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posted
hype
posted
Oh... :(
posted
What about normal diff
posted
Rakuen is making it :?
All GD slots are taken.
posted
Never mind,Chippy senpai :)
posted

hetaneko-chan wrote:

What about normal diff
Yesh I'm da Rakuen asdhjkfd

Rakuen's Normal: http://puu.sh/cpR4C/2d399ccb4c.osu

Edit: renewed diff
posted
posted
Thanks for the nice GDs :3/
Pending~
posted
Remapped my gd~

Rakuen's Normal: http://puu.sh/d1aHZ/bac666f888.osu

Hope it helped on diff spread and better mapping~
posted
hi there! beware: screenshot spam (cause I can't explain rhythm properly)
mod from my queue
I doubt it's useful, tho.

General
  1. think about replacing the dark grey combo colour? as it's hard too see sometimes casue of the dark colour scheme of the video
    (especially the very first combo when the background's completely black)
  2. (all of) you might want to find a consistent point where to end the last spinner/the diffs. In E/I/Desperation it's the downbeat, in N/H the blue tick before that. :n


Easy
  1. hitsounds in the beginning seem to be a little to loud, consider reducing hitsound volume slightly (down to 45%?)
  2. 00:04:276 (1) - cause there's no sound (no beat, nor vocals) on the slider track I'd prefer if you split this into circle + slider:
  3. 00:08:276 - why don't you add an object here? you've followed the vocals before, so the change from vocals to beat feels a little of, considering the vocals are so audiable. I think it'd provide a smoother transition if you add something here.
  4. 00:16:720 (2,3) - the blanket is off. please >-<
  5. 00:20:720 (2) - only short reverse slider in this diff, feels a little lost (/inconsistent), especially cause the red tick is way weaker than the other beats. how about alternating rhythm here slightly, including 00:19:387 (1) - , cause it sounds similar to the beginning, example:
  6. 00:22:943 (1,2) - sounds a little off, I'd prefer a different rhythm -

    might be just me, tho, not sure. ;-;
  7. 00:26:720 (1) - way too short for the easiest diff, imo. when a beginner player notices the spinner it's - most likely - already gone. you could replace it with a slider, that works better for Easy
  8. 00:45:387 (3) - sounds a little weak, might go better with the song if you remove this and put a circle at 00:45:832 instead (or a short slider til the downbeat and alternate the following objects)
  9. 01:02:060 (3,1) - slider borders almost touch, which is fine to play, but it looks rather cluttered (and maybe a bit confusing to beginners). you can rotate 1 slightly or curve it differently to avoid that.


Rakuen's Normal
looks good to me, I think sometimes combos get a little bit long (not combo count, but the number of objects in a row, I'm bad at explaining. xD), but that might be okay (?). anyway, some minor suggestions -
  1. 00:14:054 (1,2) - sounds a bit off, I'd prefer this -
  2. 00:20:943 (1,2) - unstack them to avoid confusion? it might be a little hard to understand cause of the previous objects
  3. 00:30:054 (1) - might be better if you place this further right so it's clearly visible. (might get tricky cause prev objects overlap and revesre arrows and yah. ;-; )
  4. 00:56:727 (1) - consider splitting this into slider + circle, that goes better with the beat
    also, I miss an object on the downbeat here - 00:58:504 - so how about this -


xxdeathx's Hard
not sure what to mod here. '_' at some points I don't feel comfortable with the rhythm, but that's due to lack of skill and should be fun to play for others. D:
  1. AR/OD seem a little too high compared to Normal/Insane, while HP are rather low for a Hard diff o:
    I'd prefer AR7 ~ 7.3 with OD6 and HP6, but that's up to you ofc!
  2. 00:14:054 (1,2) - I think you could emphasizethe guitar sound a bit better, it stands out, so I kind of miss this, example:
  3. 00:21:387 (2,3) - jump doesn't go well with the song here, imo. there's no real indicator for one here, so it feels unnecessary. also, there is this other background.. eerrrr.. guitar? Idk.
    anyway, why don't you switch placement of 3 and 00:21:943 (4) - (with adjusted length ofc) or try a different rhythm, example:
  4. 00:34:832 (6,7,1,2) - looks crowded, unstack 6+7? just to simplify it slightly
  5. 00:48:498 (6) - to match better with vocals and beat, you could lengthen it, so reverse is on the blue tick and sliderend on 00:49:165.
    or put a cirlce at 00:49:165 - the sound should be mapped, imo, as it's clearly audiable .o.


as stated, I'm bad with Insane and above, so just two things for
alacat's Insane
  1. 00:02:276 (3) - remove reverse and put a cirlce at 00:02:721, instead, sounds better to me. (cause the vocals aren't going on, but it's just taking breath)
  2. 00:14:276 (4) - sounds slightly off, cause there's nothing on the white tick where it ends, how about
    ?


hope I could help at least a little bit, good luck! owo
posted
wow wonderful
posted

Squirrel wrote:

hi there! beware: screenshot spam (cause I can't explain rhythm properly)
mod from my queue
I doubt it's useful, tho.

