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posted
Every map deserves a little bit of drama
posted
really? an attempt to revenge DQ?

it's obviously fine to mod qualified maps with how the system currently works but trying to target a map out of personal antagonism because of your own map is low.
posted
In case -GN doesn't reply quickly or something.

@Monstrata

Your issues with the DS stuff. I remember GN saying something along the lines of that he was heavily pattern-orientated when making this map. It's not meant to be a totally standard diff, and I like that for the level of difficulty his diff is aimed at. It's different, it's variety in its least extreme forms for new/low skilled osu! players. When you look at the map from a pattern perspective, it looks really nice. Thanks for your concern though :)


About the colour thing. It's fine, it's turquoise against dark blue, on the SB. Otherwise, turn off the SB, no problems.
posted
Looking at the past mods, the DS things with GN's diff were thoroughly revised many times already (since it used to be the easiest difficulty), and that is why Hula decided to add an easier difficulty. I see no reason to further discuss these points.
posted

Voli wrote:

Looking at the past mods, the DS things with GN's diff were thoroughly revised many times already (since it used to be the easiest difficulty), and that is why Hula decided to add an easier difficulty. I see no reason to further discuss these points.
Can agree, normals or above easies can break DS minorly without it really being a problem.
Source: Myself for reference because I actually remember what it was like to suck
posted
lol
posted

Hula wrote:

It's fine. Thanks though :)

I can place a circle there and have more of it circle outside the grid, so it can't be out of playfoeld
okay cool, i was just asking because it's offscreen if you don't use a widescreen resolution http://puu.sh/pQQIn/c585dcaea0.jpg
posted
Offscreen normally gets analyzed 4:3, and it is fine here. :3 http://osu.ppy.sh/ss/5541719
posted
8)
posted
Hm, why is the Oni SV1.6?
posted
trash
posted
Kurosanyan is anti-meta and it just was his choice


also he's non-existant now so hard to ask him
posted

Raiden wrote:

Hm, why is the Oni SV1.6?
I asked you to mod the taikos about 5 billion times on this set fyi, could've asked me the many months it was pending :p, and cos it's kurosanyan, a pro taiko mapper o/
posted
I knew you'd bring that up lmao

It's not a real problem when it comes to overall play but our guidelines specify 1.4 for a reason (best readability by consensus).
posted
:p

But, this won't affect how much people like the map too much, right? D: And to be quite honest I didn't know there was a suggested SV guideline thing for taiko, but the SV never got brought up before this.
posted
As I said, it's totally fine but it was worth mentioning. Just so it doesn't get out of hand lol

In 99% of the cases SV1.4 is better, though. (2.1 for 1/3 snapped low BPM songs, 2.8 for really low BPM songs, 0.7 for really high BPM, etc.)
posted
Cool. And thanks for finally looking at the map!
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You did it, congratulations.
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YEAH
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we did it bois!
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