Orangestar - Asu no Yozora Shoukaihan

posted
Total Posts
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Topic Starter
Gelbana
This beatmap was submitted using in-game submission on Friday, 16 January 2015 at 1:06:32 AM

Artist: Orangestar
Title: Asu no Yozora Shoukaihan
Tags: ia -ARIA ON THE PLANETES- vocaloid m.b. tsumetaku crn caren_sk iyasine
BPM: 185
Filesize: 6914kb
Play Time: 02:51
Difficulties Available:
  1. Easy (1.5 stars, 145 notes)
  2. Hard (3.46 stars, 450 notes)
  3. Insane (4.44 stars, 568 notes)
  4. iyasine_sk's Extra (5.67 stars, 897 notes)
  5. TmTk's Insane (5.07 stars, 632 notes)
  6. TmTk's Normal (2.1 stars, 274 notes)


Download: Orangestar - Asu no Yozora Shoukaihan
Information: Scores/Beatmap Listing
---------------
Oranges

Redownload after 13/01/2015
It's the little things.

SB inspired by PV (Please play with it at least once ;_;)

iyasine_sk's Extra - Collab done by iyasine and caren_sk
TmTk's Insane - Done by Tsumetaku
Insane - Done
Hard - Done by
TmTk's Normal - Done by Tsumetaku
Easy - Done
Vertify
[General]

Omnomnomnom.

[Insane]

  1. 00:02:338 (6,1) - Odd flow
  2. 00:07:365 (3) - Given the pause, I think this could be at a further distance from previous note given how you gave (1) some distance from 00:05:906 (3). Keep the flow ^^
  3. 00:07:690 (4,5) - Bit of messiness here is all; versus the notes that come after it [00:08:338 (1,2,3,4)] < all equally spaced. Just split the two notes away from each other (little bit?)
  4. 00:08:906 (4,1) - Why the little rabbit hop of extra distance in comparison with the previous notes? ^^ Make the jump bigger or keep the spacing the same from the previous combo (1, 2, 3, 4)
  5. 00:11:095 (8) - Same spacing as its combo > since it's a pause, lets make this a bit further away to imply.. that there is a pause lol.
  6. 00:11:744 (1) - Now this is no bunny hop ^^ (so maybe make that other one jump a bit as well that was previously mentioned).
  7. 00:11:744 (1,2,3,4,5,6) - This spacing between all of these are all different. Awkward flow.
  8. 00:15:474 (3,4,5) - space this the same distance as (1) and (2)?
  9. 00:20:338 (1) - Layer it over 00:19:203 (2) for neatness? Lol. - Up to you.
  10. R00:21:798 (1,2) - Since it's hard to say how far these two should be distanced (for it to make good sense) maybe we can stack the (1) on top of the (2)?
  11. 01:00:879 (1) - An extra bunny hop to get to its friend versus his other mates ^^ (make it closer to the (2))
  12. 01:00:879 (1) - New Combo
  13. 01:32:987 (3) - Pause - move this further away (atm looks like there is none when you compare it to your other pauses and jumps - just keeping it consistent)
  14. 01:38:338 (7,1) - Move the (1) a little further away as to equal the distance from the previous notes; no reason for it to be closer at that point
  15. 01:55:203 (1) - I think this could be a bit further (again pause and to keep your map consistent)
  16. 01:59:095 (1,2) - Aha! This looks much better doesn't it? (In reference to R lol). And again for consistent purposes (and neatness), I'd highly suggest stacking that 1 from what I previously mentioned.
  17. 02:12:068 (5) - Odd one out space wise. Make it equal to the rest [unless you change all of their positions (mind you, it's only a little bit, I'm just being anal okay lol)
  18. 02:19:852 (1) - Pause, too close - you know the deal (or you could essentially just make them all have no jumps, but pick one or the other). I anticipated a few jumps then the flow started getting a bit out of wack (for me) when you kept making jumps and then no jumps at the pauses (in which these are always the same duration) > so I don't see any reason as to make them all the same at these pauses.
  19. 02:40:447 (5,6) - These two could be position better for neatness and flow ^^ [maybe just move the (5) a little up]


Over and out! Good work!
Topic Starter
Gelbana
Thanks for the mod. :D

Vertify wrote:

[General]

Omnomnomnom.

