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Kotera Kanako - Senkou no Yukue -Opening size-

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Topic Starter
AIR

captin1 wrote:

talked to jonathanlfj and there's actually some more timing issues in the song, this should fix them

SPOILER
[TimingPoints]
592,342.857142857143,4,1,1,60,1,0
592,-125,4,3,1,30,0,0
4706,-83.3333333333333,4,2,1,40,0,0
4877,-83.3333333333333,4,2,1,5,0,0
5049,-83.3333333333333,4,2,1,40,0,0
5220,-83.3333333333333,4,2,1,5,0,0
5392,-83.3333333333333,4,2,2,60,0,0
6077,-100,4,2,2,60,0,0
17049,-125,4,3,1,40,0,0
27334,-125,4,2,2,60,0,0
33506,-100,4,2,2,60,0,0
41734,-166.666666666667,4,2,1,60,0,0
52020,-100,4,2,2,60,0,0
63677,-83.3333333333333,4,2,2,80,0,1
84396,342.857142857143,4,2,2,80,1,1
84396,-83.3333333333333,4,2,2,80,0,1
85620,342.857142857143,4,2,2,80,1,1
85620,-83.3333333333333,4,2,2,80,0,1
107563,-200,4,2,1,80,0,0
111677,-100,4,2,1,60,0,0
112363,-100,4,2,2,60,0,0
113048,343.347639484979,4,2,2,60,1,0
124363,-66.6666666666667,4,2,2,60,0,0
128134,-66.6666666666667,4,2,1,40,0,0
128477,-66.6666666666667,4,2,1,20,0,0
128820,-66.6666666666667,4,2,1,10,0,0
129163,-66.6666666666667,4,2,1,5,0,0

will be doing a full mod soon since there's a lot of things i disagree with in here

no kd
fixed timing issues and few changes,thank you guys!
update
Septembre
Nightmare diff
Very good in general (and good hitsounding), but a pattern that feel strange imo : 01:17:906 (4,5,6,7) - (yeah, fit with the rythm but not good for playing)
captin1
No kd
[Nightmare]
So I think you have some cool ideas here, but you don't apply them very well to the song.

For example:
  1. 00:06:592 (8,1) - This could be a triple (adding a note at 00:06:677 - ) to fit the drum in the music
  2. 00:11:220 (1,2,3,4) - Since this is a rhythm addition done by you, I would recommend keeping it to a triple rhythm since it will be more comfortable to play
  3. 00:11:563 (5) - This would be better ending at 00:11:906 - for the important drum beat
  4. 00:13:620 (5) - This is your choice but I would map the drum here
  5. 00:19:620 (4) - This could be a triple to fit the cymbal sound
  6. 00:22:020 (8) - same as ^, something like would be cool
  7. 00:23:734 (8) - skipping the important beat on 00:23:906 -
Skipping many beats like this, while rankable, ends up not truly expressing the song you're mapping. I would recommend trying to listen again and find where the strong beats of the song are and where the music gives you more room to map, and try to adjust to give them the mapping they deserve.

Adding to the song like you do with 00:28:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - can be cool if done well, but take care that it doesn't get too be too much, like 01:40:534 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - . This just doesn't feel right at all, since a stream like this would work much better with music to back it. I would recommend a rhythm more like
to express the power of the song here with jumps over the long stream.

Adding in rhythms that don't fit with the song like 01:38:649 (3,4) - I think isn't very good, and these would be better off without the 1/3

For the hitsounding, I would recommend trying to use the Normal Finish more often on parts where there is cymbal, like 00:06:077 - 00:07:277 - and so on. Also, consider trying to use the clap for the beats in the drum like 00:06:420 (7) - , 00:07:106 (3) - like it is intended, as these will give solid and consistent feedback to the player.

These are just my opinions on how to improve the map to better fit the song, it's up to you what to apply. If you have any questions or if anything is confusing for you, don't be afraid to ask me ingame, and I'll do my best to explain.
Topic Starter
AIR

captin1 wrote:

No kd
[Nightmare]
So I think you have some cool ideas here, but you don't apply them very well to the song.

For example:
  1. 00:06:592 (8,1) - This could be a triple (adding a note at 00:06:677 - ) to fit the drum in the music
  2. 00:11:220 (1,2,3,4) - Since this is a rhythm addition done by you, I would recommend keeping it to a triple rhythm since it will be more comfortable to play
  3. 00:11:563 (5) - This would be better ending at 00:11:906 - for the important drum beat
  4. 00:13:620 (5) - This is your choice but I would map the drum here
  5. 00:19:620 (4) - This could be a triple to fit the cymbal sound
  6. 00:22:020 (8) - same as ^, something like would be cool√!
  7. 00:23:734 (8) - skipping the important beat on 00:23:906 - fixed
Skipping many beats like this, while rankable, ends up not truly expressing the song you're mapping. I would recommend trying to listen again and find where the strong beats of the song are and where the music gives you more room to map, and try to adjust to give them the mapping they deserve.

Adding to the song like you do with 00:28:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - can be cool if done well, but take care that it doesn't get too be too much, like 01:40:534 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - . This just doesn't feel right at all, since a stream like this would work much better with music to back it. I would recommend a rhythm more like
to express the power of the song here with jumps over the long stream.

Adding in rhythms that don't fit with the song like 01:38:649 (3,4) - I think isn't very good, and these would be better off without the 1/3

For the hitsounding, I would recommend trying to use the Normal Finish more often on parts where there is cymbal, like 00:06:077 - 00:07:277 - and so on. Also, consider trying to use the clap for the beats in the drum like 00:06:420 (7) - , 00:07:106 (3) - like it is intended, as these will give solid and consistent feedback to the player.

These are just my opinions on how to improve the map to better fit the song, it's up to you what to apply. If you have any questions or if anything is confusing for you, don't be afraid to ask me ingame, and I'll do my best to explain.
okay, lot to change,I'll try .u.
update
DreaM117er
來晚了...今天一整天的課到晚上... >:(

From my Queue

Nightmare真的太難了...我不擅長Mod超過我極限的難度,通常我都會以我現有的常識判定──「這不科學」...
抱歉 :(


Insane
00:04:020 (5,6,7,8) - 我覺得從(8)跑回去會比較好 > Ctrl + G
00:15:163 (5) - NC
00:22:534 (1) - 不跟鼓聲了嗎?? 而且這條太長好怪...
00:38:820 (1) - Del NC
00:38:992 (3,5,7) - NC
00:48:592 (6) - ^
00:51:334 (6) - ^
00:55:449 (7) - ^
01:23:477 (8) - Circle
01:25:081 (7) - NC
01:26:220 - Circle
01:26:992 (7) - NC
01:27:591 - Circle
01:28:962 - ^
01:30:677 (5) - 移到01:30:334 ,要跟鼓聲就一路跟到底,只要決定做譜方向就不要忽略它
01:33:077 - Circle
01:38:562 - ^
02:00:601 (11) - NC
02:02:146 (5) - ^
01:48:934 (2,3) - ^
02:04:378 (6,7,9) - ^

這譜還是很難...我打不太動...就,加油吧


Hard
00:07:620 (6) - NC
00:11:563 (7) - ^
00:16:192 (5) - ^
00:31:106 (7) - ^
00:38:992 (6) - ^
00:54:077 (5) - ^
01:01:792 (2,3) - ^
01:19:449 (8) - ^
01:28:363 (5) - NC
01:34:534 (7) - ^
01:46:192 (4) - ^
01:48:934 (2,3) - ^
02:02:318 (5) - ^
02:03:348 (2,3) - 平行沒擺好
02:04:378 (4,7) - NC


Normal+
1. 我從來都不知道Normal+的DS是可以變調的...
2. 擺得比較像是Hard、Insane的擺法,不過卻是掛Normal...
頭一次見識到...不知所措 :? :!:


Normal
00:08:820 (1) - 包好00:11:563 (1) 吧
01:31:106 (1,1) - 喂喂...這樣疊不行吧...BAT大大們替我解釋一下

這感覺像Easy...


