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Yasuda Rei - Mirror -TV Edit-

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Topic Starter
emilia

Lasoki wrote:

Hi, from my M4M queue.

[General:]

  1. Okay, if i'm not wrong, your mapping on the vocals. So I suggest you map on the music and mostly the drums. When I started mapping I mapped on the vocals and when I look at how my map was then and how it is now I like it so much more. Because you're map isn't that bad and better than my first one, you don't have to remap it or whatever I'm just telling you so that you can try it out on your next map. Though I might also mention some places where you should change some things, I suggest you just try thm out first and then decide if you'll change then or not. Nope, keeping the mapping to vocals. Since the vocals are what I want to emphasize more, esp on ENHI spread. I wanna keep Insane kinda easier as well. But I have the drum beats mapped on Extra already, so that's kinda good
  2. Okay, so most of your blanketed sliders (I wrote this afte I modded easy) are close to what people call "nice blanket" but not really. When I make blankets, like with a circle and a slider then I'll put the cirle about there where I think is right and then when scroll in the timeline until the approach circle is just slighty over the slider and I select the silder I can see quite easily if the blanket is "nice" or not.
Lmao I know what a blanket is lmao

[Easy:]

  1. 01:08:636 (6) – move this to (X:260)(Y:220) and move 01:10:525 (2) – there as well. Lmao theres a pentagon there
  2. 01:22:336 (3,4) – pls ctrl + c + v + g (3) at the time where (4) is and put it at the right place again. Dunno what's wrong, they seemed perfectly parallel, but fixed anyway
  3. 00:08:636 (3) – Why not use the same slider as at 00:01:077 (1) - ? Variety?
  4. 00:19:974 (3) – Ctrl + Shift + R and select 'selection centre' then rotate by -26 to make 00:19:974
    (3,4,1) – look nicer. Its fine like that
  5. 00:29:423 (1) – place the second sliderpoint at (X:204)(Y:156) and the last one at (X:260)(Y:176) for better blanket. Fixed
  6. 00:30:368 (2) – ctrl + c + v + j (1) before that and place it at the right place again. ^
  7. 00:33:202 (1) – place the second point at (X:232)(Y:360) and the last one at (X:124)(Y:336) for better blanket. ^ I think
  8. 00:46:431 (3) – put the last slider point at (X:144)(Y:296)for better blanket.
  9. 00:47:494 (4) – ctrl + c + v + g + h and place it at the same place.
  10. 01:02:494 (3,4) – ctrl + c + v + > + j 00:46:431 (3,4) - and place it at the same place for better blanket and don't forget to put a reverse arrow at (4).
  11. 01:10:998 (3) – put the second slider point at (X:364)(Y:240) and the last at (X:320)(Y:304)
  12. 01:16:667 (1,2) – same thing like at 01:02:494 (3,4) – except for the reverse arrow of course.
  13. 01:26:116 (2,3) – same thing like at 01:16:667 (1,2) –

    Not gonna accept most of these, since this is practically a waste of my time. There isn't a major issue with perfect blanketting, since most players don't notice it anyway.
[Normal:]
  1. 00:07:691 (4) – Personally I would use a straight slider here, I don't know, just looks better like that, then again it might just be me. Fixd
  2. 00:08:636 (1) – put the second slider point at (X:172)(Y:200) and the last one at (X:256)(Y:288)
  3. 00:34:856 (5,6) – please blanket these... put the second slider point of (5) at (X:152)(Y:312), the last one at (X:180)(Y:384) and put (6) at (X:300)(Y: 300)
    then I suggest you put 00:36:273 (7) – at (X:352)(Y: 224) and 00:36:746 (8) – at (X:480)(Y: 248)
  4. 00:12:179 (4) – instead of this, I would place two notes at 00:12:415 – and 00:12:888 – It just feels better for me, when it's mapped on the music, try it out and do what ever feels better for you. I'm mapping vocal here
  5. 00:15:722 (2) – I would shift this to 00:15:250 – and either repeat the slider or place a circle at 00:15:250 (2) – though i think a circle fits better... I don't see a point in change
  6. 00:19:265 (3) – put this to 00:19:029 – and make it end at 00:19:502 – then delete 00:19:738 (4) – and place a note at 00:19:974 – slider until 00:20:447 – or just circle, whatever you prefer. There isn't anything there to map
  7. 00:27:297 (4) – delete this and add note at 00:27:533 –
  8. 00:31:549 (4) – shorten this to 00:31:667 -00:32:021 –
  9. 00:33:439 (2) – shorten this to 00:33:557 -00:33:911 –
  10. 00:34:856 (5) – shorten this to 00:35:092 -00:35:092 –
  11. 00:49:738 (3) – delete this and move 00:49:265 (2) – to 00:49:502 –

    Didn't accept anything pertaining to rhythm change and blanket, I mentioned before, I'm mapping this to vocal. Also, if anything, blankets aren't the greatest of all issues.
[Hard]

  1. 00:04:147 (3) – why not shift this to 00:03:911 (3) - 00:04:384 – the way it is now doesn't make any sense to me at all...
  2. 00:06:037 (3) – like above
  3. 00:07:691 – like above Great idea, all fix
  4. 00:14:187 (9) – this is not needed Why not? Its for consistency
  5. 00:17:612 (8,9,10) -) – shift them to start at 00:17:494 (8,9,10) – No lmao wtf its a Hard
  6. 00:25:171 (4,5,6) – start these at 00:25:053 - ^
  7. 00:47:376 (6,7,1) – if you want to make a stream here, get rid of the reverse arrow and make a stream from 00:47:848 -00:48:084 – and delete 00:48:202 (7) – because it's not needed in the first place. Lmao why would I intend a stream in Hard
  8. 00:50:919 (6,7,8,9,1) – move (7) to 00:51:510 - (8) to 00:51:628 – and delete (9) Again, its for consistency, but I will think about this one
  9. 01:00:250 (5) – this is not needed It sounds better with the note
    Sry... got to lazy to check for blanket... sry. Lmao I'd honestly rather you not :P
[Insane]
  1. 00:04:147 (3,4) – not trying to be rude her or anything, but I have no idea how you got the idea to put these two here, no music, no vocals, nothing that really sticks out i do hear some music but then you would have to make this stream longer... please delete them unless you have a valid reason.
  2. 00:06:037 (4,5) – like above Fixd everything inconsistent here
    00:12:179 (4) – please get rid of the reverse arrow and move this to 00:12:415 - and move 00:13:242 (5) - to 00:13:124 - Again vocals
    ok... as far as I know there's not much wrong with your hard and insane diffs, just that a lot of streams are quite random to the point where I've no idea why you places them thereI think you should go over your map again. Put the playback rate to 25% and go to View  Volume and lower the Sample volume to 0 and go through your map and listen to the music and find where is the right place to put your streams. If I really were to listen, there isn't any streams I can place in the song at all. Then, what's the point in an Insane?
Sry, but I'm not going to mod your last diff... btw it's the best imo of your mapset. and 00:03:439 (2,3) – this is much better than the way it is in insane maybe you want to try doing something similar in insane just a tad bit easier. VocalVocalVocalVocalDrums. ENHIX. Simple.

And I'm sorry if I ever sounded harsh in this mod, just wanted to get my point across (some ppl sometimes really don't get it if I don't) so I'm just making sure xD. Lmao you weren't harsh, you were just Nazi all the way, which makes me really sad :( Although you had some valid points though

It you want me to help you further in anyway on this map (regerding the streams, mapping on the vocals etc.) just forum pm me.
Good luck getting this ranked and don't give up! Thanks :)

Its Depths wrote:

short mod~

Insane

00:03:911 there a drum beat here that you miss, i dont know if it was intentional. but add a circle here. I think it plays well. it doesnt effect anything just adds more to it.

00:05:801 same here These 2 were fixed in previous mod

00:07:454 I think this flows better plus it picks up the drum beat in the background Fixd

Hard

00:03:911 missing drum beats, I added notes and test played it feels a lot nicer than having a small pause

00:05:801 ^

00:07:691^^ Fixd in previous mod as well

00:48:321 at this timing point a slight volume increase would be nice, the music overtakes the hit sounds (using 100% effect volume)
I think 45% is a good amount everything sounds balanced. IMO its fine, since its only that beat that is stronger than the rest. I may think about this though

as for the other diffs I really like them. Thank you :)
good luck with ranking For a short mod, you helped me out quite a bit :)

Sonnyc wrote:

[Normal]
00:47:376 (6) - Starting from 00:40:762 (2), the note placements are dense. So if you give a rhythm change in clicking in a relatively small distance, players can be confusing. Increasing this slider to 1/1 is most recommended. I get that the note placements are dense, but I believe normal players can get this rhythm. Also, changed slider to 1/1

[Hard]
00:25:171 (4,5,6) - The jump with the previous slider was way too much. Think its fine, may await for more opinions.

[Insane]
00:38:399 (3,4) - Personally I felt this part too mild to add 1/4 sliders. I have no idea how to change these though :(

[#2k14Mapping]
00:36:510 (1) - Hope the wiggle is reflecting the drum sound, but anyways it feels a little sad the drums being ignored as hit sounds. There aren't any drums there I think, I'm trying to cover the guitar
00:49:738 (6) - You can see the curve is bumpy, despite 3 slider dots are used, right? You'll want to use several slider dots to make the curve smoother. http://puu.sh/cUmh9/6103a16dae.jpg Can you see the difference? I sure do see the difference, but I kinda liked the bent circle, looked kinda cool, but I fixed it anyways.

Wow every difficulties are in a really good stance and consists a nice flow. Yay :D I won't spare my star for this kind of map thanks for the stars :D, and I hope you can get your rank soon. Thanks :)
Good luck~ Thanks for mod :D
Thanks for everyone's mods :D
Shadren
Hi! M4M here. Feel free to deny any detail in my mod. I just offer some variant.

[Easy]
  1. 00:08:636 (3,1) - I reccomend to make (1) some lower to better flow http://puu.sh/cVQ9k/e979aba2f7.jpg
  2. 00:27:533 (3,1) - Could you make it more "blankety"?
  3. 00:31:313 (3) - I reccomend you to use 2/1 slider for following vocal
  4. 00:33:202 (1,2,3) - What about this? :D http://puu.sh/cVQDj/52470f631a.jpg
  5. 00:53:990 (1,2,3) - I more variant. http://puu.sh/cVQJ4/05c55e5359.jpg
  6. 01:07:218 (3,4,5) - I reccomend you to change this circles for slider
  7. 01:26:116 (2,3) - blanket
[Normal]
  1. OD + 1
  2. 00:14:541 (1,2,3) - Try this http://puu.sh/cVR0u/9be1a326dd.jpg
  3. 00:28:951 (7) - add reverse to this slider http://puu.sh/cVR2M/6d01467ea7.jpg
  4. 00:38:872 - Remove NC
  5. 01:18:084 (4) - Change to 1/2 slider?
[Hard]
  1. 00:18:321 (2,3) - blanket
  2. 00:47:376 (6,7) - Up this objects for straight flow with (1)
  3. 01:00:132 (4,5,6) - stack it pls
  4. Can't find anything else. Nice diff :)
[Insane]
  1. 00:04:265 (4) - I think it could confuse players. Better to remove
  2. 00:06:155 (4) - ^
  3. 00:23:045 (1) - remove NC
  4. 00:25:171 (1,2) - I think it's really big jump for calm part of map
  5. 01:10:998 (4,5) - make it parallel
[/r/onetruetatsuya]
  1. 00:11:470 - place here 1/2 slider or make another. I don't sure about this empty parts. Look also at other same parts.
  2. 01:19:502 (1,2) - stack it
  3. Sry, i can't full help you with this diff :(
GL with your map :)
Topic Starter
emilia

Shadren wrote:

Hi! M4M here. Feel free to deny any detail in my mod. I just offer some variant. No comment = fix

[Easy]
  1. 00:08:636 (3,1) - I reccomend to make (1) some lower to better flow http://puu.sh/cVQ9k/e979aba2f7.jpg
  2. 00:27:533 (3,1) - Could you make it more "blankety"? Think its fine
  3. 00:31:313 (3) - I reccomend you to use 2/1 slider for following vocal I need some way to lead back into 4
  4. 00:33:202 (1,2,3) - What about this? :D http://puu.sh/cVQDj/52470f631a.jpg
  5. 00:53:990 (1,2,3) - I more variant. http://puu.sh/cVQJ4/05c55e5359.jpg Will think about it, because I think its fine now
  6. 01:07:218 (3,4,5) - I reccomend you to change this circles for slider This is for polygonal shape and increase difficulty
  7. 01:26:116 (2,3) - blanket
[Normal]
  1. OD + 1
  2. 00:14:541 (1,2,3) - Try this http://puu.sh/cVR0u/9be1a326dd.jpg
  3. 00:28:951 (7) - add reverse to this slider http://puu.sh/cVR2M/6d01467ea7.jpg Rhythm feels too cluttered
  4. 00:38:872 - Remove NC
  5. 01:18:084 (4) - Change to 1/2 slider?
[Hard]
  1. 00:18:321 (2,3) - blanket
  2. 00:47:376 (6,7) - Up this objects for straight flow with (1)
  3. 01:00:132 (4,5,6) - stack it pls
  4. Can't find anything else. Nice diff :) Thank you :D
[Insane]
  1. 00:04:265 (4) - I think it could confuse players. Better to remove
  2. 00:06:155 (4) - ^ Think these are both fine, it is an Insane
  3. 00:23:045 (1) - remove NC Mentioned in prev mod, this is to emphasize guitar
  4. 00:25:171 (1,2) - I think it's really big jump for calm part of map This isn't the calmer bit yet
  5. 01:10:998 (4,5) - make it parallel Aren't meant to be parallel
[/r/onetruetatsuya]
  1. 00:11:470 - place here 1/2 slider or make another. I don't sure about this empty parts. Look also at other same parts. It follows drum, so I don't intend anything extra
  2. 01:19:502 (1,2) - stack it
  3. Sry, i can't full help you with this diff :( Its fine, you helped me enough with the other diffs :D
GL with your map :) Thanks 4 mod :D
Avena
M4M~

General
  1. Color 1 is really dark which could be an issue for full dim players, Maybe replace it with some light mint color?
  2. 01:28:124 (1) - Should end 1/4 earlier on all diffs, fits better with the guitar.

