) - remove NC

[Insane]
  1. 02:08:091 (3) - reverse

Good luck :)
SakiZ
sorry, that post was an accident :(
Topic Starter
[ Joey ]

otamangaka wrote:

Nice song :D

[Normal]
  1. 03:26:279 (2,3) - sliders were not very neat here, make these like: fixed
  2. 03:31:529 (1,2) - ^ fixed
  3. 03:01:529 (1) - not very neat with 03:00:029 (3) - 's end. fixed
  4. 00:40:529 (4) - NC k
  5. 00:42:029 (1) - remove NC
  6. 00:43:529 (3) - NC

[Hard]
  1. 01:13:529 (5) - NC
  2. 01:14:279 (1) - remove NC
  3. 01:15:029 (3) - NC
  4. 02:19:154 (1) - remove NC fixed all the NC's

[Insane]
  1. 02:08:091 (3) - reverse no change

Good luck :)

RE1359EBA wrote:

Hello ^ㅅ^.
Please understand that I Can’t Speak english very well


  • (Normal)
    This Diff don't have problems.

    (Hard)
    00:23:466 ~~~ 2 and 3. Awkward Jump. Spacing Please. fixed
    00:35:841 ~~~ endpoint of 3 and head of 4. ^ no change
    00:38:747 ~~~ 3, 4, 5. Very Strange arrangement. Fix arrangement among Marks. no change
    00:51:966 ~~~ 3 and 4. Awkward Jump. Spacing Please. no change, I want a slight jump here
    01:38:466 ~~~ equal to 00:38:747 no change
    02:47:654 ~~~ 4. Reverse endpoint and Head no change, I know the distance is a little long but I think its ok
    03:29:747 ~~~ 4, 5 and 1. Awkward Jump. Spacing Please. Jump goes with music here
    03:33:404 ~~~ 1, 2, 3. ^ ^
    03:53:279 ~~~ 2 and 3. ^ ^

    Marks is often located more further than entire marks’ arrangement but portion of them are somewhat awkward. However except this, Hard Diff is so made very well that I won’t have to point out it.

    (Insane)
    03:09:029 ~~~ Extend to 03:10:529. It wont let me extend the break that long :(



Good map. Star~ Thanks! :D But I don't see a star from you :(

saisee2010 wrote:

Hi - M4M (Sorry for my bad English TT)
very good map and very nice song :D

Hard
02:08:841 (5) - X321/Y349 fixed
02:19:154 (1) - X7/Y44 goes too far off the map :P
02:21:591 (2) - move to X136/Y176 no change
02:25:904 (2) - copy 02:25:529 (1) slider and ctrl+H and place the slider at X248/Y184 ok


Insane
00:22:154 (5) - X80/Y256 no change
01:14:279 (3)- Copy 01:13:529 (1) - crtl+< and place at X228/Y144 no changes on these
01:14:654 (4) - Copy 01:13:904 (2) - crtl+< and place at X236/Y264
03:30:404 (2) - Copy 03:30:029 (1) - crtl+< 2 times and place at X460/Y152
04:01:622 (1) - Too much volume , ruduce it to 35% kk
Good luck for a ranked map. :):)
http://osu.ppy.sh/forum/t/260879 :D
Thanks for the mods guys!!
Shiranai
Hellooo M4M from your mod :)
Let's see,

[General]
  1. I don't really know recent vocaloid or cover criteria and rules these days, but I think you should move HoneyWork from source to tags instead http://puu.sh/deF5B/7020c9effc.png
  2. You should un-tick Widescreen support, since you don't storyboard on your map
  3. You should also un-tick Letterbox during breaks, beacause when breaks the letterbox makes the title "病名恋ワズライ" that on the background not see
  4. You need custom colors to make this mapset more beautiful, the default colors not looks so good on this map
  5. Maybe you find another background with same picture that have 1366x768 (the curent is ok but I think it can be improved), and make sure the size of the bg not too big (curently you have BG.png with 1,07Mb), you can convert BG.png into BG.jpg to reduced the size
  6. You should delete normal-hitfinish2.wav bacuse not in use on this map
  7. It's like there's a big gap between Normal and Hard diff

[Normal]
  1. 00:19:529 (1) - I hear cymbal faintly on that one, maybe you should add finish on head
  2. 00:33:029 (3) - Add clap instead whistle on tail? maybe you forget
  3. 00:54:591 (4) - Same as above
  4. 00:40:529 (1) - NC? It have diffrent music and not NC this one 00:42:029 (2) - then NC this 00:43:529 (4) - and not NC this 00:45:029 (1) - then NC this
  5. 00:46:529 (4) - and not NC this 00:48:029 (1) - , well the NC better like that and to keep concistency while you place NC in every two stanza
  6. 01:00:779 (1,3) - Swap NC between them
  7. 01:04:529 (1) - 01:10:529 (1) - 01:16:529 (1) - 01:22:529 (1) - Add finish on head? There's cymbal sound there. Apparently you can add finish in every two stanza (big white tick) in whole kiai section
  8. 01:21:029 (3) - Well I hear cymbal sound there, maybe you should add finish there
  9. 01:30:779 (3) - Add clap on tail?, I hear drum begin to hit that part
  10. 01:40:529 (1) - Add finish on head
  11. 01:45:029 (1) - Pull that spinner up to here 01:46:529 - ? and add finish
  12. 02:15:591 (4) - Use clap instead whistle?
  13. 02:21:779 (1,3) - Swap NC between them and delete NC on this 02:23:654 (1) -
  14. On second kiai section you also can add finish like I said from before
  15. 02:47:279 (2,3,4,5) - I'm not sure about those flow, especialy (2,3). (3) is like hide behind 02:46:529 (1) - I think you should avoid that on lowest diff (in
  16. this case Normal), and the turn between (2,3) is prety sharp. I sugest you to rearrange them somehow
  17. 02:51:029 (2,1) - It's not I don't like overlap, but you can avoid that on that one to make them neater
  18. And on third kiai section you also can add finish like I said before

All you need is add some finish sound, you can listen the song carefuly, beside that all good for me and ready to goo