我看都沒有Normal+的Mod,而且我也真的是頭一次見到可以分段改DS的Normal...
無能為力了,抱歉 :(

助你好運
Topic Starter
AIR

m1223961117 wrote:

來晚了...今天一整天的課到晚上... >:(

From my Queue

Nightmare真的太難了...我不擅長Mod超過我極限的難度,通常我都會以我現有的常識判定──「這不科學」...
抱歉 :(


Insane
00:04:020 (5,6,7,8) - 我覺得從(8)跑回去會比較好 > Ctrl + G
00:15:163 (5) - NC
00:22:534 (1) - 不跟鼓聲了嗎?? 而且這條太長好怪...
00:38:820 (1) - Del NC
00:38:992 (3,5,7) - NC
00:48:592 (6) - ^
00:51:334 (6) - ^
00:55:449 (7) - ^
01:23:477 (8) - Circle
01:25:081 (7) - NC
01:26:220 - Circle
01:26:992 (7) - NC
01:27:591 - Circle
01:28:962 - ^
01:30:677 (5) - 移到01:30:334 ,要跟鼓聲就一路跟到底,只要決定做譜方向就不要忽略它
01:33:077 - Circle
01:38:562 - ^
02:00:601 (11) - NC
02:02:146 (5) - ^
01:48:934 (2,3) - ^
02:04:378 (6,7,9) - ^

這譜還是很難...我打不太動...就,加油吧


Hard
00:07:620 (6) - NC
00:11:563 (7) - ^
00:16:192 (5) - ^
00:31:106 (7) - ^
00:38:992 (6) - ^
00:54:077 (5) - ^
01:01:792 (2,3) - ^
01:19:449 (8) - ^
01:28:363 (5) - NC
01:34:534 (7) - ^
01:46:192 (4) - ^
01:48:934 (2,3) - ^
02:02:318 (5) - ^
02:03:348 (2,3) - 平行沒擺好
02:04:378 (4,7) - NC


Normal+
1. 我從來都不知道Normal+的DS是可以變調的...
2. 擺得比較像是Hard、Insane的擺法,不過卻是掛Normal...
頭一次見識到...不知所措 :? :!:


Normal
00:08:820 (1) - 包好00:11:563 (1) 吧
01:31:106 (1,1) - 喂喂...這樣疊不行吧...BAT大大們替我解釋一下

這感覺像Easy...


我看都沒有Normal+的Mod,而且我也真的是頭一次見到可以分段改DS的Normal...
無能為力了,抱歉 :(

助你好運
推了,不然又要坑,诶
[CSGA]Ar3sgice
irc
17:52 AIR: 下午好啊:3
17:52 [CSGA]Ar3sgice: 0.0
17:52 AIR: 请问现在接摸不
17:52 [CSGA]Ar3sgice: 。。
17:52 [CSGA]Ar3sgice: 你要摸啥图
17:53 AIR: 一个链接/np
17:53 *AIR is editing [http://osu.ppy.sh/b/511131 Kotera Kanako - Senkou no Yukue -Opening size- [Insane]]
17:53 [CSGA]Ar3sgice: 一个链接/np
17:53 AIR: 指令不对
17:54 [CSGA]Ar3sgice: 233
17:54 [CSGA]Ar3sgice: 我先下来看看
17:55 AIR: 好啊谢谢,做图真难;w;
17:59 [CSGA]Ar3sgice: 轨迹系列是讲什么的呀
18:00 AIR: 我想想
18:02 [CSGA]Ar3sgice: 00:52:020 (8,9) - 这里两个finish觉得有点突然
18:03 AIR: 方向改下咋样
18:04 [CSGA]Ar3sgice: 。
18:06 AIR: 合成一拍了
18:07 [CSGA]Ar3sgice: 00:27:506 (2) - 把滑条尾那whistle删了
18:07 AIR: √
18:08 [CSGA]Ar3sgice: 00:40:363 (4) - 这个换成clap
18:08 [CSGA]Ar3sgice: 00:40:706 (6) - 这个滑条尾换clap
18:08 [CSGA]Ar3sgice: 这样比较能带起节奏
18:09 AIR: 挺好:3
18:09 [CSGA]Ar3sgice: 00:46:534 (6) - 这地方感觉这一段啥也没加 加几个clap吧
18:10 AIR: 加在00:46:534 (6,8,9) - 了
18:10 [CSGA]Ar3sgice: 00:55:449 (8) - 这弧度太大 你看里面那个note的外圈摆呀
18:11 [CSGA]Ar3sgice: 01:02:820 (1,2) - +clap
18:12 [CSGA]Ar3sgice: 01:02:820 (1,2) - 这加的太多
18:12 AIR: √√
18:13 [CSGA]Ar3sgice: 01:25:424 (7,1) - 这个放跳呀 怎么叠着
18:14 AIR: 好
18:14 [CSGA]Ar3sgice: 我觉得你跳图摆的挺爽的
18:14 [CSGA]Ar3sgice: 就音效有点乱
18:14 AIR: 我只会扣三角;w;
18:14 [CSGA]Ar3sgice: 懒得拿板子丽 233
18:15 AIR: 诶这就挺好,我就是音效听的耳朵疼
18:15 [CSGA]Ar3sgice: 233
18:15 [CSGA]Ar3sgice: 那就把音量调低, 不要伤害你的耳朵
18:16 AIR: 谢谢T T
18:17 [CSGA]Ar3sgice: 话说还有个insane吗
18:17 [CSGA]Ar3sgice: 轨迹里
18:17 [CSGA]Ar3sgice: 。
18:17 AIR: 没这个,凑个难度名
18:17 [CSGA]Ar3sgice: 啊
18:18 [CSGA]Ar3sgice: 我只玩过ys
18:18 [CSGA]Ar3sgice: 233
18:18 AIR: 轨迹感觉就是在看妹子打高达
18:18 [CSGA]Ar3sgice: 啊
18:18 [CSGA]Ar3sgice: 原来是这个类型的
18:18 [CSGA]Ar3sgice: 00:23:734 (4) - ins
18:19 [CSGA]Ar3sgice: 里面的 把滑条放到1/2拍后的白线上
18:19 [CSGA]Ar3sgice: 这里加个note什么的就行 你听vocal
18:19 [CSGA]Ar3sgice: 不是 中间有个重音
18:20 AIR: 改了,本来想跟唱的
18:20 [CSGA]Ar3sgice: 01:21:506 (8) - 这个挡住箭头了吧
18:21 [CSGA]Ar3sgice: 01:42:077 (8,9) - 外圈
18:23 AIR: 掰过来了,开着DS随手拉的
18:23 [CSGA]Ar3sgice: 233
18:23 [CSGA]Ar3sgice: 低难度懒得看了
18:23 [CSGA]Ar3sgice: 我贴irc去啦
Yumeriae
'Worst Mod <3'

General
* Take off 'Display epilepsy warning'. Your storyboard doesn't kill my eyes so its OK!

