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Takahashi Hiroki - Marukaite Chikyuu

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Chaoslitz
[Sake]
  1. Try to have the same DS (around 0.01-0.02 difference is ok) in this mapset
  2. 00:21:530 (5,1) - The distance between is too close
  3. 00:27:858 (1) - The spinner start a bit early, start at 00:28:092 :3
  4. 00:59:030 (5,1) - Same as 00:21:530 (5,1)
  5. 01:05:358 (1) - Same as 00:27:858 (1) o.o
  6. 01:24:342 (3,1) - Distance to close
  7. 01:28:092 (3,1) - ^
  8. 01:36:530 (4,5) - ^
  9. 01:41:217 (2) - ^
  10. 02:27:155 (2,3) - ^
  11. 02:32:780 (1) - ^

    Those distance ;w;
[Nikujaka]
  1. 00:08:873 (3,4) - 00:07:467 (1,2) - Same DS as this
  2. 00:21:530 (4) - Move to x:416 y:128
  3. 00:32:780 (5,1) - The distance, same as what I said in Sake diff
  4. 00:52:467 (1,2) - parallel? http://puu.sh/cr3XV/def48852bc.jpg
  5. 00:54:342 (1) - You can place this under 00:52:467 (1)'s tail
  6. 00:56:217 (1,2) - parallel
  7. 01:03:717 (3,4) - ^
  8. 01:10:280 (5,1) - Distance
  9. 01:29:967 (1,2) - Use the same shape of slider?
  10. 02:06:530 (1,2) - parallel?
  11. 02:23:405 (1,1) - DS
  12. 02:31:842 (5,1) - ^

This time two diffs first~
Some problem with distance
New player will be misread those notes and press early so it need to be fixed
Fun song xD
Good Luck~
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 17425
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Hiroki Takahashi
ArtistUnicode:Hiroki Takahashi
Creator:ByBy_ChAn
Version:Hard
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime ヘタリア Axis Powers Vass_Bass
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
2,44229,51717
2,81730,98592
2,106573,113592
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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29967,-83.3333333333333,4,2,1,60,0,1
44030,-100,4,3,1,40,0,0
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82467,-100,4,3,1,40,0,0
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good luck :3
Topic Starter
meii18
Thanks!!! Can I rename ? :D :D :D
AIR

ByBy_ChAn wrote:

Thanks!!! Can I rename ? :D :D :D
yes,you can:3

Fycho wrote:

only give kd to mod post please
AruOtta
Here is my diff :3

http://puu.sh/cwEb1.osu

I hope you'll like it \:D/
Topic Starter
meii18
Thanks!!! :oops: :oops: :oops:
-Nya-
Hey! From PM for M4M!
Well, here's my mod:

Beginner:
You have misspelled beginner and I think you should rather just name the diff Easy.00:11:217 (5) – NC here. Try not to make your combos in an Easy diff longer than 5.00:18:717 (3) – NC here as well00:22:467 (1,2) – These two sliders don’t look similar. You can copy and paste 00:22:467 (1) - . Then it will look like this:
Also, place 00:24:342 (2) – here: X:184 Y:112. You can change the grid size by pressing “G”.00:33:717 (4) – NC00:35:592 (5,6) –Blanket00:35:592 (5,7) – Improve the stack. Place 00:36:998 (7) – here: X:317 Y:26800:37:467 (8) – NC00:50:592 (1) – Use the copy and paste option. Then make it look like this:
Place 00:52:467 (1) – here: X:313 Y:29300:54:342 (2) – Place this one here: X:384 Y:9600:56:217 (3) – NC00:59:967 (1,2) – This doesn’t look nice. Copy and paste 00:59:967 (1) - . Like this:
Use the rotate option to get the slider in-place and place it here: X:336 Y:20001:13:092 (5) – NC01:14:967 (8) – NC01:23:405 (2) – Place this slider here: X:100 Y:14401:24:342 (3) – Straighten the slider, so in the end everything should look something like this:
01:26:217 (1,2) – Blanket01:28:092 (3,1) – Make sure your distance snap is the same throughout the entire diff, because this distance doesn’t look right.01:29:967 (1,2) – Like my previous suggestions, do this:
Copy and paste 01:29:967 (1) - then Ctrl+H and then Ctrl+G01:34:655 (2) – Place it here: X:212 Y:12001:35:592 (3) – NC01:54:342 (1,2) – Follow my previous suggestions02:02:780 (1,2) – ^02:06:530 (3) – NC02:14:030 (4) – NC02:17:780 (8) – NC02:29:030 (4) – NC02:32:780 (8) – NC02:38:405 (1,2) – Doesn’t look nice. Do this like in the previous suggestions:
Copy and paste 02:38:405 (1) – then Ctrl+H and then Ctrl+G

Normal:
Well, you already know you have to fix the DS errors00:08:873 (3,4) – Blanket. Use the approach circle of 00:08:873 (3) –
00:59:498 – Place a note here. The music suggests it01:04:655 (4) – Rather do this:
I just rotated it 50 degrees01:05:475 (1) – Rather start the spinner here: 01:05:592 – but it must still end at the same place01:14:967 (1,2) – Make these two look similar. Copy and paste 01:14:967 (1) – then Ctrl+J and then Ctrl+G
01:25:748 – Place a note here01:29:030 (4) – Place this note here: X:216 Y:52. Just make sure it’s in-line with 01:28:092 (3) – 01:29:498 – Place a note01:29:967 (1,2) – Make these two look the same01:36:530 (4,5) – Stack properly. Place 01:37:467 (5) – here: X:61 Y:11401:38:873 – Place a note here01:42:623 - ^01:42:975 (1) – Start the spinner here: 01:43:092 – 02:17:311 – Note here02:21:061 -^. There is other places where you can add a note as well. It’s too support the flow.02:21:412 (1) – Start spinner here: 02:21:530 –

Hard:
00:13:092 (5) – Maybe NC here?00:20:592 (6) – NC00:20:592 (6,7) – Blanket here00:24:342 (6) – NC00:28:092 (6) – NC00:39:342 (7) – NC00:54:342 (6) - NC00:58:092 (6) - NC01:01:842 (6) – NC. And so on and so on.01:03:717 (1) – This placement isn’t nice. Rather place it here: X:32 Y:12801:06:530 (1) – Remove NC and then add NC here: 01:07:467 (3) – 01:09:342 (7) – Add NC and then remove NC here: 01:09:576 (1) – 01:13:326 (2,3,4,5) – Blanket?
01:16:842 (7) – NC01:25:280 (6) – Place this one here: X:56 Y:24001:28:092 (6) – NC01:33:717 (4) – NC02:03:951 (3,4,5,6) – Blanket this better

A lot of improving is needed. Especially the new combos (NC). Make sure they are consistent.
Sorry for the long and boring mod.
Good Luck with your map! :D
Topic Starter
meii18
No Problem ! Thanks anyway!! :oops: :oops:
zxhzxhz
[ins]
excellent,shot
[AIR's Hard]
00:14:030 (2) - move the middle white point to 308,152
00:14:967 (1,2) - 1 move up and 2 keep ds
00:23:405 (2,3,4) - http://puu.sh/cA7K1/92da4df8f6.jpg
00:25:280 (1) - curved
00:33:248 (1) - move left(84,212)
http://puu.sh/cA7T0/b4c3ee098d.jpg
http://puu.sh/cA7TQ/3ec5ea796e.jpg
00:39:342 (1) - a little change for blanket
00:54:342 (1) - curved(up)
00:58:795 (8,9) - http://puu.sh/cA88K/fa6a720d91.jpg
01:08:873 (5) - add a white point for blanket
01:18:951 (2) - 01:18:951 (2) - second white point move to 96,312
02:07:467 (3) - curved
[hard]
00:17:780 (7,8,9,10,1) - make 8,9,10 blanketed,1 set blow 10
00:22:233 (9) - del
00:21:530 (8) - direct
00:29:030 (8) - ^
00:38:171 (3,4,5,6,7) - http://puu.sh/cA94A/22ffd48e36.jpg
01:03:717 (1,2,3,4,5) - it is not fun if you make it as this
01:37:467 (7) - blanket
02:04:655 (6) - ^
02:34:186 (6) - clap
[nm]
00:13:092 (3) - same as 2
00:22:467 (1,2,3,4) - symmetry
00:52:467 - pay attention to placing from then
[ez]
00:14:967 (1,2) - looks weird
http://puu.sh/cAad9/90a88f7f0c.jpg
00:22:467 (1,2) - ^
00:36:061 (6) - blanket
A little boring,XD
Can you remap it?I belive that you can make it better :)
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 15077
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Hiroki Takahashi
ArtistUnicode:Hiroki Takahashi
Creator:ByBy_ChAn
Version:AIR's Hard
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime ヘタリア Axis Powers Sun_Rainbow AIR Kenterz
BeatmapID:532466
BeatmapSetID:220496

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
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2,81730,98592
2,106573,113592
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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~~~
Topic Starter
meii18
To -Nya- 's mod :

Easy : with NC and sliders fixed :oops: :oops: :oops:

Normal : I remapped it and with NC fixed (almost)

Hard : NC fixed :oops: :oops: :oops:

To zxhzxhz 's mod:

Easy : fixed

Normal : remapped

Hard : fixed

AIR's Hard : fixed

Kenterz's Insane : No problems

Thanks!! All diff updated! :oops: :oops: :) :)

Edit: To Chaoslitz's mod:
Easy: fixed ( all )

Normal : Remapped because it doesn't look so good

Hard : fixed :oops: :oops:
Depths
hello, short mod

Beginner
you should first fix the diff name so its spelled correctly
01:18:365 (1) - start the spinner here instead 01:18:248 the vocal begins here, end it at 01:21:530
02:08:287 (1) - start at 02:08:639 end at 02:09:811
02:36:178 (1) - start at 02:36:576 end at 02:37:936

Standard
02:11:217 (1) - Ai mod, object is not snapped

Hyper
01:18:600 (1) - start 01:18:717 end at 01:21:530 follows vocals better

Airs Hyper
01:22:467 - 01:38:405 this section could be mapped
02:11:451 (2) - move this note to x192 y144, 1 blankets 2 and it looks nicer and plays a bit nicer.

Kenterz Another
Good


Good luck :D
Topic Starter
meii18
Thanks! I will check these after school! :oops:

Edit: Fixed! :oops: :oops: :oops: :) :)
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 30074
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Hiroki Takahashi
ArtistUnicode:Hiroki Takahashi
Creator:ByBy_ChAn
Version:AIR's Hyper
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime ヘタリア Axis Powers Sun_Rainbow AIR Kenterz
BeatmapID:532466
BeatmapSetID:220496

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
2,44229,51717
2,82467,98592
2,106573,113592
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6530,468.75,4,3,0,40,1,0
29967,-83.3333333333333,4,2,1,60,0,1
44030,-100,4,3,1,40,0,0
67467,-83.3333333333333,4,2,1,60,0,1
82467,-100,4,3,1,40,0,0
130280,-83.3333333333333,4,2,1,60,0,1
161686,-100,4,3,1,40,0,0


