forum

Rie fu & Lily Franky feat. Bose (Scha Dara Parr) - Stay with

posted
Total Posts
38
Topic Starter
Mortem
This beatmap was submitted using in-game submission on 24. dubna 2015 at 18:48:00

Artist: Rie fu & Lily Franky feat. Bose (Scha Dara Parr)
Title: Stay with me ~Renai Nante Himatsubushi~
Tags: calm wafu at rie sessions marathon collaboration
BPM: 82
Filesize: 11817kb
Play Time: 05:19
Difficulties Available:
  1. Collab (2,07 stars, 537 notes)
Download: Rie fu & Lily Franky feat. Bose (Scha Dara Parr) - Stay with me ~Renai Nante Himatsubushi~
Information: Scores/Beatmap Listing
---------------


#5


Mapset
Collab - Pjecoo & Wafu

Storyboard - Wafu
riffy
Okay, so I am fially here!

[General]
  1. As the map goes for approval and it is quite long, you might need a Marathon tag. As well as this, you also might want to add collab and collaboration to the tags.
  2. As you have 2 sets of colours bright/not-so bright ones, you can use brighter colours during kiai and softer ones for non-kiai parts.
    Note: just contact me if you didn't get the idea @.@
  3. I'd go with Slider Tick rate 2 as it sounds better and makes more sense with the music.
[Collab]
  1. Try to drop OD Drain by 1 because that's a marathon map, players will get tired and lowering OD will save them.

    Pjecoo
    1. 00:05:886 - the actual 1/4 beat goes here and the reverse of 00:06:069 (3) - hits nothing in the music. Is there any reason to do so? I'd suggest re-arranging the pattern.
    2. 00:25:459 (2,3,4) - please, select them and hit Ctrl+G, it will swap them on the timeline and help you to get better (and more enjoyable) rhythm.
    3. 00:37:532 (3) - how about an 1/4 slider + an 1/2 one? It'd work better with the music/vocals and make the pattern a bit more interesting. Example
    4. 01:31:130 (4) - feels overmapped. There is no beat in music, so, the circle feels really weird and out-of-place here, imo.
    5. 01:58:203 - I'd rather place a circle here, than at 01:57:837. So, all you have to do, is just to move 01:57:837 (4) - forward on the timeline.
    6. 02:06:069 (5) - as the "toniiight" begins at 02:06:434 - starting the slider there would be more reasonable. Example
    Wafu
    1. 00:54:544 (2,3) - 00:56:191 (6,7) - you've had a really awesome flow and the 1/2 stck suddenly broke it. :( Moreover, having both 1/4 and 1/2 stacks in the same combo is quite tricky.. Please, try to get rid of the 1/2 stack.
    2. 01:02:593 - a circle would match perfectly here.
    3. 02:22:166 - we can clearly hear a stop in the music at that point, finishing the slider here becaiuse of that is a nice idea. Example
    4. 02:26:556 (6,7,8) - whoops, this sounds slightly off music. I'd highly suggest something like this. See if you like it or not. :)
    5. 04:11:556 (3,4) - please, replace them with a slider, the beat at 04:11:922 - is nearly inaudible and mapping it with a circle feels forced.


    Well done. However, you can pay a bit more attention to 1/4s as they were a bit incorrect in some parts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Wafu
Everything fixed in my diff apart from 02:26:556 (6,7,8). If more people suggest this, I will fix it, but I think it follows the guitar or whatever is it well.
Topic Starter
Mortem

-Bakari- wrote:

Okay, so I am fially here!

[General]
  1. As the map goes for approval and it is quite long, you might need a Marathon tag. As well as this, you also might want to add collab and collaboration to the tags. Added
  2. As you have 2 sets of colours bright/not-so bright ones, you can use brighter colours during kiai and softer ones for non-kiai parts. Fixed
    Note: just contact me if you didn't get the idea @.@
  3. I'd go with Slider Tick rate 2 as it sounds better and makes more sense with the music. Fixed
[Collab]
  1. Try to drop OD Drain by 1 because that's a marathon map, players will get tired and lowering OD will save them. Ok, changed