Insane
00:06:763 (3) - Place this note close to the previous one, the spacing between the consecutive notes are kinda off. Just a bit confusing.
00:21:677 - >POSSIBLY< add a circle here to keep the flow of the music
00:47:563 (2,3,4) - I'd space it out a bit more, not too much though.
00:48:592 (1,2,3,4) - Probably intentional, but maybe consider this~
01:01:449 (4) - Bring it a bit closer, but as a result, make the next note a bit further
01:30:762 (6) - Maybe replace with a slider that repeats, fits the music better

Hard
01:54:593 (2) - Move it 2 ticks further... doesn't really feel right. OR add another circle right after this note.

Normal+
00:23:220 (2) - Make this note one tick shorter, strongly think so. The next note is too fast compared to the rhythm

Sorry for the really bad mod~~
Tho your 'nightmare' difficulty is epic, made me wanna play it... if i could :o
Really good mapping skills!!! Good Luck on getting ranked!! :D


Edit: I tried my best, please don't hurt me
DraQeu
Hi, from my mod queue

[Nightmare]
I can’t mod this, too hard for me :(

[Insane]
00:20:477 (3) - Would suggest making it a smoother curve
01:34:706 (9,10) - Ugly overlap imo

[Hard]
00:34:706 (4,5) - Blanket these?

[Normal+]
I don’t know how to mod this, seems fine

[Normal]
There are some weird overlaps which may be hard to read for newer player, would suggest changing these overlaps. Examples: 01:11:906 (2,1,2) - , 01:16:706 (2,3) - , 01:31:106 (1,1) -
01:33:506 (2,1) - Remove stack, they are hard to read and you didn't stack anything in the map
01:53:048 (1,2) - ^

Sorry for the short mod, good luck getting this ranked
Winnie
Here as requested from my Modding Queue

[Insane]

00:28:706 (6) - I feel like a new combo is there to accommodate with the sound
00:52:363 (1,2,3,4,5) - I moved it to this, it plays out smoother imo http://puu.sh/d85T1/7e135a80ea.jpg (This if your choice on the matter)
00:52:706 (5) - Also sounds like new combo here for the vocals
01:09:163 (6) - Why not stack on top of that note? I feel it could fit and doesn't effect much the same way
01:13:277 (8) - NC and then NC here for precise changes 01:14:649 (3)
01:16:020 (8) - Same here follow the hard vocals
01:21:506 (8) - NC here, sorry for all these changes it's just what seems the best for the map
01:22:877 (6) - NC here too
01:28:192 (2,3,4) - Pretty big stream spacing here so maybe try using 1.0 or 1.1 DS and it would feel amazing here
01:33:677 (6,7,8) - Same here but maybe this is just my issue and you can do it your own way as well
01:34:706 (9,10) - These two notes here seems somewhat strange to me
01:41:906 (6,7) - Here as well
01:43:277 (12,1) - Better blanket here
01:43:277 (12,1) - NC here with the vocals
01:53:048 - Yea about that change the bpm to 175 or remove it in general, 175 covered for the whole thing is perfect

[Hard]

00:01:620 (3) - Proper DS, just stick with one DS unless you are doing a sequence where you have to move it around
00:01:963 (4) - NC here to follow with the same combo rhythm you had after that and before that
Basically just use proper spacing as I mentioned above other than that it feels smooth

Other than that great song, great map/pretty damn try hard with lyrical storyboard, but thanks for requesting and I hope you have a great Thanksgiving
jyu
Ticket from queue!:3

[General]

  • Fycho wrote:

    normal and normal+ sound kinda silly..
  1. well i agree with this. i really suggest you to change Normal into Easy and Normal+ into Normal. Makes the diff names a bit fine
  2. also i deleted these two red timing points and the timing is still fine, idk why you added these 01:24:396 - 01:25:620 -
[Normal]

  • 00:06:077 - from this section, the music started to get louder, so i'd rather make the hitsound volume a bit louder. maybe around 70%
    00:41:734 - hitsound is barely audible :(

    00:03:334 (3,1) - the overlap isn't really neat and i see no reason to overlap them, so i suggest to place 00:06:077 (1) - a bit higher http://puu.sh/d9XJ1/ebc5dc316a.jpg
    00:06:077 (1,2) - distance is too close (1,04x) please use the same ds thorough this diff (1,20x) , since it's the easiest diff
    00:08:820 (1,1) - current flow isn't really good. i'd suggest this placement, but you have to adjust the pattern afterwards http://puu.sh/d9XVA/dbe13f437c.jpg http://puu.sh/d9Y1J/70c130cd2c.jpg
    00:17:049 (3,1) - switch nc. new combo should start at big white line
    00:20:477 (1) - only a suggestion, but i'd rather change this into a curve http://puu.sh/d9ZnT/079fef5646.jpg
    00:28:020 (4,1) - switch nc
    00:28:706 (1) - tbh rhythm is slightly weird. i'd rather use normal rhythm like http://puu.sh/d9ZAN/0d1e16a7ec.jpg
    00:33:506 (3) - nc
    00:55:449 (1,2) - switch nc
    00:55:449 (1) - also the rhythm doesn't really fit the song. i suggest this rhythm http://puu.sh/da0bt/84898bbcb1.jpg
    01:10:534 (1,2) - switch nc
    01:13:277 (1,2) - ^
    01:20:134 (1) - ending this spinner at 01:20:134 (1) - is better
    01:32:477 (1) - remove nc. also, the reverse arrow is hidden by previous slider so i sugget to replace this slider somewhere else
    01:39:334 (1) - remove nc
    01:42:077 (1,2) - you can make better blanket here http://puu.sh/da0yQ/c8ad0cce38.jpg
    01:46:877 (2,3) - i think it's not okay to make these circles overlapped by previous slider, because beginner can be confused by this. i suggest to place them somewhere else not hidden by it

    there are some places with not-so-good flow, like 02:02:318 (2,1) - well idk maybe it's just different preferences
    also some hitsound suggestion. there are lots of places that can be spiced up by finish hitsound. also the song has a lot of cymbal noises
    00:06:077 (1) - add finish? there's actually a cymbal noise in the song
    00:08:820 - ^
    00:10:020 - ^
    00:11:220 - ^
    00:11:563 (1) - ^
    00:12:763 - ^
    00:17:049 (3) - ^
    00:28:020 (4) - ^
    00:41:734 (1) - ^
    00:46:534 - clap?
    00:47:906 - ^
    00:52:020 - ^
    00:52:706 - add finish? there's actually a cymbal noise in the song
    00:58:192 (2) - ^
    01:02:134 - ^
    01:03:677 - ^
    01:09:163 - ^
    01:25:620 - add finish?
    01:42:077 - ^
    01:43:448 - ^
    01:44:820 - ^
    01:48:934 (2,3) - ^
    01:53:048 (1) - ^
    01:55:794 - 01:56:996 - ^
    01:58:541 (1) - ^
    02:01:288 (1,2) - ^
[Normal+]

  • 00:04:706 (1) - the placement is very poor. it doesn't look good, and it violates the ds. i'd place this somewhere else http://puu.sh/da1GS/1eaecae72f.jpg but then you have to adjust the pattern afterwards
    00:06:077 (3) - nc, since it's the start of a new verse
    00:25:277 (5) - nc
    00:46:534 (4,1) - not stacked properly
    01:00:934 (2,3) - only suggestion http://puu.sh/da2Oy/c7a660ebfb.jpg
    01:06:420 (5) - nc. if you follow this, remove nc 01:08:477 (1) - , add nc 01:09:163 (3) - , remove nc 01:10:534 (1) - , add nc 01:11:906 (3) -
    01:24:249 (1) - remove nc?

