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Yasuda Rei - Mirror -TV Edit-

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Chirony
Hi~
thank you M4M ;)

[General]
  1. please delete 「 」 of the source  「魔法科高校の劣等生」 → 魔法科高校の劣等生
[Insane]
  1. 00:24:699 (3) - please try, Maybe able to take more drum sound.
  2. 00:24:935 - - drum clap?
  3. 00:27:769 - add clap
  4. 00:37:691 - add clap
  5. 00:38:872 (1) - I felt don't match music. please try this pattern
  6. 01:24:935 - remove finish
  7. 00:53:990 (4,1) - Distance too wide, many people might feel difficult to AIM.
  8. 01:29:895 - remove finish? I was not able to hear the sound
[Hard]
  1. 00:02:966 (1,2,3) - Probably these haven't follow music. try this.
  2. 01:25:171 - remove finish
  3. 00:37:691 - add whistle
[Normal]
  1. 00:02:966 - add whistle
  2. 00:04:856 - ^
  3. 00:06:746 - ^
  4. 00:07:454 - ^
  5. 00:09:580 - ^
  6. 00:13:596 - remove whistle
  7. 00:14:069 - ^
  8. 00:23:281 - add whistle
nice song ♪~(´ε` )
good luck :)
Topic Starter
emilia

Chirony wrote:

Hi~
thank you M4M ;) No problems :3

[General]
  1. please delete 「 」 of the source  「魔法科高校の劣等生」 → 魔法科高校の劣等生
Will get to fixing this

[Insane]
  1. 00:24:699 (3) - please try, Maybe able to take more drum sound.
    Think its fine like that
  2. 00:24:935 - - drum clap?
  3. 00:27:769 - add clap
  4. 00:37:691 - add clap
  5. 00:38:872 (1) - I felt don't match music. please try this pattern
    I think the current pattern is able to follow the vocal, so I'd keep this
  6. 01:24:935 - remove finish
  7. 00:53:990 (4,1) - Distance too wide, many people might feel difficult to AIM. There are a lot of other wider distances :P
  8. 01:29:895 - remove finish? I was not able to hear the sound
Didn't fix any hitsounds, because I want to be either more consistent or I like the hitsound there

[Hard]
  1. 00:02:966 (1,2,3) - Probably these haven't follow music. try this.
    Gonna keep mine, because the rhythm is still the same
  2. 01:25:171 - remove finish
  3. 00:37:691 - add whistle
All hitsounds fixed

[Normal]
  1. 00:02:966 - add whistle
  2. 00:04:856 - ^
  3. 00:06:746 - ^
  4. 00:07:454 - ^
  5. 00:09:580 - ^
  6. 00:13:596 - remove whistle
  7. 00:14:069 - ^
  8. 00:23:281 - add whistle
Fixed most hitsounds

nice song ♪~(´ε` )
good luck :) Thank you :D
-Nya-
Hey! M4M from PM!
Well, here's my mod:

General:
Maybe change your combo colours to support your BG. I really don’t like them as they are now. I see you changed the combo colours of the Insane. Use the same colours in your lower diffs.

Easy:
00:08:636 (3) – This slider’s placement doesn’t support the flow that well. Ctrl+H the slider so it’s placed somewhere here: X:372 Y:152 (It’s probably not such a big issue, but I’ve been warned about that by other modders)00:23:754 (3) – NC here00:32:730 (4) – Place this hitcircle somewhere here: X:364 Y:244. Looks better in my opinion.00:45:486 (2,3) – Blanket here?
00:53:990 (3) – NC?Very nice diff. Could hardly find any issues.

Normal:
00:07:691 (4,5) –Make a slider out of these two hitcircles.
00:19:265 (3) – Move the tail of this slider till it’s here: X:128 Y:272. It supports the angle of this slider: 00:18:321 (2) -00:34:856 (5,6) – Make a blanket here. It looks better.00:36:273 (7) –Lift this slider’s tail a bit, till it looks something like this:
01:05:565 (1,2) – I don’t like that overlap.Do this instead?
01:17:376 (3) – Place this slider here: X:108 Y:136. Looks better.This is all I could find. Also a nice diff.


Hard:
00:05:565 (2) – I don’t like this placement. Place here instead: X:232 Y:30000:10:525 – Maybe place a note here. The music suggests it. Then you can maybe stack it on 00:10:762 (1) – 00:12:651 (5,7) – Improve this stack, since it looks a bit ugly. Place 00:13:596 (7) - here: X:346 Y:26300:20:683 (7) – Ctrl+G. Don’t break the flow like that.00:23:045 (3) - ^00:25:643 (1,4) – Stack?00:27:297 (5,7) – This stack can be improved a tiny bit. Place 00:28:242 (7) – here: X:80 Y:14700:29:305 (9,1) – I don’t like the placement of these two circles. Place 00:29:305 (9) – here: X:292 Y:40 and 00:29:423 (1) – here: X:340 Y:3600:46:903 (4) – Place this one here: X:396 Y:20400:51:864 (8,9,1) – Rather place these directly on top of each other01:01:785 (3) – Place this slider’s tail in the middle of this slider: 01:02:258 (4) –
01:12:179 (3,4) – A blanket here would look good.
01:18:557 (1,2) – Also make a blanket here.
01:21:864 (1) – I don’t think it’s a good idea to place a NC hereAlso a good diff.

Overall, great mapset. Sorry for not being able to mod your Insane. I really suck at it. :|
Good Luck! :D
Ciyus Miapah
Hi There
  • Easy
    00:08:636 (3) - i think fix Overlap in here move slider to x152 y228, last point x168 y148
    00:21:864 (1) - last point in x380 y328
    00:40:762 (1,2) - would be better if you delete 2 and try this reverse slider pattern http://puu.sh/cIW4l/efa5ddd97f.jpg (reverse arrow in red line)
    this map is good, i cant see some misspattern in here

    Normal
    00:29:423 - this strongly needs notes, because NC in here too
    01:16:667 (2,3) - looks need to fix slider, its overlap. i think move to x52 y108, center point in x38 y68, last point in x4 y24
    okay done

    Hard
    00:08:636 (1,1) - spinner beetween red time slider is not good i think, i suggest to add note in 00:10:525 - and NC it
    00:17:494 (8,9,10,11) - i think this patteern like this http://puu.sh/cIXxk/81726e9107.jpg, NC 11
    00:46:903 (4,5) - just change this circle to slider
    00:51:864 (8,9,1) - 3 options in here >Stack all of notes >stack with 00:50:210 (5) - >move 00:52:336 (2) - fix distance problem
    01:01:785 (3) - move to x304 y288 (fix Overlap)
    01:12:297 - add notes?
    01:12:415 (4) - remove Hitsound in here + use soft sampleset at Slider tail
    okay clear

    Insane
    00:24:699 (3,1) - little confusing, pls add circle or notes beetween that
    00:32:139 (1) - dont NC this pls
    00:32:730 (9) - NC this
    01:02:258 (3,4) - how about like this http://puu.sh/cJ08z/e4dbf83a3c.jpg
    01:06:510 (3,4) - swap this pattern
    01:25:880 (1,2,3) - better stack this in slider 3, and dont NC 1. i think NC 3 better
    01:28:006 (1) - dont NC it
    too easy for me, but cant SS ):. This map is good for DT

    #2k14Mapping
    00:28:714 (1) - change to circle
    00:58:714 (1,2) - this is bad pattern, because of Vocal, please put slider in 00:58:714 - then put circle in 00:59:069 -
    01:13:832 (1,2) - ^
    01:04:856 (1,2,3,4,5) - try this, because jump so hard to aim, http://puu.sh/cJ0F9/c0acb8a9a1.jpg
    01:15:840 (2) - make 1/4 slider, put on 01:15:840 - then add circle in 01:15:840 -
    01:28:006 (1) - slider pls, make this slider slow or just change it to spinner, or maybe you can re-create the slider, it looks like, blah....
    Better than Hanzer map
okay bye, sorry for short mod. cause i didnt find anything wrong in here
Topic Starter
emilia

-Nya- wrote:

Hey! M4M from PM!
Well, here's my mod:

General:
Maybe change your combo colours to support your BG. I really don’t like them as they are now. I see you changed the combo colours of the Insane. Use the same colours in your lower diffs.

Fixed I think. My computer never displays combo colours, so its horrible when I'm try to deal with them :(

Easy:
00:08:636 (3) – This slider’s placement doesn’t support the flow that well. Ctrl+H the slider so it’s placed somewhere here: X:372 Y:152 (It’s probably not such a big issue, but I’ve been warned about that by other modders) I like it where it is at right now00:23:754 (3) – NC here Don't see a point, I wanna keep the consistency00:32:730 (4) – Place this hitcircle somewhere here: X:364 Y:244. Looks better in my opinion. Its fine like that00:45:486 (2,3) – Blanket here? Didn't blanket, but fixed flow
00:53:990 (3) – NC? FixdVery nice diff. Could hardly find any issues. Thanks :D

Normal:
00:07:691 (4,5) –Make a slider out of these two hitcircles.
Not exactly like the picture, but fixed 00:19:265 (3) – Move the tail of this slider till it’s here: X:128 Y:272. It supports the angle of this slider: 00:18:321 (2) - They are meant to be different00:34:856 (5,6) – Make a blanket here. It looks better. I didn't intend a blanket here00:36:273 (7) –Lift this slider’s tail a bit, till it looks something like this:
Meant to be different from 601:05:565 (1,2) – I don’t like that overlap.Do this instead?
Didn't do that, but shifted slider away so they don't intersect01:17:376 (3) – Place this slider here: X:108 Y:136. Looks better. Shifted it awayThis is all I could find. Also a nice diff. Thanks :D


