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Nekomata Master - Avalon no oka [CatchTheBeat]

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Topic Starter
Callionet

Serena- wrote:

okay first mod since decades ago :P
[General]
First of all, the Difficulty Spread is too unbalanced. the difficulty of the Rain and Overdose is almost the same imo, and the gap between the Salad and Platter is just too much.
Also for the Rain and Overdose, like the streams and stuff the distances between the notes are not even, which makes it look kind of messy. I didn't point these out in the mod, because you guys might have intended it, but it kinda bothers me too.. I'll consider.


[Salad]
01:35:246 (5,6) - this is really a tight jump. i suggest you to reduce the distance or move 01:35:626 (1) - (and the rest) to x:504
not much to say, jg reduced


[oveRdose]
You should use more HDes imo (places like 00:08:158 (5) - )
00:32:968 (4) - HD or reduce distance plz reduced

I won't really touch this diff, i respect your mapping style c: (becuz if i do mod this, it would be saying like chagne everything)





well good luck~
thx 4 mod :D
Crystal
@Serana-: Fixed the AR, 01:35:246 00:09:043 00:16:892 00:33:221. I made it hard to DT because of Intensity's willing, so sorry, I'm not going to fix other hard patterns. (Btw, I don't think it possible to DT it :P)
Badis
I can't go to osu anymore because of my dead graphic card so I won't be able to respond to modding , I let Intensity to modify my diff for me sorry
Edit : my computer is repair I can respond now :)
ZHSteven
@intensity:
inform me in QQ if you still not give up on this.

Sorry I totally forget this @@
Spectator

General

  1. Difficulty Spread : Salad diff should have star rating that is lower than 2.00. Also, i know that the star rating system is kinda broken but overdose has to have higher star rating than the rain
  2. Timeline Issues : Inconsistency in Kiai Times, Salad and oveRdose should have the same kiai time
  3. Unsnapped objects : Fine
  4. Audio bitrate over 192 kbps : Fine
  5. Metadata Issues : Consider adding "Xingxing" to all of your tags
  6. Unused hitsounds : Fine
  7. Hitsounds Issues : Consider increase the volume for a bit, it's almost inaudible which is unrankable





Salad

  1. 00:45:119 - It'd be better choice if you shorten the spinner's end so can be placed here. Because it's salad diff
  2. 00:50:056 (1) - This can be moved to x:176 for a better movement imo
  3. 01:03:347 (7,1) - I wonder if having a little jump here could be a nice idea
  4. 01:09:803 (1) - Having an enough space between spinner's end and the very next note is pretty important. You'd better move spinner's end into 01:12:081 -
  5. 01:54:866 (5,6) - You can move these notes to a bit right to have a little jump here. It would fit well with the epic ending of the song





Xingxing's pLatter

  1. Consider change the CS into 3.5 for a better diff spread.
  2. 00:05:879 (9,1) - Hyperdash should exist between (9) and (1) instead of (8) and (9). Consider redesigning this part
  3. 00:13:221 (4) - Please make this more horizontal to make this part flow better
  4. 00:18:157 (1,2) - The jump between (1) and (2) feels rough for a platter, please reduce the distance here for a bit
  5. 00:21:575 (2) - I suggest you to do ctrl+g this slider for a better flow
  6. 00:24:233 (1) - Consider ctrl+g this slider, it may play better imo
  7. 01:02:208 (2,3,4) - There should not be the hyperdashes, please adjust their positions
  8. 01:55:183 - You can reduce the volume here slightly, it sounds pretty loud imo




Badis' raIn

  1. 00:06:259 (2) - You have wrong timeline here, try this
  2. 00:12:461 (2) - This note can be moved to x:282 for a better movement
  3. 00:26:892 (1) - This slider feels kinda awkward to me just because there's reverse, try this
  4. 00:34:107 (4) - Consider moving this to x:92 to have a better flow here
  5. 00:42:841 (2) - It would be much better if there's no reverse, it's same suggestion as 00:26:892 (1) -
  6. 00:45:499 (1) - Try this for a better flow
  7. 01:02:208 (2,5) - Add claps here?
  8. 01:03:727 (1) - How about trying ctrl+g this slider?
  9. 01:12:841 (1) - Consider having a claps on every 2nd / 4th white ticks, it would sound cool imo :p
  10. 01:13:347 (2) - Please move this note to a bit left for a better movement
  11. 01:17:904 (2,3,5,6) - Remove finishes on the each notes, you should not spam finishes
  12. 01:18:537 (7) - Same as above. Remove finishes on the reverse / tail of the slider
  13. 01:24:233 (2) - It feels pretty hard to me. Consider making it vertical slightly
  14. 01:29:297 (4,5) - I think it would be nice to have hdash between (4) and (5). How about adding one here?
  15. 01:37:524 (2,3) - The jump here is kinda unforgiving, please consider adding hdash between (2) and (3)
  16. 01:39:297 (4,5,6,7,8) - So are these notes very hard. I recommend you to reduce the distances for a bit
  17. 01:53:094 (5) - How about ctrl+g this and moving it to x:336? It would play better imo




Overdose

  1. There's no HDashes at all but I kind of enjoyed this diff. You may remove some timed jumps but still it feels nicely mapped to me. Great job :3
  2. 00:10:689 (2) - How about moving this to x:280? It may make the flow better
  3. 00:53:221 (2,3,4) - Please move (2)~(4) to the right slightly, it's pretty tricky imo
  4. 00:53:980 (2,3,4,5) - Same as above. Try move them to a bit left
  5. 01:05:879 (6,1,2) - This part feels pretty rough to me, please move (1) to x:320
  6. 01:15:879 (1,2,3) - Please consider moving (2) to x:236 for a better movement
  7. 01:26:639 (2) - I suggest you to move this note to x:71, it feels way too tricky to me
  8. 01:54:487 (6) - Please move (6) to the right for a bit. I don't want to see people making a miss here
  9. 01:54:993 (2) - You can add a little jump here to make the ending more epic imo. So how about moving (2) to a bit left?



