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Gavin G - Culture

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Total Posts
35
Topic Starter
Asphyxia
This beatmap was submitted using in-game submission on 19. lokakuuta 2014 at 21:01:00

Artist: Gavin G
Title: Culture
Tags: liquid dnb drum and bass ProfessionalBox Kyshiro Secretpipe Collab Collaboration
BPM: 175
Filesize: 3282kb
Play Time: 01:49
Difficulties Available:
  1. Advanced (2,36 stars, 183 notes)
  2. Boxphyxia's Easy (1,53 stars, 111 notes)
  3. Hard (3,41 stars, 238 notes)
  4. Insane (4,75 stars, 378 notes)
  5. Kyshiro's Insane (4,12 stars, 310 notes)
  6. Secretpipe's Normal (2,02 stars, 135 notes)
Download: Gavin G - Culture
Information: Scores/Beatmap Listing
---------------


#11

Insane - Asphyxia
Insane - Kyshiro
Hard - Asphyxia
Advanced - Asphyxia
Normal - Secretpipe
Easy - Asphyxia & ProfessionalBox

Special mention box!
ProfessionalBox - Thanks again for these marvelous hitsounds and combo colors, really good job!
Pannari - Thanks a ton for helping me with the mp3 =v=
Kyshiro - Thank you so much for helping me with the mp3 too! <3 Also resizing the BG!
Dena - Thank you so much for finding this awesome BG!

Modders & Checkers
pishifat
VINXIS
Yuzu-
AlexaBM
-Bakari-
Kyshiro
Kazuya
Mystyk
Leader
captin1
ProfessionalBox
First :o
Secretpipe
2nd!
pishifat

professionalbox feeling left out :c

from place where mod askzzzzzzzzz
beware: i don't know what i'm doing

general

  1. preview point is unsnapped in asphyxia diffs :/
  2. might be a good idea to coordinate your NCs on 01:27:565 (1) - and 00:43:680 (1) - with secretpipe's diff. right now his is the only one without new combo stuffs on those
  3. combo color 3 is inconsistent across difficulties

e

  1. 00:35:794 (1) - touches the default hp bar by one pixel how devastating
  2. 00:39:908 (2) - on teh tail and 00:41:280 (3) - on the reverse are missing claps. dunno if it's intentional or what since they're missing on all difficulties, but the song doesn't really indicate the claps should go away here at all. so uh if applied, should be done to other diffs as well
  3. 00:54:994 (1,2,3) - #triangle
  4. 00:57:737 (1) - whistle on the revesre here feels out of place. both 00:46:765 (1) - and 00:52:251 (1) - are the same rhythmic things without whistles, so whydisonewhy
  5. 01:38:194 (5,1) - could probably arrange this so 5 isn't touching 1's tail just for aesthetic reasons. also that blanket with 4 eww. 01:32:708 (3,1) - is gud

n

here is my secretpipe mod !
  1. i'm positive this was an accident, but you should be using S:C1 for the entire first section ! default normal sampleset is not fitting at all !
  2. 00:43:680 (2) - and 01:27:565 (5) - as mentioned in general , it may be a good idea to coordinate your new combos in these positions with asphyxia's difficulties !
  3. 00:43:972 - unsnapped inherited point here should be removed !
  4. 01:06:822 (1) - removing this object entirely would probably be a good idea ! firstly , polarity here is pretty confusing because you've got 1 on a red tick while the spinner was on a white tick. secondly , 01:06:994 (2) - is the object that requires more emphasis than 1 , as you show with the reverse slider on 01:08:708 (1) - . it covers the "important" ticks that you emphasize throughout the map !
  5. 01:11:108 (4) - super-subjective thought here : but changing the angle of the curve here seems to fit with the flow you've got from 01:10:080 (2,3) - a bit more appropriately !
  6. 01:41:622 (1,2) - these two objects' rhythms feel extremely awkward due to the places they emphasize ! because you've emphasized these ticks in every instance of this in the music, varying in just one place is really uncomfortable ! doing any rhythm that covers the previously mentioned ticks would suffice !
  7. 01:46:594 (5) - highly subjective again, but using a perfectly vertical slider is not very aesthetically pleasing when the rest of the map uses a completely different style ! slightly changing the tail position matches the rest of the mapset a whole lot better in my opinion !

h

  1. 00:37:166 (1,3) - probably good to make these parallel with each otehr. there's a noticeable difference which looks kind of messy in this instance. adjusting 1 instead of 3 works better due to the copy paste thing with 00:38:194 (4) - .
  2. 01:04:937 (1) - not really sure that this NC is necessary. each of the 4 objects at 01:04:594 (1,1,1,2) - have a different drum pitch change thing on them, so just separating them into groupings of 2 would make more sense than have two singular objects then a group of 2. doing this comboing is fine for insane cuz of the way patterns are laid out there, but here not so much
  3. 01:25:165 (1,2) - may just be me, but the body of 1 is uncomfortably close to the tail of 2. doing something to make that less would be cool
  4. 01:39:394 - seems kinda weird to ignore this tick since you've mapped it out on every other instance except here. like really every single one, so this one stands out a lot even though there's nothing indicating it should stand out. getting rid of the reverse on 01:38:880 (1) - and including a 1/2 slider after would cover things efficiently.
  5. 01:48:137 (3) - i can understand having an object on 01:48:480 - in the insane for playability reasons, but here it isn't really necessary. the song's got that 1/4 sound thing only on the first four beats, so using only two reverses and placing the spinner on the downbeat would follow things bettererererer

i

  1. 00:35:108 (3,4) - based solely on feel, this jump seems kind of overdone. it plays fairly similar to 00:35:451 (5,6) - , so the jump between 5,6 loses any emphasis it could have had. it's probably just me, but moving 3 near the head of 2 plays more appropriately
  2. 00:52:080 (6,1) - kind of similar to ^ -- there's that flute noise or whatever it is that only appears in the song at this one instance, so having a jump from 6 to 1 would make more sense than having a jump from 5 to 6 in order to represent that. like this or something along those lines
  3. 01:15:222 (3,4,5,6,1) - nazithing the sliderbody of 1 could follow the curve of 3,4,5,6 a lot cleaner than it currently is. similar to how you've arranged 01:45:394 (5,6,7,8,1) -
:I
Topic Starter
Asphyxia

pishifat wrote:


professionalbox feeling left out :c

from place where mod askzzzzzzzzz
beware: i don't know what i'm doing

general

  1. preview point is unsnapped in asphyxia diffs :/
  2. might be a good idea to coordinate your NCs on 01:27:565 (1) - and 00:43:680 (1) - with secretpipe's diff. right now his is the only one without new combo stuffs on those
  3. combo color 3 is inconsistent across difficulties Fixed and also made NC consistent in all difficulties

e

  1. 00:35:794 (1) - touches the default hp bar by one pixel how devastating
  2. 00:39:908 (2) - on teh tail and 00:41:280 (3) - on the reverse are missing claps. dunno if it's intentional or what since they're missing on all difficulties, but the song doesn't really indicate the claps should go away here at all. so uh if applied, should be done to other diffs as well
  3. 00:54:994 (1,2,3) - #triangle
  4. 00:57:737 (1) - whistle on the revesre here feels out of place. both 00:46:765 (1) - and 00:52:251 (1) - are the same rhythmic things without whistles, so whydisonewhy
  5. 01:38:194 (5,1) - could probably arrange this so 5 isn't touching 1's tail just for aesthetic reasons. also that blanket with 4 eww. 01:32:708 (3,1) - is gud Fixed everything (for ProBox too)