[Hard]
  1. 00:18:029 (1,3) - The reverse arrow on (3) is hide behind (1)'s tail and it's not visible. I guess that unrankable based on rules as far as I know. please be aware of that, maybe there's more lol
  2. 00:19:341 (4,5) - Maybe you can swap whistle between them, I think it's better if (4) have whistle and (5) not
  3. 00:23:654 (3) - Add clap? maybe you forget
  4. 00:27:779 (3,1) - I'm not comfortable about those anti jump, maybe you should move (1) somewhere else
  5. 00:32:654 (3) - Move down or move right, that slider touch hp bar
  6. 00:35:466 (3) - How about Ctrl+G that? to reduce the jump and better flow imo
  7. 00:52:904 (2) - Add clap
  8. 00:54:591 (2,3) - It's better to delete clap on both, it'll sound better
  9. 00:57:029 (5) - Add clap also
  10. 01:01:529 (1,2,3,4,1,2,3) - This part is good, why don't every diff have raised volume on that part
  11. 02:13:154 (4) - Add clap
  12. 02:13:529 (1,2,3,4,5,6,7,1) - I'm not sure about that hitsound, prety odd if I say
  13. 02:37:341 (8) - Add finish on tail
  14. 02:49:529 (4) - Add finish also
  15. 03:04:154 (3) - I think it's better if that slider is a curve, something like this http://puu.sh/deLoc/a806b0860b.jpg
  16. 03:15:779 (1) - How about make the red nodes like this http://puu.sh/deLz5/eda6ab4458.jpg , someone might say that unrankable slider if the red nodes close each other


Sometimes you miss clap and finish sound, the rest looks fine

[]
I'm sowwy I can't do Insane
Good luck on this mapset, just polish a little more and I think it's ready
Tyl
Hihi ^-^ this is my first mod so I'm sorry that I suck so hard ;-;

[general]
  1. normal-hitfinish2.wav is unused hitsound and should be deleted
  2. set combo colors pwease


[Insane]
  1. 00:24:029 (1,2,3) - current pattern is aesthetically pleasing, but the rhythm is hard to read :c changing rhythm to a reverse slider such as http://gyazo.com/281f2f340a6e0b239a9e3d2d69ef4452 or properly spacing would fix issue. You could also rearrange combos to match this 04:00:029 (1,1,1) - which would be fine
  2. 00:43:529 (1,2) - the tail of this slider is a much stronger beat than the head. It would be better to just have a clickable object instead of a slider to emphasize the hitsound
  3. 02:14:654 (1,2) - ^
  4. 01:23:654 (6,7,1) - move 1 to the left so 6 and 7 don't completely overlap the body because it is more kawaii
  5. 02:16:529 (1,2,3) - ctrl+G'ing 2 would better suit rhythm and flow into 3 smoother
  6. 02:56:466 (1,2,3) - the way these notes are layed out could be confused for a stream (by people like me .-.)they follow the same tempo as 02:57:966 (1,2,3) - so either spacing them out more or forming them into softcore jumps would be better ^-^
  7. 04:00:029 (1,1,1) - please either keep the sliders part of the same combo or apply the same to where else it appears in the map such as 00:24:029 (1,2,3) - (unless changed to reverse slider)


[Hard]
  1. 00:36:029 (4) - nc
  2. 01:01:529 (1,2,3,4) - following the same rhythm pattern as in 01:31:904 (1,1,1,1,1,1,1) would work better here since beats are heavy
  3. 02:22:529 (1,2,3,4) - ^
  4. 01:03:779 (3) - insert hit circle before 01:04:529 (1)
  5. 02:24:779 (3) - ^
  6. 01:30:404 (1,2,3,4) - bring the notes closer together, the song will build up and run smoother this way
  7. 01:31:904 (1,1,1,1,1,1,1) - ncs unnecessary
  8. 02:01:154 (1) - no nc
  9. 02:01:154 (1,2) - move upper-left more or stack 1 with 02:00:779 (1) because the particular overlapping looks visually unappealing as of right now
  10. 02:15:591 (2,3,4,5,6) - changing 2 and 3 into a slider would compliment the fact that 4 5 and 6 are louder hit sounds and go together goodly with vocals
  11. 02:54:029 (5,6) - intensify jump slightly to signify the 1/1 beat gap by moving 5 more to the right or something
  12. 02:57:029 (1,2) - ^
  13. 02:57:779 (2,1) - moving these up more would work
  14. 03:01:904 (2) - ctrl+G because the current way the slider is facing will work better with where 3 and 4 are placed and this way and make the jump more enjoyable to play in-game
  15. 03:20:279 (1) - no nc
  16. 03:27:216 (1,2,3,4) - move combo further to left so 2 doesn't overlap the tail of 03:26:841 (4)
  17. 03:39:029 (1,2,3,4,5) - ^
  18. 02:29:841 (4,1,2,3) - ^


[Normal]
  1. 01:42:779 (3) - change into 2 hit circles like in 01:39:029 (3,4,5) because it highlights high notes in the song and prevents against strictly slider game play for the section
  2. 03:15:779 (1,2) - replacing this with something like this http://gyazo.com/2417300edd396405519c99bbb20386b0 would be a better rhythm
  3. 03:53:091 (2,3) - flip 2 so curve of body blankets with head of 3


Great map, I love the song ^-^
pishifat
hi

so i was teaching tyl how to mod and chose your map out of the pending stuff in my library. here's just some quick things i thought i should point out while i was looking over the map with her