[Insane]

  1. 00:02:338 (6,1) - Odd flow Fixed
  2. 00:07:365 (3) - Given the pause, I think this could be at a further distance from previous note given how you gave (1) some distance from 00:05:906 (3). Keep the flow ^^ Fixed
  3. 00:07:690 (4,5) - Bit of messiness here is all; versus the notes that come after it [00:08:338 (1,2,3,4)] < all equally spaced. Just split the two notes away from each other (little bit?) Fixed
  4. 00:08:906 (4,1) - Why the little rabbit hop of extra distance in comparison with the previous notes? ^^ Make the jump bigger or keep the spacing the same from the previous combo (1, 2, 3, 4) Fixed
  5. 00:11:095 (8) - Same spacing as its combo > since it's a pause, lets make this a bit further away to imply.. that there is a pause lol. Fixed
  6. 00:11:744 (1) - Now this is no bunny hop ^^ (so maybe make that other one jump a bit as well that was previously mentioned). Fixed
  7. 00:11:744 (1,2,3,4,5,6) - This spacing between all of these are all different. Awkward flow. Fixed
  8. 00:15:474 (3,4,5) - space this the same distance as (1) and (2)? Fixed
  9. 00:20:338 (1) - Layer it over 00:19:203 (2) for neatness? Lol. - Up to you. Fixed
  10. R00:21:798 (1,2) - Since it's hard to say how far these two should be distanced (for it to make good sense) maybe we can stack the (1) on top of the (2)? Fixed
  11. 01:00:879 (1) - An extra bunny hop to get to its friend versus his other mates ^^ (make it closer to the (2)) Changed to slider and re-mapped
  12. 01:00:879 (1) - New Combo ^
  13. 01:32:987 (3) - Pause - move this further away (atm looks like there is none when you compare it to your other pauses and jumps - just keeping it consistent) Fixed
  14. 01:38:338 (7,1) - Move the (1) a little further away as to equal the distance from the previous notes; no reason for it to be closer at that point Fixed
  15. 01:55:203 (1) - I think this could be a bit further (again pause and to keep your map consistent) Fixed
  16. 01:59:095 (1,2) - Aha! This looks much better doesn't it? (In reference to R lol). And again for consistent purposes (and neatness), I'd highly suggest stacking that 1 from what I previously mentioned. Fixed
  17. 02:12:068 (5) - Odd one out space wise. Make it equal to the rest [unless you change all of their positions (mind you, it's only a little bit, I'm just being anal okay lol) Fixed
  18. 02:19:852 (1) - Pause, too close - you know the deal (or you could essentially just make them all have no jumps, but pick one or the other). I anticipated a few jumps then the flow started getting a bit out of wack (for me) when you kept making jumps and then no jumps at the pauses (in which these are always the same duration) > so I don't see any reason as to make them all the same at these pauses. Changed differently
  19. 02:40:447 (5,6) - These two could be position better for neatness and flow ^^ [maybe just move the (5) a little up] Fixed

Over and out! Good work!
[Vincent]
weow this storyboard *_*
Tsumetaku
Orangestars :OOOOOOOOOOO
IA<3

Really like this song ;u;
and the wonderful storyboard,so excellent :D

want to make a Insane II or if you don't want IIver,i can do other diff...
Although I'm bad mapper.www
Archon
[Insane]

00:55:447 (3,4,5,6) - Feel like this shouldn't be here, or else placed away from previous slide. Perhaps extend onto previous slider into a reverse slider.

01:16:122 (5) - Opposite to above ^, it feels more comfortable with a small stack here in place of this reverse slider.

01:36:068 (5,6) - Turn this into a spaced stack? Flowing down onto upcoming notes.

02:31:365 (1,2,3,4,5) - Perhaps space this out more?