/r/onetruetatsuya
  1. lolwot that diffname
  2. This difficulty has no background
  3. 00:23:045 (3) - The tail really doesn't fit a finish, maybe use a normal whistle instead? sounds pretty neat with the guitar sound.
  4. 00:25:525 (9,1) - This jump is really problematic and not really easy to hit properly, The spacing isn't that much of a problem, but the way the flow goes in this makes it nearly impossible to play properly without it feeling extremely wonky, I'd suggest you to ctrl+g (1) and then nodge it a bit like so
  5. 00:36:510 (1) - Maybe change the sample set for this green line to normal, Add a whistle to the body and make both tail and head softs? Sounds really good imo.
  6. 00:37:691 (3) - Same as above.
  7. 00:44:069 (1,2,3,4,1) - Don't listen to future modders, the way this blocks over streaming is wonderful and should stay.
  8. 01:08:517 (3) - This isn't snapped properly, I suppose it was supposed to be placed 1/4 earlier?
  9. 01:18:084 (3) - Unsnapped Slider End
  10. 01:18:321 (4) - Unsnapped Slider End
  11. 01:20:447 (1) - Maybe put a circle where this starts and delay this by 1/4? The cymbal sound there really deserves a note imo.
  12. 01:28:006 (1) - You should mute the slider ticks, they don't cover any sound in the music.
I don't care that this is overmapped, I LOVE this diff.

Insane
  1. 00:23:045 (1) - Same as the previous diff, a whistle fits the tail better.
  2. 00:34:856 (4,5,6) - This looks really bad ingame since only the circle moves in stack leniency, making it seem really off, Maybe do manual unstacking?
  3. 00:36:510 (7) - Add a normal whistle on head? :3
  4. 00:45:958 (4,6) - The way these touch is just.. ew..
  5. 01:24:226 (5,6,7) - Same issue with the stacking, manually unstack pls ;~;

Easy and Hard are fine, no need to mod these.
About Normal, I have a big concern about it which I need to discuss with you in chat, Please add me and try to catch me when you're online
Because the mod turned out small, I grant you a ticket for an half-assed mod!
Topic Starter
emilia

Priti wrote:

M4M~

General
  1. Color 1 is really dark which could be an issue for full dim players, Maybe replace it with some light mint color? Will fix
  2. 01:28:124 (1) - Should end 1/4 earlier on all diffs, fits better with the guitar. Ehh doesn't sound right

/r/onetruetatsuya
  1. lolwot that diffname Ayy lmao I LOVE IT
  2. This difficulty has no background Urgh client issues. Will fix soon.
  3. 00:23:045 (3) - The tail really doesn't fit a finish, maybe use a normal whistle instead? sounds pretty neat with the guitar sound. Ok
  4. 00:25:525 (9,1) - This jump is really problematic and not really easy to hit properly, The spacing isn't that much of a problem, but the way the flow goes in this makes it nearly impossible to play properly without it feeling extremely wonky, I'd suggest you to ctrl+g (1) and then nodge it a bit like so Asked for testplays, this really isn't a problem
  5. 00:36:510 (1) - Maybe change the sample set for this green line to normal, Add a whistle to the body and make both tail and head softs? Sounds really good imo. Ok
  6. 00:37:691 (3) - Same as above. Keeping this for consistency
  7. 00:44:069 (1,2,3,4,1) - Don't listen to future modders, the way this blocks over streaming is wonderful and should stay. YES FINALLY SOMEONE WHO KNOWS ME
  8. 01:08:517 (3) - This isn't snapped properly, I suppose it was supposed to be placed 1/4 earlier?
  9. 01:18:084 (3) - Unsnapped Slider End
  10. 01:18:321 (4) - Unsnapped Slider End Fixed all autism SV slider changes
  11. 01:20:447 (1) - Maybe put a circle where this starts and delay this by 1/4? The cymbal sound there really deserves a note imo. Ok
  12. 01:28:006 (1) - You should mute the slider ticks, they don't cover any sound in the music. Will think about this/wait for more opinions
I don't care that this is overmapped, I LOVE this diff. THANKS :D

Insane
  1. 00:23:045 (1) - Same as the previous diff, a whistle fits the tail better. Ok
  2. 00:34:856 (4,5,6) - This looks really bad ingame since only the circle moves in stack leniency, making it seem really off, Maybe do manual unstacking? Ok
  3. 00:36:510 (7) - Add a normal whistle on head? :3 Nah, doesn't fit well/unnecessary
  4. 00:45:958 (4,6) - The way these touch is just.. ew.. Did a check in-game, pretty sure they don't touch, but will think about this
  5. 01:24:226 (5,6,7) - Same issue with the stacking, manually unstack pls ;~; Ok

Easy and Hard are fine, no need to mod these. Nice~
About Normal, I have a big concern about it which I need to discuss with you in chat, Please add me and try to catch me when you're online Sure
Because the mod turned out small, I grant you a ticket for an half-assed mod! FIRST TICKET
-Yuzuriha
General

tag エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki

chenge!

tag ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Shiba Miyuki

/r/onetruetatsuya


00:25:525(9,1) its far

00:36:510 try!!
http://gyazo.com/f2c210a877687578b3457697c575227d

00:46:431 try!!
http://gyazo.com/a5cd99b4bcab4160a2d9d1df4834bd47



Insane [

BG...

00:02:021 NC?

00:07:691(3,4) far

00:13:242 remove

00:25:171(1,2) far

00:33:439(1,2) 1/2 plz lol

00:38:872 try!!
http://gyazo.com/0bcd162965e06118175ed00fd9e88edb


Hard


00:14:187 remove

00:38:872 try!!
http://gyazo.com/5bce941d3b5f3c1095ff41650feb037f

01:14:777(1,2) it no forrow


Nomal

Fine


Easy


Fine

---------------------------------------

this anime like !! XD
Topic Starter
emilia

-Yuzuriha-inori- wrote:

General

tag エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki

chenge!

tag ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Shiba Miyuki Will think about it/wait for more opinions

/r/onetruetatsuya


00:25:525(9,1) its far Will still think about this

00:36:510 try!! The slider is to follow the guitar
http://gyazo.com/f2c210a877687578b3457697c575227d

00:46:431 try!! Keeping this for consistency
http://gyazo.com/a5cd99b4bcab4160a2d9d1df4834bd47



Insane

BG... Oops shit will get to fixing soon

00:02:021 NC? Ok

00:07:691(3,4) far Shifted to be much closer

00:13:242 remove Ok

00:25:171(1,2) far Keeping for consistency

00:33:439(1,2) 1/2 plz lol The singer's voice suggests a 3/4 instead, but I may think about this

00:38:872 try!! Nice idea~
http://gyazo.com/0bcd162965e06118175ed00fd9e88edb


Hard


00:14:187 remove Ok

00:38:872 try!! Fixed in my own way
http://gyazo.com/5bce941d3b5f3c1095ff41650feb037f

01:14:777(1,2) it no forrow Don't really understand :P


Nomal

Fine


Easy


Fine

---------------------------------------

this anime like !! XD
Thanks 4 mod :D
Avishay
Hey, thanks for modding my map :)

[/r/onetruetatsuya]
This is honestly a great diff (even tho it is overmapped), I couldn't find anything bad other than NC problems, so I won't note them.

[Insane]
00:11:706 (3) - x=449 to stack properly
00:11:234 (2,4) - try to blanket a bit better, since this is how it looks now: http://puu.sh/d6lyM/79a50c620e.jpg
00:21:628 (9) - ctrl + g this and it will flow much nicer and in a curve into the next slider
00:26:825 (3) - x=251 to stack properly
00:30:604 (4) - x=199 y=159 ^
00:40:053 (3) - x=398
00:47:376 (6) - egh I dislike it, the vocals are really weak in the reverse point so I think you should cancel the repeat and map the stream
01:14:187 (3) - x=294 y=62 to stack properly
01:15:958 (6) - x=305 y=263 ^
01:18:557 (4,5,6) - 5 fits 4 nicely but 6 doesn't flow good with that and the DS was decreased and it makes it look a bit ugly.

[Hard]
00:13:596 (8) - x=346
00:28:242 (7) - y=148
00:32:021 (7,8,9,10) - why is the triple so far for no reason?
00:43:360 (6,7) - please make them to be the exact same if I ctrl+h ctrl+j, one is a bit more rotated than the other


Really nice mapset, good luck!
Topic Starter
emilia

Avishay wrote:

Hey, thanks for modding my map :)

[/r/onetruetatsuya]
This is honestly a great diff (even tho it is overmapped), I couldn't find anything bad other than NC problems, so I won't note them. Pretty sure NC isn't a problem, quite some modders have done a great deal of checking already

No reply = fix

[Insane]
00:11:706 (3) - x=449 to stack properly
00:11:234 (2,4) - try to blanket a bit better, since this is how it looks now: http://puu.sh/d6lyM/79a50c620e.jpg
00:21:628 (9) - ctrl + g this and it will flow much nicer and in a curve into the next slider I feel like its better as of now
00:26:825 (3) - x=251 to stack properly
00:30:604 (4) - x=199 y=159 ^
00:40:053 (3) - x=398
00:47:376 (6) - egh I dislike it, the vocals are really weak in the reverse point so I think you should cancel the repeat and map the stream Weak? The singer is booming loud
01:14:187 (3) - x=294 y=62 to stack properly
01:15:958 (6) - x=305 y=263 ^
01:18:557 (4,5,6) - 5 fits 4 nicely but 6 doesn't flow good with that and the DS was decreased and it makes it look a bit ugly. Shifted slider 6

[Hard]
00:13:596 (8) - x=346
00:28:242 (7) - y=148
00:32:021 (7,8,9,10) - why is the triple so far for no reason? Increase difficulty rating. And its fine, DS isn't a problem
00:43:360 (6,7) - please make them to be the exact same if I ctrl+h ctrl+j, one is a bit more rotated than the other Pretty sure these are fine, but I redid the slider anyway


Really nice mapset, good luck! Thanks :)
AndreasHD
Hey! just a quick mod from me, cuz why not.

Your mp3 has 256kbps which is too high. 192kbps is max for ranking. I tried to open my FL-Studio to make an mp3 with 192kbps for you, but the mp3 wont load in my program -.- sorry..

00:30:604 There is inheriting section that are not used, you can remove it.

00:31:313 same as above.



[/r/onetruetatsuya]

00:48:321 (1) - Add finish hitsound

00:50:210 (1) - ^

00:51:628 (6) - beginning of slider needs finish

00:52:100 (1) - ^

00:53:517 (2) - ^

01:12:415 (2,1) - I don't see the point in making these new combo..

01:28:006 (1) - please please please remove the finish hitsound at the end of this slider. The music is quiet, so it sounds wrong, and not to mention, delayd as hell...