Try gather some more mods and call me back!
Badis

Spectator wrote:

General

  1. Difficulty Spread : Salad diff should have star rating that is lower than 2.00. Also, i know that the star rating system is kinda broken but overdose has to have higher star rating than the rain When I made my diff it was on star system 2 and mine were lower than intensity's one back in the time ;_; , if its really a issue I'll reconsider that


    Badis' raIn

    1. 00:06:259 (2) - You have wrong timeline here, try this Fixed with alternative one :)
    2. 00:12:461 (2) - This note can be moved to x:282 for a better movement Indeed its more clean that way
    3. 00:26:892 (1) - This slider feels kinda awkward to me just because there's reverse, try this Fixed o/
    4. 00:34:107 (4) - Consider moving this to x:92 to have a better flow here Oh excellent idea the position is great here !!
    5. 00:42:841 (2) - It would be much better if there's no reverse, it's same suggestion as 00:26:892 (1) - Fixed
    6. 00:45:499 (1) - Try this for a better flow Nope , it was on purpose it respect the flow at the end I love this kind of patterns ;w;
    7. 01:02:208 (2,5) - Add claps here? Added claps on 2,3,4,5 I think it sound better :D
    8. 01:03:727 (1) - How about trying ctrl+g this slider? Nope sorry thats one of my favorite pattern on this diff , it lack intensity with ctrl + g ;w;
    9. 01:12:841 (1) - Consider having a claps on every 2nd / 4th white ticks, it would sound cool imo :p Excellent :D
    10. 01:13:347 (2) - Please move this note to a bit left for a better movement Its true I wasn't sure about this position thanks for telling me it
    11. 01:17:904 (2,3,5,6) - Remove finishes on the each notes, you should not spam finishes Did alternative HS on that part I hope you'll like it ;w;
    12. 01:18:537 (7) - Same as above. Remove finishes on the reverse / tail of the slider Fixed
    13. 01:24:233 (2) - It feels pretty hard to me. Consider making it vertical slightly Indeed , I thought a lot on this part , before that it had an hyperdash right before the bloc so I changed that , seems like its still too hard xD
    14. 01:29:297 (4,5) - I think it would be nice to have hdash between (4) and (5). How about adding one here? Changed the whole pattern because of HD, I think its easier this way
    15. 01:37:524 (2,3) - The jump here is kinda unforgiving, please consider adding hdash between (2) and (3) Yeah you're right , I did this way because I thought it repetitive but its better than unforgiving ahah
    16. 01:39:297 (4,5,6,7,8) - So are these notes very hard. I recommend you to reduce the distances for a bit Fixed o/
    17. 01:53:094 (5) - How about ctrl+g this and moving it to x:336? It would play better imo
The flow is excellent thanks :D
Thanks for the mod it really make the map better :)
http://puu.sh/fIjRP/91c2d746ad.osu
Topic Starter
Callionet

Spectator wrote:

General




  • Salad

  1. 00:45:119 - It'd be better choice if you shorten the spinner's end so can be placed here. Because it's salad diff
  2. 00:50:056 (1) - This can be moved to x:176 for a better movement imo
  3. 01:03:347 (7,1) - I wonder if having a little jump here could be a nice idea
  4. 01:09:803 (1) - Having an enough space between spinner's end and the very next note is pretty important. You'd better move spinner's end into 01:12:081 -
  5. 01:54:866 (5,6) - You can move these notes to a bit right to have a little jump here. It would fit well with the epic ending of the song


Salad all fixed


Overdose

  1. There's no HDashes at all but I kind of enjoyed this diff. You may remove some timed jumps but still it feels nicely mapped to me. Great job :3
  2. 00:10:689 (2) - How about moving this to x:280? It may make the flow better no,but i put like this
  3. 00:53:221 (2,3,4) - Please move (2)~(4) to the right slightly, it's pretty tricky imo fixed
  4. 00:53:980 (2,3,4,5) - Same as above. Try move them to a bit left fixed
  5. 01:05:879 (6,1,2) - This part feels pretty rough to me, please move (1) to x:320 fixed
  6. 01:15:879 (1,2,3) - Please consider moving (2) to x:236 for a better movement fixed
  7. 01:26:639 (2) - I suggest you to move this note to x:71, it feels way too tricky to me fixed
  8. 01:54:487 (6) - Please move (6) to the right for a bit. I don't want to see people making a miss here fixed
  9. 01:54:993 (2) - You can add a little jump here to make the ending more epic imo. So how about moving (2) to a bit left? good
Crystal
@Spectator: all fixed! thanks!
Minato Yukina
[General]
Max combo gap between Salad and Platter is too much. Try to reduce Platter diff's max combo to 600~700s.

[Salad]
00:40:942 (1) - At least I wanna see some movements here, x : 384 would be best imo.
00:48:537 (1) - To keep consistency with 00:49:297 (4) - , Move tail's position on x : 112.

Very nice diff! I like it.