h

  1. 00:37:166 (1,3) - probably good to make these parallel with each otehr. there's a noticeable difference which looks kind of messy in this instance. adjusting 1 instead of 3 works better due to the copy paste thing with 00:38:194 (4) - . Done
  2. 01:04:937 (1) - not really sure that this NC is necessary. each of the 4 objects at 01:04:594 (1,1,1,2) - have a different drum pitch change thing on them, so just separating them into groupings of 2 would make more sense than have two singular objects then a group of 2. doing this comboing is fine for insane cuz of the way patterns are laid out there, but here not so much It is necessary because it follows the NC comboing in my Insane so I want to keep it consistent
  3. 01:25:165 (1,2) - may just be me, but the body of 1 is uncomfortably close to the tail of 2. doing sure something to make that less would be cool
  4. 01:39:394 - seems kinda weird to ignore this tick since you've mapped it out on every other instance except here. like really every single one, so this one stands out a lot even though there's nothing indicating it should stand out. getting rid of the reverse on 01:38:880 (1) - and including a 1/2 slider after would cover things efficiently. Iight fixed
  5. 01:48:137 (3) - i can understand having an object on 01:48:480 - in the insane for playability reasons, but here it isn't really necessary. the song's got that 1/4 sound thing only on the first four beats, so using only two reverses and placing the spinner on the downbeat would follow things bettererererer Nice suggestion, fixed

i

  1. 00:35:108 (3,4) - based solely on feel, this jump seems kind of overdone. it plays fairly similar to 00:35:451 (5,6) - , so the jump between 5,6 loses any emphasis it could have had. it's probably just me, but moving 3 near the head of 2 plays more appropriately I do think it's appropriate enough now, the jump plays really cool here
  2. 00:52:080 (6,1) - kind of similar to ^ -- there's that flute noise or whatever it is that only appears in the song at this one instance, so having a jump from 6 to 1 would make more sense than having a jump from 5 to 6 in order to represent that. like Fixed my way :Dthis or something along those lines
  3. 01:15:222 (3,4,5,6,1) - nazithing the sliderbody of 1 could follow the curve of 3,4,5,6 a lot cleaner than it currently is Nice catch. similar to how you've arranged 01:45:394 (5,6,7,8,1) -
:I
GUEST DIFFICULTY MAKERS, REMEMBER TO UPDATE YOUR DIFFICULTIES BEFORE MAKING ANY CHANCES (in this case, Secretpipe because I fixed stuff for ProBox like I mentioned earlier)

Thanks so much pishifat, your mod was really, really nice and super useful! 8-)

edit: I fixed the NC for Secretpipe too so do NOT touch that one! :)

edit2: Fixed everything for Secretpipe, got his permission to do so
VINXIS
Based random mod from a horrible osuck player
Boxphyxia's Easy
looks good 2 me rip
Secretpipe's Normal
00:39:908 (2) - y slider no end on 00:40:251 ?
Hard
OD 6.5?
00:38:194 (4) - uh
00:46:423 (4,5,1) - stack on slider?
01:26:537 (1) - it feels like it could be a longer slider/ just a circle rip
Kyshiro's Insane
00:48:480 (3) - stack on slider?
00:50:537 (6) - ^
01:48:137 (3) - repeat one more tim?
Insane
00:43:680 (1) - imo would be better if it just ended on 00:43:851 sounds awks 2 me when it goes 1/4 longer rip
01:37:508 (1) - lol

I'm such a pro modder wow look at these modding skillz br0 ohhhhman mlg modding 1337
Maruyu
after remaking my mod 3 times lol hi asdf

easy


  1. 00:26:880 (4) - I don't feel like there's enough emphasis on the song *yet* for you to use this whistle here. My reasoning is that after 00:43:680 this sound is much stronger, and as such you can start using whistles from there onwards. Before that, it feels a bit empty because the sound isn't quite there yet.
  2. 00:36:822 (2,3,4) - I'd keep the regular 1/2 slider here, the three circles out of nowhere seem a bit random since there's nothing in the song either
  3. 00:38:537 (1,2,3) - This part just gets way less dense than before, even though I don't notice any kind of change in the song :\ I'd keep the note density you've been previously using.
  4. 00:46:080 (4) - I feel like this whistle is a bit too much here. Clap is already fine to highlight this beat, whistle just has no place here. Same for all similar situations.
  5. 00:56:365 (3) - Seems a bit too tight of a movement aesthetically speaking. What I'm about to propose kind of ruins that triangle, but makes it look and play a bit better imo:
  6. 00:59:794 (3) - Maybe consider lowering this object a bit, just to adjust flow a bit better.
  7. 01:10:080 (2) - I know that the overlap here only appears on the editor, but it can still be confusing, if only slightly in-game. I'd like it if you tried to avoid it. If you decide not to, then at least I'd advise you to move 01:10:765 (3) to (135|330). This one's personal preference, mainly because I dislike how curved lines (lines in general) play, so imo if you follow it it'll play a bit better.
  8. 01:14:194 (1) - I'd personally also'd like to see the curve removed from this one and the 01:14:194 (1,2,3) structure rebuilt, because I find the curve and the posterior circle line to be a bit aesthetically unappealing and I also feel like it could play better. Something like this works for me:

secretpipe

<3

  1. 00:24:480 (3,2) - I was gonna nazi over that overlap, but seems a bit unnecessary. I'll leave you a code with the fix if you want to fix it anyway owo
    code fix lel
    291,321,26194,2,0,P|181:351|124:291,1,200,0|8,0:0|0:0,0:0:0:0:
    215,264,27222,1,2,0:0:0:0:
    170,185,27565,6,0,P|235:176|299:233,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
    89,225,28937,2,0,P|97:128|205:99,1,200,0|8,0:0|0:0,0:0:0:0:
    250,33,29965,1,2,0:0:0:0:
  2. 00:32:708 (3,2) - minor thing, move 00:34:422 (2) to fix stack (and fix 00:35:108 (3,4) afterwards, no big deal
  3. 00:44:022 (1) - I love what you tried to do there. But it's not working for multiple reasons: the blanket is broken and some spacings are not good. Fortunately for you, I spent some time trying to work with your idea, see how you like this:
    moar code lol
    307,162,43680,69,2,0:0:0:0:
    244,226,44022,6,0,P|282:74|385:206,1,400,0|0,0:0|0:0,0:0:0:0:
    307,162,45737,1,0,0:0:0:0:
    322,252,46080,2,0,P|296:298|250:317,1,100
  4. 00:49:508 (1) - Following the example I'm giving above, try to make this slider end a whole 1/1 length earlier. it also needs a bit of polishing donthurtmepls;_;
  5. 01:27:908 (1,2,3,4,5) - I'd like to see this replaced with this (ignore the NC):

    one day I'll catch you and burn you for all the rhythmic consistency you murdered here ;_;

hard


  1. Hitsound suggestion from easy applies~
  2. 00:41:280 - this beat feels a bit too strong to cover up with the slidertail. Try removing it and adding a circle at, let's say, (368|308)?
  3. 01:04:594 (1,1,1,2) - I'm gonna go ahead and say the same as pishi: the NC's here look weird. From my point of view, 01:05:623 (2) needs NC because unless my ears are fooling me the tone of the sound you're following decreases even here. Regarding NC pattern from insane, I think that you should fix this and then add another NC on your insane, but I'll get into that as I get there~
  4. 01:38:537 (3,2) - nazi fix stax pls o3o

kyshiro


  1. 00:24:308 (2,3) - general vertical movement in a line is harsh, and I don't think it perfectly fits this situation, so I'd suggest moving 00:24:308 (2) to (287|297) to make it more of a triangle and not the upward movement
  2. 00:35:794 (1) - small adjustments, I think that it'd play better this way:
  3. 00:38:537 (1) - I'd prefer if you inverted the curve on this one, feels a bit weird coming into 00:39:051 (2).
  4. 01:36:137 (1) - rotating this clockwise for ~20º should make it play a bit better

insane


  1. 00:24:480 (6,7) - How about you stack these two? Would feel much better because of the beat at this instant (repeat for all similar sections)
  2. 01:05:622 (5) - Back to the hard NC's, this should be an NC. The fact that you have fairly large combos before 01:04:594 (1) and you decide to break them into smaller combos gives the impression that you'll want 4 different combos afterwards due to how 01:04:594 (1,2,3,1,2,3,1,2,3,4,5,6,7) - are divided. Consider this please
sorry for the delay, i hope this is helpful lol
Topic Starter
Asphyxia

