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Jeff Williams - Time To Say Goodbye (feat. Case...

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Axarious
SPOILER
18:15 Axarious: 00:30:563 (4,5,6,7,8) -
18:15 Vertify: Messy?
18:15 Axarious: are these sliders done free hand?
18:15 Vertify: yes... =(
18:15 Vertify: Is there a better way?
18:15 Axarious: remember
18:15 Axarious: copy paste is your friend
18:15 Axarious: :>
18:15 Axarious: ctrl + c the slider 4
18:15 Axarious: 00:30:563 (4) -
18:15 Axarious: and go into editor and paste it where the 5 would be
18:16 Axarious: and move it and ctrl + g
18:16 Vertify: kk
18:16 Vertify: i'll try now =)
18:17 Vertify: Is it bad if they overlap each other a bit?
18:18 Axarious: puush please~
18:18 Vertify: Actually - it looks terrible
18:18 Vertify: 1 min lol
18:19 Axarious: okies XD
18:21 Vertify: Does this look better? http://puu.sh/c4XYR/45f73a1d7e.png
18:21 Axarious: yeah :>
18:21 Axarious: 00:20:723 (4,5,6) -
18:22 Axarious: maybe blanket these like [http://puu.sh/c4Y2T/ad86e179fd.png this]
18:22 Axarious: and then so 00:21:203 (5,1) - won't overlap
18:23 Axarious: 00:27:923 (4,5,6) - blanket like [http://puu.sh/c4Y7T/1e4c98a4f5.png this]
18:23 Vertify: What do you mean at 21?
18:24 Axarious: the two sliders won't overlap if you blanket them in the first puush :>
18:25 Vertify: ah righto
18:25 Axarious: maybe put two spinners 00:32:483 (8,3) - at the start of these two sliders
18:25 Axarious: when she yells
18:26 Vertify: Oh? I'll have a test =)
18:26 Axarious: but it's really impressive you're mapping to the sfx
18:26 Vertify: I like it
18:26 Vertify: ahaha thx
18:28 Vertify: I suppose being a normal, more spinners is usually the thing right?
18:29 Axarious: and also repetitive return sliders that are less than 1/4th snapped rarely go well anywhere
18:29 Axarious: 01:08:963 (1) -
18:29 Axarious: spinner here, maybe
18:29 Axarious: there are really useful shortcuts
18:29 Axarious: so you don't have to do everything by hand
18:30 Axarious: Ctrl + C and V (copy and paste, as you know)
18:30 Axarious: Ctrl + H -- flips selection horizontally
18:30 Vertify: lol
18:30 Axarious: Ctrl + J -- flips selection vertically
18:30 Axarious: those two combined flip things 180 degrees
18:30 Axarious: sooooo
18:30 Axarious: 01:16:643 (3,4) -
18:30 Axarious: copy 3 -> h+j that and make the blanket smooth
18:31 Axarious: oh and ctrl + g flips the slider around
18:32 Vertify: ah
18:32 Axarious: 01:45:203 (4,5) - same thing here
18:33 Vertify: grr lol
18:33 Vertify: I must say though, does make it much neater lol
18:33 Vertify: it does*
18:33 Axarious: :)
18:34 Axarious: also
18:34 Axarious: you may want to use slider tick 2 or maybe 4 in the timing section --
18:34 Axarious: the sudden slow section will surely make players drag the slider too fast
18:34 Vertify: I've never touched the slidertick nor do I know what that is - what is it? Lol
18:35 Axarious: hit F3 in your editor and it'll jump to the timing tab
18:35 Vertify: I know how to control velocity
18:35 Vertify: ah
18:35 Axarious: at the very bottom it'll say Slider Tick Rate
18:35 Vertify: I see it
18:35 Axarious: it just means
18:35 Axarious: [http://puu.sh/c4YRX/5b61449070.png this] will happen so players can read the slider and not drag it too fast
18:35 Axarious: at least it'll be better expected
18:36 Vertify: ah kk
18:37 Axarious: 02:47:847 (1,2,3,4,5) - fix this blanket
18:37 Vertify: I was implied a slider speed change through the shape lol
18:37 Vertify: I always implied*
18:37 Axarious: well yes, but a slider tick helps lots too for a player to read :>
18:38 Vertify: How do I set it to 2 at only the slow-section?
18:38 Axarious: you can't, it's applied through the entire map
18:39 Vertify: Oh so... make it 2?
18:39 Axarious: yes
18:40 Vertify: ah
18:40 Vertify: I see the difference now lol
18:40 Axarious: for example, this tick is super awesome when it comes to [http://puu.sh/c4Zaz/680d1b6750.png this] and [http://puu.sh/c4ZcK/07f1835deb.png this]
18:41 Vertify: Aha - good to know
18:41 Axarious: the first slider has three ticks (which means it's slow) and covers four measures
18:41 Axarious: the second slider has the same shape and covers two (one if you're not counting the return arrow) measures
18:42 Vertify: I shall keep it in mind =)
18:44 Axarious: 03:15:687 (8) -
18:44 Axarious: new combo
18:45 Vertify: Alright
18:45 Vertify: btw
18:45 Vertify: 02:57:927 (4) -
18:45 Vertify: a spinner here?
18:45 Vertify: Oops - I meant the (5)
18:45 Axarious: after the bpm change the timing is a little off
18:46 Axarious: you said someone else would handle that so i'll just leave it as is now
18:46 Vertify: ah kk
18:46 Axarious: maybe two spinners
18:46 Vertify: Yeah - he said I really shouldn't be starting on red ticks
18:46 Axarious: yeah
18:46 Axarious: you want to start on the down beat
18:46 Axarious: you know when orchestra conductors wave their little stick down
18:47 Axarious: that's the start of a new measure, where most things should be placed
18:47 Axarious: 02:55:527 (1,3) -
18:47 Axarious: short spinner -> long spinner
18:48 Vertify: ah
18:48 Vertify: got it
18:48 Vertify: inc normal spinner #1s
18:50 Vertify: Are you posting in the forums?
18:50 Axarious: maybe
18:51 Axarious: :>
18:51 Vertify: *Shoots a star
Topic Starter
Vertify
*pew pew
Axarious
Modding Extra by request~
[General]
Most of this is for aesthetics/style/flow/easiness to read :x
Lots of SFX mapping, inspiration from Scorpiour? :D
Note: reduce the amount of stacks on high AR maps.
Start sliders on white ticks (this is a personal preference, I'm not sure how other people view this topic)
I don't want to sound like Ephemeral (his wrecking of beatmaps from osu!talk) with all of this so keep in mind these are your choices.
[Extra]
  1. 00:19:043 (1,2) - Ctrl HJ (1) to make 2 because it seems like you did (2) as a freehand slider -- this is just for aesthetics.
  2. 00:19:283 (2,3,4) - Blanket, maybe. Move 00:19:523 (3,4) - to x:184 y:192.
  3. 00:21:203 (3,4,5,6) - Hard to see the stacked circles. Maybe move 00:21:683 (6) - to x:506 y:210 to preserve the 1.30x distance snap found in the previous sequence.
  4. 00:22:283 (9,1) - Stacks that make a player pause in a spot don't contribute to flow of this 250 bpm fast beatmap (imo, if you think stacks work then by all means ignore this one). Move 00:22:283 (9) - to x:228 y:359 and 00:22:403 (1) - to x:122 y:285.
  5. 00:22:763 (3,4,5) - Not a big fan of starting sliders on red ticks because it rarely matches up with the downbeats. Check blanket from (4) and (5) --if this is intentional rotational symmetry, leave as is-- , maybe Ctrl HJ (2) to get a new (5). Experiment: (4) and (5) can be switched.
  6. 00:23:603 (7,8,1) - the stacks on stacks (o mejai's pls). Constant movement on high AR maps like Image Material (rare stacks) is usual but with stacks a player needs to stop in their tracks to hit them and move on. Maybe 00:23:603 (7) - x:402 y:67 and 00:23:723 (8) - x:310 y:138.
  7. 00:24:683 (1,2,3,1,2,3,1,2,3) - Consider switching some stacks and starting some sliders on white ticks.
  8. 00:26:123 (4,5) - Extend the return slider one more and lead it into the next one: like this
  9. 00:26:723 (5,1) - Blanket: move 00:27:083 (1) - to x:270 y:128.
  10. 00:34:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - inconsistent spacing between the stream, maybe keep it at 0.4x spacing. Some vary as so: 0.53x, 0.50x, 0.43x, 0.42x
  11. 00:36:683 (3,4) - Hard to play this pattern on a fast beatmap.
  12. 00:37:043 (5,7) - Ctrl HJ one of these and blanket with 00:37:643 (8,9) -
  13. 00:37:763 (9,1) - Move the slider to where she starts singing on the white tick, sounds weird when you place it on red ticks.
  14. 00:39:683 (2) - doesn't match the rest of the map, consider splitting this up into two sliders.
  15. 00:42:323 (8,1,2) - A player would want to keep moving in this, which would lead to a miss on (1). Move (1) in the direction of the slider's momentum, move (2) to a 1.00x snap distance Next/Prev (N/P).
  16. 00:44:243 (2,3,4,5,6) - difficult pattern because (4) doesn't change the direction and yet (5) brings it the opposite way. Maybe something like this.
  17. 00:46:043 (2,3,4,5) - Too much. If you want to maintain (2) and (3)'s position, change (5) to mirror like so.
  18. 00:46:883 (7) - Maybe move to x:265 y:111 for N/P : 1.06x/1.06x.
  19. 00:47:843 (5,6,7,8) - I dislike the stack between (7) and (8), maybe move them to something like this
  20. 00:48:443 (9,2) - Ctrl HJ one of these.
  21. 00:49:643 (1,2,3,4,5,6) - Ctrl C (1) and clone 5 times, experiment with Ctrl H and refrain from overlapping sliders.
  22. 00:51:083 (7,8,9,10,11) - Maybe this to fit with her singing :>
::::Break Time::::
  1. 01:08:963 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - Split up combo twice at (13).
  2. 01:10:643 (1,2,3) - Maybe just change (2) to a slider so you have a white tick start slider.
  3. 01:11:003 (3,4,5) - Uneven spacing, keep lateral symmetry between this pattern. Ctrl HJ (3) because (5) is a freehand slider.
  4. 01:13:883 (8,9) - Not stacked, either stack so Previous: 0.00x or don't stack and continue momentum of 01:13:643 (7) -
  5. 01:14:723 (4) - She starts singing on the red tick and this slider doesn't really fit with the rest of the map.
  6. 01:15:323 (5) - Stack is hard to see after the slider.
  7. 01:15:923 (9,10) - Check blanket between these two sliders.
  8. 01:16:523 (1,2,3,1,2,3,1,2,3) - Take the first set of three and copy paste twice, Ctrl Shift S and scale them up with respect to Selection Center. Alternatively, copy paste twice and Ctrl Shift R to rotate them slightly.
  9. 01:17:603 (1,2,3) - These should fit the same pattern as the triangle.
  10. 01:18:083 (3) - Extend by 1/4 and connect to 01:18:563 (1) - like so.
  11. 01:18:803 (2,3,4,5,6) - Hard to play (6) on the red tick.
  12. 01:20:243 (4,5,6,7) - Hard to play (7) on the red tick.
  13. 01:22:403 (7) - These sliders are a bit over done.
  14. 01:23:123 (1,2,3,1,2,3,1,2,3) - I see a resemblance to Image Material :> same concept stated before. These aren't stacked. Keep 01:24:083 (3) - in the same triangle formation.
  15. 01:24:323 (1,2,3,4) - Single circles don't really match with the SFX. Maybe switch them to this.
  16. 01:25:283 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - When mapping streams, take off grid snap.
  17. 01:26:843 (4,5) - Ctrl HJ one of them
  18. 01:27:323 (6,7) - Hard to follow 250 bpm stacks. Consider separation.
  19. 01:27:563 (8) - #modhelp calls these "Unorthodox Asian sliders" -unmentionablenames2k14. I personally love them but they're not liked by a lot of the community from what I inferred.
  20. 01:28:643 (4,5,6,7) - Use the same slider as a base and clone -> ctrl HJ some of them. Use shortcuts when possible, it becomes a ritual to get great blankets/slider fits with HJ.
  21. 01:30:563 (5,6) - Possible HJ or (6) could be intentional. Maybe change this or leave as is.
  22. 01:31:283 (8,9) - It's very hard for a player to not move past the end point of slider (8) to be able to hit slider (9).
  23. 01:32:003 (1,2,3,4,5,6,7,8,9,10,11,12) - Doubles are extremely hard to hit, maybe change these to slider pairs.
  24. 01:33:443 (1,2) - Reverse slider ends here which doesn't lead to the next slider (can still be hit but it's better to continue the momentum of the sliders)
  25. 01:34:523 (6,8,9) - Maybe create a triangle slider with 120 degree rotations in between.
  26. 01:35:123 (9,10,11) - Distance between these are substantially smaller and unexpected in relation to the rest of the map.
  27. 01:35:723 (11,12) - Start the long slider on the red tick.
  28. 01:36:443 (1,2,3) - Make these sliders straight and rotate them by 15 degrees or something. (1) and (2) don't really contribute any flow to the map, esp. (2). Consider changing this.
  29. 01:37:763 (1,2,3,4,5,6,7,8,9) - Awesome pattern but instead rotate the spokes' placement from one another by 60 degrees so it'll make an actual hexagon.
  30. 01:40:403 (3,5) - Hard to see (5) when (3) is disappearing.
  31. 01:41:603 (1,2,3,4,1) - Continue this pattern -- you can still hear it after the reverse sliders stop.
  32. 01:44:363 (6,8) - For aesthetic purposes avoid the small overlap.
  33. 01:45:203 (1,2) - Ctrl H (1) to make (2) or rotate (1) 240 degrees and ctrl g.
  34. 01:47:243 (1) - Add more bends to make it fit a little more.
  35. 01:47:723 (2,3) - Hard to stop and hit these circles.
  36. 01:50:243 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 250 bpm 0.55x spacing is a little much inbetween the circles. 0.50x or maybe 0.40x is better for instable-cursor-left-hand streamers.
  37. 01:51:323 (2) - These ends should be more prominent if you want to keep them. Most of these types of sliders last for a quarter measure so their ends can be noticed which lead to the next slider.
  38. 01:53:483 (3,4) - Ctrl HJ one of these.
  39. 01:55:283 (3,4,5) - Hard to play stacks.
  40. 01:55:763 (6,7,8,9) - Difficult to see and hit.
  41. 01:56:963 (1,1,1,1,1,1,1,1,1,1,1,1) - Change this, maybe a spinner will work better than 250 bpm split combo single taps.
::::Slow Section::::
  1. I think the BPM should be doubled so 02:02:614 (5) - can be a multiple reverse slider on 1/4s and not 1/8ths.
  2. 02:11:035 (5) - ^
  3. 02:14:193 (2) - Spinner on the blue tick before the slider (red tick if bpm doubled)
::::Speed Up::::
  1. 02:42:727 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - 1/3 snap stream should have spacing larger than 1/4 snap stream. Transition from (15) to (1) is too sudden. The sound is there but maybe change the stream into 1/3 reverse sliders.
  2. 02:45:207 (7) - Stack is difficult.
  3. 02:45:927 (1) - This slider should start on the red tick.
  4. 02:47:247 (6,7) - Bring (7) down to continue momentum of the single taps.
  5. 02:49:527 (1,2,3,4,1,2,3,4,1,2,3,4) - Good idea, but this pattern is impossible.
  6. 02:52:287 (5,6) - Split the stacks up.
  7. 02:56:847 (1,2,3,4,5,6) - Continue pattern of sliders.
  8. 03:00:327 (6,7,8,9,10,11,12,13,14) - Constant distance snap between the streams. Perhaps a new combo at (6).
  9. 03:01:527 (3,6) - Ctrl HJ one of these.
  10. 03:07:047 (1,2,3,4,5,6,7,8,9) - Difficult.
  11. 03:08:127 (1) - Start this on the white tick and omit (9) from above.
  12. 03:08:847 (8,1,4) - HJ (1,4) and fix blanketing.
  13. 03:10:887 (3,4) - I think (3) is okay but (4) is hard to see. Move it higher to have a better distance snap between the previous and next circle.
  14. 03:11:847 (8) - Fix distance snap to find the center of these two sliders: 03:11:487 (7,9) -
  15. 03:12:327 (11,1,2,3) - Singing starts on white tick, slider starts on red tick and moves into next word, this doesn't match up well with the song.
  16. 03:13:167 (5) - the slider moves away from this circle, it's hard to turn the direction like this.
  17. 03:14:247 (2,3,4,5,1) - (4,5) stack fix, move down, (2) move up to make a diamond
  18. 03:16:407 (7) - End of slider isn't snapped. Extend the slider to the red tick.
Melt3dCheeze
Oh almost forgot, forum post needs a ")" at the end.
Topic Starter
Vertify
Thanks again Axarious - *pewpew