02:41:825 (5,6,7,8) - Only qualms about this is hidden stack behind slider. Perhaps space the stack out to allow for a more comfortable/accurate hit.

~~~ I hope this helps!! Great song, beautiful storyboard. Love the map, good luck with the mapping!
Topic Starter
Gelbana
Thanks for the mod. :)

[ Archon ] wrote:

[Insane]

00:55:447 (3,4,5,6) - Feel like this shouldn't be here, or else placed away from previous slide. Perhaps extend onto previous slider into a reverse slider. Fixed by complete change

01:16:122 (5) - Opposite to above ^, it feels more comfortable with a small stack here in place of this reverse slider. Fixed

01:36:068 (5,6) - Turn this into a spaced stack? Flowing down onto upcoming notes. Prefer keeping them apart due to change in music and staggered vocals.

02:31:365 (1,2,3,4,5) - Perhaps space this out more? Fixed


02:41:825 (5,6,7,8) - Only qualms about this is hidden stack behind slider. Perhaps space the stack out to allow for a more comfortable/accurate hit. Fixed


~~~ I hope this helps!! Great song, beautiful storyboard. Love the map, good luck with the mapping!Thanks
WillTai
[General]

Flows really well! The spacing is great for most of it and storyboard is a feast for the eyes :D

[Hard]

00:24:636 (1) - Replace circle with a 3 tick slider starting at the red tick just before 00:24:636 (1)

01:30:393 (4,5) - Reduce the spacing to make it consistent with 01:54:555 (7,8)

01:42:230 (4) - Move the circle slightly up so it's easier to read

01:49:365 (7,8) - Space the circles apart to make it consistent with 01:54:555 (7,8)

Awesome work! :D
Topic Starter
Gelbana
Thanks :D

WillTai wrote:

[General]

Flows really well! The spacing is great for most of it and storyboard is a feast for the eyes :D:D

[Hard]

00:24:636 (1) - Replace circle with a 3 tick slider starting at the red tick just before 00:24:636 (1) Instead of replace, added along with existing

01:30:393 (4,5) - Reduce the spacing to make it consistent with 01:54:555 (7,8) Fixed

01:42:230 (4) - Move the circle slightly up so it's easier to read Fixed

01:49:365 (7,8) - Space the circles apart to make it consistent with 01:54:555 (7,8) Fixed

Awesome work! :DThanks
CrazyErrorMan
Spinners
Error set #1
01:00:393 - Insane
01:00:717 - Hard
Error set #2
02:31:852 - Hard
02:32:014 - Insane
Error set #3
02:36:555 - Insane
02:36:717 - Hard
Tsumetaku
Ah Finally Finished my Insane... ;u; im so lazy
Sorry For let you waiting so long~
Normal is about 20% will finished next week (maybe)

Stars5.09 Orz
Link:http://puu.sh/d7szY/49de8419a9.osu

And Add this clap for me :3
http://puu.sh/d7sF8/67860c176a.rar

Also have some suggestion adjust here :)

Offset I think 1378(+12) is more correct

Add Redline on 01:16:459 - and 01:26:999 -
Cuz the downbeat switches between this part XD
Topic Starter
Gelbana

Tsumetaku wrote:

Ah Finally Finished my Insane... ;u; im so lazy
Sorry For let you waiting so long~
Normal is about 20% will finished next week (maybe)

Stars5.09 Orz
Link:http://puu.sh/d7szY/49de8419a9.osu

And Add this clap for me :3
http://puu.sh/d7sF8/67860c176a.rar

Also have some suggestion adjust here :)

Offset I think 1378(+12) is more correct

Add Redline on 01:16:459 - and 01:26:999 -
Cuz the downbeat switches between this part XD
Thank you kindly :D, Fixed both and adjusted accordingly; updated.
Except the storyboard, no-one will notice :P
Gotta fix it later anyways.
caren_sk
hi

SB spell check~
lyrics

time - correct lyrics
missed lyrics(reason)


00:03:810 (4) - 敵を選んで戦う少年
→選んで(書体違い、変更してもしなくても可=change style of typle,better than )

00:07:053 (3) - 叶えたい未来も無くて
→未来も無くて(「も」が抜けてる=add 「も」)

