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Illenium - So Wrong

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Topic Starter
VINXIS
This map has been deleted on the request of its creator. It is no longer available.
Tachibana Rika
1rd
:P
I will have a look when i get home
Tician
M4M from #modreq

[list=General]
Timing - OK
Settings - uncheck the letterbox during breaks if you don't have any storyboard
I would not unclude black as combocolour, if somebody's using the black background for playing the black approaching circles are not visible - that plays terrible. I would recommend using a dark grey or something
[/list]

  • 00:21:300 (2) - I miss a little of hitsound-volume on them, it's strange to hear nothing
    00:23:700 (1) - I think with a little symmetric it would look nicer https://osu.ppy.sh/ss/2169091
    00:26:925 (3) - hearing at 25% this sounds more like https://osu.ppy.sh/ss/2169100
    00:30:300 (1,1) - blanket would look nice
    00:31:800 (1,2,3,4,5) - make a complete ">" out of them
    00:38:962 (1) - same as above
    00:44:400 (3,4,5,7,8) - triangle
    00:44:700 (5,7,8,9) - ^
    00:48:600 (1,1) - this overlap looks ugly why not make womething like this? https://osu.ppy.sh/ss/2169121
    00:55:650 (5,1) - blanket
    01:03:750 (3,4) - they are a bit strange in placement to the music
    01:08:250 (2,4,6) - straight line pls
    01:51:300 (3,4,5,6,7,8,9) - ouch. There is a button called "create polygon circles" pls use it >.<
    02:04:800 (1,2,3,4,1,2,3,4) - ^
    02:43:800 (1,2,3) - tidy it up - use one slider and then rotate it by 120°
    03:10:200 (2) - place it at the end of the slider before -> like them 03:11:850 (1,2) -
    03:23:850 (1,3) - make them the same slider (copy one and rotate it)
    04:08:700 (2) - ctrl+g for better flow
    04:46:800 (1) - start this slider 04:46:650 that's where the sound begins (and end on the white tick)
Some general things, I know I was focused on the visioin and the flow of the map cause that I think is the big thing this map needs most.

This map looks like random placed objects. Even when it is insane/extra do not turn off the DS except for some special jumps / patterns. Place you objects with the DS on and use ctrl+g/h/j to get spacing and nice patterns.
I love blankets they always flow and they aways look good, I think you need more of them (I found... 1?), but this is up to you^^

*rage* AAAAWH I don't get this firetrucking List-Button T-T

Good luck with the map!
Don
Hey! M4M.

[diff]
At first, if you're going for approval, drain time needs to be 5min+, otherwise you'll need a full spread. On the map itself, I think I'll have a lot to say! I think you'll also need quite a big amount of mods to fix everything. I'll focus on rhythm mostly. (I might be a little harsh, but it's mostly sarcastic)
00:21:300 (1,2,3,4,5) - There's no distinct notes here, I'd consider making this into a spinner.
00:22:200 (1,2) - Consider something else, right now it isn't really fitting to the music. Example below.
00:26:962 (3) - If you want this note to be a single so bad, make it into a yellow to white short slider, that fits better with the music hitsound-wise
00:33:600 (1,1) - Fast sliders don't really fit here.
00:36:000 (3) - This jump is way too harsh and doesn't map to the music at all
00:43:875 (1) - Starting this on the blue tick is very unintuitive because of polarity. I'd start this slider on the white tick to make it more intuitive.
00:44:400 (3,4,5) - This triple is overmapped
00:45:000 (8,9,10) - ^
00:47:475 (4) - Delete this note, once again an overmap
00:48:600 (1) - I feel like this anti-jump is very unfitting. Consider rotating it 90 degrees and placing it so it makes sense
00:52:800 (1,2) - This could have been a blanket.
00:56:850 (1,2,3) - This is undermapped. Consider changing this in a fast (1/16) repeat
00:57:900 (3) - The jump of this note doesn't map to anything in the music, consider changing this
00:58:575 (5,6) - These two notes are overmapped
01:05:775 (3,4) - ^
01:06:450 (4,5,6) - This should be a repeat
01:15:600 (1,2,3) - This is literally satan, airman does it, and I also think airman is satan.
01:22:200 (2,3) - See beginning of the map
01:31:800 (3,4) - ^
01:49:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Holy mother of overmap
01:54:600 (1,2) - This is undermapped
02:32:550 (7,8,9) - ^
02:40:200 (1,2,3,4) - This entire combo is undermapped
02:42:150 (2,3,4) - Undermapped
02:47:700 (4,5,6,7,1) - An overmapped stream
02:51:900 (9,10,11) - Undermap
03:06:600 (1,2) - Control G both these sliders individually, it'd play better I feel
03:15:600 (1,2,3,4,5,6,7,8,9,1) - Overmap. You know the drill by now.
03:17:250 (1,2) - Once again, quite a big overmap
03:19:050 (1,2,3) - Those big empty spaces don't warrant the music that's playing in the background.
03:21:000 (1,2) - Once again, a heavy undermap
03:43:800 (5,6,7) - The spacing here is quite low.
03:49:500 (2,3,4) - That undermap thing again
03:57:450 (1,2,3,4) - The undermap here is unfitting I feel
03:59:325 (2,3) - Undermap, you know the drill
04:18:450 (1,2,3) - Undermap

