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Sakaue Nachi - End Of Daylight (REDALiCE Remix)

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Topic Starter
YTYuyu
This beatmap was submitted using in-game submission on Wednesday, September 14, 2016 at 9:50:22 AM

Artist: Sakaue Nachi
Title: End Of Daylight (REDALiCE Remix)
Source: 東方Project
Tags: Touhou Fumaroku Flashlight C86 Comiket 86 Alstroemeria Records Masayoshi Minoshima Haruka 東方封魔録 the Story of Eastern Wonderland
BPM: 175
Filesize: 8611kb
Play Time: 05:17
Difficulties Available:
  1. Nightfall (4.98 stars, 1232 notes)
Download: Sakaue Nachi - End Of Daylight (REDALiCE Remix)
Information: Scores/Beatmap Listing
---------------
my 1st map going for app--i hope ><
CXu
Hi.

[Nightfall]
  1. Offset 459ms. I'm not modding with this offset though, so you might want to check the mod first.
  2. Tickrate 2 sounds better imo, and prevents people from cutting corners on your 1/1 sliders :P
  3. Just something in general about your map, you use a lot of stacks like 00:03:901 (4,5) -, 00:55:844 (4,5) - , 01:00:815 (1,2) - , 04:14:187 (2,3) - , etc. throughout the song. A lot of times they kinda break the flow and momentum of your cursor movement imo. Sometimes it feels like you just stacked something because you ran out of space on the playfield or to fit some specific pattern aesthetically or something like that. In general, I'd suggest unstacking most of them, but if you do have some clear idea behind them, then just ignore this I guess.

  4. 00:07:501 (2,3,4) - There's not really a triple here in the song. I don't think it fits that much tbh, and 2 notes would work just fine, possibly going in a back-forth fashion like this: https://a.pomf.se/rxiwfc.png to follow those... weird sounds... whatever... so they end up on the same spot.
  5. 00:10:244 (2) - Same as above.
  6. 00:11:101 (7,8,1) - These don't naturally flow into each other, especially for (8,1) as the slidercurve and the (8) note don't line up. Try something like https://a.pomf.se/qolbfl.png ? You get to blanket (5) as well in the process.
  7. 00:14:873 (4,5,6,7) - I don't think you should start with higher spacing yet, since the song doesn't really change noticeably until 00:16:930 - .
  8. 00:21:387 - Gradually increase the volume here to match the song.
  9. 00:31:501 (5,1,2,3,4) - Instead of stacking (4) with (5), consider stacking (2) on the repeat instead, since that will be more noticable during play, as the note appears sooner.
  10. 00:43:073 - Not a big deal, but there're some cool sounds here that would be cool if you mapped :P
  11. 00:46:758 (4,1) - It's probably not just here, but since the vocals go pretty high, it would play better if you made this part a jump, similar to 00:47:787 (4,5) -
  12. 01:11:615 (2) - Delete this to follow vocals? You're closely following vocals for this whole slow section, except here.
  13. 01:26:444 - Lower the volume for this part of the stream. And well, in general on the streams where the song is increasing or decreasing in volume, do the same for your hitsounds.
  14. 01:29:101 (4,1) - Btw, I like these stacks, since they feel a bit more consistent with 01:31:844 (4,1) -.
  15. 01:30:301 (4,5,6,7,1) - Not gonna make a perfect starshape? :P
  16. 01:34:415 (3,1) - Building on 01:29:101 (4,1) -, I'd like to see this turned into something similar to the previous similar parts, with a notestack on 01:34:758 (1) - . It will be more consistent, and it'll make the change to using sliders at 01:39:901 (3,1) - follow the change of the song as well.
  17. 01:40:930 (3) - Instead of stacking this, moving this to 180;312 flows much better imo. (Or that kind of curve in general. You'll have to move the (4) slider a bit if you want 1.3x spacing)
  18. 01:45:215 (4) - You missed a sampleset normal on sliderend.
  19. 01:50:187 (1,2,3,4,5,6,1,2,3,4,5) - 01:52:930 (1,2,3,4,5,6,1,2,3,4,5) - These are freaking awesome.
  20. 01:59:787 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Volumething.
  21. 02:31:844 (2,3) - This feels too close after the jump between (1,2). Consider moving it a bit further away. You'll have to rearrange some stuff, but yeah.
  22. 02:33:730 (3) - I do think this should be 2 notes, since all 4 beats at 02:33:387 (1,2,3) - are fairly strong ones.
  23. 02:42:301 (1,2,3,4,5) - This order of notes makes a bit more sense to me: https://a.pomf.se/hpfjbd.png as you'll be following 02:41:958 (4,5,1) - straight down to (2) into a star-motion.
  24. 02:44:701 (5,1) - This should be at 262;73 to line up (5) properly with the stream.
  25. 03:27:558 (5) - Whistle.
  26. 04:01:501 (4,5,6,7,1) - The way the slider curves doesn't really match the way the stream is curving, which makes this whole thing look kinda wonky.
  27. 04:11:101 (3,4) - These two sliders don't really flow very well compared to the other 1/4 sliders here. Something like this: https://a.pomf.se/pxahfu.png flows much better imo.
  28. 04:40:415 (2,5) - ctrl+g for zig-zag pattern? Your current pattern doesn't flow very well since it's kind of just 2 straight-lines of notes. Zig-zag also gives a better flow for 04:41:101 (6,1) -
  29. 04:42:987 (1,2,3) - I feel you kinda lose the intensity of this section with the repeat slider. Maybe something like this instead? https://a.pomf.se/vffcvh.png
  30. 04:48:473 (1) - That's a pretty random 1/1 slider in a section of 1/2's :P
  31. 04:50:873 (3) - Why don't you move this up more for sharper angles? They generally play better than this flowy curve thing for (1,2,3).
  32. 05:02:187 (1,2) - I'm guessing you're following the guitar? If so, you should be consistent and begin doing that at 04:56:701 (1) - . Also, it would help if you used hitsounds to make it clearer that you're following the guitar, as I was expecting this part to be following that weird sound thing, which threw me off on those 3/4's. In general though, I think 05:09:044 (1,2) - works better as you won't be skipping the strong beat at 05:09:387 - .
  33. 05:16:587 (3) - New combo? Makes the sliderjumps clearer.
  34. 05:17:273 (1,2,3) - Also, lower the volume on these a bit.
Topic Starter
YTYuyu