Hard:
00:05:565 (2) – I don’t like this placement. Place here instead: X:232 Y:300 Shifted00:10:525 – Maybe place a note here. The music suggests it. Then you can maybe stack it on 00:10:762 (1) – I placed a note, but no stack00:12:651 (5,7) – Improve this stack, since it looks a bit ugly. Place 00:13:596 (7) - here: X:346 Y:263 Since it's the 10 thousandth time someone talked about this stack, I fixd00:20:683 (7) – Ctrl+G. Don’t break the flow like that. Flow is fine00:23:045 (3) - ^ [b]Ok00:25:643 (1,4) – Stack? DS doesn't let me00:27:297 (5,7) – This stack can be improved a tiny bit. Place 00:28:242 (7) – here: X:80 Y:147 Fixd00:29:305 (9,1) – I don’t like the placement of these two circles. Place 00:29:305 (9) – here: X:292 Y:40 and 00:29:423 (1) – here: X:340 Y:36 Its fine IMO00:46:903 (4) – Place this one here: X:396 Y:204 Its fine like that00:51:864 (8,9,1) – Rather place these directly on top of each other Ok01:01:785 (3) – Place this slider’s tail in the middle of this slider: 01:02:258 (4) – Its just meant to be inside, not at the centre
01:12:179 (3,4) – A blanket here would look good. This bit here is meant to only have straight lines
01:18:557 (1,2) – Also make a blanket here. Looks sorta ugly with a blanket
01:21:864 (1) – I don’t think it’s a good idea to place a NC here I think that was accidentalAlso a good diff. Thanks :D

Overall, great mapset. Sorry for not being able to mod your Insane. I really suck at it. :|
Good Luck! :D
Thanks for mod :)
Topic Starter
emilia

Fort wrote:

Hi There
  • Easy
    00:08:636 (3) - i think fix Overlap in here move slider to x152 y228, last point x168 y148 Its fine like that IMO
    00:21:864 (1) - last point in x380 y328 That messes up the blanket
    00:40:762 (1,2) - would be better if you delete 2 and try this reverse slider pattern http://puu.sh/cIW4l/efa5ddd97f.jpg (reverse arrow in red line) Trying to keep easier pattern for Easy
    this map is good, i cant see some misspattern in here Thanks :D

    Normal
    00:29:423 - this strongly needs notes, because NC in here too It looks ugly when I add a hitcircle here
    01:16:667 (2,3) - looks need to fix slider, its overlap. i think move to x52 y108, center point in x38 y68, last point in x4 y24 I like it like that though
    okay done

    Hard
    00:08:636 (1,1) - spinner beetween red time slider is not good i think, i suggest to add note in 00:10:525 - and NC it Fixed in previous mod
    00:17:494 (8,9,10,11) - i think this patteern like this http://puu.sh/cIXxk/81726e9107.jpg, NC 11 Its fine like that
    00:46:903 (4,5) - just change this circle to slider Vocals suggest 2 different characters here, so I'd rather 2 hitcircles.
    00:51:864 (8,9,1) - 3 options in here >Stack all of notes >stack with 00:50:210 (5) - >move 00:52:336 (2) - fix distance problem Already stacked in previous mod
    01:01:785 (3) - move to x304 y288 (fix Overlap) Kinda shifted lower
    01:12:297 - add notes? Don't see a point
    01:12:415 (4) - remove Hitsound in here + use soft sampleset at Slider tail I'm keeping this for consistency's sake
    okay clear

    Insane
    00:24:699 (3,1) - little confusing, pls add circle or notes beetween that Shifted slider away
    00:32:139 (1) - dont NC this pls Fixed all NC problems and will not be changing any after
    00:32:730 (9) - NC this
    01:02:258 (3,4) - how about like this http://puu.sh/cJ08z/e4dbf83a3c.jpg Reverse circular flow
    01:06:510 (3,4) - swap this pattern Dunno what you mean, didn't fix anything
    01:25:880 (1,2,3) - better stack this in slider 3, and dont NC 1. i think NC 3 better Didn't fix, I like it like that. NC represents end of song
    01:28:006 (1) - dont NC it
    too easy for me, but cant SS ):. This map is good for DT

    #2k14Mapping
    00:28:714 (1) - change to circle Why?
    00:58:714 (1,2) - this is bad pattern, because of Vocal, please put slider in 00:58:714 - then put circle in 00:59:069 - Its meant to represent drums
    01:13:832 (1,2) - ^ ^
    01:04:856 (1,2,3,4,5) - try this, because jump so hard to aim, http://puu.sh/cJ0F9/c0acb8a9a1.jpg The jumps are about as bad lmao.
    01:15:840 (2) - make 1/4 slider, put on 01:15:840 - then add circle in 01:15:840 - Consistency
    01:28:006 (1) - slider pls, make this slider slow or just change it to spinner, or maybe you can re-create the slider, it looks like, blah.... Haha, I will think of a better slider to put in place of that :P
    Better than Hanzer map But I liek HanzeR :c
okay bye, sorry for short mod. cause i didnt find anything wrong in here
Practically ignore mod, but thanks anyway
Everything
Hi! From your M4M queue~
General:
You should try to fix the Kiai Time issue in AiMod if you can.

Easy:
00:06:746 (2,3) - DS conflict here ^^ Please adjust
Notes: I noticed that you had some notes ending on red ticks, since this is an easy diff, it might be confusing to new players.

Normal:
Looks good to me :)

Hard:
00:02:494 (4,1) - Ehh, this blanket looks kinda off
00:04:147 (3) - I don't think the whistle matches with this part in the song ^^'
00:21:391 (8) - Maybe move to x:168 and y:264

Insane:
00:21:864 (1,2) - Blanket could work here =p
00:23:045 (1) - Remove NC, usually new combos start on the big white tick

Anyways, loved this song, and the Mahouka season , mwuahaha. Mapset is very amazing :)
Topic Starter
emilia

trammiexo wrote:

Hi! From your M4M queue~
General:
You should try to fix the Kiai Time issue in AiMod if you can. Can't fix this because I intended the 15 second Kiai

Easy:
00:06:746 (2,3) - DS conflict here ^^ Please adjust Fixd
Notes: I noticed that you had some notes ending on red ticks, since this is an easy diff, it might be confusing to new players. I could only find one note that ends on red :P And I think I left enough room for the player to recover from a red line end

Normal:
Looks good to me :) Thanks :D

Hard:
00:02:494 (4,1) - Ehh, this blanket looks kinda off Oops fixd
00:04:147 (3) - I don't think the whistle matches with this part in the song ^^' That was accidental, I swear :(
00:21:391 (8) - Maybe move to x:168 and y:264 Didn't shift note, but fixd blanket

Insane:
00:21:864 (1,2) - Blanket could work here =p Its either I didn't intend a blanket or it was accidental. But fixd
00:23:045 (1) - Remove NC, usually new combos start on the big white tick Keeping NC here because emphasis on guitar

Anyways, loved this song, and the Mahouka season , mwuahaha. Mapset is very amazing :) Thank you :D
TANKS 4 MOD
Vone
I got m4m requested! There goes my mod! :)

[Easy]
00:16:195 (3) - I think it is going out a little bit
01:20:447 (1) - nc off

[Normal]
00:40:762 (2) - nc maybe?
00:52:100 (7) - nc
01:05:328 (3) - nc

[Hard]
00:04:147 (3) - This slider is a little bit further than DS suggested, change its position
00:07:927 (3) - ^
00:48:202 (7) - Move this and next circle a little bit away, it is confusing imo
01:05:565 (2) - It is offscreen
01:12:888 (1) - Move it closer to previous object, when i played it first time i was confused
01:25:171 (2) - Make it more symmetric to (3)

[Insane]
00:17:021 (6,7,8,1,2,3,4,5) - it is all 1/4, look what is on distance snap, it is kinda hard to play it like that, suggesting to change it a little bit at least
01:08:636 (7) - nc? or maybe on last circle on this burst
Overall, the difficulty is really good. Good job!

[#2k14 Mapping]
I know you wanted some kinda funny diff name, but I dont know is it rankable on this form, just saying.
Actually, yeah, thats typiccal 2k14 mapping, many slow downs and faster sliders, i see :D
00:41:116 (2,3,4,5,1,2,1,2,3) - wtf snapping XD So hard to read it
lol sorry, i cant find issues there, because all of it is 2k14 mapping, so everything i should list as something confusing is justified XD

Okay, that's all for my mod, hope you like it, thanks for cooperation and good luck with getting this ranked! :)
Aerous
Hey from your M4M , sorry for the delay, I moved recently.

General :

Work on NC

Should use other combo colors.

Disable widescreen?

Change diff name

#2k14Mapping :

The music is quite relaxing and the way you mapped it doesn't seem to fit here. :o

00:02:730 (3,4) The slider after these two notes should be closer to these two notes.
00:25:171 (6,7,8,9) Move these closer
01:28:006 (1) Change this into a spinner

Insane :

00:18:321 (1) Move this somewhere else instead of it being inside the stream.
00:21:628 (9) Spacing issue, move this slider closer to the previous slider.
00:32:730 (1,2,3,4,5) Move these closer
00:48:321 (1) Why NC here?
00:52:100 (1) ^
00:55:407 (1) Why NC and a repeat slider? Use the one you had before @ 00:54:935 (1,2)
01:08:636 (7,8,9,10,11) NC , and add hitsound?
01:20:447 Breaks the flow , shouldn't use a spinner here.

Hard :

00:14:305 (1) Why NC?
00:17:612 (8,9,10) Repeat slider?
00:29:411 (1) Why NC?
byfar
m4m please >> t/255150

[General]
offset is slightly off. change 1077 > 1074


[Insane]

  • im not sure if naming 3.3 star an insane is allowed in ranking criteria :L

    00:53:990 (4,1) - make spacing like this 00:40:289 (1,2) -. otherwise the jump is too sudden.

