more stars than Freedom Dive
Broccoly wrote:
jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
tag4's are no longer 'ranked'FrcV wrote:
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
TAG 4 maps do not count towards PP.FrcV wrote:
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
RogerGumpyyy wrote:
yes
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
prolly means ranking as in global player rankblahpy wrote:
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
i'm almost sure tag4 isnt rankable anymoreblahpy wrote:
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
I completely agree, raising the ar is unnecessaryTom94 wrote:
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
^thisTom94 wrote:
In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order.
Tom94 wrote:I think the opinion of players who are actually able to get a good play on this diff (like 97%+) have an opinion of higher value, and it seems that those players agree that the approach rate should be higher. Thats why I also think that the current ar (9.5) probably is too low.
Lust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :p
I completely agree, raising the ar is unnecessary
I was one of the testers, even if my opinion wasn't heavily considered. But I can tell you EZ has nothing to do with this. http://puu.sh/gifRW/36e4733e0e.jpgBrazzers wrote:
Your testers can't read medium object density then? I wanna see any of them clearing hard (3.5*) diffs with EZLust wrote:
[*]According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
what? that's ridiculous. AR10 is not going to work on this map at all and increasing it to 9.7 is just going to be a pointless change.Lust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
AgreeTom94 wrote:
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
If someone is calling AR9.7 too low, then they need to learn to read.It's not about someone being able to read certain ar better than some other ar, It's about a certain ar fitting a diff better than some other ar..
I disagree. Did you actually try it? AR10 makes it so much easier to read the cross-screen jumps. I mean, I don't understand why the mapper is hesitating to use AR10 when the map is already 7 stars, BPM of 220, and using x6.0-x7.0 distance jumps. I FC'd the hardest part in the second try with AR10, and I really do believe there are players like me who find the AR as the only obstacle that is preventing them from FCing. I doubt that there are people who cannot read AR10 at the skill-level where the diff was aimed to be played at. This isn't 2012 when AR10 was thought as a taboo. The mapper obviously thinks that the song deserves such extreme jumps, and yes it fits well; however, then, why not use an extreme AR? If the AR is kept at 9.5, the mapper is making the same mistake of rainbow dash, pluto, or trigger happy. I really hope you make the wise choice.-GN wrote:
what? that's ridiculous. AR10 is not going to work on this map at all and increasing it to 9.7 is just going to be a pointless change.Lust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
Lust wrote:
02:17:493 (1,2,3,4,1,2,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) - focuses too heavily on the right side of the screen. More movement around the playfield will allow for a more enjoyable pattern.
Good. That's how it should be when a map like this gets ranked. It's not your typical anime OP with AR9 arbitrarily assigned to it that will fly through qualified without a problem. Maps like these should be scrutinized. The AR change is only one of the suggestions Lust listed. To me, this is more about mapping patterns which don't work well with the AR. There are two scenarios, you change the AR to something slightly higher or you change some of the patterns to be more intuitive. http://puu.sh/giomH/ec2427d303.png The jumps at 820x, although they are technically the hardest part of the map, they still play fine because they fit the AR quite well (not to say it's mapped perfectly, I think it's entirely reasonable to criticize how it focuses on the right side of the screen even though it is not as big of a deal). The QATs are not overreacting, look at the members of QAT. None of them are top players so they do the logical thing. They ask the top players. "Hey, we need some opinions on this map going through qualified as none of us are able to play the highest difficulty, mind helping us out?", and guess what? We all had problems with it. That difficulty isn't for 99% of the people posting in this thread right now, your opinion is honestly not appreciated and is detrimental to ensuring this map is done right. The only posts here I see worth following up on are Tom and GN's. Simple as that. walloftextPurple wrote:
The only reason I can find for this nonsense is that the QAT/BAT's are having some serious mental breakdowns concerning the number 7, like omg SEVEN STARS, WHAAAT THATS CRAZY, so they are all nervous and anxious about it for god knows what reason and have to compensate by making sure the map is even easier to read than it already is.
I also disagree strongly. The AR is completely fine and raising it would make the map objectively worse to play and less challenging and fun.Tom94 wrote:
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
We know this is not mania so the AR being too high for the calmer part is a problem with no real solution.LexiaLovesU wrote:
AR 9.7 fits best with the map and it also makes calmer part of the map not look awful with it.
It's not too extreme, but simply maxing out the AR as high as reasonable people can react for every single map removes a lot of depth from the mapSotajumala wrote:
We know this is not mania so the AR being too high for the calmer part is a problem with no real solution.LexiaLovesU wrote:
AR 9.7 fits best with the map and it also makes calmer part of the map not look awful with it.
Sure it might be true but what can you do? If you make it lower the hard parts will be too low AR..
I'd rather have the hard parts with correct AR than the calm parts with correct AR, if it means one part of the map being in uncomfortable to read regardless of the AR used. (and in this case I do not think AR10 would cause said problems at all)
Quite frankly i do not understand why this is'nt an easy simple decicion, taking into consideration there are no higher star rating maps ranked so i don't understand how anyone would question AR10 being too high.
Every top 500 player can play even higher AR than 10 and feel comfortable with it, so AR10 doesn't seem too extreme from in any aspect for this diff..
It's not too extreme, but simply maxing out the AR as high as reasonable people can react for every single map removes a lot of depth from the mapIm not saying the AR should be as high as possible, I'm saying that I think AR10 is the best AR for this diff.