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nano - Happy Ending Simulator [CatchTheBeat|OsuMania]

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Topic Starter
GAMI
everyone who download it, please re-download it again
puxtu

Pharos21 wrote:

[Puxtu's NM]00:43:046 (43046|1,43383|0) - Ctrl G?
00:45:742 (45742|2,46080|3) - ^ keep

00:50:967 (50967|0) - Move to 4
00:52:147 (52147|3,52147|1) - Delete salah satu delete nyawamu aja ya kidding
00:52:484 (52484|0) - Tambah Note not enough sound

00:52:653 (52653|3) - Move ke 3
00:52:821 (52821|2,52821|1) - ^ 1&2

01:19:619 (79619|1) - ^ 3
01:19:787 (79787|3) - ^ 2
01:19:956 (79956|2) - ^ 4

01:32:090 (92090|3) - ^ 2

01:40:517 (100517|3) - ^ 2 keep
thx for mods
not replied means..OK
update with self modding and fixed hitsounds: http://puu.sh/dCBQL/63c0f8afd7.rar
ps: gami pls pindahin yg MX ke creator's word. thank you
Topic Starter
GAMI

puxtu wrote:

Pharos21 wrote:

[Puxtu's NM]00:43:046 (43046|1,43383|0) - Ctrl G?
00:45:742 (45742|2,46080|3) - ^ keep

00:50:967 (50967|0) - Move to 4
00:52:147 (52147|3,52147|1) - Delete salah satu delete nyawamu aja ya kidding
00:52:484 (52484|0) - Tambah Note not enough sound

00:52:653 (52653|3) - Move ke 3
00:52:821 (52821|2,52821|1) - ^ 1&2

01:19:619 (79619|1) - ^ 3
01:19:787 (79787|3) - ^ 2
01:19:956 (79956|2) - ^ 4

01:32:090 (92090|3) - ^ 2

01:40:517 (100517|3) - ^ 2 keep
thx for mods
not replied means..OK
update with self modding and fixed hitsounds: http://puu.sh/dCBQL/63c0f8afd7.rar
ps: gami pls pindahin yg MX ke creator's word. thank you
ok
puxtu
sorry ane ngga berbakat bikin mx wkwk
Topic Starter
GAMI
ane ngga berbakat nge-map :3
puxtu
vienna pls :C

btw kok masih diff yg lama ya?
belum di update?
Topic Starter
GAMI
emang iya haha...
mana jari telunjuk saya buat main ctb pada luka
tambah parah xD
puxtu
Lel gws Vienna

Btw kalo udh di update, lansung manggil usagi bwt modding ya
Topic Starter
GAMI
usagi ? 0.0

nanti yee... _(:3」∠)_
Hunter Howl
Sama mod ctb sekalian yak :v
Topic Starter
GAMI

raianshimuzu wrote:

Sama mod ctb sekalian yak :v
iya, saya udah usahain kok
Topic Starter
GAMI

raianshimuzu wrote:

Sama mod ctb sekalian yak :v
iya, saya udah usahain kok


double xl-kampret :V
Topic Starter
GAMI

raianshimuzu wrote:

Sama mod ctb sekalian yak :v
iya, saya udah usahain kok


fck post
puxtu
hatrick 0.0
Hunter Howl
2nd mod :3

semua yang gue sebutin hanyalah saran / sugesti. mungkin ada beberapa bagian yang harus diubah jadi tolong pertimbangkan kembali :3
all of this was just some suggestion. please reconsider before applying them

[puxtu's NM]
00:41:698 - kecilin dikit volumenya (antara 40-50%) and what's with dat Drum Custom hitsound? :/)
00:42:035 (42035|2) - rasanya kaku kalau ga tambahan hitsound. coba pake drum whistle
00:43:383 (43383|0) - ^
00:44:731 (44731|1) - ^
00:46:080 (46080|3) - ^
00:46:754 (46754|2) - ^
00:47:428 (47428|1) - ^
00:48:776 (48776|2) - ^
00:50:799 (50799|1) - Normal Clap
00:51:473 (51473|2) - ^

intinya, (sebagian besar) berasa kaku dikarenakan tidak adanya hitsound yang bervariasi :/

01:17:091 (77091|2) - jadiin LN kalau bisa
01:24:000 (84000|2) - ^
01:29:393 (89393|1) - ^
01:34:787 (94787|2) - ^

Patternnya udah bagus

[puxtu's HD]
00:41:698 - kok beda tipe penggunaan hitsoundnya? :/ yang NM lu pake drum. HD lu pake Soft. gue bingung gaya elu untuk penggunaan hitsound :v
00:42:035 (42035|3) - bakal gue sebutin untuk pake whistile lagi (entah soft ato drum)
00:41:698 - 00:50:377 - ^ (tebak aja sendiri yang mana dipakein whistle)
00:50:799 (50799|3,50799|2) - diganti dengan custom soft whistle
00:51:304 (51304|2,51304|3) - Soft Custom Whistle
00:51:473 (51473|1,51473|0) - Soft Custom Clap
00:51:641 (51641|2,51641|3) - Soft Custom Whistle (LN yang kepalanya)
01:22:483 (82483|2) - seharusnya taruh soft custom clap disini. bukan di 01:22:652 (82652|3,82652|1) - :/
01:24:000 (84000|0,84000|3) - ^ (01:23:831 (83831|1) - )
dst dibagian kiai