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496,316,34655,2,0,P|484:232|380:176,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
284,168,35358,2,0,L|220:192,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
292,52,35826,1,0,0:0:0:0:
408,60,36061,2,0,B|476:36|476:36|496:12,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
176,56,36998,6,0,P|128:36|20:116,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
72,212,37701,1,0,0:0:0:0:
52,324,37936,1,0,0:0:0:0:
52,324,38170,1,0,0:0:0:0:
164,292,38405,1,2,0:0:0:0:
280,300,38639,2,0,L|260:360,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
396,308,39108,1,0,0:0:0:0:
508,340,39342,6,0,P|508:278|415:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
308,184,40045,1,0,0:0:0:0:
376,88,40280,1,2,0:0:0:0:
268,48,40514,2,0,L|208:28,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
84,188,41217,6,0,P|56:256|56:304,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
160,320,41686,1,2,0:0:0:0:
160,320,41920,1,0,0:0:0:0:
272,288,42155,2,0,P|336:284|368:292,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
480,312,42623,1,2,0:0:0:0:
480,312,42858,1,0,0:0:0:0:
456,198,43092,5,2,0:0:0:0:
342,183,43326,1,0,0:0:0:0:
342,183,43444,1,0,0:0:0:0:
342,183,43561,1,0,0:0:0:0:
293,288,43795,1,0,0:0:0:0:
377,366,44029,1,4,0:0:0:0:
360,320,52467,6,0,L|372:224,1,80,0|0,0:0|0:0,0:0:0:0:
456,196,52936,1,0,0:0:0:0:
412,108,53170,1,2,0:0:0:0:
324,152,53405,2,0,P|268:152|192:72,1,160
20,160,54342,6,0,L|112:152,1,80,0|2,0:0|0:0,0:0:0:0:
176,212,54811,1,0,0:0:0:0:
104,276,55045,2,0,L|52:268,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,360,55514,1,2,0:0:0:0:
152,360,55748,2,0,P|204:328|308:352,1,160
392,352,56451,5,2,0:0:0:0:
480,312,56686,1,0,0:0:0:0:
400,260,56920,1,2,0:0:0:0:
424,168,57155,2,0,B|420:108|420:108|320:144,1,160
236,112,57858,2,0,L|192:104,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,208,58326,1,2,0:0:0:0:
260,304,58561,1,0,0:0:0:0:
164,288,58795,1,2,0:0:0:0:
164,288,59030,2,0,P|100:256|32:324,1,160
32,112,59967,6,0,B|72:64|72:64|104:64,1,80,0|2,0:0|0:0,0:0:0:0:
156,132,60436,2,0,P|196:116|248:120,1,80,0|2,0:0|0:0,0:0:0:0:
316,164,60905,1,0,0:0:0:0:
400,116,61139,1,2,0:0:0:0:
492,144,61373,1,0,0:0:0:0:
492,336,61842,5,0,0:0:0:0:
408,292,62076,2,0,L|408:240,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
332,348,62545,1,2,0:0:0:0:
332,348,62780,2,0,P|256:288|176:296,1,160
128,356,63483,1,2,0:0:0:0:
60,288,63717,1,0,0:0:0:0:
128,224,63951,2,0,L|140:180,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
60,156,64420,6,0,L|20:136,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
92,64,64889,2,0,P|132:48|184:52,1,80,2|0,0:0|0:0,0:0:0:0:
244,108,65358,1,0,0:0:0:0:
340,124,65592,1,0,0:0:0:0:
431,95,65826,1,2,0:0:0:0:
486,174,66061,1,0,0:0:0:0:
429,251,66295,1,2,0:0:0:0:
338,219,66530,2,0,P|296:208|184:252,1,160
8,96,67467,6,0,B|32:44|32:44|112:4|168:60,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
256,112,68170,1,0,0:0:0:0:
256,112,68405,1,2,0:0:0:0:
356,56,68639,1,0,0:0:0:0:
440,136,68873,2,0,B|476:92|476:92|500:244,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
448,332,69576,2,0,B|380:300|380:300|312:328|312:328|240:324,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
156,304,70280,2,0,L|60:344,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
24,236,70748,6,0,P|8:168|76:68,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
120,176,71451,2,0,L|176:188,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,80,71920,1,0,0:0:0:0:
292,132,72155,1,0,0:0:0:0:
388,68,72389,1,0,0:0:0:0:
492,116,72623,2,0,P|504:176|400:172,2,191.999994140625,2|0|0,0:0|0:0|0:0,0:0:0:0:
448,344,74030,1,2,0:0:0:0:
220,328,74498,6,0,B|128:344|128:344|80:320|84:236,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
136,156,75201,1,2,0:0:0:0:
136,156,75436,2,0,P|112:96|4:132,1,191.999994140625
48,232,76139,1,2,0:0:0:0:
136,156,76373,2,0,P|180:128|320:156,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
404,216,77076,2,0,L|396:272,2,47.9999985351563,2|0|2,0:0|0:0|0:0,0:0:0:0:
500,148,77545,1,2,0:0:0:0:
500,148,77780,2,0,B|476:40|476:40|380:84,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
256,252,78717,5,2,0:0:0:0:
160,316,78951,2,0,L|96:312,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
128,204,79420,1,2,0:0:0:0:
16,224,79655,2,0,P|32:148|128:96,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
240,124,80358,1,2,0:0:0:0:
336,60,80592,1,2,0:0:0:0:
348,176,80826,5,2,0:0:0:0:
348,176,80944,1,0,0:0:0:0:
348,176,81061,1,2,0:0:0:0:
240,124,81295,1,0,0:0:0:0:
336,60,81530,1,4,0:0:0:0:
156,344,99342,6,0,P|132:300|148:192,1,160
232,152,100045,1,2,0:0:0:0:
232,152,100280,1,0,0:0:0:0:
400,56,100748,2,0,B|424:96|424:96|312:56,1,160
220,48,101451,1,2,0:0:0:0:
124,68,101686,2,0,P|80:56|36:64,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
60,248,102623,6,0,L|76:336,1,80,0|2,0:0|0:0,0:0:0:0:
164,296,103092,2,0,P|176:244|120:140,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,344,104498,1,0,0:0:0:0:
440,320,104733,2,0,L|484:328,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
372,252,105201,1,2,0:0:0:0:
488,100,105670,1,2,0:0:0:0:
396,124,105905,2,0,P|352:80|264:112,1,160
72,100,114342,6,0,B|64:144|100:180|100:180|120:224|100:272,1,160
68,340,115045,1,2,0:0:0:0:
164,332,115280,2,0,P|196:304|280:372,1,160
372,324,115983,1,2,0:0:0:0:
468,320,116217,2,0,P|488:264|484:216,1,80,0|2,0:0|0:0,0:0:0:0:
472,148,116686,2,0,P|464:96|436:48,1,80,0|2,0:0|0:0,0:0:0:0:
360,48,117155,6,0,L|256:68,1,80,0|2,0:0|0:0,0:0:0:0:
184,60,117623,2,0,L|88:76,1,80,0|2,0:0|0:0,0:0:0:0:
36,140,118092,2,0,P|40:200|84:300,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,268,119498,2,0,P|244:252|276:256,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,119967,12,0,122780,0:0:0:0:
256,192,123248,5,0,0:0:0:0:
76,124,123717,2,0,B|64:192|64:192|72:232,1,80,0|2,0:0|0:0,0:0:0:0:
56,300,124186,2,0,P|140:300|216:320,1,160
308,344,124889,1,2,0:0:0:0:
404,324,125123,2,0,P|464:320|492:324,1,80,0|2,0:0|0:0,0:0:0:0:
492,228,125592,1,0,0:0:0:0:
452,140,125826,1,2,0:0:0:0:
452,140,126061,1,0,0:0:0:0:
280,56,126530,6,0,B|228:40|228:40|244:152,1,160
252,240,127233,1,2,0:0:0:0:
164,204,127467,2,0,L|76:196,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
176,300,128170,2,0,L|160:344,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,240,128639,1,2,0:0:0:0:
268,336,128873,2,0,P|316:320|432:332,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,188,130280,6,0,P|72:120|180:56,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,144,131451,1,0,0:0:0:0:
304,156,131686,2,0,B|368:168|368:168|312:288,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
212,336,132389,2,0,L|160:328,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
328,348,132858,1,2,0:0:0:0:
440,324,133092,2,0,P|464:264|432:128,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
232,44,134030,5,2,0:0:0:0:
120,72,134264,2,0,L|88:28,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,164,134733,1,0,0:0:0:0:
164,180,134967,2,0,B|156:236|156:236|72:280|72:280|68:324,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
180,344,135670,1,2,0:0:0:0:
280,284,135905,2,0,P|340:256|400:352,2,191.999994140625,2|0|4,0:0|0:0|0:0,0:0:0:0:
492,192,137311,5,2,0:0:0:0:
432,92,137545,2,0,L|492:64,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,52,138014,1,2,0:0:0:0:
344,164,138248,2,0,P|272:160|208:52,1,191.999994140625
96,32,138951,1,2,0:0:0:0:
24,124,139186,2,0,B|20:256|20:256|80:216,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
280,312,140123,2,0,P|212:292|104:352,2,191.999994140625,2|2|0,0:0|0:0|0:0,0:0:0:0:
496,228,141530,5,2,0:0:0:0:
400,292,141764,1,0,0:0:0:0:
400,292,141881,1,0,0:0:0:0:
400,292,141998,1,2,0:0:0:0:
384,176,142233,1,0,0:0:0:0:
476,108,142467,1,2,0:0:0:0:
368,64,142701,2,0,L|364:8,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
276,132,143170,5,0,0:0:0:0:
168,88,143405,2,0,B|104:68|104:68|40:104|40:104|32:156,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,300,144811,1,4,0:0:0:0:
256,300,145280,2,0,P|160:336|144:252,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
352,236,146451,2,0,L|336:188,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
448,296,146920,2,0,L|432:348,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
496,192,147389,5,2,0:0:0:0:
420,108,147623,2,0,L|480:24,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,44,148561,1,2,0:0:0:0:
92,80,148795,1,0,0:0:0:0:
76,196,149030,2,0,B|16:184|16:184|40:320,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
148,352,149733,1,0,0:0:0:0:
256,308,149967,2,0,P|284:236|192:208,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
424,248,150905,6,0,P|408:160|320:84,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
220,100,151608,1,0,0:0:0:0:
220,100,151842,1,2,0:0:0:0:
488,28,152311,1,0,0:0:0:0:
460,140,152545,2,0,L|476:200,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
372,64,153014,1,0,0:0:0:0:
260,36,153248,2,0,B|188:56|188:56|148:40|148:40|60:72,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
44,176,153951,6,0,L|24:244,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,160,154420,1,0,0:0:0:0:
160,160,154655,2,0,B|144:260|144:260|164:320|212:336,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
312,304,155358,1,0,0:0:0:0:
312,304,155592,1,6,0:0:0:0:
488,156,156061,5,2,0:0:0:0:
376,180,156295,2,0,L|396:232,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
408,68,156764,1,0,0:0:0:0:
296,96,156998,1,2,0:0:0:0:
188,52,157233,1,2,0:0:0:0:
116,140,157467,5,2,0:0:0:0:
172,240,157701,1,2,0:0:0:0:
172,240,157819,1,0,0:0:0:0:
172,240,157936,1,2,0:0:0:0:
284,212,158170,1,0,0:0:0:0:
284,212,158405,2,0,P|184:128|60:212,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
84,312,159342,6,0,B|152:364|152:364|252:328|252:328|312:336|356:312,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
460,308,160280,2,0,B|496:116|496:116|432:152|384:140,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
300,108,161217,1,2,0:0:0:0:
300,108,161686,1,4,0:0:0:0:
Artavia
I'll mod soon. (edit this post)
-Tochi
[General]
First make a folder with the name of the skin your map is using. And then delete the skin
elements in the song folder, because The filesize of the mapset exceeds 10MB without video:And then you can choose the skin at Song Setup>Design after importing it to osu:[Kenterz's Another]
00:28:092 (1,2,3,4,5,6,7) - The 2 first notes of the stream is not snapped, and it looks awkward.
Try to: 01:11:569 (2) - delete this and make it to a reverse-slider like:
Try to: 02:01:373 (7) - make the slidertail end at 02:01:842 - and delete the spinner.
Try to: 02:38:405 (1) - make the spinner start at 02:38:405 (1) - and end at same place,
and place a note at 02:38:405 - with a new combo.
[AIR's Hyper]
00:09:342 (4) - New combo.
00:10:280 (1) - Press Q/Delete new combo.
00:11:217 (3) - New combo.
00:20:358 (5) - Same ^
00:29:498 (4) - Same ^
Drag the Break to 00:44:967 - so it starts at the interlude.
Try this: Delete this slider 00:59:030 (9) - and make a new one like:
01:03:717 (6) - New combo.
01:04:420 (1) - Delete combo.
01:05:592 (6) - New combo.
01:17:780 (8) - This looks "hard" try to make it more smooth like:
01:40:748 (4) - New combo.
01:45:670 (6) - Same^
02:08:170 (4) - Same^
02:22:467 (6) - Same^
02:23:170 (1) - Delete combo.
02:23:405 (4) - New combo.
02:25:280 (3) - Same^
02:27:389 (1) - Delete combo.
02:28:561 (6) - New combo.
02:32:311 (4) - Same^
02:41:686 (4) - Same^
[Hyper]
00:20:592 (7) - New combo.
00:28:092 (7) - Same^
00:40:983 (1) - Spinner should start at 00:41:217 -

Good luck with it ^^
Vone
[Genreal]
I know that is personal preference, but it is better to map on tinier grid. It helps you to map better, especially when using distance snap.
I dont know is the offset right, but it might be off. I think it should be 7 467.
Work more on distance snap maybe, there might be some issues on distance snap.
[Beginner]
00:59:967 (1,2) - Maybe do this more symmetric to each other, it would look alot better
02:08:639 (1,1) - Maybe have some more space between slider and spinner, because it is beginner difficulty, and it might be difficult for them.