[insane]
  1. 00:17:466 (1) - uh pretty sure new combo here is unnecessary, as you show at 01:38:466 (4) -
  2. 00:43:810 (2,3) - using a 1/4 slider here is really not a good way to represent what's a strong beat in the song at all. it's like your emphasizing the 3/4 tick on 00:43:810 - over teh way more important white tick on 00:43:904 - ...which is even mroe contradictory of your hitsounding. just doing the usual 3/4 slider + circle or 1/2 slider + 2 circles would work way better
  3. 00:53:279 (6,1,2,3,4,1) - not sure what's going on with new combos here. 00:53:654 (1) - doesn't need a new combo at all and 00:54:029 (4,1) - should have their new combos swapped. as it is now, you're emphasizing the offbeat on 00:54:216 (1) - with a nc and that is wat
  4. 01:00:966 (6,1,2,3,1) - yeah similar wtfcombos going on here. 01:01:154 (1) - doesn't need a new combo and 01:01:529 (3,1) - should be swapped. you do this same thing right at 02:22:341 (8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - so uhhh
  5. 01:23:935 (7,1) - covering the entirety of the sliderbody how bout nah. doing something like this where 7 doesn't completely cover 1 is a lot more readable and has the same effect as waht you've got now.
  6. 01:30:029 (2) - this would work a lot better if curved in a way where you can follow the slider body directly in the jump from 1. as it is right now movement is kind of eww and doing this would fix stuffz (don't quesiton skins). same idea is explained much better under flow drops here
  7. 01:32:091 (1) - uh your combos went to poop again. this shouldn't have a nc
  8. 01:33:029 (6,1) - ...and these should have their new combo things switched
  9. 01:35:279 (1) - ...and this one is unnecessary
  10. 01:45:310 (2,3) - having a 1/4 jump like this is really not very intuitive when you've got a 1/2 jump right after it at 01:45:591 (3,4) - that uses the exact same visual spacing :/ you'll need to move the tail of 2 closer to 3's head or else spacing is broken. something like this would work but you can think of a better pattern yourself probs it's your map
  11. 02:14:935 (2) - yeah that thing i wrote about 00:43:810 (2,3) - applies here too, except way more since you've got 1/2 jumps following this. the way that people click 1/4 sliders is pretty much teh same as that of hitcircles, so it's essentially playing a rhythm like this which does not work at all. same fixes mentioned at the other place would work here tho, but i'd just go with the 3/4 slider here since you've got a buttload of circles afterwards
  12. 02:14:654 (1,2,3,4,5,6,1,2,3,4) - uh your new combos are so screwed i don't even want to explain specifics. just know that they should be consistent with teh 1 bar pattern you have everywhere else since there's nothing different enough in teh music to justify splitting
  13. 02:21:029 (6,1) - yea um swap combos like you do everywhere else under triples that land on downbeats
  14. 02:51:404 (1) - nc is kind of unnecessary, since you didn't use one at 01:30:029 (2) - . that other slider at 02:52:154 (1) - should have a new combo becuase of the slider velocity increase, but uh increasing slider velocity there seems really weird since you hadn't done so at 01:31:154 (3) - and they're the same thing ://////
  15. 02:53:654 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - ncs in this whole section are all over the place like i dont know you're not following vocal or musical phrases so please
  16. 04:00:029 (1,1,1) - nc spam should be consistent with 00:24:029 (1,2,3) - in whatever way you choose to do it
  17. 04:01:622 (1) - spinner here is kind of not necessary. it ends at a pretty awkward place and not including it would allow you to end all difficulties at the same time which is like good or something


[hard]
  1. 00:13:529 (1,2,3) - the sort of zig zag motion between these is so awkward that i can only describe it with an out-of-context quote

    doing something like this would work a lot better (or anything else that gets rid of the ugh)
  2. 00:18:029 (1,3) - covering a slider reverse with an object is usually a baaaaaaaaaad idea. this is unrankable when covering a reverse with an object that has hit lighting, but covering at all is just not a good idea
  3. 00:21:029 (5) - um need a new combo here for 1bar pattern
  4. 00:26:091 (3,4,5,1) - similar to the first thing, movement here is...really weird. the slider makes you assume you'd move down, yet instead you move like to the left a weird amount, forcing you to not follow the actual sliderbody. doing something like this with 4 and 5 would prob be more appropriate. if you wanted to emphasize that super high pitch thing, make a larger gap between 3 and 4. placing it where it is now just makes things uncomfortable rather than emphasizing a high pitch note.
  5. 00:29:091 (5) - dat stack
  6. 00:32:654 (3) - probably better to avoid underlapping the hp bar :/
  7. 00:36:029 (4,1) - uh broke your pattern here for some reason and dunno why. combos here should be swapped
  8. 00:51:029 (1) - reverse covered by object's hit lighting may not be an issue at this point, but if you wanted to be safe, moving the reverse so it's not under an object would be good.
  9. 00:57:029 (5) - uh kinda need a new combo here
  10. 00:58:154 (1,2) - uh and these should swap new combos
  11. 01:18:029 (5) - uh and this also needs a new combo
  12. 01:31:904 (1,1,1,1,1,1,1) - uh uh uh uh no
  13. 01:36:029 (3) - uhuhuhuhuh this needs a new combo
  14. 01:45:029 (5,1) - please what is consistent comboing swap these babe
  15. 02:06:029 (4) - click on this object and press Q
  16. 02:08:091 (2,3,4) - ctrl+g on these objects (so their timeline positions switch) would match the vocal and instrumental emphasis positions way better than the stuff you've got now
  17. 02:18:029 (5) - the nc is calling you
  18. 02:36:029 (5) - answer the phone goddamnit
  19. 02:37:341 (8) - you've got a super strong sound on a slider end, which is really uncomfortable. like in some places passive sliders can be acceptable but here.. no. this is like the exact halfway point of the kiai, so it's practically the same as starting the kiai with a sldier end which you would never ever do right yes so do something better
  20. 02:39:029 (4) - ring ring
  21. 02:48:029 (5,1) - uh swap those combos dood
  22. 02:51:029 (1,2,1,2,3,1) - spacing on these is confusing af, specifically reading the difference between 02:51:029 (1,2,1,2,3) - and 02:52:341 (3,1) - . the jump is kind of uncalled for and looks exactly the same as the 1/1 spacing you just had so uh nooooooo. 3x spacing on a hard is usually bad too so
  23. 02:54:029 (5) - i see the phone is still ringing
  24. 03:16:529 (2) - well i hear it i guess, not really see. but still yea new combo -.-
  25. 03:20:279 (1) - new combo here not really necessary
  26. 03:34:341 (4) - same thing as 02:37:341 (8) - like really it is an issue please
  27. 03:36:029 (4) - new combou
  28. 03:37:716 - kind of the only place in the song that this rhythm plays and you ignore it. would really be appropriate to map to that 1/4 pianno thing in whatever way you feel like.
  29. 03:42:029 (6) - this song climax section or whatever is pretty much trying to emphasize all 1/2 beats, which you cover well enough until this point. really should have a rhythm that covers 1/2 here too cuz otherwise it feels unnecessarily empty, especially compared to everything else you have mapped in the section
  30. 03:42:029 (6,1) - newcomboswap plesz
  31. 03:43:529 (3) - and this will need uno nc
  32. 03:57:029 (5) - here too mate