00:55:181 - asiknya tambah not satu deh di kolom 3
00:56:529 - ^ (2)
01:00:574 - ^ (3)
01:01:922 - ^ (2)
01:03:271 - Kecilin volumenya (40-50%)
01:17:428 (77428|1,77512|0) - sekedar saran, mending note di kolom 2 ditaroh di 01:17:512 - dan note di kolom 1 ditaroh di 01:17:428 -
01:17:765 (77765|1,77849|0,78102|1,78186|0) - ^ (lu kirain sendiri timingnya. huee)

ini diff mania emang asik dimainin. tapi karena salah tempat naruh hitsoundnya, gw sering miss :/

[Salad]
hanya 2 hal yang bakal gw sebutin untuk ini diff dikarenakan semua patternnya udah mulus. ahue (meskipun masih sering miss gara-gara lag lappy `-`)
01:32:258 - 02:01:584 - hitsoundnya mana? :/
02:01:921 (1) - ini spinner kayaknya berakhir di 02:03:101 - deh :3

[Frobe's Platter]
nice diff. so i'm gonna point out 2 things
first of all, i wonder why you love putting "Triplets" (like in std mode) at some part of the music? just wondering okay. i'm not forcing you to change it :)
01:02:765 (2,4) - try to make them line up in here. i feel like i'm playing light rain in this part. if you don't understand, simply Ctrl + G :/

[Rain]
01:02:428 (1,2,3,4,5) - dari sini, ane mau saranin ke ente untuk ubah posisinya :
(1) = x = 128
(3) = x = 256
(4) = x = 176
(5) = x = 144

njir. dibagian kiainya bikin gw fail. akwkakwakwa

[Raian's Overdoze]

Hello :3 /

kayaknya gitu aja. selanjutnya bakal dimod sama pemain lain / BAT :3
Topic Starter
GAMI

raianshimuzu wrote:

2nd mod :3

semua yang gue sebutin hanyalah saran / sugesti. mungkin ada beberapa bagian yang harus diubah jadi tolong pertimbangkan kembali :3
all of this was just some suggestion. please reconsider before applying them

[puxtu's NM]
00:41:698 - kecilin dikit volumenya (antara 40-50%) and what's with dat Drum Custom hitsound? :/)
00:42:035 (42035|2) - rasanya kaku kalau ga tambahan hitsound. coba pake drum whistle
00:43:383 (43383|0) - ^
00:44:731 (44731|1) - ^
00:46:080 (46080|3) - ^
00:46:754 (46754|2) - ^
00:47:428 (47428|1) - ^
00:48:776 (48776|2) - ^
00:50:799 (50799|1) - Normal Clap
00:51:473 (51473|2) - ^

intinya, (sebagian besar) berasa kaku dikarenakan tidak adanya hitsound yang bervariasi :/

01:17:091 (77091|2) - jadiin LN kalau bisa
01:24:000 (84000|2) - ^
01:29:393 (89393|1) - ^
01:34:787 (94787|2) - ^

Patternnya udah bagus

[puxtu's HD]
00:41:698 - kok beda tipe penggunaan hitsoundnya? :/ yang NM lu pake drum. HD lu pake Soft. gue bingung gaya elu untuk penggunaan hitsound :v
00:42:035 (42035|3) - bakal gue sebutin untuk pake whistile lagi (entah soft ato drum)
00:41:698 - 00:50:377 - ^ (tebak aja sendiri yang mana dipakein whistle)
00:50:799 (50799|3,50799|2) - diganti dengan custom soft whistle
00:51:304 (51304|2,51304|3) - Soft Custom Whistle
00:51:473 (51473|1,51473|0) - Soft Custom Clap
00:51:641 (51641|2,51641|3) - Soft Custom Whistle (LN yang kepalanya)
01:22:483 (82483|2) - seharusnya taruh soft custom clap disini. bukan di 01:22:652 (82652|3,82652|1) - :/
01:24:000 (84000|0,84000|3) - ^ (01:23:831 (83831|1) - )
dst dibagian kiai

00:55:181 - asiknya tambah not satu deh di kolom 3
00:56:529 - ^ (2)
01:00:574 - ^ (3)
01:01:922 - ^ (2)
01:03:271 - Kecilin volumenya (40-50%)
01:17:428 (77428|1,77512|0) - sekedar saran, mending note di kolom 2 ditaroh di 01:17:512 - dan note di kolom 1 ditaroh di 01:17:428 -
01:17:765 (77765|1,77849|0,78102|1,78186|0) - ^ (lu kirain sendiri timingnya. huee)

ini diff mania emang asik dimainin. tapi karena salah tempat naruh hitsoundnya, gw sering miss :/

[Salad]
hanya 2 hal yang bakal gw sebutin untuk ini diff dikarenakan semua patternnya udah mulus. ahue (meskipun masih sering miss gara-gara lag lappy `-`)
01:32:258 - 02:01:584 - hitsoundnya mana? :/
02:01:921 (1) - ini spinner kayaknya berakhir di 02:03:101 - deh :3