This diff is so freaking flawless mapped, and the style is groundbreaking! really good job 8-) 8-)
I have to go to bed now, I'll post this now, and maybe I continue with the rest of the difficulties later! :)
Topic Starter
emilia

AndreasHD wrote:

Hey! just a quick mod from me, cuz why not.

Your mp3 has 256kbps which is too high. 192kbps is max for ranking. I tried to open my FL-Studio to make an mp3 with 192kbps for you, but the mp3 wont load in my program -.- sorry.. Ehhh will find time to fix it, don't worry :)

00:30:604 There is inheriting section that are not used, you can remove it.

00:31:313 same as above.

Fix all



[/r/onetruetatsuya]

00:48:321 (1) - Add finish hitsound

00:50:210 (1) - ^

00:51:628 (6) - beginning of slider needs finish

00:52:100 (1) - ^

00:53:517 (2) - ^

Fix all hitsounds

01:12:415 (2,1) - I don't see the point in making these new combo.. New combo is for consistency, an NC every half lyrical sentence

01:28:006 (1) - please please please remove the finish hitsound at the end of this slider. The music is quiet, so it sounds wrong, and not to mention, delayd as hell... Ahhhh I will have to think about this since all my diffs have the finish at the end.

This diff is so freaking flawless mapped, and the style is groundbreaking! really good job 8-) 8-)
I have to go to bed now, I'll post this now, and maybe I continue with the rest of the difficulties later! :) Nice, thanks for mod! I'll give you your kds first, just remind me to not give you another one later :P
Winnie
Hello and here as requested from my Modding Queue
I can only do one as of now but will do what I can later :) Thanksgiving

[Easy]

00:02:966 (2,1,2) - Usually on easy difficulties you want to tend to stay away from red ticks, white-white sounds really really good for this song as well
00:11:470 (2) - Move slider end 1 notch up for balance
00:23:281 (2) - Move left 1 notch for long distance blanket
00:31:313 (3) - DS properly by moving it up at its highest distance
00:46:431 (3) - Snap properly
00:57:769 (1) - Remove the hitsound at the end of that reverse slider
01:00:604 (4) - Add a whistle at the beginning of that slider for hitsound balance
01:10:998 (3) - Move up 1 notch for blanket balance

That's all I can do for now. It really is an amazing song :)
Topic Starter
emilia

Kocari wrote:

Hello and here as requested from my Modding Queue
I can only do one as of now but will do what I can later :) Thanksgiving

[Easy]

00:02:966 (2,1,2) - Usually on easy difficulties you want to tend to stay away from red ticks, white-white sounds really really good for this song as well
00:11:470 (2) - Move slider end 1 notch up for balance
00:23:281 (2) - Move left 1 notch for long distance blanket
00:31:313 (3) - DS properly by moving it up at its highest distance
00:46:431 (3) - Snap properly
00:57:769 (1) - Remove the hitsound at the end of that reverse slider
01:00:604 (4) - Add a whistle at the beginning of that slider for hitsound balance
01:10:998 (3) - Move up 1 notch for blanket balance

All fix

That's all I can do for now. It really is an amazing song :)
Thanks for fixing all my minor mistakes :) I'll kds you first, just remind me not to (if you're gonna mod further) :D
AndreasHD
Hello again, I checked the rest of the difficulties, but they seem fine to me.
Im making this post so you can know that I checked the rest of the difficulties :)

It's one thing though, the finish hitsound at the very last note and spinners in your map doesn't belong there in my opinion!

Otherwise, I think this is ready for ranking, or atleast BAT's checking it. Good luck.
Topic Starter
emilia

AndreasHD wrote:

Hello again, I checked the rest of the difficulties, but they seem fine to me.
Im making this post so you can know that I checked the rest of the difficulties :)

It's one thing though, the finish hitsound at the very last note and spinners in your map doesn't belong there in my opinion!

Otherwise, I think this is ready for ranking, or atleast BAT's checking it. Good luck.
Oh my, thanks for the check :) Hmm I will think about the last finish for a while, since there have been multiple people saying they don't fit. Will reply to this matter as soon as I get more opinions.
-Tochi
[General]
  1. Please fix this:

[Insane]
  1. 00:27:297 (4) - Fix blanket.
  2. 00:44:069 (8,2) - I don't like this overlap, you could maybe move (8) over to

[/r/onetruetatsuya]
  1. 00:10:525 (1) - move it 2 times to the left so it ends at
  2. 00:11:706 - Add circle so it stacks with this slider's head 00:12:179 (5) -
  3. 00:13:596 - Do the same thing as above ^
  4. 00:15:486 - ^
  5. 00:17:376 - ^
  6. 00:19:265 - ^
  7. 00:21:155 - ^
  8. 00:27:533 (1,2) - I don't like this overlap, try to fix it, or do this:

Nice map! :D
AruOtta
Hey, as requested :3

Easy

00:08:636 (1) - This slider is quite annoying for the flow since it makes the transitions between 00:06:746 (2,1) and 00:08:636 (1,1) bad =/
00:14:305 (1,2) - (1) is breaking the flow, since the movement of the curve doesn't correspond with the movement for the transition between (1,2). I suggest to use CTRL+H for (1), it'll be better after that.
00:31:313 (3) - Just a little suggestion, but you can maybe make 00:30:368 (2)'s tail, (3)'s head and (3)'s tail aligned, it could increase a bit the flow here, and also the flow for 00:31:313 (3,4)
00:36:510 (4) - You can try to stack it with 00:34:620 (2), it creates a beautiful pattern :
00:50:210 (3,1) - This overlap is bad, I suggest maybe to stack (3)'s tail and (1)'s head like this :
00:53:990 (1,2,3) - You can maybe try to make an euqilateral triangle with (1)'s tail, (2) and (3)'s head ? It could be great :3
01:08:636 (6,2) - They aren't perfectly stacked =/

Normal


00:30:132 (2) - I suggest to reverse ths curve of this slider, then it'll make a better flow for 00:30:132 (2,3,4) :
01:16:667 (2) - You could also reverse the curve of this slider, it'll increase the flow for 01:16:667 (2,3) and avoid the overlap :
01:25:407 - You missed an important note here =/

Hard

00:14:541 (2,3) - This overlap looks messy and quite ugly, I suggest then to stack (2)'s tai lwith (3)'s tail, it'll makes a better pattern.
00:18:084 (1,2) - This transition is bad for the flow, I suggest something like this :
00:51:864 (8,9,1) - Try to stack it with 00:50:210 (5)'s head, then it'll still do the equilateral triangle with 00:50:919 (6,7,8)
00:55:407 (3,4) - I think it's too hard for a Hard, I suggest to make it a 1/4 slider with 2 reverses instead.

Insane

00:02:729 (4,1) - Try to blanket maybe ?
00:15:486 (4,5) - ^
00:33:557 - There's a beat you missed here, I suggest this pattern :
01:01:549 (2,3) - Try to stack (3)'s tail with (2)'s head maybe ?
01:16:667 (1,2) - Maybe you can try to stack (1) with (2)'s tail ?

/r/onetruetatsuya

00:09:580 (1,1) - Try to move 00:10:525 (1) 2 grids left to have a perfect blanket
00:24:817 (4) - This note is overmapped, it means there's no beat corresponding on the song, so it MUST be deleted.
00:27:533 (1,2) - Ugly overlap =/
00:40:762 (1,2,3) - It's quite hard to understand it's 3/4 snapping, since the voice is 1/2 snapping =/ You can maybe try a pattern with sliders ?
01:04:974 (2) - This note is overmapped and MUST be deleted
01:05:919 (2) - ^
01:07:218 (1) - Why is there a clap on this slider's head ? O.o It seems bad, I suggest to remove it
01:13:242 (2) - Overmapped, it MUST be deleted (also bad flow between 01:12:888 (1,2))
01:13:951 (2,1) - This stack isn't perfect and could be improved
01:18:911 (2) - This note is also overmapped and MUST be removed
01:19:974 (3) - This clap is also weird =/

I'm totally against the kiai patterns. The song is quite slow and there's just few beats, it's not the best idea to map like if it was the double BPM.

I hope my mod was helpful :3
Good luck for rank <3
Topic Starter
emilia
No comment = fix

-Tochi wrote:

[General]
  1. Please fix this: Can't fix it, sorry :<

[Insane]
  1. 00:27:297 (4) - Fix blanket.
  2. 00:44:069 (8,2) - I don't like this overlap, you could maybe move (8) over to

[/r/onetruetatsuya]
  1. 00:10:525 (1) - move it 2 times to the left so it ends at
  2. 00:11:706 - Add circle so it stacks with this slider's head 00:12:179 (5) -
  3. 00:13:596 - Do the same thing as above ^
  4. 00:15:486 - ^
  5. 00:17:376 - ^
  6. 00:19:265 - ^
  7. 00:21:155 - ^ Very nice idea :D
  8. 00:27:533 (1,2) - I don't like this overlap, try to fix it, or do this: Nice~

Nice map! :D

Kenterz wrote:

Hey, as requested :3

Easy

00:08:636 (1) - This slider is quite annoying for the flow since it makes the transitions between 00:06:746 (2,1) and 00:08:636 (1,1) bad =/ Eh, I can only make do with the DS, so I really can't find a better way to fix this.
00:14:305 (1,2) - (1) is breaking the flow, since the movement of the curve doesn't correspond with the movement for the transition between (1,2). I suggest to use CTRL+H for (1), it'll be better after that.
00:31:313 (3) - Just a little suggestion, but you can maybe make 00:30:368 (2)'s tail, (3)'s head and (3)'s tail aligned, it could increase a bit the flow here, and also the flow for 00:31:313 (3,4)
00:36:510 (4) - You can try to stack it with 00:34:620 (2), it creates a beautiful pattern I would rather conserve the triangle at 2-3-4 instead :
00:50:210 (3,1) - This overlap is bad, I suggest maybe to stack (3)'s tail and (1)'s head like this :
00:53:990 (1,2,3) - You can maybe try to make an euqilateral triangle with (1)'s tail, (2) and (3)'s head ? It could be great :3
01:08:636 (6,2) - They aren't perfectly stacked =/

Normal


00:30:132 (2) - I suggest to reverse ths curve of this slider, then it'll make a better flow for 00:30:132 (2,3,4) Then the flow of 1-2 will be broken :c :
01:16:667 (2) - You could also reverse the curve of this slider, it'll increase the flow for 01:16:667 (2,3) and avoid the overlap :
01:25:407 - You missed an important note here =/

Hard

00:14:541 (2,3) - This overlap looks messy and quite ugly, I suggest then to stack (2)'s tai lwith (3)'s tail, it'll makes a better pattern. I think I'm gonna keep this because I intend 2's tail to be inside 3's body
00:18:084 (1,2) - This transition is bad for the flow, I suggest something like this I feel like it may be too confusing, esp for a Hard player. Flow as of now isn't entire obstructed as well :
00:51:864 (8,9,1) - Try to stack it with 00:50:210 (5)'s head, then it'll still do the equilateral triangle with 00:50:919 (6,7,8)
00:55:407 (3,4) - I think it's too hard for a Hard, I suggest to make it a 1/4 slider with 2 reverses instead. Not really too sure about this one, but I'll use your mod for now

Insane

00:02:729 (4,1) - Try to blanket maybe ? Intend to not blanket for the distance
00:15:486 (4,5) - ^ Non intended blanekt
00:33:557 - There's a beat you missed here, I suggest this pattern Mentioned before, but I'm keeping the mapping to vocals online for Insane :
01:01:549 (2,3) - Try to stack (3)'s tail with (2)'s head maybe ? Aren't meant to stack, I intended 2's head to be inside 3's body
01:16:667 (1,2) - Maybe you can try to stack (1) with (2)'s tail ? Same idea^

/r/onetruetatsuya

00:09:580 (1,1) - Try to move 00:10:525 (1) 2 grids left to have a perfect blanket
00:24:817 (4) - This note is overmapped, it means there's no beat corresponding on the song, so it MUST be deleted. Its more of a lead-on to the stream later
00:27:533 (1,2) - Ugly overlap =/
00:40:762 (1,2,3) - It's quite hard to understand it's 3/4 snapping, since the voice is 1/2 snapping =/ You can maybe try a pattern with sliders ? Priti mentioned to keep it, because its a person preference thing
01:04:974 (2) - This note is overmapped and MUST be deleted Why specifically that note? Also, this pattern is for difficulty increase.
01:05:919 (2) - ^ For consistency
01:07:218 (1) - Why is there a clap on this slider's head ? O.o It seems bad, I suggest to remove it Vocals
01:13:242 (2) - Overmapped, it MUST be deleted (also bad flow between 01:12:888 (1,2)) Keeping the note. Also, flow isn't an issue because players normally track such notes in a straight line, so it leads head-on to the hitcircle
01:13:951 (2,1) - This stack isn't perfect and could be improved
01:18:911 (2) - This note is also overmapped and MUST be removed Again with consistency
01:19:974 (3) - This clap is also weird =/