You bring some interesting ideas, but this map needs A LOT of work in the refinement department. I might recheck it later once you got about 10 more mods maybe.
Topic Starter
VINXIS
Don
Hey! M4M. ye m8


At first, if you're going for approval, drain time needs to be 5min+, otherwise you'll need a full spread. On the map itself, I think I'll have a lot to say! I think you'll also need quite a big amount of mods to fix everything. I'll focus on rhythm mostly. (I might be a little harsh, but it's mostly sarcastic) fak, i was thinking 4:50 was close enuf asdf
00:21:300 (1,2,3,4,5) - There's no distinct notes here, I'd consider making this into a spinner. dam
00:22:200 (1,2) - Consider something else, right now it isn't really fitting to the music.dam
00:26:962 (3) - If you want this note to be a single so bad, make it into a yellow to white short slider, that fits better with the music hitsound-wise dam
00:33:600 (1,1) - Fast sliders don't really fit here. dam
00:36:000 (3) - This jump is way too harsh and doesn't map to the music at all dam
00:43:875 (1) - Starting this on the blue tick is very unintuitive because of polarity. I'd start this slider on the white tick to make it more intuitive. LMAO idek why it was on the blue tick rip
00:44:400 (3,4,5) - This triple is overmapped dam
00:45:000 (8,9,10) - ^ dam
00:47:475 (4) - Delete this note, once again an overmap how did i not see dis
00:48:600 (1) - I feel like this anti-jump is very unfitting. Consider rotating it 90 degrees and placing it so it makes sense dam
00:52:800 (1,2) - This could have been a blanket. dam
00:56:850 (1,2,3) - This is undermapped. Consider changing this in a fast (1/16) repeat o dam
00:57:900 (3) - The jump of this note doesn't map to anything in the music, consider changing this dam
00:58:575 (5,6) - These two notes are overmapped dam
01:05:775 (3,4) - ^ dam
01:06:450 (4,5,6) - This should be a repeat dam
01:15:600 (1,2,3) - This is literally satan, airman does it, and I also think airman is satan. dam lmao
01:22:200 (2,3) - See beginning of the map dammmmmmmmmmmmmmmmmmmmmmmmmm
01:31:800 (3,4) - ^ dam
01:49:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Holy mother of overmap LMAO ok
01:54:600 (1,2) - This is undermapped idk wat 2 d so i changed them 2 circles is that ok
02:32:550 (7,8,9) - ^ dam
02:40:200 (1,2,3,4) - This entire combo is undermapped tried 2 change
02:42:150 (2,3,4) - Undermapped dam
02:47:700 (4,5,6,7,1) - An overmapped stream dam
02:51:900 (9,10,11) - Undermap dam
03:06:600 (1,2) - Control G both these sliders individually, it'd play better I feel dam
03:15:600 (1,2,3,4,5,6,7,8,9,1) - Overmap. You know the drill by now. im dead in the inside
03:17:250 (1,2) - Once again, quite a big overmap da m n
03:19:050 (1,2,3) - Those big empty spaces don't warrant the music that's playing in the background. added more circles
03:21:000 (1,2) - Once again, a heavy undermap dam
03:43:800 (5,6,7) - The spacing here is quite low. dam
03:49:500 (2,3,4) - That undermap thing again dam
03:57:450 (1,2,3,4) - The undermap here is unfitting I feel dam
03:59:325 (2,3) - Undermap, you know the drill dam
04:18:450 (1,2,3) - Undermap dam

You bring some interesting ideas, but this map needs A LOT of work in the refinement department. I might recheck it later once you got about 10 more mods maybe.
ay ye thank uu i basically did everything u said so ay

WELP TIME TO GET SOME GDS I GUESS LMAO
Topic Starter
VINXIS
Tician
M4M from #modreq