[Standard]
00:26:217 (4) - nc
00:35:592 (1) - off nc
00:39:342 (1) - ^
00:46:842 (1) - Make this slider more round, to look like half circle
01:16:842 (1) - why nc there? nc off
01:32:780 (1) - off nc, to have 1,2 combo
02:26:217 (1) - off nc
02:27:155 (2) - nc there
02:34:655 (1) - nc off

[Hyper]
00:16:842 (1) - Make this slider more round
02:04:655 (1) - ^
02:13:795 (1) - nc off
Can't find more important issues. Great job!

[AIR's Hyper]
Not gonna lie. Im not gonna list all of not symmetric sliders and there are so many ugly sliders, just please change them!

[Kenterz's Another]
00:28:444 (2,3) - What happened there? Weird spacing
There are also weird stacking, that I dont like. Examples:
00:50:944 (2,3) - ?
00:57:975 (8,1) - ?
01:11:100 (6,1) - ?

Overall, diff is very nice, I like it!



The map is really good and hopefully it will get ranked soon! Good luck!
Topic Starter
meii18
Thanks very much !!! I will fix now ! :) :) :)

Edit :

~Begginer~

Fixed

~Standard~

Fixed

~Hyper~

Fixed

~AIR's Hyper~

Not yet

~Kenterz's Another~

Fixed


Thanks for modding !!! :) :) :) :)
AruOtta

-Tochi wrote:

[Kenterz's Another]
00:28:092 (1,2,3,4,5,6,7) - The 2 first notes of the stream is not snapped, and it looks awkward.
Try to: 01:11:569 (2) - delete this and make it to a reverse-slider like:
Try to: 02:01:373 (7) - make the slidertail end at 02:01:842 - and delete the spinner. I prefer to have a spinner, because I can't map this part because of the strange rythm
Try to: 02:38:405 (1) - make the spinner start at 02:38:405 (1) - and end at same place,
and place a note at 02:38:405 - with a new combo.

Good luck with it ^^

Vone wrote:

[Kenterz's Another]
00:28:444 (2,3) - What happened there? Weird spacing
There are also weird stacking, that I dont like. Examples:
00:50:944 (2,3) - ?
00:57:975 (8,1) - ?
01:11:100 (6,1) - ? I think this one is good, and I don't know how I can make another pattern, so no changes

Overall, diff is very nice, I like it!



The map is really good and hopefully it will get ranked soon! Good luck!
I fixed everything suggestion I didn't answer to :3

Update : http://puu.sh/cHcY6.osu
Mafumafu
Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Bold means highly suggest.
  5. Same issues wont be repeated by me unless it is a GD..
  6. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

Beginner

  1. Keep your DS consistent in some parts. Use AI mod to assure.
    Rhythm:
  2. 00:19:655 (2,3) - http://puu.sh/cHrNQ/60b23d810c.jpg Fit in with the vocal better. same: 00:56:217 (1,2,3,4) -
  3. 00:33:717 (1) - End at 00:34:655 and add a note at 00:35:123
  4. 00:37:467 (1) - ^
  5. 02:06:530 (1) - Not recommend to use 2 reverses in Beginner diff. Newbie players cannot react fast.
    Structure:
  6. 01:22:467 (1,3) - Avoid overlap.
  7. 01:28:092 (3) - Too curve...
  8. 01:40:748 (2,4) - Stack well.
  9. 02:10:280 (1,3) - ^
  10. 01:58:092 (3) - Upside down.
    Hitsounds
  11. 00:52:467 (1) - Ah, too frightening
  12. 01:37:467 (4) - A hitsound at the end of the slider is need to emphasize the music.
    Others:
  13. 00:27:975 (1) - Start at whiteline
  14. 01:31:842 (1) - Remove NC.
  15. 02:06:530 (1) - ^
  16. 02:40:280 (1) - ^
  17. 01:33:717 (2) - NC

Standard


  • Rhythm:
  1. 00:44:967 Add a note.
  2. 01:12:389 (4) - Sounds not fit in with the music well.
    Structure:
  3. 00:13:795 (2,1) - Slightly overlap.
  4. 00:33:717 (1,4) - Almost totoally overlapped.
  5. 00:37:467 (2,5) - ^ Also offscreen.
    Hitsounds
  6. Impressive.
    Others:
  7. Fine

Diff Name


  • Rhythm:
  1. 00:13:561 (1,2) - Consider following the triplets here.
    Structure:

  2. Hitsounds

  3. Others:

Continue this later. :)
Mortem
Hi o3o
I think you should change the names of difficulty to standard Easy, Normal, Hard & Insane, but it is up to you.

[ Beginner ]
00:50:592 (1) - Remove NC.
01:11:217 (4) - NC.
01:29:967 (1) - Remove NC.
01:42:623 (4) - Place it on x:204 y:116
02:06:530 (1) - Remove one reverse arrow and replace it with circle or remove all reverse arrows and make a blanket with the same slider.
02:23:405 (1) - Remove NC.
02:40:280 (1) - ^

[ Standard ]
01:39:342 (5) - NC.

[ Hyper ]
00:13:561 (6) - NC.
00:16:139 (3,4,5) - & every placement like this. Place the circles consecutively with little DS.
00:36:998 (1) - NC.

Hope that helps.
Good luck.
Topic Starter
meii18

ByBy_ChAn wrote:

Regraz wrote:

Hi! There is Regraz's mod! :)
There is a few points of my mod:
Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
Mod is just a kind of suggestion, so feel free if you dont want to make change.
I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
Bold means highly suggest.
Same issues wont be repeated by me unless it is a GD..
This is the one of the maps I modded since I used modding framework version 3 (mfv3)


Beginner


Keep your DS consistent in some parts. Use AI mod to assure.
Rhythm:
00:19:655 (2,3) - http://puu.sh/cHrNQ/60b23d810c.jpg Fit in with the vocal better. same: 00:56:217 (1,2,3,4) - (fixed)
00:33:717 (1) - End at 00:34:655 and add a note at 00:35:123 (fixed)
00:37:467 (1) - ^ (fixed)
02:06:530 (1) - Not recommend to use 2 reverses in Beginner diff. Newbie players cannot react fast. (fixed)
Structure:
01:22:467 (1,3) - Avoid overlap. (fixed)
01:28:092 (3) - Too curve... (fixed)
01:40:748 (2,4) - Stack well. (fixed)
02:10:280 (1,3) - ^ (fixed)
01:58:092 (3) - Upside down. (fixed)
Hitsounds
00:52:467 (1) - Ah, too frightening (removed)
01:37:467 (4) - A hitsound at the end of the slider is need to emphasize the music.(added)
Others:
00:27:975 (1) - Start at whiteline (fixed)
01:31:842 (1) - Remove NC. (removed)
02:06:530 (1) - ^(removed
02:40:280 (1) - ^(removed)
01:33:717 (2) - NC (added)



Continue this later. :)

ByBy_ChAn wrote:

Pjecoo wrote:

Hi o3o
I think you should change the names of difficulty to standard Easy, Normal, Hard & Insane, but it is up to you.

[ Beginner ]
00:50:592 (1) - Remove NC. (removed)
01:11:217 (4) - NC.(added)
01:29:967 (1) - Remove NC.(added)
01:42:623 (4) - Place it on x:204 y:116(placed)
02:06:530 (1) - Remove one reverse arrow and replace it with circle or remove all reverse arrows and make a blanket with the same slider. (fixed)
02:23:405 (1) - Remove NC. (removed)
02:40:280 (1) - ^ (removed)

[ Standard ]
01:39:342 (5) - NC. (added)

[ Hyper ]
00:13:561 (6) - NC.(added)
00:16:139 (3,4,5) - & every placement like this. Place the circles consecutively with little DS. (fixed)
00:36:998 (1) - NC.(added)

Hope that helps.
Good luck.
Thanks for help !!! Updated! :) :) :) :)
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 30074
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Hiroki Takahashi
ArtistUnicode:Hiroki Takahashi
Creator:ByBy_ChAn
Version:AIR's Hyper
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime ヘタリア Axis Powers Sun_Rainbow AIR Kenterz
BeatmapID:532466
BeatmapSetID:220496

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
2,44967,51717
2,82467,98592
2,106573,113592
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5592,468.75,4,3,0,40,1,0
29967,-83.3333333333333,4,2,1,60,0,1
44030,-100,4,3,1,40,0,0
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fergas
General
  1. 02:02:779 - i guees here should be another red line to keep timing clean
  2. That little guide lane try to start kiai form big ticks. Visuality it looks better and give beeter feedback to player.
  3. Ask for clear timing check for me it too late( proof 00:44:967 - ). For me should be somewhere 5614 for first red section.
Begginer
  1. i gues right one is "Beginner"
  2. 00:28:092 (1) - 01:05:475 (1) - 01:18:248 (1) - 01:59:967 (1) - 02:08:404 (1) - 02:21:178 (1) - 02:36:295 (1) - unranakable spinners
  3. 00:10:748 (4,1) - try to fix by yourself
    00:45:436 (1) - 99 79
    00:47:076 (3) - 384 212
    00:50:123 (5) - 123 185
    01:01:842 (2) - 310 220 and roatate to 2 deg
    01:39:342 (1,2,3,4) - all this combo on 272 120
    on easy distance should be absolutely stable during all map
  4. 00:08:873 (2,4) - try to stack them
  5. 00:47:780 (3,4) - imho hard rhythm for easy diff when slider end and big tick and next one start form red
  6. 00:50:592 (6) - finish on slider's end is unnecasry
  7. 00:50:123 (5) - btw why whistle sound uses on clap? whit disabled custom hs this palce sounds reaaaaly bad. Better use that as whistle ;z
  8. 00:46:842 - 00:44:967 - i am not reccomne to ignore that beat - player can lost rhythm here. Same to normal\hard
Standard
  1. I think that gap e-n-h a big broken. On easy you use 0.9 vs, on normal 1.2, on hard 1.2. Just in result normal is become unnecessary too hard.
  2. 00:12:858 (4,1) - 00:13:795 (2,3) - 00:18:248 (3,1) - and etc... such distance chages(may to call jumps) also make that diff extramly hard for normal level. Try to keep distance clean. On normal basicly ds changes should fit for music(exp when tempho become lower or higher) not for random jumps.
    00:34:889 (3,4) - also i am not sure that such thing begginers can read.
  3. 00:28:092 (1) - 01:05:475 (1) - 01:18:248 (1) - 01:59:967 (1) - 02:08:170 (1) - 02:21:412 (1) - 02:36:295 (1) - stil unrankable
  4. 01:08:405 (3,4) - imho such flow isnt fit for your map. Most of the time you are focusing on soft and clear transition between objects
Hyper
  1. 00:57:389 (3,4,5) - stuck them btw run throught the map and fix all such unstacks
  2. 02:38:405 (1,2,3,4) - a lot of people hate such stacks be care.
  3. Not bad diff jsut fix little visual thing and it will be perfect
AIR's Hyper
  1. 01:45:435 - mb add note here?
Kenterz's Another
  1. 01:00:436 (3) - idk why but try to ctrlg
Hyper and both gds diffs are pretty ok and funny to play but easy-normal need huge improvements.
Owntrolf
Rename Begginner to Beginner
Add AIR and Kenterz in tags

Begginner
00:45:436 (1,2,3,4) - Try to not use red ticks in a Beginner
01:05:475 (1,1) - Needs more time after the spinner
01:25:748 - Needs a note here
01:29:498 - ^
02:21:178 (1,1) - Needs more time after spinner
02:36:295 (1,1) - ^

Standard
00:28:092 (1,1) - Should probably give more time after the spinner and whats with all these timing points. It looks like you changed bpm/offset without fixing them
01:33:717 (3,4) - would look better if you fixed them they make 90degree angles and then have them aligned with eachother like thisFeels like theres so many spinners

Should probably fix spacing issues that Aimod says

Hyper
00:45:436 (1,2,3,4,5) - I dont even
02:21:529 (1) - Its possible to just remove the spinner and put 2 sliders
02:38:405 (1,2,3,4) - Might be hard for some players
02:40:280 (1,2,3,4) - ^

AIR's Hyper
00:13:092 (1,2) - I dont think its a good idea to overlap
00:16:842 (3,4) - ^

Kenterz's Another
01:06:530 (6) - Slider is a bit hard to do because of that curve
02:19:655 (1,2,3) - Maybe SV changes to get faster and then switch back on 4
*I swear this should be like 4.5 or something :d
tomhet65
General: offset if wroing. When i try time it i get 5624.