[Frobe's Platter]
nice diff. so i'm gonna point out 2 things
first of all, i wonder why you love putting "Triplets" (like in std mode) at some part of the music? just wondering okay. i'm not forcing you to change it :)
01:02:765 (2,4) - try to make them line up in here. i feel like i'm playing light rain in this part. if you don't understand, simply Ctrl + G :/

[Rain]
01:02:428 (1,2,3,4,5) - dari sini, ane mau saranin ke ente untuk ubah posisinya :
(1) = x = 128
(3) = x = 256
(4) = x = 176
(5) = x = 144

njir. dibagian kiainya bikin gw fail. akwkakwakwa

[Raian's Overdoze]

Hello :3 /

kayaknya gitu aja. selanjutnya bakal dimod sama pemain lain / BAT :3
rain & salad has been change (lol sama sering mati dibagian kiai pertama jadi saya ubah posisinya)

I will update after all GD-ers sending their diff
puxtu
vienna pls
ini diff ane belum di update.. masih versi yg lama
update dulu yg baru, baru manggil modder yg lain ok?

raian: tahan dulu modnya, tunggu di update sama gami
Topic Starter
GAMI

puxtu wrote:

vienna pls
ini diff ane belum di update.. masih versi yg lama
update dulu yg baru, baru manggil modder yg lain ok?

raian: tahan dulu modnya, tunggu di update sama gami
Please... -_- coba cek ulang
Hunter Howl

puxtu wrote:

vienna pls
ini diff ane belum di update.. masih versi yg lama
update dulu yg baru, baru manggil modder yg lain ok?

raian: tahan dulu modnya, tunggu di update sama gami
Yang lama?
Please. Perasaan gami selalu update diff mania ente, putu -_-
puxtu

puxtu wrote:

thx for mods
not replied means..OK
update with self modding and fixed hitsounds: http://puu.sh/dCBQL/63c0f8afd7.rar
ps: gami pls pindahin yg MX ke creator's word. thank you
yg ini belum di update
Frobe

GAMI wrote:

raianshimuzu wrote:

[Frobe's Platter]
nice diff. so i'm gonna point out 2 things
first of all, i wonder why you love putting "Triplets" (like in std mode) at some part of the music? just wondering okay. i'm not forcing you to change it :) because i think it is fit the song :v
01:02:765 (2,4) - try to make them line up in here. i feel like i'm playing light rain in this part. if you don't understand, simply Ctrl + G :/ instead, reduced the distance
thank you ^^

code
osu file format v13

[General]
AudioFilename: nano.mp3
AudioLeadIn: 0
PreviewTime: 81135
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Happy Ending Simulator
TitleUnicode:Happy Ending Simulator
Artist:nano
ArtistUnicode:ナノ
Creator:GAMI
Version:Frobe's Platter
Source:Gunslinger Stratos 2
Tags:ガンスリンガーストラトス2 square enix WEST GROUND puxtu raianshimuzu frobe
BeatmapID:541717
BeatmapSetID:217949

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tv gunslinger stratos announce.jpg",0,0
Video,0,"nanovideo.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
41698,337.078651685393,4,2,0,30,1,0
50293,-100,4,1,1,40,0,0
63271,337.078651685393,3,2,0,40,1,0
71360,-100,3,1,1,40,0,0
79956,-100,3,1,1,40,0,0
80124,337.078651685393,4,2,0,40,1,0
80630,-100,4,2,0,30,0,0
81303,-100,4,1,1,50,0,1
103045,-100,4,1,1,50,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192