VINXIS wrote:

Based random mod from a horrible osuck player
Boxphyxia's Easy
looks good 2 me rip
Secretpipe's Normal
00:39:908 (2) - y slider no end on 00:40:251 ?
Hard
OD 6.5?
00:38:194 (4) - uh
00:46:423 (4,5,1) - stack on slider?
01:26:537 (1) - it feels like it could be a longer slider/ just a circle rip
Kyshiro's Insane
00:48:480 (3) - stack on slider?
00:50:537 (6) - ^
01:48:137 (3) - repeat one more tim?
Insane
00:43:680 (1) - imo would be better if it just ended on 00:43:851 sounds awks 2 me when it goes 1/4 longer rip
01:37:508 (1) - lol

I'm such a pro modder wow look at these modding skillz br0 ohhhhman mlg modding 1337
Fixed Normal, I don't want to use Od 6.5 in Hard because 7 spreads better to Insanes and gives a nicer challenge. I adjusted the sliders + stacked a note but I didn't make the slider any longer in Hard because it's consistent with Insane. For Insane, I denied both due to personal preferences. The extended slider fits there because the red tick doesn't have a beat to it and the music kinda sticks after it so it makes sense. As for the curved slider, I want to keep the straight ones for da playability + looks. Thanks for your mod!

Yuzu-

Yuzu- wrote:

after remaking my mod 3 times lol hi asdf

easy


  1. 00:26:880 (4) - I don't feel like there's enough emphasis on the song *yet* for you to use this whistle here. My reasoning is that after 00:43:680 this sound is much stronger, and as such you can start using whistles from there onwards. Before that, it feels a bit empty because the sound isn't quite there yet.
  2. 00:36:822 (2,3,4) - I'd keep the regular 1/2 slider here, the three circles out of nowhere seem a bit random since there's nothing in the song either
  3. 00:38:537 (1,2,3) - This part just gets way less dense than before, even though I don't notice any kind of change in the song :\ I'd keep the note density you've been previously using.
  4. 00:46:080 (4) - I feel like this whistle is a bit too much here. Clap is already fine to highlight this beat, whistle just has no place here. Same for all similar situations.
  5. 00:56:365 (3) - Seems a bit too tight of a movement aesthetically speaking. What I'm about to propose kind of ruins that triangle, but makes it look and play a bit better imo:
  6. 00:59:794 (3) - Maybe consider lowering this object a bit, just to adjust flow a bit better.
  7. 01:10:080 (2) - I know that the overlap here only appears on the editor, but it can still be confusing, if only slightly in-game. I'd like it if you tried to avoid it. If you decide not to, then at least I'd advise you to move 01:10:765 (3) to (135|330). This one's personal preference, mainly because I dislike how curved lines (lines in general) play, so imo if you follow it it'll play a bit better.
  8. 01:14:194 (1) - I'd personally also'd like to see the curve removed from this one and the 01:14:194 (1,2,3) structure rebuilt, because I find the curve and the posterior circle line to be a bit aesthetically unappealing and I also feel like it could play better. Something like this works for me:
    I fixed everything on my parts. As for the hitsounds, they're completely fine and the beat is certainly enough for a whistle, though I'll let ProBox decide since he made them.

hard


  1. Hitsound suggestion from easy applies~
  2. 00:41:280 - this beat feels a bit too strong to cover up with the slidertail. Try removing it and adding a circle at, let's say, (368|308)? Fixed
  3. 01:04:594 (1,1,1,2) - I'm gonna go ahead and say the same as pishi: the NC's here look weird. From my point of view, 01:05:623 (2) needs NC because unless my ears are fooling me the tone of the sound you're following decreases even here. Regarding NC pattern from insane, I think that you should fix this and then add another NC on your insane, but I'll get into that as I get there~ Yeah you see, The first 3 combos have 3 different sounds (like, the pitch is going lower or however I can explain it) but the 4th is really, really similar to the 3rd one so it makes sense for me to keep the NC like that (and for the plus side, it fits the pattern in Insane)
  4. 01:38:537 (3,2) - nazi fix stax pls o3o Fixed

kyshiro


  1. 00:24:308 (2,3) - general vertical movement in a line is harsh, and I don't think it perfectly fits this situation, so I'd suggest moving 00:24:308 (2) to (287|297) to make it more of a triangle and not the upward movement
  2. 00:35:794 (1) - small adjustments, I think that it'd play better this way:
  3. 00:38:537 (1) - I'd prefer if you inverted the curve on this one, feels a bit weird coming into 00:39:051 (2).
  4. 01:36:137 (1) - rotating this clockwise for ~20º should make it play a bit better

insane




  1. 00:24:480 (6,7) - How about you stack these two? Would feel much better because of the beat at this instant (repeat for all similar sections) I thought about it but I came to a conclusion my version plays better so I decided to leave it as it is.
  2. 01:05:622 (5) - Back to the hard NC's, this should be an NC. The fact that you have fairly large combos before 01:04:594 (1) and you decide to break them into smaller combos gives the impression that you'll want 4 different combos afterwards due to how 01:04:594 (1,2,3,1,2,3,1,2,3,4,5,6,7) - are divided. Consider this please Explained in Hard
sorry for the delay, i hope this is helpful lol

Thanks a ton for your mod! Really helpful!
AlexaBM
hi c:
[Easy]
  1. 00:27:565 (1,3) - I don't really like that, some newbies will click on (3) instead of (2). I'd suggest to replace (3,4) or to make another (1)'s shape to make this moment more understandable.
  2. 00:43:680 (1) - I doubt this moment is understandable for every beginner, maybe delete this circle?
  3. 01:10:765 (3) - Maybe move it at x:136 y:327?
  4. 01:25:165 (1,2) - Oh, no-no-no. This pattern is very bad for the Easy diff! I BET beginners will fail that moment. They can't read such a hard pattern! I insist on changing that!
[Normal]
  1. 00:48:137 (2) - Maybe move the reverse arrow at x:293 y:77?
[Hard]
  1. 01:04:594 (1) - Slider is too far from the center, it's hard to catch it. Move it closer to the center.
  2. 01:04:937 (1) - I don't see any reasons to add a NC here. Delete it?
[Insane]
  1. 00:57:737 (1) - I think flow is better if you will ctrl+g this slider (and (2) too if u want). When I playes it, I wanted to move the cursor in that side, idk how to explain it ><
That's all I can say. Good luck~
Topic Starter
Asphyxia
AlexaBM

AlexaBM wrote:

hi c: Yo! o/
[Easy]
  1. 00:43:680 (1) - I doubt this moment is understandable for every beginner, maybe delete this circle? But it's clearly readable for newbies, they certainly have enough time to catch that. Moreover, if this is an issue, they would have a really, really hard time catching stuff like 01:24:137 (3,4,5) - .
[Hard]
  1. 01:04:594 (1) - Slider is too far from the center, it's hard to catch it. Move it closer to the center. Fixed
  2. 01:04:937 (1) - I don't see any reasons to add a NC here. Delete it? Already explained in previous mod reply but the thing is, there's 3 sound changes in the stream pattern here so the NC indicates that (it's also consistent with Insane)
[Insane]
  1. 00:57:737 (1) - I think flow is better if you will ctrl+g this slider (and (2) too if u want). When I playes it, I wanted to move the cursor in that side, idk how to explain it >< Hmm I certainly get what you're suggesting but honestly, it doesn't seem to play better as my current version. Maybe just me? Well, keeping the current one as it is for now
That's all I can say. Good luck~

Thanks a ton for modding, it was useful! :D

edit: I fixed everything else for Secretpipe except Yuzu-'s first suggestion. Thanks a ton!
riffy
As requested.