I'm totally against the kiai patterns. The song is quite slow and there's just few beats, it's not the best idea to map like if it was the double BPM. Why are you against my kiai patterns? (You're the first ever to say you're against my kiai patterns :P ) I feel like I want an Extra to BE like an Extra, so its really horrible if I don't have something that seems 'over-mapped'. And again, its meant to be an Extra. I'd much much rather a Double BPM, but I chose not to because people will probably hate me for it, so the patterns I have seem already alright (personal preference)

I hope my mod was helpful :3
Good luck for rank <3
Thanks 4 mod :)
Shiranai
Hellooo M4M from my queue~
Let's see,

[General]
  1. About that title. Up to now, I still confused about Tv Size criteria haha XD
  2. Un-tick widescreen support on /r/onetruetatsuya diff and I don't know what that diff's name mean
  3. Beside that all clear for me
[Easy]
  1. I hear piano sound begin here 00:02:966 (2) - maybe you can add either whistle or finish
  2. 00:04:856 (1) - 00:06:746 (2) - Add whistle on head, I also hear piano sound there
  3. 00:10:525 (1) - Add finish on head? to give more strong presence of the orchestra from the music
  4. 00:33:202 (1) - 00:48:321 (1) - 00:52:100 (1) - Add finish also on head, I hear cymbal sound there
  5. 00:50:210 (3) - Same as above
  6. 00:51:155 (4) - 01:18:557 (3) - Add finish on tail
  7. 00:52:100 (1) - 00:55:880 (3) - 01:05:328 (1) - 01:12:888 (1) - Add finish on head
  8. 00:53:517 (2) - Also add finish
  9. 01:24:226 (1) - Add finish on both head and tail
This diff is actually good, I won't do nazi mod there. But appearance the hitsound should be improved somehow e.g. you can add more finish, maybe you can listen the song carefuly and make the whole hitsound consistent

[Normal]
  1. 00:01:077 (1) - Add whistle on head?
  2. 00:10:525 (1,2) - Well about those two, it'll sound better if you use this rhythm instead imo http://puu.sh/dcoCB/b88a6e14f3.jpg
  3. 00:24:935 (3) - A bit nazi, you can place the first node at x:92 y:60 and second node at x:4 y:56, to make more symetric with next slider 00:25:880 (2) -
  4. 00:29:423 - I think you should add circle there or something, because you miss the drum sound there
  5. 00:40:762 (3,1) - To prevent overlap, how about to move those to x:440 y:320
  6. 01:05:328 (3) - That should be NC
  7. 01:06:273 (2) - Spacing wrong
  8. 01:15:250 (5,1) - Maybe those two can be blanket better
You can also apply hitsound mod from Easy diff for concistency

[Hard]
  1. 00:28:951 (8,9,1) - I think you misplace those notes, the rhythm should be like this http://puu.sh/dcpBt/58279cb960.jpg (circle, circle, slider), because you can hear triplet note from the drum here 00:28:951 -
  2. 00:47:376 (6,7,1) - That feel so wrong, I think this one better http://puu.sh/dcq23/77104849f7.jpg and you can try this flow http://puu.sh/dcq5e/36431f6aee.jpg
  3. 00:55:289 (2) - Delete that? and add drum-finish on first head and third of this slider 00:55:407 (2) - then extend that slider to 00:55:880 - and add soft-finish on its tail, and also you the spinner should start here 00:55:998 - and end here 00:57:297 -
And again good diff. But it's odd, this diff have better finish sound than Easy and Normal I mod before

[Insane]
  1. 00:17:021 (6,7,8) - I'm not sure what are you follow on those notes
  2. 00:50:919 (6,7,1,2) - I think you're too forced to have that flow imo and that overlap almost not see there's a slider there
  3. 01:19:502 (5,6) - I think that turn too sharp
  4. 01:25:880 - How about you add green line there and set the drum hitsound there, I feel not comfortable with the soft-clap there
[Extra]
  1. In my opinion this diff overmapped, well just my thoght
[]
One word, hitsound. At least try to improve that, It's a good map you know
Goodluck, hope ranked soon :)
Topic Starter
emilia

Mako Sakata wrote:

Hellooo M4M from my queue~
Let's see,

[General]
  1. About that title. Up to now, I still confused about Tv Size criteria haha XD Me too, but pretty sure its fine
  2. Un-tick widescreen support on /r/onetruetatsuya diff and I don't know what that diff's name mean Its meant to be a joke haha :P Also, fixd
  3. Beside that all clear for me
No comment = fix

[Easy]
  1. I hear piano sound begin here 00:02:966 (2) - maybe you can add either whistle or finish
  2. 00:04:856 (1) - 00:06:746 (2) - Add whistle on head, I also hear piano sound there
  3. 00:10:525 (1) - Add finish on head? to give more strong presence of the orchestra from the music
  4. 00:33:202 (1) - 00:48:321 (1) - 00:52:100 (1) - Add finish also on head, I hear cymbal sound there
  5. 00:50:210 (3) - Same as above
  6. 00:51:155 (4) - 01:18:557 (3) - Add finish on tail
  7. 00:52:100 (1) - 00:55:880 (3) - 01:05:328 (1) - 01:12:888 (1) - Add finish on head
  8. 00:53:517 (2) - Also add finish
  9. 01:24:226 (1) - Add finish on both head and tail
This diff is actually good, I won't do nazi mod there. But appearance the hitsound should be improved somehow e.g. you can add more finish, maybe you can listen the song carefuly and make the whole hitsound consistent Yeah, I have many problems with keeping hitsounds consistent :(

[Normal]
  1. 00:01:077 (1) - Add whistle on head?
  2. 00:10:525 (1,2) - Well about those two, it'll sound better if you use this rhythm instead imo http://puu.sh/dcoCB/b88a6e14f3.jpg I'm keeping this since I wanna initiate the vocal sequence with the slider
  3. 00:24:935 (3) - A bit nazi, you can place the first node at x:92 y:60 and second node at x:4 y:56, to make more symetric with next slider 00:25:880 (2) - Just redesigned the slider entirely
  4. 00:29:423 - I think you should add circle there or something, because you miss the drum sound there I don't want the map to be too cluttered. Also, I'm keeping the mapping to vocal
  5. 00:40:762 (3,1) - To prevent overlap, how about to move those to x:440 y:320
  6. 01:05:328 (3) - That should be NC
  7. 01:06:273 (2) - Spacing wrong
  8. 01:15:250 (5,1) - Maybe those two can be blanket better Blanket unintended
You can also apply hitsound mod from Easy diff for concistency

[Hard]
  1. 00:28:951 (8,9,1) - I think you misplace those notes, the rhythm should be like this http://puu.sh/dcpBt/58279cb960.jpg (circle, circle, slider), because you can hear triplet note from the drum here 00:28:951 - Mapping to vocal. Also keeping consistency
  2. 00:47:376 (6,7,1) - That feel so wrong, I think this one better http://puu.sh/dcq23/77104849f7.jpg and you can try this flow http://puu.sh/dcq5e/36431f6aee.jpg Too many complains about this, fixing
  3. 00:55:289 (2) - Delete that? and add drum-finish on first head and third of this slider 00:55:407 (2) - then extend that slider to 00:55:880 - and add soft-finish on its tail, and also you the spinner should start here 00:55:998 - and end here 00:57:297 - Didn't really follow this mod, but generally fixed that area
And again good diff. But it's odd, this diff have better finish sound than Easy and Normal I mod before

[Insane]
  1. 00:17:021 (6,7,8) - I'm not sure what are you follow on those notes Just to raise difficulty and add some flair
  2. 00:50:919 (6,7,1,2) - I think you're too forced to have that flow imo and that overlap almost not see there's a slider there
  3. 01:19:502 (5,6) - I think that turn too sharp
  4. 01:25:880 - How about you add green line there and set the drum hitsound there, I feel not comfortable with the soft-clap there Basically just remove hitsound
[Extra]
  1. In my opinion this diff overmapped, well just my thoght Its fine, many have told me :)
[]
One word, hitsound. At least try to improve that, It's a good map you know
Goodluck, hope ranked soon :) Thanks a whole bunch for mod :)
Sem
short mod

/r/onetruetatsuya

it's kind of overmapped :P

Some notes between 00:40:762 (1) and 00:55:879 (5) are countr-intuitive

I quickly remapped an example of a way i feel flows better (a video was easier than a wall of text :P)
https://youtu.be/keZWBH1GftY

I'll probably come back if I notice anything in the future
Topic Starter
emilia

RokYang wrote:

short mod

/r/onetruetatsuya

it's kind of overmapped :P I like that its overmapped~

Some notes between 00:40:762 (1) and 00:55:879 (5) are countr-intuitive I think I know what you mean, but Priti-sama told me not to change this portion anymore

I quickly remapped an example of a way i feel flows better (a video was easier than a wall of text :P)
https://youtu.be/keZWBH1GftY Yours sure does feel better, but I'm sticking with mine because of personal preference

I'll probably come back if I notice anything in the future Thanks a lot for the check~
Maruyu
shikoshikoshikoshikoshikoshiko

Easy


  1. 00:21:864 (1) - eww, random 3/2 slider appeared. Really, the kind of gap this creates to the next object is bad. extend pls
  2. 00:40:762 (1) - rip DS

    rest is fine

Normal


  1. 00:15:722 (3) - you'll need to replace this with 1/2 slider and circle; 00:15:958 - needs a hitsound and the downbeat should be clickable
  2. 00:29:423 - circle for consistency with above if you fix; it needs something there anyway
  3. 00:44:069 (7) - Same as first suggestion
  4. 00:47:139 (5,6,7) - these vocals hit on blue ticks so it sounds a bit off, try http://puu.sh/dedkb/5472c7315d.jpg

Hard


  1. 00:25:171 (4,5,6) - too big a jump, also 00:24:699 (3,4,5,6) - could be improved as rhythm. try this http://puu.sh/deere/74244cc664.jpg
  2. 00:32:966 (10,1) - could be nerfed a bit as well
  3. 00:36:982 (1,2,3) - I'd do slider instead, may be a bit too tricky to play
  4. 00:54:935 - use a 1/2 reverse slider here instead, it's overmapped as is
  5. 01:13:832 (2,3) - what happened with spacing
  6. 01:20:447 (1) - too short a spinner, mapping it would be better. try 1/2 reverse, triple, circle

Insane


  1. 00:04:265 (4) - feels weird to have this mapped and ignoring the others afterwards, maybe delete this (same for remaining cases
  2. 00:35:919 (5) - not visible enough, please space this out a bit more
  3. 00:40:289 (1,2) - WHAT THE FUCK HAPPENED WITH THIS SPACING XDDD but really, nerf this
  4. 00:54:935 (1,2,3) - ^
  5. 01:12:415 (1,2) - ^ lol
  6. 01:20:447 (1) - not sure, maybe you should map it as well, use hard suggestion
  7. 01:25:053 (6) - visibility thingy


/r/onetruetatsuya


I JUST CAME LOL

now really, drain is too high, and the doubles on the section before the kiai are a bit too confusing to play. let me know if you need help fixing

one day I will rank this if I don't GD <3
Topic Starter
emilia

Yuzu- wrote:

shikoshikoshikoshikoshikoshiko Oh my god not here Yuzu-

No reply = le feex

Easy


  1. 00:21:864 (1) - eww, random 3/2 slider appeared. Really, the kind of gap this creates to the next object is bad. extend pls
  2. 00:40:762 (1) - rip DS

    rest is fine

Normal


  1. 00:15:722 (3) - you'll need to replace this with 1/2 slider and circle; 00:15:958 - needs a hitsound and the downbeat should be clickable
  2. 00:29:423 - circle for consistency with above if you fix; it needs something there anyway Too many have told me to remove the hitcircle there, so I'm leaving it as it is
  3. 00:44:069 (7) - Same as first suggestion
  4. 00:47:139 (5,6,7) - these vocals hit on blue ticks so it sounds a bit off, try http://puu.sh/dedkb/5472c7315d.jpg