    hitsound suggestion for Normal diffs can also be applied here

    overall, the diff is quite messy because of the high ds (1.5x) .patterns from 00:06:077 - to 00:41:734 - has a really bad flow. it seems like you're just placing all the sliders randomly because the ds is quite high. meanwhile, pattern after that (00:52:706 - to 01:03:334 - ) has a relatively normal ds (1.0x) and the flow is actually better. well, i suggest to change 1.5x ds into 1.2x or 1.3x, (including ds at chorus) but it's up to you
[Hard]

  • 00:33:506 (1) - idk you can make the slider's shape a bit parallel http://puu.sh/da3OR/4dc4db7f1d.jpg
    00:36:592 (9,1) - switch nc
    01:01:449 (1) - i'd rather place this at 01:00:592 (1) - 's place. makes the overall flow better for this pattern
    01:05:049 (5) - nc
    01:14:649 (4) - nc
    01:11:906 (7) - nc?
    01:36:592 (6) - ^

    hitsound suggestion also apply for this diff

[Insane]

  • OD-1? for balance, because hard has OD6 and Nightmare has OD8,2

    00:05:392 (5,6,7,8,9) - only suggestion http://puu.sh/da4du/6a6ab503eb.jpg
    00:39:506 (3,5) - i strongly suggest to nc these, it's kinda hard to read the sudden change of rhythm because of its relatively close distance
    01:13:963 (1,3) - switch nc

    hitsound suggestion also apply for this diff
    really fun to play :)
[Nightmare]

  • 00:02:992 (1) - lmao it's really weird to nc this
    00:09:163 (2,3,4) - idk it doesn't look really good :( just pointing it out though. i actually prefer the normal spaced stream like 00:13:963 (1,2,3) -
    00:15:506 (3,4,5) - 00:16:192 (2,3,4) - these triplets doesn't fit the song imo and they make it seems like it's overmapped
    00:24:763 (7,8,9) - same issue like 00:09:163 (2,3,4) -
    00:27:334 (1,4) - switch nc
    01:08:649 (1,2) - ^
    01:16:449 (1) - remove nc?
    01:21:163 (1) - ^
    02:04:893 (3) - only suggestion to accent the strong beat at 02:05:236 - http://puu.sh/da4UT/14c26ff760.jpg

    hitsound suggestion also apply for this diff
really can't help much, i'm sorry ;__; your mapping style is kinda different from mine. but i can see that you did a great job in Insane and Nightmare :) you might need to polish the other diffs more you can use jonathanlfj's map as references lol
AndreasHD
Hey!

[StoryBoard]

SB\z05 Is faded out too late,

SB\z07 Doesn't fade out, it just disappear. Also make the fade end before the movement-animation ends.

SB\z09 Also have the fade ending after the movement-animation ends :/

SB\q01 Doesn't fade at the end, fix it!

SB\q02 What's up with these (fade animation-start) and (movement-animation start) ..they doens't do anything, so remove them!

Also, your SB\z13 displays behind the HP-bar which I think is bad, so consider lowering it a bit.


[General]

Your kiai-time on the Nightmare difficulty ends later than the other difficulties, please make them the same.

Why do you have a timing section in the middle of the kiai?? at 01:25:620 I think you should remove it. I also think you should remove the one that sets BPM to 175 for no reason.

All the difficulties are overloaded with bookmarks, I don't understand why you do this ;_;


[Easy]

Set HP-Drain to 1 instead of 4, and OD (overall difficulty) down to 2 from 4. The Aproach rating could in my opinion be set to 3 or 3,5.

This easy is really really hard for beginners :( if you could make things easier, it would have been nice. I think the main reason for this, is that the slider velocity are too high with this bpm.

Rest looks fine.


[Normal]

00:24:934 (1,2) - Maybe try to blanket this better?

01:40:020 (1) - Remove NC


[Hard]

00:15:506 (3,4) - These two overlap in a way that would be seen ugly.

You have some NC mistakes in this difficulty, but Im not gonna make more NC-mods today, so...

01:47:562 (1) - This slider is boring, make it more interesting:) for example like this?
02:04:378 (1) - Space this out a bit, it seems like it doesn't follow the DS.


[Insane]

00:19:792 (1) - Make this a NC and remove this NC 00:20:992 (5) -

00:22:534 (1) - Same goes here, and remove it here 00:22:706 (1) -

00:37:620 (1) - NC and remove it here 00:37:963 (2) -

You have some more NC fails Im not gonna talk about in this mod.

01:42:077 (4) - This slider follows a bit badly from this 01:41:905 (3) - circle. Better to make it like this

[Nightmare]

01:06:592 (3,4,5) - Why are these spaced with smaller DS ?

01:15:677 (7) - Space this out

01:16:706 (5,2) - Try to make the end of these sliders stack better on eachother.

01:50:305 (4) - This slider was interesting, I like it :)
Topic Starter
AIR

Yumeriae wrote:

'Worst Mod <3'

General
* Take off 'Display epilepsy warning'. Your storyboard doesn't kill my eyes so its OK!

Insane
00:06:763 (3) - Place this note close to the previous one, the spacing between the consecutive notes are kinda off. Just a bit confusing.
00:21:677 - >POSSIBLY< add a circle here to keep the flow of the music
00:47:563 (2,3,4) - I'd space it out a bit more, not too much though.
00:48:592 (1,2,3,4) - Probably intentional, but maybe consider this~
01:01:449 (4) - Bring it a bit closer, but as a result, make the next note a bit further
01:30:762 (6) - Maybe replace with a slider that repeats, fits the music better

Hard
01:54:593 (2) - Move it 2 ticks further... doesn't really feel right. OR add another circle right after this note.

Normal+
00:23:220 (2) - Make this note one tick shorter, strongly think so. The next note is too fast compared to the rhythm

Sorry for the really bad mod~~
Tho your 'nightmare' difficulty is epic, made me wanna play it... if i could :o
Really good mapping skills!!! Good Luck on getting ranked!! :D


Edit: I tried my best, please don't hurt me

DraQeu wrote:

Hi, from my mod queue

[Nightmare]
I can’t mod this, too hard for me :(

[Insane]
00:20:477 (3) - Would suggest making it a smoother curve
01:34:706 (9,10) - Ugly overlap imo

[Hard]
00:34:706 (4,5) - Blanket these?

[Normal+]
I don’t know how to mod this, seems fine

[Normal]
There are some weird overlaps which may be hard to read for newer player, would suggest changing these overlaps. Examples: 01:11:906 (2,1,2) - , 01:16:706 (2,3) - , 01:31:106 (1,1) -
01:33:506 (2,1) - Remove stack, they are hard to read and you didn't stack anything in the map
01:53:048 (1,2) - ^

Sorry for the short mod, good luck getting this ranked
thanks!