CXu wrote:

Hi.

[Nightfall]
  1. Offset 459ms. I'm not modding with this offset though, so you might want to check the mod first. i'll confirm this with someone else.
  2. Tickrate 2 sounds better imo, and prevents people from cutting corners on your 1/1 sliders :P ok i'll use 2 and see what happens from there.
  3. Just something in general about your map, you use a lot of stacks like 00:03:901 (4,5) -, 00:55:844 (4,5) - , 01:00:815 (1,2) - , 04:14:187 (2,3) - , etc. throughout the song. A lot of times they kinda break the flow and momentum of your cursor movement imo. Sometimes it feels like you just stacked something because you ran out of space on the playfield or to fit some specific pattern aesthetically or something like that. In general, I'd suggest unstacking most of them, but if you do have some clear idea behind them, then just ignore this I guess. i'll leave it for now, but i'll consider fixing them.

  4. 00:07:501 (2,3,4) - There's not really a triple here in the song. I don't think it fits that much tbh, and 2 notes would work just fine, possibly going in a back-forth fashion like this: https://a.pomf.se/rxiwfc.png to follow those... weird sounds... whatever... so they end up on the same spot. fixed.
  5. 00:10:244 (2) - Same as above. ^
  6. 00:11:101 (7,8,1) - These don't naturally flow into each other, especially for (8,1) as the slidercurve and the (8) note don't line up. Try something like https://a.pomf.se/qolbfl.png ? You get to blanket (5) as well in the process. fixed. had to debate on this since i didn't wanna unstack 00:10:930 (6,4) - .
  7. 00:14:873 (4,5,6,7) - I don't think you should start with higher spacing yet, since the song doesn't really change noticeably until 00:16:930 - . ok i'll stick with the default DS here since it's the beginning of the song.
  8. 00:21:387 - Gradually increase the volume here to match the song. ok we'll see how this goes. from 40-90% is what i did.
  9. 00:31:501 (5,1,2,3,4) - Instead of stacking (4) with (5), consider stacking (2) on the repeat instead, since that will be more noticable during play, as the note appears sooner. moved it up a bit. i didn't wanna break the star/pentagon formation ><.
  10. 00:43:073 - Not a big deal, but there're some cool sounds here that would be cool if you mapped :P yea ik but i decided to leave it since i wanna make a setup for the next part in the vocals.
  11. 00:46:758 (4,1) - It's probably not just here, but since the vocals go pretty high, it would play better if you made this part a jump, similar to 00:47:787 (4,5) - not the prettiest jump, but ok.
  12. 01:11:615 (2) - Delete this to follow vocals? You're closely following vocals for this whole slow section, except here. fixed.
  13. 01:26:444 - Lower the volume for this part of the stream. And well, in general on the streams where the song is increasing or decreasing in volume, do the same for your hitsounds. ok i'll see what i can do.
  14. 01:29:101 (4,1) - Btw, I like these stacks, since they feel a bit more consistent with 01:31:844 (4,1) -.
  15. 01:30:301 (4,5,6,7,1) - Not gonna make a perfect starshape? :P haha no i want this to be a triangular pattern than a starshap pattern. it may look like it, but it's not my intention.
  16. 01:34:415 (3,1) - Building on 01:29:101 (4,1) -, I'd like to see this turned into something similar to the previous similar parts, with a notestack on 01:34:758 (1) - . It will be more consistent, and it'll make the change to using sliders at 01:39:901 (3,1) - follow the change of the song as well. for this one it's intentionally done. i don't wanna do the same one, but something similar in the sorts. it'd feel too bland for me if i do something like this during gameplay.