Timing - OK NICENICNEICNEINCEICICNEICNEINCEINCEICEINCIE
Settings - uncheck the letterbox during breaks if you don't have any storyboard ye
I would not unclude black as combocolour, if somebody's using the black background for playing the black approaching circles are not visible - that plays terrible. I would recommend using a dark grey or something changed teh colour thingy


00:21:300 (2) - I miss a little of hitsound-volume on them, it's strange to hear nothing dam
00:23:700 (1) - I think with a little symmetric it would look nicer https://osu.ppy.sh/ss/2169091 dam
00:26:925 (3) - hearing at 25% this sounds more like https://osu.ppy.sh/ss/2169100 dam
00:30:300 (1,1) - blanket would look nice dam
00:31:800 (1,2,3,4,5) - make a complete ">" out of them dam
00:38:962 (1) - same as abovedam
00:44:400 (3,4,5,7,8) - triangledam i tried
00:44:700 (5,7,8,9) - ^dam i tried
00:48:600 (1,1) - this overlap looks ugly why not make womething like this? https://osu.ppy.sh/ss/2169121 dam
00:55:650 (5,1) - blanket dam
01:03:750 (3,4) - they are a bit strange in placement to the music dam
01:08:250 (2,4,6) - straight line pls ehfine
01:51:300 (3,4,5,6,7,8,9) - ouch. There is a button called "create polygon circles" pls use it >.< LMAO klol looks much better now i think
02:04:800 (1,2,3,4,1,2,3,4) - ^ dam
02:43:800 (1,2,3) - tidy it up - use one slider and then rotate it by 120° i am so confuse d
03:10:200 (2) - place it at the end of the slider before -> like them 03:11:850 (1,2) - dam
03:23:850 (1,3) - make them the same slider (copy one and rotate it) dam
04:08:700 (2) - ctrl+g for better flow dam
04:46:800 (1) - start this slider 04:46:650 that's where the sound begins (and end on the white tick) it waz supposed to be with piano tho, ill add a circle ther

Some general things, I know I was focused on the visioin and the flow of the map cause that I think is the big thing this map needs most. ah lol

This map looks like random placed objects. Even when it is insane/extra do not turn off the DS except for some special jumps / patterns. Place you objects with the DS on and use ctrl+g/h/j to get spacing and nice patterns. aw ok lol
I love blankets they always flow and they aways look good, I think you need more of them (I found... 1?), but this is up to you^^ oke will do

*rage* AAAAWH I don't get this firetrucking List-Button T-T

Good luck with the map! thankuu

give me some time for ur mod i hav 2 do a lot of stuf right at this moment ill get it done 2day tho
Tachibana Rika
Hi vinxis

00:02:400 (1,1,1,1,1,1,1,1) - Maybe put spinners between break-time ?

00:38:100 (7,1,1) - they are a bit strange in placement to the music

01:15:600 (1,2,3,2,3,4,1,3,4,2) - too harsh jumps

02:22:800 (1,2) - clockwise direction will make it more sense?


Interesting map
Topic Starter
VINXIS
Tachibana Rika
Hi vinxis pls

00:02:400 (1,1,1,1,1,1,1,1) - Maybe put spinners between break-time ? i mite do this if other people say it but i like hte breaks (i took that idea from crimson belvedre but yea)

00:38:100 (7,1,1) - they are a bit strange in placement to the music dam

01:15:600 (1,2,3,2,3,4,1,3,4,2) - too harsh jumps dam

02:22:800 (1,2) - clockwise direction will make it more sense? dam


Interesting map lo l
pishifat
dam
Topic Starter
VINXIS

pishifat wrote:

dam
dam
Ringating

VINXIS wrote:

pishifat wrote:

dam
dam
Circlesquare_old_1
[You suck, I suck]
Quick mod, but hope it helps a little bit.
01:21:300 (3,4,5,6,1) This stream doesn't follow anything in the music, it could be hard to catch especially in hidden.

01:49:800 Maybe put a 4 note stream here to follow the snare drum, since it would make sense because you followed it in the earlier beats.
Fits very well in my opinion.

Also, some of the silent notes distracted my playtrough because I thought I messed something up. I really recommend making them at least a bit hearable, but you could wait for others opinions to that as well.
And the difficulty has to be hitsounded, dunno if you knew that but putting it in here anyway.