Ugggggggghhhhhhh. I moded Kenterz's Another and AIR's Hyper and accidentally close tab. Ok, these mods are not have critical things and diffs look good, except 00:08:437 (3) - 00:13:124 (1) - 00:14:999 (1) - 00:16:874 (3) - 00:22:499 (1) - in AIR's Hyper. Very long slider take many sounds, try replace it by two sliders, slider+circle etc...

But ByBy's diffs have a lot of problems with mapping and i don't have time to analyze this in detals. I will try to describe them in general:

1. Visual. This don't look like rankable map. Ugly unequal sliders like http://puu.sh/cJUGS/cba68e1bcc.jpg http://puu.sh/cJURi/5ee7fa3f02.jpg http://puu.sh/cJV87/1c471b26d6.jpg. Аlignment on the horizon and vertical like djpop's beatmaps http://puu.sh/cJVhB/6857f065b1.jpg http://puu.sh/cJVov/4ec0f79e1a.jpg. Not very nice lines http://puu.sh/cJVqA/95c60ed3f4.jpg. Overlays 01:39:342 (1,2,3,4) - in beginner, you abuse them and is hard to read for novice.
2. Rhytm. A lot of missed white tics http://puu.sh/cJVG5/b4b6c65435.jpg Discrepancy with music. Hyper: 00:13:561 (1,2) - What is the logic? This not "pshhh" is "tadada-tadada-tadada".
3. Hitsounds. Hyper: all no-kiai parts have same sound at all notes. Kiai parts have random hs. Standard: lot whistle sliders, this sounds terribly.

Unfortunately, your diffs don't look like "ready for ranking" and need a lot of edits or remap. You need the assistance of an experienced mapper. Good luck!
Doyak
m4m mod. You said you would mod my map yesterday but you didn't :D

[General]
as tomhet65 said, offset is wrong. 5,624 looks fine and that means you have to move all timing points +32. (Use Ctrl+A in timing window)
I'm not expereicne in mapping, but, why did you made lots of spinners start from 1/4? I don't know if it's a general thing, but that doesn't fit the music.

[Beginner]
I heard from someone that this is not rankable, but someone said it's rankable. that is t/241019 . I don't know which is true, but, the time gap between the spinner and the next note, it feels too tight. Especially in 01:18:248 (1) - I would shorten the spinner length by 1 beat.

00:45:436 (1,2,3,4) - I know you are trying to start the slider with the voice, but considering the difficulty, that feels a bit strange. also following 2~4 are hard to predict the timing, even with knowing the music. so for Beginner, I suggest to change this to more simple pattern.

[Standard]
Some parts have "sudden-1/2-jump" and I think that doesn't fit to this diff. like these: 00:12:858 (4,1) - 00:48:483 (4,1) - especially while you have similar jumps with 1/1.

00:33:717 (1,2,3,4) - 00:37:467 (2,3,4,5) - 01:11:217 (2,3,4,1) - 01:14:967 (1,2,3,4) - 02:14:030 (1,2,3,1) - 02:17:780 (1,2,3,1) - 02:29:030 (2,3,4,5) - 02:32:780 (1,2,3,4) - I don't recommend overlapping here.

01:01:842 (1) - Whistle missing?

01:22:467 - from here, I feel it's too circling around in one direction.

[Hyper]
I feel a lot of circling around in one direction here.

Distance seems a little bit inconsistent, maybe because you used too large grid snap.

I can't say more since I think from this diff, you can pretty much do anything you want.

[AIR's Hyper]
01:07:467 - from here, how about putting whistle sounds only on 1/1s? same for 02:10:279 - here
02:29:967 (5,1) - just my opinion, a bit uncomfortable to play.


Can't touch anything in Another. This is gonna be a slider-attack map though!

And this is just my thought: You used pretty strange CS AR OD HPs on your maps :D

Good luck xD
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 30074
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Hiroki Takahashi
ArtistUnicode:Hiroki Takahashi
Creator:ByBy_ChAn
Version:AIR's Hyper
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime ヘタリア Axis Powers Sun_Rainbow AIR Kenterz
BeatmapID:532466
BeatmapSetID:220496

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
2,44967,51717
2,82467,98592
2,106573,113592
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5592,468.75,4,3,0,40,1,0
29967,-83.3333333333333,4,2,1,60,0,1
44030,-100,4,3,1,40,0,0
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82467,-100,4,3,1,40,0,0
130280,-83.3333333333333,4,2,1,60,0,1
161686,-100,4,3,1,40,0,0