    00:59:659 (3,4,5,6) - right here. this is what i suggest::
    (this is yours) BEFORE: http://i.imgur.com/N3dGs05.png
    (this is my suggestion) AFTER: http://i.imgur.com/TJGmo2w.png (or a version of it)
    this is because the vocal speeds up there and your old pattern feels odd. & new one adds variety
[2k14mapping]

  • 00:17:612 (3,4,1) - lower volume where violin starts (like 10-15% maybe because your notes go with the background violin) and then increase volume back to normal after violin stops.

    please snap 00:16:903 (2) (rotate it to other side or w/e) - or just add notes in between the gaps

    00:19:502 (3,4,1) - ^
    00:29:423 (1) - nc

    00:41:112 (2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - omg please distinguish some 1/2 from 1/1 this is so annoying to read. you can keep some but please at least change this 00:42:175 (1,2,1,2,3) -

    00:57:765 (1,2) - what is with the note after slider. its on top of eachother

    01:04:852 (1,2,1,2,1) - for a 4.32 star, this distancing is bad (the spacing is too far). because it is 254 bpm single tap (or 127 if you alternate) (before your 254 singletap/127 01:00:364 (4) - had a spacing had a x=12 distance.)
    i like it, but please dont put it here on 4.32 star map, maybe try use sliders &put clap on both slider head and end to create same effect? or just decrease spacing

    01:28:002 (1) - end slider on white tick
Topic Starter
emilia

Vone wrote:

I got m4m requested! There goes my mod! :)

[Easy]
00:16:195 (3) - I think it is going out a little bit Its fine IMO, still in grid
01:20:447 (1) - nc off Didn't exactly do that, but fixed NC around that area

[Normal]
00:40:762 (2) - nc maybe? Nah
00:52:100 (7) - nc ^
01:05:328 (3) - nc ^

[Hard]
00:04:147 (3) - This slider is a little bit further than DS suggested, change its position Doesn't need to comply with DS settings
00:07:927 (3) - ^ ^
00:48:202 (7) - Move this and next circle a little bit away, it is confusing imo Why is this confusing?
01:05:565 (2) - It is offscreen Its not offscreen, but I'll fix it however I can
01:12:888 (1) - Move it closer to previous object, when i played it first time i was confused Oops fixed
01:25:171 (2) - Make it more symmetric to (3) Aren't meant to be symmetric

[Insane]
00:17:021 (6,7,8,1,2,3,4,5) - it is all 1/4, look what is on distance snap, it is kinda hard to play it like that, suggesting to change it a little bit at least Keeping it, because an Insane is meant to be hard + jumpy
01:08:636 (7) - nc? or maybe on last circle on this burst NC patterns are fine here
Overall, the difficulty is really good. Good job! Thanks :D

[#2k14 Mapping]
I know you wanted some kinda funny diff name, but I dont know is it rankable on this form, just saying. Will check
Actually, yeah, thats typiccal 2k14 mapping, many slow downs and faster sliders, i see :D Ayyyyy :3
00:41:116 (2,3,4,5,1,2,1,2,3) - wtf snapping XD So hard to read it Its meant to be hard to read :D
lol sorry, i cant find issues there, because all of it is 2k14 mapping, so everything i should list as something confusing is justified XD I know how you feel :3

Okay, that's all for my mod, hope you like it, thanks for cooperation and good luck with getting this ranked! :) Thanks for mod :D

Aerous wrote:

Hey from your M4M , sorry for the delay, I moved recently.

General :

Work on NC NC is fine

Should use other combo colors. But I like dees :c If you really want a change then propose a set for me

Disable widescreen? I think they are already disabled? But I will double-check.

Change diff name LMAO I LOVE MY DIFF NAME HEHE

#2k14Mapping :

The music is quite relaxing and the way you mapped it doesn't seem to fit here. :o B-b-but 2k14... :(

00:02:730 (3,4) The slider after these two notes should be closer to these two notes. Flow is such that 2 goes to 3 then 3 goes back to somewhere close to 2.
00:25:171 (6,7,8,9) Move these closer Lmao position is fine. Jumps are to signify beginning of weird-ass sliders
01:28:006 (1) Change this into a spinner Am still considering whether to do so. I liek mein slider tho :P

Insane :

00:18:321 (1) Move this somewhere else instead of it being inside the stream. Stacking is fun + it plays fine, why the change?
00:21:628 (9) Spacing issue, move this slider closer to the previous slider. I want to keep the momentum of the jump, its less already.
00:32:730 (1,2,3,4,5) Move these closer To what? To each other? No, because DS is fine. To the hitcircle before it? No, because its meant to be jumpy.
00:48:321 (1) Why NC here? Its the same pattern through the song??????
00:52:100 (1) ^ ^
00:55:407 (1) Why NC and a repeat slider? Use the one you had before @ 00:54:935 (1,2) Removed NC, but keeping reverse slider. I don't see a point in changing it, its fine as of now.
01:08:636 (7,8,9,10,11) NC , and add hitsound? NC pattern is fine + hitsounds are regular and have a pattern as well, they don't belong there.
01:20:447 Breaks the flow , shouldn't use a spinner here. How does it break flow, the slider before it leads into a clockwise-spin on the spinner. I spin anti-clockwise and I have no problem with this.

Hard :

00:14:305 (1) Why NC? Start of new verse in lyric?
00:17:612 (8,9,10) Repeat slider? Keeping it for consistency
00:29:411 (1) Why NC? Same as before, beginning new verse

byfar wrote:

m4m please >> t/255150

[General]
offset is slightly off. change 1077 > 1074 Pretty sure the offset is right, and it would be really bothersome to shift every green point.

[Insane]

  • im not sure if naming 3.3 star an insane is allowed in ranking criteria :L Pretty sure its k, I've seen other maps with Insanes at 3.3 I think. I tried to make it hard, but at 127 BPM is practically impossible unless I include streams at 254 BPM :C

    00:53:990 (4,1) - make spacing like this 00:40:289 (1,2) -. otherwise the jump is too sudden. Its fine I think, the jump is to accentuate beginning of chorus.

    00:59:659 (3,4,5,6) - right here. this is what i suggest::
    (this is yours) BEFORE: http://i.imgur.com/N3dGs05.png
    (this is my suggestion) AFTER: http://i.imgur.com/TJGmo2w.png (or a version of it)
    this is because the vocal speeds up there and your old pattern feels odd. & new one adds variety First off, it sounds weird to me. Secondly, it isn't what I intended.
[2k14mapping]

  • 00:17:612 (3,4,1) - lower volume where violin starts (like 10-15% maybe because your notes go with the background violin) and then increase volume back to normal after violin stops. I'd rather consistency, since the violin is playing most of the time anyway. I prefer the volume to be like that.

    please snap 00:16:903 (2) (rotate it to other side or w/e) - or just add notes in between the gaps There are too many gaps for me to change that. And its meant to follow the drums, so its fine I think

    00:19:502 (3,4,1) - ^ ^
    00:29:423 (1) - nc It already has NC????

    00:41:112 (2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - omg please distinguish some 1/2 from 1/1 this is so annoying to read. you can keep some but please at least change this 00:42:175 (1,2,1,2,3) - I liek dis bit :c Its meant to follow drums.

    00:57:765 (1,2) - what is with the note after slider. its on top of eachother Huh???? Its fine???

    01:04:852 (1,2,1,2,1) - for a 4.32 star, this distancing is bad (the spacing is too far). because it is 254 bpm single tap (or 127 if you alternate) (before your 254 singletap/127 01:00:364 (4) - had a spacing had a x=12 distance.)
    i like it, but please dont put it here on 4.32 star map, maybe try use sliders &put clap on both slider head and end to create same effect? or just decrease spacing That's what gives it 4.32. Don't blame me :c I like it, and its meant to be jumpy.

    01:28:002 (1) - end slider on white tick It IS already on white tick?????
Thanks Vone and Aerous for fixing some minor annoying issues in my map :) and sorry byfar, didn't accept any mods, so no M4M, but you still get mein kds :)
byfar
@estellia

the offset is off by a few milliseconds (makes a huge difference trust me). If you slow song down to 25% and scroll to the middle of the song, you can hear the difference.

and also, LAST slider did NOT END on white tick in your 2k14 diff.

Also for your 1/4th jumps, the spacing is way too large in comparison to your previous 1/4s. Not only that, there are 4 of them in equally large distances.

Lastly, you never stated in your rules that you wouldn't mod mines if none of my mods helped you. I feel a bit cheated here after spending quite some time looking through your map making honest suggestions.

Is this a mod for mod or a mod for kudos?
byfar
a
wcx19911123
m4m here

[General]
soft-sliderwhistle.wav is unused?

[Easy]
01:28:006 - add note here and start the spinner later? would fit the song much better imo(same to other diffs)

[Normal]
01:22:336 (2) - it nearly touch the edge of the screen, hope you can move it up a bit

[Insane]
OD is a bit high imo, 7.5 is enough. AR is a bit low imo, 8.5 is better
00:25:171 (1,2,3) - jump too huge imo
00:40:289 (1,2,3) - ^
00:49:738 (4,5) - blanket better?
00:54:935 (1,2,3) - same as before
01:04:856 (1,2,3,4,5) - this stream sounds too loud imo, hope you can reduce the volume a bit
01:12:415 (1,2,1) - same as before
well, this diff is really easy to play except those 1/4 slider jumps.. this diff won't be an Insane diff without those jumps but the jumps is much harder than the rest part of the whole diff, they broke the balance of difficulty of this diff a bit, it's not good imo

[#2k14Mapping]
the diff name is strange.. orz
00:09:580 (1) - ending it at 00:10:407 - fit the song better
00:53:045 - add a note here? it sounds really empty in the map, but there's a heavy beat in the song
01:04:856 (1,2,1,2,1) - these jumps are too huge..
01:09:816 (4,1) - this one is a bit huge

the mapset is nice except the hitsounds. the hitnormal is too loud to hear other hitsounds.. the map makes feel that there's no hitsounds in it but only hitnormals, so I don't know if you did well in hitsounding. hope you can fix the volume for the hitnormal file and raise the overall volume to all diffs
DreaM117er
Sorry I'm late.
I have college course all day, and 5 maps to mod. :?