But all in all, the song is great, and the difficulty is fun to play! Good luck!
Topic Starter
VINXIS
Modi
Quick mod, but hope it helps a little bit.
01:21:300 (3,4,5,6,1) This stream doesn't follow anything in the music, it could be hard to catch especially in hidden. dam

01:49:800 Maybe put a 4 note stream here to follow the snare drum, since it would make sense because you followed it in the earlier beats.
Fits very well in my opinion. made them into single tap jumps insteadio

Also, some of the silent notes distracted my playtrough because I thought I messed something up. I really recommend making them at least a bit hearable, but you could wait for others opinions to that as well.dam ok ill wait if some1 else also says it but i'll probably change it before that happens lmao (also can u tell me which part for an example so i can changege it fixed lo l
And the difficulty has to be hitsounded, dunno if you knew that but putting it in here anyway. i thought not all of it had 2 be hitsounded dam

But all in all, the song is great, and the difficulty is fun to play! o yass Good luck! thank
Meyrink
Yo '-')/ ! Here's noob mod

[We Suck]
  1. 00:02:400 (1,1,1,1,1,1,1,1) - How about making them Random and not just in centre of playfield ? :3 ! More fun
  2. 00:32:400 (3,4,5,6) - i Really didn't heared anysound in the music in that part maby overmapped ._. ! and maby my shitty headphones suck
    and maby that could be randomly in some others places in the song just check :3
  3. 01:33:600 (1,2,3,4) - isn't better to do it like this ? Image ! u can do same thing in others places
    Like here 01:36:000 (1,2,3,4) -
    The map is well do generally and fun ! good luck :3
Topic Starter
VINXIS
Meyrink
Yo '-')/ ! Here's noob mod lolpls

[We Suck]
  1. 00:02:400 (1,1,1,1,1,1,1,1) - How about making them Random and not just in centre of playfield ? :3 ! More fun ye i was thinking about this, better do that now
  2. 00:32:400 (3,4,5,6) - i Really didn't heared anysound in the music in that part maby overmapped ._. ! and maby my shitty headphones suck
    and maby that could be randomly in some others places in the song just check :3 there's hitsounds lo
  3. 01:33:600 (1,2,3,4) - isn't better to do it like this ? Image ! u can do same thing in others places
    Like here 01:36:000 (1,2,3,4) - did very little change
    The map is well do generally and fun ! good luck :3
thanks bby