[normal]
  1. 00:11:841 (1) - mapping such a short spinner in the lowest diff is probably not good. spinner recovery time is almost the same length as the spinner, which is a pretty good indication of way too short. replacing it with a slider (that has slightly lower sv) would work a lot better HEY LOOK thats what the ranked version did wew
  2. 00:45:591 (3) - uh rhythm here is inconsistent with 00:33:029 (3,4) - and just ugh since it ignores the way stronger beat on the white tick. mapping it the same way as you did at 33 seconds would be betterrr
  3. 00:46:529 (4,1) - swap comboz silly
  4. 01:00:779 (1,3) - swap comboz
  5. 01:27:029 (3,5) - you like reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally don't want to do something like this on a normal. it's too easy to interpret 3 as being the start of the slider since they're both visible on the playfield fully at hte same time. move stuff or die
  6. 01:45:029 (1) - uh would make a lot more sense to end the spinner on the downbeat, especially since that's where you start the breaks in every other diff :/
  7. 02:21:779 (1,3) - yea swap
  8. 02:23:654 (1) - shouldn't have the new combo here use wherever that place is earlier for reference cuz you did it right :/
  9. 02:27:029 (3) - really should be more conscious of the hp bar on easier diffs because reasons
  10. 02:48:029 (3) - yea hardcore overlap on a normal that could be interpreted as a 1/2 gap by scrubs not a good idea. if you were to ctrl+j 02:48:029 (3,4,5) - ctrl+j and re-arrange in fancy ways things would be ok
  11. 02:57:404 (1) - uh unnecessary nc
  12. 03:04:529 (1) - nc not really necessary here either. the other diffs also have a break starting here, but tehy don't have new combos on this place so wat. you could add new combos in other diffs if you wanted to tho
  13. 03:15:779 (1,2,3,1,2,3,4,1,2) - 2 bar combo pattern gets off by a bar, meaning you're setting new combos on off-measures. can you not do that please kthankz (if you don't change this bad things will happen)
  14. 03:47:654 - 03:49:154 - missing the sounds previously mapped at 02:50:654 (1) - 01:29:654 (1) - #consistency


if you planned on buffing the normal with more 1/2 and making an easy maybe i'll come here again, but otherwise nope

bye
Topic Starter
[ Joey ]

Mako Sakata wrote:

Hellooo M4M from your mod :)
Let's see,

[General]
  1. I don't really know recent vocaloid or cover criteria and rules these days, but I think you should move HoneyWork from source to tags instead http://puu.sh/deF5B/7020c9effc.png kk, changed
  2. You should un-tick Widescreen support, since you don't storyboard on your map changed
  3. You should also un-tick Letterbox during breaks, beacause when breaks the letterbox makes the title "病名恋ワズライ" that on the background not see changed
  4. You need custom colors to make this mapset more beautiful, the default colors not looks so good on this map done
  5. Maybe you find another background with same picture that have 1366x768 (the curent is ok but I think it can be improved), and make sure the size of the bg not too big (curently you have BG.png with 1,07Mb), you can convert BG.png into BG.jpg to reduced the size ok, ill look for one
  6. You should delete normal-hitfinish2.wav bacuse not in use on this map deleted, idk what that was doing there :P
  7. It's like there's a big gap between Normal and Hard diff I might buff the normal and add an easy. Idk yet.

[Normal]
  1. 00:19:529 (1) - I hear cymbal faintly on that one, maybe you should add finish on head added
  2. 00:33:029 (3) - Add clap instead whistle on tail? maybe you forget fixed
  3. 00:54:591 (4) - Same as above fixed
  4. 00:40:529 (1) - NC? It have diffrent music and not NC this one 00:42:029 (2) - then NC this 00:43:529 (4) - and not NC this 00:45:029 (1) - then NC this
  5. 00:46:529 (4) - and not NC this 00:48:029 (1) - , well the NC better like that and to keep concistency while you place NC in every two stanza
  6. 01:00:779 (1,3) - Swap NC between them fixed all the NC's
  7. 01:04:529 (1) - 01:10:529 (1) - 01:16:529 (1) - 01:22:529 (1) - Add finish on head? There's cymbal sound there. Apparently you can add finish in every two stanza (big white tick) in whole kiai section added finishes
  8. 01:21:029 (3) - Well I hear cymbal sound there, maybe you should add finish there no change here, I don't want to over-do the finishes
  9. 01:30:779 (3) - Add clap on tail?, I hear drum begin to hit that part added
  10. 01:40:529 (1) - Add finish on head added
  11. 01:45:029 (1) - Pull that spinner up to here 01:46:529 - ? and add finish changed
  12. 02:15:591 (4) - Use clap instead whistle? changed
  13. 02:21:779 (1,3) - Swap NC between them and delete NC on this 02:23:654 (1) - kk
  14. On second kiai section you also can add finish like I said from before made changes on all the kiais
  15. 02:47:279 (2,3,4,5) - I'm not sure about those flow, especialy (2,3). (3) is like hide behind 02:46:529 (1) - I think you should avoid that on lowest diff (in
  16. this case Normal), and the turn between (2,3) is prety sharp. I sugest you to rearrange them somehow I agree, changed
  17. 02:51:029 (2,1) - It's not I don't like overlap, but you can avoid that on that one to make them neater changed
  18. And on third kiai section you also can add finish like I said before