Waiting on timing before I change stuff ^^

@Cheeze
Not enuff character limit.
Deif
Timing check, was trickier than expected but it looks more accurate now:

1. Offset: 1.597ms / BPM: 100,00
2. Offset: 5.197ms / BPM: 104,25
3. Offset: 6.348ms / BPM: 111,00
4. Offset: 7.700ms / BPM: 92,50
5. Offset: 8.672ms / BPM: 89,50
6. Offset: 10.347ms / BPM: 110,00
7. Offset: 13.074ms / BPM: 117,30
8. Offset: 15.120ms / BPM: 112,50
9. Offset: 16.188ms / BPM: 125,00
10. Offset: 17.038ms / BPM: 229,00
11. Offset: 18.086ms / BPM: 250,00
12. Offset: 70.766ms / BPM: 250,00
13. Offset: 86.246ms / BPM: 250,00
14. Offset: 118.966ms / BPM: 172,00 / Time signature 3/4
15. Offset: 148.268ms / BPM: 108,00
16. Offset: 150.490ms / BPM: 106,00
17. Offset: 152.754ms / BPM: 104,00
18. Offset: 153.907ms / BPM: 90,00
19. Offset: 154.573ms / BPM: 88,00
20. Offset: 155.254ms / BPM: 86,00
21. Offset: 155.951ms / BPM: 84,00
22. Offset: 156.665ms / BPM: 82,00
23. Offset: 157.396ms / BPM: 80,00
24. Offset: 160.021ms / BPM: 245,00
25. Offset: 162.102ms / BPM: 250,00

Careful with the bolded section, as it might need a tercial rhythm (notes in 1/3 or 1/6 ticks). The rest of the sections use a common metronome (4/4).

Hope it helped! Good luck~
Axarious

Deif wrote:

Timing check, was trickier than expected but it looks more accurate now:

1. Offset: 1.597ms / BPM: 100,00
2. Offset: 5.197ms / BPM: 104,25
3. Offset: 6.348ms / BPM: 111,00
4. Offset: 7.700ms / BPM: 92,50
5. Offset: 8.672ms / BPM: 89,50
6. Offset: 10.347ms / BPM: 110,00
7. Offset: 13.074ms / BPM: 117,30
8. Offset: 15.120ms / BPM: 112,50
9. Offset: 16.188ms / BPM: 125,00
10. Offset: 17.038ms / BPM: 229,00
11. Offset: 18.086ms / BPM: 250,00
12. Offset: 70.766ms / BPM: 250,00
13. Offset: 86.246ms / BPM: 250,00
14. Offset: 118.966ms / BPM: 172,00 / Time signature 3/4
15. Offset: 148.268ms / BPM: 108,00
16. Offset: 150.490ms / BPM: 106,00
17. Offset: 152.754ms / BPM: 104,00
18. Offset: 153.907ms / BPM: 90,00
19. Offset: 154.573ms / BPM: 88,00
20. Offset: 155.254ms / BPM: 86,00
21. Offset: 155.951ms / BPM: 84,00
22. Offset: 156.665ms / BPM: 82,00
23. Offset: 157.396ms / BPM: 80,00
24. Offset: 160.021ms / BPM: 245,00
25. Offset: 162.102ms / BPM: 250,00

Careful with the bolded section, as it might need a tercial rhythm (notes in 1/3 or 1/6 ticks). The rest of the sections use a common metronome (4/4).