will update when u finish ur GD lol
EviLKaZi
Like my first mod

SPOILER
02:53 VINXIS: btwe
02:53 *VINXIS is listening to [http://osu.ppy.sh/b/528751 Illenium - So Wrong]
02:53 VINXIS: reDL
02:53 VINXIS: because new diff names and shiot
02:53 Evilkazi: ok
02:53 Evilkazi: Im gonna look to your map again
02:53 VINXIS: ok
02:53 Evilkazi: if I can mod something ;-;
02:53 Evilkazi: Im just gonna give opinions / suggestions
02:53 VINXIS: lolk
02:53 VINXIS: tho only mod the extra
02:53 VINXIS: because none of the others
02:53 VINXIS: are done
02:55 VINXIS: when im done the whole mapset
02:56 Evilkazi: xD
02:56 VINXIS: lolpls
02:56 VINXIS: r u gunna finish it doe
02:56 Evilkazi: Im gonnarestrat it
02:56 Evilkazi: holy shit
02:56 Evilkazi: Im gonna restart it *
02:56 Evilkazi: from the beginning
02:56 VINXIS: lolk
02:56 VINXIS: lmaoo
02:57 Evilkazi: ask me next week for it should be okay
02:57 Evilkazi: new bg thats nice
02:57 VINXIS: oklol
02:58 VINXIS: ye meyrink gave me it
02:58 Evilkazi: if you just skipped the first part xD
02:58 Evilkazi: yea meyrink always do those kinds of things for me
02:58 Evilkazi: he is the photoshop / support guy
02:58 VINXIS: ye
02:58 Evilkazi: xD
03:00 Evilkazi: 00:35:100 (3) - this one ctrl +H , ctrl+j ,CTRL +G looks better ?
03:01 VINXIS: dam ye
03:03 Evilkazi: here 00:58:050 if I were in your shoes would add a note and move the slider to 00:58:050 and shorten it
03:03 Evilkazi: holmy shit
03:03 VINXIS: om g
03:03 Evilkazi: 00:58:050 - | 00:58:050 - lemme try again
03:04 VINXIS: the slider is already there tho w0t
03:04 Evilkazi: I mean there a not instead
03:04 Evilkazi: and move the slider to the next tick
03:05 Evilkazi: 00:58:200 - you here that voice here ?
03:05 Evilkazi: I mean that slider move it here
03:05 Evilkazi: and instead of the slider put a note
03:05 Evilkazi: I mean those all are suggestions , you choose what you want
03:06 VINXIS: ahhhh ok
03:06 VINXIS: ye changed
03:06 Evilkazi: 01:11:700 (1,2,3,4,5) - make this stream better it's looks like it was hitten by a car
03:08 Evilkazi: 01:15:300 (1) - this remove combo and Ctrl+g ?
03:08 VINXIS: omgwait lemme fix da strem
03:09 Evilkazi: dat stream tho :d
03:09 Evilkazi: I mean I know what you wanted to do
03:09 VINXIS: lmaooo
03:09 VINXIS: alrite
03:09 VINXIS: changed both
03:09 Evilkazi: ok
03:12 VINXIS: screencapping our chat pls
03:14 Evilkazi: yeah
03:15 VINXIS: did u finish modding or do u have other stuf
03:16 Evilkazi: Im looking for something
03:16 VINXIS: oklol
03:16 Evilkazi: You need to fix new combos etc.
03:16 Evilkazi: when you copy paste you don't fix combos
03:16 Evilkazi: because sometimes they change
03:16 VINXIS: most of the time
03:16 VINXIS: i meant to do it
03:16 VINXIS: but yea
03:16 Evilkazi: yea
03:17 Evilkazi: 00:33:900 (1) - remove combo
03:17 Evilkazi: 00:33:900 (1) - ^
03:17 VINXIS: aw k
03:17 VINXIS: same
03:17 VINXIS: timing
03:17 VINXIS: pls
03:18 VINXIS: can't remove combo on the same note twice B^)
03:18 Evilkazi: 00:38:850 (1) - ^
03:18 VINXIS: i wanna keep dat but oke
03:18 Evilkazi: sorry this shit doesnt work sometimes and Im almost asleep
03:18 Evilkazi: 3 am xD
03:18 VINXIS: lmao itsk
03:18 VINXIS: lmaooooo
03:18 Evilkazi: if you want to keep it no need to change it
03:20 VINXIS: changed it anyway lmao
03:20 Evilkazi: lol
03:21 Evilkazi: 02:03:000 (1) - this one also no need new combo
03:21 Evilkazi: 02:06:300 (1) - ^
03:21 Evilkazi: 02:06:600 (1) - ^
03:22 Evilkazi: 02:06:900 (1) - ^
03:23 VINXIS: changed only second one
03:23 VINXIS: lol
03:23 Evilkazi: okay
03:23 Evilkazi: You need to improve your circles
03:23 Evilkazi: sometimes they seem like a random jump
03:23 VINXIS: wher
03:23 VINXIS: oh
03:24 VINXIS: example where tho
03:24 Evilkazi: they are all over the map thoo
03:24 VINXIS: ya
03:24 VINXIS: but they're like
03:24 Evilkazi: 02:04:800 (3) - like these
03:24 VINXIS: all scalene triangle rite
03:24 VINXIS: oh
03:24 VINXIS: i used polygon circles for that pls
03:24 Evilkazi: you can make some good shapes / stars etc ...
03:25 VINXIS: okfine
03:25 VINXIS: gunna make some shitsquares then MLAO
03:26 Evilkazi: I know learned that good looking sliders can make a difference
03:26 Evilkazi: Try to do same
03:27 Evilkazi: 03:35:700 (1) - remove combo
03:29 Evilkazi: 04:09:150 (5,6,7) - those jumps loks so huge
Topic Starter
VINXIS
3 favs wow
jyu
why do you always map good song like srsly
Topic Starter
VINXIS

AlpacaCokelat wrote:

why do you always map good song like srsly
cuz if i make shitmaps of gud songs ill be nxt HW B^)

cuz i hab 2
-Actor-
~Testplay Request~

☯Meyrink's Basic
All good but some circles and a slider sometimes sound like an extra , maybe putting them in the their right time or removing or replacing them with another pattern or note.
☯Standard
You kind of repeat the pattern slider->circle->slider or slider->circle->circle->slider a bit much and they are really close maybe separating them or making a new pattern. You also repeat in the 2nd part slider->slider->slider maybe moving them around or edit the pattern.
☯Hyper
Some notes don't feel like they should be there (extra's) maybe removing them and replacing them with something else.
Topic Starter
VINXIS
updated~
Cerulean Veyron
Hi, VINXIS~ Mr. lmao, sorry if i'm really late, song too cool

Download me, Mr. lmao
When the first time i heard the preview for this song... I instantly liked it n_n

wow, used my mbc7 mapping style lmao Also, this is one of my hard-mapping GDs over my list, pls no sht.
Topic Starter
VINXIS
ayyy updated

Grey Veyron I changed ur diff name from Advanced to Hard also changed backgrounds and tags k
show more
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