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404,308,27858,6,0,L|392:264,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
492,344,28326,1,2,0:0:0:0:
492,344,28561,2,0,P|500:276|480:152,1,160
256,192,29498,1,0,0:0:0:0:
56,336,29967,6,0,P|16:224|60:48,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
164,92,30905,1,2,0:0:0:0:
276,68,31139,2,0,L|268:12,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
372,132,31608,2,0,L|380:184,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
452,52,32076,1,0,0:0:0:0:
452,52,32311,2,0,P|388:60|352:72,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
272,144,32780,2,0,P|216:152|172:144,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
156,260,33248,6,0,P|152:312|168:360,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
276,328,33717,1,2,0:0:0:0:
384,292,33951,2,0,L|392:356,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
496,316,34420,1,0,0:0:0:0:
496,316,34655,2,0,P|484:232|380:176,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
284,168,35358,2,0,L|220:192,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
292,52,35826,1,0,0:0:0:0:
408,60,36061,2,0,B|476:36|476:36|496:12,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
176,56,36998,6,0,P|128:36|20:116,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
72,212,37701,1,0,0:0:0:0:
52,324,37936,1,0,0:0:0:0:
52,324,38170,1,0,0:0:0:0:
164,292,38405,1,2,0:0:0:0:
280,300,38639,2,0,L|260:360,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
396,308,39108,1,0,0:0:0:0:
508,340,39342,6,0,P|508:278|415:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
308,184,40045,1,0,0:0:0:0:
376,88,40280,1,2,0:0:0:0:
268,48,40514,2,0,L|208:28,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
84,188,41217,6,0,P|56:256|56:304,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
160,320,41686,1,2,0:0:0:0:
160,320,41920,1,0,0:0:0:0:
272,288,42155,2,0,P|336:284|368:292,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
480,312,42623,1,2,0:0:0:0:
480,312,42858,1,0,0:0:0:0:
456,198,43092,5,2,0:0:0:0:
342,183,43326,1,0,0:0:0:0:
342,183,43444,1,0,0:0:0:0:
342,183,43561,1,0,0:0:0:0:
293,288,43795,1,0,0:0:0:0:
377,366,44029,1,4,0:0:0:0:
360,320,52467,6,0,L|372:224,1,80,0|0,0:0|0:0,0:0:0:0:
456,196,52936,1,0,0:0:0:0:
412,108,53170,1,2,0:0:0:0:
324,152,53405,2,0,P|268:152|192:72,1,160
20,160,54342,6,0,L|112:152,1,80,0|2,0:0|0:0,0:0:0:0:
176,212,54811,1,0,0:0:0:0:
104,276,55045,2,0,L|52:268,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,360,55514,1,2,0:0:0:0:
152,360,55748,2,0,P|204:328|308:352,1,160
392,352,56451,5,2,0:0:0:0:
480,312,56686,1,0,0:0:0:0:
400,260,56920,1,2,0:0:0:0:
424,168,57155,2,0,B|420:108|420:108|320:144,1,160
236,112,57858,2,0,L|192:104,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,208,58326,1,2,0:0:0:0:
260,304,58561,1,0,0:0:0:0:
164,288,58795,1,2,0:0:0:0:
164,288,59030,2,0,P|100:256|32:324,1,160
32,112,59967,6,0,B|72:64|72:64|104:64,1,80,0|2,0:0|0:0,0:0:0:0:
156,132,60436,2,0,P|196:116|248:120,1,80,0|2,0:0|0:0,0:0:0:0:
316,164,60905,1,0,0:0:0:0:
400,116,61139,1,2,0:0:0:0:
492,144,61373,1,0,0:0:0:0:
492,336,61842,5,0,0:0:0:0:
408,292,62076,2,0,L|408:240,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
332,348,62545,1,2,0:0:0:0:
332,348,62780,2,0,P|256:288|176:296,1,160
128,356,63483,1,2,0:0:0:0:
60,288,63717,5,0,0:0:0:0:
128,224,63951,2,0,L|140:180,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
60,156,64420,2,0,L|20:136,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
92,64,64889,2,0,P|132:48|184:52,1,80,2|0,0:0|0:0,0:0:0:0:
244,108,65358,1,0,0:0:0:0:
340,124,65592,5,0,0:0:0:0:
431,95,65826,1,2,0:0:0:0:
486,174,66061,1,0,0:0:0:0:
429,251,66295,1,2,0:0:0:0:
338,219,66530,2,0,P|296:208|184:252,1,160
8,96,67467,6,0,B|32:44|32:44|112:4|168:60,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
256,112,68170,1,0,0:0:0:0:
256,112,68405,1,2,0:0:0:0:
356,56,68639,1,0,0:0:0:0:
440,136,68873,2,0,B|476:92|476:92|500:244,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
448,332,69576,2,0,B|380:300|380:300|312:328|312:328|240:324,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
156,304,70280,2,0,L|60:344,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
24,236,70748,6,0,P|8:168|76:68,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
120,176,71451,2,0,L|176:188,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,80,71920,1,0,0:0:0:0:
292,132,72155,1,0,0:0:0:0:
388,68,72389,1,0,0:0:0:0:
492,116,72623,2,0,P|504:176|400:172,2,191.999994140625,2|0|0,0:0|0:0|0:0,0:0:0:0:
448,344,74030,1,2,0:0:0:0:
220,328,74498,6,0,B|128:344|128:344|80:320|84:236,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
136,156,75201,1,2,0:0:0:0:
136,156,75436,2,0,P|112:96|4:132,1,191.999994140625
48,232,76139,1,2,0:0:0:0:
136,156,76373,2,0,P|180:128|320:156,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
404,216,77076,2,0,L|396:272,2,47.9999985351563,2|0|2,0:0|0:0|0:0,0:0:0:0:
500,148,77545,1,2,0:0:0:0:
500,148,77780,2,0,B|476:40|476:40|380:84,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
256,252,78717,5,2,0:0:0:0:
160,316,78951,2,0,L|96:312,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
128,204,79420,1,2,0:0:0:0:
16,224,79655,2,0,P|32:148|128:96,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
240,124,80358,1,2,0:0:0:0:
336,60,80592,1,2,0:0:0:0:
348,176,80826,5,2,0:0:0:0:
348,176,80944,1,0,0:0:0:0:
348,176,81061,1,2,0:0:0:0:
240,124,81295,1,0,0:0:0:0:
336,60,81530,1,4,0:0:0:0:
156,344,99342,6,0,P|132:300|148:192,1,160
232,152,100045,1,2,0:0:0:0:
232,152,100280,1,0,0:0:0:0:
400,56,100748,6,0,B|424:96|424:96|312:56,1,160
220,48,101451,1,2,0:0:0:0:
124,68,101686,2,0,P|80:56|36:64,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
60,248,102623,6,0,L|76:336,1,80,0|2,0:0|0:0,0:0:0:0:
164,296,103092,2,0,P|176:244|120:140,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,344,104498,1,0,0:0:0:0:
440,320,104733,2,0,L|484:328,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
372,252,105201,1,2,0:0:0:0:
488,100,105670,5,2,0:0:0:0:
396,124,105905,2,0,P|352:80|264:112,1,160
72,100,114342,6,0,B|64:144|100:180|100:180|120:224|100:272,1,160
68,340,115045,1,2,0:0:0:0:
164,332,115280,2,0,P|196:304|280:372,1,160
372,324,115983,1,2,0:0:0:0:
468,320,116217,2,0,P|488:264|484:216,1,80,0|2,0:0|0:0,0:0:0:0:
472,148,116686,2,0,P|464:96|436:48,1,80,0|2,0:0|0:0,0:0:0:0:
360,48,117155,6,0,L|256:68,1,80,0|2,0:0|0:0,0:0:0:0:
184,60,117623,2,0,L|88:76,1,80,0|2,0:0|0:0,0:0:0:0:
36,140,118092,2,0,P|40:200|84:300,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,268,119498,2,0,P|244:252|276:256,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,119967,12,0,122780,0:0:0:0:
256,192,123248,5,0,0:0:0:0:
76,124,123717,2,0,B|64:192|64:192|72:232,1,80,0|2,0:0|0:0,0:0:0:0:
56,300,124186,2,0,P|140:300|216:320,1,160
308,344,124889,1,2,0:0:0:0:
404,324,125123,2,0,P|464:320|492:324,1,80,0|2,0:0|0:0,0:0:0:0:
492,228,125592,1,0,0:0:0:0:
452,140,125826,1,2,0:0:0:0:
452,140,126061,1,0,0:0:0:0:
280,56,126530,6,0,B|228:40|228:40|244:152,1,160
252,240,127233,1,2,0:0:0:0:
164,204,127467,2,0,L|76:196,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
176,300,128170,2,0,L|160:344,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,240,128639,1,2,0:0:0:0:
268,336,128873,2,0,P|316:320|432:332,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,188,130280,6,0,P|72:120|180:56,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,144,131451,1,0,0:0:0:0:
304,156,131686,2,0,B|368:168|368:168|312:288,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
212,336,132389,2,0,L|160:328,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
328,348,132858,1,2,0:0:0:0:
440,324,133092,2,0,P|464:264|432:128,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
232,44,134030,5,2,0:0:0:0:
120,72,134264,2,0,L|88:28,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,164,134733,1,0,0:0:0:0:
164,180,134967,2,0,B|156:236|156:236|72:280|72:280|68:324,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
180,344,135670,1,2,0:0:0:0:
280,284,135905,2,0,P|340:256|400:352,2,191.999994140625,2|0|4,0:0|0:0|0:0,0:0:0:0:
492,192,137311,5,2,0:0:0:0:
432,92,137545,2,0,L|492:64,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,52,138014,1,2,0:0:0:0:
344,164,138248,2,0,P|272:160|208:52,1,191.999994140625
96,32,138951,1,2,0:0:0:0:
24,124,139186,2,0,B|20:256|20:256|80:216,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
280,312,140123,2,0,P|212:292|104:352,2,191.999994140625,2|2|0,0:0|0:0|0:0,0:0:0:0:
496,228,141530,5,2,0:0:0:0:
400,292,141764,1,0,0:0:0:0:
400,292,141881,1,0,0:0:0:0:
400,292,141998,1,2,0:0:0:0:
384,176,142233,1,0,0:0:0:0:
476,108,142467,5,2,0:0:0:0:
368,64,142701,2,0,L|364:8,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
276,132,143170,1,0,0:0:0:0:
168,88,143405,2,0,B|104:68|104:68|40:104|40:104|32:156,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,300,144811,1,4,0:0:0:0:
256,300,145280,6,0,P|160:336|144:252,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
352,236,146451,2,0,L|336:188,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
448,296,146920,2,0,L|432:348,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
496,192,147389,1,2,0:0:0:0:
420,108,147623,2,0,L|480:24,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,44,148561,5,2,0:0:0:0:
92,80,148795,1,0,0:0:0:0:
76,196,149030,2,0,B|16:184|16:184|40:320,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
148,352,149733,1,0,0:0:0:0:
256,308,149967,2,0,P|284:236|192:208,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
364,192,150905,6,0,P|429:253|504:200,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
502,203,151608,1,0,0:0:0:0:
364,192,151842,1,2,0:0:0:0:
488,28,152311,1,0,0:0:0:0:
460,140,152545,2,0,L|476:200,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
372,64,153014,1,0,0:0:0:0:
260,36,153248,2,0,B|188:56|188:56|148:40|148:40|60:72,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
44,176,153951,6,0,L|24:244,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,160,154420,1,0,0:0:0:0:
160,160,154654,2,0,B|144:260|144:260|164:320|212:336,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
312,304,155358,1,0,0:0:0:0:
312,304,155592,1,6,0:0:0:0:
488,156,156061,5,2,0:0:0:0:
376,180,156295,2,0,L|396:232,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
408,68,156764,1,0,0:0:0:0:
296,96,156998,1,2,0:0:0:0:
188,52,157233,1,2,0:0:0:0:
116,140,157467,5,2,0:0:0:0:
172,240,157701,1,2,0:0:0:0:
172,240,157819,1,0,0:0:0:0:
172,240,157936,1,2,0:0:0:0:
284,212,158170,1,0,0:0:0:0:
284,212,158405,2,0,P|184:128|60:212,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
84,312,159342,6,0,B|152:364|152:364|252:328|252:328|312:336|356:312,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
460,308,160280,2,0,B|496:116|496:116|432:152|384:140,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
300,108,161217,1,2,0:0:0:0:
300,108,161686,1,4,0:0:0:0:
Artavia
Okay, PM Request. Sorry for my late.

General

  1. The difficulty level all must as a finishing time. Please check your diff.

Beginner


00:13:112 (2) - blanket

00:20:143 (3,4) - Try *this

00:27:174 (4,5,6) - ^ ex) http://osu.ppy.sh/ss/2234282

00:29:987 (1) - Remove whistle

00:31:862 (2) - ^

00:33:737 (1) - ^ Also Everything that made this should be fixed.

01:04:674 (2,3) - same as 00:20:143 (3,4) -

02:04:205 (2) - blanket

02:38:424 (1,2) - Remove and add spinner

Standard


  1. Call me when you complete the whole. then, I'll check it.

AIR's Hyper


00:16:862 (3) - Ctrl+G and Move to x305 y211

00:23:893 (4) - Remove and add circle. also, 00:24:362 - add 1/1 slider

00:25:300 (1,2,3) - (Only timing suggest. not pattern) Try *this

01:12:643 (6,7) - stack

01:40:533 - Add circle

01:59:518 (4) - Ctrl+J

02:03:737 (2,3) - Try *this

02:31:862 (1) - Move or NC. It is a little bit hard to read.
AruOtta

fergas wrote:

Kenterz's Another
  1. 01:00:436 (3) - idk why but try to ctrlg It'll make suddenly a big jump, and I didn't use jumps on the diff so no changes :3

Owntrolf wrote:

Kenterz's Another
01:06:530 (6) - Slider is a bit hard to do because of that curve I don't find it so hard :o
02:19:655 (1,2,3) - Maybe SV changes to get faster and then switch back on 4 But the slider velocity isn't on 4 xD And there's no need to increase the SV imo
*I swear this should be like 4.5 or something :d
No update, but thanks to the modders <3
-Mo-
Hey, Mod4Mod as we agreed. Ignoring Standard as it is unfinished.

General
- Place all of your timing sections on downbeats, especially the Kiai timing points.
- Consider placing whistles on the downbeats (long white ticks) for extra emphasis on those beats. Right now, it sounds pretty bland.
- Make sure all of the hitsounds are consistent; I'm hearing finishes at one point, and then them not turning up when the rhythm is the same.
- Make sure you pay attention to the AIMod (Ctrl+Shift+A). There are quite a few things that you could fix by checking this on each difficulty without needing someone else to mod.
- Consider the use of custom combo colours.

Storyboard
01:50:612 - Consider moving this element further down a bit, so it doesn't get hidden behind the section pass tick during the break.

Beginner

- 00:22:487 (1,2) - Make these the same shape by copy-pasting them, rather than trying to eyeball it from scratch.
- 00:26:237 (3) - New combo here for consistency.
- 00:29:987 (1,2,3) - Inconsistent spacing.
- 00:40:768 (1,1) - There is too little of a gap here between the spinner and the next note for this difficulty. A beginner will not be able to play this very well.
- 00:45:455 (1,2) - Make these the same shape.
- 00:49:205 (3) - New combo.
- 01:13:112 (1,2) - The flow can be improved here.
- 01:13:580 (2,3) - This blanket can be improved. Use the approach circle of 3 as a guide to making nice blankets.
- 01:27:174 (2,3) - The flow can be improved here.
- 01:29:987 (1,2) - Make these the same shape, and make sure they're level.
- 01:56:237 (2,3,4) - Inconsistent spacing.
- 01:59:987 (1,1) - As before about time after the spinner.
- 02:04:674 (3,4) - The flow can be improved here.
- 02:06:549 (4) - New combo, for consistency.
- 02:08:424 (1) - Remove new combo, as per above.
- 02:22:955 (2,3) - Inconsistent spacing.

AIR's Hyper
:!: You have 113 unsnapped notes. Please remember to check AIMod. :!:
Just call this difficulty "AIR's Hard". 'Hyper' implies that this is an Expert or Insane difficulty, which it is far from.
AR7 and CS4 feels much more appropriate.

- 00:08:425 (3,4) - I don't like this flow, for the map flow in general. Since most of the map has this awkward flow, I'll only comment on it once. For a Hard difficulty, you should stick to having a general flow to your map, rather than having notes placed at random.
- 00:09:362 (4) - New combo here.
- 00:10:300 (1) - Remove new combo. Try and aim to set new combos on downbeats.
- 00:11:237 (2) - New combo as per above.
- 00:13:112 (1,2) - Unnecessary overlap.
- 00:22:487 (1) - Since these sliders are common too, I'll also only comment once. Personally, I don't like these sliders. They seem like they were made with random patterns in mind, rather than having something more simple. I would stick to using basic curves and obtuse angles if you use linear bending.
- 00:31:628 (4,6) - Try and avoid this overlap.
- 01:19:440 (3,4) - This blanket can be improved.
- 01:55:300 (3,4) - The flow can be improved here.
- 01:59:987 (1) - It feels more appropriate to shortern this spinner and start mapping as soon as the vocals start, rather than having this spinner end when the vocals start.
- 02:10:300 (1,2) - This blanket can be improved.
- 02:18:034 (3,4) - Same as above.
- 02:32:331 (4) - New combo.
- 02:31:862 (3) - Don't stack this underneath 1, move it somewhere else for better readability.

Kenterz's Another
:!: You have 249 unsnapped notes. Please remember to check AIMod. That is beyond ridiculous. :!:
Same comment about the difficulty name. 'Insane' is suitable, but not 'Another'.