[General]
  1. Make sure to disable the widescreen support in all diffs.
  2. Preview times and tags are inconsistent. Please, check them and fix it! ~
  3. I recommend you to get a less-bright set of colours. As bright blue colour really hurts my eyes while playing. @.@
  4. You're missing collab and collaboration in the tags, as the easy is collabbed diff, this tag might be useful.
[Boxphyxia's Easy]
  1. Drop your OD, please. The 3/2s are sorta challenging for beginners and lower OD should help them to pass the diff.
  2. 00:30:308 (1,2,3) - I'd say that (3) appears too early and may bug players. I strongly suggest you to avoid this overlap. Example.
    Note: 00:56:022 (2,4) - kinda the same. The pattern might get sorta confusing for newbies.
  3. 01:25:165 (1,2) - totally agree with AlexaBM, this is confusing and does not flows well for the easiest diff. Think about a way to change the pattern.
  4. 01:49:165 - I'd try to stress the voice here. example. I am pretty sure that it will fit better with the vocals.

    I'd try to get a few more mods/opinions on this diff. I am sure that there is some space to improve.
[Secretpipe's Normal]
  1. 00:22:765 - 00:28:251 - and so on - are you sure you don't want to hitsound these claps with custom slidertick sound?
  2. 00:44:022 (1,3) - minor - the overlap might seem rather untidy. I'd suggest to move (3) don in order to avoid the overlap. Example.
  3. 00:48:822 (3,1) - minor - would you mind re-arranging the shape of this slider to make a blanket out of it? Example
  4. 01:06:822 - what if we try to map this beat? Example // Example2
  5. 01:41:280 (7,8,2) - this is confusing for a Normal diff. Try to make (2)'s path more readable, please.

    The diff in general could look a bit neater, in my opinion. Otherwise it is a nice one, good job!
[Hard]

  • We've discussed the diff gap in-game. Otherwise, it is all cool.
[Kyshiro's Insane]
  1. 00:34:594 (5) - don't you feel like a new combo here would match nicely with the music and your combo-pattern.
    Note: 01:00:822 (5) - 01:02:194 (5) - 01:03:565 (5) - same suggestion, add a NC. This time, to war people about 1/4 jumps and to make the sliders look a bit neater.
  2. 01:34:765 (1,2,3,4,5) - I'd rather replace them with sliders as the beats sound loooonger here. It's kinda hard to explain, but as a player I feel like using so many circles here is not a good idea.

    Just as always, great diff!
[Insane]

  • Checked via IRC, didn't really change anything. Great stuff.
Just the diff gap. otherwise I loveed the mapset.
Kyshiro
I GOT FORCED TO MOD THE NORMAL+ OK

mod
00:37 Asphyxia: 01:32:022 (1) - Switch NC's with 01:32:022 (1) -
00:38 Kyshiro: 00:41:794 (2,3) - i'd use a slider here instead because it's kinda hard to read as theres more space in between that previous patterns
00:38 Asphyxia: hmm true
00:38 Asphyxia: fixed
00:38 Kyshiro: 00:46:765 (6) - idk it looks better if its more to the right
00:39 Kyshiro: 00:51:394 (5) - this is a red tick slider i wouldn't do
00:39 Kyshiro: plays odd
00:39 Kyshiro: how about switching (4,5) there
00:39 Kyshiro: so 1/2 slider > 1/2 slider > note > 1/1slider
00:40 Asphyxia: great idea
00:40 Asphyxia: fixed
00:40 Kyshiro: 01:09:051 - i really dun like how you skip this beat
00:41 Kyshiro: idk maybe make 01:08:708 (1) - a 1/1 slider?
00:42 Asphyxia: works but it's kinda full now
00:42 Asphyxia: but I guess it's fine
00:42 Kyshiro: 01:26:537 (1) - why 1/2, might as well be a circle because there's nothing on the end of the slider
00:43 Asphyxia: Yeah there isn't but since I used such rhtyhm, I want it to be consistent with my Insane
00:43 Asphyxia: which also had a 1/2 slider
00:43 Kyshiro: alright fair enough
00:44 Kyshiro: 01:32:022 (1,4) - remove nc > add nc?
00:44 Kyshiro: ehm
00:44 Asphyxia: oh forgot, nice catch
00:44 Kyshiro: your nc consistency gets fucked there
00:44 Kyshiro: lolo
00:45 Kyshiro: okok thats all
00:45 Asphyxia: nice thanks a ton
Topic Starter
Asphyxia

Kyshiro wrote:

I GOT FORCED TO MOD THE NORMAL+ OK

mod
00:37 Asphyxia: 01:32:022 (1) - Switch NC's with 01:32:022 (1) -
00:38 Kyshiro: 00:41:794 (2,3) - i'd use a slider here instead because it's kinda hard to read as theres more space in between that previous patterns
00:38 Asphyxia: hmm true
00:38 Asphyxia: fixed
00:38 Kyshiro: 00:46:765 (6) - idk it looks better if its more to the right
00:39 Kyshiro: 00:51:394 (5) - this is a red tick slider i wouldn't do
00:39 Kyshiro: plays odd
00:39 Kyshiro: how about switching (4,5) there
00:39 Kyshiro: so 1/2 slider > 1/2 slider > note > 1/1slider
00:40 Asphyxia: great idea
00:40 Asphyxia: fixed
00:40 Kyshiro: 01:09:051 - i really dun like how you skip this beat
00:41 Kyshiro: idk maybe make 01:08:708 (1) - a 1/1 slider?
00:42 Asphyxia: works but it's kinda full now
00:42 Asphyxia: but I guess it's fine
00:42 Kyshiro: 01:26:537 (1) - why 1/2, might as well be a circle because there's nothing on the end of the slider
00:43 Asphyxia: Yeah there isn't but since I used such rhtyhm, I want it to be consistent with my Insane
00:43 Asphyxia: which also had a 1/2 slider
00:43 Kyshiro: alright fair enough
00:44 Kyshiro: 01:32:022 (1,4) - remove nc > add nc?
00:44 Kyshiro: ehm
00:44 Asphyxia: oh forgot, nice catch
00:44 Kyshiro: your nc consistency gets fucked there
00:44 Kyshiro: lolo
00:45 Kyshiro: okok thats all
00:45 Asphyxia: nice thanks a ton
Yes you were indeed and also thanks a ton for those useful suggestions! :3

-Bakari- wrote:

As requested.

[General]
  1. Make sure to disable the widescreen support in all diffs.
  2. Preview times and tags are inconsistent. Please, check them and fix it! ~
  3. I recommend you to get a less-bright set of colours. As bright blue colour really hurts my eyes while playing. @.@ I adjusted the blue combo color but I wanted to keep the green one as it is because it fits perfectly
  4. You're missing collab and collaboration in the tags, as the easy is collabbed diff, this tag might be useful. Rest fixed as you suggested
[Boxphyxia's Easy]
  1. Drop your OD, please. The 3/2s are sorta challenging for beginners and lower OD should help them to pass the diff.
  2. 00:30:308 (1,2,3) - I'd say that (3) appears too early and may bug players. I strongly suggest you to avoid this overlap. Example.
    Note: 00:56:022 (2,4) - kinda the same. The pattern might get sorta confusing for newbies.
  3. 01:25:165 (1,2) - totally agree with AlexaBM, this is confusing and does not flows well for the easiest diff. Think about a way to change the pattern.
  4. 01:49:165 - I'd try to stress the voice here. I used a spinner instead, works a lot better and gives more people the chance to get the #1 instead of lucking out with only a one spinner, probably more newbie-friendly way example. I am pretty sure that it will fit better with the vocals.