Hope it helped! Good luck~
1597,600,4,1,1,60,1,0
5197,575.539568345324,4,1,1,60,1,0
6348,540.540540540541,4,1,1,60,1,0
7700,648.648648648649,4,1,1,60,1,0
8672,670.391061452514,4,1,1,60,1,0
10347,545.454545454546,4,1,1,60,1,0
13074,511.50895140665,4,1,1,60,1,0
15120,533.333333333333,4,1,1,60,1,0
16188,480,4,1,1,60,1,0
17038,262.008733624454,4,1,1,60,1,0
18086,240,4,1,1,60,1,0
51686,-100,4,1,1,60,0,0
70766,240,4,1,1,60,1,0
86246,240,4,1,1,60,1,0
103046,-138.888888888889,4,1,1,60,0,0
103406,-83.3333333333333,4,1,1,60,0,1
116966,-83.3333333333333,4,2,1,50,0,0
117806,-117.647058823529,4,2,1,50,0,0
118286,-100,4,2,1,50,0,0
118966,348.837209302326,3,2,1,40,1,0
135710,-100,3,2,1,50,0,0
148268,555.555555555556,4,2,1,40,1,0
150490,566.037735849057,4,2,1,40,1,0
152754,576.923076923077,4,2,1,40,1,0
153907,666.666666666667,4,2,1,40,1,0
155254,681.818181818182,4,2,1,40,1,0
155254,697.674418604651,4,2,1,40,1,0
155951,714.285714285714,4,1,1,60,1,0
156665,731.707317073171,4,1,1,60,1,0
157396,750,4,1,1,60,1,0
160021,244.897959183673,4,1,1,60,1,0
162102,240,4,1,1,60,1,0
181182,-83.3333333333333,4,1,1,60,0,1
194622,-200,4,2,1,60,0,0
195462,-200,4,1,1,60,0,0
196422,-66.6666666666667,4,1,1,60,0,0
All regular timing points added according to Deif. All inherited timing points also moved. Under [TimingPoints] in the .osu files. :>
Topic Starter
Vertify
I LOVE YOU GUYS!
Axarious
Rio's Insane
osu file format v13

[General]
AudioFilename: time to say goodbye.mp3
AudioLeadIn: 0
PreviewTime: 35839
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699999

[Metadata]
Title:Time To Say Goodbye (feat. Casey Lee Williams)
TitleUnicode:Time To Say Goodbye (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Vertify
Version:Rio's Insane
Source:RWBY
Tags:Almost melt3dcheeze vincent opening full version
BeatmapID:516076
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"insaneorhard_diff.jpg",0,0
//Break Periods
2,51766,62486
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1597,600,4,1,2,24,1,0
5197,575.539568345324,4,1,2,24,1,0
6348,540.540540540541,4,1,2,24,1,0
7700,648.648648648649,4,1,2,24,1,0
8672,670.391061452514,4,1,2,24,1,0
10347,545.454545454546,4,1,2,24,1,0
13074,511.50895140665,4,1,2,24,1,0
15120,533.333333333333,4,1,2,24,1,0
16188,480,4,1,2,24,1,0
17038,262.008733624454,4,1,2,60,1,0
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355,69,109886,2,0,L|382:158,1,83.9999974365235
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300,205,110726,1,0,0:0:0:0:
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193,72,110966,1,0,0:0:0:0:
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187,223,145128,1,0,0:0:0:0:
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46,232,155951,5,0,0:0:0:0:
54,242,156665,5,0,0:0:0:0:
62,252,157396,5,0,0:0:0:0:
69,263,158146,5,0,0:0:0:0:
256,192,158208,12,0,159896,0:0:0:0:
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383,121,164262,1,0,0:0:0:0:
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334,203,165822,2,0,P|243:178|146:231,1,210,0|0,0:0|0:0,0:0:0:0:
345,297,166422,2,0,P|299:288|260:257,1,70
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256,325,167742,1,0,0:0:0:0:
414,321,167862,6,0,P|388:295|368:285,5,37.3333333333333,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
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148,258,170022,2,0,P|214:289|275:277,1,105,0|0,0:0|0:0,0:0:0:0:
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100,157,171102,1,0,0:0:0:0:
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454,230,173262,1,0,0:0:0:0:
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352,29,175782,1,0,0:0:0:0:
303,118,175902,1,0,0:0:0:0:
365,202,176022,1,0,0:0:0:0:
419,292,176142,1,0,0:0:0:0:
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63,205,176742,2,0,L|137:141,1,70
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388,121,181542,1,0,0:0:0:0:
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256,128,182502,1,0,0:0:0:0:
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436,160,183222,2,0,L|461:272,1,83.9999974365235
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260,237,185742,1,0,0:0:0:0:
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166,137,186822,1,0,0:0:0:0:
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300,142,189822,1,0,0:0:0:0:
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238,245,190662,1,0,0:0:0:0:
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196,143,195102,2,0,P|154:127|116:127,1,70
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305,265,195822,2,0,L|351:199,1,70
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Alternative
Topic Starter
Vertify
SPOILER

Deif wrote:

Timing check, was trickier than expected but it looks more accurate now:

1. Offset: 1.597ms / BPM: 100,00
2. Offset: 5.197ms / BPM: 104,25
3. Offset: 6.348ms / BPM: 111,00
4. Offset: 7.700ms / BPM: 92,50
5. Offset: 8.672ms / BPM: 89,50
6. Offset: 10.347ms / BPM: 110,00
7. Offset: 13.074ms / BPM: 117,30
8. Offset: 15.120ms / BPM: 112,50
9. Offset: 16.188ms / BPM: 125,00
10. Offset: 17.038ms / BPM: 229,00
11. Offset: 18.086ms / BPM: 250,00
12. Offset: 70.766ms / BPM: 250,00
13. Offset: 86.246ms / BPM: 250,00
14. Offset: 118.966ms / BPM: 172,00 / Time signature 3/4
15. Offset: 148.268ms / BPM: 108,00
16. Offset: 150.490ms / BPM: 106,00
17. Offset: 152.754ms / BPM: 104,00
18. Offset: 153.907ms / BPM: 90,00
19. Offset: 154.573ms / BPM: 88,00
20. Offset: 155.254ms / BPM: 86,00
21. Offset: 155.951ms / BPM: 84,00
22. Offset: 156.665ms / BPM: 82,00
23. Offset: 157.396ms / BPM: 80,00
24. Offset: 160.021ms / BPM: 245,00
25. Offset: 162.102ms / BPM: 250,00

Careful with the bolded section, as it might need a tercial rhythm (notes in 1/3 or 1/6 ticks). The rest of the sections use a common metronome (4/4).

Hope it helped! Good luck~

Axarious wrote:

1597,600,4,1,1,60,1,0
5197,575.539568345324,4,1,1,60,1,0
6348,540.540540540541,4,1,1,60,1,0
7700,648.648648648649,4,1,1,60,1,0
8672,670.391061452514,4,1,1,60,1,0
10347,545.454545454546,4,1,1,60,1,0
13074,511.50895140665,4,1,1,60,1,0
15120,533.333333333333,4,1,1,60,1,0
16188,480,4,1,1,60,1,0
17038,262.008733624454,4,1,1,60,1,0
18086,240,4,1,1,60,1,0
51686,-100,4,1,1,60,0,0
70766,240,4,1,1,60,1,0
86246,240,4,1,1,60,1,0
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103406,-83.3333333333333,4,1,1,60,0,1
116966,-83.3333333333333,4,2,1,50,0,0
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153907,666.666666666667,4,2,1,40,1,0
155254,681.818181818182,4,2,1,40,1,0 <<<< Fail 154537
155254,697.674418604651,4,2,1,40,1,0
155951,714.285714285714,4,1,1,60,1,0
156665,731.707317073171,4,1,1,60,1,0
157396,750,4,1,1,60,1,0
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194622,-200,4,2,1,60,0,0
195462,-200,4,1,1,60,0,0
196422,-66.6666666666667,4,1,1,60,0,0
All regular timing points added according to Deif. All inherited timing points also moved. Under [TimingPoints] in the .osu files. :>
Fixed:
1597,600,4,1,1,60,1,0
5197,575.539568345324,4,1,1,60,1,0
6348,540.540540540541,4,1,1,60,1,0
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13074,511.50895140665,4,1,1,60,1,0
15120,533.333333333333,4,1,1,60,1,0
16188,480,4,1,1,60,1,0
17038,262.008733624454,4,1,1,60,1,0
18086,240,4,1,1,60,1,0
51686,-100,4,1,1,60,0,0
70766,240,4,1,1,60,1,0
86246,240,4,1,1,60,1,0
103046,-138.888888888889,4,1,1,60,0,0
103406,-83.3333333333333,4,1,1,60,0,1
116966,-83.3333333333333,4,2,1,50,0,0
117806,-117.647058823529,4,2,1,50,0,0
118286,-100,4,2,1,50,0,0
118966,348.837209302326,3,2,1,40,1,0
118966,-200,3,2,1,40,0,0
135710,-100,3,2,1,50,0,0
148268,555.555555555556,4,2,1,40,1,0
150490,566.037735849057,4,2,1,40,1,0
152754,576.923076923077,4,2,1,40,1,0
153907,666.666666666667,4,2,1,40,1,0
154537,681.818181818182,4,2,1,40,1,0
155254,697.674418604651,4,2,1,40,1,0
155951,714.285714285714,4,1,1,60,1,0
156665,731.707317073171,4,1,1,60,1,0
157396,750,4,1,1,60,1,0
160021,244.897959183673,4,1,1,60,1,0
162102,240,4,1,1,60,1,0
181182,-83.3333333333333,4,1,1,60,0,1
194622,-200,4,2,1,60,0,0
195462,-200,4,1,1,60,0,0
196422,-66.6666666666667,4,1,1,60,0,0

Thanks for making a GD Axarious! xD
Totally unexpected that you would accept!
Topic Starter
Vertify
@Axarious
Placed hitsounds on your diff and changed a few notes at the very beginning. Tell me what you think =)

Edit: The first section seems to be a lot easier than the rest and sounds exactly the same as the second section. Maybe make the 1st section on par with the 2nd. Final section was well liked (yeah!). [Might play around with it ^^]

ichia7x's [Hard] (not completely; collab now):
SPOILER
osu file format v13

[General]
AudioFilename: time to say goodbye.mp3
AudioLeadIn: 0
PreviewTime: 35846
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36206,51566,70766,86246,103406,118966,135710,148268,163902,181182
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.9

[Metadata]
Title:Time To Say Goodbye (feat. Casey Lee Williams)
TitleUnicode:Time To Say Goodbye (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Vertify
Version:Collab Hard
Source:RWBY
Tags:Almost Axarious ichia7x Vincent opening full version
BeatmapID:516061
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.22
SliderTickRate:1

[Events]
//Background and Video events
0,0,"insaneorhard2_diff.jpg",0,0
//Break Periods
2,36046,50666
2,70605,85226
2,103246,118066
2,125445,159121
2,164041,180282
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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5197,575.539568345324,4,1,1,60,1,0
6348,540.540540540541,4,1,1,60,1,0
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13074,511.50895140665,4,1,1,60,1,0
15120,533.333333333333,4,1,1,60,1,0
16188,480,4,1,1,60,1,0
17038,262.008733624454,4,1,1,60,1,0
18086,240,4,1,1,60,1,0
51686,-100,4,1,1,60,0,0
70766,240,4,1,1,60,1,0
86246,240,4,1,1,60,1,0
103046,-138.888888888889,4,1,1,60,0,0
103406,-83.3333333333333,4,1,1,60,0,1
116966,-83.3333333333333,4,2,1,50,0,0
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118286,-100,4,2,1,50,0,0
118966,348.837209302326,3,2,1,40,1,0
118966,-200,3,2,1,40,0,0
135710,-100,3,2,1,50,0,0
148268,555.555555555556,4,2,1,40,1,0
150490,566.037735849057,4,2,1,40,1,0
152754,576.923076923077,4,2,1,40,1,0
153907,666.666666666667,4,2,1,40,1,0
154537,681.818181818182,4,2,1,40,1,0
155254,697.674418604651,4,2,1,40,1,0
155951,714.285714285714,4,1,1,60,1,0
156665,731.707317073171,4,1,1,60,1,0
157396,750,4,1,1,60,1,0
160021,244.897959183673,4,1,1,60,1,0
162102,240,4,1,1,60,1,0
181182,-83.3333333333333,4,1,1,60,0,1
194622,-200,4,2,1,60,0,0
195462,-200,4,1,1,60,0,0
196422,-66.6666666666667,4,1,1,60,0,0