From my Queue

Why use this strange hitsound?? I can't mod carefully to find rhythm. :)
And #2k14: I just hear "tatatatatatatatata dododododdodo tatatatatatatatatata..."
Default sounds better than custom... :shock:

Insane
00:05:565 (3,4) - I think this follow rhythm like 00:03:675 (2,3,4,5,6). very nice :)
00:28:360 (5) - move to x136 y296
00:58:714 (2) - Copy 00:57:769 (1) and Ctrl + H
01:07:218 (5) - NC
01:12:415 (1) - Remove NC


Hard
00:38:872 (6) - NC
00:55:407 (3,4) - you can try your Insane here
01:18:084 (4) - Ctrl+G
01:18:557 (1) - ^


Normal
This diff should be release more space
00:12:888 (5) - del it
00:21:628 (8) - ^
00:42:415 (4) - del it, add 01:01:785 (3) on white line
00:44:069 (7,1) - ^, same :arrow: after change
00:47:376 (12) - no arrow and add circle at 00:48:084
00:49:265 (2) - del it and add circle on 00:49:502
00:51:864 (6) - del it
00:58:714 (2) - Change circle
01:00:840 (1) - Copy 01:01:785 (3) and replace it.
01:03:202 (10) - del circle
01:04:620 (2,3,1) - try this↓


01:10:053 (2) - del it
01:12:415 (6) - Change circle
01:18:084 (4) - ^
01:23:281 (3,4) - tyy this 01:04:620 (2,3)
01:25:643 (4,1) - Ctrl+H


Easy no Problem, very well :)
Nice! Good Job! :)


Good luck for you.
Topic Starter
emilia

wcx19911123 wrote:

m4m here

[General]
soft-sliderwhistle.wav is unused? Will check

[Easy]
01:28:006 - add note here and start the spinner later? would fit the song much better imo(same to other diffs) Will consider this, maybe if I get more opinions.

[Normal]
01:22:336 (2) - it nearly touch the edge of the screen, hope you can move it up a bit Oops, fixed

[Insane]
OD is a bit high imo, 7.5 is enough. AR is a bit low imo, 8.5 is better Shifted OD to 7, but keeping AR because I like AR 8 :P
00:25:171 (1,2,3) - jump too huge imo The jumps are there to raise difficulty, if not this map will be too easy.
00:40:289 (1,2,3) - ^ ^
00:49:738 (4,5) - blanket better? Oops fixd
00:54:935 (1,2,3) - same as before This one is to accentuate begin of chorus
01:04:856 (1,2,3,4,5) - this stream sounds too loud imo, hope you can reduce the volume a bit Its for consistency, and I think volume is fine.
01:12:415 (1,2,1) - same as before same as before
well, this diff is really easy to play except those 1/4 slider jumps.. this diff won't be an Insane diff without those jumps but the jumps is much harder than the rest part of the whole diff, they broke the balance of difficulty of this diff a bit, it's not good imo

I respect your opinions, but there isn't a way to increase difficulty of the map :( ITS 127 BPM :?

[#2k14Mapping]
the diff name is strange.. orz Haha I get this a lot. Will change soon maybe.
00:09:580 (1) - ending it at 00:10:407 - fit the song better Ok
00:53:045 - add a note here? it sounds really empty in the map, but there's a heavy beat in the song Ok
01:04:856 (1,2,1,2,1) - these jumps are too huge.. Its an Extra :P Besides, there are larger jumps in the map
01:09:816 (4,1) - this one is a bit huge Will think about this one.

the mapset is nice except the hitsounds. the hitnormal is too loud to hear other hitsounds.. the map makes feel that there's no hitsounds in it but only hitnormals, so I don't know if you did well in hitsounding. hope you can fix the volume for the hitnormal file and raise the overall volume to all diffs Honestly I feel like the hitnormal isn't that much of a problem. I may try toning it down though, thanks for the opinion.
Thanks for compliments and thanks for mod :)
Topic Starter
emilia

m1223961117 wrote:

Sorry I'm late.
I have college course all day, and 5 maps to mod. :?

From my Queue

Why use this strange hitsound?? I can't mod carefully to find rhythm. :)
And #2k14: I just hear "tatatatatatatatata dododododdodo tatatatatatatatatata..."
Default sounds better than custom... :shock: ;-; but I like these special hitsounds :( I will consider toning it down though, as mentioned by wcx before.

Insane
00:05:565 (3,4) - I think this follow rhythm like 00:03:675 (2,3,4,5,6). very nice :) I never thought of that. Thanks :)
00:28:360 (5) - move to x136 y296 Ok
00:58:714 (2) - Copy 00:57:769 (1) and Ctrl + H Ok
01:07:218 (5) - NC
01:12:415 (1) - Remove NC

Will be keeping NC patterns for consistency

Hard
00:38:872 (6) - NC Ok
00:55:407 (3,4) - you can try your Insane here I don't really understand what you mean here
01:18:084 (4) - Ctrl+G Ok
01:18:557 (1) - ^ Ok

Nice, I never thought of the ctrl g ideas


Normal
This diff should be release more space Ahh I know but its really hard to adjust everything
00:12:888 (5) - del it
00:21:628 (8) - ^
00:42:415 (4) - del it, add 01:01:785 (3) on white line
00:44:069 (7,1) - ^, same :arrow: after change
00:47:376 (12) - no arrow and add circle at 00:48:084
00:49:265 (2) - del it and add circle on 00:49:502
00:51:864 (6) - del it
00:58:714 (2) - Change circle
01:00:840 (1) - Copy 01:01:785 (3) and replace it.
01:03:202 (10) - del circle
01:04:620 (2,3,1) - try this↓
01:10:053 (2) - del it
01:12:415 (6) - Change circle
01:18:084 (4) - ^
01:23:281 (3,4) - tyy this 01:04:620 (2,3)
01:25:643 (4,1) - Ctrl+H

Accepted some

Easy no Problem, very well :)
Nice! Good Job! :)

Thank you :D

Good luck for you.
Thanks for mod :D
tutuhaha
Combo3 and Combo4 are too close, you better change another color /-\

[#2k14Mapping]
00:27:061 (2,3) - add clap on the both head
00:28:951 (2,3) - ^
00:30:840 (2,3) - ^
00:34:620 (2,3) - ^
00:38:399 (2,3) - ^
00:40:289 (2,3) - ^
or not use clap but use something to stress it
00:40:762 (1,2,3,4,5) - ok, begin here, I don't think most of player can read this....or can hear really clear about this rhythm because you use the soft hitsound, be safe, maybe think some space change to distinguish it
00:43:832 (5) - well, actually I suggest this \:D/ looks really nice \:D/
https://osu.ppy.sh/ss/2243041
00:47:612 (5) - and then here
https://osu.ppy.sh/ss/2243045
00:51:391 (5) - and then here
https://osu.ppy.sh/ss/2243049
well, just try -:P-
01:25:289 (4) - maybe ctrl+g

[Insane]
00:25:171 (1,2) - becautiful but I think is too far in Insane ..
00:33:439 (1) - end at white line and then add note on blue line, I think you miss the white line rhythm
00:33:439 (x) - miss rhythm, how about this?
https://osu.ppy.sh/ss/2243090
01:00:014 (x) - rhythm begin here I think
01:14:187 (x) - ^
01:19:384 (x) - ^
...kind of weird when I try hear the rhythm, maybe you lose too much blue rhythm

[Hard]
00:37:691 (3,4) - ...really hard...to read this space
00:42:415 (4,5,6) - try make same space
00:40:525 (5,6,1) - ^
01:03:439 (1,2) - use one slider
01:11:706 (2,3) - ^
Topic Starter
emilia

tutuhaha wrote:

Combo3 and Combo4 are too close, you better change another color /-\ Will think about this, it looks fine IMO

[#2k14Mapping]
00:27:061 (2,3) - add clap on the both head
00:28:951 (2,3) - ^
00:30:840 (2,3) - ^
00:34:620 (2,3) - ^
00:38:399 (2,3) - ^
00:40:289 (2,3) - ^
or not use clap but use something to stress it Honestly I feel like those notes don't need stressing
00:40:762 (1,2,3,4,5) - ok, begin here, I don't think most of player can read this....or can hear really clear about this rhythm because you use the soft hitsound, be safe, maybe think some space change to distinguish it I've seen players that are able to distinguish it. I think I also used distance snapping, and players should read the approach circles for this part
00:43:832 (5) - well, actually I suggest this \:D/ looks really nice \:D/
https://osu.ppy.sh/ss/2243041
00:47:612 (5) - and then here
https://osu.ppy.sh/ss/2243045
00:51:391 (5) - and then here
https://osu.ppy.sh/ss/2243049
well, just try -:P- Looks like a pretty good idea :D
01:25:289 (4) - maybe ctrl+g Ok, looks good

[Insane]
00:25:171 (1,2) - becautiful but I think is too far in Insane .. I think I mentioned it before, that's the thing that gives my Insane some difficulty :( So I have to keep it
00:33:439 (1) - end at white line and then add note on blue line, I think you miss the white line rhythm I'm keeping this because the singer goes 'rin-ku' and at the pause is where the note leads on with 1/4 spacing
00:33:439 (x) - miss rhythm, how about this?
https://osu.ppy.sh/ss/2243090 ^
01:00:014 (x) - rhythm begin here I think I think this is a slur in the singer's voice, it begins on next beat
01:14:187 (x) - ^ Fixd this
01:19:384 (x) - ^ It actually begins on the beat before
...kind of weird when I try hear the rhythm, maybe you lose too much blue rhythm Maybe, not sure

[Hard]
00:37:691 (3,4) - ...really hard...to read this space They are both on red rhythm, and they have quite a huge musical space between them for players to read, maybe I shift them further apart from each other?
00:42:415 (4,5,6) - try make same space Slow bit, I think its fine?
00:40:525 (5,6,1) - ^ ^
01:03:439 (1,2) - use one slider But I like the 2,3 blanket :C Will think of something maybe
01:11:706 (2,3) - ^ I think I'll keep this, since there's a lyric on 3, may think about this
Thanks for mod :)
Lasoki
Hi, from my M4M queue.