    I'd try to get a few more mods/opinions on this diff. I am sure that there is some space to improve.
[Secretpipe's Normal]
  1. 00:22:765 - 00:28:251 - and so on - are you sure you don't want to hitsound these claps with custom slidertick sound? (I got Pipe's permission to fix things for his difficulty since he's currently a bit busy with school) No I certainly do not want any ticksounds in my sets, I don't think they're good for playing. When clicking a slider, it has a weird clap sound when it's not supposed to, it only distracts players.
  2. 00:44:022 (1,3) - minor - the overlap might seem rather untidy. I'd suggest to move (3) don in order to avoid the overlap. Example.
  3. 00:48:822 (3,1) - minor - would you mind re-arranging the shape of this slider to make a blanket out of it? Example
  4. 01:06:822 - what if we try to map this beat? Example // Example2
  5. 01:41:280 (7,8,2) - this is confusing for a Normal diff. Try to make (2)'s path more readable, please. Rest fixed as it is or adjusted the example a bit, thank you!

    The diff in general could look a bit neater, in my opinion. Otherwise it is a nice one, good job!
[Hard]

  • We've discussed the diff gap in-game. Otherwise, it is all cool.
[Kyshiro's Insane]
  1. 00:34:594 (5) - don't you feel like a new combo here would match nicely with the music and your combo-pattern.
    Note: 01:00:822 (5) - 01:02:194 (5) - 01:03:565 (5) - same suggestion, add a NC. This time, to war people about 1/4 jumps and to make the sliders look a bit neater.
  2. 01:34:765 (1,2,3,4,5) - I'd rather replace them with sliders as the beats sound loooonger here. It's kinda hard to explain, but as a player I feel like using so many circles here is not a good idea.

    Just as always, great diff!
[Insane]

  • Checked via IRC, didn't really change anything. Great stuff.
Just the diff gap. otherwise I loveed the mapset.
Nice, thanks a ton for your useful mod Bakari! I mapped the difficult like you said & waiting for Kyshiro's & ProBox's repsonse! :)
Kazuya
Irc mod
01:14 Asphyxia: Hey uh
01:14 Asphyxia: I don't want to sound rude or anything but would it be possible that you could help me out a bit by irc modding a difficulty of mine I just made?
01:14 Asphyxia: It would be only 1 difficulty and it's under 2 minutes
01:16 Kazuya: Which map/diff?
01:16 *Asphyxia is listening to [http://osu.ppy.sh/b/521213 Gavin G - Culture]
01:16 Asphyxia: ''Normal''
01:17 Kazuya: I will try. :3
01:17 Kazuya: But i'm bad modder(?) :D
01:17 Asphyxia: Nah I just need few suggestions
01:17 Asphyxia: and any help is really good <3
01:17 Asphyxia: Also don't worry too much about it being too hard for normal players, I mapped it because the gap from Secretpipe's Normal -> Hard was too big
01:20 Kazuya: A lot of the hard part...
01:20 *Kazuya is editing [http://osu.ppy.sh/b/521213 Gavin G - Culture [Normal]]
01:20 Kazuya: "hard part"
01:20 Kazuya: easy for me, even with DT as well... but.. hard part: ^^;
01:21 Kazuya: 00:50:880 (1,2,3,4,5) -
01:21 Asphyxia: any suggestions for it ?
01:23 Kazuya: Hmm: http://puu.sh/cdPhO/cb9df876d4.jpg (timeline example)
01:23 Kazuya: Easier and Not dangerously weird.
01:23 Kazuya: XD
01:24 Asphyxia: hmm
01:24 Kazuya: 00:50:880 - 00:53:280 - I'm edited over here.
01:24 Kazuya: (sorr for bad english xd)
01:25 Asphyxia: http://puu.sh/cdPph/fc62518989.jpg Do you think that'd be good?
01:25 Asphyxia: it's kind of your suggestion but I wanted to make the rhythm a bit more harder
01:25 Asphyxia: in order to fit the map itself
01:27 Kazuya: Tell the time. Which part.
01:27 Kazuya: XD
01:27 Asphyxia: The timeline you linked
01:28 Kazuya: It's better. 3/4 slider
01:28 Asphyxia: Alright, fixed :3
01:28 Kazuya: but... change tick rate to 2
01:29 Kazuya: and add soft-slidertick2.wav
01:29 Kazuya: (clap sound)
01:29 Asphyxia: I do not want to have any slidertick sounds in my sets
01:29 Asphyxia: I think they ruin the map and sound horrible, sorry :(
01:30 Asphyxia: it doesn't feel natural when playing that there's a hitsound IN a slider when you're following it
01:30 Asphyxia: distracts the player
01:31 Kazuya: The trouble is that many of the 1/2 circle. = "Difficult".
01:31 Kazuya: 00:24:480 (6,7) -
01:31 Kazuya: two 1/2 circle.
01:32 Asphyxia: hmm you're correct but that's exactly my main intention in this difficulty
01:32 Asphyxia: I wanted it to be harder than an oridnary normal would be (well, kind of)
01:33 Asphyxia: this is like normal+
01:33 Asphyxia: Now the gap from Secretpipe's Normal -> Normal isn't too big because I used similar but harder rhythm
01:33 Kazuya: If you have a 'easy normal", it's good.
01:33 Asphyxia: and now since this is definitely harder than pipe's normal, it spreads well to hard
01:33 Kazuya: and rankable.
01:34 Asphyxia: Yeah, ''Secretpipe's Normal'' is an easier verson :)
01:34 Kazuya: also. Change circle size to 4.
01:34 Kazuya: Little better XD
01:34 Asphyxia: hmm yeah looks better
01:34 Asphyxia: fixed
01:35 Kazuya: And.. AR to 6?
01:35 Kazuya: and look with dt mod. ~
01:35 Asphyxia: hmm, that I wont do since the Ar would be a bit too fast for a 2,3 star difficulty
01:36 Asphyxia: if it'd be closer to 3 I would definitely agree but not in this case
01:37 Kazuya: Kiai is very intense.
01:37 Kazuya: : D
01:37 Kazuya: 01:06:651 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
01:38 Asphyxia: yeah like the song which is cool :D
01:38 Kazuya: A bit too much but good. :D
01:39 Kazuya: Hard part. : p
01:39 Kazuya: 01:17:622 (2) - Move slider here: >_<01:17:451 -
01:39 Asphyxia: yeah Im happy how the kiai turned out, though
01:39 Kazuya: and put circle here >_<
01:39 Kazuya: 01:17:965 -
01:41 Kazuya: 01:37:508 (4,5,6,7,8) - facilitation? or no? timeline: http://puu.sh/cdQy2/c19fe82a18.jpg
01:41 Asphyxia: fixed
01:42 Asphyxia: Hmm, I could but I wanted to have variation
01:42 Kazuya: 01:42:994 (5,6,7) - same as aove, but..01:43:851 (8) - remove repeat, and move here:01:44:022 -
01:43 Asphyxia: I hope you're fine if I keep these as they are because I think they create a very good variation
01:43 Asphyxia: and by that players wont get bored
01:43 Kazuya: You could use a greater distance... 1.80 or 1.90
01:43 Asphyxia: and by that I mean I don't want to recycle a pattern over and over again
01:43 Asphyxia: 1,8 or 1,9 o_o
01:43 Asphyxia: that'd be too much
01:44 Kazuya: : D
01:44 Asphyxia: considering this is a normal xD
01:44 Asphyxia: well, normal+
01:45 Kazuya: Could have used a faster slider. : D 1.30 or 1.40
01:45 Kazuya: : p
01:45 Asphyxia: I actually did test 1,3, it felt a biiiiiiiit too fast
01:45 Asphyxia: so I sticked with 1,2 :D
01:48 Kazuya: 01:14:708 (2,3) - Hmmhmmhmmm: http://puu.sh/cdR21/bb93f30954.jpg Well? Highlighting the stronger background sound. ~
01:49 Kazuya: 01:27:051 - and put 1=1 slider here owo
01:49 Kazuya: 1/1
01:50 Asphyxia: Fixed the first one, the second one I don't want to fix because that small break is consistent with my other difficulties as well :D
Topic Starter
Asphyxia