00:16:945 (3) - もう如何しようも無くなって叫ぶんだ
→しようも無くなって(う、くが抜けてる=add「も」「く」)

00:23:594 (4) - 僕を置いて
→置く(漢字違い=change style of type,same)

00:25:377 (4) - 月は沈み
→未(ひらがなでみ=change 「み」)

00:50:350 (1) - なんて言わないから
→なんで(なんて=change「で」)

01:27:971 (5) - あれから世界は変わったって
→か(か、いらない=delete「か」,,,世界は(か)変わった)

01:29:269 (10) - 本気で思ったって
→で(「で」ぬけてる=add 「で」)

01:31:863 (21) - 期待したって変えようとしたって
→re-make

01:41:593 (49) - 世界は本当に綺麗だった
→は(「は」ぬけてる=add「は」)

01:47:107 (1) - 思い出せるように仕舞ってるの
→仕舞ってるの (memo,仕舞ってるという漢字はある)
not change

02:04:296 (1) - Eh
→suggestion、delete 「Eh」
need karaoke,but SB

02:20:026 (1) - 僕ら一つだから
→ら(「ら」抜けている=add「ら」)

02:26:674 (1) - 未来を少しでも
→て(「で」に変更=change「で」)

add white BG ?
00:35:107 (3) -
02:11:107 (1) -

black feed out
01:16:134 (7) -
02:52:458 (1) -

good luck !!
Topic Starter
Gelbana
Thanks caren for fixing all my stupid mistakes :D I really need a new method of naming sprites...

caren_sk wrote:

hi

SB spell check~
lyrics

time - correct lyrics
missed lyrics(reason)


00:03:810 (4) - 敵を選んで戦う少年
→選んで(書体違い、変更してもしなくても可=change style of typle,better than ) Not sure what font (I'm assuming this is what is meant by type) this should be changed to. Suggestions would be awesome.

00:07:053 (3) - 叶えたい未来も無くて
→未来も無くて(「も」が抜けてる=add 「も」)Fixed

00:16:945 (3) - もう如何しようも無くなって叫ぶんだ
→しようも無くなって(う、くが抜けてる=add「も」「く」) Fixed

00:23:594 (4) - 僕を置いて
→置く(漢字違い=change style of type,same) See first type change comment

00:25:377 (4) - 月は沈み
→未(ひらがなでみ=change 「み」)Fixed

00:50:350 (1) - なんて言わないから
→なんで(なんて=change「で」) Fixed

01:27:971 (5) - あれから世界は変わったって
→か(か、いらない=delete「か」,,,世界は(か)変わった) Fixed

01:29:269 (10) - 本気で思ったって
→で(「で」ぬけてる=add 「で」)Fixed

01:31:863 (21) - 期待したって変えようとしたって This was a complete disaster on my part :(. Re-done
→re-make

01:41:593 (49) - 世界は本当に綺麗だった
→は(「は」ぬけてる=add「は」)Fixed

01:47:107 (1) - 思い出せるように仕舞ってるの
→仕舞ってるの (memo,仕舞ってるという漢字はある) Fixed
not change

02:04:296 (1) - Eh
→suggestion、delete 「Eh」 This works better, thanks
need karaoke,but SB

02:20:026 (1) - 僕ら一つだから
→ら(「ら」抜けている=add「ら」)Fixed

02:26:674 (1) - 未来を少しでも
→て(「で」に変更=change「で」)Fixed

add white BG ?
00:35:107 (3) - Prefer keeping this one as is due to the less intense chorus. Saved for the second chorus.
02:11:107 (1) - The aforementioned chorus. Added :)

black feed out
01:16:134 (7) - Personally like fading in white bg and abrupt black out bg due to the nature of the song at those points. Will keep as is for the time being
02:52:458 (1) - Not a fade but added a black bg.

good luck !!
caren_sk
go go!! (*。◇。) 
iyasine
( ˘◡˘ ) ♪
Kaguya Hourain
Hello! Here from a queue that someone posted on Friday~