[General:]

  1. Okay, if i'm not wrong, your mapping on the vocals. So I suggest you map on the music and mostly the drums. When I started mapping I mapped on the vocals and when I look at how my map was then and how it is now I like it so much more. Because you're map isn't that bad and better than my first one, you don't have to remap it or whatever I'm just telling you so that you can try it out on your next map. Though I might also mention some places where you should change some things, I suggest you just try thm out first and then decide if you'll change then or not.
  2. Okay, so most of your blanketed sliders (I wrote this afte I modded easy) are close to what people call "nice blanket" but not really. When I make blankets, like with a circle and a slider then I'll put the cirle about there where I think is right and then when scroll in the timeline until the approach circle is just slighty over the slider and I select the silder I can see quite easily if the blanket is "nice" or not.
[Easy:]

  1. 01:08:636 (6) – move this to (X:260)(Y:220) and move 01:10:525 (2) – there as well.
  2. 01:22:336 (3,4) – pls ctrl + c + v + g (3) at the time where (4) is and put it at the right place again.
  3. 00:08:636 (3) – Why not use the same slider as at 00:01:077 (1) - ?
  4. 00:19:974 (3) – Ctrl + Shift + R and select 'selection centre' then rotate by -26 to make 00:19:974
    (3,4,1) – look nicer.
  5. 00:29:423 (1) – place the second sliderpoint at (X:204)(Y:156) and the last one at (X:260)(Y:176) for better blanket.
  6. 00:30:368 (2) – ctrl + c + v + j (1) before that and place it at the right place again.
  7. 00:33:202 (1) – place the second point at (X:232)(Y:360) and the last one at (X:124)(Y:336) for better blanket.
  8. 00:46:431 (3) – put the last slider point at (X:144)(Y:296)for better blanket.
  9. 00:47:494 (4) – ctrl + c + v + g + h and place it at the same place.
  10. 01:02:494 (3,4) – ctrl + c + v + > + j 00:46:431 (3,4) - and place it at the same place for better blanket and don't forget to put a reverse arrow at (4).
  11. 01:10:998 (3) – put the second slider point at (X:364)(Y:240) and the last at (X:320)(Y:304)
  12. 01:16:667 (1,2) – same thing like at 01:02:494 (3,4) – except for the reverse arrow of course.
  13. 01:26:116 (2,3) – same thing like at 01:16:667 (1,2) –
[Normal:]
  1. 00:07:691 (4) – Personally I would use a straight slider here, I don't know, just looks better like that, then again it might just be me.
  2. 00:08:636 (1) – put the second slider point at (X:172)(Y:200) and the last one at (X:256)(Y:288)
  3. 00:34:856 (5,6) – please blanket these... put the second slider point of (5) at (X:152)(Y:312), the last one at (X:180)(Y:384) and put (6) at (X:300)(Y: 300)
    then I suggest you put 00:36:273 (7) – at (X:352)(Y: 224) and 00:36:746 (8) – at (X:480)(Y: 248)
  4. 00:12:179 (4) – instead of this, I would place two notes at 00:12:415 – and 00:12:888 – It just feels better for me, when it's mapped on the music, try it out and do what ever feels better for you.
  5. 00:15:722 (2) – I would shift this to 00:15:250 – and either repeat the slider or place a circle at 00:15:250 (2) – though i think a circle fits better...
  6. 00:19:265 (3) – put this to 00:19:029 – and make it end at 00:19:502 – then delete 00:19:738 (4) – and place a note at 00:19:974 – slider until 00:20:447 – or just circle, whatever you prefer.
  7. 00:27:297 (4) – delete this and add note at 00:27:533 –
  8. 00:31:549 (4) – shorten this to 00:31:667 -00:32:021 –
  9. 00:33:439 (2) – shorten this to 00:33:557 -00:33:911 –
  10. 00:34:856 (5) – shorten this to 00:35:092 -00:35:092 –
  11. 00:49:738 (3) – delete this and move 00:49:265 (2) – to 00:49:502 –
[Hard]

  1. 00:04:147 (3) – why not shift this to 00:03:911 (3) - 00:04:384 – the way it is now doesn't make any sense to me at all...
  2. 00:06:037 (3) – like above
  3. 00:07:691 – like above
  4. 00:14:187 (9) – this is not needed
  5. 00:17:612 (8,9,10) -) – shift them to start at 00:17:494 (8,9,10) –
  6. 00:25:171 (4,5,6) – start these at 00:25:053 -
  7. 00:47:376 (6,7,1) – if you want to make a stream here, get rid of the reverse arrow and make a stream from 00:47:848 -00:48:084 – and delete 00:48:202 (7) – because it's not needed in the first place.
  8. 00:50:919 (6,7,8,9,1) – move (7) to 00:51:510 - (8) to 00:51:628 – and delete (9)
  9. 01:00:250 (5) – this is not needed
    Sry... got to lazy to check for blanket... sry.
[Insane]
  1. 00:04:147 (3,4) – not trying to be rude her or anything, but I have no idea how you got the idea to put these two here, no music, no vocals, nothing that really sticks out i do hear some music but then you would have to make this stream longer... please delete them unless you have a valid reason.
  2. 00:06:037 (4,5) – like above
    00:12:179 (4) – please get rid of the reverse arrow and move this to 00:12:415 - and move 00:13:242 (5) - to 00:13:124 -
    ok... as far as I know there's not much wrong with your hard and insane diffs, just that a lot of streams are quite random to the point where I've no idea why you places them thereI think you should go over your map again. Put the playback rate to 25% and go to View  Volume and lower the Sample volume to 0 and go through your map and listen to the music and find where is the right place to put your streams.
Sry, but I'm not going to mod your last diff... btw it's the best imo of your mapset. and 00:03:439 (2,3) – this is much better than the way it is in insane maybe you want to try doing something similar in insane just a tad bit easier.

And I'm sorry if I ever sounded harsh in this mod, just wanted to get my point across (some ppl sometimes really don't get it if I don't) so I'm just making sure xD.

It you want me to help you further in anyway on this map (regerding the streams, mapping on the vocals etc.) just forum pm me.
Good luck getting this ranked and don't give up!
Depths
short mod~

Insane

00:03:911 there a drum beat here that you miss, i dont know if it was intentional. but add a circle here. I think it plays well. it doesnt effect anything just adds more to it.

00:05:801 same here

00:07:454 I think this flows better plus it picks up the drum beat in the background

Hard

00:03:911 missing drum beats, I added notes and test played it feels a lot nicer than having a small pause

00:05:801 ^

00:07:691^^

00:48:321 at this timing point a slight volume increase would be nice, the music overtakes the hit sounds (using 100% effect volume)
I think 45% is a good amount everything sounds balanced.

as for the other diffs I really like them.
good luck with ranking
Sonnyc
[Normal]
00:47:376 (6) - Starting from 00:40:762 (2), the note placements are dense. So if you give a rhythm change in clicking in a relatively small distance, players can be confusing. Increasing this slider to 1/1 is most recommended.

[Hard]
00:25:171 (4,5,6) - The jump with the previous slider was way too much.

[Insane]
00:38:399 (3,4) - Personally I felt this part too mild to add 1/4 sliders.

[#2k14Mapping]
00:36:510 (1) - Hope the wiggle is reflecting the drum sound, but anyways it feels a little sad the drums being ignored as hit sounds.
00:49:738 (6) - You can see the curve is bumpy, despite 3 slider dots are used, right? You'll want to use several slider dots to make the curve smoother. http://puu.sh/cUmh9/6103a16dae.jpg Can you see the difference?

Wow every difficulties are in a really good stance and consists a nice flow. I won't spare my star for this kind of map, and I hope you can get your rank soon.
Good luck~
Topic Starter
emilia

Lasoki wrote:

Hi, from my M4M queue.

[General:]

  1. Okay, if i'm not wrong, your mapping on the vocals. So I suggest you map on the music and mostly the drums. When I started mapping I mapped on the vocals and when I look at how my map was then and how it is now I like it so much more. Because you're map isn't that bad and better than my first one, you don't have to remap it or whatever I'm just telling you so that you can try it out on your next map. Though I might also mention some places where you should change some things, I suggest you just try thm out first and then decide if you'll change then or not. Nope, keeping the mapping to vocals. Since the vocals are what I want to emphasize more, esp on ENHI spread. I wanna keep Insane kinda easier as well. But I have the drum beats mapped on Extra already, so that's kinda good
  2. Okay, so most of your blanketed sliders (I wrote this afte I modded easy) are close to what people call "nice blanket" but not really. When I make blankets, like with a circle and a slider then I'll put the cirle about there where I think is right and then when scroll in the timeline until the approach circle is just slighty over the slider and I select the silder I can see quite easily if the blanket is "nice" or not.
Lmao I know what a blanket is lmao

[Easy:]

  1. 01:08:636 (6) – move this to (X:260)(Y:220) and move 01:10:525 (2) – there as well. Lmao theres a pentagon there
  2. 01:22:336 (3,4) – pls ctrl + c + v + g (3) at the time where (4) is and put it at the right place again. Dunno what's wrong, they seemed perfectly parallel, but fixed anyway
  3. 00:08:636 (3) – Why not use the same slider as at 00:01:077 (1) - ? Variety?
  4. 00:19:974 (3) – Ctrl + Shift + R and select 'selection centre' then rotate by -26 to make 00:19:974
    (3,4,1) – look nicer. Its fine like that
  5. 00:29:423 (1) – place the second sliderpoint at (X:204)(Y:156) and the last one at (X:260)(Y:176) for better blanket. Fixed
  6. 00:30:368 (2) – ctrl + c + v + j (1) before that and place it at the right place again. ^
  7. 00:33:202 (1) – place the second point at (X:232)(Y:360) and the last one at (X:124)(Y:336) for better blanket. ^ I think
  8. 00:46:431 (3) – put the last slider point at (X:144)(Y:296)for better blanket.
  9. 00:47:494 (4) – ctrl + c + v + g + h and place it at the same place.
  10. 01:02:494 (3,4) – ctrl + c + v + > + j 00:46:431 (3,4) - and place it at the same place for better blanket and don't forget to put a reverse arrow at (4).
  11. 01:10:998 (3) – put the second slider point at (X:364)(Y:240) and the last at (X:320)(Y:304)
  12. 01:16:667 (1,2) – same thing like at 01:02:494 (3,4) – except for the reverse arrow of course.
  13. 01:26:116 (2,3) – same thing like at 01:16:667 (1,2) –