Hard


  1. 00:25:171 (4,5,6) - too big a jump, also 00:24:699 (3,4,5,6) - could be improved as rhythm. try this http://puu.sh/deere/74244cc664.jpg Nerfed jump but keeping the rhythm, for consistency
  2. 00:32:966 (10,1) - could be nerfed a bit as well If anything I feel like Hard needs a difficulty raise :( So I'm keeping this
  3. 00:36:982 (1,2,3) - I'd do slider instead, may be a bit too tricky to play The vocals are pretty easy to follow I believe. I like the triangle pattern
  4. 00:54:935 - use a 1/2 reverse slider here instead, it's overmapped as is Believe this is easy to follow, its like a triplet with a kick slider at the end
  5. 01:13:832 (2,3) - what happened with spacing
  6. 01:20:447 (1) - too short a spinner, mapping it would be better. try 1/2 reverse, triple, circle Not sure, I'll think about it but I'm keeping it for now for consistency with IX

Insane


  1. 00:04:265 (4) - feels weird to have this mapped and ignoring the others afterwards, maybe delete this (same for remaining cases) Think you got the older version, every beat on my map is mapped already
  2. 00:35:919 (5) - not visible enough, please space this out a bit more
  3. 00:40:289 (1,2) - WHAT THE FUCK HAPPENED WITH THIS SPACING XDDD but really, nerf this
  4. 00:54:935 (1,2,3) - ^
  5. 01:12:415 (1,2) - ^ lol Am keeping the jumps for emphasis (also my insane is seriously pathetic, I need something to rock up the difficulty :( )
  6. 01:20:447 (1) - not sure, maybe you should map it as well, use hard suggestion Think
  7. 01:25:053 (6) - visibility thingy


/r/onetruetatsuya


I JUST CAME LOL Is that good or bad :P Because it IS spunk LMAO

now really, drain is too high, and the doubles on the section before the kiai are a bit too confusing to play. let me know if you need help fixing Drain time will consider, but am keeping the weird hitcircles, Priti told me to keep them.

one day I will rank this if I don't GD <3 If you want to GD, I'll gladly accept it :3
Tanks 4 mini fix on mein mep :D
Ultima Fox
M4M (Btw i like your picture :3)

[Easy!]

Fix a few combo issues at the beginning
:)
You need to trust me on this
00:02:966 (2) - NC
00:04:856 (1) - Remove NC
00:06:746 (2) - NC
00:08:636 (1) - Remove NC

See how it looks
00:21:864 (1,2) - Possible blanket here
01:02:494 (3,4) - I think you should take (3), copy paste, and ctlr h and ctrl j (if you already did this then my bad)

[Normal]
00:53:045 (2) - If you make this a tick shorter, you can put a finish where you hear it in the song (just a suggestion)
01:25:880 (1) - I dont think you need a finish here

[Hard]
00:04:856 (1,2,3) - Make (1) curved like (3), it will look better
00:06:746 (1,2,3) - ^ this time you can maybe blanket (2) with (3)
01:14:187 (4) - Add a circle

[Insane]
00:08:636 (1) - You can put a finish on this
00:23:045 (1) - Why new combo here
01:01:549 (2,3) - This overlap doesnt look good
01:05:328 (5) - Finish here?
01:08:636 (7) - You put NCs on all the other streams, why not this one
01:24:226 (5) - New Combo Here?

[/r/onetruetatsuya]
Whats up with the name
00:09:580 (1) - Whats up with this slider xD

Holy Slider velocity changes

01:28:006 (1) - Ok really. Please make this a little prettier
01:12:179 (1,1,1) - This is the only time in both kai times you rapidly change combos, i suggest changing it

Good Luck!
Topic Starter
emilia

GyroX20 wrote:

M4M (Btw i like your picture :3)

[Easy!]

Fix a few combo issues at the beginning
:)
You need to trust me on this
00:02:966 (2) - NC
00:04:856 (1) - Remove NC
00:06:746 (2) - NC
00:08:636 (1) - Remove NC

See how it looks
00:21:864 (1,2) - Possible blanket here Nope, just simple lead in from slider to hitcircle
01:02:494 (3,4) - I think you should take (3), copy paste, and ctlr h and ctrl j (if you already did this then my bad)

[Normal]
00:53:045 (2) - If you make this a tick shorter, you can put a finish where you hear it in the song (just a suggestion) Keeping mapping to vocal
01:25:880 (1) - I dont think you need a finish here

[Hard]
00:04:856 (1,2,3) - Make (1) curved like (3), it will look better
00:06:746 (1,2,3) - ^ this time you can maybe blanket (2) with (3) Both not changed, keeping slider variety
01:14:187 (4) - Add a circle There isn't a location to add a circle???

[Insane]
00:08:636 (1) - You can put a finish on this Nothing particular to emphasize
00:23:045 (1) - Why new combo here Many have asked, and it because of the guitar emphasis
01:01:549 (2,3) - This overlap doesnt look good
01:05:328 (5) - Finish here?
01:08:636 (7) - You put NCs on all the other streams, why not this one NCs signify drum set, since that stream doesn't use the drum sounds there isn't NC
01:24:226 (5) - New Combo Here?

[/r/onetruetatsuya]
Whats up with the name Super coolio
00:09:580 (1) - Whats up with this slider xD Welcome to #2k14mapping :D

Holy Slider velocity changes ikr

01:28:006 (1) - Ok really. Please make this a little prettier Howwww :(
01:12:179 (1,1,1) - This is the only time in both kai times you rapidly change combos, i suggest changing it Its for the heavy drum + jump emphasis. Am keeping this for now

Good Luck! Thanks :D
Saut
yo, as requested



  • [General]
  1. remove "ed" from tags since you can't search for less than 3 letters
  2. could add theme and vocal to the tags
  3. I would recommend a better bg since yours is a screenshot from the acutal anime
  4. depending on the new bg you should change the custom combo colors (just so you dont forget this)
  5. no custom sounds? :(
  6. i would also recommend cutting the audio file since the last 8 seconds are complete silence


  • [Easy]
  1. 00:21:864 (1) - rotate by ~ -20° for aesthetic - http://prntscr.com/5d60j8
  2. 00:33:202 (1) - ^
  3. 00:57:769 (1,4) - stacking end of 1 on head of 4 would be cool
    cant find anything else here - diff was pretty good


  • [Normal]
  1. 00:10:053 (2,2) - crooked blanket
  2. 00:14:541 (1) - http://prntscr.com/5d63en seems a bit sexier
  3. 01:16:667 (2) - ^
    don't really like the style of the map but that's very subjective - everything seems fine


  • [Hard]
  1. 01:07:218 (1,3) - improve blanket a bit
    great diff can't find anything else - good flow


  • [Insane]
  1. 00:23:045 (3) - think the nc isn't really necessary
  2. 00:33:675 - hit on that vocal would be good
  3. 01:01:549 (2,3) - rotate 3 by ~ -20° so the head of 2 lays on slider 3?
  4. 01:08:636 (1,2,3,4,5) - nc here since you also set a nc here 01:04:856 (1) -


  • [/r/onetruetatsuya]
  1. not a fan of the name :D
  2. 00:25:525 (9,1) - dat op jump - got me
  3. the sv multi changes seem so random here, could barely play, but i guess thats the reason of this diff
  4. 01:12:415 (2,3) - remove ncs

Couldn't find anything fatal here - everything i just mentioned are suggestions so you could ofc disagree with every point. Hope my mod was still somehow usefull and good luck with ranking!

Saut
Topic Starter
emilia

Saut wrote:

yo, as requested



  • [General]
  1. remove "ed" from tags since you can't search for less than 3 letters Its not bad to leave it in anyway
  2. could add theme and vocal to the tags Will think about this
  3. I would recommend a better bg since yours is a screenshot from the acutal anime Discussed in-game
  4. depending on the new bg you should change the custom combo colors (just so you dont forget this) Discussed in-game
  5. no custom sounds? :( 1st beatmap going for ranked, maybe next time? :P
  6. i would also recommend cutting the audio file since the last 8 seconds are complete silence I feel like as long as it doesn't exceed 20% its fine


  • [Easy]
  1. 00:21:864 (1) - rotate by ~ -20° for aesthetic - http://prntscr.com/5d60j8 I feel like its fine now
  2. 00:33:202 (1) - ^ ^
  3. 00:57:769 (1,4) - stacking end of 1 on head of 4 would be cool Don't see a point in that, besides, DS doesn't kindly let me
    cant find anything else here - diff was pretty good


  • [Normal]
  1. 00:10:053 (2,2) - crooked blanket Fix
  2. 00:14:541 (1) - http://prntscr.com/5d63en seems a bit sexier I prefer to keep 1-2 circular
  3. 01:16:667 (2) - ^ Originally was what you intended, but 2-3 needed to lead in better
    don't really like the style of the map but that's very subjective - everything seems fine Yea I was seriously contemplating on a remap


  • [Hard]
  1. 01:07:218 (1,3) - improve blanket a bit Wow eagle eyes
    great diff can't find anything else - good flow Thanks :)


  • [Insane]
  1. 00:23:045 (3) - think the nc isn't really necessary I'm super bent on keeping this, its for guitar emphasis
  2. 00:33:675 - hit on that vocal would be good vocal lasts till blue line, so I did hit the vocal
  3. 01:01:549 (2,3) - rotate 3 by ~ -20° so the head of 2 lays on slider 3? Its meant to be like that
  4. 01:08:636 (1,2,3,4,5) - nc here since you also set a nc here 01:04:856 (1) - The NC is for drum hitsound set emphasis, and since there aren't any drum hits there I did have NC there


  • [/r/onetruetatsuya]
  1. not a fan of the name :D :c
  2. 00:25:525 (9,1) - dat op jump - got me Last I checked this isn't the hardest jump in the map :P am keeping this
  3. the sv multi changes seem so random here, could barely play, but i guess thats the reason of this diff They go along with the violins in the BG music I think, its just to add some flair
  4. 01:12:415 (2,3) - remove ncs NCs kept for emphasis

Couldn't find anything fatal here - everything i just mentioned are suggestions so you could ofc disagree with every point. Hope my mod was still somehow usefull and good luck with ranking! Thanks 4 mod :)

Saut
ZZHBOY
hi~
from my m4m queue
[General]
  1. offset seems a little late, i think offset -10 will be better by test in 25% speed
  2. low diffs in your set are lack of sound effects, and i suggest you to find a suitable hitclap to make the map plays more fun, only several finish sound and 1-3 whistle is boring imo
[Easy]
  1. 00:25:643 - change the whistle sound to finish to follow the music here
  2. 00:40:762 - ^
  3. 00:46:431 (3,4) - why not merge these two slider into a reverse 3/2 slider, you used this before
[Normal]
  1. 00:16:195 (4) - it seems that you want to follow the vocal in this diff, but the circle here is follow the drum.it will make your map looks weird so i think it will be better to remove this circle, also it make notes's rhythm close from 00:13:124 - to 00:17:612 - , it's not good in a low diff like Normal imo.
  2. 00:31:313 (3) - ^
  3. 00:25:643 (1) - add finish sound
  4. 00:40:762 (3) - change this whistle to finish sound
  5. 00:44:541 (8) - weird rhythm aside, you forgot to add a finish sound here
  6. 00:50:919 (5) - consider to change this slider to a reverse 1/1 slider to follow the vocal here
  7. 01:10:998 (4) - move to 312\260 to make here looks nicer
[Hard]
  1. 00:28:951 (8,9,1) - try to move them in a line to make here looks nicer
  2. 00:33:439 (2) - change it to a 1/2 reverse slider, you missed the drum at 00:33:675 -
  3. 00:40:762 (7,1) - swap nc for the heavy beat here
  4. 00:44:069 (7) - let heavy beat at the end of slider will reduce the hit feeling imo, consider to change the rhythm here, specially in kiai part
  5. 00:48:084 (9) - ^
  6. 01:00:132 - try this rhythm
  7. 01:25:998 - a sound missed here maybe it will be better to follow that sound here
[Insane]
  1. 00:08:163 (4) - consider to move it closer to the preview slider? it will make player miss the tail of the preview slider
  2. 00:23:045 (1) - single note for a combo is not good imo, consider to remove the nc here
  3. 00:25:171 (1,2) - too far! ._.
  4. 00:40:289 (1,2) - ^
  5. 00:48:557 (2) - why not use 3/4 slider like before?
  6. 00:54:935 (1,2,3) - too far
  7. 01:00:132 - like what i said in Hard diff
  8. 01:08:636 (7) - add nc like before
  9. 01:12:415 (1,2) - can't agree this so large distance in a Insane diff
[/r/onetruetatsuya]
  1. the name of this diff is cool :)
    in fact i don't know if it's okey :?
  2. 00:09:580 (1) - This is probably unrankable because the slider's head overlapped itself
  3. 00:16:195 (1) - like before, i suggest to move it's tail away from itself to make here safer
  4. 00:18:084 (1) - ^
  5. 00:22:809 (2) - why ds became little suddenly here?
  6. 00:25:998 (2) - nc for it's speed up
  7. 00:29:777 (2) - still has some slider like this, just pay attention to this and decide fix them or not on your own, also set a nc for sv changing
  8. 01:04:856 (1,2,1,2,1) - oh god...
  9. 01:08:399 (3,4) - set clap sound at these two slider's head will make here hears better
    and change whistle to finish at 01:09:108 - , just have a try and maybe you will like it
  10. 01:25:289 (4) - maybe you can move this slider further from the preview slider due to there is 1 beat interval
the last diff is very cool and funny to play :)
good luck
bigfrog
hello, for m4m :3

Easy
00:25:643 (1) - maybe one point before the red point better?? :
00:48:321 (1) - try to blanket 00:49:738 (2) ? since 00:52:100 (1,2) you used this pattern :)
01:16:667 (1,2) - hmm...how about this blanket pattern?? :

Normal
00:42:415 (4) - just prefer this :
01:09:344 (1,3) - a little suggest to use this :
hmm...i just think maybe a straight line is a bit stiff(poor english sorry)

Hard
00:07:454 (2) - why not move to 308|200 to make the flow like 00:02:966 (1,2,3,1,2,3) you made :P :
00:23:045 (3) - how about make this slider shape mostly likes 00:21:864 (1) symmetry? since the special sound over there :D
01:00:132 (4,5,6) - hmm...i prefer to give a picture :P :
since i think it'll be more fit the music :) or maybe just make 01:00:132 (4) reverse once time?

