cri evrytim
Edit: OMF GHFMY%RD OMF G
Edit: OMF GHFMY%RD OMF G
I don't think it's that hard to read, well it can be changed like this:jesus1412 wrote:
[Second Gonkanau]
01:56:561 (2,3,4,1) - This overlap is god damn disgusting to read. Fix pls.
yoloStealth B2 wrote:
why 7.03 -> 7.08?
AR9.5 is never lowBroccoly wrote:
jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
Broccoly wrote:
jumps are hard because AR 9.5 is low for x7.0 jumps at BPM 220; should've used AR 10 imo
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
tag4's are no longer 'ranked'FrcV wrote:
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
TAG 4 maps do not count towards PP.FrcV wrote:
Slong150 wrote:
Second Gonkanau difficulty beats Freedom dive (FOUR DIMENSIONS) by 0,01 star :O
The new most difficult ranked map in osu?!
If we´re talking about star rating, Owen wa Kanojo Nanoka is 11+ stars
RogerGumpyyy wrote:
yes
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
prolly means ranking as in global player rankblahpy wrote:
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
i'm almost sure tag4 isnt rankable anymoreblahpy wrote:
I think you're confusing "ranked" and "give pp".Riince wrote:
tag4's are no longer 'ranked'
that is, they have scoreboard, but exist outside the ranking system.
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
I completely agree, raising the ar is unnecessaryTom94 wrote:
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
^thisTom94 wrote:
In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order.
Tom94 wrote:I think the opinion of players who are actually able to get a good play on this diff (like 97%+) have an opinion of higher value, and it seems that those players agree that the approach rate should be higher. Thats why I also think that the current ar (9.5) probably is too low.
Lust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :p
I completely agree, raising the ar is unnecessary
I was one of the testers, even if my opinion wasn't heavily considered. But I can tell you EZ has nothing to do with this. http://puu.sh/gifRW/36e4733e0e.jpgBrazzers wrote:
Your testers can't read medium object density then? I wanna see any of them clearing hard (3.5*) diffs with EZLust wrote:
[*]According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
what? that's ridiculous. AR10 is not going to work on this map at all and increasing it to 9.7 is just going to be a pointless change.Lust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
AgreeTom94 wrote:
I actually disagree. Personally I find the AR fits very well. In general it's a very subjective matter to talk about suitable ARs and I think should be left to the mapper as long as it's not too obviously out of order. Again, just my personal opinion. :pLust wrote:
According to many, the AR is just too low for the patterns you implemented. AR9.7 or even AR10 would make the play a lot smoother and inevitably solve issues on some patterns that were awkward
If someone is calling AR9.7 too low, then they need to learn to read.It's not about someone being able to read certain ar better than some other ar, It's about a certain ar fitting a diff better than some other ar..