[HitObjects]
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267,147,77933,2,0,L|425:172,1,160,8|0,0:0|0:0,0:0:0:0:
268,148,78439,2,0,P|216:196|271:241,1,160,8|0,0:0|0:0,0:0:0:0:
336,316,78945,2,0,L|396:348,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,316,79282,2,0,L|116:348,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,316,79619,1,8,0:0:0:0:
184,316,79787,1,8,0:0:0:0:
336,316,79956,6,0,P|420:340|448:156,1,320,8|2,0:0|0:0,0:0:0:0:
336,316,81135,1,0,0:0:0:0:
56,316,81303,6,0,L|124:168,1,160,4|0,0:0|0:0,0:0:0:0:
288,316,81809,2,0,L|220:168,1,160,8|0,0:0|0:0,0:0:0:0:
60,136,82315,1,0,0:0:0:0:
200,136,82483,1,8,0:0:0:0:
340,136,82652,2,0,P|416:160|420:256,1,160
260,136,83157,2,0,P|184:160|180:256,1,160,8|0,0:0|0:0,0:0:0:0:
256,232,83663,1,0,0:0:0:0:
168,231,83831,1,8,0:0:0:0:
464,304,84000,6,0,P|476:224|464:136,1,160
436,144,84421,1,0,0:0:0:0:
404,144,84506,1,8,0:0:0:0:
248,148,84674,2,0,L|328:96,1,80
156,148,85011,2,0,L|76:96,1,80,0|8,0:0|0:0,0:0:0:0:
248,148,85348,6,0,P|296:208|240:300,1,160
180,284,85854,1,8,0:0:0:0:
272,280,86022,1,0,0:0:0:0:
99,280,86191,1,0,0:0:0:0:
192,284,86359,1,0,0:0:0:0:
99,280,86528,1,8,0:0:0:0:
348,336,86697,6,0,L|240:196,1,160,4|0,0:0|0:0,0:0:0:0:
88,224,87202,2,0,L|196:84,1,160,8|0,0:0|0:0,0:0:0:0:
108,96,87708,1,0,0:0:0:0:
256,96,87876,1,8,0:0:0:0:
404,96,88045,6,0,P|456:120|448:244,1,160
284,92,88550,2,0,P|232:116|240:240,1,160,8|0,0:0|0:0,0:0:0:0:
296,212,89056,1,0,0:0:0:0:
152,212,89225,1,8,0:0:0:0:
392,296,89393,6,0,P|416:236|392:132,1,160
256,68,89899,1,8,0:0:0:0:
112,144,90067,2,0,P|94:221|120:296,1,160
256,348,90573,1,8,0:0:0:0:
392,296,90741,6,0,P|416:236|392:132,1,160
252,128,91247,1,8,0:0:0:0:
360,128,91416,1,0,0:0:0:0:
212,112,91584,1,0,0:0:0:0:
320,112,91753,2,0,L|344:72,1,40,0|0,0:0|0:0,0:0:0:0:
404,76,91921,2,0,L|428:36,1,40,0|0,0:0|0:0,0:0:0:0:
488,40,92090,6,0,L|412:196,1,160,4|0,0:0|0:0,0:0:0:0:
248,188,92595,2,0,L|324:344,1,160,8|0,0:0|0:0,0:0:0:0:
236,336,93101,1,0,0:0:0:0:
318,331,93270,1,8,0:0:0:0:
76,332,93438,6,0,P|20:288|44:200,1,160
220,336,93944,2,0,P|276:292|252:204,1,160,8|0,0:0|0:0,0:0:0:0:
212,212,94449,1,0,0:0:0:0:
376,212,94618,1,8,0:0:0:0:
232,212,94786,6,0,P|176:168|200:80,1,160,0|0,0:0|0:0,0:0:0:0:
356,88,95292,2,0,L|328:8,1,80,8|0,0:0|0:0,0:0:0:0:
156,88,95629,2,0,L|184:8,1,80
356,88,95966,1,8,0:0:0:0:
329,12,96135,6,0,P|388:64|352:152,1,160
183,12,96640,2,0,P|124:64|160:152,1,160,8|0,0:0|0:0,0:0:0:0:
100,192,97146,1,0,0:0:0:0:
260,192,97315,1,8,0:0:0:0:
420,192,97483,6,0,L|468:360,1,160,4|0,0:0|0:0,0:0:0:0:
280,192,97989,2,0,L|232:360,1,160,8|0,0:0|0:0,0:0:0:0:
152,348,98494,1,0,0:0:0:0:
256,344,98663,1,8,0:0:0:0:
28,348,98831,6,0,P|8:292|32:196,1,160
112,196,99337,1,8,0:0:0:0:
31,196,99506,1,0,0:0:0:0:
256,344,99674,2,0,P|277:267|252:192,1,160,0|8,0:0|0:0,0:0:0:0:
108,132,100180,6,0,P|192:152|248:100,1,160
404,132,100685,2,0,P|320:152|264:100,1,160,8|0,0:0|0:0,0:0:0:0:
108,132,101191,2,0,L|140:212,1,80,0|8,0:0|0:0,0:0:0:0:
404,132,101528,6,0,L|332:312,1,160
160,220,102034,2,0,L|192:300,1,80,8|0,0:0|0:0,0:0:0:0:
352,220,102371,2,0,L|320:300,1,80,8|0,0:0|0:0,0:0:0:0:
172,220,102708,2,0,L|192:272,1,40
260,260,102876,2,0,L|240:312,1,40
180,344,103045,6,0,P|152:296|180:200,1,160,12|0,0:0|0:0,0:0:0:0:
276,200,103550,1,8,0:0:0:0:
124,184,103719,2,0,P|208:176|260:112,1,160,0|8,0:0|0:0,0:0:0:0:
472,348,104393,6,0,P|436:304|416:188,1,160,8|0,0:0|0:0,0:0:0:0:
256,152,104899,1,8,0:0:0:0:
98,205,105067,2,0,P|86:283|39:348,1,160,0|8,0:0|0:0,0:0:0:0:
332,344,105741,6,0,P|360:296|332:200,1,160,8|0,0:0|0:0,0:0:0:0:
236,200,106247,1,8,0:0:0:0:
388,184,106416,2,0,P|304:176|252:112,1,160,0|8,0:0|0:0,0:0:0:0:
40,348,107090,6,0,P|76:304|96:188,1,160,8|0,0:0|0:0,0:0:0:0:
256,152,107595,1,8,0:0:0:0:
413,205,107764,2,8,P|425:283|472:348,1,160,8|8,0:0|0:0,0:0:0:0:
160,344,108438,6,0,P|100:304|104:208,1,160,12|0,0:0|0:0,0:0:0:0:
240,212,108944,1,8,0:0:0:0:
95,221,109112,2,0,P|97:299|160:344,1,160,0|8,0:0|0:0,0:0:0:0:
444,272,109786,6,0,P|352:280|300:224,1,160,8|0,0:0|0:0,0:0:0:0:
440,200,110292,2,0,L|412:120,1,80,8|0,0:0|0:0,0:0:0:0:
98,124,110798,1,8,0:0:0:0:
352,344,111135,6,0,P|412:304|408:208,1,160,8|0,0:0|0:0,0:0:0:0:
272,212,111640,1,8,0:0:0:0:
417,221,111809,2,0,P|415:299|352:344,1,160,0|8,0:0|0:0,0:0:0:0:
68,272,112483,6,0,P|160:280|212:224,1,160,8|0,0:0|0:0,0:0:0:0:
72,200,112989,2,0,L|100:120,1,80,8|0,0:0|0:0,0:0:0:0:
413,124,113494,1,8,0:0:0:0:
160,272,113831,6,0,B|120:200|120:200|160:268,1,160,12|0,0:0|0:0,0:0:0:0:
352,272,114337,2,0,B|392:200|392:200|352:268,1,160,8|0,0:0|0:0,0:0:0:0:
180,272,114843,1,8,0:0:0:0:
412,320,115180,6,0,P|344:252|280:252,1,160,8|0,0:0|0:0,0:0:0:0:
100,320,115685,2,0,P|168:252|232:252,1,160,8|0,0:0|0:0,0:0:0:0:
392,320,116191,1,8,0:0:0:0:
352,272,116528,6,0,B|392:200|392:200|352:268,1,160,8|0,0:0|0:0,0:0:0:0:
160,272,117034,2,0,B|120:200|120:200|160:268,1,160,8|0,0:0|0:0,0:0:0:0:
332,272,117539,1,8,0:0:0:0:
100,320,117876,6,0,P|168:252|232:252,1,160,8|0,0:0|0:0,0:0:0:0:
412,320,118382,2,0,P|344:252|280:252,1,160,8|0,0:0|0:0,0:0:0:0:
120,320,118888,1,8,0:0:0:0:
364,308,119225,6,0,L|296:264,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,308,119730,2,0,P|280:267|312:180,1,160,8|0,0:0|0:0,0:0:0:0:
148,200,120236,1,8,0:0:0:0:
148,308,120573,6,0,L|216:264,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,308,121079,2,0,P|232:267|200:180,1,160,8|0,0:0|0:0,0:0:0:0:
364,200,121584,1,8,0:0:0:0:
336,308,121921,6,0,L|272:256,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,308,122427,2,0,L|240:256,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
28,268,122932,1,8,0:0:0:0:
268,264,123101,1,12,0:0:0:0:
Topic Starter
GAMI
already update it
tell me if your new diff is not being updated ^^