General
  1. Skyyyyyyyyy arroooooooooow
  2. Damn this will take a while :P
  3. You might need a SB mod or two.
  4. You sure you want countdown?
Easy
  1. 00:50:675 (4,5) - Your blanket it very off here, recheck it.
  2. 02:47:431 (1) - You should move the red anchor here a bit lower and to the right so that the sliderblanket becomes even everywhere.
  3. I like the slidershapes here /o/
TmTk's Normal
  1. OD +1
  2. 01:00:891 (1) - This circle is too close the spinner for Normal. You should remove it or shorten the spinner a little.
  3. 01:58:134 - Consider adding a circle with a hitfinish here \o\
  4. 02:31:701 - As above, maybe add a circle with a hitfinish here :)
  5. Really cool shapes here as well adn I love the rhythm selection used to map this, really nice!
Hard
  1. OD to 7
  2. 00:20:837 (5,6) - Those blankets need fixing yo
  3. 00:21:648 - Maybe add circle here? \o/
  4. 00:35:432 (2,3) - Blanket
  5. 01:05:594 (4,5) - This pattern happens a couple of times here and I don't really find this good to play, leads to some unfair breaks from my part. It would be better if you did a circle on 4 and started the 1/4 slider on the red tick.
  6. 01:46:783 (6) - Why not stack this on 2?
  7. 01:46:945 (7,8) - Blanket
  8. 02:00:729 (2,3) - This blanket looks pretty bad with the little lump upwards you have on the first slider, consider rotating the second slider -30 degrees.
  9. 02:05:269 (7,1,2) - Eh small overlaps increase spacing a little to avoid these.
  10. 02:31:215 (3,4) - Same case as previously
  11. 02:51:972 (3,4) - And again.
Insane
  1. OD to 8 o/
  2. 00:08:350 (1,2) - Polarity states you should start this slider on the white tick since the vocal there is stronger AND there is a stronger musical note there.
  3. 00:12:242 (3,4,5) - Polarity advises you should either start the slider on 3 or 5.
  4. It is strongly adviseable that you do not map longer than what you have on the rest of your diffs. You should remove what you have mapped after the spinner of map more on the rest of the difficulties.
TmTk's Insane
  1. OD to 8 here too
  2. 00:38:837 (1,2,3) - REALLY uncalled for jump. Either stack this on 3 or remove it completely OR reduce the spacing between the objects dramatically!
  3. 00:45:323 (1,2,3) - Same here.
  4. 00:49:215 (1,2) - See you don't have the bluetick circle here.
  5. 02:26:188 (7,8,1) - Again, here.
  6. Section after last kiai mapped again, try finding balance.
iyasine_sk's Extra
  1. I expected this. OD9 please.
  2. 00:29:918 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - Cool!
  3. 00:38:837 (1,2,3,4,5,6,7,8,9) - Overused hitfinish, it sounds annoying, get rid of half of them pls :)
  4. 00:40:134 (9) - Also this slider looks really ugly overlapping with all four circles.
  5. 00:54:729 (1,2,3,4,5,6,7,8,9) - Again overusage of hitfinish.
  6. I love the deathstream!
  7. Decent mapping from that point actually I like everything there!~
  8. Overexcessive use of symmetry on the first part of the map. It plays bad and there isn't much in the music that really calls for symmetry. I like the circlestreams though!

Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
caren_sk
thx modding !!

update

Kaguya Hourain wrote:

iyasine_sk's Extra
  1. I expected this. OD9 please. change at 8 ! because,OD9 is so hard for streaming map
  2. 00:29:918 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - Cool!
  3. 00:38:837 (1,2,3,4,5,6,7,8,9) - Overused hitfinish, it sounds annoying, get rid of half of them pls :)fixed
  4. 00:40:134 (9) - Also this slider looks really ugly overlapping with all four circles.fixed, add NC
  5. 00:54:729 (1,2,3,4,5,6,7,8,9) - Again overusage of hitfinish.fixed
  6. I love the deathstream!
  7. Decent mapping from that point actually I like everything there!~
  8. Overexcessive use of symmetry on the first part of the map. It plays bad and there isn't much in the music that really calls for symmetry. I like the circlestreams though!