    Not gonna accept most of these, since this is practically a waste of my time. There isn't a major issue with perfect blanketting, since most players don't notice it anyway.
[Normal:]
  1. 00:07:691 (4) – Personally I would use a straight slider here, I don't know, just looks better like that, then again it might just be me. Fixd
  2. 00:08:636 (1) – put the second slider point at (X:172)(Y:200) and the last one at (X:256)(Y:288)
  3. 00:34:856 (5,6) – please blanket these... put the second slider point of (5) at (X:152)(Y:312), the last one at (X:180)(Y:384) and put (6) at (X:300)(Y: 300)
    then I suggest you put 00:36:273 (7) – at (X:352)(Y: 224) and 00:36:746 (8) – at (X:480)(Y: 248)
  4. 00:12:179 (4) – instead of this, I would place two notes at 00:12:415 – and 00:12:888 – It just feels better for me, when it's mapped on the music, try it out and do what ever feels better for you. I'm mapping vocal here
  5. 00:15:722 (2) – I would shift this to 00:15:250 – and either repeat the slider or place a circle at 00:15:250 (2) – though i think a circle fits better... I don't see a point in change
  6. 00:19:265 (3) – put this to 00:19:029 – and make it end at 00:19:502 – then delete 00:19:738 (4) – and place a note at 00:19:974 – slider until 00:20:447 – or just circle, whatever you prefer. There isn't anything there to map
  7. 00:27:297 (4) – delete this and add note at 00:27:533 –
  8. 00:31:549 (4) – shorten this to 00:31:667 -00:32:021 –
  9. 00:33:439 (2) – shorten this to 00:33:557 -00:33:911 –
  10. 00:34:856 (5) – shorten this to 00:35:092 -00:35:092 –
  11. 00:49:738 (3) – delete this and move 00:49:265 (2) – to 00:49:502 –

    Didn't accept anything pertaining to rhythm change and blanket, I mentioned before, I'm mapping this to vocal. Also, if anything, blankets aren't the greatest of all issues.
[Hard]

  1. 00:04:147 (3) – why not shift this to 00:03:911 (3) - 00:04:384 – the way it is now doesn't make any sense to me at all...
  2. 00:06:037 (3) – like above
  3. 00:07:691 – like above Great idea, all fix
  4. 00:14:187 (9) – this is not needed Why not? Its for consistency
  5. 00:17:612 (8,9,10) -) – shift them to start at 00:17:494 (8,9,10) – No lmao wtf its a Hard
  6. 00:25:171 (4,5,6) – start these at 00:25:053 - ^
  7. 00:47:376 (6,7,1) – if you want to make a stream here, get rid of the reverse arrow and make a stream from 00:47:848 -00:48:084 – and delete 00:48:202 (7) – because it's not needed in the first place. Lmao why would I intend a stream in Hard
  8. 00:50:919 (6,7,8,9,1) – move (7) to 00:51:510 - (8) to 00:51:628 – and delete (9) Again, its for consistency, but I will think about this one
  9. 01:00:250 (5) – this is not needed It sounds better with the note
    Sry... got to lazy to check for blanket... sry. Lmao I'd honestly rather you not :P
[Insane]
  1. 00:04:147 (3,4) – not trying to be rude her or anything, but I have no idea how you got the idea to put these two here, no music, no vocals, nothing that really sticks out i do hear some music but then you would have to make this stream longer... please delete them unless you have a valid reason.
  2. 00:06:037 (4,5) – like above Fixd everything inconsistent here
    00:12:179 (4) – please get rid of the reverse arrow and move this to 00:12:415 - and move 00:13:242 (5) - to 00:13:124 - Again vocals
    ok... as far as I know there's not much wrong with your hard and insane diffs, just that a lot of streams are quite random to the point where I've no idea why you places them thereI think you should go over your map again. Put the playback rate to 25% and go to View  Volume and lower the Sample volume to 0 and go through your map and listen to the music and find where is the right place to put your streams. If I really were to listen, there isn't any streams I can place in the song at all. Then, what's the point in an Insane?
Sry, but I'm not going to mod your last diff... btw it's the best imo of your mapset. and 00:03:439 (2,3) – this is much better than the way it is in insane maybe you want to try doing something similar in insane just a tad bit easier. VocalVocalVocalVocalDrums. ENHIX. Simple.

And I'm sorry if I ever sounded harsh in this mod, just wanted to get my point across (some ppl sometimes really don't get it if I don't) so I'm just making sure xD. Lmao you weren't harsh, you were just Nazi all the way, which makes me really sad :( Although you had some valid points though

It you want me to help you further in anyway on this map (regerding the streams, mapping on the vocals etc.) just forum pm me.
Good luck getting this ranked and don't give up! Thanks :)

Its Depths wrote:

short mod~

Insane

00:03:911 there a drum beat here that you miss, i dont know if it was intentional. but add a circle here. I think it plays well. it doesnt effect anything just adds more to it.

00:05:801 same here These 2 were fixed in previous mod

00:07:454 I think this flows better plus it picks up the drum beat in the background Fixd

Hard

00:03:911 missing drum beats, I added notes and test played it feels a lot nicer than having a small pause

00:05:801 ^

00:07:691^^ Fixd in previous mod as well

00:48:321 at this timing point a slight volume increase would be nice, the music overtakes the hit sounds (using 100% effect volume)
I think 45% is a good amount everything sounds balanced. IMO its fine, since its only that beat that is stronger than the rest. I may think about this though

as for the other diffs I really like them. Thank you :)
good luck with ranking For a short mod, you helped me out quite a bit :)

Sonnyc wrote:

[Normal]
00:47:376 (6) - Starting from 00:40:762 (2), the note placements are dense. So if you give a rhythm change in clicking in a relatively small distance, players can be confusing. Increasing this slider to 1/1 is most recommended. I get that the note placements are dense, but I believe normal players can get this rhythm. Also, changed slider to 1/1

[Hard]
00:25:171 (4,5,6) - The jump with the previous slider was way too much. Think its fine, may await for more opinions.

[Insane]
00:38:399 (3,4) - Personally I felt this part too mild to add 1/4 sliders. I have no idea how to change these though :(

[#2k14Mapping]
00:36:510 (1) - Hope the wiggle is reflecting the drum sound, but anyways it feels a little sad the drums being ignored as hit sounds. There aren't any drums there I think, I'm trying to cover the guitar
00:49:738 (6) - You can see the curve is bumpy, despite 3 slider dots are used, right? You'll want to use several slider dots to make the curve smoother. http://puu.sh/cUmh9/6103a16dae.jpg Can you see the difference? I sure do see the difference, but I kinda liked the bent circle, looked kinda cool, but I fixed it anyways.

Wow every difficulties are in a really good stance and consists a nice flow. Yay :D I won't spare my star for this kind of map thanks for the stars :D, and I hope you can get your rank soon. Thanks :)
Good luck~ Thanks for mod :D
Thanks for everyone's mods :D
Shadren
Hi! M4M here. Feel free to deny any detail in my mod. I just offer some variant.

[Easy]
  1. 00:08:636 (3,1) - I reccomend to make (1) some lower to better flow http://puu.sh/cVQ9k/e979aba2f7.jpg
  2. 00:27:533 (3,1) - Could you make it more "blankety"?
  3. 00:31:313 (3) - I reccomend you to use 2/1 slider for following vocal
  4. 00:33:202 (1,2,3) - What about this? :D http://puu.sh/cVQDj/52470f631a.jpg
  5. 00:53:990 (1,2,3) - I more variant. http://puu.sh/cVQJ4/05c55e5359.jpg
  6. 01:07:218 (3,4,5) - I reccomend you to change this circles for slider
  7. 01:26:116 (2,3) - blanket
[Normal]
  1. OD + 1
  2. 00:14:541 (1,2,3) - Try this http://puu.sh/cVR0u/9be1a326dd.jpg
  3. 00:28:951 (7) - add reverse to this slider http://puu.sh/cVR2M/6d01467ea7.jpg
  4. 00:38:872 - Remove NC
  5. 01:18:084 (4) - Change to 1/2 slider?
[Hard]
  1. 00:18:321 (2,3) - blanket
  2. 00:47:376 (6,7) - Up this objects for straight flow with (1)
  3. 01:00:132 (4,5,6) - stack it pls
  4. Can't find anything else. Nice diff :)
[Insane]
  1. 00:04:265 (4) - I think it could confuse players. Better to remove
  2. 00:06:155 (4) - ^
  3. 00:23:045 (1) - remove NC
  4. 00:25:171 (1,2) - I think it's really big jump for calm part of map
  5. 01:10:998 (4,5) - make it parallel
[/r/onetruetatsuya]
  1. 00:11:470 - place here 1/2 slider or make another. I don't sure about this empty parts. Look also at other same parts.
  2. 01:19:502 (1,2) - stack it
  3. Sry, i can't full help you with this diff :(
GL with your map :)
Topic Starter
emilia

Shadren wrote:

Hi! M4M here. Feel free to deny any detail in my mod. I just offer some variant. No comment = fix

[Easy]
  1. 00:08:636 (3,1) - I reccomend to make (1) some lower to better flow http://puu.sh/cVQ9k/e979aba2f7.jpg
  2. 00:27:533 (3,1) - Could you make it more "blankety"? Think its fine
  3. 00:31:313 (3) - I reccomend you to use 2/1 slider for following vocal I need some way to lead back into 4
  4. 00:33:202 (1,2,3) - What about this? :D http://puu.sh/cVQDj/52470f631a.jpg
  5. 00:53:990 (1,2,3) - I more variant. http://puu.sh/cVQJ4/05c55e5359.jpg Will think about it, because I think its fine now
  6. 01:07:218 (3,4,5) - I reccomend you to change this circles for slider This is for polygonal shape and increase difficulty
  7. 01:26:116 (2,3) - blanket
[Normal]
  1. OD + 1
  2. 00:14:541 (1,2,3) - Try this http://puu.sh/cVR0u/9be1a326dd.jpg
  3. 00:28:951 (7) - add reverse to this slider http://puu.sh/cVR2M/6d01467ea7.jpg Rhythm feels too cluttered
  4. 00:38:872 - Remove NC
  5. 01:18:084 (4) - Change to 1/2 slider?
[Hard]
  1. 00:18:321 (2,3) - blanket
  2. 00:47:376 (6,7) - Up this objects for straight flow with (1)
  3. 01:00:132 (4,5,6) - stack it pls
  4. Can't find anything else. Nice diff :) Thank you :D
[Insane]
  1. 00:04:265 (4) - I think it could confuse players. Better to remove
  2. 00:06:155 (4) - ^ Think these are both fine, it is an Insane
  3. 00:23:045 (1) - remove NC Mentioned in prev mod, this is to emphasize guitar
  4. 00:25:171 (1,2) - I think it's really big jump for calm part of map This isn't the calmer bit yet
  5. 01:10:998 (4,5) - make it parallel Aren't meant to be parallel
[/r/onetruetatsuya]
  1. 00:11:470 - place here 1/2 slider or make another. I don't sure about this empty parts. Look also at other same parts. It follows drum, so I don't intend anything extra
  2. 01:19:502 (1,2) - stack it
  3. Sry, i can't full help you with this diff :( Its fine, you helped me enough with the other diffs :D
GL with your map :) Thanks 4 mod :D
Avena
M4M~

General
  1. Color 1 is really dark which could be an issue for full dim players, Maybe replace it with some light mint color?
  2. 01:28:124 (1) - Should end 1/4 earlier on all diffs, fits better with the guitar.