[Colours]
Combo1 : 255,255,51
Combo2 : 255,11,11
Combo3 : 249,249,249
Combo4 : 131,131,131

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EscapeReality
23:15 EscapeReality: 00:07:158 (6) - a circle seems too strong here, since it's the end of a note, would consider removing it
23:16 EscapeReality: 00:08:672 (2) - i would start the spinner here
23:16 EscapeReality: the extra note seems kinda too separative
23:17 EscapeReality: 00:14:097 (4) - here i would put something more exciting, the section seems most intense here
23:17 EscapeReality: a long slider feel like it's glossing over it
23:17 EscapeReality: 00:10:619 (1,2,3,4,1,2,3,4,5,6,7) - would use a faster sv here compared to before since there's the bass coming in
23:17 EscapeReality: 00:16:188 (1,2) - and even more here
23:20 EscapeReality: 00:20:846 (8) - would put nc here instead
23:20 EscapeReality: since you use the long reverse slider on her "stable" notes i would just use new combo to highlight that
23:21 EscapeReality: 00:28:526 (7) - same here
23:22 EscapeReality: 00:30:566 (1,2,1,2,3) - feels too slow-paced here
23:25 EscapeReality: 00:39:686 (3) - nc here?
23:25 EscapeReality: 00:37:286 (4) - and here?
23:27 EscapeReality: 00:47:366 (4) - and here
23:28 EscapeReality: 00:49:766 (2) - nc here instead?
23:32 EscapeReality: 01:16:526 (6) - nc here instead
23:34 EscapeReality: 01:28:286 (2) - this slider feels awkward
23:40 EscapeReality: maybe try a rhythm like this
23:40 EscapeReality: https://osu.ppy.sh/ss/2129199
23:41 EscapeReality: https://osu.ppy.sh/ss/2129204
23:41 EscapeReality: or this
23:42 EscapeReality: 01:32:246 (6) - you can try a nc here and remove the one after
23:42 EscapeReality: and nc here
23:44 EscapeReality: 01:33:806 (3) -
23:44 EscapeReality: 801:35:366 (8,1,2) - jump's getting wide here for no apparent reason
23:45 EscapeReality: 01:36:806 (7,8,9,1) - and here, these are really hard to double tap
23:45 EscapeReality: which was completely doable until here
23:46 EscapeReality: 01:45:566 (1,2,3,1,2,3) - same here these jumps are a bit too crazy
23:48 EscapeReality: 01:48:326 (6) - why sudden break after this
23:48 EscapeReality: since it's the kiai i think you should keep it continuous no matter what
23:49 EscapeReality: and there were parts before where the vocals suggested a break but you mapped it anyway so i would do it to keep it consistent
23:52 EscapeReality: 02:01:960 (3) - this note isn't snapped
23:53 EscapeReality: 02:13:617 (1) - extend this slider to cover up the empty space afterwards
23:53 EscapeReality: it feels prematurely cut short and the break is way too long after
23:53 EscapeReality: 02:13:617 (1) - why no note here
23:55 EscapeReality: 02:35:254 (1) - this note feels a bit too early
23:55 EscapeReality: i would check the tps here
23:56 EscapeReality: 02:35:951 (1) - this one sounds especially early if listened at 25%
23:56 EscapeReality: well i guess if you're mapping the heavy part of the note
23:56 EscapeReality: at 100% it plays ok imo
00:05 EscapeReality: 02:49:662 (1,2) - i would replace these with fast reverse sliders
00:09 EscapeReality: were there any changes from this to the other besides the slow part
00:10 EscapeReality: 02:13:617 (1) - would just move the spinner here
00:10 EscapeReality: the slider's also unsnapped
00:10 Axarious: the sliders are snapped in 1/3 and 1/6 timing
00:11 EscapeReality: i don't feel that the whole section warrants swing timing
00:11 EscapeReality: the end of that slider just feels kind of clashy with the music
00:12 Axarious: http://puu.sh/cah1w/c84911949d.png
00:14 EscapeReality: i understand that the section is in 1/3 timing, but right there it doesn't feel right
00:15 EscapeReality: anyways i would just move the spinner onto 02:13:617 (1) -
00:16 EscapeReality: 02:48:822 (3) - try a rhythm like this?
00:17 EscapeReality: 02:52:182 (1) - would replace this with two sliders, first on the white tick, second on the red
00:17 EscapeReality: or a slider and a circle
00:18 EscapeReality: 02:53:982 (6) - would take this out
00:21 EscapeReality: and reduce distances on the last kiai as well, i think the difficulty spikes too much
Topic Starter
Vertify
Thanks again Kaito ^^

*pew pew
Ichigaki
Update


Collab
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[Metadata]
Title:Time To Say Goodbye (feat. Casey Lee Williams)
TitleUnicode:Time To Say Goodbye (feat. Casey Lee Williams)
Artist:Jeff Williams
ArtistUnicode:Jeff Williams
Creator:Vertify
Version:Collab Hard
Source:RWBY
Tags:Almost Axarious ichia7x Vincent opening full version
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408,144,94166,6,0,L|356:96,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,144,94646,2,0,L|288:96,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
376,240,95126,2,0,L|324:192,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,268,95606,2,0,L|260:220,1,61,0|0,0:0|0:0,0:0:0:0:
68,48,96086,6,0,L|124:104,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,220,96566,2,0,L|124:276,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,212,97046,2,0,L|296:268,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,40,97526,2,0,B|300:32,1,61
364,280,98006,6,0,B|412:242,1,61,0|0,0:0|0:0,0:0:0:0:
396,160,98246,2,0,B|347:197,1,61,0|0,0:0|0:0,0:0:0:0:
276,148,98486,2,0,B|238:99,1,61,0|0,0:0|0:0,0:0:0:0:
156,116,98726,2,0,B|193:164,1,61,0|0,0:0|0:0,0:0:0:0:
160,244,98966,2,0,B|88:300,1,61,0|0,0:0|0:0,0:0:0:0:
184,324,99206,2,0,B|112:380,1,61,0|0,0:0|0:0,0:0:0:0:
52,340,99446,2,0,L|16:268,1,61
224,120,99926,6,0,L|252:52,1,61
276,144,100166,2,0,L|315:81,1,61
348,168,100406,2,0,L|315:219,1,61
399,191,100644,2,0,L|375:247,1,61
336,324,100886,2,0,L|284:291,1,61
313,375,101124,2,0,L|256:351,1,61
204,280,101366,2,0,L|128:244,1,61
68,224,101606,6,0,B|80:176,7,30.5,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
116,176,102086,2,0,B|128:128,7,30.5,0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
168,140,102566,2,0,B|180:92,8,30.5,0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
432,184,118966,5,0,0:0:0:0:
48,192,120012,1,0,0:0:0:0:
432,184,121059,1,0,0:0:0:0:
304,184,121407,1,0,0:0:0:0:
268,284,121931,1,0,0:0:0:0:
204,284,122105,1,0,0:0:0:0:
88,104,122686,5,0,0:0:0:0:
64,140,122803,1,0,0:0:0:0:
60,184,122919,1,0,0:0:0:0:
68,228,123035,1,0,0:0:0:0:
84,268,123152,1,0,0:0:0:0:
184,188,123500,5,0,0:0:0:0:
376,188,124024,1,0,0:0:0:0:
312,188,124198,1,0,0:0:0:0:
60,352,125012,1,0,0:0:0:0:
100,336,125128,1,0,0:0:0:0:
140,320,125245,1,0,0:0:0:0:
92,200,125593,6,0,L|40:140,1,61.0000023269654
48,112,125942,2,0,L|108:60,1,61.0000023269654
128,48,126291,2,0,B|164:88,3,30.5000011634827,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,44,126756,2,0,B|148:4,5,30.5000011634827,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,120,127686,5,0,0:0:0:0:
432,216,128210,1,0,0:0:0:0:
384,256,128384,1,0,0:0:0:0:
60,48,129431,1,0,0:0:0:0:
156,132,129779,1,0,0:0:0:0:
360,288,130477,1,0,0:0:0:0:
364,116,130942,6,0,L|312:104,1,30.5000011634827
324,68,131175,2,0,L|272:56,1,30.5000011634827
276,100,131407,2,0,L|224:88,1,30.5000011634827,0|0,0:0|0:0,0:0:0:0:
124,132,131872,5,0,0:0:0:0:
244,284,132396,1,0,0:0:0:0:
308,284,132570,1,0,0:0:0:0:
48,100,133442,1,0,0:0:0:0:
80,100,133529,1,0,0:0:0:0:
112,100,133617,1,0,0:0:0:0:
212,20,133966,6,0,P|240:92|208:192,2,183.000006980896,0|0|0,0:0|0:0|0:0,0:0:0:0:
192,208,148268,6,0,P|144:176|116:100,1,122
236,96,149379,2,0,P|268:48|344:20,1,122
352,140,150490,6,0,P|400:172|428:248,1,122,0|0,0:0|0:0,0:0:0:0:
308,252,151622,2,0,P|276:300|200:328,1,122,0|0,0:0|0:0,0:0:0:0:
200,208,152754,6,0,L|120:108,1,122,0|0,0:0|0:0,0:0:0:0:
228,112,153907,6,0,L|360:40,2,122,0|0|0,0:0|0:0|0:0,0:0:0:0:
332,172,155951,6,0,P|392:240|432:248,1,122
384,360,157396,6,0,P|324:292|284:284,1,122,0|0,0:0|0:0,0:0:0:0:
296,80,160021,6,0,B|288:116|288:116|236:140,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,136,160388,2,0,B|368:100|368:100|420:76,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,196,160755,2,0,B|333:210|333:210|347:266,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,168,161123,2,0,B|234:134|234:134|290:120,2,61,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,252,161490,2,0,L|208:320,3,61,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,168,162102,6,0,L|135:148,5,30.5,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
140,104,162462,2,0,L|116:76,5,30.5,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
136,40,162822,2,0,L|164:16,4,30.5,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
164,72,163122,2,0,P|200:96|232:148,1,91.5
268,124,163362,2,0,L|296:100|296:100,4,30.5,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
312,144,163662,2,0,L|344:116,3,30.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
164,260,181182,6,0,B|108:212|108:212|88:100,1,146.399995532227
196,160,181542,2,0,L|112:204,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,160,182022,2,0,L|484:204,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,336,182502,2,0,L|360:280,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,160,182982,2,0,L|336:216,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
80,52,183342,6,0,L|26:1,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,64,183702,2,0,L|233:114,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
164,192,183942,2,0,L|110:141,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,248,184302,2,0,L|133:298,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
40,340,184542,2,0,L|108:366,3,73.1999977661134,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
340,284,185382,6,0,B|376:256|376:256|416:260,1,73.1999977661134
332,184,185622,2,0,B|296:212|296:212|256:208,1,73.1999977661134
252,312,185862,2,0,L|192:244|192:244,1,73.1999977661134
220,156,186102,2,0,L|280:224|280:224,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
292,112,186342,2,0,L|352:180|352:180,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
440,188,186582,2,0,L|500:146,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
396,144,186822,2,0,L|320:196,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
380,284,187062,6,0,L|424:372,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,324,187422,2,0,L|272:236,1,73.1999977661134
328,168,187662,2,0,L|372:256,1,73.1999977661134
316,324,187902,6,0,B|272:332|272:332|256:304,1,73.1999977661134
168,252,188142,2,0,B|176:296|176:296|148:312,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,152,188502,6,0,L|208:80,1,91.5000034904481
332,76,188742,2,0,L|264:148,1,91.5000034904481,0|0,0:0|0:0,0:0:0:0:
40,348,189222,6,0,L|108:316,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,196,189702,2,0,L|248:164,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,328,190182,2,0,L|404:296,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,124,190662,2,0,L|432:92,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
152,220,191142,6,0,L|116:132,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,128,191502,2,0,L|164:40,1,73.1999977661134,0|0,0:0|0:0,0:0:0:0:
256,236,191862,2,0,L|352:220,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
380,72,192342,2,0,L|308:44,1,73.1999977661134
288,144,192582,2,0,L|360:172,1,73.1999977661134
68,276,193062,6,0,B|104:256|104:256|148:288,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
248,176,193542,2,0,B|212:196|212:196|168:164,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,356,194022,2,0,B|388:336|388:336|432:368,2,73.1999977661134,0|0|0,0:0|0:0|0:0,0:0:0:0:
456,176,194502,2,0,L|380:216,1,73.1999977661134
104,56,195702,5,0,0:0:0:0:
48,140,195822,1,0,0:0:0:0:
48,244,195942,1,0,0:0:0:0:
104,332,196062,1,0,0:0:0:0:
232,328,196182,2,0,P|252:172|224:60,1,274.500010471344