[Platter]
00:20:056 (2,3) - You can add a jump here.
00:26:512 (3,4,5) - Looks like too extreme for platter difficulty,
00:27:271 (1,2) - Better remove this jump, since it doesn't fit with any rhythm.
00:29:170 (2,3,4,5,6,7) - OMFG, the jump distance between (3) and (6) is pretty large, better reduce it and don't make a repetitive movement on 00:29:297 (3,4) - . Those are like Rain~Overdose level pattern overall.
00:37:904 (1,2,3,4) - Since you didn't use any jumps for 00:34:486 (1,2,3,4,5,1,2,3,4,5) - this part, so why don't you remove the jumps either?
00:40:942 (1,2,3) - Same reason as 00:29:170 (2,3,4,5,6,7) - .
01:01:955 (1,2) - Same reason as 00:26:512 (3,4,5) - , those are really hard to manage.
01:05:246 (5) - Wasn't it too boring? Try to make more movements here.
01:13:854 (4) - Remove this and add a repeat on 01:13:600 (3) - , it's too extreme.
01:26:512 (1) - x : 272 seems much better for me.
01:33:474 (5) - x : 392 for consistency.
01:43:980 (5) - Nope, please flip and replace on ideal position.
01:53:347 (1) - Move this slider on 01:53:474 , and add a beat on 01:53:347 instead. Ofc remove 01:53:727 (5) - for next.

[Rain]
00:09:043 (1) - Looks like it's not enough. Try to move its tail on x : 288?
00:23:094 (2) - Why don't you place it on the left side? It looks much better.
00:24:993 (1) - Make the repeats' end on 00:25:246 . The rhythm doesn't make sense anymore.
00:30:309 (1) - Same with the above.
00:40:309 (5,6) - I know that you wanna match its rhythm with drum/castanets sound, but since you already used mainstream on 00:39:423 (1,2,3,4) - , so this should've confused for sightread-players. I'd redesign the timeline here with
00:46:195 (5) - Is this intentional? If not, move it on x : 192.
00:52:714 (6,1) - You can add a jump here.
00:55:942 - I wanna see a beat on here.
00:58:664 (6) - Remove the slider and try with this :
01:49:233 - Unnecessary green line. Please remove it.

[Overdose]
00:19:550 (6) - Just a small suggestion, add a beat here with x : 272 position would be nice though.
00:29:677 (2,5) - Not a good choice. (2) for x : 232 and (5) for x : 408 seems fine.
00:51:196 (9,1) - Could you make more movements between both? Seems it's not enough.
01:12:461 (4) - I know you don't want HDashes on this difficulty, but at least I'd like to see if there's an HDash on its tail.
01:20:056 (6) - x : 272 for easier flow.

Very nice work overall, good luck!
Badis

CLSW wrote:

[General]
[Rain]
00:09:043 (1) - Looks like it's not enough. Try to move its tail on x : 288? Nope I wanted to make the movement static and then have a full acceleration during the high pitched sound
00:23:094 (2) - Why don't you place it on the left side? It looks much better.Yeah it looks much better but I don't know if I'll make it :
-Its a rain , should be more accessible than the Overdose one
-I wanted to respect a little Intensity's style and have the less hyperdashes possible
-If I do control + H I have 4.44 --> 4.45 stars , its getting closer to the overdose in term of stars (I know the pp system is fucked up but thats the rule...)

00:24:993 (1) - Make the repeats' end on 00:25:246 . The rhythm doesn't make sense anymore. Fixed
00:30:309 (1) - Same with the above. Fixed
00:40:309 (5,6) - I know that you wanna match its rhythm with drum/castanets sound, but since you already used mainstream on 00:39:423 (1,2,3,4) - , so this should've confused for sightread-players. I'd redesign the timeline here with
You're totally right thanks for notice this huge mistake :D
00:46:195 (5) - Is this intentional? If not, move it on x : 192. Yes it was intentional but I prefer your idea so I fixed it o/
00:52:714 (6,1) - You can add a jump here. Really god idea I made a pattern with good feelings now thanks ;w;
00:55:942 - I wanna see a beat on here. I added a beat here : 00:56:005 - I think it follow more the drums that way
00:58:664 (6) - Remove the slider and try with this :
Excellent idea but I reduced distance between 6 ans 5 I feel its too hard to catch that one on your picture , but the idea is still the same thanks o/
01:49:233 - Unnecessary green line. Please remove it. Indeed dunno why I made this one x) , fixed o/


Very nice work overall, good luck!
Thanks CLSW that was an useful mod :D
http://puu.sh/gpmUH/e49fef2445.osu
Crystal

CLSW wrote:

[General]
Max combo gap between Salad and Platter is too much. Try to reduce Platter diff's max combo to 600~700s. 598->801->913 isn't really a problem imo, for http://osu.ppy.sh/b/308262 has similar gap (239->385->467). you know it is hard to reduce combos in a map.. :(

[Platter]
00:20:056 (2,3) - You can add a jump here. i ctrl+g'd the 3rd
00:26:512 (3,4,5) - Looks like too extreme for platter difficulty, okay
00:27:271 (1,2) - Better remove this jump, since it doesn't fit with any rhythm. okay
00:29:170 (2,3,4,5,6,7) - OMFG, the jump distance between (3) and (6) is pretty large, better reduce it and don't make a repetitive movement on 00:29:297 (3,4) - . Those are like Rain~Overdose level pattern overall. i reduced distance here, seems better now
00:37:904 (1,2,3,4) - Since you didn't use any jumps for 00:34:486 (1,2,3,4,5,1,2,3,4,5) - this part, so why don't you remove the jumps either?
00:40:942 (1,2,3) - Same reason as 00:29:170 (2,3,4,5,6,7) - .
01:01:955 (1,2) - Same reason as 00:26:512 (3,4,5) - , those are really hard to manage. fixed all these spacing issues
01:05:246 (5) - Wasn't it too boring? Try to make more movements here. fixed
01:13:854 (4) - Remove this and add a repeat on 01:13:600 (3) - , it's too extreme. ok
01:26:512 (1) - x : 272 seems much better for me. fixed
01:33:474 (5) - x : 392 for consistency. fixed
01:43:980 (5) - Nope, please flip and replace on ideal position. maybe fixed this, i didn't get it clearly ;w;
01:53:347 (1) - Move this slider on 01:53:474 , and add a beat on 01:53:347 instead. Ofc remove 01:53:727 (5) - for next. hmm why i should remove that beat? sound there is clear imo..