/r/onetruetatsuya
  1. lolwot that diffname
  2. This difficulty has no background
  3. 00:23:045 (3) - The tail really doesn't fit a finish, maybe use a normal whistle instead? sounds pretty neat with the guitar sound.
  4. 00:25:525 (9,1) - This jump is really problematic and not really easy to hit properly, The spacing isn't that much of a problem, but the way the flow goes in this makes it nearly impossible to play properly without it feeling extremely wonky, I'd suggest you to ctrl+g (1) and then nodge it a bit like so
  5. 00:36:510 (1) - Maybe change the sample set for this green line to normal, Add a whistle to the body and make both tail and head softs? Sounds really good imo.
  6. 00:37:691 (3) - Same as above.
  7. 00:44:069 (1,2,3,4,1) - Don't listen to future modders, the way this blocks over streaming is wonderful and should stay.
  8. 01:08:517 (3) - This isn't snapped properly, I suppose it was supposed to be placed 1/4 earlier?
  9. 01:18:084 (3) - Unsnapped Slider End
  10. 01:18:321 (4) - Unsnapped Slider End
  11. 01:20:447 (1) - Maybe put a circle where this starts and delay this by 1/4? The cymbal sound there really deserves a note imo.
  12. 01:28:006 (1) - You should mute the slider ticks, they don't cover any sound in the music.
I don't care that this is overmapped, I LOVE this diff.

Insane
  1. 00:23:045 (1) - Same as the previous diff, a whistle fits the tail better.
  2. 00:34:856 (4,5,6) - This looks really bad ingame since only the circle moves in stack leniency, making it seem really off, Maybe do manual unstacking?
  3. 00:36:510 (7) - Add a normal whistle on head? :3
  4. 00:45:958 (4,6) - The way these touch is just.. ew..
  5. 01:24:226 (5,6,7) - Same issue with the stacking, manually unstack pls ;~;

Easy and Hard are fine, no need to mod these.
About Normal, I have a big concern about it which I need to discuss with you in chat, Please add me and try to catch me when you're online
Because the mod turned out small, I grant you a ticket for an half-assed mod!
Topic Starter
emilia

Priti wrote:

M4M~

General
  1. Color 1 is really dark which could be an issue for full dim players, Maybe replace it with some light mint color? Will fix
  2. 01:28:124 (1) - Should end 1/4 earlier on all diffs, fits better with the guitar. Ehh doesn't sound right

/r/onetruetatsuya
  1. lolwot that diffname Ayy lmao I LOVE IT
  2. This difficulty has no background Urgh client issues. Will fix soon.
  3. 00:23:045 (3) - The tail really doesn't fit a finish, maybe use a normal whistle instead? sounds pretty neat with the guitar sound. Ok
  4. 00:25:525 (9,1) - This jump is really problematic and not really easy to hit properly, The spacing isn't that much of a problem, but the way the flow goes in this makes it nearly impossible to play properly without it feeling extremely wonky, I'd suggest you to ctrl+g (1) and then nodge it a bit like so Asked for testplays, this really isn't a problem
  5. 00:36:510 (1) - Maybe change the sample set for this green line to normal, Add a whistle to the body and make both tail and head softs? Sounds really good imo. Ok
  6. 00:37:691 (3) - Same as above. Keeping this for consistency
  7. 00:44:069 (1,2,3,4,1) - Don't listen to future modders, the way this blocks over streaming is wonderful and should stay. YES FINALLY SOMEONE WHO KNOWS ME
  8. 01:08:517 (3) - This isn't snapped properly, I suppose it was supposed to be placed 1/4 earlier?
  9. 01:18:084 (3) - Unsnapped Slider End
  10. 01:18:321 (4) - Unsnapped Slider End Fixed all autism SV slider changes
  11. 01:20:447 (1) - Maybe put a circle where this starts and delay this by 1/4? The cymbal sound there really deserves a note imo. Ok
  12. 01:28:006 (1) - You should mute the slider ticks, they don't cover any sound in the music. Will think about this/wait for more opinions
I don't care that this is overmapped, I LOVE this diff. THANKS :D

Insane
  1. 00:23:045 (1) - Same as the previous diff, a whistle fits the tail better. Ok
  2. 00:34:856 (4,5,6) - This looks really bad ingame since only the circle moves in stack leniency, making it seem really off, Maybe do manual unstacking? Ok
  3. 00:36:510 (7) - Add a normal whistle on head? :3 Nah, doesn't fit well/unnecessary
  4. 00:45:958 (4,6) - The way these touch is just.. ew.. Did a check in-game, pretty sure they don't touch, but will think about this
  5. 01:24:226 (5,6,7) - Same issue with the stacking, manually unstack pls ;~; Ok

Easy and Hard are fine, no need to mod these. Nice~
About Normal, I have a big concern about it which I need to discuss with you in chat, Please add me and try to catch me when you're online Sure
Because the mod turned out small, I grant you a ticket for an half-assed mod! FIRST TICKET
-Yuzuriha
General

tag エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki

chenge!

tag ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Shiba Miyuki

/r/onetruetatsuya


00:25:525(9,1) its far

00:36:510 try!!
http://gyazo.com/f2c210a877687578b3457697c575227d

00:46:431 try!!
http://gyazo.com/a5cd99b4bcab4160a2d9d1df4834bd47



Insane [

BG...

00:02:021 NC?

00:07:691(3,4) far

00:13:242 remove

00:25:171(1,2) far

00:33:439(1,2) 1/2 plz lol

00:38:872 try!!
http://gyazo.com/0bcd162965e06118175ed00fd9e88edb


Hard


00:14:187 remove

00:38:872 try!!
http://gyazo.com/5bce941d3b5f3c1095ff41650feb037f

01:14:777(1,2) it no forrow


Nomal

Fine


Easy


Fine

---------------------------------------

this anime like !! XD
Topic Starter
emilia

-Yuzuriha-inori- wrote:

General

tag エンディングテーマ ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Miyuki

chenge!

tag ED Ending The irregular at magic high school Mahouka Koukou no Rettousei Shiba Tatsuya Shiba Miyuki Will think about it/wait for more opinions

/r/onetruetatsuya


00:25:525(9,1) its far Will still think about this

00:36:510 try!! The slider is to follow the guitar
http://gyazo.com/f2c210a877687578b3457697c575227d

00:46:431 try!! Keeping this for consistency
http://gyazo.com/a5cd99b4bcab4160a2d9d1df4834bd47



Insane

BG... Oops shit will get to fixing soon

00:02:021 NC? Ok

00:07:691(3,4) far Shifted to be much closer

00:13:242 remove Ok

00:25:171(1,2) far Keeping for consistency

00:33:439(1,2) 1/2 plz lol The singer's voice suggests a 3/4 instead, but I may think about this

00:38:872 try!! Nice idea~
http://gyazo.com/0bcd162965e06118175ed00fd9e88edb


Hard


00:14:187 remove Ok

00:38:872 try!! Fixed in my own way
http://gyazo.com/5bce941d3b5f3c1095ff41650feb037f

01:14:777(1,2) it no forrow Don't really understand :P


Nomal

Fine


Easy


Fine

---------------------------------------

this anime like !! XD
Thanks 4 mod :D
Avishay
Hey, thanks for modding my map :)

[/r/onetruetatsuya]
This is honestly a great diff (even tho it is overmapped), I couldn't find anything bad other than NC problems, so I won't note them.

[Insane]
00:11:706 (3) - x=449 to stack properly
00:11:234 (2,4) - try to blanket a bit better, since this is how it looks now: http://puu.sh/d6lyM/79a50c620e.jpg
00:21:628 (9) - ctrl + g this and it will flow much nicer and in a curve into the next slider
00:26:825 (3) - x=251 to stack properly
00:30:604 (4) - x=199 y=159 ^
00:40:053 (3) - x=398
00:47:376 (6) - egh I dislike it, the vocals are really weak in the reverse point so I think you should cancel the repeat and map the stream
01:14:187 (3) - x=294 y=62 to stack properly
01:15:958 (6) - x=305 y=263 ^
01:18:557 (4,5,6) - 5 fits 4 nicely but 6 doesn't flow good with that and the DS was decreased and it makes it look a bit ugly.