    Pjecoo
    1. 00:05:886 - the actual 1/4 beat goes here and the reverse of 00:06:069 (3) - hits nothing in the music. Is there any reason to do so? I'd suggest re-arranging the pattern. Changed
    2. 00:25:459 (2,3,4) - please, select them and hit Ctrl+G, it will swap them on the timeline and help you to get better (and more enjoyable) rhythm. Adjusted a bit
    3. 00:37:532 (3) - how about an 1/4 slider + an 1/2 one? It'd work better with the music/vocals and make the pattern a bit more interesting. Example Fixed
    4. 01:31:130 (4) - feels overmapped. There is no beat in music, so, the circle feels really weird and out-of-place here, imo. Removed
    5. 01:58:203 - I'd rather place a circle here, than at 01:57:837. So, all you have to do, is just to move 01:57:837 (4) - forward on the timeline. Fixed
    6. 02:06:069 (5) - as the "toniiight" begins at 02:06:434 - starting the slider there would be more reasonable. Ok Example
Best of luck! Thanks for mod & stars :)
Want 2 Buy Avon
Asked to mod~

[Collab]
  1. 00:24:727 (1,2) - You could blanket these
  2. 00:30:581 (1,2) - ^
  3. 02:41:191 (5,1) - Fix this blanket
  4. 03:52:532 (1,2) - ^
  5. 04:56:922 (1,2) - You could blanket these
I tried to find things but honestly this isn't my type of song for modding, it's really slow which I'm not good at. There were a few parts where you covered parts that could be more interesting by just making them long 1/1 sliders though. Good luck with the map, sorry I couldn't help more
Topic Starter
Mortem

Xellie wrote:

Asked to mod~

[Collab]
  1. 00:24:727 (1,2) - You could blanket these Fixed.
  2. 00:30:581 (1,2) - ^ Fixed.
  3. 03:52:532 (1,2) - ^ Fixed.
  4. 04:56:922 (1,2) - You could blanket these Fixed.
I tried to find things but honestly this isn't my type of song for modding, it's really slow which I'm not good at. There were a few parts where you covered parts that could be more interesting by just making them long 1/1 sliders though. Good luck with the map, sorry I couldn't help more
Thank you for your mod. :)
Sognux
Hello! From my modding queue~

Collab, is this supposed to be a 1 diff map?

General
From the AiMod
More than 1/3 of the map is kiai time. Consider reducing this.
Filesize of the mapset exceeds 10MB without video.
Would it be possible to get a translation right under the japanese lyrics in the storyboard?

This map is good as it is i think, couldnt find anything wrong with it o.o

Good luck getting this ranked~
DraQeu
For M4M

This song is cute :) And the storyboard is also :)

Collab:

Sometimes some of these stack feel unnecessary and really interrupt the flow of the song (but that's probably me who stacks almost nothing)

00:02:410 Place a note here
00:08:264 (3,4,5,1) - Try this placement
If you do this you can move 00:10:825 (2,3) - and blanket 00:12:654 (1) - to the tail of 3
00:17:044 (3,4,1) - Try this rythm
00:42:654 (2) - Move down and blanket to 00:43:386 (3) - ?

00:59:483 (5,1) - Why is this spacing so big while in the rest of the map is the same?
01:05:337 (6,1) - ^
There are some more of these later in the song, ain't gonna mention them (if they are meant to be jumps)

01:33:325 Put a note here
01:34:422 ^
01:35:337 (1,2) - Try this rythm

03:07:166 (4) - Curve this slider a bit so it looks a little better

03:30:581 (4) - Make this an 1/2 slider and repeat, there's a drum beat at 03:30:963
03:32:044 (2) - I don't see why this slider is a 1/2 repeating slider, just make a 1/1 slider like you did with most vocals
03:46:495 (5) - This note feels unnecessary
03:55:093 (4) - Put at x:80 y236?
04:01:313 (1) - I have my doubts 'bout this spinner, maybe just remove it and make a short break?

That was my mod good luck getting this ranked... approved :)
Wafu

Sognux wrote:

Hello! From my modding queue~

Collab, is this supposed to be a 1 diff map? It is supposed to be a 1 diff map, it is longer than 5 minutes, so it can go for approval

General
From the AiMod
More than 1/3 of the map is kiai time. Consider reducing this. I would say this is fine if we don't use it on places where the music is totally out of the kiai theme.
Filesize of the mapset exceeds 10MB without video. The map has 11.6MB and it contains storyboard. Current rule says the map can have 24Mb with video or storyboard.
Would it be possible to get a translation right under the japanese lyrics in the storyboard? Sorry, but I think there is no need to get a translation for this. It would be complicated to find correct one and then it would take additional time to include it into storyboard.