- 00:13:815 (4,5) - This jump is unecessary, the music doesn't suggest such a jump.
- 00:35:495 (6,1) - It's not really necessary to overlap this so much.
- 00:39:362 (1,2,3) - You can't tell that sliders 1 and 2 end on a blue tick in this formation, which makes this part incredibly difficulty to read. Please use distance snapping when using sliders that end on blue ticks. This seems commonplace in this difficulty too, so I'll only mention this once.
- 00:49:088 (2,3,4,5,6,7,8,9) - The music doesn't suggest that the spacing for this stream should increase. This sort of style should generally only be used when the tempo and volume changes; none of these occur here.
- 00:59:050 (3,1) - This is overlapping 1 too much.
- 01:06:550 (6) - Sudden slider velocity changes are not very good, especially since the music doesn't suggest it. That loop is also difficulty to read since it is very high up on the field and is so small that it looks similar to a circle. I would just use a regular slider here with no SV changes.
- 01:09:362 (1) - This is touching the health bar on my end. Lower it.
- 01:11:120 (6) - This is bad polarity.
- 01:38:425 (8,1) - This is overlapping a bit too much.
- 01:58:464 (2,3,4,5,6,7,8,9,10,11,12,13,14) - As before about increasing the stream spacing.
- 02:14:987 (4,5) - If you want a slider formation like this, then try and avoid having slider 4 overlap both the head and tail of 5.
- 02:21:550 (1) - This blanket can be improved. Look at the follow circle at [02:21:549].
- 02:36:901 (2,3,4,5,6,7,8,9,10,11,12,13) - Again with these streams.

Personally, I think this map needs quite a lot of work before it can be considered for ranking. I wish you the best of luck though, I did find the AIR's Hyper difficulty kind of fun to play.
RandF
hi~

[General]
  1. Artist: 高橋広樹
  2. Romanised Artist: Takahashi Hiroki
    in recent ranked maps, japanese style (lastname - firstname) is used about romanised
  3. Title: まるかいて地球
  4. for tags, you should not add words included in artist, title, source. so, delete the following
    axis powers
    ヘタリア
  5. BG: I recommend to resize to 1024*768
  6. add guest name for tags
    ErunamoJAZZ
    Estellia-
[Beginner]
mainly, basic indication
  1. for easy, you should not change SV(SliderVelocity). I think you don't need to change it about this diff
  2. check all inherited points. you should snap them on white line
  3. 00:08:893 (2,3) - for easy, you should do mapping for smoother cursor moving.
    in this case, the following is better, for example
  4. 00:40:768 (1,1) - too sooner between spinner and circle. it's too difficult for beginner player... I suggest to end spinner at 00:44:049
  5. 01:59:987 (1,1) - ^
  6. 00:44:987 (1,1) - avoid stack for beginner player
  7. 01:22:487 (1,2) - in this case, symmetric pattern looks good
  8. 01:37:487 (4,1) - make DS 1.1x. for easy, you should conform DS(DistanceSpacing) constantly
  9. 02:09:830 (2,1) - ^
  10. 02:20:143 (3,1) - this overlapping is so confusing for beginner player
[Collab Standard]
  1. looks unfinished. if all-diff are not finished, submit to WIP not pending
[AIR's Hyper]
  1. CS:3~3.5
  2. 00:08:424 (3) - suggetion
  3. 01:03:502 (5) - delete
  4. 01:19:440 (3,4) - blanket correctly
  5. 02:10:300 (1,2) - ^
  6. 01:29:987- I recommend to start mapping. too long break, imo
  7. 02:30:925 (1,2,3) - so confusing
  8. 02:32:330 (4) - NC
[Kenterz's Another]
  1. 00:09:362 (1,2) - why not parallel pattern like 00:10:299 (5,6) - ? that's better flow, imo
  2. 00:42:526- I prefer to add a note
  3. 00:57:994 (8,1) - overlapping is not suitable
  4. 01:20:964 (2,3) - I pefer this
  5. 02:01:862 (1) - how about soft-hitsound?
almost modders feel happy if you reply about their mods :idea:
~Good Luck~
Topic Starter
meii18
[quote=''ByBy_ChAn''][quote=''RandomEffect'']
hi~

[General]
Artist: 高橋広樹
Romanised Artist: Takahashi Hiroki
in recent ranked maps, japanese style (lastname - firstname) is used about romanised
Title: まるかいて地球
for tags, you should not add words included in artist, title, source. so, delete the following
axis powers
ヘタリア
BG: I recommend to resize to 1024*768
add guest name for tags
ErunamoJAZZ
Estellia- ( title changed, name of the anime removed from tags and added ErunamoJAZZ and Estellia- and I can't resize the background because I have SB )
[Beginner]
mainly, basic indication
for easy, you should not change SV(SliderVelocity). I think you don't need to change it about this diff
check all inherited points. you should snap them on white line ( snapped )
collapsed text
00:08:893 (2,3) - for easy, you should do mapping for smoother cursor moving. (fixed)
in this case, the following is better, for example
collapsed text
00:40:768 (1,1) - too sooner between spinner and circle. it's too difficult for beginner player... I suggest to end spinner at 00:44:049 (fixed)
01:59:987 (1,1) - ^ (fixed)
00:44:987 (1,1) - avoid stack for beginner player ( I removed the note you're right :) :) :) )
01:22:487 (1,2) - in this case, symmetric pattern looks good (fixed)
collapsed text
01:37:487 (4,1) - make DS 1.1x. for easy, you should conform DS(DistanceSpacing) constantly ( fixed the problems with DS ! Thanks ! :D :D :D )
02:09:830 (2,1) - ^ (^ thanks again)
02:20:143 (3,1) - this overlapping is so confusing for beginner player (fixed)
[Collab Standard]
looks unfinished. if all-diff are not finished, submit to WIP not pending
[AIR's Hyper]
CS:3~3.5
00:08:424 (3) - suggetion
Image
01:03:502 (5) - delete
01:19:440 (3,4) - blanket correctly
02:10:300 (1,2) - ^
01:29:987- I recommend to start mapping. too long break, imo
02:30:925 (1,2,3) - so confusing
02:32:330 (4) - NC
[Kenterz's Another]
00:09:362 (1,2) - why not parallel pattern like 00:10:299 (5,6) - ? that's better flow, imo
collapsed text
00:42:526- I prefer to add a note
00:57:994 (8,1) - overlapping is not suitable
01:20:964 (2,3) - I pefer this
Image
02:01:862 (1) - how about soft-hitsound?

almost modders feel happy if you reply about their mods :idea:
~Good Luck~[/quote]

[quote=''ByBy_ChAn''][quote=''-Mo''-]
Hey, Mod4Mod as we agreed. Ignoring Standard as it is unfinished.

General
- Place all of your timing sections on downbeats, especially the Kiai timing points.
- Consider placing whistles on the downbeats (long white ticks) for extra emphasis on those beats. Right now, it sounds pretty bland.
- Make sure all of the hitsounds are consistent; I'm hearing finishes at one point, and then them not turning up when the rhythm is the same.
- Make sure you pay attention to the AIMod (Ctrl+Shift+A). There are quite a few things that you could fix by checking this on each difficulty without needing someone else to mod.
- Consider the use of custom combo colours. ( I know, snap the green lines on white lines you're right,I snapped all and I replaced the whistle and finish with clap only and now I haven't problems with DS )

Storyboard
01:50:612 - Consider moving this element further down a bit, so it doesn't get hidden behind the section pass tick during the break.

Beginner

- 00:22:487 (1,2) - Make these the same shape by copy-pasting them, rather than trying to eyeball it from scratch. (fixed)
- 00:26:237 (3) - New combo here for consistency. (added)
- 00:29:987 (1,2,3) - Inconsistent spacing. (fixed)
- 00:40:768 (1,1) - There is too little of a gap here between the spinner and the next note for this difficulty. A beginner will not be able to play this very well. (deleted the note)
- 00:45:455 (1,2) - Make these the same shape. (fixed)
- 00:49:205 (3) - New combo. (added)
- 01:13:112 (1,2) - The flow can be improved here. (fixed)
- 01:13:580 (2,3) - This blanket can be improved. Use the approach circle of 3 as a guide to making nice blankets. (fixed)
- 01:27:174 (2,3) - The flow can be improved here. (fixed)
- 01:29:987 (1,2) - Make these the same shape, and make sure they're level. (fixed)
- 01:56:237 (2,3,4) - Inconsistent spacing. (fixed)
- 01:59:987 (1,1) - As before about time after the spinner. ( thanks ! fixed all spinners)
- 02:04:674 (3,4) - The flow can be improved here. (fixed)
- 02:06:549 (4) - New combo, for consistency. (added)
- 02:08:424 (1) - Remove new combo, as per above. (removed)
- 02:22:955 (2,3) - Inconsistent spacing. (fixed)

AIR's Hyper
:!: You have 113 unsnapped notes. Please remember to check AIMod. :!:
Just call this difficulty "AIR's Hard". 'Hyper' implies that this is an Expert or Insane difficulty, which it is far from.
AR7 and CS4 feels much more appropriate.

- 00:08:425 (3,4) - I don't like this flow, for the map flow in general. Since most of the map has this awkward flow, I'll only comment on it once. For a Hard difficulty, you should stick to having a general flow to your map, rather than having notes placed at random.
- 00:09:362 (4) - New combo here.
- 00:10:300 (1) - Remove new combo. Try and aim to set new combos on downbeats.
- 00:11:237 (2) - New combo as per above.
- 00:13:112 (1,2) - Unnecessary overlap.
- 00:22:487 (1) - Since these sliders are common too, I'll also only comment once. Personally, I don't like these sliders. They seem like they were made with random patterns in mind, rather than having something more simple. I would stick to using basic curves and obtuse angles if you use linear bending.
- 00:31:628 (4,6) - Try and avoid this overlap.
- 01:19:440 (3,4) - This blanket can be improved.
- 01:55:300 (3,4) - The flow can be improved here.
- 01:59:987 (1) - It feels more appropriate to shortern this spinner and start mapping as soon as the vocals start, rather than having this spinner end when the vocals start.
- 02:10:300 (1,2) - This blanket can be improved.
- 02:18:034 (3,4) - Same as above.
- 02:32:331 (4) - New combo.
- 02:31:862 (3) - Don't stack this underneath 1, move it somewhere else for better readability.

Kenterz's Another
:!: You have 249 unsnapped notes. Please remember to check AIMod. That is beyond ridiculous. :!:
Same comment about the difficulty name. 'Insane' is suitable, but not 'Another'.

- 00:13:815 (4,5) - This jump is unecessary, the music doesn't suggest such a jump.
- 00:35:495 (6,1) - It's not really necessary to overlap this so much.
- 00:39:362 (1,2,3) - You can't tell that sliders 1 and 2 end on a blue tick in this formation, which makes this part incredibly difficulty to read. Please use distance snapping when using sliders that end on blue ticks. This seems commonplace in this difficulty too, so I'll only mention this once.
- 00:49:088 (2,3,4,5,6,7,8,9) - The music doesn't suggest that the spacing for this stream should increase. This sort of style should generally only be used when the tempo and volume changes; none of these occur here.
- 00:59:050 (3,1) - This is overlapping 1 too much.
- 01:06:550 (6) - Sudden slider velocity changes are not very good, especially since the music doesn't suggest it. That loop is also difficulty to read since it is very high up on the field and is so small that it looks similar to a circle. I would just use a regular slider here with no SV changes.
- 01:09:362 (1) - This is touching the health bar on my end. Lower it.
- 01:11:120 (6) - This is bad polarity.
- 01:38:425 (8,1) - This is overlapping a bit too much.
- 01:58:464 (2,3,4,5,6,7,8,9,10,11,12,13,14) - As before about increasing the stream spacing.
- 02:14:987 (4,5) - If you want a slider formation like this, then try and avoid having slider 4 overlap both the head and tail of 5.
- 02:21:550 (1) - This blanket can be improved. Look at the follow circle at [02:21:549].
- 02:36:901 (2,3,4,5,6,7,8,9,10,11,12,13) - Again with these streams.

