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Aoi Eir - INNOCENCE(TV Size Ver.)

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Mint
我太慢了。。

grats in advance ~
NewRulerNA


http://ja.wikipedia.org/wiki/%E3%82%BD% ... C.E6.AD.8C
incorrect artist name

ArtistUnicode:藍井エイル
who did check metadata?
Koiyuki
booom
臭了震撼坠机
Kayano
I don't have questions on this, sorry for my careless. :(
Mint
ouch, i only checked the title, sorry chloe ._.
AIR
不要吵架不要吵架,是沙碧百度转简的锅
Karen
大家都别用简体了哈哈哈
Kayano

Kagamine Ren wrote:

大家都别用简体了哈哈哈
我確實已經在用繁體了哈哈哈
HabiHolic
Gratz~
xxdeathx
yf_bmp
And change Normal diff'sname to ZZH's Normal
Add ZZHBOY to tags.
Topic Starter
Chloe

yf_bmp wrote:

And change Normal diff'sname to ZZH's Normal
Add ZZHBOY to tags.
1.he wanted elaine's normal
2.it's already in
-Kanzaki
İs this difficulty name ok? "Kirito vs Asuna"
Alarido
The name of extra diff obeys the rules. It's anime char names, not usernames (unless if any of same spelling, byte per byte).

Personally, ppl may complaining on it because "vs" is used for duels, not for marriage nor concubineship. To me, personally, would change the "vs" to "+". Unless Chloe minded an erotic duel ending with the two...glued on each other. Like Mr. and Ms. Smith (that Brad Pitt and Angelina Jolie movie).

I also feel the extra is a bit overmapped. I should reach A in HT, but got just a C. This diff needs a deeper analysis imho.
Ozato Fumika

kkk wrote:

I hope someone will unrank this shit.
01:24:009 (1) -

plus the wrong artist so yeah
Bearizm
^ the slider got out of the grid lol
Zeraph
nuke diff name pls thanks

will post again after unrank for kd.

ty and you're welcome.
Lust
Howdy Chloe, my apologies but we must disqualify your beatmap for the following reasons:
  1. Incorrect artist name, read this post for more details
  2. In the Kirito vs Asuna diff, 01:22:205 (3) - 's repeat and slider end are very quiet and almost inaudible
  3. 01:24:009 (1) - In the Kirito vs Asuna diff, this touches out of screen, please move it more onto the playing field
  4. Kirito vs Asuna diff could stand to be improved, the following lists some criticisms that should be taken seriously
[Kirito vs Asuna]
Major downfall of this map is the rhythm choice. The 3/4 usage can be very awkward especially when there are audible sounds on the red ticks before the slider ends. I highly recommend that you go through and adjust them accordingly
  1. 00:02:042 (1,2,3,4,5,1,2,1,2,1,1,2,1,2,1,2) - This section of the map is pretty confusing rhythm wise, as the mapper jumps between using vocal stress to having actual beats to nothing at all back up the objects. 00:05:484 (1) - Doesn't land on anything
  2. 00:12:697 (1) - Slowdown comes pretty much out of the blue surprisingly, the momentum moving upwards from 00:12:205 (4,5,6,7,8,9) - can cause for some awkward play
  3. 00:13:681 (2) - Virtually identical slider to 00:12:697 (1) - but with a higher velocity. They are stacked completely over eachother which can be pretty confusing
  4. 00:16:632 (1,2,1,2) - Cool looking pattern, but the decreased spacing on 00:16:960 (1,2) - can kill the momentum
  5. 00:29:746 (3) - Could definitely afford to have a more impactful hitsound
  6. 00:38:271 (1,2,3) - Pattern moves a bit too quickly at first and then kills that momentum with that 00:38:517 (2) - stack right here, unstacking it a bit more will work tons better
  7. 00:42:697 (2,1) - This pause in the play can be disorientating, there is a rhythm to be mapped on 00:42:861 - you can follow
  8. 00:52:861 (2,3,4,1,2,3) - These triplets are difficult to maneuver with the pace moving upward and downward. A stacked pattern can work better, but the sharp movements make the play awkward
  9. 00:53:353 (3,4,1,2) - Massive jump between 00:54:009 (1,2) - when 00:53:353 (3,4) - is virtually the same rhythm but smaller spacing. It is recommended you try to be consistent here or at least lower the spacing on 00:54:009 (1,2) - . There is little to no momentum for a player to jump to 00:54:173 (2) - in this calmer section
  10. 01:02:205 (5,1) - 1 is shoved too far into the corner, and with the 1/4 distance the player will have little momentum to carry on into this 01:02:533 (1,2,3,4,1,2,3,4,1,2,3,4) - high spaced circle pattern that follows
  11. 01:08:271 (2,3,4) - This little reverse stack is kind of bizarre to see when playing, definitely would recommend something different here
  12. 01:15:812 (2,3,4,1,2,3,4) - Pattern is a bit too cramped imo, could stand to be expanded
  13. -01:25:730 (2,3) - Same weird reverse stack thing
The BNG will handle this mapset from now on, if you have any questions do not hesitate to ask! Good luck with requalification
Sure
You have incorrect tags of character's name.

Lizbeth (x) -> Lisbeth (o)
Lyfa (x) -> Leafa (o)
Topic Starter
Chloe
..... i don't think it'd make players confused and it's awkward on playing
FencerTJ
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