Very nice work overall, good luck!
thanks! :)
Topic Starter
Callionet

CLSW wrote:

[General]


[Salad]
00:40:942 (1) - At least I wanna see some movements here, x : 384 would be best imo.
00:48:537 (1) - To keep consistency with 00:49:297 (4) - , Move tail's position on x : 112.

[Overdose]
00:19:550 (6) - Just a small suggestion, add a beat here with x : 272 position would be nice though.
00:29:677 (2,5) - Not a good choice. (2) for x : 232 and (5) for x : 408 seems fine.
00:51:196 (9,1) - Could you make more movements between both? Seems it's not enough.
01:12:461 (4) - I know you don't want HDashes on this difficulty, but at least I'd like to see if there's an HDash on its tail.
01:20:056 (6) - x : 272 for easier flow.
all fixed! :)
Negri_sk
[oveRdose]
00:04:487 (1) - x128
00:04:613 (2,3,4) - x352
00:04:993 (6,7,8) - http://osu.ppy.sh/ss/2872906
00:05:246 (1) - x152 CTRL+G
00:05:626 (2) - x456 CTRL+G
00:07:525 (1) - x104
00:07:905 (2) - x48
00:08:284 (6) - x400
00:10:056 (7) - x432
00:13:221 (9) - x432
00:12:208 (2) - x288
00:16:132 (5) - x264
00:16:259 (6) - x312
Will mod more later on.
Topic Starter
Callionet

Negri_sk wrote:

[oveRdose]
00:04:487 (1) - x128 no
00:04:613 (2,3,4) - x352 no
00:04:993 (6,7,8) - http://osu.ppy.sh/ss/2872906 no
00:05:246 (1) - x152 CTRL+G no
00:05:626 (2) - x456 CTRL+G no
00:07:525 (1) - x104 okay
00:07:905 (2) - x48 no
00:08:284 (6) - x400 no
00:10:056 (7) - x432 no
00:13:221 (9) - x432 no
00:12:208 (2) - x288 no
00:16:132 (5) - x264 no
00:16:259 (6) - x312 no
nice mod.
Manuxz
Hi o/

Mod at the request of Badis in game xD

General: I think you could consider adding one or two colors of combo to make contrast to these two shades of green you got now.

Salad

00:04:486 (1) - Ctrl+H and move at x: 433 To distance a little of 00:04:107 (5) -
00:07:524 (5) - The head of this slider in x: 209 and y: 336 to tilt the slider and distance it from the previous note.
00:21:195 (1,2) - Move both notes at x: 96, so that it looks so --> http://osu.ppy.sh/ss/2880300 and have the balanced movement
00:26:132 (3,5) - Tilt both sliders a bit to create more movement, something so --> https://osu.ppy.sh/ss/2880330
00:34:107 (3) - You could have worked harder with these sliders http://puu.sh/gxFE0/a8d2f582dc.jpg
00:37:145 (3) - ^ http://puu.sh/gxFRn/67d353a57e.jpg
00:39:803 (2) - Move at x:312 and 00:40:562 (4) - move at x: 71 This pattern would be better here
00:45:499 (1,2,3,4) - Try this pattern --> https://osu.ppy.sh/ss/2880394
00:50:056 (1) - Move at x:188 for better symmetry
00:50:816 (3) - ^ :v
00:55:373 (1,2) - Move both notes at x: 400 to separate the previous pattern
00:58:031 (1,2,3) - Use the distance snap in 1.1 and separates the notes
01:02:841 (4,5) - Move both notes at x: 264
01:04:107 (1) - Move at x: 238 for better symmetry
01:05:246 (1,2,3,4) - Try this --> https://osu.ppy.sh/ss/2880439 >_>
01:17:398 (5) - Tr this --> http://puu.sh/gxFkf/6e05caa38f.jpg o.o
01:21:955 (3,4,5,6,7,8,9) - I think this pattern would be more fun --> https://osu.ppy.sh/ss/2880454
01:24:233 (4) - Move at x: 72 To distance out of the following notes
01:25:373 (3) - Ctrl+H Maybe e.e
01:55:183 - Add Spin here to be consistent with other diffs o3o that finish in 01:56:892 -

Xingxing's Platter

00:03:347 (2) - Ctrl+H and move at the same place where it was x:224 :p
00:04:486 (1,2,3) - Try this pattern --> https://osu.ppy.sh/ss/2880592 D:
00:05:879 (9) - Move at x: 208 better emphasize the HDash in the finish of 00:06:005 (1) -
00:09:423 (2) - Tilt the slider to the left
00:12:461 (2) - Tilt the slider to the left. I would say it should be horizontal
00:21:955 (3) - ^
00:24:233 (1) - Same as the above except that right
00:28:411 (5) - Tilt to the right
00:47:018 (1) - Tilt to the left
01:02:588 (4) - Move at x: 312
01:33:474 (5) - Move at x: 372 for better symmetry
01:53:727 (3,4,5,6,7,8,9,10,1,2) - Slightly reduce the distance of the HDash is very difficult for a Platter