Personally, I think this map needs quite a lot of work before it can be considered for ranking. I wish you the best of luck though, I did find the AIR's Hyper difficulty kind of fun to play.[/quote]

[quote=ByBy_ChAn''][quote=''Artavia'']
Okay, PM Request. Sorry for my late.

General


The difficulty level all must as a finishing time. Please check your diff.


Beginner



00:13:112 (2) - blanket (fixed)

00:20:143 (3,4) - Try *this (sorry but then it will be hard for begginers players)

00:27:174 (4,5,6) - ^ ex) http://osu.ppy.sh/ss/2234282 (same sorry)

00:29:987 (1) - Remove whistle (removed)

00:31:862 (2) - ^ (removed)

00:33:737 (1) - ^ Also Everything that made this should be fixed. (fixed)

01:04:674 (2,3) - same as 00:20:143 (3,4) - (hard for begginers players sorry)

02:04:205 (2) - blanket (fixed)

02:38:424 (1,2) - Remove and add spinner ( sorry ! unrankable spinner !)


Standard



Call me when you complete the whole. then, I'll check it.


AIR's Hyper



00:16:862 (3) - Ctrl+G and Move to x305 y211

00:23:893 (4) - Remove and add circle. also, 00:24:362 - add 1/1 slider

00:25:300 (1,2,3) - (Only timing suggest. not pattern) Try *this

01:12:643 (6,7) - stack

01:40:533 - Add circle

01:59:518 (4) - Ctrl+J

02:03:737 (2,3) - Try *this

02:31:862 (1) - Move or NC. It is a little bit hard to read.[/quote]


[quote=''ByBy_ChAn''][quote=''Doyak'']

m4m mod. You said you would mod my map yesterday but you didn't :D

[General]
as tomhet65 said, offset is wrong. 5,624 looks fine and that means you have to move all timing points +32. (Use Ctrl+A in timing window)
I'm not expereicne in mapping, but, why did you made lots of spinners start from 1/4? I don't know if it's a general thing, but that doesn't fit the music. ( changed the offset)

[Beginner]
I heard from someone that this is not rankable, but someone said it's rankable. that is t/241019 . I don't know which is true, but, the time gap between the spinner and the next note, it feels too tight. Especially in 01:18:248 (1) - I would shorten the spinner length by 1 beat. (some spinners are rankable,others unrankable and I deleted the unrankable spinners)

00:45:436 (1,2,3,4) - I know you are trying to start the slider with the voice, but considering the difficulty, that feels a bit strange. also following 2~4 are hard to predict the timing, even with knowing the music. so for Beginner, I suggest to change this to more simple pattern. ( I modified a little bit the pattern and it's normal to begin when the artist starts singing)

[Standard]
Some parts have "sudden-1/2-jump" and I think that doesn't fit to this diff. like these: 00:12:858 (4,1) - 00:48:483 (4,1) - especially while you have similar jumps with 1/1.

00:33:717 (1,2,3,4) - 00:37:467 (2,3,4,5) - 01:11:217 (2,3,4,1) - 01:14:967 (1,2,3,4) - 02:14:030 (1,2,3,1) - 02:17:780 (1,2,3,1) - 02:29:030 (2,3,4,5) - 02:32:780 (1,2,3,4) - I don't recommend overlapping here.

01:01:842 (1) - Whistle missing?

01:22:467 - from here, I feel it's too circling around in one direction. (I remapped normal again :o :o :o )

[Hyper]
I feel a lot of circling around in one direction here.

Distance seems a little bit inconsistent, maybe because you used too large grid snap.

I can't say more since I think from this diff, you can pretty much do anything you want. ( I deleted the hyper diff sorry :( :( :( )

[AIR's Hyper]
01:07:467 - from here, how about putting whistle sounds only on 1/1s? same for 02:10:279 - here
02:29:967 (5,1) - just my opinion, a bit uncomfortable to play.


Can't touch anything in Another. This is gonna be a slider-attack map though!

And this is just my thought: You used pretty strange CS AR OD HPs on your maps :D

Good luck xD[/quote]

[quote=''ByBy_ChAn''][quote=''tomhet65]
General: offset if wroing. When i try time it i get 5624. (The correct offset is 5612 and I fixed. Sakura told me)

Ugggggggghhhhhhh. I moded Kenterz's Another and AIR's Hyper and accidentally close tab. Ok, these mods are not have critical things and diffs look good, except 00:08:437 (3) - 00:13:124 (1) - 00:14:999 (1) - 00:16:874 (3) - 00:22:499 (1) - in AIR's Hyper. Very long slider take many sounds, try replace it by two sliders, slider+circle etc...

But ByBy's diffs have a lot of problems with mapping and i don't have time to analyze this in detals. I will try to describe them in general:

1. Visual. This don't look like rankable map. Ugly unequal sliders like http://puu.sh/cJUGS/cba68e1bcc.jpg http://puu.sh/cJURi/5ee7fa3f02.jpg http://puu.sh/cJV87/1c471b26d6.jpg. Аlignment on the horizon and vertical like djpop's beatmaps http://puu.sh/cJVhB/6857f065b1.jpg http://puu.sh/cJVov/4ec0f79e1a.jpg. Not very nice lines http://puu.sh/cJVqA/95c60ed3f4.jpg. Overlays 01:39:342 (1,2,3,4) - in beginner, you abuse them and is hard to read for novice. ( I fixed in begginer with sliders, notes etc. , I remap standard again and I deleted hyper)
2. Rhytm. A lot of missed white tics http://puu.sh/cJVG5/b4b6c65435.jpg Discrepancy with music. Hyper: 00:13:561 (1,2) - What is the logic? This not "pshhh" is "tadada-tadada-tadada". ( I snapped some green lines. I will continue a little bit later)
3. Hitsounds. Hyper: all no-kiai parts have same sound at all notes. Kiai parts have random hs. Standard: lot whistle sliders, this sounds terribly. ( I removed all hitsounds with clap only. You're right)

Unfortunately, your diffs don't look like "ready for ranking" and need a lot of edits or remap. You need the assistance of an experienced mapper. Good luck![/quote]

[quote=''ByBy_ChAn''][quote=''Owntrolf''']
Rename Begginner to Beginner
Add AIR and Kenterz in tags ( added and renamed thanks ! :) :) :) )

Begginner
00:45:436 (1,2,3,4) - Try to not use red ticks in a Beginner ( I think the beat snap on easy is 1/1 right?)
01:05:475 (1,1) - Needs more time after the spinner (fixed)
01:25:748 - Needs a note here (added)
01:29:498 - ^ (added)
02:21:178 (1,1) - Needs more time after spinner (fixed)
02:36:295 (1,1) - ^ (fixed)

Standard
00:28:092 (1,1) - Should probably give more time after the spinner and whats with all these timing points. It looks like you changed bpm/offset without fixing them
01:33:717 (3,4) - would look better if you fixed them they make 90degree angles and then have them aligned with eachother like this
collapsed text

Feels like theres so many spinners

Should probably fix spacing issues that Aimod says ( I remap it sorry! :o :o :o )

Hyper
00:45:436 (1,2,3,4,5) - I dont even
02:21:529 (1) - Its possible to just remove the spinner and put 2 sliders
02:38:405 (1,2,3,4) - Might be hard for some players
02:40:280 (1,2,3,4) - ^ ( I deleted it :( :( :( )

AIR's Hyper
00:13:092 (1,2) - I dont think its a good idea to overlap (fixed)
00:16:842 (3,4) - ^ (fixed)

Kenterz's Another
01:06:530 (6) - Slider is a bit hard to do because of that curve
02:19:655 (1,2,3) - Maybe SV changes to get faster and then switch back on 4
*I swear this should be like 4.5 or something :d (everything is right. Kenterz told me)[/quote]

[quote=''ByBy_ChAn''][quote=''fergas'']
General
02:02:779 - i guees here should be another red line to keep timing clean
That little guide lane try to start kiai form big ticks. Visuality it looks better and give beeter feedback to player.
Ask for clear timing check for me it too late( proof 00:44:967 - ). For me should be somewhere 5614 for first red section.

Begginer
i gues right one is "Beginner" (fixed thanks!)
00:28:092 (1) - 01:05:475 (1) - 01:18:248 (1) - 01:59:967 (1) - 02:08:404 (1) - 02:21:178 (1) - 02:36:295 (1) - unranakable spinners ( deleted the unrankable spinners but one of them are rankable)
00:10:748 (4,1) - try to fix by yourself (fixed)
00:45:436 (1) - 99 79 (moved)
00:47:076 (3) - 384 212 (moved)
00:50:123 (5) - 123 185 (moved)
01:01:842 (2) - 310 220 and roatate to 2 deg (moved and rotated to 2 deg)
01:39:342 (1,2,3,4) - all this combo on 272 120
on easy distance should be absolutely stable during all map(sorry it's not work)
00:08:873 (2,4) - try to stack them (fixed)
00:47:780 (3,4) - imho hard rhythm for easy diff when slider end and big tick and next one start form red (fixed)
00:50:592 (6) - finish on slider's end is unnecasry (fixed)
00:50:123 (5) - btw why whistle sound uses on clap? whit disabled custom hs this palce sounds reaaaaly bad. Better use that as whistle ;z (I removed the whistle and finish and added only clap)
00:46:842 - 00:44:967 - i am not reccomne to ignore that beat - player can lost rhythm here. Same to normal\hard (fixed)

Standard
I think that gap e-n-h a big broken. On easy you use 0.9 vs, on normal 1.2, on hard 1.2. Just in result normal is become unnecessary too hard.
00:12:858 (4,1) - 00:13:795 (2,3) - 00:18:248 (3,1) - and etc... such distance chages(may to call jumps) also make that diff extramly hard for normal level. Try to keep distance clean. On normal basicly ds changes should fit for music(exp when tempho become lower or higher) not for random jumps.
00:34:889 (3,4) - also i am not sure that such thing begginers can read.
00:28:092 (1) - 01:05:475 (1) - 01:18:248 (1) - 01:59:967 (1) - 02:08:170 (1) - 02:21:412 (1) - 02:36:295 (1) - stil unrankable
01:08:405 (3,4) - imho such flow isnt fit for your map. Most of the time you are focusing on soft and clear transition between objects ( I remap the standard diff sorry)

Hyper
00:57:389 (3,4,5) - stuck them btw run throught the map and fix all such unstacks
02:38:405 (1,2,3,4) - a lot of people hate such stacks be care.
Not bad diff jsut fix little visual thing and it will be perfect ( I delete hyper sorry!)

AIR's Hyper
01:45:435 - mb add note here? ( added maybe)

Kenterz's Another
01:00:436 (3) - idk why but try to ctrlg

Hyper and both gds diffs are pretty ok and funny to play but easy-normal need huge improvements.[/quote]

Thanks everyone ! Updated! :) :) :)
scanter
Hi o3o/ sry for late..