Done ^^
Topic Starter
Vertify
^ Cool!

When I'm finished with my load of work I gotta dude (uni) I'll do my bit xD
Axarious

EscapeReality wrote:

23:15 EscapeReality: 00:07:158 (6) - a circle seems too strong here, since it's the end of a note, would consider removing it Changed the slider before to reverse on the blue tick and ends at the red instead.
23:16 EscapeReality: 00:08:672 (2) - i would start the spinner here Keeping this as a circle -> spinner that starts on blue tick.
23:16 EscapeReality: the extra note seems kinda too separative
23:17 EscapeReality: 00:14:097 (4) - here i would put something more exciting, the section seems most intense here Yes, I agree, changed to a reverse slider instead of a long slider that doesn't catch her singing.
23:17 EscapeReality: a long slider feel like it's glossing over it
23:17 EscapeReality: 00:10:619 (1,2,3,4,1,2,3,4,5,6,7) - would use a faster sv here compared to before since there's the bass coming in 1.16x
23:17 EscapeReality: 00:16:188 (1,2) - and even more here 1.32x
23:20 EscapeReality: 00:20:846 (8) - would put nc here instead Changed
23:20 EscapeReality: since you use the long reverse slider on her "stable" notes i would just use new combo to highlight that
23:21 EscapeReality: 00:28:526 (7) - same here Changed
23:22 EscapeReality: 00:30:566 (1,2,1,2,3) - feels too slow-paced here 1.24x -> 1.48x, changed reverse slider + circle at end to single slider + two circles
23:25 EscapeReality: 00:39:686 (3) - nc here? Changed
23:25 EscapeReality: 00:37:286 (4) - and here? Changed
23:27 EscapeReality: 00:47:366 (4) - and here Changed
23:28 EscapeReality: 00:49:766 (2) - nc here instead? Changed
23:32 EscapeReality: 01:16:526 (6) - nc here instead Changed
23:34 EscapeReality: 01:28:286 (2) - this slider feels awkward Changed to circle -> slider -> circle for a better transition
23:40 EscapeReality: maybe try a rhythm like this
23:40 EscapeReality: https://osu.ppy.sh/ss/2129199
23:41 EscapeReality: https://osu.ppy.sh/ss/2129204
23:41 EscapeReality: or this
23:42 EscapeReality: 01:32:246 (6) - you can try a nc here and remove the one after Changed nc to (4) instead of (6).
23:42 EscapeReality: and nc here
23:44 EscapeReality: 01:33:806 (3) - Changed
23:44 EscapeReality: 801:35:366 (8,1,2) - jump's getting wide here for no apparent reason Changed
23:45 EscapeReality: 01:36:806 (7,8,9,1) - and here, these are really hard to double tap Changed
23:45 EscapeReality: which was completely doable until here
23:46 EscapeReality: 01:45:566 (1,2,3,1,2,3) - same here these jumps are a bit too crazy Fixed a little bit, might change some overlaps later.
23:48 EscapeReality: 01:48:326 (6) - why sudden break after this Changed
23:48 EscapeReality: since it's the kiai i think you should keep it continuous no matter what
23:49 EscapeReality: and there were parts before where the vocals suggested a break but you mapped it anyway so i would do it to keep it consistent
23:52 EscapeReality: 02:01:960 (3) - this note isn't snapped snapped on 1/3
23:53 EscapeReality: 02:13:617 (1) - extend this slider to cover up the empty space afterwards
23:53 EscapeReality: it feels prematurely cut short and the break is way too long after
23:53 EscapeReality: 02:13:617 (1) - why no note here Fixed ish
23:55 EscapeReality: 02:35:254 (1) - this note feels a bit too early
23:55 EscapeReality: i would check the tps here
23:56 EscapeReality: 02:35:951 (1) - this one sounds especially early if listened at 25% Fixed ish
23:56 EscapeReality: well i guess if you're mapping the heavy part of the note
23:56 EscapeReality: at 100% it plays ok imo
00:05 EscapeReality: 02:49:662 (1,2) - i would replace these with fast reverse sliders This rhythm is a bit weird so I'm keeping this as is
00:09 EscapeReality: were there any changes from this to the other besides the slow part
00:10 EscapeReality: 02:13:617 (1) - would just move the spinner here I matched the spinner with the raising pitch in the bg, not her singing
00:10 EscapeReality: the slider's also unsnapped
00:10 Axarious: the sliders are snapped in 1/3 and 1/6 timing
00:11 EscapeReality: i don't feel that the whole section warrants swing timing
00:11 EscapeReality: the end of that slider just feels kind of clashy with the music
00:12 Axarious: http://puu.sh/cah1w/c84911949d.png
00:14 EscapeReality: i understand that the section is in 1/3 timing, but right there it doesn't feel right
00:15 EscapeReality: anyways i would just move the spinner onto 02:13:617 (1) -
00:16 EscapeReality: 02:48:822 (3) - try a rhythm like this?
00:17 EscapeReality: 02:52:182 (1) - would replace this with two sliders, first on the white tick, second on the red Unchanged
00:17 EscapeReality: or a slider and a circle
00:18 EscapeReality: 02:53:982 (6) - would take this out Unchanged
00:21 EscapeReality: and reduce distances on the last kiai as well, i think the difficulty spikes too much Will leave unchanged for now, awaiting more testplays before I change.
Thank you for the mod! :D
New .osu file for Vertify: http://puu.sh/ccOVM/64693682e4.osu
Avishay
We did a great IRC mod :)
Chat log is below.
SPOILER
2014-10-18 19:43 Vertify: kk - give me 1 min, just finishing a mod
2014-10-18 19:44 Avishay: Alright.
2014-10-18 19:46 Vertify: kk - ready =)
2014-10-18 19:46 Avishay: ACTION is editing [http://osu.ppy.sh/b/511215 Jeff Williams - Time To Say Goodbye (feat. Casey Lee Williams) [Extra]]
2014-10-18 19:46 Vertify: Straight to extra huh ;lol
2014-10-18 19:46 Avishay: well I like to start from the harder diffs
2014-10-18 19:46 Avishay: :P
2014-10-18 19:47 Avishay: 00:37:046 (4,5) - Copy one slider and paste it, they are not the same
2014-10-18 19:47 Avishay: and obviously CTRL + HJ and move it to the right position
2014-10-18 19:48 Vertify: no problemo- done
2014-10-18 19:48 Avishay: 00:38:126 (2,3,4) - what's the reason for the drastic DS change? 1.07 to 1.46
2014-10-18 19:48 Avishay: imo you should just equalize the DS between them
2014-10-18 19:49 Vertify: not intentionally- cheeers
2014-10-18 19:50 Avishay: 00:40:166 (3) - equlize the DS between the notes here too
2014-10-18 19:52 Avishay: 00:42:806 (3) - move it to x438 y219 so the end of it will stack with 00:41:486 (4) -
2014-10-18 19:53 Vertify: done
2014-10-18 19:53 Avishay: 00:43:286 (5,6,7,8,9) - Shouldn't the square rotate in the opposite direction? It is counter-intuitive
2014-10-18 19:53 Vertify: oo - that (1) isn't intetionally lol
2014-10-18 19:54 Vertify: Nope - if you play it out, it works well
2014-10-18 19:54 Avishay: alright
2014-10-18 19:54 Vertify: fixing dss of 00:43:886 (1) - lol
2014-10-18 19:54 Avishay: yep
2014-10-18 19:55 Avishay: I was just about to note it :D
2014-10-18 19:57 Avishay: 01:03:806 (4) - move it to x 390 y 193
2014-10-18 19:57 Avishay: this way it will blanket better over the previous slider and flow generally better
2014-10-18 19:58 Avishay: 01:12:206 (9,3) - stack them?
2014-10-18 19:58 Avishay: 01:14:606 (3,4) - they're not stacked properly
2014-10-18 19:59 Avishay: 01:17:606 (4) - not stacked properly with the previous (1)s
2014-10-18 20:00 Avishay: 01:18:086 (2) - not stacked properly with the previous note on the point as well
2014-10-18 20:01 Vertify: done
2014-10-18 20:02 Avishay: 01:19:406 (6,2) - change them to be the same shape to make it look better
2014-10-18 20:03 Avishay: 01:22:286 (6,7) - The vocal starts on 6 and there's no beat at all on 7, I think you should remove 6, place 7 there and extend it, since now it starts nowhere
2014-10-18 20:04 Vertify: agreed- done
2014-10-18 20:05 Avishay: 01:30:566 (5,6) - you can clearly see that they are not the same and it is not very astethic, shape them to be the same
2014-10-18 20:06 Vertify: d
2014-10-18 20:06 Avishay: 01:31:286 (8,9) - There's a missed beat on the middle of 8, there's no vocal on the slider, so why? However the vocal starts on the end of it, so maybe swap those sliders and modify them to fit the map.
2014-10-18 20:07 Vertify: Agreed- will keep note
2014-10-18 20:07 Vertify: ******
2014-10-18 20:08 Avishay: 01:33:446 (1) - CTRL + HJ and move it dawnward to stack on the slider, because the repeated slider ends in the next slider, I think it will better for it to end outside, so it will flow into the slider.
2014-10-18 20:10 Vertify: d
2014-10-18 20:11 Avishay: 01:41:606 (1,2,3,4,5,6) - They're not distanced well, to make it look better, place normal circles using a constant distance snap and after it looks good, place the repeated sliders instead of them on the same positions.
2014-10-18 20:11 Avishay: also, are you sured you want to skip the beat between them?
2014-10-18 20:11 Vertify: It was originally a stream- people thought it too much, so I made it like this
2014-10-18 20:12 Avishay: you can just lower the distance snap and make the sliders repeat one time more
2014-10-18 20:12 Avishay: 01:49:286 (2,3) - make the shape to be the same, it looks really ugly right now
2014-10-18 20:13 Vertify: hmm - i'll keep note and play with it
2014-10-18 20:13 Vertify: ******
2014-10-18 20:13 Avishay: 01:54:446 (8,3) - stack them
2014-10-18 20:14 Avishay: 02:01:931 - there's a drum here
2014-10-18 20:15 Avishay: 02:02:367 (4) - this is just a random note?
2014-10-18 20:15 Avishay: I think you can make it fine if you just change the hitsound volume to 5%
2014-10-18 20:15 Avishay: because I hear the hitsound and it just makes no sense
2014-10-18 20:17 Avishay: 02:02:628 (5) - this is not placed right on the rhythm, you can place it correctly if you change the snap divisor to 1/12 or change the offset
2014-10-18 20:17 Vertify: No - got rid of (4) and added a note on 02:01:931
2014-10-18 20:17 Avishay: 02:03:559 (2) - same here ^
2014-10-18 20:18 Vertify: This section is actually mixed with 1/3-1/4 according to a BAT- heads up
2014-10-18 20:18 Vertify: fixed (5)
2014-10-18 20:18 Avishay: Alright then using 1/12 should make it easier then.
2014-10-18 20:19 Vertify: Makes sense
2014-10-18 20:19 Avishay: 02:04:460 (4) - this slider is on nothing, either mute the hitsounds or remove it
2014-10-18 20:19 Avishay: if you really want a slider
2014-10-18 20:19 Avishay: place one on 02:04:198 (3) - and make the SV low
2014-10-18 20:19 Avishay: oh it is low
2014-10-18 20:19 Avishay: so just whatever goes