  17. 01:40:930 (3) - Instead of stacking this, moving this to 180;312 flows much better imo. (Or that kind of curve in general. You'll have to move the (4) slider a bit if you want 1.3x spacing) fixed.
  18. 01:45:215 (4) - You missed a sampleset normal on sliderend. x_x derp. fixed ><.
  19. 01:50:187 (1,2,3,4,5,6,1,2,3,4,5) - 01:52:930 (1,2,3,4,5,6,1,2,3,4,5) - These are freaking awesome. haha i liked it as well :P.
  20. 01:59:787 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Volumething. hai hai ik the drill ><.
  21. 02:31:844 (2,3) - This feels too close after the jump between (1,2). Consider moving it a bit further away. You'll have to rearrange some stuff, but yeah. oh this is intended for the jump coming up. this acts as a setup which is why it's like this.
  22. 02:33:730 (3) - I do think this should be 2 notes, since all 4 beats at 02:33:387 (1,2,3) - are fairly strong ones. i can agree with you, but then the jump setup for 02:34:073 (1) - will be out of the window if i use 2 circles.
  23. 02:42:301 (1,2,3,4,5) - This order of notes makes a bit more sense to me: https://a.pomf.se/hpfjbd.png as you'll be following 02:41:958 (4,5,1) - straight down to (2) into a star-motion. again, i wanna go for triangular patterns, not stars. it looks like it, but not my intention.
  24. 02:44:701 (5,1) - This should be at 262;73 to line up (5) properly with the stream. ehh~ did something similar.
  25. 03:27:558 (5) - Whistle. whoops forgot ><. fixed.
  26. 04:01:501 (4,5,6,7,1) - The way the slider curves doesn't really match the way the stream is curving, which makes this whole thing look kinda wonky. i'll try to fix this stream to the best of my abilities.
  27. 04:11:101 (3,4) - These two sliders don't really flow very well compared to the other 1/4 sliders here. Something like this: https://a.pomf.se/pxahfu.png flows much better imo. done. i knew this was a bad choice when i did this :(
  28. 04:40:415 (2,5) - ctrl+g for zig-zag pattern? Your current pattern doesn't flow very well since it's kind of just 2 straight-lines of notes. Zig-zag also gives a better flow for 04:41:101 (6,1) -
  29. 04:42:987 (1,2,3) - I feel you kinda lose the intensity of this section with the repeat slider. Maybe something like this instead? https://a.pomf.se/vffcvh.png well the intensity decreases because of that setup for the jump pattern coming up.
  30. 04:48:473 (1) - That's a pretty random 1/1 slider in a section of 1/2's :P fair point. i'll reduce this to 1/2 and add a circle.
  31. 04:50:873 (3) - Why don't you move this up more for sharper angles? They generally play better than this flowy curve thing for (1,2,3). because the spacing would be inconsistent and i don't want that in my map during gameplay as it feels off for me :(.
  32. 05:02:187 (1,2) - I'm guessing you're following the guitar? If so, you should be consistent and begin doing that at 04:56:701 (1) - . Also, it would help if you used hitsounds to make it clearer that you're following the guitar, as I was expecting this part to be following that weird sound thing, which threw me off on those 3/4's. In general though, I think 05:09:044 (1,2) - works better as you won't be skipping the strong beat at 05:09:387 - . oh this hitsound pattern and rhythm selection is simila as the beginning, so changing it would be inconsistent during gameplay.
  33. 05:16:587 (3) - New combo? Makes the sliderjumps clearer. ok fixed.
  34. 05:17:273 (1,2,3) - Also, lower the volume on these a bit. ok. used 50%.
finally done. ty for the mod :D
Shurelia
おっす!やったよ! for Byaku-sama!