Insane
00:25:171 (1,2) - the rhythm like this maybe to far to hit?? just my opinion :?
01:10:525 (3) - not sure but try this :

sorry, i have reply this diff two times but i still don't have more question :?
i think it has no problem~

though your last diff a little overmapped, but i really think it's very fun to play :P
and i still don't know hot to mod it too...(run away

Good Luck~~
Kyubey
M4M
[Easy]
00:06:746 (1,2) - i really don't like this flow, maybe 00:02:966 (1,2,1) - ctrl+G every of them for getting better flow to that slider?
00:15:722 (2) - move it up since it overlaps with score meter that enabled by default http://osu.ppy.sh/ss/2330418
00:51:155 (4) - maybe ctrl+G?
overall pretty neat diff but it sounds strange since you didn't try to follow vocals instead of music. newbies usually try to follow vocals, and your style of this easy can somehow confuse them
[Normal]
00:10:762 (2) - i would use 1/2 repeats on the parts like this for better following the vocal
01:10:053 (2) - maybe delete this note for better emphasis to the vocal?
[Hard]
00:01:549 (2,3) - i would move them closer to each other, this little "jump" doesn't fit that relaxing music
00:20:210 (6,7) - whats the point to increase DS that hard? music almost did't change, nothing special to point with huge DS. well 00:19:738 (5,6) - there's big spacing too but it plays in another way without sharp fast moving
00:33:675 - don't ignore this point please, vocal is pretty loud here, better to map this thing
00:44:305 - here too
01:00:250 (5) - better to delete that note, there's nothing in the music, it sounds strange
01:22:336 (3) - move it up, it overlaps with score meter
[Insane]
00:15:958 (5) - move it up because score meter stuff
00:17:021 (6,7,8) - i don't think 1/4 here is audible enough to make 1/4 sliders with jumps in this really RELAXING part of music
00:21:391 (8,9,1) - make spacing less due to same reason
00:28:478 (1,2) - this 1/4 is almost unaudible too, better to make 1/2 notes here
00:50:447 - better to map this for pointing at the pretty loud vocal
[last diff]
well, since you didn't mod all diff in my mapset, i guess i can pass it too. because, to be honest, this diff doesn't fit the music. really hard, blatant overmapping. 1/4 jumps ar9 od8 2.0 x1.7 sliders in not that fast and even relaxing song? not my style, sorry. even if it looks well made, it doesn't fit the song at all. no offence, it's just my point how i threat maps

good luck with ranking!
Harubi Lira
Hi~ Here's lsahi
Thank you for using my queue. :D

[General]
the insane diff seems not so hard and though the star is 4.37, the /r/onetruetatsuya diff is so hard

[Insane]
I can't judge it but I think there is not any serious problems

[/r/onetruetatsuya]
I can't tell but something strange when I play the map, may be the sv or so, however, IT'S SO FUN!
00:06:273 (5,6) - make them curve in the same degree
01:00:722 (1) - ctrl+G may seem better
Topic Starter
emilia
No reply = fix

Elaine wrote:

hi~
from my m4m queue Ayy~
  • [General]
  1. offset seems a little late, i think offset -10 will be better by test in 25% speed [/color'>[/color]
  2. low diffs in your set are lack of sound effects, and i suggest you to find a suitable hitclap to make the map plays more fun, only several finish sound and 1-3 whistle is boring imo Decided not to add anything special
    [Easy]
  3. 00:25:643 - change the whistle sound to finish to follow the music here
  4. 00:40:762 - ^
  5. 00:46:431 (3,4) - why not merge these two slider into a reverse 3/2 slider, you used this before Just for some variety.
    [Normal]
  6. 00:16:195 (4) - it seems that you want to follow the vocal in this diff, but the circle here is follow the drum.it will make your map looks weird so i think it will be better to remove this circle, also it make notes's rhythm close from 00:13:124 - to 00:17:612 - , it's not good in a low diff like Normal imo.
  7. 00:31:313 (3) - ^
  8. 00:25:643 (1) - add finish sound
  9. 00:40:762 (3) - change this whistle to finish sound
  10. 00:44:541 (8) - weird rhythm aside, you forgot to add a finish sound here
  11. 00:50:919 (5) - consider to change this slider to a reverse 1/1 slider to follow the vocal here Decided to not fix because there isn't a nice way to fix it with my DS setting
  12. 01:10:998 (4) - move to 312\260 to make here looks nicer
    [Hard]
  13. 00:28:951 (8,9,1) - try to move them in a line to make here looks nicer My intention is a slight curve, but I will think about it
  14. 00:33:439 (2) - change it to a 1/2 reverse slider, you missed the drum at 00:33:675 - Mentioned this before in previous mods, but yea I'm only mapping in vocal
  15. 00:40:762 (7,1) - swap nc for the heavy beat here
  16. 00:44:069 (7) - let heavy beat at the end of slider will reduce the hit feeling imo, consider to change the rhythm here, specially in kiai part I personally think its fine, since that's the slow part
  17. 00:48:084 (9) - ^ ^
  18. 01:00:132 - try this rhythm Am staying to vocal mapping
  19. 01:25:998 - a sound missed here maybe it will be better to follow that sound here Think I don't want my Hard to be too hard
    [Insane]
  20. 00:08:163 (4) - consider to move it closer to the preview slider? it will make player miss the tail of the preview slider That's my intention :P
  21. 00:23:045 (1) - single note for a combo is not good imo, consider to remove the nc here Yea, but it emphasizes the guitar, and I'm really bent on keeping it
  22. 00:25:171 (1,2) - too far! ._. Its the only thing I can do to bump up the difficulty of the Insane >.<
  23. 00:40:289 (1,2) - ^ Same
  24. 00:48:557 (2) - why not use 3/4 slider like before? Didn't change that note, but added something to make it work around there
  25. 00:54:935 (1,2,3) - too far Same
  26. 01:00:132 - like what i said in Hard diff Same as Hard
  27. 01:08:636 (7) - add nc like before NC only for drums, so this doesn't have NC
  28. 01:12:415 (1,2) - can't agree this so large distance in a Insane diff Same
    [/r/onetruetatsuya]
  29. the name of this diff is cool :)
    in fact i don't know if it's okey :? Ehhh I hope its ok? :P
  30. 00:09:580 (1) - This is probably unrankable because the slider's head overlapped itself I'm pretty sure this is fine, but I'll check with a BAT
  31. 00:16:195 (1) - like before, i suggest to move it's tail away from itself to make here safer Same^
  32. 00:18:084 (1) - ^ ^
  33. 00:22:809 (2) - why ds became little suddenly here? Its to lead on to the next bit, but I'll consider this one
  34. 00:25:998 (2) - nc for it's speed up
  35. 00:29:777 (2) - still has some slider like this, just pay attention to this and decide fix them or not on your own, also set a nc for sv changing Didn't set a specific colour, but NCd everything
  36. 01:04:856 (1,2,1,2,1) - oh god... Its playable though, I've tried :P
  37. 01:08:399 (3,4) - set clap sound at these two slider's head will make here hears better
    and change whistle to finish at 01:09:108 - , just have a try and maybe you will like it
  38. 01:25:289 (4) - maybe you can move this slider further from the preview slider due to there is 1 beat interval Don't really get what you mean by this, but I don't intend on changing that slider for now.
the last diff is very cool and funny to play :)
good luck

bigfrog wrote:

hello, for m4m :3

Easy
00:25:643 (1) - maybe one point before the red point better?? 2 points make it slightly better IMO :
00:48:321 (1) - try to blanket 00:49:738 (2) ? since 00:52:100 (1,2) you used this pattern :) Am keeping because the rhythm changed
01:16:667 (1,2) - hmm...how about this blanket pattern?? :

Normal
00:42:415 (4) - just prefer this Ehhh I kinda like how it moves in a circle, but I will consider this :
01:09:344 (1,3) - a little suggest to use this :
hmm...i just think maybe a straight line is a bit stiff(poor english sorry) That's true, but I like neater normals :P

Hard
00:07:454 (2) - why not move to 308|200 to make the flow like 00:02:966 (1,2,3,1,2,3) you made :P Ehh its for variety :
00:23:045 (3) - how about make this slider shape mostly likes 00:21:864 (1) symmetry? since the special sound over there :D I may consider changing the slider shape, will look out for more mods
01:00:132 (4,5,6) - hmm...i prefer to give a picture :P :
since i think it'll be more fit the music :) or maybe just make 01:00:132 (4) reverse once time? Fixed this because there were a few people telling me to

Insane
00:25:171 (1,2) - the rhythm like this maybe to far to hit?? just my opinion :? Am keeping this for difficulty
01:10:525 (3) - not sure but try this :
Nah, I think I prefer this

sorry, i have reply this diff two times but i still don't have more question :?
i think it has no problem~

though your last diff a little overmapped, but i really think it's very fun to play :P
and i still don't know hot to mod it too...(run away Its fine :D As long as you think its fun :)

Good Luck~~

Kyubey wrote:

M4M
[Easy]
00:06:746 (1,2) - i really don't like this flow, maybe 00:02:966 (1,2,1) - ctrl+G every of them for getting better flow to that slider? Eh I like this :P
00:15:722 (2) - move it up since it overlaps with score meter that enabled by default http://osu.ppy.sh/ss/2330418
00:51:155 (4) - maybe ctrl+G?
overall pretty neat diff but it sounds strange since you didn't try to follow vocals instead of music. newbies usually try to follow vocals, and your style of this easy can somehow confuse them
[Normal]
00:10:762 (2) - i would use 1/2 repeats on the parts like this for better following the vocal
01:10:053 (2) - maybe delete this note for better emphasis to the vocal?
[Hard]
00:01:549 (2,3) - i would move them closer to each other, this little "jump" doesn't fit that relaxing music I think the symmetry is enough
00:20:210 (6,7) - whats the point to increase DS that hard? music almost did't change, nothing special to point with huge DS. well 00:19:738 (5,6) - there's big spacing too but it plays in another way without sharp fast moving
00:33:675 - don't ignore this point please, vocal is pretty loud here, better to map this thing
00:44:305 - here too
01:00:250 (5) - better to delete that note, there's nothing in the music, it sounds strange
01:22:336 (3) - move it up, it overlaps with score meter
[Insane]
00:15:958 (5) - move it up because score meter stuff
00:17:021 (6,7,8) - i don't think 1/4 here is audible enough to make 1/4 sliders with jumps in this really RELAXING part of music Its for difficulty
00:21:391 (8,9,1) - make spacing less due to same reason Same^
00:28:478 (1,2) - this 1/4 is almost unaudible too, better to make 1/2 notes here It goes with the vocal
00:50:447 - better to map this for pointing at the pretty loud vocal
[last diff]
well, since you didn't mod all diff in my mapset, i guess i can pass it too. because, to be honest, this diff doesn't fit the music. really hard, blatant overmapping. 1/4 jumps ar9 od8 2.0 x1.7 sliders in not that fast and even relaxing song? not my style, sorry. even if it looks well made, it doesn't fit the song at all. no offence, it's just my point how i threat maps I totally hear you, but I like Extras a lot, and since many have told me to map this Extra, I'm really keen on keeping this diff. Especially when my Insane is only a Hard, I need something to match nicely with the difficulty curve. But I completely understand where you're coming from.