Kazuya wrote:

Irc mod
01:14 Asphyxia: Hey uh
01:14 Asphyxia: I don't want to sound rude or anything but would it be possible that you could help me out a bit by irc modding a difficulty of mine I just made?
01:14 Asphyxia: It would be only 1 difficulty and it's under 2 minutes
01:16 Kazuya: Which map/diff?
01:16 *Asphyxia is listening to [http://osu.ppy.sh/b/521213 Gavin G - Culture]
01:16 Asphyxia: ''Normal''
01:17 Kazuya: I will try. :3
01:17 Kazuya: But i'm bad modder(?) :D
01:17 Asphyxia: Nah I just need few suggestions
01:17 Asphyxia: and any help is really good <3
01:17 Asphyxia: Also don't worry too much about it being too hard for normal players, I mapped it because the gap from Secretpipe's Normal -> Hard was too big
01:20 Kazuya: A lot of the hard part...
01:20 *Kazuya is editing [http://osu.ppy.sh/b/521213 Gavin G - Culture [Normal]]
01:20 Kazuya: "hard part"
01:20 Kazuya: easy for me, even with DT as well... but.. hard part: ^^;
01:21 Kazuya: 00:50:880 (1,2,3,4,5) -
01:21 Asphyxia: any suggestions for it ?
01:23 Kazuya: Hmm: http://puu.sh/cdPhO/cb9df876d4.jpg (timeline example)
01:23 Kazuya: Easier and Not dangerously weird.
01:23 Kazuya: XD
01:24 Asphyxia: hmm
01:24 Kazuya: 00:50:880 - 00:53:280 - I'm edited over here.
01:24 Kazuya: (sorr for bad english xd)
01:25 Asphyxia: http://puu.sh/cdPph/fc62518989.jpg Do you think that'd be good?
01:25 Asphyxia: it's kind of your suggestion but I wanted to make the rhythm a bit more harder
01:25 Asphyxia: in order to fit the map itself
01:27 Kazuya: Tell the time. Which part.
01:27 Kazuya: XD
01:27 Asphyxia: The timeline you linked
01:28 Kazuya: It's better. 3/4 slider
01:28 Asphyxia: Alright, fixed :3
01:28 Kazuya: but... change tick rate to 2
01:29 Kazuya: and add soft-slidertick2.wav
01:29 Kazuya: (clap sound)
01:29 Asphyxia: I do not want to have any slidertick sounds in my sets
01:29 Asphyxia: I think they ruin the map and sound horrible, sorry :(
01:30 Asphyxia: it doesn't feel natural when playing that there's a hitsound IN a slider when you're following it
01:30 Asphyxia: distracts the player
01:31 Kazuya: The trouble is that many of the 1/2 circle. = "Difficult".
01:31 Kazuya: 00:24:480 (6,7) -
01:31 Kazuya: two 1/2 circle.
01:32 Asphyxia: hmm you're correct but that's exactly my main intention in this difficulty
01:32 Asphyxia: I wanted it to be harder than an oridnary normal would be (well, kind of)
01:33 Asphyxia: this is like normal+
01:33 Asphyxia: Now the gap from Secretpipe's Normal -> Normal isn't too big because I used similar but harder rhythm
01:33 Kazuya: If you have a 'easy normal", it's good.
01:33 Asphyxia: and now since this is definitely harder than pipe's normal, it spreads well to hard
01:33 Kazuya: and rankable.
01:34 Asphyxia: Yeah, ''Secretpipe's Normal'' is an easier verson :)
01:34 Kazuya: also. Change circle size to 4.
01:34 Kazuya: Little better XD
01:34 Asphyxia: hmm yeah looks better
01:34 Asphyxia: fixed
01:35 Kazuya: And.. AR to 6?
01:35 Kazuya: and look with dt mod. ~
01:35 Asphyxia: hmm, that I wont do since the Ar would be a bit too fast for a 2,3 star difficulty
01:36 Asphyxia: if it'd be closer to 3 I would definitely agree but not in this case
01:37 Kazuya: Kiai is very intense.
01:37 Kazuya: : D
01:37 Kazuya: 01:06:651 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
01:38 Asphyxia: yeah like the song which is cool :D
01:38 Kazuya: A bit too much but good. :D
01:39 Kazuya: Hard part. : p
01:39 Kazuya: 01:17:622 (2) - Move slider here: >_<01:17:451 -
01:39 Asphyxia: yeah Im happy how the kiai turned out, though
01:39 Kazuya: and put circle here >_<
01:39 Kazuya: 01:17:965 -
01:41 Kazuya: 01:37:508 (4,5,6,7,8) - facilitation? or no? timeline: http://puu.sh/cdQy2/c19fe82a18.jpg
01:41 Asphyxia: fixed
01:42 Asphyxia: Hmm, I could but I wanted to have variation
01:42 Kazuya: 01:42:994 (5,6,7) - same as aove, but..01:43:851 (8) - remove repeat, and move here:01:44:022 -
01:43 Asphyxia: I hope you're fine if I keep these as they are because I think they create a very good variation
01:43 Asphyxia: and by that players wont get bored
01:43 Kazuya: You could use a greater distance... 1.80 or 1.90
01:43 Asphyxia: and by that I mean I don't want to recycle a pattern over and over again
01:43 Asphyxia: 1,8 or 1,9 o_o
01:43 Asphyxia: that'd be too much
01:44 Kazuya: : D
01:44 Asphyxia: considering this is a normal xD
01:44 Asphyxia: well, normal+
01:45 Kazuya: Could have used a faster slider. : D 1.30 or 1.40
01:45 Kazuya: : p
01:45 Asphyxia: I actually did test 1,3, it felt a biiiiiiiit too fast
01:45 Asphyxia: so I sticked with 1,2 :D
01:48 Kazuya: 01:14:708 (2,3) - Hmmhmmhmmm: http://puu.sh/cdR21/bb93f30954.jpg Well? Highlighting the stronger background sound. ~
01:49 Kazuya: 01:27:051 - and put 1=1 slider here owo
01:49 Kazuya: 1/1
01:50 Asphyxia: Fixed the first one, the second one I don't want to fix because that small break is consistent with my other difficulties as well :D
Thank you really much for your useful suggestions and points!
ProfessionalBox

Asphyxia wrote:

00:30:308 (1,2,3) - I'd say that (3) appears too early and may bug players. I strongly suggest you to avoid this overlap. Example. I think that this is not a problem since the flow movement is really smooth and natural

Asphyxia wrote:

01:25:165 (1,2) - totally agree with AlexaBM, this is confusing and does not flows well for the easiest diff. Think about a way to change the pattern. Will change this
Thanks for the mod ^^
Kyshiro

VINXIS wrote:

[Kyshiro's Insane]
00:48:480 (3) - stack on slider? It's like this on purpose due to the 1/2 empty space
00:50:537 (6) - ^
01:48:137 (3) - repeat one more tim? would be weird :c

Yuzu- wrote:

kyshiro


  1. 00:24:308 (2,3) - general vertical movement in a line is harsh, and I don't think it perfectly fits this situation, so I'd suggest moving 00:24:308 (2) to (287|297) to make it more of a triangle and not the upward movement im pretty sure it plays fine
  2. 00:35:794 (1) - small adjustments, I think that it'd play better this way: adjusted a bit
  3. 00:38:537 (1) - I'd prefer if you inverted the curve on this one, feels a bit weird coming into 00:39:051 (2). I know what you mean, but this gives a nice feel to the jump
  4. 01:36:137 (1) - rotating this clockwise for ~20º should make it play a bit better Sure

-Bakari- wrote:

[Kyshiro's Insane]
  1. 00:34:594 (5) - don't you feel like a new combo here would match nicely with the music and your combo-pattern. Yeah fixed
    Note: 01:00:822 (5) - 01:02:194 (5) - 01:03:565 (5) - same suggestion, add a NC. This time, to war people about 1/4 jumps and to make the sliders look a bit neater. I don't think these are necessary, I've always put them like this and it has never caused any readability problems afaik
  2. 01:34:765 (1,2,3,4,5) - I'd rather replace them with sliders as the beats sound loooonger here. It's kinda hard to explain, but as a player I feel like using so many circles here is not a good idea. I'm not sure, I think it's fine as it's an insane + they're all on obvious beats in the music
    Just as always, great diff! thanks :3
Thanks guize
Topic Starter
Asphyxia
Fully updated, thank you!
riffy
Came back to give a few suggestions on the new diff.