(srly jengkel gua ama update osu yg terbaru lol)
ursa
*Mods ;3

It's not my Intense mod , so feel free to ignore

General Problem
Berdasarkan check & Testplay sih , bagi gw diffspread rada kacau di Overdose - Rain diff , soalnya penggunaan beat jump cenderung banyak di Rain & Overdose lebih ngedominan slider jump

Raian's overdose
Note : most of your flows depends on slider , well it's good but some part would be a little weird if you using it too many

00:45:742 (1,2,3,4,1,2,3,4) - well i feels this part like a mirror(copy-paste) for fot the side one , so i suggest , how about changing the shape between 1 part of this one
00:47:259 (2) - Move this beat to right [x=312] because 00:47:091 (1,2,3,4) - feels like missing hyper
01:03:271 (1,2,3,1,2,3,1,2,3,4,1,2,3) - well generally you can improve this part by making some 1/2 beat jump + slider instead of using only long slider
01:15:405 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - your stream is catchable & fine , but the structure stream feels kinda not clean.
01:20:967 (1,2) - it looks not cool if you make this one stacked
01:28:888 (3,4,5,1) - this part feels like missing hyper
01:45:742 (1,2,3,4,5,6,7,8) - technically it still catchable , but the structure are pain to catch, i suggest you should readjust this part
01:47:090 (1,2) - Missing Hyper
01:59:225 (1,2) - Missing Hyper on 01:59:225 (1) - Slider end , to fix this one , just move 01:59:730 (2) - to x = 0

Rain
Note : Bagian awal sih udah lumayan , tapi menurut gwa , mending di nerf dikit bagian dikit , soalnya rada overjumped x-x

00:43:046 (1,2,3,4) - Jumpnya kayak ngulang seperti bagian awal = - = ,saran gwa sih coba bikin jump yang berbeda aja
00:48:439 (1,2,3,4) - same case seperti di atas , cuman berbeda dikit
01:00:237 (4,1) - posisi 01:00:574 (1) - mending di pendekin dikit ( x = 192 )
01:08:327 (2,3) - posisi slider 01:08:748 (3) - ini lumayan aneh = - =
01:14:563 (1,2,3,4,5) - posisi jumpnya rada jauh dikit , saran gwa ,coba di atur dulu posisinya
01:25:517 (1,2,3,4,1,2,3,4) - gap distance di bagian ini terlalu tinggi , mending di pendekin dikit
01:27:876 (3,1) - missing hyper , saran gwa mending 01:27:876 (3) - di buat hyper aja
01:49:449 (2,1,2) - posisi slider ini 01:49:786 (1) - rada sakit banget klo gak di buat hyper
01:50:123 (2,1,2) - ^ sama
02:00:573 (1,2,3) - beberapa jump di buat hyper aja, klo menurut gw