General
  1. think about replacing the dark grey combo colour? as it's hard too see sometimes casue of the dark colour scheme of the video
    (especially the very first combo when the background's completely black)
  2. (all of) you might want to find a consistent point where to end the last spinner/the diffs. In E/I/Desperation it's the downbeat, in N/H the blue tick before that. :n @xChippy the last note is on the blue tick, you should probably change desperation then



xxdeathx's Hard
not sure what to mod here. '_' at some points I don't feel comfortable with the rhythm, but that's due to lack of skill and should be fun to play for others. D:
  1. AR/OD seem a little too high compared to Normal/Insane, while HP are rather low for a Hard diff o:
    I'd prefer AR7 ~ 7.3 with OD6 and HP6, but that's up to you ofc! lowering OD to 5.5 and increasing HP to 5.5
  2. 00:14:054 (1,2) - I think you could emphasizethe guitar sound a bit better, it stands out, so I kind of miss this, example: i don't hear any other sound to emphasize
  3. 00:21:387 (2,3) - jump doesn't go well with the song here, imo. there's no real indicator for one here, so it feels unnecessary. also, there is this other background.. eerrrr.. guitar? Idk.
    anyway, why don't you switch placement of 3 and 00:21:943 (4) - (with adjusted length ofc) or try a different rhythm, example: changed placement
  4. 00:34:832 (6,7,1,2) - looks crowded, unstack 6+7? just to simplify it slightly it's really hard to play 1/4 circle before slider if they aren't stacked
  5. 00:48:498 (6) - to match better with vocals and beat, you could lengthen it, so reverse is on the blue tick and sliderend on 00:49:165.
    or put a cirlce at 00:49:165 - the sound should be mapped, imo, as it's clearly audiable .o. i'm just following vocals here


hope I could help at least a little bit, good luck! owo
thanks!

@Rakuen when i made the hard i thought it should balance between normal and desperation, i hope remap wasn't too much trouble for you :(

osu file format v13

[General]
AudioFilename: Tokyo Ghoul.mp3
AudioLeadIn: 0
PreviewTime: 55609
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:unravel (TV edit)
TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:xChippy
Version:xxdeathx's Hard
Source:東京喰種トーキョーグール
Tags:Tokyo Ghoul Rakuen xxdeathx alacat
BeatmapID:536191
BeatmapSetID:219107

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.6
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Tokyo Ghoul.jpg",0,0
Video,0,"Unravel Vid.avi"
//Break Periods
2,40920,41688
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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81601,-100,4,2,1,95,0,0
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[Colours]
Combo1 : 204,0,0
Combo2 : 69,69,69
Combo3 : 201,201,201

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264,300,61838,1,0,0:0:0:0:
184,188,62060,6,0,L|196:103,1,85,4|0,0:0|0:0,0:0:0:0:
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24,28,63171,1,2,0:0:0:0:
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88,244,64171,2,0,P|104:176|128:128,1,85,2|0,0:0|0:0,0:0:0:0:
128,108,64504,1,2,0:0:0:0:
216,212,64726,1,8,0:0:0:0:
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416,180,66282,1,2,0:0:0:0:
472,272,66504,1,8,0:0:0:0:
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388,20,67171,1,8,0:0:0:0:
388,20,67282,1,8,0:0:0:0:
388,20,67393,6,0,P|308:72|200:76,1,170,4|0,0:0|0:0,0:0:0:0:
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posted
Hello xChippy! from my queue

:idea: General


* Easy/alacat/Desperation have a different spinner end time than Rakuen/xxdeathx. I personally recommend ending it on the blue tick, and don't forgot to move the green line as well if you fix it.

Easy


* 00:04:276 (1) - I don't think this slider here emphasizes the vocals the best way, since the strong vocal is on the slider end. Try this rhythm? Might not be the best, but you could use it for reference.


Couldn't really find anything else >_<

Rakuen's Normal


* I don't think you need the green lines at 00:55:832 - 00:56:727 - 01:09:171 - 01:10:935 - 01:18:046 -, since there's no SV change (it stays 1.0x), no volume change, and the KIAI is already set on the uninherited (red) timing sections.
* 00:01:165 - (optional) Add a note here for the vocals? I don't see why you didn't add a note here, or else 00:08:498 (1) - shouldn't be mapped either.
* 00:24:276 (3) - Nazi. But the NC with the previous note is x0.95, which you could see at x1. Placing it somewhere at (156,224) should work.
* 00:30:054 (1) - Add break time after this one to be consistent with Desperation diff.
* 00:47:832 (1) - (optional) Try this rhythm? Then you can actually click the 'tick' sound at 00:48:720

* 00:58:504 (3) - Add a note here as well? You have a note at 01:01:838 (3) - I don't recommend having this kind of gap in KIAI, since it's the strongest part of the song.

Nice Normal diff!

xxdeathx's Hard


* Disable 'Widescreen Support', no SB.
* 00:01:165 - Consider adding a note here, since you are following the vocals in the beginning.
* 00:04:943 (2) - Shouldn't the NC be here? The whistle sound and the 'no' in the vocals are much stronger here, and to make it somewhat more consistent with 00:08:720 (1) -
* 00:10:276 - 'till 00:11:832 - I think you should map this section, since this large gap/break is really awkward to me. I really liked how you mapped 00:13:832 (5,6,1,2) - , so you could try something similar here as well.
* 00:19:387 (1) - Change to 1/1 slider to make it rhythm-wise the same as 00:16:943 (2) - ?
* 00:25:609 (4,5) - This gap is a bit awkward to me, add a note on the white tick? There's a guitar sound there that you might want to map.
* 00:42:276 - Similar to the first suggestion that I gave you.
* 00:51:387 (1) - This sudden change of rhythm might confuse some players, since the repetitive vocals and the rhythm you using might make some players think that this starts on the red tick. I recommend you to keep it consistent.
* 01:16:935 (2,3,4,5) - This plays like a mini stream of 4-notes which is really hard to play. You're using a lot of triplets here, so you could try turning (3,4,5) to a 1/4 repeat slider.
* 01:25:157 - You should put the green line on the blue tick before this, or else it won't effect the spinner end at all.