This map is good as it is i think, couldnt find anything wrong with it o.o

Good luck getting this ranked~
Ciyus Miapah
gg this map, too easy for me, too hard for mod this map, i'll give you star then. good luck with ur map
Topic Starter
Mortem

Fort wrote:

gg this map, too easy for me, too hard for mod this map, i'll give you star then. good luck with ur map
Thank you. :)
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

So, well, this is now the 2nd "Normal" 5+ min map that I see next to Lusts map. Okay then

[General]
■ AR8, really? :v For 2,05 Stars? :v
■ HP -1 maybe

[Diff]
■ General: You use alot of seemingly random and inconsistent stacks like 00:42:288 (1,2) -. These just force you to stop when there's no sound for you to stop on. I'd suggest that you replace some of them, or that you create a consistent pattern out of these. I wont point these out in the mod since the general idea should be clear

■ 00:03:873 (3) - I really dislike that it has a strong beat on its end. (since youve mapped the vocals here). Imo, following the musical noise in the background fits better. (Only took a pic of one combo, but this one can be copied for the 2nd part as well).


■ 00:39:727 (2) - replace with (Circle) (Slider) and put a hitsound on the slider
■ 01:05:337 (6,1) - Spacing is pretty high compared to the rest of the map. Might want to move 01:05:337 (6) - a bit
■ 01:18:691 (2) - I'd do this, since it's pretty difficult to see that the Slider sits on a blue tick. Same for 01:24:544 (2) -


■ 01:56:556 (2) - Replace with (Circle) (Slider)
■ 01:59:483 (3) - As a strong beat on the end that should be clickable. Replace with circles or a slider that starts on the white tick (end in a double out of the slider)
■ 02:56:922 (1,2) - If that's supposed to be a blanket - fix it
■ 03:38:995 (3) - see above

So, there is one big problem I have with this map, and these are the stacks. This basically feels like a stopmotion map since you have a stack in basically every combo. The Song doesnt indicate any stacks, but goes on in a smooth way all the time. There shouldnt be any stacks at all if you ask me D: Maybe think about these again, even small movements (simple 0,2 DS or similar stuff like this) would help here.
Bara-
Hi From M4M
As this map is a Hard diff, I'll mod it as it's a Hard diff
Feel free to ignore things, because of this
HP - 5
CS - 3-4
AR - 7
OD - 5
[Collab]
No Breaks?
The map feels so weird. 1/4 when there is none in the music, but when there are, you make 1/2 or even 1/1
However, the map looks neat to me
The kiai are so good :3
00:10:825 (2,3) - This can be blanketed better, but it's fine as it is right now
00:24:727 (1,2) - These 2 look awful. Because they are so short, avoid making them too curly
00:47:044 (3) - NC?
01:48:508 (3) - NC?
02:21:069 (6) - move to 02:20:887 (6) - and a circle at 02:21:434 (7) -
04:40:825 (6,7) - NC?

Good map!
Topic Starter
Mortem
Sorry for late reply.
Thank you baraatje & Yauxo. Your mods were really helpful..
Shushan
01:26:191- 1,2,3 u should do distance snap BTW those 3
02:11:922-1,2,3 same with these- its just seem nicer in the eye
04:24:727- u should the distance snap like 6 and 7
well the map is realy good i have been surprise!
gj!
:)
Yuthuil
M4M from PM

Bpm 82 or halved? If 82 then try AR 7 or at least 7.8

00:07:898 (2,5) - stack?
00:11:191 (3) - This doesn't really follow vocal or instruments
00:24:727 (1,2) - Try cloning 2 of one then doing ctrl j + h
00:28:386 (2) - Doesn't follow vocal or instrument, there's a beat on the blue tick
00:40:825 (4) - ^
00:59:849 (1,2) - attempt a proper blanket with grid size precise
01:41:556 (2,3) - plays awkwardly and looks kind of awkward, try making 2 a straight slider

This is a great map

Edit: Don't worry about this post, I just noticed the graveyardedness of it
Natsu
Hi

General:

  1. Remove Collab from tags, since you already has Collaboration in tags and diff name.
  2. Collab is a weird diff name in my opinion, maybe you can think a better one, just as suggestion.
  3. AR is too high for this BPM and the way you mapped this diff, AR 7 play a lot better.
  4. Reduce HP drain to 6, 7 is too much considering the note density of this mapset.
  5. Reply to mods properly, this: p/3515728 is not ok.
  6. Add like 700 AudioLeadIn to have two secs before the first object appear.
  7. probably you need a timing check, for example is really noticeable that your timing is off in 01:18:691 (2,3,4,5) -
Collab:

  1. 00:05:886 I notice that you are ignoring some triplets and mapping others, I don't know inmy opinion will be nice if you can recheck some spots and add some more circles.
  2. 00:06:800 (1) - there are some rhythms like this one, to be honest I dislike them, because the strong vocals and music are at the stanza 00:07:166 and not in the upbeat :l.
  3. 00:09:727 (1) - here you changed to follow vocals when in the beginning you was following the instrument and ignoring the vocals, ex:00:04:971 (2) - , 00:01:313 (1,2) - you should consider being more consistent with what are you going to follow when mapping.
  4. 00:12:654 (1,2) - there are another rhythms that have problems like this one, even if you are following vocals or instrument the slider should start in 00:13:020 . since is a new word in the vocals and a new section in the music, leaving it as slider tail doesn't make much sense to me.
  5. 00:13:752 (3) - so are you following the instruments or vocals 00:15:581 (1) - ? this mix of sometimes vocals, sometimes instruments make me not get the rhythm when playing.
  6. 00:18:508 (4) - this vocal is really off, to avoid this problem (since players will click that circle early) I suggest you to change rhythm there, something like this:
  7. 00:26:008 ignoring this beat, but mapping this 00:27:471 (6) - , doesn't make much sense, map both or ignore both
  8. 00:37:532 (3) - probably 2 circles fit better the music, also will be consistent with your previous pattern
  9. 00:39:178 I don't think you should ignore this beat, mainly cuz you are mapping other similar triplets
  10. 00:43:569 - etc
  11. 00:49:971 ignoring beats like this make me T-T, idk a 1/2 repeat slider can work a lot better there.
  12. 00:56:922 (1) - same as above (in this kiai time rhythm is a lot better than in the beggining, but still some double check can be nice)
  13. 00:59:849 (1) - similar as above, vocals and music are the same in 00:59:849 (1) - 01:01:313 (4) - but mapped in a different way, :l I like the 1/2 slider.
  14. 01:02:776 (1) - 1/2 repeat slider ?
  15. 01:50:886 ignoring the triplet, but mapping one in 01:53:813 (3) - , why?
  16. 01:55:459 (1,2) - were are the 1/2 slider that you using at the beginning 01:49:605 (1,2,3) - since is the same part in the song, so I don't see a valid reason to have them mapped in a different way.
  17. 02:01:313 (1,2,3,4) - ^^^^
  18. 02:25:642 is weird that you are ignoring this 1/4 beat, but mapping all the others, doesn't feel nice when playing.
  19. 02:26:191 ignoring the strong beat, but mapping all the weak ones? (every beat has vocals and music, so I don't see why you are ignoring one o.o)
  20. 02:50:337 (4,5) - really weird stack, kinda break the flow of this map, idk a 1/4 repeat slider can fit really nice here.
  21. 04:10:642 (2) - following vocals here, but ignoring them in 04:11:373 - T-T
Gonna leave a star icon, because the map is really clean and the storyboard is cute, but talking about rhythm this map need more work in my personal opinion.
TicClick
Add this:
74483,714.285714285714,4,2,1,40,1,0
75197,731.707317073171,4,2,1,40,1,8
75928,681.818181818182,4,2,1,40,1,8
76660,731.707317073171,4,2,1,40,1,8
77391,731.707317073171,4,2,1,40,1,8
80337,731.707317073171,4,2,1,40,1,0

01:19:953 (5) is not worth fixing because it's gonna throw players off, given the fact that they expect all three objects (slider's tail and the notes that follow) have the same time interval between them
Wafu

Natsu wrote:

  1. 00:49:971 ignoring beats like this make me T-T, idk a 1/2 repeat slider can work a lot better there. Sorry, but there is not a beat, it's just a guitar, that's different, but nevertheless, I do not see any reason of why should I make this part whole just 1/2 without diversity. Also take in consideration I mapped the snare drum with 1/2 sliders and kept 1/1 on most parts which contained just guitar or almost inaudible snare, so it is emphasized only by the slider tick.
  2. 00:56:922 (1) - same as above (in this kiai time rhythm is a lot better than in the beggining, but still some double check can be nice) This one was actually out of the way I was mapping these, so yup, fixed.
  3. 00:59:849 (1) - similar as above, vocals and music are the same in 00:59:849 (1) - 01:01:313 (4) - but mapped in a different way, :l I like the 1/2 slider. Already talked above this above
  4. 01:02:776 (1) - 1/2 repeat slider ? ^
  5. 02:25:642 is weird that you are ignoring this 1/4 beat, but mapping all the others, doesn't feel nice when playing. Eh, why did I ignore this beat? There is not a beat and additionally, if you meant voice (which is still not a beat), it is out of the time a bit, so mapping it makes the map just worse.
  6. 02:26:191 ignoring the strong beat, but mapping all the weak ones? (every beat has vocals and music, so I don't see why you are ignoring one o.o) Again, there is no beat, there is just voice, which is again out of the timing, because it's just a singer, and this singer did not hit the song accurately, while, the volume is on the level of song's guitar, so you might have noticed guitar is mapped here, what's totally okay, no matter how loud the voice is, it is not supposed to be mapped, maybe I could hit it accurate with using 1/8 or 1/16 snap, but no, I do not want to bring these to the map when I never used them.
  7. 02:50:337 (4,5) - really weird stack, kinda break the flow of this map, idk a 1/4 repeat slider can fit really nice here. I think it is okay, the song song is calm in this part so breaking flow is not a deal, considering the stack was made because the piano note was exactly the same on these two circles.
  8. 04:10:642 (2) - following vocals here, but ignoring them in 04:11:373 - T-T Changed, but I followed the guitar anyway.
Please, take in consideration diversity is not the thing that actually makes the map worse nor it is unrankable. The map was not meant to be insane or extra, so there is no reason to map every single note, when you map them with slider tick, or when it is out of the music a bit or it is not so loud, you do not have to map it completely. I am sorry, but you probably won't be satisfied with amount of things I fixed, you probably include too much of your style to the mod, that's probably also why would it be annoying for me to fix everything. Thanks for your understanding and obviously for your mod.
Topic Starter
Mortem
Thank you TicClick, Yuthuil & ohad1881.

Natsu, I don't want to map same things all over again and I don't want to map everything with 1/2 sliders.
As Wafu said, diversity is important for players.
And I didn't fix the 01:50:885 because you reffered on other part of song. In this part there is almost inaudible kick, which is at least once in this song. Therefore 01:53:812 is a snare which is really audible.
Also I didn't fix AudioLeadIn 'cause I think it's really unnecessary at first. At second it's automatizated for a long time and it shouldn't be edited manually until it's causing any problem.

Other things were fixed.
Natsu
ah, 02:26:191 - listen careful pls.

I never said that is unrankable, read again then see in my personal opinion.

Wafu wrote:

Please, take in consideration diversity is not the thing that actually makes the map worse nor it is unrankable. The map was not meant to be insane or extra, so there is no reason to map every single note, when you map them with slider tick, or when it is out of the music a bit or it is not so loud, you do not have to map it completely. I am sorry, but you probably won't be satisfied with amount of things I fixed, you probably include too much of your style to the mod, that's probably also why would it be annoying for me to fix everything. Thanks for your understanding and obviously for your mod.
Actually I didn't said that you should map everything in the music, but being consistent with what are you following, that music vocals mix was the thing that I pointed. So basically I don't want you to map every sound in the music, but to be consistent with what are you following.

Edit: please reply to th other mods. TY
Wafu

Natsu wrote:

ah, 02:26:191 - listen careful pls.
Oh, I am sorry, this one was my mistake. I modded the previous note twice.
Actually I did not mean it offensively, I meant, I felt following that guitar in some part was okay with slidertick. I'll recheck it today if I won't change my mind :)
Natsu

Wafu wrote:

Natsu wrote:

ah, 02:26:191 - listen careful pls.
Oh, I am sorry, this one was my mistake. I modded the previous note twice.
Actually I did not mean it offensively, I meant, I felt following that guitar in some part was okay with slidertick. I'll recheck it today if I won't change my mind :)
that's ok, also please reply to mods XD, maybe you can get like 1 or 2 more mods? then we will see :)
show more
Please sign in to reply.

New reply