2014-10-18 20:19 Avishay: 02:04:983 (5) - move it 1/12 tick ahead, listen carefully with 25% playback rate, it is not on the exact right place
2014-10-18 20:20 Avishay: oh, this place starts 1/3
2014-10-18 20:21 Avishay: there are missed notes in this part, fill them if you'd like to
2014-10-18 20:21 Avishay: 02:06:291 (10) - it ends a bit too early, need to end 1/12 tick ahead
2014-10-18 20:22 Avishay: 02:09:838 - add a note here, it will sounds awesome with the drums
2014-10-18 20:22 Avishay: I suggest you to not skip the drums in this part
2014-10-18 20:22 Avishay: it just sounds great
2014-10-18 20:25 Vertify: d
2014-10-18 20:26 Avishay: 02:45:942 (1) - this slider should start a tick earlier
2014-10-18 20:27 Avishay: 02:58:542 (1,5) - stack them
2014-10-18 20:27 Avishay: 03:06:102 (7,8) - shape
2014-10-18 20:28 Avishay: 03:09:342 (2,3) - blanket it better
2014-10-18 20:28 Avishay: 03:10:062 (6) - this slider is pretty ugly
2014-10-18 20:29 Avishay: 03:10:422 (1,2) - I think they are slightly not the same shape
2014-10-18 20:29 Avishay: 03:10:662 (2,4,7) - stack 7 properly
2014-10-18 20:29 Avishay: 03:12:342 (11) - this as well on them ^
2014-10-18 20:29 Avishay: 03:11:862 (8) - NC here
2014-10-18 20:31 Vertify: d
2014-10-18 20:31 Avishay: um I guess I need to mod Rio's on the forum
2014-10-18 20:32 Avishay: ACTION is editing [http://osu.ppy.sh/b/513154 Jeff Williams - Time To Say Goodbye (feat. Casey Lee Williams) [Normal]]
2014-10-18 20:32 Avishay: hopefully I can find something here, since I am not that well with the easier difficulties
2014-10-18 20:32 Vertify: youcan leave the normal
2014-10-18 20:32 Vertify: if you want
2014-10-18 20:32 Avishay: nah I will try
2014-10-18 20:32 Vertify: anddo the hard then lol
2014-10-18 20:32 Vertify: the hard was just made
2014-10-18 20:32 Vertify: kk
2014-10-18 20:33 Avishay: 00:19:766 (2,3) - you can probably blanet it a bit better
2014-10-18 20:33 Avishay: 00:22:886 (2) - this slider is bugged, the shape is not curvy, if you delete it and try to recreate it, you'll see
2014-10-18 20:34 Avishay: I don't remember why the bug occurs, but you should notice the difference if you place the points on the same places
2014-10-18 20:35 Avishay: 00:39:686 (1,3) - stack properly
2014-10-18 20:35 Avishay: and I think you need to modify the sliders a bit, the blanket can be improved
2014-10-18 20:37 Avishay: 01:20:966 (6,1) - they overlap in a pretty ugly way, consider changing it, it may be confusing for the newer player (you should consider the easy players as well, since there's no easy difficulty)
2014-10-18 20:37 Avishay: 01:26:726 (1,2) - blanket properly
2014-10-18 20:39 Avishay: 01:43:286 (1) - kiai time starts in the middle of the slider, also it doesn't follow vocals properly, so move the slider forward in the timeline and modify accordingly
2014-10-18 20:39 Vertify: ah- knew it sounded off
2014-10-18 20:41 Avishay: 02:42:102 (2) - this will be too difficult for new players, one beat between the end of the slider to the next one is not enough, they'll get confused
2014-10-18 20:42 Vertify: that whole combo sounds off- I've been playing with it for ages- any sugestions?
2014-10-18 20:43 Avishay: uhm
2014-10-18 20:43 Vertify: nvm.. it's 1/3
2014-10-18 20:43 Vertify: i k why now lmao
2014-10-18 20:43 Vertify: i htink..
2014-10-18 20:44 Avishay: what about you make just repeated sliders
2014-10-18 20:44 Avishay: one repeat in every slider
2014-10-18 20:44 Avishay: and not just one big slider
2014-10-18 20:44 Avishay: 02:53:862 (6,7,8) - if you want to make rotation, make it constant, and not just between 7 and 8
2014-10-18 20:45 Avishay: 03:02:502 (4,5) - try to make the blanket better
2014-10-18 20:45 Avishay: 03:09:702 (9,10) - shape
2014-10-18 20:46 Avishay: um I need to go now for an hour or so
2014-10-18 20:47 Vertify: that's fine-
2014-10-18 20:47 Vertify: Thanks for your help
2014-10-18 20:47 Avishay: so we either continue other time or I will post a forum post
2014-10-18 20:47 Vertify: whatever is best for u ^^
2014-10-18 20:47 Avishay: alright :)
2014-10-18 20:47 Avishay: cya for now
2014-10-18 20:47 Vertify: bb
2014-10-18 22:26 Avishay: Hey, would you like to continue now?
2014-10-18 22:28 Avishay: um it seems like you are not here, but I will still post some stuff
2014-10-18 22:28 Avishay: ACTION is editing [http://osu.ppy.sh/b/513154 Jeff Williams - Time To Say Goodbye (feat. Casey Lee Williams) [Normal]]
2014-10-18 22:28 Avishay: 03:09:462 (8,10) - stack properly
2014-10-18 22:29 Avishay: 03:10:182 (10,11) - the blanket looks really awful, try to improve it
2014-10-18 22:29 Avishay: 03:12:582 (2) - rotate it a bit so it will fit with the next slider
2014-10-18 22:30 Avishay: 03:14:982 (7,1) - I don't think it is good you will change the SV like that
2014-10-18 22:31 Avishay: I will post the log to the forums, PM me when you want to continue.
2014-10-18 22:32 Vertify: oh im back
2014-10-18 22:32 Avishay: oh
2014-10-18 22:32 Avishay: alright
2014-10-18 22:32 Avishay: lets continue with the hard?
2014-10-18 22:33 Vertify: sure
2014-10-18 22:33 Vertify: hard is cancerous atm lol
2014-10-18 22:33 Avishay: I think it may be too hard as a hard
2014-10-18 22:33 Vertify: It's in simlar style to S.S.H
2014-10-18 22:34 Vertify: speed/pace wise lol
2014-10-18 22:34 Avishay: yeah I guess
2014-10-18 22:34 Avishay: 00:18:566 (2,4) - maybe stack those?
2014-10-18 22:34 Vertify: though SV may be too fast
2014-10-18 22:34 Avishay: well I think the 125 bpm single taps will be the hard thing
2014-10-18 22:34 Avishay: and the spacing between them is big
2014-10-18 22:34 Avishay: like at 00:26:246 (4,5,6,7) -
2014-10-18 22:35 Vertify: ah - was considering putting them closer-
2014-10-18 22:35 Avishay: 00:35:366 (1,2,3,4,5) - this will be really hard
2014-10-18 22:35 Vertify: kk
2014-10-18 22:36 Avishay: also did you consider increasing the AR a bit? because there'll be a lot of notes since the song is fast and it will be pretty hard to read
2014-10-18 22:36 Avishay: 00:48:326 (6) - blanket better
2014-10-18 22:37 Vertify: I want to put it higher, but wans't sure if it would be okay
2014-10-18 22:37 Vertify: Isn't 8 too high for a hard?
2014-10-18 22:37 Avishay: I will tell you something
2014-10-18 22:37 Avishay: if I go to my maplist
2014-10-18 22:37 Avishay: and write "hard ar=8"
2014-10-18 22:37 Avishay: I have 632 results
2014-10-18 22:38 Avishay: So I'd say it is common and fine
2014-10-18 22:38 Vertify: lol aight
2014-10-18 22:38 Avishay: you can even put it 8.2/8.3 because of the high BPM
2014-10-18 22:39 Vertify: will do
2014-10-18 22:39 Avishay: 00:36:206 - why is this place not a kiai time?
2014-10-18 22:39 Vertify: But yeah, this hard was intentionally made to be.. pretty hard lol
2014-10-18 22:40 Avishay: the map started to be much more active and hard, SV increase, bigger DS
2014-10-18 22:40 Avishay: 00:58:526 (3,4,5,6,7) - the flower is fine but the spacing is too big
2014-10-18 22:42 Vertify: done
2014-10-18 22:42 Avishay: 01:03:686 (2) - until 01:08:966 (11) -
2014-10-18 22:42 Avishay: try to design this part to look better
2014-10-18 22:42 Avishay: it looks really ugly like the old 2008/09 maps
2014-10-18 22:42 noting ******
2014-10-18 22:43 Avishay: 01:17:486 (4) - you can make this gameplay better
2014-10-18 22:44 Avishay: make one more slider reverse
2014-10-18 22:44 Avishay: and move + rotate it towards the next slider ( so they'll be lined )
2014-10-18 22:44 Avishay: it will flow together and this will be more enjoyfyl
2014-10-18 22:44 Avishay: enjoyful*
2014-10-18 22:44 Avishay: 01:19:406 (9,10) - try to blanket it a bit better
2014-10-18 22:45 Avishay: 01:22:286 (8) - wayyyyy too confusing and a lot of tears will be on this slider, either reduce the SV here or try to shape it so it will be a bit easier to follow
2014-10-18 22:46 Avishay: 01:23:366 (9,10) - use NC on the first note, also the pattern here is pretty ugly
2014-10-18 22:46 Avishay: do something simetric
2014-10-18 22:46 Avishay: maybe like that
2014-10-18 22:46 Avishay: http://puu.sh/chtu7/a155d81146.jpg
2014-10-18 22:47 Vertify: done
2014-10-18 22:47 Avishay: 01:24:086 - add a note here and let the spinner start on the vocal - at 01:24:206 (1) -
2014-10-18 22:48 Avishay: 01:26:126 (1,2) - this part is confusing, look the the DS, consider modifying it
2014-10-18 22:48 Avishay: 01:52:046 (6,8) - stack properly
2014-10-18 22:50 Avishay: 02:13:267 (3,4,5) - this starts one note too early, move the whole stream one tick forward
2014-10-18 22:50 Avishay: on 1/3 BSP obviously
2014-10-18 22:51 Avishay: 02:45:942 (9) - the electric guitar starts on 02:45:822, so you should probably modify it
2014-10-18 22:52 Avishay: 02:53:862 (6) - like I said before, it is ugly and people will cry
2014-10-18 22:52 Vertify: done
2014-10-18 22:52 Avishay: 02:55:542 (10) - move this to 02:55:422 and modify
2014-10-18 22:54 Avishay: I03:15:702 (1,2,3,4,5) - I am really unsure about it
2014-10-18 22:54 Avishay: obviously the DS is big
2014-10-18 22:54 Avishay: but an other thing
2014-10-18 22:54 Avishay: I don't think the slider fits
2014-10-18 22:54 Avishay: what about
2014-10-18 22:55 Avishay: you move the slider to 03:16:662 and map what's before
2014-10-18 22:55 Vertify: too spaced? lol
2014-10-18 22:55 Avishay: yeah maybe
2014-10-18 22:55 Avishay: but it is up to you
2014-10-18 22:55 Vertify: nah - i agree
2014-10-18 22:55 Avishay: actually
2014-10-18 22:55 Avishay: move the slider to
2014-10-18 22:55 Avishay: 03:16:602
2014-10-18 22:55 Avishay: to land on the final vocal
2014-10-18 22:56 Avishay: extend it until you think the vocal ends
2014-10-18 22:56 Vertify: on blue tick though?
2014-10-18 22:56 Avishay: and mute the end of the slider
2014-10-18 22:56 Avishay: yeah
2014-10-18 22:56 Avishay: use 25% playback rate
2014-10-18 22:56 Avishay: and listen carefully
2014-10-18 22:56 Vertify: kk
2014-10-18 22:56 Avishay: the vocal starts there
2014-10-18 22:56 Avishay: just don't forget to use distance snapping in this part
2014-10-18 23:00 Vertify: d
2014-10-18 23:00 Avishay: um I guess we are done with this diff then
2014-10-18 23:03 Vertify: thanks~ just give me a pm when u post forums and I'll kd
2014-10-18 23:03 Avishay: I will now
2014-10-18 23:03 Avishay: :)
Topic Starter
Vertify
Thanks~!!
guineaQ
reserved for modding hard.