All you need is add some finish sound, you can listen the song carefuly, beside that all good for me and ready to goo

[Hard]
  1. 00:18:029 (1,3) - The reverse arrow on (3) is hide behind (1)'s tail and it's not visible. I guess that unrankable based on rules as far as I know. please be aware of that, maybe there's more lol fixed
  2. 00:19:341 (4,5) - Maybe you can swap whistle between them, I think it's better if (4) have whistle and (5) not changed
  3. 00:23:654 (3) - Add clap? maybe you forget added
  4. 00:27:779 (3,1) - I'm not comfortable about those anti jump, maybe you should move (1) somewhere else no change, I like this part :)
  5. 00:32:654 (3) - Move down or move right, that slider touch hp bar Is that unrankable? I'd rather not move it
  6. 00:35:466 (3) - How about Ctrl+G that? to reduce the jump and better flow imo no change, I want a slight jump there
  7. 00:52:904 (2) - Add clap added
  8. 00:54:591 (2,3) - It's better to delete clap on both, it'll sound better ok
  9. 00:57:029 (5) - Add clap also added
  10. 01:01:529 (1,2,3,4,1,2,3) - This part is good, why don't every diff have raised volume on that part added it on the other part
  11. 02:13:154 (4) - Add clap added
  12. 02:13:529 (1,2,3,4,5,6,7,1) - I'm not sure about that hitsound, prety odd if I say i think i made it sound better
  13. 02:37:341 (8) - Add finish on tail added
  14. 02:49:529 (4) - Add finish also ok
  15. 03:04:154 (3) - I think it's better if that slider is a curve, something like this http://puu.sh/deLoc/a806b0860b.jpg changed
  16. 03:15:779 (1) - How about make the red nodes like this http://puu.sh/deLz5/eda6ab4458.jpg , someone might say that unrankable slider if the red nodes close each other changed


Sometimes you miss clap and finish sound, the rest looks fine

[]
I'm sowwy I can't do Insane
Good luck on this mapset, just polish a little more and I think it's ready
Thank you so much! Great mod
Will get to the other mods tomorrow, I'm really tired right now =/
Username105
M4M on this queue: https://osu.ppy.sh/forum/t/218885

Normal-
00:43:529 (3) - make this curve the other way
it improves the flow http://i.imgur.com/dlBQnR3.jpg?1
00:45:591 (2,3) - these blankets are messed up
00:58:154 (4) - not too important, but not staking it with 01:00:779 (4) - this throws off the blankets a bit
02:18:029 (3,4) - blanket
02:50:654 (1,2) - ^
Hard-
00:29:091 (5) - stack with 00:27:779 (3) - this by making the start of 00:27:779 (3) - this snap on the grid
00:30:029 (1) - same with this, try reversing the direction multiple times. It's not too important though
00:44:091 (3,4) - blanket
00:48:029 (1,2) - ^
00:58:154 (1) - NC should be next slider
01:59:091 (2,3) - blanket slightly off
02:00:779 (1,2) - these are spaced confusingly
02:19:529 (1) - if you took my suggestion for 00:58:154 (1) - then leave this alone,
if you didn't, then keep it consistent
03:27:216 (1,2,3,4) - (2) overlaps, and 3 straight circles followed by a curve doesn't flow well anyway
03:39:029 (1,2,3,4,5) - ^, this could be intentional though
Insane-
00:21:591 (3) - doesn't stack properly to 00:22:529 (1) - this because it's hard to get 2 ends of sliders to stack
You do it by reversing a lot and snapping them on the grid. I'll stop mentioning this because it's minor
00:24:872 (4,5,6,7) - this stream could look a lot better
00:37:341 (6) - this doesn't go with the line, try x-304 y-280
that's all!
Good Luck~ :)
Topic Starter
[ Joey ]

Tyl wrote:

Hihi ^-^ this is my first mod so I'm sorry that I suck so hard ;-; This is your first mod?! Wow you should have seen my first mod. It was so bad lol. This mod was great!

[general]
  1. normal-hitfinish2.wav is unused hitsound and should be deleted done
  2. set combo colors pwease done


[Insane]
  1. 00:24:029 (1,2,3) - current pattern is aesthetically pleasing, but the rhythm is hard to read :c changing rhythm to a reverse slider such as http://gyazo.com/281f2f340a6e0b239a9e3d2d69ef4452 or properly spacing would fix issue. You could also rearrange combos to match this 04:00:029 (1,1,1) - which would be fine Added NC's
  2. 00:43:529 (1,2) - the tail of this slider is a much stronger beat than the head. It would be better to just have a clickable object instead of a slider to emphasize the hitsound that's true, but i really like the way this feels for some reason
  3. 02:14:654 (1,2) - ^ fixed
  4. 01:23:654 (6,7,1) - move 1 to the left so 6 and 7 don't completely overlap the body because it is more kawaii i like how it overlaps :P
  5. 02:16:529 (1,2,3) - ctrl+G'ing 2 would better suit rhythm and flow into 3 smoother no change, I like the stack here
  6. 02:56:466 (1,2,3) - the way these notes are layed out could be confused for a stream (by people like me .-.)they follow the same tempo as 02:57:966 (1,2,3) - so either spacing them out more or forming them into softcore jumps would be better ^-^ spaced them out more
  7. 04:00:029 (1,1,1) - please either keep the sliders part of the same combo or apply the same to where else it appears in the map such as 00:24:029 (1,2,3) - (unless changed to reverse slider) kk