Badis' Rain

00:05:752 (5,6) - Move (5) at x:135 and (6) at x: 49 then move 00:06:005 (7) - at x: 256 to emphasize the finish and move 00:06:385 (8) - at x:148
00:10:309 (5) - Move at x:310 for better symmetry
00:10:942 (3) - Move at x:302 ^
00:11:195 (2) - Move at x:292 ^
00:13:600 (1) - Ctrl+H Maybe :d
00:18:157 (1,2,3,4,5,6) - I think you could use more distance between these sliders
00:22:588 (9) - Move at x:208 for better symmetry
00:23:474 (3,4,5,6,7,8) - Try this --> https://osu.ppy.sh/ss/2880726
00:45:879 (2) - Move at x:96 for better symmetry
00:47:398 (5) - Move at x:414 ^
00:49:043 (2) - Move at x:339 ^
00:50:056 (6) - Move at x:146 ^
01:18:157 (4,5,6) - Move this notes at x:288
01:18:537 (7) - Ctrl+G and move at x:196
01:55:183 - Add Spin here to be consistent with other diffs o3o that finish in 01:56:892 -

About streams: I think you could do the most interesting streams, which you are now a bit boring, it just wait for them to finish falling fruit. Since it's a Rain I think you could create a more interesting pattern streams, is a Rain Badis and I want to move nonstop XDD

Combos

00:03:727 (7) - Add NC
00:06:005 (7) - ^
00:10:436 (1) - Remove NC
00:11:069 (1) - ^
00:10:562 (7) - Add NC
00:16:259 (8,1) - Exchange NC
00:17:778 (10,1) - ^
00:18:157 (2,5) - Add NC
00:21:955 (6) - ^
00:41:702 (5) - ^
00:50:816 (4) - ^
00:53:854 (6) - ^
00:58:790 (7) - ^
01:09:170 (6) - ^
01:10:942 (7) - ^
01:20:436 (7) - ^
01:22:714 (5) - ^
01:31:069 (3) - ^
01:37:904 (3) - ^
01:39:423 (5) - ^
01:43:980 (6) - ^
01:48:537 (3) - ^

Overdose

I was surprised this diff, after a long time I see the mapping style that had Steven in this diff o3o It has some problems of symmetry but not want to bother with it since the patterns are very good xD

Good luck with the map guys o/
Topic Starter
Callionet

Manuxz wrote:

Salad

00:04:486 (1) - Ctrl+H and move at x: 433 To distance a little of 00:04:107 (5) -
00:07:524 (5) - The head of this slider in x: 209 and y: 336 to tilt the slider and distance it from the previous note.
00:21:195 (1,2) - Move both notes at x: 96, so that it looks so --> http://osu.ppy.sh/ss/2880300 and have the balanced movement
00:26:132 (3,5) - Tilt both sliders a bit to create more movement, something so --> https://osu.ppy.sh/ss/2880330
00:34:107 (3) - You could have worked harder with these sliders http://puu.sh/gxFE0/a8d2f582dc.jpg
00:37:145 (3) - ^ http://puu.sh/gxFRn/67d353a57e.jpg
00:39:803 (2) - Move at x:312 and 00:40:562 (4) - move at x: 71 This pattern would be better here
00:45:499 (1,2,3,4) - Try this pattern --> https://osu.ppy.sh/ss/2880394
00:50:056 (1) - Move at x:188 for better symmetry
00:50:816 (3) - ^ :v
00:55:373 (1,2) - Move both notes at x: 400 to separate the previous pattern
00:58:031 (1,2,3) - Use the distance snap in 1.1 and separates the notes
01:02:841 (4,5) - Move both notes at x: 264
01:04:107 (1) - Move at x: 238 for better symmetry
01:05:246 (1,2,3,4) - Try this --> https://osu.ppy.sh/ss/2880439 >_>
01:17:398 (5) - Tr this --> http://puu.sh/gxFkf/6e05caa38f.jpg o.o
01:21:955 (3,4,5,6,7,8,9) - I think this pattern would be more fun --> https://osu.ppy.sh/ss/2880454
01:24:233 (4) - Move at x: 72 To distance out of the following notes
01:25:373 (3) - Ctrl+H Maybe e.e
01:55:183 - Add Spin here to be consistent with other diffs o3o that finish in 01:56:892 -
salad all fixed :D
Badis

Manuxz wrote:

Hi o/

Mod at the request of Badis in game xD
Badis' Rain

00:05:752 (5,6) - Move (5) at x:135 and (6) at x: 49 then move 00:06:005 (7) - at x: 256 to emphasize the finish and move 00:06:385 (8) - at x:148
Not bad son I agree with that we notice better the finish ;w;
00:10:309 (5) - Move at x:310 for better symmetry Nope , I prefer when 00:10:309 (5,1) - are closer each other its easier that way
00:10:942 (3) - Move at x:302 ^ Fixed
00:11:195 (2) - Move at x:292 ^Fixed
00:13:600 (1) - Ctrl+H Maybe :d Nope , the jump is too long and the slider is too hard to catch that way
00:18:157 (1,2,3,4,5,6) - I think you could use more distance between these sliders Indeed , its too static there , fixed o/
00:22:588 (9) - Move at x:208 for better symmetry Fixed with alternative pattern
00:23:474 (3,4,5,6,7,8) - Try this --> https://osu.ppy.sh/ss/2880726 Did something else but thanks for the idea ;w;
00:45:879 (2) - Move at x:96 for better symmetry Fixed
00:47:398 (5) - Move at x:414 ^ Nope I prefer that way its easier to read rather than a line
00:49:043 (2) - Move at x:339 ^ I don't think straight lines are alaways good , I prefer to keep this up for the movement ;w;
00:50:056 (6) - Move at x:146 ^ Nope I have a better feeling at x:176
01:18:157 (4,5,6) - Move this notes at x:288 Nope thats my favorite pattern I won't change it at all x)
01:18:537 (7) - Ctrl+G and move at x:196 Great idea !! ;w; dpne o/
01:55:183 - Add Spin here to be consistent with other diffs o3o that finish in 01:56:892 - Indeed thats true x)