EDIT: Just looked at hard collab,
.
.
.
*sigh.
Expect an essay

btw u need an easy since normal is 2.06 stars
Ichigaki

guineaQ wrote:

reserved for modding hard.

EDIT: Just looked at hard collab,
.
.
.
*sigh.
Expect an essay

btw u need an easy since normal is 2.06 stars
Too bad, but my hard maybe still in work progress
Topic Starter
Vertify
Aye, the [Hard] is a bit cancerous atm lol.

In regards to the normal, I talked to the BATS; they said they wouldn't be too anal about it if it isnt EXACTLY 2.0 or under.
Ichigaki
Here's the SB for our diff

http://puu.sh/ck3ga/77a6006701.rar

Here's the code, make sure to copy it on 'Event' code on our *.osu
[Events]
//Background and Video events
0,0,"insaneorhard2_diff.jpg",0,0
//Break Periods
2,135910,145820
2,148468,159317
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,17824,18086,0,1
M,0,18086,,472,404
F,0,18086,35366,1
F,0,35366,35846,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,36206,,161,404
F,0,36206,51326,1
F,0,51326,51566,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,51566,,473,404
F,0,51566,70526,1
F,0,70526,70766,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,70766,,160,404
F,0,70766,85886,1
F,0,85886,86126,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,86126,103166,1
M,0,86246,,472,404
F,0,103166,103406,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,103406,,158,404
F,0,103406,118766,1
F,0,118766,118946,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,118946,,471,403
F,0,118946,135361,0.8453334
F,0,135361,135710,0.8453334,0
F,0,135710,160021,0
F,0,160021,163782,0,0.9690802
F,0,163782,163902,0.9690802,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,163902,,161,404
F,0,163902,180942,1
F,0,180942,181182,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,181182,,473,404
F,0,181182,196542,1
F,0,196542,,1
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

i'll fix my diff this week :), and please remove lel_bg.png because it's useless
Topic Starter
Vertify

ichia7x wrote:

Here's the SB for our diff

http://puu.sh/ck3ga/77a6006701.rar

Here's the code, make sure to copy it on 'Event' code on our *.osu
SPOILER
[Events]
//Background and Video events
0,0,"insaneorhard2_diff.jpg",0,0
//Break Periods
2,135910,145820
2,148468,159317
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,17824,18086,0,1
M,0,18086,,472,404
F,0,18086,35366,1
F,0,35366,35846,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,36206,,161,404
F,0,36206,51326,1
F,0,51326,51566,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,51566,,473,404
F,0,51566,70526,1
F,0,70526,70766,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,70766,,160,404
F,0,70766,85886,1
F,0,85886,86126,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
F,0,86126,103166,1
M,0,86246,,472,404
F,0,103166,103406,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,103406,,158,404
F,0,103406,118766,1
F,0,118766,118946,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,118946,,471,403
F,0,118946,135361,0.8453334
F,0,135361,135710,0.8453334,0
F,0,135710,160021,0
F,0,160021,163782,0,0.9690802
F,0,163782,163902,0.9690802,0
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,163902,,161,404
F,0,163902,180942,1
F,0,180942,181182,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
M,0,181182,,473,404
F,0,181182,196542,1
F,0,196542,,1
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

i'll fix my diff this week :), and please remove lel_bg.png because it's useless
Making 3 [Hards]. Do you mind if we play our one at around 1/2 beatnsnap (majority of the time)?
guineaQ
woop woop
hype hype


EDIT: ffs I've tried to map the hard and all of the results are cancer diffs
Midge
Hey, m4m

[Normal]

00:21:926 (6) - turn into a slider to the white tick, kinda breaks the song
00:24:086 (4) - pattern like this would fit the song more http://puu.sh/cuppa/d4793570e6.jpg
00:24:326 (5) - you can have this slider end on the red tick, then add a repeater: http://puu.sh/cups6/47c8a85fa7.jpg
00:26:966 (2,3) - blanket (i'm probably not gonna point these out after this :S) http://puu.sh/cupvv/81e63b0303.jpg
00:29:366 (1,2,3) - i heavily recommend turning this into a repeating slider. very confusing for new players
00:32:486 (1,1) - i think these are too close. maps get unqualified for these things T~T you should be fine if you remove that first circle
00:41:606 (5,6) - these are not parallel. pls make them parallel :c
00:47:846 (9) - ugly slider :S try this:http://puu.sh/cupT7/cb78e59062.jpg this pattern could be improved, however
01:08:966 (1,1) - too close
01:10:766 - this whole section is super confusing :S patterns can be improved (01:11:726 (4,1,2) - for example is hard to read)
01:14:006 (5) - best to stay away from these for now
01:14:606 - totally map this section :S
01:25:766 (10) - nope, use one anchor point
01:33:446 (7) - use a red tick instead http://puu.sh/cuq7H/80f6315212.jpg
should probably stop T~T

[Rio's Insane]

00:01:597 - 00:17:955 - Uh, you wanna keep the all maps starting at the same place. Either delete this first section, or map it in the rest of the diffs .-.
00:24:326 (4) - repeaters on blue ticks tend to always be wonky. try this: http://puu.sh/cuqmX/77f05e56f9.jpg
00:31:046 (2) - end on white tick pls
00:38:126 (5) - section seems off. adding a note definitely makes it play better: http://puu.sh/cuqvg/4fafc95d5c.jpg
00:47:606 (2) - try this pattern: http://puu.sh/cuqyT/dc73fd405a.jpg
02:17:803 (2,3,4) - shorten so the repeater is on the white ticks. it sounds fine, idk why you'd try a purple tick .-.

neat

[Extra]
I can't testplay this, and I'm come right out and say it. This is hard for the wrong reasons. 250bpm is generally double bpm status, and you really should stay away from streams. I don't think this is a bad map (pretty good imo), but it could be a looot funner.

Another gripe i have are these: 00:20:846 (1,2) -
This is a song that likes to start on the red ticks. When your sliders don't start on the red ticks, it gets confusing and hard to read. Pretty much just start your sliders on the red ticks. Broccoly does it perfectly in this map.