[Hard]
  1. 00:36:029 (4) - nc added
  2. 01:01:529 (1,2,3,4) - following the same rhythm pattern as in 01:31:904 (1,1,1,1,1,1,1) would work better here since beats are heavy I tried to match it with the vocals and the rhythm
  3. 02:22:529 (1,2,3,4) - ^
  4. 01:03:779 (3) - insert hit circle before 01:04:529 (1) hmm i dont think it needs a hitcircle here
  5. 02:24:779 (3) - ^
  6. 01:30:404 (1,2,3,4) - bring the notes closer together, the song will build up and run smoother this way ok, wow, idk why I had them so spread out
  7. 01:31:904 (1,1,1,1,1,1,1) - ncs unnecessary lol ok
  8. 02:01:154 (1) - no nc I put a NC here to match the piano and to help people read it because it's kind of a confusing combo. Will remove it if more people think it doesnt belong.
  9. 02:01:154 (1,2) - move upper-left more or stack 1 with 02:00:779 (1) because the particular overlapping looks visually unappealing as of right now ok, I made them overlap
  10. 02:15:591 (2,3,4,5,6) - changing 2 and 3 into a slider would compliment the fact that 4 5 and 6 are louder hit sounds and go together goodly with vocals kk, changed
  11. 02:54:029 (5,6) - intensify jump slightly to signify the 1/1 beat gap by moving 5 more to the right or something ok
  12. 02:57:029 (1,2) - ^ moved a little
  13. 02:57:779 (2,1) - moving these up more would work moved slightly
  14. 03:01:904 (2) - ctrl+G because the current way the slider is facing will work better with where 3 and 4 are placed and this way and make the jump more enjoyable to play in-game ok, i moved the wholecombo around actually
  15. 03:20:279 (1) - no nc no change, going with piano
  16. 03:27:216 (1,2,3,4) - move combo further to left so 2 doesn't overlap the tail of 03:26:841 (4) the overlap doesnt really bother me
  17. 03:39:029 (1,2,3,4,5) - ^
  18. 02:29:841 (4,1,2,3) - ^


[Normal]
  1. 01:42:779 (3) - change into 2 hit circles like in 01:39:029 (3,4,5) because it highlights high notes in the song and prevents against strictly slider game play for the section kk, changed
  2. 03:15:779 (1,2) - replacing this with something like this http://gyazo.com/2417300edd396405519c99bbb20386b0 would be a better rhythm I think im gonna keep what I have for now, but I understand why you want me to change it
  3. 03:53:091 (2,3) - flip 2 so curve of body blankets with head of 3 kk


Great map, I love the song ^-^
Thanks for the mod!! :D

pishifat wrote:

hi

so i was teaching tyl how to mod and chose your map out of the pending stuff in my library. here's just some quick things i thought i should point out while i was looking over the map with her awesome! it's my lucky day!

[insane]
  1. 00:17:466 (1) - uh pretty sure new combo here is unnecessary, as you show at 01:38:466 (4) - removed NC
  2. 00:43:810 (2,3) - using a 1/4 slider here is really not a good way to represent what's a strong beat in the song at all. it's like your emphasizing the 3/4 tick on 00:43:810 - over teh way more important white tick on 00:43:904 - ...which is even mroe contradictory of your hitsounding. just doing the usual 3/4 slider + circle or 1/2 slider + 2 circles would work way better fixed
  3. 00:53:279 (6,1,2,3,4,1) - not sure what's going on with new combos here. 00:53:654 (1) - doesn't need a new combo at all and 00:54:029 (4,1) - should have their new combos swapped. as it is now, you're emphasizing the offbeat on 00:54:216 (1) - with a nc and that is wat fixed, im really bad at NC's :(
  4. 01:00:966 (6,1,2,3,1) - yeah similar wtfcombos going on here. 01:01:154 (1) - doesn't need a new combo and 01:01:529 (3,1) - should be swapped. you do this same thing right at 02:22:341 (8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - so uhhh wtfcombos is probably the best way to describe this. fixed :)
  5. 01:23:935 (7,1) - covering the entirety of the sliderbody how bout nah. doing something like this where 7 doesn't completely cover 1 is a lot more readable and has the same effect as waht you've got now. i said no to tyl's mod about this, but since both of you guys think so, I'll change it
  6. 01:30:029 (2) - this would work a lot better if curved in a way where you can follow the slider body directly in the jump from 1. as it is right now movement is kind of eww and doing this would fix stuffz (don't quesiton skins). same idea is explained much better under flow drops here fixed
  7. 01:32:091 (1) - uh your combos went to poop again. this shouldn't have a nc fixed
  8. 01:33:029 (6,1) - ...and these should have their new combo things switched fixed
  9. 01:35:279 (1) - ...and this one is unnecessary fixed
  10. 01:45:310 (2,3) - having a 1/4 jump like this is really not very intuitive when you've got a 1/2 jump right after it at 01:45:591 (3,4) - that uses the exact same visual spacing :/ you'll need to move the tail of 2 closer to 3's head or else spacing is broken. something like this would work but you can think of a better pattern yourself probs it's your map fixed
  11. 02:14:935 (2) - yeah that thing i wrote about 00:43:810 (2,3) - applies here too, except way more since you've got 1/2 jumps following this. the way that people click 1/4 sliders is pretty much teh same as that of hitcircles, so it's essentially playing a rhythm like this which does not work at all. same fixes mentioned at the other place would work here tho, but i'd just go with the 3/4 slider here since you've got a buttload of circles afterwards fixed from Tyl's mod
  12. 02:14:654 (1,2,3,4,5,6,1,2,3,4) - uh your new combos are so screwed i don't even want to explain specifics. just know that they should be consistent with teh 1 bar pattern you have everywhere else since there's nothing different enough in teh music to justify splitting fixed i think
  13. 02:21:029 (6,1) - yea um swap combos like you do everywhere else under triples that land on downbeats kk
  14. 02:51:404 (1) - nc is kind of unnecessary, since you didn't use one at 01:30:029 (2) - . that other slider at 02:52:154 (1) - should have a new combo becuase of the slider velocity increase, but uh increasing slider velocity there seems really weird since you hadn't done so at 01:31:154 (3) - and they're the same thing :////// fixed
  15. 02:53:654 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - ncs in this whole section are all over the place like i dont know you're not following vocal or musical phrases so please excuse me, they are called wtfcombos :P Fixed
  16. 04:00:029 (1,1,1) - nc spam should be consistent with 00:24:029 (1,2,3) - in whatever way you choose to do it fixed
  17. 04:01:622 (1) - spinner here is kind of not necessary. it ends at a pretty awkward place and not including it would allow you to end all difficulties at the same time which is like good or something genius