About streams: I think you could do the most interesting streams, which you are now a bit boring, it just wait for them to finish falling fruit. Since it's a Rain I think you could create a more interesting pattern streams, is a Rain Badis and I want to move nonstop XDD
-Don't forget this music has no pauses and we have to give some break to players , thats why vertical streams
-Overdose hasn't streams it would means Rain has more things to offer so it means it can be harder
-I don't feel this music needs streams anyway , its just a note that is hold , its not like theses streams follow the music you see

Combos

00:03:727 (7) - Add NC
00:06:005 (7) - ^
00:10:436 (1) - Remove NC
00:11:069 (1) - ^
00:10:562 (7) - Add NC
00:16:259 (8,1) - Exchange NC
00:17:778 (10,1) - ^
00:18:157 (2,5) - Add NC
00:21:955 (6) - ^
00:41:702 (5) - ^
00:50:816 (4) - ^
00:53:854 (6) - ^
00:58:790 (7) - ^
01:09:170 (6) - ^
01:10:942 (7) - ^
01:20:436 (7) - ^
01:22:714 (5) - ^
01:31:069 (3) - ^
01:37:904 (3) - ^
01:39:423 (5) - ^
01:43:980 (6) - ^
01:48:537 (3) - ^
Fixed all o/
Good luck with the map guys o/
Thanks for this mod , don't be afraid of all theses no its just our style mapping aren''t really the same , or else you gave me some good idea so I'm happy :D
I won't forget to mod yours promise ;w; bye mate o/////////
http://puu.sh/gz5Uq/cd4bf4e715.osu
Crystal
@Manuxz: all fixed! great thanks!

osu file format v14

[General]
AudioFilename: mst.mp3
AudioLeadIn: 0
PreviewTime: 6005
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Avalon no oka
TitleUnicode:アヴァロンの丘
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Intensity
Version:Xingxing's pLatter
Source:REFLEC BEAT groovin'!!
Tags:naoyuki sato badis crystal [_Crystal] xingxing
BeatmapID:512402
BeatmapSetID:218623

[Difficulty]
HPDrainRate:6.3
CircleSize:3.5
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:2.5
SliderTickRate:3