00:18:926 (8,1) - start the slider here instead: http://puu.sh/cuqXv/aeec8b9d2c.jpg
00:26:126 (4,5) - reduce the number of repeats and start 5 on the red tick: http://puu.sh/curb6/65b15adfac.jpg
00:26:606 (5) - slider and pattern can be improved, if you follow the above: http://puu.sh/cureW/ba4dd5c569.jpg
00:30:446 (1,2) - this plays wonky. it'd be better if the sliders started on white ticks.
00:34:406 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - good example of what i talked about. pls no :c
00:39:686 (2) - not good looking, and doesn't really correspond to the song :S
01:08:966 (1) - not good :c for these, i'd have the first few be repeating sliders and then you can have it be a 1/3 stream: http://puu.sh/cus1V/2e19b4620c.jpg
01:14:606 (3) - not good either :S

This needs to be improved a bunch :S
Good start though, very solid.(long-ass song holy shit)
Topic Starter
Vertify

Midge wrote:

Hey, m4m

[Normal]

00:21:926 (6) - turn into a slider to the white tick, kinda breaks the song Agreed - done.
00:24:086 (4) - pattern like this would fit the song more http://puu.sh/cuppa/d4793570e6.jpg done.
00:24:326 (5) - you can have this slider end on the red tick, then add a repeater: http://puu.sh/cups6/47c8a85fa7.jpg Done.
00:26:966 (2,3) - blanket (i'm probably not gonna point these out after this :S) http://puu.sh/cupvv/81e63b0303.jpg Yup - I'm aware now lol.
00:29:366 (1,2,3) - i heavily recommend turning this into a repeating slider. very confusing for new players done.
00:32:486 (1,1) - i think these are too close. maps get unqualified for these things T~T you should be fine if you remove that first circle done. Also recently heard that unlisted rule.
00:41:606 (5,6) - these are not parallel. pls make them parallel :c done.
00:47:846 (9) - ugly slider :S try this:http://puu.sh/cupT7/cb78e59062.jpg this pattern could be improved, however
01:08:966 (1,1) - too close
01:10:766 - this whole section is super confusing :S patterns can be improved (01:11:726 (4,1,2) - for example is hard to read)
01:14:006 (5) - best to stay away from these for now
01:14:606 - totally map this section :S
01:25:766 (10) - nope, use one anchor point
01:33:446 (7) - use a red tick instead http://puu.sh/cuq7H/80f6315212.jpg
should probably stop T~T

[Rio's Insane]

00:01:597 - 00:17:955 - Uh, you wanna keep the all maps starting at the same place. Either delete this first section, or map it in the rest of the diffs .-.
00:24:326 (4) - repeaters on blue ticks tend to always be wonky. try this: http://puu.sh/cuqmX/77f05e56f9.jpg
00:31:046 (2) - end on white tick pls
00:38:126 (5) - section seems off. adding a note definitely makes it play better: http://puu.sh/cuqvg/4fafc95d5c.jpg
00:47:606 (2) - try this pattern: http://puu.sh/cuqyT/dc73fd405a.jpg
02:17:803 (2,3,4) - shorten so the repeater is on the white ticks. it sounds fine, idk why you'd try a purple tick .-.

neat

[Extra]
I can't testplay this, and I'm come right out and say it. This is hard for the wrong reasons. 250bpm is generally double bpm status, and you really should stay away from streams. I don't think this is a bad map (pretty good imo), but it could be a looot funner. Maybe in terms of fun you're probably right (as in it could be a lot 'funner'), but my intention was to make it a challenging high bpm map. The singles that are frequent in the map (the cursor flow sections) are probably the sections in which could be 'funner', but again, I think it''s harder this way (and I want it to be a hard map ^^). The streams are totally intentional. These days it's all about speed, i don't see any reason to remove/replace them. (Hell, I can do them and I think it's awesome).

Another gripe i have are these: 00:20:846 (1,2) -
This is a song that likes to start on the red ticks. When your sliders don't start on the red ticks, it gets confusing and hard to read. Pretty much just start your sliders on the red ticks. Broccoly does it perfectly in this map.

00:18:926 (8,1) - start the slider here instead: http://puu.sh/cuqXv/aeec8b9d2c.jpg done
00:26:126 (4,5) - reduce the number of repeats and start 5 on the red tick: http://puu.sh/curb6/65b15adfac.jpg done
00:26:606 (5) - slider and pattern can be improved, if you follow the above: http://puu.sh/cureW/ba4dd5c569.jpg done - I like it
00:30:446 (1,2) - this plays wonky. it'd be better if the sliders started on white ticks. Plays out fine IMO.
00:34:406 (8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - good example of what i talked about. pls no :c Refer to first comment
00:39:686 (2) - not good looking, and doesn't really correspond to the song :S I'll keep note - I know what u mean though lol
01:08:966 (1) - not good :c for these, i'd have the first few be repeating sliders and then you can have it be a 1/3 stream: Refer to first commenthttp://puu.sh/cus1V/2e19b4620c.jpg
01:14:606 (3) - not good either :S Keeping note ^^

This needs to be improved a bunch :S
Good start though, very solid.(long-ass song holy shit)
Thanks for the mods/comments! I'll re-edit to let you know what I've done.
theramdans
hello, little things to say
This is just minor and dont affect gameplay:
I dont think you need the stanza reset at 01:10:766
It just reverts from downbeat to offbeat,no change in BPM, afterall there is stanza reset to downbeat after it at 01:26:246

Note: Easy in progress \o/ not anymore :p, enjoy!
Ichigaki

New Edit



Collab
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204,56,156665,2,0,B|244:16|276:68|276:68|316:60,1,122
368,168,158146,2,0,P|400:204|332:184,1,183
84,260,160021,6,0,P|84:188|144:104,2,148.839993867981,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,288,160633,1,0,0:0:0:0:
224,304,160755,1,0,0:0:0:0:
372,280,161000,2,0,L|464:148,2,148.839993867981,0|0|0,0:0|0:0|0:0,0:0:0:0:
304,248,161612,1,0,0:0:0:0:
248,200,161735,1,0,0:0:0:0:
92,184,162102,6,0,L|120:144,9,30.5,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,160,162702,6,0,L|188:108,9,30.5,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
212,156,163302,6,0,L|240:108,8,30.5,0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,163902,5,0,0:0:0:0:

Only last part that still wip, sorry for wait :) (Maybe still bad, because i'm confused that you're place the note only in the centre in last part :(
I've added new element in -Events-, so don't forget to add it. And about the space in the -HitOjects-, ignore it. And the last, please remove the incomplete from our diff :)
Eni
Hi from your queue,

[General]
  1. Remove the useless storyboard element in theramdan's Easy, Normal, and Extra. You can then disable widescreen support in all difficulties except Collab Hard, since that's the diff with a storyboard.
  2. theramdans' difficulty seems like the most effective use of Breaks. For consistency, I suggest that the Normal and Hard use his Break starts / ends.
[theramdans]
  1. 00:51:926 - Do not delay the break here. The music calls for the break to be earlier.
  2. 01:31:526 (3,4) - Improve this blanket.
[Normal]
  1. 00:18:086 (1,2,1) - Low Distance Snap like such is unrankable in Normal because the user will assume a higher Snap Divisor, in particular 1/2 or 1/4. You must change this.
  2. Some of the sliders are formed a bit weird, 00:22:886 (2) - and 00:24:326 (5) - specifically.
  3. 00:25:526 (6,7,8,1) - Not sure if this is rankable, but it's better to space the circles out to avoid stacking on lower difficulties.
  4. 00:26:246 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add some New Combo(s) here.
  5. 00:28:646 (6,7,8) - Again, not sure of this pattern's rankability. Try talking with a BAT or QAT.
  6. 01:34:646 (2,3,4,5,6) - Don't do this is Normal because the AR is too low for such pattern to play properly.
  7. 01:39:686 (4) - Unless there is a little hole inside the slider indicating where the slider path goes, this would likely be considered unrankable.
  8. 01:53:366 (1,1) - Is there a reason for these New Combos?
  9. 02:11:524 (11) - You should only be using 1 vertex when making sliders like this.


    ~
  10. 02:42:102 (2) - Don't do this in Normal.
  11. 02:45:942 (8) - You can do fancy sliders, but they must have a definite path. This one is rather confusing, especially for a Normal. Try looking at the other ranked Normal maps and construct your own slider based on that.
  12. 03:15:702 (1,1) - Again, what's up with the New Combos?
Good luck.
Topic Starter
Vertify
Thanks for the mods!~ (Sorry for the delay, I stalled this map for a bit).
I'll re-edit my post on changes later.
Topic Starter
Vertify
REVIVED- ERMAGERD MELT3DCHEEZE SMELLS

HOW DID YOU ALL FIND THIS CANCEROUS MAP ANY GOOD? SEQUENCES BETWEEN SLIDERS AND CIRCLES ARE SO WRONG LOLOLOLOLOL.



REMAPPPPEDDDD!!!!


Project Railgun wrote:

Hi from your queue,

[General]
  1. Remove the useless storyboard element in theramdan's Easy, Normal, and Extra. You can then disable widescreen support in all difficulties except Collab Hard, since that's the diff with a storyboard.
  2. theramdans' difficulty seems like the most effective use of Breaks. For consistency, I suggest that the Normal and Hard use his Break starts / ends.
[theramdans]
  1. 00:51:926 - Do not delay the break here. The music calls for the break to be earlier.
  2. 01:31:526 (3,4) - Improve this blanket.
[Normal]
  1. 00:18:086 (1,2,1) - Low Distance Snap like such is unrankable in Normal because the user will assume a higher Snap Divisor, in particular 1/2 or 1/4. You must change this.
  2. Some of the sliders are formed a bit weird, 00:22:886 (2) - and 00:24:326 (5) - specifically.
  3. 00:25:526 (6,7,8,1) - Not sure if this is rankable, but it's better to space the circles out to avoid stacking on lower difficulties.
  4. 00:26:246 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Add some New Combo(s) here.
  5. 00:28:646 (6,7,8) - Again, not sure of this pattern's rankability. Try talking with a BAT or QAT.
  6. 01:34:646 (2,3,4,5,6) - Don't do this is Normal because the AR is too low for such pattern to play properly.
  7. 01:39:686 (4) - Unless there is a little hole inside the slider indicating where the slider path goes, this would likely be considered unrankable.
  8. 01:53:366 (1,1) - Is there a reason for these New Combos?
  9. 02:11:524 (11) - You should only be using 1 vertex when making sliders like this.


    ~
  10. 02:42:102 (2) - Don't do this in Normal.
  11. 02:45:942 (8) - You can do fancy sliders, but they must have a definite path. This one is rather confusing, especially for a Normal. Try looking at the other ranked Normal maps and construct your own slider based on that.
  12. 03:15:702 (1,1) - Again, what's up with the New Combos?
Good luck.
Applying mods soon~ will reply
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