Kocari wrote:

Here as requested from my Modding Queue

[Insane]

00:28:706 (6) - I feel like a new combo is there to accommodate with the sound
00:52:363 (1,2,3,4,5) - I moved it to this, it plays out smoother imo http://puu.sh/d85T1/7e135a80ea.jpg (This if your choice on the matter)
00:52:706 (5) - Also sounds like new combo here for the vocals
01:09:163 (6) - Why not stack on top of that note? I feel it could fit and doesn't effect much the same way
01:13:277 (8) - NC and then NC here for precise changes 01:14:649 (3)
01:16:020 (8) - Same here follow the hard vocals
01:21:506 (8) - NC here, sorry for all these changes it's just what seems the best for the map
01:22:877 (6) - NC here too
01:28:192 (2,3,4) - Pretty big stream spacing here so maybe try using 1.0 or 1.1 DS and it would feel amazing here
01:33:677 (6,7,8) - Same here but maybe this is just my issue and you can do it your own way as well
01:34:706 (9,10) - These two notes here seems somewhat strange to me
01:41:906 (6,7) - Here as well
01:43:277 (12,1) - Better blanket here
01:43:277 (12,1) - NC here with the vocals
01:53:048 - Yea about that change the bpm to 175 or remove it in general, 175 covered for the whole thing is perfect

[Hard]

00:01:620 (3) - Proper DS, just stick with one DS unless you are doing a sequence where you have to move it around
00:01:963 (4) - NC here to follow with the same combo rhythm you had after that and before that
Basically just use proper spacing as I mentioned above other than that it feels smooth

Other than that great song, great map/pretty damn try hard with lyrical storyboard, but thanks for requesting and I hope you have a great Thanksgiving

AlpacaCokelat wrote:

Ticket from queue!:3

[General]

  • Fycho wrote:

    normal and normal+ sound kinda silly..
  1. well i agree with this. i really suggest you to change Normal into Easy and Normal+ into Normal. Makes the diff names a bit fine
  2. also i deleted these two red timing points and the timing is still fine, idk why you added these 01:24:396 - 01:25:620 -
[Normal]

  • 00:06:077 - from this section, the music started to get louder, so i'd rather make the hitsound volume a bit louder. maybe around 70%
    00:41:734 - hitsound is barely audible :(

    00:03:334 (3,1) - the overlap isn't really neat and i see no reason to overlap them, so i suggest to place 00:06:077 (1) - a bit higher http://puu.sh/d9XJ1/ebc5dc316a.jpg
    00:06:077 (1,2) - distance is too close (1,04x) please use the same ds thorough this diff (1,20x) , since it's the easiest diff
    00:08:820 (1,1) - current flow isn't really good. i'd suggest this placement, but you have to adjust the pattern afterwards http://puu.sh/d9XVA/dbe13f437c.jpg http://puu.sh/d9Y1J/70c130cd2c.jpg
    00:17:049 (3,1) - switch nc. new combo should start at big white line
    00:20:477 (1) - only a suggestion, but i'd rather change this into a curve http://puu.sh/d9ZnT/079fef5646.jpg
    00:28:020 (4,1) - switch nc
    00:28:706 (1) - tbh rhythm is slightly weird. i'd rather use normal rhythm like http://puu.sh/d9ZAN/0d1e16a7ec.jpg
    00:33:506 (3) - nc
    00:55:449 (1,2) - switch nc
    00:55:449 (1) - also the rhythm doesn't really fit the song. i suggest this rhythm http://puu.sh/da0bt/84898bbcb1.jpg
    01:10:534 (1,2) - switch nc
    01:13:277 (1,2) - ^
    01:20:134 (1) - ending this spinner at 01:20:134 (1) - is better
    01:32:477 (1) - remove nc. also, the reverse arrow is hidden by previous slider so i sugget to replace this slider somewhere else
    01:39:334 (1) - remove nc
    01:42:077 (1,2) - you can make better blanket here http://puu.sh/da0yQ/c8ad0cce38.jpg
    01:46:877 (2,3) - i think it's not okay to make these circles overlapped by previous slider, because beginner can be confused by this. i suggest to place them somewhere else not hidden by it

    there are some places with not-so-good flow, like 02:02:318 (2,1) - well idk maybe it's just different preferences
    also some hitsound suggestion. there are lots of places that can be spiced up by finish hitsound. also the song has a lot of cymbal noises
    00:06:077 (1) - add finish? there's actually a cymbal noise in the song
    00:08:820 - ^
    00:10:020 - ^
    00:11:220 - ^
    00:11:563 (1) - ^
    00:12:763 - ^
    00:17:049 (3) - ^
    00:28:020 (4) - ^
    00:41:734 (1) - ^
    00:46:534 - clap?
    00:47:906 - ^
    00:52:020 - ^
    00:52:706 - add finish? there's actually a cymbal noise in the song
    00:58:192 (2) - ^
    01:02:134 - ^
    01:03:677 - ^
    01:09:163 - ^
    01:25:620 - add finish?
    01:42:077 - ^
    01:43:448 - ^
    01:44:820 - ^
    01:48:934 (2,3) - ^
    01:53:048 (1) - ^
    01:55:794 - 01:56:996 - ^
    01:58:541 (1) - ^
    02:01:288 (1,2) - ^
[Normal+]

  • 00:04:706 (1) - the placement is very poor. it doesn't look good, and it violates the ds. i'd place this somewhere else http://puu.sh/da1GS/1eaecae72f.jpg but then you have to adjust the pattern afterwards
    00:06:077 (3) - nc, since it's the start of a new verse
    00:25:277 (5) - nc
    00:46:534 (4,1) - not stacked properly
    01:00:934 (2,3) - only suggestion http://puu.sh/da2Oy/c7a660ebfb.jpg
    01:06:420 (5) - nc. if you follow this, remove nc 01:08:477 (1) - , add nc 01:09:163 (3) - , remove nc 01:10:534 (1) - , add nc 01:11:906 (3) -
    01:24:249 (1) - remove nc?

    hitsound suggestion for Normal diffs can also be applied here

    overall, the diff is quite messy because of the high ds (1.5x) .patterns from 00:06:077 - to 00:41:734 - has a really bad flow. it seems like you're just placing all the sliders randomly because the ds is quite high. meanwhile, pattern after that (00:52:706 - to 01:03:334 - ) has a relatively normal ds (1.0x) and the flow is actually better. well, i suggest to change 1.5x ds into 1.2x or 1.3x, (including ds at chorus) but it's up to you
[Hard]

  • 00:33:506 (1) - idk you can make the slider's shape a bit parallel http://puu.sh/da3OR/4dc4db7f1d.jpg
    00:36:592 (9,1) - switch nc
    01:01:449 (1) - i'd rather place this at 01:00:592 (1) - 's place. makes the overall flow better for this pattern
    01:05:049 (5) - nc
    01:14:649 (4) - nc
    01:11:906 (7) - nc?
    01:36:592 (6) - ^

    hitsound suggestion also apply for this diff

[Insane]

  • OD-1? for balance, because hard has OD6 and Nightmare has OD8,2

    00:05:392 (5,6,7,8,9) - only suggestion http://puu.sh/da4du/6a6ab503eb.jpg
    00:39:506 (3,5) - i strongly suggest to nc these, it's kinda hard to read the sudden change of rhythm because of its relatively close distance
    01:13:963 (1,3) - switch nc

    hitsound suggestion also apply for this diff
    really fun to play :)
[Nightmare]

  • 00:02:992 (1) - lmao it's really weird to nc this
    00:09:163 (2,3,4) - idk it doesn't look really good :( just pointing it out though. i actually prefer the normal spaced stream like 00:13:963 (1,2,3) -
    00:15:506 (3,4,5) - 00:16:192 (2,3,4) - these triplets doesn't fit the song imo and they make it seems like it's overmapped
    00:24:763 (7,8,9) - same issue like 00:09:163 (2,3,4) -
    00:27:334 (1,4) - switch nc
    01:08:649 (1,2) - ^
    01:16:449 (1) - remove nc?
    01:21:163 (1) - ^
    02:04:893 (3) - only suggestion to accent the strong beat at 02:05:236 - http://puu.sh/da4UT/14c26ff760.jpg

    hitsound suggestion also apply for this diff
really can't help much, i'm sorry ;__; your mapping style is kinda different from mine. but i can see that you did a great job in Insane and Nightmare :) you might need to polish the other diffs more you can use jonathanlfj's map as references lol
the previous map is really too bad
so..
but thanks for your help



AndreasHD wrote:

Hey!