Should be good to go soon!

alacat's Insane


* Disable 'Widescreen Support', no SB. osu! should have an automatic feature to disable it when there's no SB www
* HP6 maybe? For a 5/6/7 spread with H/I/EX :oops:
* I think you can try raising the AR with about 0.5. The Hard diff is already 7.6 and the Insane uses 9.0 so you could try finding something in between. I worry a bit about the AR now, because your spacing changes with 1/4 patterns in the KIAI (for example 01:15:157 (5,6) - ) are now extremely hard to read.
* 00:04:499 (3) - Maybe you could remove the repeat and add 1/2 circle on the long white tick, so the whistle sound is actually clickable. Would be nicer to make it clickable, especially since this a really slow part.
* 00:08:720 (2) - NC this here? The tone and the overall setting of the song changes a lot. It's also in the Desperation diff, but it depends what xChippy decides to do. You should talk to him/her what NC pattern you're going to use, same goes for 00:42:276 (1,2) -
* 00:17:387 (4) - I'd make this a triplet and 00:17:832 (1,2,3) - a reverse slider instead, so the strong bass sound at 00:17:609 (5) - won't be skipped.
* 00:36:054 (5) - For some reason, this note here sounds strange here, but that's probably because you have 1/4 reverse sliders at 00:37:609 (3) - and 00:39:387 (3) - , but here you don't. I recommend to make it consistent.
* 00:40:165 - (optional) The instruemtn that you are following, actually does have a sound here, so you could try mapping it, but it's all up to you o/
* 00:45:609 (4) - This slider and the slider at 00:47:498 (3) - are following the same sound, so I recommend you to change this one to a 1/4 repeat slider.
* 00:59:727 (7) - I think you forgot a clap here :roll: (you did add one at 01:03:726 (8) - and 01:01:949 (8) -)
* 01:01:171 (4) - Adding an extra clap on the slider head would sound much better imo. Now this slider sounds a bit inaudible.

I really liked how you used the normal whistles in the last KIAI. I think it really fits the song, and the diff itself is also well done :3

Desperation


* 00:04:943 (1) - There's no whistle sound here, while the stress of the vocals is here, like 00:05:832 (3) - . It's optional to remove the whistle at 00:04:721 (3) -
* 00:08:721 (1) - I see why you added a NC here, but you didn't add one at 00:01:388 (2) - . I'd add a NC to the beginning, or just remove this one.
* 00:14:054 (3) - The NC should be here, because the pitch here is much higher, and the whistle indicates that. Also to keep consistent NCs (00:17:387 (6,7,1) - )
* 00:26:498 (1) - Add a clap from S:C1 along with the whistle?
* 00:34:498 (1,2,3,4) - Maybe you could try a zig-zag pattern instead so it's a bit similar to 00:38:054 (1,2,3,4) -

* 00:39:054 (2) - This offbeat repeat slider doesn't fit well here imo. I'd have a kickslider + circle rhythm you had in the previous combo's. ( 00:33:720 (2,3) - )
* 00:43:832 (3) - A soft-whistle would fit quite well with the vocals here.
* 00:45:387 (4) - I wonder why you used the drum-sampleset on the repeat and end only, and not on the end, unlike 00:47:498 (4) - . I'd make it consistent.
* 00:53:832 (1,3) - It's probably just me, but I don't really like this overlap here. You could try to move it down a little.
* 00:54:832 (4) - Shouldn't the whistle on the slider end be a clap to be consistent with the ends of (1,2,3)?
* 01:01:393 (5) - Is the extra clap needed here?
* 01:10:935 (1) - Remove the normal-sampleset on the slider end to be consistent with 00:58:504 (1) - ? Sound really weird to me now.
* 01:12:712 (1) - ^
* 01:15:379 (4) - ^ (if you think it sounds fine, you can also just add one at 01:10:935 for consistent hitsounds.)
* 01:12:379 (6,7,8) - These notes sound so empty here, maybe you could add some claps like you did at 01:05:282 (6,7,8) -

Crazy diff, but really nice! All the hitsounds suggestions could be applied to the other diffs as well if you used HS copier x_x

~star
hope it was helpful and good luck!
posted

appleeaterx wrote:

alacat's Insane


* Disable 'Widescreen Support', no SB. osu! should have an automatic feature to disable it when there's no SB www oops, removed.
* HP6 maybe? For a 5/6/7 spread with H/I/EX :oops:Agreed.
* I think you can try raising the AR with about 0.5. The Hard diff is already 7.6 and the Insane uses 9.0 so you could try finding something in between. I worry a bit about the AR now, because your spacing changes with 1/4 patterns in the KIAI (for example 01:15:157 (5,6) - ) are now extremely hard to read. always use AR8 with my Insane diff :p and not fit that rate in this difficulty.
* 00:04:499 (3) - Maybe you could remove the repeat and add 1/2 circle on the long white tick, so the whistle sound is actually clickable. Would be nicer to make it clickable, especially since this a really slow part. cool, fixed it!
* 00:08:720 (2) - NC this here? The tone and the overall setting of the song changes a lot. It's also in the Desperation diff, but it depends what xChippy decides to do. You should talk to him/her what NC pattern you're going to use, same goes for 00:42:276 (1,2) - break my pattern ;.;
* 00:17:387 (4) - I'd make this a triplet and 00:17:832 (1,2,3) - a reverse slider instead, so the strong bass sound at 00:17:609 (5) - won't be skipped. no change.
* 00:36:054 (5) - For some reason, this note here sounds strange here, but that's probably because you have 1/4 reverse sliders at 00:37:609 (3) - and 00:39:387 (3) - , but here you don't. I recommend to make it consistent. It's fine to me.
* 00:40:165 - (optional) The instruemtn that you are following, actually does have a sound here, so you could try mapping it, but it's all up to you o/ prefer to use 3hits + 3hits here x)
* 00:45:609 (4) - This slider and the slider at 00:47:498 (3) - are following the same sound, so I recommend you to change this one to a 1/4 repeat slider. orz you're right changed.
* 00:59:727 (7) - I think you forgot a clap here :roll: (you did add one at 01:03:726 (8) - and 01:01:949 (8) -) >.< added!
* 01:01:171 (4) - Adding an extra clap on the slider head would sound much better imo. Now this slider sounds a bit inaudible. not fit to me.