General
  1. I think lead-in time is too long to wait. change Audio-leadin to -4,112 ~ -3,112 is right.
  2. 00:29:987 - what about add scale in SB\BG.jpg? it is really suitable about start of kiais burst time.
    SPOILER
    Sprite,Background,Centre,"SB\BG.jpg",320,240
    F,0,29967,31842,1,0
    S,0,29967,31842,1,1.5
  3. 02:10:299 - ^ same
Beginner
  1. 00:29:049 (5) - Make it more gentle curve?
  2. 00:37:487 (1) - x:321,y:264. not perfect stacked.
  3. 00:44:987 - this place has non-ignoreable strong bump sound. it is too intense to empty. what about add 1 circle here?
  4. 01:13:580 (2) - Make it more perfect blanket?
  5. 01:22:487 (1) - ^ same
AIR's Hyper
  1. 00:32:331 (6) - You may take in to account this that change curve way. slightly passed slider isn't good to play and look at imo.
  2. 01:46:862 - Add draining break time here. before you did to same time as 01:22:487 and 00:44:987
  3. 01:59:987 (1) - Reduce this spinner to 02:01:862 here. totally volume was down since here.
  4. 02:06:081 (8) - Vocals are changed, so stack isn't good choice.
  5. 02:11:471 (2) - Move like x:204, y:212? its preview distance is 1.14 and next distance is 1.17.
  6. 02:31:862 (3) - It is really taking aback note one. it is lead to 100 or else prone to make miss.
Kenterz's Another
  1. 01:03:268 (6) - Make it sure more perfect blanket?
  2. 01:13:112 (1) - vaguely stacked on is awkward. if can do, make it curve? http://osu.ppy.sh/ss/2240270
  3. 01:58:815 (5,9) - If you want more emphasize this, recommend NC
  4. 02:03:737 (5) - Move this to like x:220, y:288, because it can fit to your overall pattern here as well.
  5. 02:37:253 (5,9) - Same reason about 01:58:815 (5,9)
So fun song and nice map set. good luck anyway ;)
AIR
osu file format v13

[General]
AudioFilename: Marukaite Chikyuu- Japan (eng sub).mp3
AudioLeadIn: 0
PreviewTime: 30055
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89987
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Marukaite Chikyuu
TitleUnicode:Marukaite Chikyuu
Artist:Takahashi Hiroki
ArtistUnicode:Takahashi Hiroki
Creator:ByBy_ChAn
Version:AIR's Hyper
Source:ヘタリア Axis Powers
Tags:hetalia japan nihon axis powers anime Sun_Rainbow AIR Kenterz ErunamoJAZZ Estellia-
BeatmapID:532466
BeatmapSetID:220496

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kiku-3-hetalia-japan-27591482-1024-704.jpg",0,0
//Break Periods
2,44967,51737
2,81749,89237
2,97687,98612
2,106862,113612
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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29987,-83.3333333333333,4,2,1,60,0,1
44049,-100,4,3,1,40,0,0
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252,240,127252,1,2,0:0:0:0:
164,204,127487,2,0,L|76:196,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
176,300,128190,2,0,L|160:344,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,240,128658,1,2,0:0:0:0:
268,336,128893,2,0,P|316:320|432:332,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,188,130299,6,0,P|96:92|176:36,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
195,147,131471,1,0,0:0:0:0:
304,156,131705,2,0,B|368:168|368:168|312:288,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
212,336,132408,2,0,L|160:328,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
328,348,132877,1,2,0:0:0:0:
440,324,133112,2,0,P|464:264|432:128,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
232,44,134049,5,2,0:0:0:0:
120,72,134283,2,0,L|88:28,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,164,134752,1,0,0:0:0:0:
164,180,134987,2,0,B|156:236|156:236|72:280|72:280|68:324,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
180,344,135690,1,2,0:0:0:0:
280,284,135924,2,0,P|340:256|400:352,2,191.999994140625,2|0|4,0:0|0:0|0:0,0:0:0:0:
492,192,137330,5,2,0:0:0:0:
432,92,137565,2,0,L|492:64,2,47.9999985351563,0|0|0,0:0|0:0|0:0,0:0:0:0:
324,52,138033,1,2,0:0:0:0:
344,164,138268,2,0,P|272:160|208:52,1,191.999994140625
96,32,138971,1,2,0:0:0:0:
24,124,139205,2,0,B|20:256|20:256|80:216,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
280,312,140143,2,0,P|212:292|104:352,2,191.999994140625,2|2|0,0:0|0:0|0:0,0:0:0:0:
496,228,141549,5,2,0:0:0:0:
400,292,141783,1,0,0:0:0:0:
400,292,141901,1,0,0:0:0:0:
400,292,142018,1,2,0:0:0:0:
384,176,142252,1,0,0:0:0:0:
476,108,142487,5,2,0:0:0:0:
368,64,142721,2,0,L|364:8,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
276,132,143190,1,0,0:0:0:0:
168,88,143424,2,0,B|104:68|104:68|40:104|40:104|32:156,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,300,144830,1,4,0:0:0:0:
256,300,145299,6,0,P|160:336|144:252,2,191.999994140625,2|0|2,0:0|0:0|0:0,0:0:0:0:
352,236,146471,2,0,L|336:188,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
448,296,146940,2,0,L|432:348,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
496,192,147408,1,2,0:0:0:0:
420,108,147643,2,0,L|480:24,2,95.9999970703126,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,44,148580,5,2,0:0:0:0:
92,80,148815,1,0,0:0:0:0:
76,196,149049,2,0,B|16:184|16:184|40:320,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
148,352,149752,1,0,0:0:0:0:
256,308,149987,2,0,P|284:236|192:208,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
364,192,150924,6,0,P|429:253|504:200,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
502,203,151627,1,0,0:0:0:0:
502,203,151862,1,2,0:0:0:0:
488,28,152330,5,0,0:0:0:0:
460,140,152565,2,0,L|476:200,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
372,64,153033,1,0,0:0:0:0:
260,36,153268,2,0,B|188:56|188:56|148:40|148:40|60:72,1,191.999994140625,0|2,0:0|0:0,0:0:0:0:
44,176,153971,6,0,L|24:244,2,47.9999985351563,2|0|0,0:0|0:0|0:0,0:0:0:0:
160,160,154440,1,0,0:0:0:0:
160,160,154674,2,0,B|144:260|144:260|164:320|212:336,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
312,304,155377,1,0,0:0:0:0:
312,304,155612,1,6,0:0:0:0:
488,156,156080,5,2,0:0:0:0:
376,180,156315,2,0,L|396:232,2,47.9999985351563,0|0|2,0:0|0:0|0:0,0:0:0:0:
408,68,156783,1,0,0:0:0:0:
296,96,157018,1,2,0:0:0:0:
188,52,157252,1,2,0:0:0:0:
116,140,157487,5,2,0:0:0:0:
172,240,157721,1,2,0:0:0:0:
172,240,157838,1,0,0:0:0:0:
172,240,157955,1,2,0:0:0:0:
284,212,158190,1,0,0:0:0:0:
284,212,158424,2,0,P|184:128|60:212,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
84,312,159362,6,0,B|152:364|152:364|252:328|252:328|312:336|356:312,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
460,308,160299,2,0,B|496:116|496:116|432:152|384:140,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
300,108,161237,1,2,0:0:0:0:
300,108,161705,1,4,0:0:0:0:

update
AruOtta

-Mo- wrote:

Kenterz's Another
:!: You have 249 unsnapped notes. Please remember to check AIMod. That is beyond ridiculous. :!:
Yay I checked AIMod as you said :
http://puu.sh/cRvhv.png
Same comment about the difficulty name. 'Insane' is suitable, but not 'Another'.

- 00:13:815 (4,5) - This jump is unecessary, the music doesn't suggest such a jump.
- 00:35:495 (6,1) - It's not really necessary to overlap this so much.
- 00:39:362 (1,2,3) - You can't tell that sliders 1 and 2 end on a blue tick in this formation, which makes this part incredibly difficulty to read. Please use distance snapping when using sliders that end on blue ticks. This seems commonplace in this difficulty too, so I'll only mention this once. I don't see why it's unreadable, it just makes a little jump, I don't understand why you say that =/
- 00:49:088 (2,3,4,5,6,7,8,9) - The music doesn't suggest that the spacing for this stream should increase. This sort of style should generally only be used when the tempo and volume changes; none of these occur here. But it follow the beats on the song that makes feel something slow and calm, that's why I used this distance snap.
- 00:59:050 (3,1) - This is overlapping 1 too much. But it's not ugly and it plays fine, so no changes
- 01:06:550 (6) - Sudden slider velocity changes are not very good, especially since the music doesn't suggest it. That loop is also difficulty to read since it is very high up on the field and is so small that it looks similar to a circle. I would just use a regular slider here with no SV changes.
- 01:09:362 (1) - This is touching the health bar on my end. Lower it.
- 01:11:120 (6) - This is bad polarity.
- 01:38:425 (8,1) - This is overlapping a bit too much. no changes
- 01:58:464 (2,3,4,5,6,7,8,9,10,11,12,13,14) - As before about increasing the stream spacing. Same as above
- 02:14:987 (4,5) - If you want a slider formation like this, then try and avoid having slider 4 overlap both the head and tail of 5.
- 02:21:550 (1) - This blanket can be improved. Look at the follow circle at [02:21:549].
- 02:36:901 (2,3,4,5,6,7,8,9,10,11,12,13) - Again with these streams. Same as above.

RandomEffect wrote:

hi~

[Kenterz's Another]
  1. 00:09:362 (1,2) - why not parallel pattern like 00:10:299 (5,6) - ? that's better flow, imo
  2. 00:42:526- I prefer to add a note
  3. 00:57:994 (8,1) - overlapping is not suitable It's needed
  4. 01:20:964 (2,3) - I pefer this not me
  5. 02:01:862 (1) - how about soft-hitsound?

scanter wrote:

Hi o3o/ sry for late..

Kenterz's Another
  1. 01:03:268 (6) - Make it sure more perfect blanket?
  2. 01:13:112 (1) - vaguely stacked on is awkward. if can do, make it curve? http://osu.ppy.sh/ss/2240270 No I think it's fine with a linear slider =/
  3. 01:58:815 (5,9) - If you want more emphasize this, recommend NC
  4. 02:03:737 (5) - Move this to like x:220, y:288, because it can fit to your overall pattern here as well. I find it bad, it's overlaping with (7)
  5. 02:37:253 (5,9) - Same reason about 01:58:815 (5,9)
So fun song and nice map set. good luck anyway ;)
Thanks to the modders <3
Update : http://puu.sh/cRy2t.osu
Topic Starter
meii18

ByBy_ChAn wrote:

scanter wrote:

Hi o3o/ sry for late..

General
I think lead-in time is too long to wait. change Audio-leadin to -4,112 ~ -3,112 is right. (how? :? )
00:29:987 - what about add scale in SB\BG.jpg? it is really suitable about start of kiais burst time.
collapsed text
02:10:299 - ^ same

Beginner
00:29:049 (5) - Make it more gentle curve? (fixed)
00:37:487 (1) - x:321,y:264. not perfect stacked.(fixed)
00:44:987 - this place has non-ignoreable strong bump sound. it is too intense to empty. what about add 1 circle here? (sorry but it's very hard for begginers players)
01:13:580 (2) - Make it more perfect blanket? ( yes. fixed)
01:22:487 (1) - ^ same (fixed)

AIR's Hyper
00:32:331 (6) - You may take in to account this that change curve way. slightly passed slider isn't good to play and look at imo.
collapsed text
01:46:862 - Add draining break time here. before you did to same time as 01:22:487 and 00:44:987
01:59:987 (1) - Reduce this spinner to 02:01:862 here. totally volume was down since here.
02:06:081 (8) - Vocals are changed, so stack isn't good choice.
02:11:471 (2) - Move like x:204, y:212? its preview distance is 1.14 and next distance is 1.17.
02:31:862 (3) - It is really taking aback note one. it is lead to 100 or else prone to make miss. ( all fixed..maybe)

Kenterz's Another
01:03:268 (6) - Make it sure more perfect blanket?
01:13:112 (1) - vaguely stacked on is awkward. if can do, make it curve? http://osu.ppy.sh/ss/2240270
01:58:815 (5,9) - If you want more emphasize this, recommend NC
02:03:737 (5) - Move this to like x:220, y:288, because it can fit to your overall pattern here as well.
02:37:253 (5,9) - Same reason about 01:58:815 (5,9) ( same fixed all maybe)

So fun song and nice map set. good luck anyway ;)
Thanks! Updated! :) :) :)
Shohei Ohtani
So. . . uh. . .

You asked me to BAT mod this so I was like ok. . .

. . . can you finish the map first? *cough*normal*cough*
Topic Starter
meii18
Yes ! I will contact you when the normal diff will be finished but I wait ErunamoJAZZ's part because I make a collab on normal diff !

Don't worry! :) :) :)
ErunamoJAZZ
Hello.

Collab "finished": http://puu.sh/cSsep/61611a7d6f.osu

PD: my section was since 02:10:299 - to end.
PD2: this need mods xDD
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