Platter
Note : A clean flow for platter , that's all i want to said
00:43:046 (1,2) - feels the jumps is like repeating like the previous part
01:53:831 (1,2,3,1,2,3,1,2,3,1,2,3) - it feels so repeating , please make some improvement to this part


Salad

Note : Pattern Salad sih menurut gwa masih banyak bagian yang bisa di improve , cman hal ini aja yang gwa rasa bisa gwa sarankan

00:46:417 (1,2,3) - coba geser slider ini ke kiri dikit biar bisa buat jump dengan pattern selanjutnya
00:50:462 (3,4,5,1,2,3) - bagian ini kayaknya coba di buat seperti ini biar bagus *Pic
00:53:495 (4,1,2,3,4,5) - bagian ini sebenarnya masih bisa di improve dengan di tingkatin distancenya (ato gak di map ke kiri juga bakal bagus kok)
01:13:383 (1,2,3,4,5) - masih bisa di improve buat jump pattern ini
01:32:258 (1,2,3) - ^ sama

well , secara umum masih banyak bagian yang gwa bisa point di salad ,tapi cma itu dulu.

goodluck , PM balik klo udah dapat mod
Hunter Howl

ursa wrote:

*Mods ;3

It's not my Intense mod , so feel free to ignore

General Problem
Berdasarkan check & Testplay sih , bagi gw diffspread rada kacau di Overdose - Rain diff , soalnya penggunaan beat jump cenderung banyak di Rain & Overdose lebih ngedominan slider jump

Raian's overdose
Note : most of your flows depends on slider , well it's good but some part would be a little weird if you using it too many

00:45:742 (1,2,3,4,1,2,3,4) - well i feels this part like a mirror(copy-paste) for fot the side one , so i suggest , how about changing the shape between 1 part of this one sorry. Biar keliatan nggak kaku untuk bagian ini
00:47:259 (2) - Move this beat to right [x=312] because 00:47:091 (1,2,3,4) - feels like missing hyper Applied
01:03:271 (1,2,3,1,2,3,1,2,3,4,1,2,3) - well generally you can improve this part by making some 1/2 beat jump + slider instead of using only long slider Masalahnya gua mau ngikutin vocalnya. jadi hanya sebagian yang gue ubah
01:15:405 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - your stream is catchable & fine , but the structure stream feels kinda not clean. done
01:20:967 (1,2) - it looks not cool if you make this one stacked Udah dipindahin (1) ke kanan :3
01:28:888 (3,4,5,1) - this part feels like missing hyper Applied on (4)
01:45:742 (1,2,3,4,5,6,7,8) - technically it still catchable , but the structure are pain to catch, i suggest you should readjust this part dah tuh
01:47:090 (1,2) - Missing Hyper Ekor kedua slider berasa off screen @_@
01:59:225 (1,2) - Missing Hyper on 01:59:225 (1) - Slider end , to fix this one , just move 01:59:730 (2) - to x = 0 Berasa offscreen juga :3

Makasih yah, Om/Tante /me run away
GAMI, INI Updatenya http://puu.sh/dKPb2/f07e35cc19.osu
Frobe

ursa wrote:

Platter
Note : A clean flow for platter , that's all i want to said
00:43:046 (1,2) - feels the jumps is like repeating like the previous part
01:53:831 (1,2,3,1,2,3,1,2,3,1,2,3) - it feels so repeating , please make some improvement to this partd
well... i don't think that is have a problem. sorry :(
Topic Starter
GAMI
update done :D and thanks ursa for the mods ! :D
Vhy
as requested on queue

[General]
- you can disable "widescreen support" on all diff since you don't have any SB on it
- unnecessary hitsound files "soft-sliderslide" and "soft-sliderslide2" because in sliderslide in CtB are always unaudible. but im not sure about mania
- your BG resolution must be either 1024x768 or 1366x768 in order to get it rankable. the current are 1228x767 so you need to resize it
- only 2 combo colours? actually im not against this but it's better to add more colour as variety stuff to get the map more interesting. also these 2 combo is way to similar
- im not sure with the red timing point at 01:20:124. i know this is used to reset the metronome but i think it's wrongly placed and cause the main beat is off on timeline because it should be on big white tick instead. considering move that red timing to 01:19:956 to correct the stanza?. if you agree with this then don't forget to add another red timing at 01:43:045 to reset the stanza. remember this is just a suggestion to make the timeline easier to deal with, applying this won't affect any on the gameplay