I really liked how you used the normal whistles in the last KIAI. I think it really fits the song, and the diff itself is also well done :3 I felt your modding skill is great :>
Thank you for modding ;)

http://puu.sh/d4NQt/14983d886b.zip
posted

Squirrel wrote:

hi there! beware: screenshot spam (cause I can't explain rhythm properly)
mod from my queue
I doubt it's useful, tho.

General
  1. think about replacing the dark grey combo colour? as it's hard too see sometimes casue of the dark colour scheme of the video
    (especially the very first combo when the background's completely black) I kinda prefer this colour tho, but ppl always can disable video or skin
  2. (all of) you might want to find a consistent point where to end the last spinner/the diffs. In E/I/Desperation it's the downbeat, in N/H the blue tick before that. :n fixed


Easy
  1. hitsounds in the beginning seem to be a little to loud, consider reducing hitsound volume slightly (down to 45%?) done
  2. 00:04:276 (1) - cause there's no sound (no beat, nor vocals) on the slider track I'd prefer if you split this into circle + slider: ok
  3. 00:08:276 - why don't you add an object here? you've followed the vocals before, so the change from vocals to beat feels a little of, considering the vocals are so audiable. I think it'd provide a smoother transition if you add something here. The interval between this and the previous objects is hard to determine especially if your a beginner, and I'd like to refrain from using 1/2 therefore no 1/2 slider here o3o
  4. 00:16:720 (2,3) - the blanket is off. please >-< done
  5. 00:20:720 (2) - only short reverse slider in this diff, feels a little lost (/inconsistent), especially cause the red tick is way weaker than the other beats. how about alternating rhythm here slightly, including 00:19:387 (1) - , cause it sounds similar to the beginning, example:
    did something else
  6. 00:22:943 (1,2) - sounds a little off, I'd prefer a different rhythm -prefer the current imo the vocal on the red tick is much more significant therefore following to would be better

    might be just me, tho, not sure. ;-;
  7. 00:26:720 (1) - way too short for the easiest diff, imo. when a beginner player notices the spinner it's - most likely - already gone. you could replace it with a slider, that works better for Easy Should be fine tho so prefer to keep it as-is for now
  8. 00:45:387 (3) - sounds a little weak, might go better with the song if you remove this and put a circle at 00:45:832 instead (or a short slider til the downbeat and alternate the following objects) I don't like using 1/2 in a easy so nope ><
  9. 01:02:060 (3,1) - slider borders almost touch, which is fine to play, but it looks rather cluttered (and maybe a bit confusing to beginners). you can rotate 1 slightly or curve it differently to avoid that. lol seems fine imo, if more mention I'll change I guess


hope I could help at least a little bit, good luck! owo
Thanks! 8-)

appleeaterx wrote:

Hello xChippy! from my queue

:idea: General


* Easy/alacat/Desperation have a different spinner end time than Rakuen/xxdeathx. I personally recommend ending it on the blue tick, and don't forgot to move the green line as well if you fix it. done

Easy


* 00:04:276 (1) - I don't think this slider here emphasizes the vocals the best way, since the strong vocal is on the slider end. Try this rhythm? Might not be the best, but you could use it for reference. yep did smth
http://puu.sh/d3Nqy/2d2b445a02.jpg[/img:1337]

Couldn't really find anything else >_<

Desperation


* 00:04:943 (1) - There's no whistle sound here, while the stress of the vocals is here, like 00:05:832 (3) - . It's optional to remove the whistle at 00:04:721 (3) - done
* 00:08:721 (1) - I see why you added a NC here, but you didn't add one at 00:01:388 (2) - . I'd add a NC to the beginning, or just remove this one. Did @beginning
* 00:14:054 (3) - The NC should be here, because the pitch here is much higher, and the whistle indicates that. Also to keep consistent NCs (00:17:387 (6,7,1) - ) done
* 00:26:498 (1) - Add a clap from S:C1 along with the whistle? prefer the lone Normal+Finish here :/
* 00:34:498 (1,2,3,4) - Maybe you could try a zig-zag pattern instead so it's a bit similar to 00:38:054 (1,2,3,4) - aight done
http://puu.sh/d2ajb/634f781bef.jpg[/img:1337]
* 00:39:054 (2) - This offbeat repeat slider doesn't fit well here imo. I'd have a kickslider + circle rhythm you had in the previous combo's. ( 00:33:720 (2,3) - ) I'll consider >< imo both variation play fine
* 00:43:832 (3) - A soft-whistle would fit quite well with the vocals here. this section I kinda want to focus on the drum therefore no soft whistles ><
* 00:45:387 (4) - I wonder why you used the drum-sampleset on the repeat and end only, and not on the end, unlike 00:47:498 (4) - . I'd make it consistent. uuuh o-o? It is on the end tho, but I did it like this cuz of the volume diffrences but idk maybe I'm going to put it on the whole and be consistent idk
* 00:53:832 (1,3) - It's probably just me, but I don't really like this overlap here. You could try to move it down a little. what overlap :OO
* 00:54:832 (4) - Shouldn't the whistle on the slider end be a clap to be consistent with the ends of (1,2,3)? yep
* 01:01:393 (5) - Is the extra clap needed here? doesnt sound right w/o it imo, besides there is a rather soft clap sound there tho
* 01:10:935 (1) - Remove the normal-sampleset on the slider end to be consistent with 00:58:504 (1) - ? Sound really weird to me now.
* 01:12:712 (1) - ^
* 01:15:379 (4) - ^ (if you think it sounds fine, you can also just add one at 01:10:935 for consistent hitsounds.) uuh imo as this is a different section it doesnt need to be consistent, besides I used a different hs pattern here as the music also changes :OO
* 01:12:379 (6,7,8) - These notes sound so empty here, maybe you could add some claps like you did at 01:05:282 (6,7,8) - same reason as above