[Events]
//Background and Video events
0,0,"39007953_arsenic.jpg",0,0
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328,224,45879,2,0,L|400:164,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
456,244,46259,2,0,L|440:72,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
304,80,46638,2,0,L|136:100,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
260,124,47018,6,0,L|336:192,2,83.3333333333333,4|0|2,0:0|0:0|0:0,0:0:0:0:
112,132,47398,2,0,L|132:312,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
268,296,47778,2,0,L|504:200,1,250,4|4,0:0|0:0,0:0:0:0:
272,200,48411,5,8,0:0:0:0:
152,200,48537,2,0,B|128:304|128:304|192:304,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
68,356,48917,2,0,L|24:280,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
204,352,49297,2,0,L|368:328,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
404,296,49676,2,0,L|240:320,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
276,292,50056,6,0,L|440:268,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
476,240,50436,2,0,L|312:264,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
376,236,50816,1,4,0:0:0:0:
68,196,51195,1,4,0:0:0:0:
304,152,51575,6,0,L|136:104,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
276,60,51955,2,0,L|376:48,1,83.3333333333333,4|8,0:0|0:0,0:0:0:0:
432,152,52208,1,2,0:0:0:0:
332,236,52335,2,0,P|252:260|164:228,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
56,240,52714,2,0,L|168:372,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
292,360,53094,5,4,0:0:0:0:
436,360,53221,1,2,0:0:0:0:
328,360,53347,1,2,0:0:0:0:
452,360,53474,2,0,L|268:328,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
156,324,53854,1,6,0:0:0:0:
48,272,53980,2,0,L|24:232,2,41.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
180,280,54233,2,0,L|352:264,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
464,268,54613,6,0,L|316:160,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
208,176,54993,1,4,0:0:0:0:
72,176,55246,1,2,0:0:0:0:
208,176,55373,1,4,0:0:0:0:
40,176,55626,1,2,0:0:0:0:
208,176,55752,6,0,P|292:228|384:108,1,250,4|4,0:0|0:0,0:0:0:0:
260,136,56259,1,8,0:0:0:0:
368,44,56385,1,2,0:0:0:0:
472,124,56512,2,0,L|460:304,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
328,304,56892,2,0,L|339:137,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
208,136,57271,1,4,0:0:0:0:
476,272,57651,5,4,0:0:0:0:
380,96,58917,6,0,L|472:128,2,83.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
248,96,59297,2,0,L|152:96,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
488,176,59930,1,4,0:0:0:0:
144,168,60309,1,4,0:0:0:0:
488,176,60689,5,4,0:0:0:0:
64,212,61955,6,0,L|156:192,1,83.3333333333333,0|0,0:0|0:0,0:0:0:0:
232,192,62208,2,0,L|314:205,1,83.3333333333333,2|2,0:0|0:0,0:0:0:0:
408,208,62461,1,2,0:0:0:0:
314,205,62588,1,2,0:0:0:0:
48,252,62968,2,0,L|300:252,1,250,4|4,0:0|0:0,0:0:0:0:
48,252,63727,6,0,L|224:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
336,240,64107,2,0,L|80:184,2,250,4|4|4,0:0|0:0|0:0,0:0:0:0:
232,244,64993,1,8,0:0:0:0:
352,240,65119,1,2,0:0:0:0:
456,296,65246,2,0,L|304:88,2,250,4|4|4,0:0|0:0|0:0,0:0:0:0:
336,304,66132,2,0,L|328:352,2,41.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
220,248,66385,6,0,P|236:180|156:136,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
44,140,66765,2,0,L|220:132,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
124,144,67145,2,0,L|284:96,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
348,104,67524,2,0,L|100:180,1,250,4|4,0:0|0:0,0:0:0:0:
420,296,68284,6,2,P|336:312|468:248,1,750
236,188,69803,6,0,L|208:272,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,184,70183,2,0,L|140:268,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
100,180,70562,2,0,L|72:264,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
32,176,70942,2,0,L|4:260,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
100,180,71322,5,2,0:0:0:0:
168,184,71449,1,2,0:0:0:0:
236,188,71575,1,2,0:0:0:0:
168,184,71702,1,2,0:0:0:0:
236,188,71828,1,2,0:0:0:0:
300,192,71955,1,2,0:0:0:0:
400,192,72081,5,2,0:0:0:0:
280,192,72208,1,2,0:0:0:0:
160,196,72335,1,2,0:0:0:0:
40,200,72461,2,0,L|208:252,1,166.666666666667,2|2,0:0|0:0,0:0:0:0:
320,248,72841,6,0,L|396:204,2,83.3333333333333,4|10|2,0:0|0:0|0:0,0:0:0:0:
444,256,73221,2,0,P|360:228|356:144,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
232,160,73600,2,0,L|140:152,2,83.3333333333333,4|10|2,0:0|0:0|0:0,0:0:0:0:
164,104,73980,2,0,P|256:72|320:112,1,166.666666666667,4|8,0:0|0:0,0:0:0:0:
196,256,74360,6,0,L|104:280,2,83.3333333333333,4|10|2,0:0|0:0|0:0,0:0:0:0:
316,260,74740,2,0,L|440:128,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
340,140,75119,1,4,0:0:0:0:
480,144,75246,1,10,0:0:0:0:
376,140,75373,1,2,0:0:0:0:
260,140,75499,2,0,P|200:188|112:156,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
248,172,75879,6,0,L|424:192,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
328,200,76259,1,4,0:0:0:0:
140,204,76512,1,2,0:0:0:0:
168,204,76638,2,0,L|340:204,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
440,204,77018,2,0,L|260:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
152,236,77398,2,0,P|204:288|364:228,2,250,4|4|4,0:0|0:0|0:0,0:0:0:0:
416,96,78537,6,0,L|408:272,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
288,268,78917,2,0,L|472:224,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
372,236,79297,1,4,0:0:0:0:
156,240,79550,1,2,0:0:0:0:
44,240,79676,1,4,0:0:0:0:
256,128,79930,1,2,0:0:0:0:
380,128,80056,1,4,0:0:0:0:
196,128,80309,1,2,0:0:0:0:
328,124,80436,6,0,L|328:300,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
208,292,80816,2,0,L|92:160,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
224,160,81195,1,4,0:0:0:0:
352,160,81322,1,8,0:0:0:0:
480,160,81449,1,2,0:0:0:0:
368,160,81575,2,0,P|380:224|284:248,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
180,260,81955,6,0,L|356:260,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
456,264,82335,1,4,0:0:0:0:
256,260,82588,2,0,L|176:312,1,83.3333333333333,2|4,0:0|0:0,0:0:0:0:
424,320,82968,2,0,L|344:372,1,83.3333333333333,2|4,0:0|0:0,0:0:0:0:
96,340,83347,1,2,0:0:0:0:
4,336,83474,2,0,P|8:272|112:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
200,228,83854,6,0,L|220:312,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
288,228,84233,2,0,L|308:312,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
376,228,84613,2,0,L|396:312,2,83.3333333333333,2|2|2,0:0|0:0|0:0,0:0:0:0:
248,220,84993,6,0,L|156:232,2,83.3333333333333,4|10|2,0:0|0:0|0:0,0:0:0:0:
368,224,85373,2,0,L|196:184,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
116,184,85752,1,4,0:0:0:0:
252,180,85879,1,8,0:0:0:0:
148,148,86005,1,2,0:0:0:0:
28,148,86132,2,0,L|56:328,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
272,296,86512,6,0,L|372:292,1,83.3333333333333,4|10,0:0|0:0,0:0:0:0:
456,280,86765,1,2,0:0:0:0:
288,224,86892,2,0,L|116:248,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
312,248,87271,6,0,L|428:112,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
216,116,87651,2,0,L|104:252,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
224,248,88031,2,2,P|296:280|432:144,2,299.999990844727,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,68,90309,6,0,L|240:216,2,250,4|4|4,0:0|0:0|0:0,0:0:0:0:
244,80,91322,1,2,0:0:0:0:
344,84,91449,2,0,L|304:256,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
196,244,91828,1,4,0:0:0:0:
96,240,91955,1,8,0:0:0:0:
4,240,92081,1,2,0:0:0:0:
128,240,92208,2,0,P|204:288|256:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
380,252,92588,6,0,P|304:204|252:260,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
136,244,92968,1,4,0:0:0:0:
348,240,93221,1,2,0:0:0:0:
488,240,93347,1,4,0:0:0:0:
372,240,93474,1,8,0:0:0:0:
256,240,93600,2,0,L|172:280,1,83.3333333333333,2|4,0:0|0:0,0:0:0:0:
216,108,93980,5,2,0:0:0:0:
324,108,94107,2,0,P|420:92|488:112,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
424,104,94486,1,4,0:0:0:0:
208,108,94740,1,2,0:0:0:0:
100,100,94866,2,0,L|8:256,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
144,248,95246,2,0,P|192:284|300:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
504,256,95626,2,0,L|308:256,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
192,256,96005,1,4,0:0:0:0:
380,112,96259,5,2,0:0:0:0:
300,112,96385,1,2,0:0:0:0:
204,112,96512,1,2,0:0:0:0:
92,112,96638,1,2,0:0:0:0:
220,112,96765,2,0,L|396:132,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
240,232,97145,5,4,0:0:0:0:
392,224,97398,1,2,0:0:0:0:
476,228,97524,2,0,L|300:232,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
180,228,97904,2,0,P|252:248|360:116,1,250,4|4,0:0|0:0,0:0:0:0:
116,140,98537,1,0,0:0:0:0:
224,140,98664,6,2,L|396:120,1,166.666666666667,4|0,0:0|0:0,0:0:0:0:
304,116,99043,2,0,L|236:180,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
192,104,99423,2,0,L|100:116,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
316,108,99803,1,4,0:0:0:0:
92,104,100183,6,0,L|264:128,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
376,128,100562,2,0,L|472:128,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
480,200,100942,2,0,P|416:240|328:204,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
208,208,101322,2,0,P|132:179|62:220,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
180,284,101702,6,0,L|160:368,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
312,284,102081,2,0,L|331:365,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
200,184,102461,2,0,L|104:192,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
352,184,102841,1,4,0:0:0:0:
72,184,103221,6,0,L|252:184,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
336,184,103600,1,4,0:0:0:0:
240,184,103727,1,8,0:0:0:0:
336,184,103854,1,2,0:0:0:0:
448,184,103980,2,0,L|516:248,2,83.3333333333333,4|0|2,0:0|0:0|0:0,0:0:0:0:
328,88,104360,2,0,P|252:104|168:48,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
52,68,104740,6,0,L|136:80,1,83.3333333333333,4|0,0:0|0:0,0:0:0:0:
256,80,104993,2,0,L|340:92,1,83.3333333333333,2|4,0:0|0:0,0:0:0:0:
464,72,105246,1,8,0:0:0:0:
360,288,105373,1,2,0:0:0:0:
216,288,105499,2,0,L|120:296,2,83.3333333333333,4|0|2,0:0|0:0|0:0,0:0:0:0:
360,288,105879,1,4,0:0:0:0:
480,288,106259,6,0,P|464:212|360:212,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
264,192,106638,2,0,L|176:184,2,83.3333333333333,4|8|2,0:0|0:0|0:0,0:0:0:0:
136,188,107018,2,0,P|204:184|288:104,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
404,120,107398,2,0,L|232:120,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
148,116,107778,5,6,0:0:0:0:
60,116,107904,1,2,0:0:0:0:
148,116,108031,1,2,0:0:0:0:
260,116,108157,2,0,L|348:128,2,83.3333333333333,6|2|2,0:0|0:0|0:0,0:0:0:0:
140,116,108537,1,6,0:0:0:0:
12,116,108664,1,2,0:0:0:0:
140,116,108790,1,2,0:0:0:0:
276,116,108917,2,0,P|332:132|444:108,1,166.666666666667,6|2,0:0|0:0,0:0:0:0:
352,116,109297,6,0,L|240:116,1,99.9999969482423,4|2,0:0|0:0,0:0:0:0:
128,192,109676,2,0,L|288:192,2,149.999995422363,4|4|4,0:0|0:0|0:0,0:0:0:0:
464,192,110816,6,0,P|440:256|408:264,1,99.9999969482423,4|2,0:0|0:0,0:0:0:0:
276,264,111195,2,0,L|120:256,2,149.999995422363,4|4|4,0:0|0:0|0:0,0:0:0:0:
60,264,112208,5,2,0:0:0:0:
180,264,112335,2,0,L|352:220,1,166.666666666667,4|2,0:0|0:0,0:0:0:0:
144,216,112714,1,4,0:0:0:0:
44,108,113347,5,2,0:0:0:0:
156,108,113474,2,0,L|244:108,1,83.3333333333333,4|8,0:0|0:0,0:0:0:0:
456,240,113727,1,4,0:0:0:0:
356,240,113853,1,8,0:0:0:0:
256,240,113980,1,2,0:0:0:0:
28,328,114107,1,8,0:0:0:0:
128,328,114234,1,4,0:0:0:0:
228,328,114360,1,2,0:0:0:0:
456,104,114486,1,4,0:0:0:0:
340,104,114613,1,2,0:0:0:0:
108,208,114866,5,4,0:0:0:0:
336,212,114993,1,6,0:0:0:0:
256,192,115183,12,0,116892,0:0:0:0:
Razor Sharp
Avalon no oka [Badis Rain]
my part of the m4m
Still learning to mod!