[hard]
  1. 00:13:529 (1,2,3) - the sort of zig zag motion between these is so awkward that i can only describe it with an out-of-context quote

    doing something like this would work a lot better (or anything else that gets rid of the ugh) fixed the ugh, tell Tyl im sorry for the kidney disease
  2. 00:18:029 (1,3) - covering a slider reverse with an object is usually a baaaaaaaaaad idea. this is unrankable when covering a reverse with an object that has hit lighting, but covering at all is just not a good idea fixed from Tyl's mod
  3. 00:21:029 (5) - um need a new combo here for 1bar pattern added
  4. 00:26:091 (3,4,5,1) - similar to the first thing, movement here is...really weird. the slider makes you assume you'd move down, yet instead you move like to the left a weird amount, forcing you to not follow the actual sliderbody. doing something like this with 4 and 5 would prob be more appropriate. if you wanted to emphasize that super high pitch thing, make a larger gap between 3 and 4. placing it where it is now just makes things uncomfortable rather than emphasizing a high pitch note. fixed
  5. 00:29:091 (5) - dat stack das just my mapping style GOSH.....jk fixed
  6. 00:32:654 (3) - probably better to avoid underlapping the hp bar :/ fixed
  7. 00:36:029 (4,1) - uh broke your pattern here for some reason and dunno why. combos here should be swapped I think i might have fixed this in Tyl's mod, I cant remember
  8. 00:51:029 (1) - reverse covered by object's hit lighting may not be an issue at this point, but if you wanted to be safe, moving the reverse so it's not under an object would be good. gonna keep it how it is for now
  9. 00:57:029 (5) - uh kinda need a new combo here fixed
  10. 00:58:154 (1,2) - uh and these should swap new combos fixed
  11. 01:18:029 (5) - uh and this also needs a new combo fixed
  12. 01:31:904 (1,1,1,1,1,1,1) - uh uh uh uh no ;_;......k
  13. 01:36:029 (3) - uhuhuhuhuh this needs a new combo added
  14. 01:45:029 (5,1) - please what is consistent comboing swap these babe fixed
  15. 02:06:029 (4) - click on this object and press Q oooo i wonder what that button does.......oh
  16. 02:08:091 (2,3,4) - ctrl+g on these objects (so their timeline positions switch) would match the vocal and instrumental emphasis positions way better than the stuff you've got now got it, fixed
  17. 02:18:029 (5) - the nc is calling you im not home
  18. 02:36:029 (5) - answer the phone goddamnit ^
  19. 02:37:341 (8) - you've got a super strong sound on a slider end, which is really uncomfortable. like in some places passive sliders can be acceptable but here.. no. this is like the exact halfway point of the kiai, so it's practically the same as starting the kiai with a sldier end which you would never ever do right yes so do something better replaced slider with hitscircles
  20. 02:39:029 (4) - ring ring leave a fcking message
  21. 02:48:029 (5,1) - uh swap those combos dood fixed
  22. 02:51:029 (1,2,1,2,3,1) - spacing on these is confusing af, specifically reading the difference between 02:51:029 (1,2,1,2,3) - and 02:52:341 (3,1) - . the jump is kind of uncalled for and looks exactly the same as the 1/1 spacing you just had so uh nooooooo. 3x spacing on a hard is usually bad too so fixed
  23. 02:54:029 (5) - i see the phone is still ringing lol fixed
  24. 03:16:529 (2) - well i hear it i guess, not really see. but still yea new combo -.- fixed
  25. 03:20:279 (1) - new combo here not really necessary fixed
  26. 03:34:341 (4) - same thing as 02:37:341 (8) - like really it is an issue please changed to hitcircles
  27. 03:36:029 (4) - new combou added
  28. 03:37:716 - kind of the only place in the song that this rhythm plays and you ignore it. would really be appropriate to map to that 1/4 pianno thing in whatever way you feel like. added triple
  29. 03:42:029 (6) - this song climax section or whatever is pretty much trying to emphasize all 1/2 beats, which you cover well enough until this point. really should have a rhythm that covers 1/2 here too cuz otherwise it feels unnecessarily empty, especially compared to everything else you have mapped in the section changed
  30. 03:42:029 (6,1) - newcomboswap plesz added
  31. 03:43:529 (3) - and this will need uno nc added
  32. 03:57:029 (5) - here too mate added


[normal]
  1. 00:11:841 (1) - mapping such a short spinner in the lowest diff is probably not good. spinner recovery time is almost the same length as the spinner, which is a pretty good indication of way too short. replacing it with a slider (that has slightly lower sv) would work a lot better HEY LOOK thats what the ranked version did wew added slider
  2. 00:45:591 (3) - uh rhythm here is inconsistent with 00:33:029 (3,4) - and just ugh since it ignores the way stronger beat on the white tick. mapping it the same way as you did at 33 seconds would be betterrr fixed
  3. 00:46:529 (4,1) - swap comboz silly ok
  4. 01:00:779 (1,3) - swap comboz k
  5. 01:27:029 (3,5) - you like reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally don't want to do something like this on a normal. it's too easy to interpret 3 as being the start of the slider since they're both visible on the playfield fully at hte same time. move stuff or die ok, i dun wanna die
  6. 01:45:029 (1) - uh would make a lot more sense to end the spinner on the downbeat, especially since that's where you start the breaks in every other diff :/
  7. 02:21:779 (1,3) - yea swap
  8. 02:23:654 (1) - shouldn't have the new combo here use wherever that place is earlier for reference cuz you did it right :/ k I think i got the combos right
  9. 02:27:029 (3) - really should be more conscious of the hp bar on easier diffs because reasons moved
  10. 02:48:029 (3) - yea hardcore overlap on a normal that could be interpreted as a 1/2 gap by scrubs not a good idea. if you were to ctrl+j 02:48:029 (3,4,5) - ctrl+j and re-arrange in fancy ways things would be ok fixed from Tyl's mod
  11. 02:57:404 (1) - uh unnecessary nc fixed
  12. 03:04:529 (1) - nc not really necessary here either. the other diffs also have a break starting here, but tehy don't have new combos on this place so wat. you could add new combos in other diffs if you wanted to tho moved the break so its matching in all diffs
  13. 03:15:779 (1,2,3,1,2,3,4,1,2) - 2 bar combo pattern gets off by a bar, meaning you're setting new combos on off-measures. can you not do that please kthankz (if you don't change this bad things will happen) fixed, i think
  14. 03:47:654 - 03:49:154 - missing the sounds previously mapped at 02:50:654 (1) - 01:29:654 (1) - #consistency added notes