Crazy diff, but really nice! All the hitsounds suggestions could be applied to the other diffs as well if you used HS copier x_x

~star
hope it was helpful and good luck!Thanks! 8-)

Thanks! 8-)
posted

appleeaterx wrote:

Hello xChippy! from my queue

[notice]

xxdeathx's Hard


* Disable 'Widescreen Support', no SB. yeah they should disable it by default
* 00:01:165 - Consider adding a note here, since you are following the vocals in the beginning. i make it a personal rule not to begin any maps with circles so hidden players won't have to worry about retrying tens of times to avoid that first 100 (even though I don't play hidden at all myself)
* 00:04:943 (2) - Shouldn't the NC be here? The whistle sound and the 'no' in the vocals are much stronger here, and to make it somewhat more consistent with 00:08:720 (1) - yeah
* 00:10:276 - 'till 00:11:832 - I think you should map this section, since this large gap/break is really awkward to me. I really liked how you mapped 00:13:832 (5,6,1,2) - , so you could try something similar here as well. okay
* 00:19:387 (1) - Change to 1/1 slider to make it rhythm-wise the same as 00:16:943 (2) - ? they don't correspond though
* 00:25:609 (4,5) - This gap is a bit awkward to me, add a note on the white tick? There's a guitar sound there that you might want to map. i want to give a 1/1 break there
* 00:42:276 - Similar to the first suggestion that I gave you. ok it's funny because i originally had a circle there but every time i inserted a break and later exited the file and reopened it in the editor the break was gone. looks like a break must be at least 1 full measure long. i wanted to have at least equal or more breaks than desperation because of difficulty spread stuff, so i got rid of the circle.
* 00:51:387 (1) - This sudden change of rhythm might confuse some players, since the repetitive vocals and the rhythm you using might make some players think that this starts on the red tick. I recommend you to keep it consistent. done
* 01:16:935 (2,3,4,5) - This plays like a mini stream of 4-notes which is really hard to play. You're using a lot of triplets here, so you could try turning (3,4,5) to a 1/4 repeat slider. good idea
* 01:25:157 - You should put the green line on the blue tick before this, or else it won't effect the spinner end at all. previous mod caught that too


~star
hope it was helpful and good luck!
thanks apple eater!

osu file format v13

[General]
AudioFilename: Tokyo Ghoul.mp3
AudioLeadIn: 0
PreviewTime: 55609
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:unravel (TV edit)
TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:xChippy
Version:xxdeathx's Hard
Source:東京喰種トーキョーグール
Tags:Tokyo Ghoul Rakuen xxdeathx alacat
BeatmapID:536191
BeatmapSetID:219107

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.6
SliderMultiplier:1.36
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Tokyo Ghoul.jpg",0,0
Video,0,"Unravel Vid.avi"
//Break Periods
2,40920,41688
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 69,69,69
Combo3 : 201,201,201

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posted
Mod from queue owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. Maybe add some audio lead in so that the player has a bit more time to react it starts a bit early
  2. 00:01:166 (1) - Unsnapped note its snapped on 00:01:166 instead of 00:01:165 - in Desperation
  3. in Alacat's Insane Unsnapped inherited (green) section at: 00:26:598 - snap to 00:26:609
  4. Your custom soft-hitwhistle only last for 92ms and it needs to last at least 100ms
  5. The Timing sounds odd you might want to get this checked imo maybe its just the music

Easy

  1. 00:26:498 (1) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the new players
  2. 00:26:720 (1) - This spinner is ending on the wrong time. it sounds super weird hearing a hitsound hit late, it actually ends at 00:28:220 this is 1/8 divisor. I think its fine to end a spinner on it since it wont cause any reading issues
  3. 00:39:832 - Shouldn't there be a Finish here since it seems your following a pattern adding the whistle broke the pattern
  4. 00:40:276 (3) - Same as above
  5. Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the new players
  6. 01:02:060 (3,4) - The flow between these 2 notes is pretty unnatural, since you made the slider body's flow conflict with the next note since they go in the opposite direction of flow with eachother. why not just make them go straight like this it looks neater and plays a bit better
  7. 01:12:712 (4) - Why don't you make this flow into the next note instead of making it flow away since you made the slider's body curve in the other direction of the next notes placement

    That's its I like the diff it plays pretty nicely :>

Rakuen's Normal

  • Remove the unused Inherited point 00:55:832 - 00:56:727 - 01:09:171 - 01:10:935
  1. 00:01:388 (1) - Maybe make this flow into 2, so that the flow is more natural, since right now you have the slider's body curving away from 2 and that is causing some conflicting flow and in normal and easy the flow should be more smooth owo
  2. 00:12:276 (1) - Same as above and I think the 2 sliders like that look a bit weird I think this way look better and has a better flow between the notes
  3. 00:17:832 (2) - Same as above this one is highly suggested since that curve is really quite large and it make that pretty awkward to play
  4. 00:22:276 (2) - Same as above I think for this one making it just go straight is better for the flow and it looks better
  5. 00:38:943 (3) - Same as above
  6. 01:04:726 (3,1) - Same as Above