00:39:297 (7) - Maybe move it more to the right, as it becomes a hyper? seems more fitting
00:42:841 (2) - change direction the slider goes to give it a better flow
00:58:664 (6,1,2,3,4,5,6,1) - try to keep them to the same spacing, its a bitt annoying to read this part
01:18:284 (5) - move more to the left to make it a hyper, same reason as 00:39:297 (7)
01:42:588 (6) - move it more to the right, i feel like there should be hyper here

Thats all i got for now. good luck!
Badis

Razor Sharp wrote:

Avalon no oka [Badis Rain]
my part of the m4m
Still learning to mod!

00:39:297 (7) - Maybe move it more to the right, as it becomes a hyper? seems more fitting I decrease distance between (6) and (7) but didn't make 7 as an hyperdash , the whole pattern would be too complex for a rain
00:42:841 (2) - change direction the slider goes to give it a better flow Nope , it was a purpose , a little antiflow for more zig zag movements ;w;
00:58:664 (6,1,2,3,4,5,6,1) - try to keep them to the same spacing, its a bitt annoying to read this part Nope , its harder if I keep the same spacing , and its not that hard to read its only simple lines
01:18:284 (5) - move more to the left to make it a hyper, same reason as 00:39:297 (7) Nope , I won't change this pattern I find it perfect x)
01:42:588 (6) - move it more to the right, i feel like there should be hyper here If I move it more to the right , its gonna be a double hyper , too complex
Thats all i got for now. good luck!
Thanks for your work o/
http://puu.sh/gGbe8/a2169ead66.osu
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