if you planned on buffing the normal with more 1/2 and making an easy maybe i'll come here again, but otherwise nope So I talked to Tari about my difficulty spread. He said it's fine if I just nerf my hard a little bit. I'll be removing a lot of the triples, removing / lowering the jumps, and decreasing the SV, so it shouldnt be too much of a jump from Normal to Hard. Pwease come back ;_;

bye
Bro, you have no idea how much I appreciate your mod. It was so helpful, and unexpected xD
Thanks!!!
Topic Starter
[ Joey ]

jonawaga wrote:

M4M on this queue: https://osu.ppy.sh/forum/t/218885

Normal-
00:43:529 (3) - make this curve the other way ok
it improves the flow http://i.imgur.com/dlBQnR3.jpg?1
00:45:591 (2,3) - these blankets are messed up fixed
00:58:154 (4) - not too important, but not staking it with 01:00:779 (4) - this throws off the blankets a bit fixed blanket
02:18:029 (3,4) - blanket fixed
02:50:654 (1,2) - ^ fixed
I remapped the Hard since you modded this, sorry :(
Hard-
00:29:091 (5) - stack with 00:27:779 (3) - this by making the start of 00:27:779 (3) - this snap on the grid
00:30:029 (1) - same with this, try reversing the direction multiple times. It's not too important though
00:44:091 (3,4) - blanket
00:48:029 (1,2) - ^
00:58:154 (1) - NC should be next slider
01:59:091 (2,3) - blanket slightly off
02:00:779 (1,2) - these are spaced confusingly
02:19:529 (1) - if you took my suggestion for 00:58:154 (1) - then leave this alone,
if you didn't, then keep it consistent
03:27:216 (1,2,3,4) - (2) overlaps, and 3 straight circles followed by a curve doesn't flow well anyway
03:39:029 (1,2,3,4,5) - ^, this could be intentional though
Insane-
00:21:591 (3) - doesn't stack properly to 00:22:529 (1) - this because it's hard to get 2 ends of sliders to stack lol fixed it i think
You do it by reversing a lot and snapping them on the grid. I'll stop mentioning this because it's minor
00:24:872 (4,5,6,7) - this stream could look a lot better i dont see anythign wrong with it
00:37:341 (6) - this doesn't go with the line, try x-304 y-280 fixed
that's all!
Good Luck~ :)
Thanks for the mod!
Zero__wind
Oh plz Sana so good ☆
Topic Starter
[ Joey ]

Zero__wind wrote:

Oh plz Sana so good ☆
<3 Sana

Thanks for the star!
DraQeu
M4M
woot Sana

[Insane]

01:02:841 (7,2) - Ctrl+G these two, makes for a better jump imo
01:14:654 (4) - Make this a 1/4 repeating slider, fits better the music
01:15:779 (5,6) - I think these two can be spaced out some

[Hard]
There are some unsnapped sliders, you should fix those
00:33:591 (2) - This stacked note felt a bit weird to play, would recommend to something like this http://puu.sh/dx9sE/ee1499d0b5.jpg
02:00:591 (2,2,2) - nazi Perfect stack
02:44:279 (4,1) - ^
03:09:029 Start the break here like in the other diffs

[Normal]
02:48:779 (5) - Flip this slider looks neater imo http://puu.sh/dxaeM/b6413c2e34.jpg
03:41:279 (2) - Move this slider up and make it point downwards a bit towards 3

Ok this turned out shorter than I expected, soz
Good luck with your beatmap
Broccoly
m4m
here are some opinions

[General]
01:16:529 - you can end the kiai and start here again

[Insane]
00:11:841 (1) - could consider rhythm like this.
00:36:966 (5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - these are placed and being played in a rather restricted space... try spreading them out more?

01:04:529 (1,2,3,4,5) - 01:16:529 (1,2,3,4,5) - you used surprisingly different rhythms on these... make it more consistent?
01:24:779 (3,4,5,6) - why didn't you place triplets here like you did 01:12:779 (3,4,5,6,7,8) - - 01:18:779 (3,4,5,6,7,8) - here?

For the kiai, I know you tried to follow the drum, but there are too many 1/2 beats at the moment, which makes it more or less a bit monotonous..
It plays well, and has a good flow, but I wish you used more variety of rhythm.

For example, 02:10:529 (1,2,3,4,1,2,3,4,5) -
you can follow the hihat triplets instead of base/snare and vocal. Always think of how you can make the rhythm interesting, even when you spam 1/2. Even out the usage of circles and sliders to balance.

03:04:529 - 03:09:029 - I would definitely map this part. It feels really awkward, especially with the hp bar holding. Since this part is quieter without the drum, you can use more sliders to express this.

03:42:779 (3,4,5,6) - triplets?

Overall, solid map with good flow, but you could have done better with the rhythms. Also, I wanted to see larger jumps to make it more fun, since bpm's a bit slow. But good job anyways.

[Hard]
Check AiMod for unsnapped notes
00:27:029 (1,2) - these 3/4 rhythms being ignored is making me sad. I know you're trying not to make the rhythm too complicated since it's a Hard, but you can still try 3/4 + 1/2 sliders. If you decide to do this, don't forget to do the same for others too.
01:03:779 (3) - change to circles? Just a slider can't convey the build-up imo.
01:06:779 (2,3) - why don't you use more of these on the other triplet parts?
03:05:400 - same as insane

Good diff.

Hope this helped a bit.
Good luck with ranking~
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