[Salad]
unused greenline
00:50:546
00:51:136
00:57:877
01:09:591 - ~
01:09:675 - ^
01:09:928 - ^
01:10:012 - ^
01:10:265 - ^
01:10:349 - dunno if those 5% volume is intended. else just remove these
01:11:360
01:20:124 - it already has the red timing
00:46:754 (3,1) - the amount of spacing here is way too much. it's almost like the spacing is doubled from the previous note which is really surprising. considering reduce the spacing here and make it similar like 00:46:585 (2,3)
00:47:596 (4) - i would like to see this placed in the left of (3)
00:50:799 (5,1) - the spacing here should be higher than the previous pattern since the tone of the vocal here goes high. sort of like this http://osu.ppy.sh/ss/2447315
00:52:821 (2,3,4) - make the spacing of these notes similar to balance the movement
00:53:832 (1) - maybe rotate it by 60 degrees anti-clockwise and move it around x:296 to have a better flow
00:55:518 (1) - just what is this slider? having that curve shape is fine but followed by two reverse could be annoying in gameplay. player will miss the droplet easily here. it's better to divide this to a two 1/1 slider and make a proper pattern
00:56:866 (1) - here as well
01:13:383 (1,2,3,4) - this part is really lack of movement if you compare it to 01:11:360 (1,2,3,4). since the background is similar, it should be at least have some consistency in distance matter
01:23:663 (2,3,4,5,1) - lack of movement. peoples are always expect to get more movement in kiai
01:39:674 (3,4,1) - ^

this diff still needs some works. both pattern and spacing are really inconsistent in some part. there are too much constant of 1/2 beat usage in pattern. also the overall hitsound can much better than this

[Frobe's Platter]
00:50:293 (2,3,4,5) - don't you feel weird when play this part? nice pattern there but the spacing between (3,4) is way too little. make its spacing similar to the next note to highlight the drum sound better
00:55:012 - imo it feels doesn't right to ignore this vocal. maybe add a beat here?
00:55:433 (3) - this can be removed because it's follow nothing. adding triplet here sounds unfitting with the tone of vocal on the music
00:59:057 (6,7) - regular triplet pattern? like this http://osu.ppy.sh/ss/2447625
01:04:029 (2) - kind of overmap. not even fit to this calm part. considering change it to a single circle instead at 01:04:113
01:08:579 (5) - same here. just remove
01:09:563 (2) - orz why using 1/3 beat here? there's nothing in the music has this 1/3 beat. please move it to 01:09:506
01:09:900 (4) - same as above
01:19:956 - unused greenline. you can remove this

rest look acceptable

[Rain]
unused greenline
00:50:562
00:51:136
00:57:877
01:07:315
01:11:360
01:20:124
00:41:698 (1,2) - a HDash in this early part? it's better not to. let's just give the player an easy pattern to introduce with
00:50:630 (2,3) - swap their position and move (3) more to the left until a HDash spawn to make a flow
00:52:653 (2,3,4) - im not sure about this 2 HDashes at this part. i prefer to get rid one of these Hdash to simplify the pattern it self since you are constantly using 1/2 slider
00:53:832 (1,2,3,4,1,2,3,4) - lack of movement. please add some
01:03:102 (5,6) - stacking this as end of the stream doesn't go well. please add spacing here more more and more than the stream if needed. a HDash is also possible to add
01:17:933 (2) - why is this ends at blue tick?
01:34:955 (1,2,3,4,5,6,1,2) - this is just weird. why all these triplet doing there? the song didn't call for it so it's better to make a normal 1/2 slider or circle instead. this way will make that chain HDash to be more enjoyable

shut... all of your remain pattern were just has the same issue imo. please pay more attention on your pattern ans spacing. dunno why but i feels most of your pattern especially those constant 1/2 sliders pattern were randomly placed and flipped away, or maybe it is just me.

[Raian's Overdoze]
all fine for me. im just expecting the kiais could be more harder and interesting. that's all

not really bad overall. but watch out the spread between rain and overdose because i found the rain is a bit harder and the overdose is a bit easier
okay good luck with the map ;)
Hunter Howl

Vhy wrote:

[Raian's Overdoze]
all fine for me. im just expecting the kiais could be more harder and interesting. that's all

not really bad overall. but watch out the spread between rain and overdose because i found the rain is a bit harder and the overdose is a bit easier
okay good luck with the map ;)
huee. makasih yah _(:3 _|Z)_
nah, untuk dibagian kiainya, sorry. i don't wanna change that part cause at it seems already fits with the music rhythm. so it doesn't need to be harder than the rest of the part, avoiding "overmap" or such.

GAMI, akan kuserahkan kau untuk mengubah Red Lines (kalau kamu memutuskan untuk mengubahnya)
Vhy

raianshimuzu wrote:

Vhy wrote:

[Raian's Overdoze]
all fine for me. im just expecting the kiais could be more harder and interesting. that's all

not really bad overall. but watch out the spread between rain and overdose because i found the rain is a bit harder and the overdose is a bit easier
okay good luck with the map ;)
huee. makasih yah _(:3 _|Z)_
nah, untuk dibagian kiainya, sorry. i don't wanna change that part cause at it seems already fits with the music rhythm. so it doesn't need to be harder than the rest of the part, avoiding "overmap" or such.