Greetings and good luck o/
Topic Starter
Gelbana
Thanks for the mod!

Kaguya Hourain wrote:

Hello! Here from a queue that someone posted on Friday~

General
  1. Skyyyyyyyyy arroooooooooow
  2. Damn this will take a while :P
  3. You might need a SB mod or two.
  4. You sure you want countdown? Whoops
Easy
  1. 00:50:675 (4,5) - Your blanket it very off here, recheck it. Fixed, well tried to.
  2. 02:47:431 (1) - You should move the red anchor here a bit lower and to the right so that the sliderblanket becomes even everywhere. Fixed
  3. I like the slidershapes here /o/ Pandas will surgically reattach severed limbs. Thanks :P
Hard
  1. OD to 7 Fixed
  2. 00:20:837 (5,6) - Those blankets need fixing yo Fixed, yeah I suck at them
  3. 00:21:648 - Maybe add circle here? \o/ Good thinking
  4. 00:35:432 (2,3) - Blanket Fixed
  5. 01:05:594 (4,5) - This pattern happens a couple of times here and I don't really find this good to play, leads to some unfair breaks from my part. It would be better if you did a circle on 4 and started the 1/4 slider on the red tick. Fixed, and most other instances of such pattern also.
  6. 01:46:783 (6) - Why not stack this on 2?Fixed
  7. 01:46:945 (7,8) - Blanket Fixed
  8. 02:00:729 (2,3) - This blanket looks pretty bad with the little lump upwards you have on the first slider, consider rotating the second slider -30 degrees. Fixed, -20 :)
  9. 02:05:269 (7,1,2) - Eh small overlaps increase spacing a little to avoid these. Fixed
  10. 02:31:215 (3,4) - Same case as previously Fixed
  11. 02:51:972 (3,4) - And again. Fixed
Insane
  1. OD to 8 o/ Fixed
  2. 00:08:350 (1,2) - Polarity states you should start this slider on the white tick since the vocal there is stronger AND there is a stronger musical note there.
  3. 00:12:242 (3,4,5) - Polarity advises you should either start the slider on 3 or 5. Fixed, that was stupid
  4. It is strongly adviseable that you do not map longer than what you have on the rest of your diffs. You should remove what you have mapped after the spinner of map more on the rest of the difficulties. The only dif that doesn't go after the second kiai is the extra. Will try figure something with lengths in the near future.


Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
Also, tag fix.

Edit: Added Tsumetaku updates
Tsumetaku

Kaguya Hourain wrote:

Hello! Here from a queue that someone posted on Friday~




TmTk's Normal
  1. OD +1 fixed~
  2. 01:00:891 (1) - This circle is too close the spinner for Normal. You should remove it or shorten the spinner a little. pulled to latest downbeat
  3. 01:58:134 - Consider adding a circle with a hitfinish here \o\ great XD
  4. 02:31:701 - As above, maybe add a circle with a hitfinish here :)also added~~
  5. Really cool shapes here as well adn I love the rhythm selection used to map this, really nice! thx www(I tried this style from my friend
TmTk's Insane
  1. OD to 8 here too fixed~
  2. 00:38:837 (1,2,3) - REALLY uncalled for jump. Either stack this on 3 or remove it completely OR reduce the spacing between the objects dramatically!
  3. 00:45:323 (1,2,3) - Same here. I think these cannot be called for jump... removed the first one,the second one shortened the ds
  4. 00:49:215 (1,2) - See you don't have the bluetick circle here. what do you mean here... if triplets though i think not needed
  5. 02:26:188 (7,8,1) - Again, here. shortened the ds
  6. Section after last kiai mapped again, try finding balance. I thought the ending of the map could be seperating decided by every gd makers,I think this song's last part can support it for a successful ending.So i'll keep it.(Not every song can mapped like this)

Welp that's almost all my input for the map. The Insanes were a bit meh though. If you want some more tips come find me in-game and we can talk them out :D

Greetings and good luck o/
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