[StoryBoard]

SB\z05 Is faded out too late,

SB\z07 Doesn't fade out, it just disappear. Also make the fade end before the movement-animation ends fixed

SB\z09 Also have the fade ending after the movement-animation ends :/fixed

SB\q01 Doesn't fade at the end, fix it!fixed

SB\q02 What's up with these (fade animation-start) and (movement-animation start) ..they doens't do anything, so remove them!

Also, your SB\z13 displays behind the HP-bar which I think is bad, so consider lowering it a bit.√√√


[General]

Your kiai-time on the Nightmare difficulty ends later than the other difficulties, please make them the same.fixed

Why do you have a timing section in the middle of the kiai?? at 01:25:620 I think you should remove it. I also think you should remove the one that sets BPM to 175 for no reason. because thats right...

All the difficulties are overloaded with bookmarks, I don't understand why you do this ;_;please disregard the bookmarks;w;


[Easy]

Set HP-Drain to 1 instead of 4, and OD (overall difficulty) down to 2 from 4. The Aproach rating could in my opinion be set to 3 or 3,5. 3.5 looks awesome

This easy is really really hard for beginners :( if you could make things easier, it would have been nice. I think the main reason for this, is that the slider velocity are too high with this bpm.

Rest looks fine.


[Normal]

00:24:934 (1,2) - Maybe try to blanket this better?

01:40:020 (1) - Remove NCfixed


[Hard]

00:15:506 (3,4) - These two overlap in a way that would be seen ugly.fixed

You have some NC mistakes in this difficulty, but Im not gonna make more NC-mods today, so...

01:47:562 (1) - This slider is boring, make it more interesting:) for example like this? fixed
02:04:378 (1) - Space this out a bit, it seems like it doesn't follow the DS.


[Insane]

00:19:792 (1) - Make this a NC and remove this NC 00:20:992 (5) - fixed

00:22:534 (1) - Same goes here, and remove it here 00:22:706 (1) - fixed

00:37:620 (1) - NC and remove it here 00:37:963 (2) - fixed

You have some more NC fails Im not gonna talk about in this mod.

01:42:077 (4) - This slider follows a bit badly from this 01:41:905 (3) - circle. Better to make it like this

[Nightmare]

01:06:592 (3,4,5) - Why are these spaced with smaller DS ?

01:15:677 (7) - Space this out

01:16:706 (5,2) - Try to make the end of these sliders stack better on eachother.fixed

01:50:305 (4) - This slider was interesting, I like it :)
thank you guys!
update
SolrosRepica
Hard
00:42:420 (2) - 00:46:534 (2) - 00:53:906 (1) - 00:54:934 (4) - 00:56:477 (4) - 01:12:249 (2) -
01:40:705 (5) - 01:41:048 (6) - 01:41:391 (8) - 01:41:734 (2) - 01:57:854 (5,7) - 02:03:863 (5) -
Add sound "Finish" if you like.

Storyboard
93745 SB\zs [Lyrics 真っ赤なマグマのような]
change color to red. for Exmaple: 真っ赤なマグマのような
Nitrousdragon
Easy:
Wow, everything looks fine execpt for two mishaps:
CS: at least raise it to 2.x without going over 1.5 stars, don't put it at 2.

00:21:849 (2) - Delete the 3 circles and replace that with 2 whole note sliders.

Normal:
CS: raise to 3.5
00:38:992 (1,2,1,2,1,2) - turn the 1,2's into quick sliders facing downwards.
02:02:318 (1,2) - Make this a slider that bounces back twice.

I will have time to do hard mode tomorrow.
fanzhen0019
来迟了吗。。。。都被戳了 如果还要mod的话说一声啊 你想换张图也行
Topic Starter
AIR

fanzhen0019 wrote:

球神麻婆还是看看,戳了两个月了人太傻改不动了
Iceskulls
Hi , modding here

[General]
  1. Have you tried offset = 598 ? I guess that works better
[Easy]
  1. 00:06:083 (1) - If you move 2nd red anchor to 2nd slider dot it will flow a bit more consistent with the song imo
  2. 00:09:340 (2) - tbh it better to just place on white tick here 00:09:169 - I try listen closely to the instrument you want to map and found out it play here 00:09:417 - , not perfectly 1/4 beat tho so you might need to avoid mapping that complicate beat in easy
  3. 00:52:712 (1) - Try something like this, kinda fit the music more
  4. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  5. 02:03:348 (1) - Is this NC really neccesary?
    I will sums up everything when I finish modding all diff , I guess I only find one problem that I can predict it might occur on every diffs here
[Normal]
  1. 00:20:477 (2) - imo it a bit ugly to adjust red anchor point at tail like that , try somthing like this
  2. 00:24:934 (1,2) - Blanket better ?
  3. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  4. 01:50:305 (1,1) - the ms distance between theses is only 686ms and it unrankable you need something like around 750ms https://osu.ppy.sh/forum/t/241019 to fix this , replace the spinner with slider or move 01:53:048 (1) - to 01:53:391 -
[Hard]
  1. 00:01:792 (4) - imo this looks redundant for Hard , well probably because the way you map only the emphasized sound one around here like this 00:00:592 (1,2) - so the sound on 1/2 beat which doesn't sound emphasized kinda sound weird here xD
  2. 00:13:792 (1,2,3,4,5) - imo the spacing here can be 00:13:963 (2,3,4,5) - be a bit bigger than 00:13:792 (1,2,3,4) - since (5) sound a bit more emphasized than (2)
  3. 00:28:020 (9,1) - How about this ?
  4. 01:01:792 (4) - Clap at tail
  5. 01:17:392 (1) - tbh , this slider pretty ugly, just use 3 anchor point
  6. 01:20:134 (1) - tbh , this slider pretty ugly, just use 3 anchor point
  7. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  8. 01:50:305 (5) - ^
  9. 01:50:392 (1,1) - not enough recovery time https://osu.ppy.sh/forum/t/241019
Now it is just what I thought , imo the hitsound is a bit inconsistent but it not inconsistent all the way just one part feels a bit not sound right which I will state it with detai l, I guess

00:17:049 - to 00:26:992 - on every 2nd and 4th white tick , I can hear something sound like a snare so maybe you can add a clap there or whistle ( if you think it not a snare sound lol ) or you can just use another set of hitsound here because I don't think the current set of hitsounds fit for this part

I'm not sure about the usage of finish but I guess you can add it a bit more , just place it where you think it has a cymbal impact on it

The others thing seems fine for me
Good luck :)
Topic Starter
AIR

CelsiusLK wrote:

Hi , modding here

[General]
  1. Have you tried offset = 598 ? I guess that works better


[Easy]
  1. 00:06:083 (1) - If you move 2nd red anchor to 2nd slider dot it will flow a bit more consistent with the song imo
  2. 00:09:340 (2) - tbh it better to just place on white tick here 00:09:169 - I try listen closely to the instrument you want to map and found out it play here 00:09:417 - , not perfectly 1/4 beat tho so you might need to avoid mapping that complicate beat in easy
  3. 00:52:712 (1) - Try something like this, kinda fit the music more fixed
  4. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling thereright:3
  5. 02:03:348 (1) - Is this NC really neccesary?fixed
    I will sums up everything when I finish modding all diff , I guess I only find one problem that I can predict it might occur on every diffs here
[Normal]
  1. 00:20:477 (2) - imo it a bit ugly to adjust red anchor point at tail like that , try somthing like this
  2. 00:24:934 (1,2) - Blanket better ?
  3. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling therefixed
  4. 01:50:305 (1,1) - the ms distance between theses is only 686ms and it unrankable you need something like around 750ms https://osu.ppy.sh/forum/t/241019 to fix this , replace the spinner with slider or move 01:53:048 (1) - to 01:53:391 - shorten the spinner
[Hard]
  1. 00:01:792 (4) - imo this looks redundant for Hard , well probably because the way you map only the emphasized sound one around here like this 00:00:592 (1,2) - so the sound on 1/2 beat which doesn't sound emphasized kinda sound weird here xD
  2. 00:13:792 (1,2,3,4,5) - imo the spacing here can be 00:13:963 (2,3,4,5) - be a bit bigger than 00:13:792 (1,2,3,4) - since (5) sound a bit more emphasized than (2)fixed
  3. 00:28:020 (9,1) - How about this ? fixed
  4. 01:01:792 (4) - Clap at tailfixed
  5. 01:17:392 (1) - tbh , this slider pretty ugly, just use 3 anchor point fixed
  6. 01:20:134 (1) - tbh , this slider pretty ugly, just use 3 anchor point fixed
  7. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling therefixed
  8. 01:50:305 (5) - ^fixed
  9. 01:50:392 (1,1) - not enough recovery time https://osu.ppy.sh/forum/t/241019
Now it is just what I thought , imo the hitsound is a bit inconsistent but it not inconsistent all the way just one part feels a bit not sound right which I will state it with detai l, I guess

00:17:049 - to 00:26:992 - on every 2nd and 4th white tick , I can hear something sound like a snare so maybe you can add a clap there or whistle ( if you think it not a snare sound lol ) or you can just use another set of hitsound here because I don't think the current set of hitsounds fit for this part

I'm not sure about the usage of finish but I guess you can add it a bit more , just place it where you think it has a cymbal impact on it

The others thing seems fine for me
Good luck :)
thanks a lot:3
update
Xinely
Hi from my queue

but i feel this map still can improve a lot especially on hitsounds, so im gonna tell about hitsounds here


  • General
  1. you can use custom whistle for whole 1st and 3rd whiteticks here by use http://puu.sh/egViT.wav

first time the hitsounds need work here, literally :
~ 00:06:083 - until 00:16:712 - you can add clap for every 2nd and 4th whiteticks , whistle (custom that i gave on above) for 1st and 3rd whiteticks
~ 00:17:055 - until 00:38:998 - clap for every 1st whiteticks and whistles for every 2nd 3rd 4th whiteticks
~ 00:41:740 - until 00:52:026 - claps for every 1st whiteticks and 3rd whiteticks (you're right but i just write this w)
~ same as time with above, whistles for all 2nd and 4th redticks (such as 00:42:255 - 00:42:940 - etc) because the weak drums
~ 00:52:712 - until 01:47:226 - same as 00:06:083 - until 00:16:712 -
~ 01:47:568 - 01:52:711 - use soft default and you can add whistles for 1st and 3rd whiteticks
~ 01:51:683 - until 01:52:711 - you can back use custom whistle hitsound here for every whiteticks
~ 01:53:054 - until end, same as 00:17:055 - until 00:38:998 -

Intentional :
~ 00:16:369 - add clap coz crash drum here
~ 00:01:969 - add whistle for consistency with 00:01:626 - since music is high too
~ 00:06:083 - 00:07:283 - 00:08:826 - 00:10:026 - 00:11:569 - 00:12:769 - 00:14:826 - 00:15:855 - 00:17:055 - 00:28:026 - 00:33:512 - 00:38:998 - 00:41:740 - 00:47:226 - 00:52:026 - 00:52:712 - 00:55:455 - 00:56:655 - 00:58:198 - 01:01:798 - 01:02:140 - 01:03:683 - 01:09:169 - 01:14:655 - 01:20:140 - 01:22:883 - 01:24:255 - 01:25:626 - 01:31:111 - 01:36:597 - 01:42:083 - 01:43:454 - 01:44:826 - 01:47:568 - 01:48:940 - 01:50:311 - 01:53:054 - 01:54:255 - 01:55:800 - 01:57:002 - 01:58:547 - 01:59:749 - 02:01:809 - 02:02:839 - 02:01:294 - 02:02:324 - 02:04:384 - 02:04:727 - 02:04:899 - 02:05:242 - all use finish because cymbal sounds
~ 00:38:998 - 00:39:169 - 00:39:512 - 00:39:683 - 00:40:026 - 00:40:198 - 00:40:712 - 00:41:055 - claps because strong drums
~ 00:41:398 - 00:40:540 - whistles because weak drums

i like the flow but you still can improve the design more here i'll ready to explain some of my design if we can online together

Last thing is your Hard diff here looks like Insane- or Hard+ diff especially for 1/4 and some jumps, i dont blame the diff but the huge spread looks so huge for Normal to Hard (for me), it would be better if you can make Easier Hard diff (star diff around 2,8-2,9) and then rename Hard diff to Insane diff and make it a little bit harder again

feel free to not kudosu me if you feel this one isnt helpful since this one not really a mod
i guess that's all from me. Good Luck :3~
Topic Starter
AIR

Xinely wrote:

Hi from my queue

but i feel this map still can improve a lot especially on hitsounds, so im gonna tell about hitsounds here


  • General
  1. you can use custom whistle for whole 1st and 3rd whiteticks here by use http://puu.sh/egViT.wav

first time the hitsounds need work here, literally :
~ 00:06:083 - until 00:16:712 - you can add clap for every 2nd and 4th whiteticks , whistle (custom that i gave on above) for 1st and 3rd whiteticks
~ 00:17:055 - until 00:38:998 - clap for every 1st whiteticks and whistles for every 2nd 3rd 4th whiteticks
~ 00:41:740 - until 00:52:026 - claps for every 1st whiteticks and 3rd whiteticks (you're right but i just write this w)
~ same as time with above, whistles for all 2nd and 4th redticks (such as 00:42:255 - 00:42:940 - etc) because the weak drums
~ 00:52:712 - until 01:47:226 - same as 00:06:083 - until 00:16:712 -
~ 01:47:568 - 01:52:711 - use soft default and you can add whistles for 1st and 3rd whiteticks
~ 01:51:683 - until 01:52:711 - you can back use custom whistle hitsound here for every whiteticks
~ 01:53:054 - until end, same as 00:17:055 - until 00:38:998 -