Changes:
  1. Difficulty naming
  2. A couple of patterns on the Normal
  3. AR6, OD and HP5.
IRC log
21:08 *-Bakari- is editing [http://osu.ppy.sh/b/521213 Gavin G - Culture [Normal]]
21:10 -Bakari-: Dude that H icon is not cool at all. Can we think of alternative names maybe? Beginner/Average/Advanced/Challenging/Expert/Expert
21:11 Asphyxia: I can rename this to Advanced or something but I'd like to keep the other diff names as they are though
21:11 -Bakari-: that'd work, too
21:11 Asphyxia: this was first ''Normal+'', but apparently the ''+'' is out of fashion
21:11 -Bakari-: then set AR to 6, this would improve the balance
21:11 -Bakari-: >"out of fashion"
21:12 -Bakari-: the only thing that is out of fashion these days is common sense ;_;
21:12 Asphyxia: you really think Ar 6 isn't too fast?
21:12 -Bakari-: I think it makes 1/2s more readable
21:12 Asphyxia: mh
21:12 Asphyxia: might as well give it a go
21:13 Asphyxia: declined Ar 6 yesterday when Kazya suggested it but
21:13 Asphyxia: eh, I guess it might work
21:13 Asphyxia: fixed
21:13 -Bakari-: cool
21:13 Asphyxia: Also set HP + OD to 5
21:13 Asphyxia: to balance stuff out
21:14 -Bakari-: 00:30:994 - try to stress this beat, it feels good to have it mapped.
21:15 Asphyxia: but now that this is advanced, do you think adding a note at 00:44:708 - would be appropriate?
21:15 -Bakari-: it should be, yes.
21:15 -Bakari-: http://puu.sh/ceyKU.jpg example for the suggestion above
21:16 -Bakari-: 00:39:222 - for real, you should think about mapping these beats.
21:16 Asphyxia: yeah give me a second, combo colors went messed up after adding the note what I pointed out
21:17 -Bakari-: 00:47:451 - don't stop me now, I'm making such a loooong mod~ by pointing out the saaame stuff~
21:19 Asphyxia: I fixed the second one but I want to keep most of them as they are, even though they might skip few beats
21:19 Asphyxia: I still like how they follow the background sound AND they give out good variation
21:20 -Bakari-: 01:00:480 (1) - since this is an advanced diff, I suggest you to do something like Secrtpipe did in his Normal.
21:20 -Bakari-: Having such a long spinner is sorta boring and breaks the set. Advanced diff should be harder than the Normal diff, right?
21:22 Asphyxia: You have a point there but considering this is consistent with my Hard difficulty, I kind of want to keep it. Besides this way players need to spin instead of get lucky 470 lucky spin with a short spinner
21:23 Asphyxia: I could probably map till 01:01:851 - but this setup feels way more natural for me, considering the stream starts at the stanza where my spinner is
21:25 Asphyxia: 01:48:137 (3) - Btw, do you think it'd make more sense to make this a 1/2 slider?
21:25 Asphyxia: I kinda like the effect it gives just by being a single note but then again, the beat continues to the red tick also so it doesn't feel too good to ignore it
21:25 -Bakari-: 01:35:280 (5) - this can get overlapped with some massive hit0.png filе. [http://puu.sh/cezle.jpg ugu] better to make it safe and move the slider somewhere
21:26 -Bakari-: 1/2 slider sounds better, at least to me
21:27 Asphyxia: Alright, fixed the one you mentioned and will make it a 1/2 slider
21:27 Asphyxia: 01:48:308 -
21:27 Asphyxia: ^ just a reminder to keep da hitsounds consistent
21:28 -Bakari-: by the way, I sorta dislike the flow you have at 01:20:708 (3,4,7) - such pattern. moving the cursor back to the same spot just seems so unnatural to me
21:28 -Bakari-: are you sure you want this pattern as it is?
21:29 Asphyxia: Mmh, yeah I do think I want it to have like that
21:29 Asphyxia: the current setup doesn't allow the slider to go anywhere else
21:30 Asphyxia: and if I would do some re-arranging, it'd take a whole lot of time to get it back together just because of one slider
21:30 -Bakari-: Okay then, I guess that's all I've to say about the diff
21:30 Asphyxia: thanks a ton!
21:31 Asphyxia: I hope the diff spread is better now =v=

It looks way better now, but the best I can do is a star.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Mystyk
Hello! Your irc requested mod, I post what I have done so far so that meanwhile I finish the other diffs you can check it if you want.

[Boxphyxia's Easy]
  1. 00:31:680 (3) - I think you should replace this, because it can be confusing for beginners, an example - https://osu.ppy.sh/ss/2140018
  2. 01:05:280 - unnecessary green line?
  3. 01:26:708 - ^ there are no objects here
  4. 00:42:651 - unnecessary green line
  5. 01:00:480 - ^
  6. 01:46:251 - ^
[Secretpipe's Normal]
  1. 00:22:080 - please fix this unrankable issue, inherited and uninherited section at the same point - http://puu.sh/cg2JR/3f33539aa9.png
  2. 00:57:051 (2) - don't do such an anti-jump on the normal diff, it's confusing - https://osu.ppy.sh/ss/2142956
  3. 01:04:594 (1,1) - I think these are too close, they should have more break between them, but then the spinner would be too short (and it's already short in my opinion) so I would rather remove this spinner and edit this part
  4. 01:06:651 (1) - adding this to the previous point, I think it starts at a weird point so more reason to change this part, 01:06:308 - the big beat is here and the "melody" starts here 01:06:480 - on the red tick, so this (1) feels weirdly mapped in my opinion, and well the melody you probably meant to map to is very soft, I can barely hear it
  5. 01:19:165 (6,1) - try unstacking them, it doesn't really look nice and it's rather confusing, what about this? - https://osu.ppy.sh/ss/2143005 - https://osu.ppy.sh/ss/2143007 - it was only rearranged a little bit so it shouldn't be a big problem to change >.<
  6. 01:34:765 (4,5,1) - this is very confusing >.< (1) appears too early and it's too close to (4) - example - https://osu.ppy.sh/ss/2143417
  7. 01:40:765 (6,2) - try to change this a bit, they shouldn't reach each other since there are many notes near each other it is confusing - https://osu.ppy.sh/ss/2143479
Advanced is fine.
Hard is fine.