good luck with ranking!
Thanks for mods :D
Topic Starter
emilia

lsahi wrote:

Hi~ Here's lsahi
Thank you for using my queue. :D

[General]
the insane diff seems not so hard and though the star is 4.37, the /r/onetruetatsuya diff is so hard Yeah :P

[Insane]
I can't judge it but I think there is not any serious problems Thanks :)

[/r/onetruetatsuya]
I can't tell but something strange when I play the map, may be the sv or so, however, IT'S SO FUN! Thanks a lot :D
00:06:273 (5,6) - make them curve in the same degree Not sure if faulty, but redid it
01:00:722 (1) - ctrl+G may seem better Nah, I like the flow to be circular
Thanks for mod :3
hehe
m4m

extra


[pattern]

00:09:570 (1) - disgusting. second redpoint should move up slightly for a better blanket.
00:31:657 (1,2) - imo, keep 2's main body straight and parallel with 1, and the second part curved. very subjective lol but is a suggestion http://i.imgur.com/yKx02Np.png
00:36:500 (1) - elbows are not perfectly on the timeline. http://i.imgur.com/rYkrN3X.jpg instead of http://i.imgur.com/bsdPzkL.jpg
01:04:255 (4,1) - not sure if lack of blanket is unintended.
01:06:736 (3) - 1 pixel to the right for better stack
01:23:035 (6,2,3) - no balance, literally unplayable. http://i.imgur.com/QfQh5FJ.png moving the second half of 2 upwards a bit is cool.
01:23:744 (3,1) - blanket rofl

[rhythm]

na

[other]

00:55:988 (1) - consider increasing volume of spinner on each white tick.
01:12:405 (1,1) - why nc

well done!

insane


[pattern]

00:18:074 (5,1) - not much wrong here, however i can see people misreading as 1/4 spacing.
00:28:468 (1,2,3,4) - weird. the sound isn't the same however its the same pattern. subjective but you might wanna rethink this.
01:02:248 (3,4) - blanket
01:12:405 (1,2) - too high of a change in spacing and difficulty.
01:17:366 (2,3) - blanket can improve. sliderend of 3 can be moved closer.

[rhythm]

01:08:744 (8,10) - what is this. you choose to ignore some percussion here and there but throw in your own lol

[other]

tickrate 2 maybe, for stuff like: 00:19:728 (4) - and 00:15:948 (5) -

generally okay, maybe a little to easy. could map some of the skipped 1/4s.

hard


[pattern]

00:15:004 (3,4) - blanket can improve
00:38:626 (5,1) - might be confusing

[rhythm]

00:51:854 (7,8,1) - no triple here but on 00:51:500 - instead.

rest looks fine.
Topic Starter
emilia

handsome wrote:

m4m

No reply = fix

extra


[pattern]

00:09:570 (1) - disgusting. second redpoint should move up slightly for a better blanket.
00:31:657 (1,2) - imo, keep 2's main body straight and parallel with 1, and the second part curved. very subjective lol but is a suggestion http://i.imgur.com/yKx02Np.png
00:36:500 (1) - elbows are not perfectly on the timeline. http://i.imgur.com/rYkrN3X.jpg instead of http://i.imgur.com/bsdPzkL.jpg Not an issue
01:04:255 (4,1) - not sure if lack of blanket is unintended.
01:06:736 (3) - 1 pixel to the right for better stack
01:23:035 (6,2,3) - no balance, literally unplayable. http://i.imgur.com/QfQh5FJ.png moving the second half of 2 upwards a bit is cool.
01:23:744 (3,1) - blanket rofl

[rhythm]

na

[other]

00:55:988 (1) - consider increasing volume of spinner on each white tick. Ehhh not really necessary
01:12:405 (1,1) - why nc Jump emphasis

well done! Thanks ~

insane


[pattern]

00:18:074 (5,1) - not much wrong here, however i can see people misreading as 1/4 spacing. Nah, asked for testplays, its k
00:28:468 (1,2,3,4) - weird. the sound isn't the same however its the same pattern. subjective but you might wanna rethink this. Its following vocal
01:02:248 (3,4) - blanket
01:12:405 (1,2) - too high of a change in spacing and difficulty. Keeping for difficulty bump
01:17:366 (2,3) - blanket can improve. sliderend of 3 can be moved closer.

[rhythm]

01:08:744 (8,10) - what is this. you choose to ignore some percussion here and there but throw in your own lol Consistency

[other]

tickrate 2 maybe, for stuff like: 00:19:728 (4) - and 00:15:948 (5) - Will think about this

generally okay, maybe a little to easy. could map some of the skipped 1/4s. Am mapping to vocal, and this diff is meant to be easy

hard


[pattern]

00:15:004 (3,4) - blanket can improve
00:38:626 (5,1) - might be confusing Really? I personally think its k

[rhythm]

00:51:854 (7,8,1) - no triple here but on 00:51:500 - instead.

rest looks fine. Thanks for the star ~
Thanks for mod !! Still need to get to your normal..
Pho
From my modding queue ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. soft-hitnormal-old1.wav ? Is this intended to be used again, if not please delete.
  2. Unsnapped preview time, should be at 00:57:641 - at all diffs.
[Easy]
  1. 00:11:460 (2,3) - Small spacing error. Also delete the whistle on 2's sliderend, it doesn't fit in OR delete both, as 00:19:019 (2) - is actually the same slider with no HS additions at all.
  2. 00:23:744 (3) - There should be an addition here for the strong beat.
  3. 00:36:972 (1) - Addition (whistle?) on reverse arrow, there's a strong beat in the track here.
  4. 00:44:059 (4) - Finish HS. Same at 00:44:531 (1) - sliderstart
  5. 00:49:728 (2) - Whistle
  6. 01:00:594 (4,1,2,3) - In case you want it more smooth, make the flow more oval: http://puu.sh/dzQld/beb353ad27.jpg
  7. 01:03:429 (4) - Whistle on sliderstart/-end
  8. 01:06:263 (2) - Whistle on sliderstart
  9. 01:18:547 (3) - Whistle on reverse arrow.
  10. 01:29:885 - In all diffs: About that finisher at the spinnerend, it sounds really unnecessary tbh. Might as well leave it out.
  11. It's fine, hitsounds where a bit meager at some sections but it should be fine with the ones I mentioned above.
[Normal]
  1. 00:06:736 (3,1) - NC on 3 already, as you did in Easy.
  2. 00:10:752 (2) - Whistle on sliderend.
  3. 00:13:114 (5) - ^ on sliderstart
    []00:15:004 (2) - ^. I won't point these out anymore, it seems to be a consistent issue throughout your maps.
    Note these beats are very strong in the track and thus should be take care of as well (with whistles or whatever HS you prefer here).
    I highly recommend you fix this up soon.
  4. 00:18:074 (1,2) - NC at 2 first, as you're following the vocal verses. Same at 00:21:854 (1,2) - 00:33:192 (1,2) - ... welp, i'd feel more comfortable if you set NC after measure instead like you did in the hard.
  5. 00:35:791 (5,6,7) - This feels pretty awkward to play as it's two offbeat sliders in a row, how about: http://puu.sh/dzQSx/63c19aa6e3.jpg
  6. 00:44:531 (8,1,2,3) - This might be a bit over the top for such a relatively simple normal, maybe consider to switch 1-2 with a slider.
  7. 00:55:870 - Unsnapped green line?
  8. 00:58:704 (2,3) - This gap feels awkward to play, how about bridging them by turning 2 into a 1/2 slider
  9. 01:25:870 (1) - This offbeat slider hurts really hard, please ctrl+g 01:25:633 (7,1) - . I feel the rhythm pattern could be improved a bit here: http://puu.sh/dzRoP/8977cbb307.jpg
  10. Fine.
[Hard]
  1. 00:10:515 (1) - Finish
  2. 00:12:169 (5,6,7,8) - Umm, please fix this up somehow, that's 4 offbeat sliders in a row which play really awkward (even if they go well with the vocal). For example, you could switch the 5 off with 2 circles.
  3. 00:28:941 (8,9,1) - Check the spacing here again.
  4. 00:44:059 (8) - Remove the reverse arrow and set a beat at 00:44:531 - . Don't leave too many strong beats out, especially when it's as clear as it is in this one. The same goes for 00:48:074 (9) -
  5. 00:51:736 (7) - This beat is void, there's nothing in the track in here except noise. I think it was supposed to be at 00:51:500 -
  6. 00:55:870 - Start the spinner 1/4 tick later and set a beat here instead, a strong beat like this shouldn't be missed. Same for the higher diffs.
  7. 01:12:405 (4) - This extension is just misplaced, it doesn't follow the vocal as a new verse starts at 01:12:878 - already. Crop to a 1/2 slider again and set a beat at 01:12:759 - .
  8. 01:15:476 (2) - ^. Not sure why you suddenly intended to put these in here, they don't fit the song at all ><
  9. Throw these extended sliders away and this is good to go.
[Insane]
  1. 00:08:626 (1) - Finish!
  2. 00:17:011 (6,7) - If you want to follow the instruments better, then you better go with this: http://puu.sh/dzSTw/b96ccd337d.jpg .It's pretty much overmap what you did here and doesn't even work well with the music.
  3. 00:21:618 (9) - Circle only, there's nothing in the track relatable to this beat.
  4. 00:28:468 (1) - ^
  5. 00:33:429 (1,2) - Nope, this doesn't hold neither a vocal nor an instrumental beat, crop to 1/2.
  6. 00:40:752 - Same in Hard: I can slightly see the intention for the SV decrease, but not to such an extent. It makes this section play really sloppy, though the music is noticeably getting more intense. Leaving it below 1.0x feels really awkward.
    Really, increase the SV multiplier by 0.1x until 00:55:870 -
  7. 01:15:476 (5,6) - Same as in hard.
  8. 01:17:366 (2,3) - Did you even rechecked the map before submitting again?
  9. I feel the slightly overmap here already... Oh well, it's okay I guess. Please take more care of where to set extended sliders.
[/r/ onetruetatsuya]
...seriously, that name lol - I doubt you get this ranked with this name, but might as well try.
I'll leave this out and just throw in two cents:

  1. 00:10:515 - to 00:21:854 - It's the same rhythm over and over again. It wouldn't be a problem if you wouldn't miss that many vocal/instrumental beats out, e.g. at 00:17:838 (5,1,2) - .
  2. 01:04:611 (2,1,2,1,2,1) - I don't have a clue why the diff peak has to be exactly at this spot, it's noticeably weaker than the section between your kiai times at 01:11:933 (3,1,1,1) -.
  3. Sry, but I'm strictly against obvious overmapping as well, e.g. stuff like 01:09:098 (1,2,3,4,1,2,3,4) - that follow neither the vocal nor the instruments in any plausible way and don't even fit the tension of this part in comparison to 01:11:460 (1,2,3,1,1,1) - (the music is much stronger here), but is just there for the sake of 'fun' gameplay. I'd really like to know your intention behind this decision.
    Some parts I can partly agree, but in its current state... idk man.
The lower diffs will be good to go after some adjustments (especially hitsounds), but the last diff... I feel it needs some rework/rethinking on some sections.
Anyway, good luck for this set! /o/
Topic Starter
emilia

Pho wrote:

From my modding queue ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. soft-hitnormal-old1.wav ? Is this intended to be used again, if not please delete. Its not here in my file..?
  2. Unsnapped preview time, should be at 00:57:641 - at all diffs. I want an unsmapped preview just because it leads into the chorus better
No reply = fix