~ From Lovely Modding Quest! ~


[General]
- Add : " Masayoshi Minoshima" as Arranger , "nachi" as Singer , " Haruka" as Lyricist
- Add : "東方封魔録 ~ the Story of Eastern Wonderland" because it's the original song.
- I'm a bit concerned with the BG since it didn't have any relation with the song. You should use "Hakurei Reimu (PC-98 ver)" as BG. Here's one for example


[Nightfall]
  1. - Seems good enough for me

That's all for me, Hope this help. And good luck!
Topic Starter
YTYuyu
i added the arranger and lyricist, but not the singer becuase Nachi is already set as the artist. if i can't find a PC-98 Reimu background, i'll use the one you provided for me. ty for the check :D
Shurelia
I'll try to give your map a re-check.

Hope i can find something to be modded.
alacat
Sorry late v.v

[General]
  1. The source must be "東方Project". and you will move "Touhou" to Tags.
    https://osu.ppy.sh/p/beatmaplist?l=1&r=0&q=touhou&g=0&la=0&s=4&o=&r=0&q=touhou
  2. ArtistUnicode must be "坂上なち"
[Nightfall]
  1. HP Drain rate -1 or -0.5 , I feel this rate is too high for app map.
  2. 00:42:301 (9) - add a new combo to stream same as your part 00:20:273 (8,1) -
  3. 01:07:673 (3) - How about adding a whistle to the head of the slider ?
  4. 01:11:787 (1) - I think you don't have to add a new combo here o.o
  5. 01:11:787 (1) - ~ same as above about whistle sound.
  6. 01:17:273 (1) - ^
  7. 01:22:758 - ~ 01:25:501 - The slider speed section is too high with this part in my opinion. You should consider reducing that rate for the music.
  8. 01:44:015 (3,4,5,6,1,2) - Please try to move these circles down for desigh.
  9. 02:56:017 - The green section should be snappped to here 02:56:015
  10. 03:01:503 - ^ 03:01:501
  11. 02:05:273 (1) - again, remove a new combo same as your part 02:01:158 (1,2,3,4,5,6,7,8,9) - .
  12. 02:28:158 - ,02:30:901 - ,02:33:644 - ,02:36:387 - pls take vocal sounds! It would be better for playing!
  13. 03:45:387 - Same as above about slider speed section.
  14. 04:39:815 (2) - If you didn't take vocal sounds at this part, I think the note should be removed.
Good luck sensei! :)
Topic Starter
YTYuyu

alacat wrote:

Sorry late v.v

[General]
  1. The source must be "東方Project". and you will move "Touhou" to Tags. aww i was hoping this wouldn't be suggested--ok done x_x
    https://osu.ppy.sh/p/beatmaplist?l=1&r=0&q=touhou&g=0&la=0&s=4&o=&r=0&q=touhou
  2. ArtistUnicode must be "坂上なち" added. i was about to find the unicode for this artist.
[Nightfall]
  1. HP Drain rate -1 or -0.5 , I feel this rate is too high for app map. ok i'll reduce it to 7.
  2. 00:42:301 (9) - add a new combo to stream same as your part 00:20:273 (8,1) - ok for consistency.
  3. 01:07:673 (3) - How about adding a whistle to the head of the slider ? ok it'll give that nice emphasis to the vocals.
  4. 01:11:787 (1) - I think you don't have to add a new combo here o.o actually this is necessary. different lyrics, and words makes this a new combo.
  5. 01:11:787 (1) - ~ same as above about whistle sound. fixed.
  6. 01:17:273 (1) - ^ ^
  7. 01:22:758 - ~ 01:25:501 - The slider speed section is too high with this part in my opinion. You should consider reducing that rate for the music. 2 reasons on why i did this: the 1st one is because this follows vocals, as well as the slowdown part, so that's why the slider speed is sped up, and the 2nd reason is to setup for the stream coming up. it'll feel uncomfortable to follow with the slider speed slowed during gameplay.
  8. 01:44:015 (3,4,5,6,1,2) - Please try to move these circles down for desigh. no i wanna give it that "old school" feel by doing something like this.
  9. 02:56:017 - The green section should be snappped to here 02:56:015 whoops fixed x_x.
  10. 03:01:503 - ^ 03:01:501 yea ik the drill x_x
  11. 02:05:273 (1) - again, remove a new combo same as your part 02:01:158 (1,2,3,4,5,6,7,8,9) - .
  12. 02:28:158 - ,02:30:901 - ,02:33:644 - ,02:36:387 - pls take vocal sounds! It would be better for playing! i disagree in this. it may look fun to you, but you have to understand that i'm not following vocals. i'm following the BGM, hence the whistles to emphasize it.
  13. 03:45:387 - Same as above about slider speed section. same reply.
  14. 04:39:815 (2) - If you didn't take vocal sounds at this part, I think the note should be removed. fair point. removed.
Good luck sensei! :)
ty for the mod :D
blissfulyoshi
Add Fumaroku to the tags because some ppl might type the romanized version of the game's name

