Why is this not ranked ffs literally everyone likes this map and wants it ranked.
That's not how this works.IntelliTroodon wrote:
Why is this not ranked ffs literally everyone likes this map and wants it ranked.
All your words has almost been remapped, hope it can be better.Lust wrote:
Howdy Awaken, after many testplays and discussion, we have reached a consensus that this map must be disqualified over the following reasons:
[Second Gonkanau]In addition to these points, across the testplays we have received we have gotten feedback that should be considered and addressed appropriately:
- According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward yep
- 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - After internal discussion and various testplays, we have come to the conclusion that this section has not been lowered in difficulty the way we were hoping. Lowering the spacing is still recommended. Also, we believe that the patterns can be made a lot more intuitive. 02:17:493(1,2,3,4,1,2,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - focuses too heavily on the right side of the screen. More movement around the playfield will allow for a more enjoyable pattern. I.. I don't think difficulty is a problem, for now.
- 01:56:220 (7,2) - This overlap (as mentioned by jesus1412 and pointed out in various testplays) has been known to cause readability issues. Please try to avoid this. done
The BNG will handle this mapset from now on. If you have any questions, feel free to contact me and good luck with requalification!
- 00:10:402 (3,4,5,6) - The back and forth down and up motion is a bit too fast and awkward for the play. Suggestions have said that unstacking 00:10:811 (6) - and moving it to another location would be pretty beneficial yep
- 00:18:039 (1,2,3,4) - Same issue as above, players have said moving 00:18:448 (4) - to another location for a more oval flow works a lot better
- 00:53:493 (1,2,3,1) - The slider movement is quite fast and also flows downward to 00:54:039 (1) - and back up to 00:53:902 (3) - . The confusion stems from moving to 00:53:902 (3) - and then down to 00:54:039 (1) - , which can be hard to read with the AR
- 01:50:766 (1,2,3,4,1,2,3,4) - Another pattern that can benefit from an oval flowing triangle, the change in directions seems to cause some issues. Here is an example that works rather well: http://puu.sh/ggXZH/a5fc78f88e.jpg
- 02:04:130 (1,2,3,4,5) - You have a pattern flowing in one direction, then changes rather abruptly from 02:04:675 (5,6) - . This, followed by 02:04:948 (1) - coming downwards made the whole play either confusing or weird to handle appropriately. A more clear, smooth flowing pattern going around would be more beneficial for the play you wish to create here
- 02:09:857 (1,2,3,4) - The angle to the triplet plays out strangely, a less harsh angle of approach would be preferred
Second Gonkanau is removed and is/will be replaced by Hoping NothingMaruku wrote:
I think Awaken should upload Second Gonkanau separately, letting the rest of the difficulties get ranked while he still works on it.
Well, if you could point out some examples of what you think are unreasonable that'll probably help.[ Asuna ] wrote:
Well i just have to say this map need 2 get fixed there is alot of unreasonable beats and streams
i dont have editing experience or any of that was just giving out opinion thats all.Valgas wrote:
Well, if you could point out some examples of what you think are unreasonable that'll probably help.[ Asuna ] wrote:
Well i just have to say this map need 2 get fixed there is alot of unreasonable beats and streams