Intentional :
~ 00:16:369 - add clap coz crash drum here
~ 00:01:969 - add whistle for consistency with 00:01:626 - since music is high too
~ 00:06:083 - 00:07:283 - 00:08:826 - 00:10:026 - 00:11:569 - 00:12:769 - 00:14:826 - 00:15:855 - 00:17:055 - 00:28:026 - 00:33:512 - 00:38:998 - 00:41:740 - 00:47:226 - 00:52:026 - 00:52:712 - 00:55:455 - 00:56:655 - 00:58:198 - 01:01:798 - 01:02:140 - 01:03:683 - 01:09:169 - 01:14:655 - 01:20:140 - 01:22:883 - 01:24:255 - 01:25:626 - 01:31:111 - 01:36:597 - 01:42:083 - 01:43:454 - 01:44:826 - 01:47:568 - 01:48:940 - 01:50:311 - 01:53:054 - 01:54:255 - 01:55:800 - 01:57:002 - 01:58:547 - 01:59:749 - 02:01:809 - 02:02:839 - 02:01:294 - 02:02:324 - 02:04:384 - 02:04:727 - 02:04:899 - 02:05:242 - all use finish because cymbal sounds
~ 00:38:998 - 00:39:169 - 00:39:512 - 00:39:683 - 00:40:026 - 00:40:198 - 00:40:712 - 00:41:055 - claps because strong drums
~ 00:41:398 - 00:40:540 - whistles because weak drums

i like the flow but you still can improve the design more here i'll ready to explain some of my design if we can online together

wow

Last thing is your Hard diff here looks like Insane- or Hard+ diff especially for 1/4 and some jumps, i dont blame the diff but the huge spread looks so huge for Normal to Hard (for me), it would be better if you can make Easier Hard diff (star diff around 2,8-2,9) and then rename Hard diff to Insane diff and make it a little bit harder again

I'll try to make it easier

feel free to not kudosu me if you feel this one isnt helpful since this one not really a mod
i guess that's all from me. Good Luck :3~
I'm bad at hitsounds, appreciate all your help :3
update
nika mika
Normal和Easy都没什么问题

[Hard]
00:04:026 (3,4,5) –分别ctrl+g
00:05:398 (7,8) –要我做的话……这种梗还不如直接放五连或者一个滑条拉到尾,改不改无所谓
00:06:598 (2,3) –用blanket?
00:06:598 (2) –delete,或者就在00:06:683 –这边加一个circle
^如果改了这一条,类似乐句和节奏都要相应作出调整
00:15:340 (8) –NC
00:27:683 (7,8,9) –对hard 而言太难了
00:35:398 (7) –blanket
00:40:712 (5,6,7,8,9) –放成这样?
http://puu.sh/elL0J/91da6413f5.jpg
01:33:168 (8) –方向向右下拉
01:37:626 (5,6) –顺序颠倒,6 再ctrl + g
hard看上去像是漏音狂魔的insane是我的错觉吗……
nice map
-Nanaka-
hi :)
from My Modding Queues

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. add soundless sliderslide here
[Easy]
  1. 00:00:598 - S:C2
  2. 00:04:026 (2) - add whistle
  3. 00:06:083 - add green line S:C1 Vol 50%
  4. 00:09:683 - add whistle
  5. 00:41:740 - add Green line Vol 60%
  6. 00:52:712 (1) - design suggestion
  7. 00:58:198 - Missing whistle,add Finish
  8. 00:59:569 - Sample Normal addition soft
  9. 01:00:940 - add Finish
  10. 01:03:683 - Vol 70%
  11. 01:20:140 (1) - Spinner end at 01:24:255 - add whistle
  12. 01:36:254 - Remove NC 01:36:597 - add
  13. 01:38:997 - ^01:39:340 - ^
  14. 01:39:340 - add finish
  15. 01:40:711 - Remove whistle add finish
  16. 01:47:568 - Vol 65%
  17. 01:48:940 - Remove whistle
  18. 01:51:683 - add green line S:C2
  19. 01:53:054 - S:C1 Vol 60%
  20. 01:53:054 - Remove Clap
  21. 01:55:457 - add Clap
  22. 01:55:800 - Remove Clap
  23. 01:58:204 - Remove whistle add Clap
  24. 01:58:547 - Remove Clap
  25. 01:59:749 (2) - hmmmm...okey 01:59:749 - add whistle 02:00:607 - remove whistle add finish
[Normal]
  1. 00:12:598 (2,3) - Easy-to-understand rhythm try
  2. 00:19:626 (2) - remove 00:19:798 - 1/1 slider
  3. 00:22:369 (2) - ^
  4. 00:26:312 (1,2) - try
  5. 00:30:426 (1,2) - ^
  6. 00:40:712 (2) - hmmm.. try?
  7. 01:00:940 (1,2) - Remove 1/2 reverse slider
  8. 01:05:055 (1) - RemoveNC
  9. 01:06:426 (1,2) - It's cramped, please re-placement
  10. 01:07:798 (1) - ^
  11. 01:10:540 (1) - ^
  12. 01:13:283 (1) - ^
  13. 01:16:026 (1) - ^
  14. 01:16:540 (2) - Remove 01:16:026 (1) - Reverse
  15. 01:21:512 (1) - Remove NC
  16. 01:26:997 (1) - ^
  17. 01:32:483 (1) - ^
  18. 01:37:968 (1) - ^
  19. 01:43:454 (1) - ^
  20. 01:46:197 (1) - ^
  21. 01:50:311 (1) - Spinner end at 01:52:368 -

    It's too much New combo, cause confusion,Please reduce
    Hit sound EasyDiff reference
[Hard]
  1. 00:04:712 (5) - NC
  2. 00:07:283 (5) -
  3. 00:10:026 - NC
  4. 00:12:769 (6) -
  5. 00:13:798 (1) - Remove NC
  6. 00:14:312 (5) - NC
  7. 00:15:683 (9) - ^
    hmm,,,After this is not pointed out, it is good to put downbeat
  8. 00:28:026 (9) - Remove
  9. 00:41:569 - add note
  10. 01:01:455 (3) - hm? Try
    01:00:940 (1) - remove whistle add finish
    01:01:283 - remove Clap add whistle
    01:01:455 - add Clap
    01:01:798 - remove Finish add Clap
    01:01:969 - Remove clap

    this difficulty needs more work still
sorry, but got tired :?
Please ask feel free to if something

mod time:3 hour

gl
Kibbleru
okay. sorry, i hate to break it you you. but the spread is really bad lol

from normal to hard there's too much of a difficulty gap.

you have 2 options:

A. rename hard to insane and add a more appropriate hard diff

B. remake normal to something more suitable to the spread. (let's discuss about how hard you should make your normal)
  1. so first. you will need a much higher rhythm density. and use cs 3.5 maybe for this difficulty.
  2. use a high enough spacing so that the 1/2's will be spaced out like this. i used DS 1.3
  3. https://osu.ppy.sh/b/539694&m=0 try to make it similar to delis' normal here. that kind will provide a good and even spread for a map like this

for "hard"
the rhythm does need some work, i recommend that you focus more on mapping the drums and instruments.
00:58:883 - stuff like these can be mapped out :C
00:57:426 - also for places like these, you really could use some triplets.
Xinely

Kibbleru wrote:

okay. sorry, i hate to break it you you. but the spread is really bad lol

from normal to hard there's too much of a difficulty gap.

you have 2 options:

A. rename hard to insane and add a more appropriate hard diff
i said it already lmao

Xinely wrote:

Last thing is your Hard diff here looks like Insane- or Hard+ diff especially for 1/4 and some jumps, i dont blame the diff but the huge spread looks so huge for Normal to Hard (for me), it would be better if you can make Easier Hard diff (star diff around 2,8-2,9) and then rename Hard diff to Insane diff and make it a little bit harder again
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