GAMI, akan kuserahkan kau untuk mengubah Red Lines (kalau kamu memutuskan untuk mengubahnya)
lol bukaaaaaaaaannn...
ritme mu oke2 aja cuman pattern nya itu loh kalo bisa dibikin lebih menantang ato jumpy2 gitu. ngga maksa sih cuma berharap aja orz
Hunter Howl
now that you've mentioned it, gw juga baru sadar masih kurang akan Jump HDashnya `-` thanks for the warning
GAMI, Update http://puu.sh/e8adR.osu
Topic Starter
GAMI
nanti saya update setelah screen monitor saya kembali normal ;w;
and untuk Timing Points saya ngikutin map Umi ✰✰✰ jadi saya ngga akan ganti =w=

kalo yang batang ijo (yg ngga diperluin) nanti saya hapus :3

thanks for mods Vhy ^^
Topic Starter
GAMI
double post

raianshimuzu wrote:

now that you've mentioned it, gw juga baru sadar masih kurang akan Jump HDashnya `-` thanks for the warning
GAMI, Update http://puu.sh/e8adR.osu
btw raian bisa crop-in wallpapernya ngga? kek yang moe Vhy bilang.. monitor gua break jadi ngga bisa ngelakuin apa2

please... :3
puxtu
usagi kok ngga dateng dateng ya >.>
Hunter Howl

GAMI wrote:

double post

raianshimuzu wrote:

now that you've mentioned it, gw juga baru sadar masih kurang akan Jump HDashnya `-` thanks for the warning
GAMI, Update http://puu.sh/e8adR.osu
btw raian bisa crop-in wallpapernya ngga? kek yang moe Vhy bilang.. monitor gua break jadi ngga bisa ngelakuin apa2

please... :3
Bentar yak. Lappy gw dipake adek

Edit : Backgrund Standar Ranking Criteria
[AyanoTatemaya]
yo pux. here's my mod as requested~

Col: 1|2|3|4

[NM]
00:52:653 (52653|2,52821|1) - ctrl+h. complements with 00:53:495 (53495|0,53495|1,54169|3,54169|1,54844|2,54844|3) pattern (open-close-open)
01:01:248 (61248|0,61585|1) - move to 2 and 4, respectively
01:11:360 (71360|1,72035|0) - ctrl+j
01:13:383 (73383|2) - move to 2
01:22:989 (82989|1,83157|0) - move to 1 and 2, respectively. maintains the momentum from 01:22:483 and also mirrors 01:27:876 (87876|2,88045|1,88382|3,88550|2)
01:30:067 (90067|3) - move to 3, move 01:30:573 (90573|2) to 4, and move 01:30:741 (90741|1) to 1. you're not really following the drums at this part, so there's no need to make them a trill.
01:31:079 - http://puu.sh/ehXhP/f2dab27c6c.jpg for playability and appropriateness for the said part of the song. also, removed the note on 01:31:753
02:02:932 (122932|1,123101|2) - why not make these into a hammer at 1 and 4? good for ending the song.

[HD]
01:12:540 (72540|0) - move to 3, move 01:12:709 (72709|1,72877|2) 1 space to the left
01:15:405 to 01:19:956 - i just came :)
01:24:843 (84843|0) - (optional) move to 2
01:56:275 (116275|2) - move to 4, then move 01:56:444 (116444|3) to 3, for variation. also a great follow up for 01:56:697 (116697|2,116865|2)
01:59:140 (119140|3,119225|2) - ctrl+j. i personally love this one.

good luck :)
puxtu

[AyanoTatemaya] wrote:

yo pux. here's my mod as requested~

Col: 1|2|3|4

[NM]
00:52:653 (52653|2,52821|1) - ctrl+h. complements with 00:53:495 (53495|0,53495|1,54169|3,54169|1,54844|2,54844|3) pattern (open-close-open) woah good notice senpai
01:01:248 (61248|0,61585|1) - move to 2 and 4, respectively
01:11:360 (71360|1,72035|0) - ctrl+j
01:13:383 (73383|2) - move to 2
01:22:989 (82989|1,83157|0) - move to 1 and 2, respectively. maintains the momentum from 01:22:483 and also mirrors 01:27:876 (87876|2,88045|1,88382|3,88550|2)
01:30:067 (90067|3) - move to 3, move 01:30:573 (90573|2) to 4, and move 01:30:741 (90741|1) to 1. you're not really following the drums at this part, so there's no need to make them a trill.
01:31:079 - http://puu.sh/ehXhP/f2dab27c6c.jpg for playability and appropriateness for the said part of the song. also, removed the note on 01:31:753
02:02:932 (122932|1,123101|2) - why not make these into a hammer at 1 and 4? good for ending the song.

[HD]
01:12:540 (72540|0) - move to 3, move 01:12:709 (72709|1,72877|2) 1 space to the left
01:15:405 to 01:19:956 - i just came :) woah O_O
01:24:843 (84843|0) - (optional) move to 2 keep
01:56:275 (116275|2) - move to 4, then move 01:56:444 (116444|3) to 3, for variation. also a great follow up for 01:56:697 (116697|2,116865|2)
01:59:140 (119140|3,119225|2) - ctrl+j. i personally love this one. why would I ctrl+j, if you love it? lol

good luck :)
not replied means ok
thanks for mods senpai
update
Topic Starter
GAMI
i'll update it next week :3
Hunter Howl
Yay. You're back
Just a heads up. Diff update ane sama Resized BG standar ranking criteria ada di post sebelumnya
Topic Starter
GAMI
udah diupdate tinggal frobe belum nge-fix diffnya
Hunter Howl

GAMI wrote:

udah diupdate tinggal frobe belum nge-fix diffnya
gw udah kasih tau ke Frobe. jadinya tinggal menunggu untuk dia kirim update
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