    That's all The diff looks great and on most parts plays fine but I think you need to work on some of the notes flows between the notes since you have quite a bit of conflicting flows in the map like when the slider flows in the opposite direction of the next note's placement this is awkward especially when using 1/2 notes since they go faster so be careful with those. In the normal diff the gameplay should be smoother for newbies other than that its a good diff owo

xxdeathx's Hard

  1. 00:10:498 (1,2) - The flow between these two is quite odd since you made 1 curve extremely away from 2 and that causes an unnatural flow between them normally in hard this would be okay be I think considering on how the music here is quite calm I feel like the gameplay should be smoother don't you agree? owo you could try something like this
  2. 00:17:832 (2) - How about you just make this go straight since the usually going into that type of extreme curve with a another (even if little) curve is odd to play lol xD
  3. 00:40:720 (8) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the players
  4. 00:58:282 (6) - Ending a slider on such a powerful note and a finish is pretty bad since you on such strong notes and finish notes have a urge to click on such strong notes and it really leaves you with a empty gameplay feeling. also when you let the player hit the note it really emphasizes the finish hitsound better owo. So I suggest you make this slider into 2 circles so that it properly emphasizes the note. also if you do this obviously make the note here 00:58:504 an NC
  5. 01:21:601 (1) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the players

    That's it the diff is pretty nice I like the 1/4 note pattern a lot >w<

alacat's Insane

  1. 00:02:276 (3) - The flow between these two is quite odd since you made 3 flow in a downward motion while placing the next note upward the music right here is quite calm I feel like the gameplay should be smoother
  2. 00:04:499 (3,4) - Crtl+G these maybe since the vocals at 00:04:943 are quite strong it feels better if you hit them instead of end a slider on them
  3. 00:08:720 (2) - Add an NC both new timing point and SV change don't confuse people and make them think that the sv and offset are the same
  4. 00:13:832 (1) - Why is there an NC her the music didn't change here and there isn't really anything to indicate a break in Pattern actually the music changes here 00:14:054 (3) so its a bit odd having the NC there 00:13:832 (1)
  5. 00:40:720 (1) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the players
  6. 00:49:387 (1) - Ending a slider on such a powerful note and a finish is pretty bad since you on such strong notes and finish notes have a urge to click on such strong notes and it really leaves you with a empty gameplay feeling. also when you let the player hit the note it really emphasizes the finish hitsound better. Possibly shorten the slider to a 1/4 and add a circle at the stanza

    Amazing Difficulty I love the kiai and the Normal whistle were amazing :D

Desperation

  1. 00:01:388 (1) - Remove The NC here there really isn't a point to it since there hasn't been a single slider yet so reading it shouldn't be hard owo
  2. 00:21:054 (6) - this comes out pretty suddenly its pretty hard to notice at first maybe move it a bit so that its more noticeable?
  3. 00:40:720 (1) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the players
  4. 00:45:609 (4) - maybe move this overlap a little bit right now it looks like you missed a stack
  5. 00:47:498 (4) - Same as above
  6. 00:52:276 (1,2,3,4) - This is a bit confusing to follow maybe make the pattern a bit more noticeable so it wont be so hard to read since the stacks have a hit impact and it makes it hard to read this pattern
  7. 00:54:943 (1) - make this the same distance as the other 1/8 notes
  8. 01:01:282 (4) - Maybe make this a overlap instead of a stack since being only 1/4 away makes it quite unnoticeable since it feels like it appears out of no where. So making this an overlap will make it noticeable.
  9. 01:12:379 (6,7,8) - Make this pattern less constricted. right now its hard to hit since the flow is so back and forte its makes the gameplay very awkward and abrupt to play
  10. 01:15:934 (6) - Make this overlap a bit bigger since its hard to read
  11. 01:21:601 (1) - Remove this NC there isn't really a reason to keep a NC with only 1 note its just gonna confuse the players

    That's all really crazy diff but super fun >w<

Good luck with this mapset and hopefully this mod helped you :D
posted
Hello, xChippy-chan, from my queue desu~ ;)
[General]
  1. Add opening to tags, you know, it will support people to be easier to search.
  2. Add Studio Pierrot, they are studio that made this anime series, their work is really hard, still no enough to add? :3
  3. I feel the time to start diffs is quite fast, maybe delay for 500 will be better.
    AudioLeadIn: 500


[xChippyGhoul's Desperation]
  1. 00:04:943 (1) - Move the middle point to down abit (336/224) is better balance
  2. 00:09:387 (2) - Add whistle, it is nicer to catch the rhythm
  3. 00:11:832 (6) - ^
  4. 00:22:387 (6) - I think Ctrl+G is still better for flow.
  5. 00:23:609 (3) - Move the tail to 464/176 fits better with 00:24:276 (5) -
  6. I think 00:30:498 (2) - should be started at 00:30:387 - is more sensible, with current rhythm, I feel quite unatural to play. Try my rhythm:
  7. 00:39:054 (2,3) - Blanket this?
  8. 00:40:387 (3) - Maybe but this slider is quite unatural, since you can hear guitar song at 00:40:498 - . I sugguest putting a single circle at 00:40:387 - , then creating a 1/2 slider starting 00:40:498 - to 00:40:609 - . Better rhythm than current one.
  9. 00:50:720 (2,3,1) - I really don't appreaciate this distance, you see, distance of 00:50:720 (2,3) - is for 1/2, but 00:51:165 (3,1) - is for 1/4, although they are semi the same. I think you need to change them, it is recommended.
  10. 00:54:165 (5) - I don't hear the sound here, almost trigle circles here are quite unatural to play. I sugguest removing them.
  11. 00:57:393 (3) - Move the tail to 316/300 is nicer pattern.
  12. 01:17:379 (5) - Not sure if your plan follows the voice but i think the drum sounds here are quite loud, this slider ignored many ones. So, really nice if you created rhythm to catch these drum sounds.
  13. 01:20:712 (1,2) - I think you need to consider this rhythm, since there isnt sound at 01:21:157 - . I tried to swap this rhythm (means: circle is before, after is slider), it works really well, The slider will catch the voice at 01:20:934 - and 01:21:379. That would be nice!