[Kyshiro's Insane]
  1. 01:39:394 (2,3) - I personally dislike this kind of flow, imo it doesn't flow well so I think you should change this, ofc just an example - https://osu.ppy.sh/ss/2143584
[Insane]
  1. 00:41:794 (2) - small thing, but it's a bit annoying that you missed to hit the beat in the middle of the slider >.< maybe this could work too? http://puu.sh/cgk30/f65bb681b0.jpg
  2. 01:38:880 (1,2) - you could make this flow better imo - https://osu.ppy.sh/ss/2143632
  3. 01:48:480 (7) - this feels like it's mapped on almost nothing, it might fit better just to use 4 hit circles imo
That's all call me back when you're done, but since I'm too tired now I might make mistakes, so let's hope things will go alright and I'll be able to bubble this tomorrow.
Kyshiro

Mystyk wrote:

[Kyshiro's Insane]
  1. 01:39:394 (2,3) - I personally dislike this kind of flow, imo it doesn't flow well so I think you should change this, ofc just an example - I prefer to keep it :c I like the way it playshttps://osu.ppy.sh/ss/2143584
Thanks
Topic Starter
Asphyxia

Mystyk wrote:

Hello! Your irc requested mod, I post what I have done so far so that meanwhile I finish the other diffs you can check it if you want.

[Boxphyxia's Easy]
  1. 00:31:680 (3) - I think you should replace this, because it can be confusing for beginners, an example - https://osu.ppy.sh/ss/2140018
  2. 01:05:280 - unnecessary green line?
  3. 01:26:708 - ^ there are no objects here
  4. 00:42:651 - unnecessary green line
  5. 01:00:480 - ^
  6. 01:46:251 - ^
[Secretpipe's Normal]
  1. 00:22:080 - please fix this unrankable issue, inherited and uninherited section at the same point - http://puu.sh/cg2JR/3f33539aa9.png
  2. 00:57:051 (2) - don't do such an anti-jump on the normal diff, it's confusing - https://osu.ppy.sh/ss/2142956
  3. 01:04:594 (1,1) - I think these are too close, they should have more break between them, but then the spinner would be too short (and it's already short in my opinion) so I would rather remove this spinner and edit this part
  4. 01:06:651 (1) - adding this to the previous point, I think it starts at a weird point so more reason to change this part, 01:06:308 - the big beat is here and the "melody" starts here 01:06:480 - on the red tick, so this (1) feels weirdly mapped in my opinion, and well the melody you probably meant to map to is very soft, I can barely hear it
  5. 01:19:165 (6,1) - try unstacking them, it doesn't really look nice and it's rather confusing, what about this? - https://osu.ppy.sh/ss/2143005 - https://osu.ppy.sh/ss/2143007 - it was only rearranged a little bit so it shouldn't be a big problem to change >.<
  6. 01:34:765 (4,5,1) - this is very confusing >.< (1) appears too early and it's too close to (4) - example - https://osu.ppy.sh/ss/2143417
  7. 01:40:765 (6,2) - try to change this a bit, they shouldn't reach each other since there are many notes near each other it is confusing - https://osu.ppy.sh/ss/2143479
Advanced is fine.
Hard is fine.

[Kyshiro's Insane]
  1. 01:39:394 (2,3) - I personally dislike this kind of flow, imo it doesn't flow well so I think you should change this, ofc just an example - https://osu.ppy.sh/ss/2143584
[Insane]
  1. 00:41:794 (2) - small thing, but it's a bit annoying that you missed to hit the beat in the middle of the slider >.< maybe this could work too? Ihttp://puu.sh/cgk30/f65bb681b0.jpg I honestly want to keep this because even though I miss a beat, the song is so calm here I just want to follow the background noise which gives it a nice effect
  2. 01:38:880 (1,2) - you could make this flow better imo - https://osu.ppy.sh/ss/2143632 Nice suggestion, fixed
  3. 01:48:480 (7) - this feels like it's mapped on almost nothing, it might fit better just to use 4 hit circles imo I honestly Kinda just me here but this also gives an epic feeling to it, I can't really describe it better than this but if it's okay, I would like to keep this :c
That's all call me back when you're done, but since I'm too tired now I might make mistakes, so let's hope things will go alright and I'll be able to bubble this tomorrow.
Alright, thanks so much for your mod Mystyk! Me and ProBox fixed stuff in easy accordingly, also I fixed everything in Normal.

Whenever you're ready for the re-check~
Leader
IRC
18:11 Leader: Insane, would be cuter if you ctrl+h this 00:52:251 (1) -
18:14 Leader: Hard, 01:04:594 (1,1,1,2) - they should be consistent
18:15 Leader: either remove nc on 01:04:937 (1) - or add another one in the last one
18:15 Asphyxia: colors?
18:15 Leader: yeah
18:15 Asphyxia: But this is consistent, it's according to Insane
18:15 Leader: but doesn't make sense with this kind of pattern
18:15 Leader: :V
18:16 Asphyxia: would it be dull if I would make the last 2 repeat sliders into 1?
18:17 Asphyxia: because that would fix the issue
18:17 Leader: I'd rather make the first 2 repeat into 1 actually
18:17 Leader: works as a better build-up
18:18 Asphyxia: I'm thinking
18:18 Asphyxia: 4 note stream in hard
18:18 Asphyxia: would people kill me?
18:18 Leader: nah
18:19 Asphyxia: well I made it a 4 stream then, I guess it fits better now
19:32 Leader: 01:38:708 (5,1,2,3) - can you move these pattern a bit to the right
19:32 Leader: 01:38:022 (4) - transition with this slider doesn't look good
19:34 Leader: 00:54:994 (1) - I mean, this is too long imo
19:34 Asphyxia: fixed
19:34 Leader: like guess what :^)
19:34 Asphyxia: your mothers ebola
19:34 Leader: no bubblerino
19:35 Asphyxia: wat
19:35 Asphyxia: PLS
19:35 Asphyxia: w
19:35 Leader: offended
19:35 Asphyxia: then where should I end it at
19:35 Leader: :(
19:35 Leader: make that a repeat slider !?!?

Clean mapset that truly deserves its bubble
Topic Starter
Asphyxia

Leader wrote:

IRC
18:11 Leader: Insane, would be cuter if you ctrl+h this 00:52:251 (1) -
18:14 Leader: Hard, 01:04:594 (1,1,1,2) - they should be consistent
18:15 Leader: either remove nc on 01:04:937 (1) - or add another one in the last one
18:15 Asphyxia: colors?
18:15 Leader: yeah
18:15 Asphyxia: But this is consistent, it's according to Insane
18:15 Leader: but doesn't make sense with this kind of pattern
18:15 Leader: :V
18:16 Asphyxia: would it be dull if I would make the last 2 repeat sliders into 1?
18:17 Asphyxia: because that would fix the issue
18:17 Leader: I'd rather make the first 2 repeat into 1 actually
18:17 Leader: works as a better build-up
18:18 Asphyxia: I'm thinking
18:18 Asphyxia: 4 note stream in hard
18:18 Asphyxia: would people kill me?
18:18 Leader: nah
18:19 Asphyxia: well I made it a 4 stream then, I guess it fits better now
19:32 Leader: 01:38:708 (5,1,2,3) - can you move these pattern a bit to the right
19:32 Leader: 01:38:022 (4) - transition with this slider doesn't look good
19:34 Leader: 00:54:994 (1) - I mean, this is too long imo
19:34 Asphyxia: fixed
19:34 Leader: like guess what :^)
19:34 Asphyxia: your mothers ebola
19:34 Leader: no bubblerino
19:35 Asphyxia: wat
19:35 Asphyxia: PLS
19:35 Asphyxia: w
19:35 Leader: offended
19:35 Asphyxia: then where should I end it at
19:35 Leader: :(
19:35 Leader: make that a repeat slider !?!?

Clean mapset that truly deserves its bubble
Thank you so, so, so much Leader! <3
captin1
few minor hitsounding things

cool stuff
Topic Starter
Asphyxia

captin1 wrote:

few minor hitsounding things

cool stuff
AAaaaa thank you so, so, so, so much captin1!! <3
Secretpipe
HOLY FUCK.

YES
ProfessionalBox
Gr8 I r8 8/8 m8 no h8
Maruyu
Nice! Congratulations to everyone involved c:
Mao
Gratz \o/
VINXIS
ayeeeeeeeeeeeeeeeeeeeee
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