[Easy]
  1. 00:11:460 (2,3) - Small spacing error. Also delete the whistle on 2's sliderend, it doesn't fit in OR delete both, as 00:19:019 (2) - is actually the same slider with no HS additions at all.
  2. 00:23:744 (3) - There should be an addition here for the strong beat.
  3. 00:36:972 (1) - Addition (whistle?) on reverse arrow, there's a strong beat in the track here.
  4. 00:44:059 (4) - Finish HS. Same at 00:44:531 (1) - sliderstart
  5. 00:49:728 (2) - Whistle
  6. 01:00:594 (4,1,2,3) - In case you want it more smooth, make the flow more oval: http://puu.sh/dzQld/beb353ad27.jpg Think its k, but will consider
  7. 01:03:429 (4) - Whistle on sliderstart/-end
  8. 01:06:263 (2) - Whistle on sliderstart
  9. 01:18:547 (3) - Whistle on reverse arrow.
  10. 01:29:885 - In all diffs: About that finisher at the spinnerend, it sounds really unnecessary tbh. Might as well leave it out.
  11. It's fine, hitsounds where a bit meager at some sections but it should be fine with the ones I mentioned above.
[Normal]
  1. 00:06:736 (3,1) - NC on 3 already, as you did in Easy.
  2. 00:10:752 (2) - Whistle on sliderend.
  3. 00:13:114 (5) - ^ on sliderstart
    []00:15:004 (2) - ^. I won't point these out anymore, it seems to be a consistent issue throughout your maps.
    Note these beats are very strong in the track and thus should be take care of as well (with whistles or whatever HS you prefer here).
    I highly recommend you fix this up soon.
  4. 00:18:074 (1,2) - NC at 2 first, as you're following the vocal verses. Same at 00:21:854 (1,2) - 00:33:192 (1,2) - ... welp, i'd feel more comfortable if you set NC after measure instead like you did in the hard.
  5. 00:35:791 (5,6,7) - This feels pretty awkward to play as it's two offbeat sliders in a row, how about: http://puu.sh/dzQSx/63c19aa6e3.jpg
  6. 00:44:531 (8,1,2,3) - This might be a bit over the top for such a relatively simple normal, maybe consider to switch 1-2 with a slider.
  7. 00:55:870 - Unsnapped green line?
  8. 00:58:704 (2,3) - This gap feels awkward to play, how about bridging them by turning 2 into a 1/2 slider
  9. 01:25:870 (1) - This offbeat slider hurts really hard, please ctrl+g 01:25:633 (7,1) - . I feel the rhythm pattern could be improved a bit here: http://puu.sh/dzRoP/8977cbb307.jpg
  10. Fine.
[Hard]
  1. 00:10:515 (1) - Finish
  2. 00:12:169 (5,6,7,8) - Umm, please fix this up somehow, that's 4 offbeat sliders in a row which play really awkward (even if they go well with the vocal). For example, you could switch the 5 off with 2 circles. I personally think its fine, since I've decided to follow vocal anyway
  3. 00:28:941 (8,9,1) - Check the spacing here again.
  4. 00:44:059 (8) - Remove the reverse arrow and set a beat at 00:44:531 - . Don't leave too many strong beats out, especially when it's as clear as it is in this one. The same goes for 00:48:074 (9) - I don't see a problem with leaving in the reverses
  5. 00:51:736 (7) - This beat is void, there's nothing in the track in here except noise. I think it was supposed to be at 00:51:500 -
  6. 00:55:870 - Start the spinner 1/4 tick later and set a beat here instead, a strong beat like this shouldn't be missed. Same for the higher diffs.
  7. 01:12:405 (4) - This extension is just misplaced, it doesn't follow the vocal as a new verse starts at 01:12:878 - already. Crop to a 1/2 slider again and set a beat at 01:12:759 - . Think this extended slider is fine, its meant to lead in into the next part of the chorus.
  8. 01:15:476 (2) - ^. Not sure why you suddenly intended to put these in here, they don't fit the song at all >< B-but this slider is to emphasise the singer's breath-in.. :c
  9. Throw these extended sliders away and this is good to go. I'll have to seriously think about this one..
[Insane]
  1. 00:08:626 (1) - Finish!
  2. 00:17:011 (6,7) - If you want to follow the instruments better, then you better go with this: http://puu.sh/dzSTw/b96ccd337d.jpg .It's pretty much overmap what you did here and doesn't even work well with the music.
  3. 00:21:618 (9) - Circle only, there's nothing in the track relatable to this beat.
  4. 00:28:468 (1) - ^ This is for vocal at the 'do' 'ko' 'ko' 'ro' bits
  5. 00:33:429 (1,2) - Nope, this doesn't hold neither a vocal nor an instrumental beat, crop to 1/2. Pretty sure this extended slider holds the beat from 'rin' to 'ku', I feel like it has a use
  6. 00:40:752 - Same in Hard: I can slightly see the intention for the SV decrease, but not to such an extent. It makes this section play really sloppy, though the music is noticeably getting more intense. Leaving it below 1.0x feels really awkward.
    Really, increase the SV multiplier by 0.1x until 00:55:870 - Ehh.... I feel like if anything this is the slow bit. It does lead up to the chorus, but it still sounds slow
  7. 01:15:476 (5,6) - Same as in hard. Same
  8. 01:17:366 (2,3) - Did you even rechecked the map before submitting again?
  9. I feel the slightly overmap here already... Oh well, it's okay I guess. Please take more care of where to set extended sliders.
[/r/ onetruetatsuya]
...seriously, that name lol - I doubt you get this ranked with this name, but might as well try.
I'll leave this out and just throw in two cents:

  1. 00:10:515 - to 00:21:854 - It's the same rhythm over and over again. It wouldn't be a problem if you wouldn't miss that many vocal/instrumental beats out, e.g. at 00:17:838 (5,1,2) - . I seriously seriously tried to variate the rhythm, but that's only the max I can do
  2. 01:04:611 (2,1,2,1,2,1) - I don't have a clue why the diff peak has to be exactly at this spot, it's noticeably weaker than the section between your kiai times at 01:11:933 (3,1,1,1) -. Tried to minimise difficulty around there, I tried really hard
  3. Sry, but I'm strictly against obvious overmapping as well, e.g. stuff like 01:09:098 (1,2,3,4,1,2,3,4) - that follow neither the vocal nor the instruments in any plausible way and don't even fit the tension of this part in comparison to 01:11:460 (1,2,3,1,1,1) - (the music is much stronger here), but is just there for the sake of 'fun' gameplay. I'd really like to know your intention behind this decision. The first thing you mentioned was to emphasise *drum* 'wa' 'ta' 'shi' *drum* 'ni' 'da' 'ke' and the second is just for the lead in to the next bit of the chorus. I feel like it IS overmapped just because I want a difficulty that's fun to play. The reverse circular flow is really rampant in around the kiai area which I really like and appreciate, so it brings fun instead of my dull ENHI spread.
    Some parts I can partly agree, but in its current state... idk man.
The lower diffs will be good to go after some adjustments (especially hitsounds), but the last diff... I feel it needs some rework/rethinking on some sections.
Anyway, good luck for this set! /o/
Thanks for raising so many good points on my map !!
Arcubin
M4M :D let's do it fast

[General]

nothing important i think

[/r/onetruetatsu.... ya? idk with this diff name ._.]

00:01:067 (1,2,3,4,1,2,3,4) - lack of hitsound, this can be hitsounded
00:09:570 (1) - change this to 1/1 slider should fit beats better, well if it's the flow that you suppose then nvm this
00:30:122 (2,1,2,3) - try get better angle will be nice
00:32:484 (1,2,3,1) - woah... this jump :0 it will be better if you ctrl+g (3) and (1) separately
00:36:500 (1) - i don't know why there is whistle on slider body. well eventhough it doesn't make any sense it's up to you
00:37:336 (1) - idk still rankable or not with your current SV multiplier

i don't know about kiai :3 much broken flow there :3 and your jump with SV is kind of not fit each other (AR too). the beats is also confusing. so my mod in this diff is over here

[Insane]
00:01:067 (1,2,3,4,1,2,3,4) - same problem as... what the diff name is that? i don't know ._.
00:04:846 (1) - not blanketed well
00:07:681 (3,4) - it's not following anything. tho.. if you gonna use this i don't mind it at all
00:21:263 (7,8,9) - this beats is... you need a note at 00:21:500 - to make it better
00:24:689 (3,1,2,3) - some people maybe confused between hitsounding and the beats
00:34:846 (4) - slider tail need more blanket :>
00:45:240 (2,3) - slider (2) will sound better if it's change into 3/4 slider. then nudge (3) 1/4 beats backward
00:55:397 (3) - slider is kinda... mehh... it will be fun if you make some jump here

just pointing that your SR between Insane and.... (ahhh whatever) is kinda big. and this diff isn't that insane i think :> it's like a "lower than" light insane. maybe you can make it more intense so it will cover the diff spread

[Hard]
00:17:602 (8,9,10,1) - this beats is kinda confusing cause not following the real beats of the song
00:28:941 (8,9,1) - it will be better if you make 5 consecutive beats. my opinion is change the (8) to 1/4 reverse slider
00:38:153 (4,5,1) - uhh.. your flow >w< try re-map this
00:42:405 (5,7) - blanket better
00:43:114 (6,7) - ^ (flow like this is very hard to blanketed :) )
00:52:326 (2) - i can't say it as good slider. but the pattern is kinda ugly. just point it out. doesn't force to change it
01:00:830 (3) - change to 1/2 slider and put a beat at 01:01:303 - will sound better
01:05:200 (4) - move it 1 or 2 unit to left and you can move (1) a unit up

well... i think not much i can say :> just need rework on ugly slider

well.. the drain time is already equal here :> so ihave to end my mod here. this mod isn't that nazi i think. cause if i do nazi mod there will be much hitsounding and broken flow mods
Topic Starter
emilia

azintairin710 wrote:

M4M :D let's do it fast

No reply = fix

[General]

nothing important i think

[/r/onetruetatsu.... ya? idk with this diff name ._.]

00:01:067 (1,2,3,4,1,2,3,4) - lack of hitsound, this can be hitsounded
00:09:570 (1) - change this to 1/1 slider should fit beats better, well if it's the flow that you suppose then nvm this Think it feels cooler like that :3
00:30:122 (2,1,2,3) - try get better angle will be nice The angle is changed when 1 stops the flow from 2 1st combo, then leads into 2 and 3 in 2nd combo
00:32:484 (1,2,3,1) - woah... this jump :0 it will be better if you ctrl+g (3) and (1) separately I feel like if anything the jumps aren't that bad here
00:36:500 (1) - i don't know why there is whistle on slider body. well eventhough it doesn't make any sense it's up to you Priti said it kinda works there, and I feel like it follows the guitar
00:37:336 (1) - idk still rankable or not with your current SV multiplier iirc the 2nd slider in these patterns are all multiplied the same :P

i don't know about kiai :3 much broken flow there :3 and your jump with SV is kind of not fit each other (AR too). the beats is also confusing. so my mod in this diff is over here Its meant to have quite a bit of broken flow since its an extra :P

[Insane]
00:01:067 (1,2,3,4,1,2,3,4) - same problem as... what the diff name is that? i don't know ._.
00:04:846 (1) - not blanketed well
00:07:681 (3,4) - it's not following anything. tho.. if you gonna use this i don't mind it at all Its basically for consistency~
00:21:263 (7,8,9) - this beats is... you need a note at 00:21:500 - to make it better There really isn't anything to emphasise at the timing you pointed out
00:24:689 (3,1,2,3) - some people maybe confused between hitsounding and the beats Its fine, testplayed enough :P [color]
00:34:846 (4) - slider tail need more blanket :>
00:45:240 (2,3) - slider (2) will sound better if it's change into 3/4 slider. then nudge (3) 1/4 beats backward
00:55:397 (3) - slider is kinda... mehh... it will be fun if you make some jump here

just pointing that your SR between Insane and.... (ahhh whatever) is kinda big. and this diff isn't that insane i think :> it's like a "lower than" light insane. maybe you can make it more intense so it will cover the diff spread I tried really hard.. Its 127 BPM >.<

[Hard]
00:17:602 (8,9,10,1) - this beats is kinda confusing cause not following the real beats of the song It follows the violin I think
00:28:941 (8,9,1) - it will be better if you make 5 consecutive beats. my opinion is change the (8) to 1/4 reverse slider I kinda think its fine now
00:38:153 (4,5,1) - uhh.. your flow >w< try re-map this The flow is cool :c
00:42:405 (5,7) - blanket better
00:43:114 (6,7) - ^ (flow like this is very hard to blanketed :) )
00:52:326 (2) - i can't say it as good slider. but the pattern is kinda ugly. just point it out. doesn't force to change it
01:00:830 (3) - change to 1/2 slider and put a beat at 01:01:303 - will sound better Sticking to mapping vocal
01:05:200 (4) - move it 1 or 2 unit to left and you can move (1) a unit up

well... i think not much i can say :> just need rework on ugly slider :c

well.. the drain time is already equal here :> so ihave to end my mod here. this mod isn't that nazi i think. cause if i do nazi mod there will be much hitsounding and broken flow mods


Thanks for mod ~
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