[Hard]
00:13:596 (8) - x=346
00:28:242 (7) - y=148
00:32:021 (7,8,9,10) - why is the triple so far for no reason?
00:43:360 (6,7) - please make them to be the exact same if I ctrl+h ctrl+j, one is a bit more rotated than the other


Really nice mapset, good luck!
Topic Starter
emilia

Avishay wrote:

Hey, thanks for modding my map :)

[/r/onetruetatsuya]
This is honestly a great diff (even tho it is overmapped), I couldn't find anything bad other than NC problems, so I won't note them. Pretty sure NC isn't a problem, quite some modders have done a great deal of checking already

No reply = fix

[Insane]
00:11:706 (3) - x=449 to stack properly
00:11:234 (2,4) - try to blanket a bit better, since this is how it looks now: http://puu.sh/d6lyM/79a50c620e.jpg
00:21:628 (9) - ctrl + g this and it will flow much nicer and in a curve into the next slider I feel like its better as of now
00:26:825 (3) - x=251 to stack properly
00:30:604 (4) - x=199 y=159 ^
00:40:053 (3) - x=398
00:47:376 (6) - egh I dislike it, the vocals are really weak in the reverse point so I think you should cancel the repeat and map the stream Weak? The singer is booming loud
01:14:187 (3) - x=294 y=62 to stack properly
01:15:958 (6) - x=305 y=263 ^
01:18:557 (4,5,6) - 5 fits 4 nicely but 6 doesn't flow good with that and the DS was decreased and it makes it look a bit ugly. Shifted slider 6

[Hard]
00:13:596 (8) - x=346
00:28:242 (7) - y=148
00:32:021 (7,8,9,10) - why is the triple so far for no reason? Increase difficulty rating. And its fine, DS isn't a problem
00:43:360 (6,7) - please make them to be the exact same if I ctrl+h ctrl+j, one is a bit more rotated than the other Pretty sure these are fine, but I redid the slider anyway


Really nice mapset, good luck! Thanks :)
AndreasHD
Hey! just a quick mod from me, cuz why not.

Your mp3 has 256kbps which is too high. 192kbps is max for ranking. I tried to open my FL-Studio to make an mp3 with 192kbps for you, but the mp3 wont load in my program -.- sorry..

00:30:604 There is inheriting section that are not used, you can remove it.

00:31:313 same as above.



[/r/onetruetatsuya]

00:48:321 (1) - Add finish hitsound

00:50:210 (1) - ^

00:51:628 (6) - beginning of slider needs finish

00:52:100 (1) - ^

00:53:517 (2) - ^

01:12:415 (2,1) - I don't see the point in making these new combo..

01:28:006 (1) - please please please remove the finish hitsound at the end of this slider. The music is quiet, so it sounds wrong, and not to mention, delayd as hell...

This diff is so freaking flawless mapped, and the style is groundbreaking! really good job 8-) 8-)
I have to go to bed now, I'll post this now, and maybe I continue with the rest of the difficulties later! :)
Topic Starter
emilia

AndreasHD wrote:

Hey! just a quick mod from me, cuz why not.

Your mp3 has 256kbps which is too high. 192kbps is max for ranking. I tried to open my FL-Studio to make an mp3 with 192kbps for you, but the mp3 wont load in my program -.- sorry.. Ehhh will find time to fix it, don't worry :)

00:30:604 There is inheriting section that are not used, you can remove it.

00:31:313 same as above.

Fix all



[/r/onetruetatsuya]

00:48:321 (1) - Add finish hitsound

00:50:210 (1) - ^

00:51:628 (6) - beginning of slider needs finish

00:52:100 (1) - ^

00:53:517 (2) - ^

Fix all hitsounds

01:12:415 (2,1) - I don't see the point in making these new combo.. New combo is for consistency, an NC every half lyrical sentence

01:28:006 (1) - please please please remove the finish hitsound at the end of this slider. The music is quiet, so it sounds wrong, and not to mention, delayd as hell... Ahhhh I will have to think about this since all my diffs have the finish at the end.

This diff is so freaking flawless mapped, and the style is groundbreaking! really good job 8-) 8-)
I have to go to bed now, I'll post this now, and maybe I continue with the rest of the difficulties later! :) Nice, thanks for mod! I'll give you your kds first, just remind me to not give you another one later :P
Winnie
Hello and here as requested from my Modding Queue
I can only do one as of now but will do what I can later :) Thanksgiving

[Easy]

00:02:966 (2,1,2) - Usually on easy difficulties you want to tend to stay away from red ticks, white-white sounds really really good for this song as well
00:11:470 (2) - Move slider end 1 notch up for balance
00:23:281 (2) - Move left 1 notch for long distance blanket
00:31:313 (3) - DS properly by moving it up at its highest distance
00:46:431 (3) - Snap properly
00:57:769 (1) - Remove the hitsound at the end of that reverse slider
01:00:604 (4) - Add a whistle at the beginning of that slider for hitsound balance
01:10:998 (3) - Move up 1 notch for blanket balance

That's all I can do for now. It really is an amazing song :)
Topic Starter
emilia

Kocari wrote:

Hello and here as requested from my Modding Queue
I can only do one as of now but will do what I can later :) Thanksgiving

[Easy]

00:02:966 (2,1,2) - Usually on easy difficulties you want to tend to stay away from red ticks, white-white sounds really really good for this song as well
00:11:470 (2) - Move slider end 1 notch up for balance
00:23:281 (2) - Move left 1 notch for long distance blanket
00:31:313 (3) - DS properly by moving it up at its highest distance
00:46:431 (3) - Snap properly
00:57:769 (1) - Remove the hitsound at the end of that reverse slider
01:00:604 (4) - Add a whistle at the beginning of that slider for hitsound balance
01:10:998 (3) - Move up 1 notch for blanket balance

All fix

That's all I can do for now. It really is an amazing song :)
Thanks for fixing all my minor mistakes :) I'll kds you first, just remind me not to (if you're gonna mod further) :D
AndreasHD
Hello again, I checked the rest of the difficulties, but they seem fine to me.
Im making this post so you can know that I checked the rest of the difficulties :)

It's one thing though, the finish hitsound at the very last note and spinners in your map doesn't belong there in my opinion!

Otherwise, I think this is ready for ranking, or atleast BAT's checking it. Good luck.
Topic Starter
emilia

AndreasHD wrote:

Hello again, I checked the rest of the difficulties, but they seem fine to me.
Im making this post so you can know that I checked the rest of the difficulties :)

It's one thing though, the finish hitsound at the very last note and spinners in your map doesn't belong there in my opinion!

Otherwise, I think this is ready for ranking, or atleast BAT's checking it. Good luck.
Oh my, thanks for the check :) Hmm I will think about the last finish for a while, since there have been multiple people saying they don't fit. Will reply to this matter as soon as I get more opinions.
-Tochi
[General]
  1. Please fix this:

[Insane]
  1. 00:27:297 (4) - Fix blanket.
  2. 00:44:069 (8,2) - I don't like this overlap, you could maybe move (8) over to

[/r/onetruetatsuya]
  1. 00:10:525 (1) - move it 2 times to the left so it ends at
  2. 00:11:706 - Add circle so it stacks with this slider's head 00:12:179 (5) -
  3. 00:13:596 - Do the same thing as above ^
  4. 00:15:486 - ^
  5. 00:17:376 - ^
  6. 00:19:265 - ^
  7. 00:21:155 - ^
  8. 00:27:533 (1,2) - I don't like this overlap, try to fix it, or do this:

Nice map! :D
AruOtta
Hey, as requested :3

Easy

00:08:636 (1) - This slider is quite annoying for the flow since it makes the transitions between 00:06:746 (2,1) and 00:08:636 (1,1) bad =/
00:14:305 (1,2) - (1) is breaking the flow, since the movement of the curve doesn't correspond with the movement for the transition between (1,2). I suggest to use CTRL+H for (1), it'll be better after that.
00:31:313 (3) - Just a little suggestion, but you can maybe make 00:30:368 (2)'s tail, (3)'s head and (3)'s tail aligned, it could increase a bit the flow here, and also the flow for 00:31:313 (3,4)
00:36:510 (4) - You can try to stack it with 00:34:620 (2), it creates a beautiful pattern :
00:50:210 (3,1) - This overlap is bad, I suggest maybe to stack (3)'s tail and (1)'s head like this :
00:53:990 (1,2,3) - You can maybe try to make an euqilateral triangle with (1)'s tail, (2) and (3)'s head ? It could be great :3
01:08:636 (6,2) - They aren't perfectly stacked =/

Normal


00:30:132 (2) - I suggest to reverse ths curve of this slider, then it'll make a better flow for 00:30:132 (2,3,4) :
01:16:667 (2) - You could also reverse the curve of this slider, it'll increase the flow for 01:16:667 (2,3) and avoid the overlap :
01:25:407 - You missed an important note here =/

Hard

00:14:541 (2,3) - This overlap looks messy and quite ugly, I suggest then to stack (2)'s tai lwith (3)'s tail, it'll makes a better pattern.
00:18:084 (1,2) - This transition is bad for the flow, I suggest something like this :
00:51:864 (8,9,1) - Try to stack it with 00:50:210 (5)'s head, then it'll still do the equilateral triangle with 00:50:919 (6,7,8)
00:55:407 (3,4) - I think it's too hard for a Hard, I suggest to make it a 1/4 slider with 2 reverses instead.

Insane

00:02:729 (4,1) - Try to blanket maybe ?
00:15:486 (4,5) - ^
00:33:557 - There's a beat you missed here, I suggest this pattern :
01:01:549 (2,3) - Try to stack (3)'s tail with (2)'s head maybe ?
01:16:667 (1,2) - Maybe you can try to stack (1) with (2)'s tail ?

/r/onetruetatsuya

00:09:580 (1,1) - Try to move 00:10:525 (1) 2 grids left to have a perfect blanket
00:24:817 (4) - This note is overmapped, it means there's no beat corresponding on the song, so it MUST be deleted.
00:27:533 (1,2) - Ugly overlap =/
00:40:762 (1,2,3) - It's quite hard to understand it's 3/4 snapping, since the voice is 1/2 snapping =/ You can maybe try a pattern with sliders ?
01:04:974 (2) - This note is overmapped and MUST be deleted
01:05:919 (2) - ^
01:07:218 (1) - Why is there a clap on this slider's head ? O.o It seems bad, I suggest to remove it
01:13:242 (2) - Overmapped, it MUST be deleted (also bad flow between 01:12:888 (1,2))
01:13:951 (2,1) - This stack isn't perfect and could be improved
01:18:911 (2) - This note is also overmapped and MUST be removed
01:19:974 (3) - This clap is also weird =/

I'm totally against the kiai patterns. The song is quite slow and there's just few beats, it's not the best idea to map like if it was the double BPM.

I hope my mod was helpful :3
Good luck for rank <3
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