[alaGhoul's Insane]
  1. 00:02:276 (3) - It isn't the same straight as 00:01:388 (2) - . Move its tail abit down (328/316)?
  2. 00:40:165 - The sound here is quite loud and noisy, it is the same rhythm as 00:36:609 - . But here is empty, I sugguest you full it, it is more logical. Also, the rhythm is quite unatural for me
  3. 00:54:054 (7,8,1) - I'm really not sure the distance among them is safe or not. From (7) to (8) is 1/4 rhyth, but from (8) to (1) is 1/8 rhythm instead. I sugguest you blanketing it, it is quite difficult for players.
  4. 01:00:949 (3,4) - I feel this rhythm is quite off, try to make follow the instrument or the voice pls? It didn't catch smoothly with current one.
  5. 01:11:157 (2,3,4) - This is weird for me, since the beat at (2) is quite sleazy, I want to change 01:10:935 (1,2) - into 1/2 slider. So, looks better and more balance for rhythm.
  6. 01:18:046 (1,2) - The beat at each red tick is quite loud for me, using the sliders is too sleazy, need to be stronger. I see 01:18:934 (3,4,5) - are really balance. Why don't you change sliders into 2 single notes and creat jump pattern, try and feel, would be nice really!
  7. 01:21:157 (6) - This circle here for what? That's question I wonder, it is off and semi nothing to catch here. The beat at 01:20:712 - is more sensible for a single note. So I have an idea for rhythm here.
  8. 00:38:720 (9) - I think move to 196/52 will be better flow, the straight is still nicer?


[xxdesuxGhoul's Hard]
  1. 00:03:832 (4) - I think it is too near with (3), maybe should move to the right abit. Looks clearer and more balance for distance.
  2. 00:10:498 (1) - How about catching the piano sound at 00:10:720 - ? I feel it is really quite good. I sugguest changing into 1/2 repeating-slider.
  3. 00:11:165 (2) - Move its tail abit down (example: 484/272) will look more balance and nicer pattern
  4. 00:12:943 (3) - It isn't blanket currently, move its tail to 380/228 to improve
  5. 00:19:387 (1) - The voice finishes at 00:19:832 - instead, It didn't at 00:19:609 - as you think. You should make longer that slider into 1/1
  6. 00:21:387 (2) - I don't think stack here is beautiful, just semi but I think you should move abit the left will be smoother pattern, also I want to Ctrl+G it.
  7. From 00:30:054 - 00:31:832 - , using the whistle of SC2 as 00:01:388 - is really excellent to catch piano sound
  8. 00:40:054 (6) - Oh no, this slider ignored too many sounds which are important, example like at 00:40:165 - , there is guitar sound. The rhythm is as 00:39:276 (3,4) - , they really caught instrument well. I sugguest you doing like that.
  9. 00:49:165 - The sound here is important for me, it is quite unatural for me to play with emptying here. I sugguest putting a circle here.
  10. 00:56:167 - I really heared the sound here is stronger than at 00:56:279 - instead. How about my rhythm? Although, it didn't catch the voice like your current one but I think follow the instrument here is better.
  11. 01:12:490 (6) - How about moving to 212/204. I think the flow is better.
  12. 01:21:379 (4,1) - Try to creat a small jump at least? This note is last one, it isn't too difficult not to. Example: move 01:21:601 (1) - to 176/144


[RakuenGhoul's Normal]
  1. 00:01:388 - Volumn 20% is really too low for me, i can't hear anything even using the earphone, it is difficult for players to catch the rhythm. I want you to increase them 30%~40% would be nice
  2. 00:12:943 (2) - Ctr+J is nicer pattern for me.
  3. 00:45:609 (2) - Move its tail to 84/112 to fit better
  4. 01:18:712 - The drum-bank here is quite loud, it is the same as 01:19:601 - but you make empty it. I sugguest putting a single circle there. It is unatural for me.
  5. 01:20:712 (3,4) - They are really off. Seems they didn't follow anything. Specially is 01:21:157 (4) - . I think using 1/1 slider will catch the voice better and a single circle will catch strong beat at 01:20:712 - nicer as well. Try my rhythm:


[xChippyGhoul's Easy]
  1. 00:06:276 (3) - The current placement is too much with previous slider. I sugguest moving to 240/248 will be clearer for newbies to realize.
  2. 00:16:720 (2) - Move its tail to 152/268 will fit better
  3. 00:29:609 - Delete this greenline since you didn't use it
  4. 00:55:609 - ^
  5. 00:58:504 (3) - I feel the flow isn't good for me. Move to 248/152 will be nicer and easier,

-----------------
Good luck! xChippyGhoul o-o :D
posted
Thanks guys! will check soon o3o
posted

Squirrel wrote:

hi there! beware: screenshot spam (cause I can't explain rhythm properly)
mod from my queue
I doubt it's useful, tho.

General
  1. think about replacing the dark grey combo colour? as it's hard too see sometimes casue of the dark colour scheme of the video
    (especially the very first combo when the background's completely black)
  2. (all of) you might want to find a consistent point where to end the last spinner/the diffs. In E/I/Desperation it's the downbeat, in N/H the blue tick before that. :n


Rakuen's Normal
looks good to me, I think sometimes combos get a little bit long (not combo count, but the number of objects in a row, I'm bad at explaining. xD), but that might be okay (?). anyway, some minor suggestions -
  1. 00:14:054 (1,2) - sounds a bit off, I'd prefer this - Keep, own preference
  2. 00:20:943 (1,2) - unstack them to avoid confusion? it might be a little hard to understand cause of the previous objects
  3. 00:30:054 (1) - might be better if you place this further right so it's clearly visible. (might get tricky cause prev objects overlap and revesre arrows and yah. ;-; )
  4. 00:56:727 (1) - consider splitting this into slider + circle, that goes better with the beat
    also, I miss an object on the downbeat here - 00:58:504 - so how about this -


hope I could help at least a little bit, good luck! owo
No reply = remapped

Thanks for mods!

appleeaterx wrote:

Hello xChippy! from my queue

:idea: General


* Easy/alacat/Desperation have a different spinner end time than Rakuen/xxdeathx. I personally recommend ending it on the blue tick, and don't forgot to move the green line as well if you fix it.

Rakuen's Normal


* I don't think you need the green lines at 00:55:832 - 00:56:727 - 01:09:171 - 01:10:935 - 01:18:046 -, since there's no SV change (it stays 1.0x), no volume change, and the KIAI is already set on the uninherited (red) timing sections. Will discuss abt this later
* 00:01:165 - (optional) Add a note here for the vocals? I don't see why you didn't add a note here, or else 00:08:498 (1) - shouldn't be mapped either. Follow the starting point of Easy, it's how i map Normal
* 00:24:276 (3) - Nazi. But the NC with the previous note is x0.95, which you could see at x1. Placing it somewhere at (156,224) should work.
* 00:30:054 (1) - Add break time after this one to be consistent with Desperation diff. Not needed for short time interval and the difficulty, remember Desperation has very high HP Drain compared to Normal
* 00:47:832 (1) - (optional) Try this rhythm? Then you can actually click the 'tick' sound at 00:48:720 No need to click the tick imo

* 00:58:504 (3) - Add a note here as well? You have a note at 01:01:838 (3) - I don't recommend having this kind of gap in KIAI, since it's the strongest part of the song. Very strong on vocal at that part

Nice Normal diff! Thx!

~star
hope it was helpful and good luck!
No reply = remapped

Thanks for mods!

LexiaLovesU wrote:

Mod from queue owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. Maybe add some audio lead in so that the player has a bit more time to react it starts a bit early
  2. 00:01:166 (1) - Unsnapped note its snapped on 00:01:166 instead of 00:01:165 - in Desperation
  3. in Alacat's Insane Unsnapped inherited (green) section at: 00:26:598 - snap to 00:26:609
  4. Your custom soft-hitwhistle only last for 92ms and it needs to last at least 100ms
  5. The Timing sounds odd you might want to get this checked imo maybe its just the music

Rakuen's Normal

  • Remove the unused Inherited point 00:55:832 - 00:56:727 - 01:09:171 - 01:10:935 It's not unrankable I guess
  1. 00:01:388 (1) - Maybe make this flow into 2, so that the flow is more natural, since right now you have the slider's body curving away from 2 and that is causing some conflicting flow and in normal and easy the flow should be more smooth owo Just own preference I guess, prefer the curve to face outside
  2. 00:12:276 (1) - Same as above and I think the 2 sliders like that look a bit weird I think this way look better and has a better flow between the notes Um...flow is fine as long as your cursor doesn't struggle between clockwise and anticlockwise. But yes, it looks nicer
  3. 00:17:832 (2) - Same as above this one is highly suggested since that curve is really quite large and it make that pretty awkward to play Ok
  4. 00:22:276 (2) - Same as above I think for this one making it just go straight is better for the flow and it looks better Keep for shape
  5. 00:38:943 (3) - Same as above ^
  6. 01:04:726 (3,1) - Same as Above ^

    That's all The diff looks great and on most parts plays fine but I think you need to work on some of the notes flows between the notes since you have quite a bit of conflicting flows in the map like when the slider flows in the opposite direction of the next note's placement this is awkward especially when using 1/2 notes since they go faster so be careful with those. In the normal diff the gameplay should be smoother for newbies other than that its a good diff owo

Good luck with this mapset and hopefully this mod helped you :D
Thanks for mods!

Oyatsu wrote:

Hello, xChippy-chan, from my queue desu~ ;)
[General]
  1. Add opening to tags, you know, it will support people to be easier to search.
  2. Add Studio Pierrot, they are studio that made this anime series, their work is really hard, still no enough to add? :3
  3. I feel the time to start diffs is quite fast, maybe delay for 500 will be better.
    AudioLeadIn: 500


[RakuenGhoul's Normal]
  1. 00:01:388 - Volumn 20% is really too low for me, i can't hear anything even using the earphone, it is difficult for players to catch the rhythm. I want you to increase them 30%~40% would be nice To follow mp3's volume imo, there's only pure vocal, not much noise needed for me
  2. 00:12:943 (2) - Ctr+J is nicer pattern for me. Changed previous pattern
  3. 00:45:609 (2) - Move its tail to 84/112 to fit better Moved to 84/108
  4. 01:18:712 - The drum-bank here is quite loud, it is the same as 01:19:601 - but you make empty it. I sugguest putting a single circle there. It is unatural for me. Yep
  5. 01:20:712 (3,4) - They are really off. Seems they didn't follow anything. Specially is 01:21:157 (4) - . I think using 1/1 slider will catch the voice better and a single circle will catch strong beat at 01:20:712 - nicer as well. Try my rhythm: Ok


-----------------
Good luck! xChippyGhoul o-o :D
Thanks for mods!

My diff update~

Rakuen's Normal: http://puu.sh/doL1I/d7e1c013e7.osu
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