Nightfall:
Personally, I found the use of stacks in this map fairly confusing. They would stall my cursor in some really random times imo. Unless, you really like the technical challenge, I would suggest removing them (I'll point them out in the mod, but just saying my bias upfront). Besides that, I found the way you kept reversing CW flow with a CCW jump and vice versa to be quite annoying as well, oh well.
00:11:787 (2,3,4) - Besides me not liking the stack here, I also noticed that you are inconsistent with previous patterns. 00:03:558 (2,3,4) - 3 larger spacings for da da da. 00:05:958 (1,2,3) - 3 normal spacings for da da da.00:09:044 (2,3) - sl;ider + circle. And now a circle with normal spacing followed by a stack. I suggest making them a bit more consistent
00:15:558 (1,2) - after 7 normally placed notes, I'm trying to figure out what in the music suggest a stack
00:20:358 (1) - To stay consistent with your pattern of a new combo every tall white tick, I suggest you remove the new combo here, or if you want to keep sets of 8 in the streams, add one to 00:21:730 (6)
00:21:387 (2,3,4,5,6,7,8,9,10,11,12,13) - a slightly accelerating stream fits the climb in drum volume here imo
00:34:758 (5) - Add a new combo here to be consistent with your pattern of a new combo every tall white tick
00:42:301 (1) - similar to 00:20:358 (1), remove the combo/ keep the combo for the same reason
00:45:044 (4) - I noticed this quite a few times throughout the section, but why you make your spacing follow the vocal accents here and in similar places (00:50:530 (4) - 00:51:558 (3) - etc )?
00:55:844 (4,5) - another stack I couldn't figure out
01:09:130 (1) - I really disliked the amount of spinners in this section. I would have replaced them with large sliders or something along those lines (also since spinners get louder as you spin more, sliders fit better imo)
01:26:187 (3) - same case as 00:42:301 (1)
01:29:273 (1) - why did you change the combo patterning style in this setion. You know 00:44:358 (1) - followed a similar lyrical pattern
I think I'll wait till after your reply to see if you want me to mod combos because changing the pattern is throwing me off.
01:44:015 (3,4,5,6) - why is the spacing higher than the louder parts before this?
01:45:044 (3,4) - this stack often throws me off
I know most of the things I'm going to say for the rest of the map will reiterate what I said above about inconsisteenices and stacks, so I'll let you comb over for that.

=======================

I feel like I'm forcing my style on you, but there are so many things I have questions about. I can do a remod if you want, but I rather not mod more until I heard a reply.
Topic Starter
YTYuyu

blissfulyoshi wrote:

Add Fumaroku to the tags because some ppl might type the romanized version of the game's name ah right done.

Nightfall:
Personally, I found the use of stacks in this map fairly confusing. They would stall my cursor in some really random times imo. Unless, you really like the technical challenge, I would suggest removing them (I'll point them out in the mod, but just saying my bias upfront). Besides that, I found the way you kept reversing CW flow with a CCW jump and vice versa to be quite annoying as well, oh well. i fixed some of the stacks, however i kept the rest for variety.
00:11:787 (2,3,4) - Besides me not liking the stack here, I also noticed that you are inconsistent with previous patterns. 00:03:558 (2,3,4) - 3 larger spacings for da da da. 00:05:958 (1,2,3) - 3 normal spacings for da da da.00:09:044 (2,3) - sl;ider + circle. And now a circle with normal spacing followed by a stack. I suggest making them a bit more consistent the only thing i fixed is the stack. i did this for variety because if i keep this consistent, it'd be too repetitive and it can be bland for players in the beginning of the song.
00:15:558 (1,2) - after 7 normally placed notes, I'm trying to figure out what in the music suggest a stack ahh this ><. i ran out of space and ended up stacking. i'll fix that.
00:20:358 (1) - To stay consistent with your pattern of a new combo every tall white tick, I suggest you remove the new combo here, or if you want to keep sets of 8 in the streams, add one to 00:21:730 (6) that looks awkward to follow considering that i'm following the vocals in the next stream. the 1st stream you mentioned here follows the BGM, and the next one follows vocals.
00:21:387 (2,3,4,5,6,7,8,9,10,11,12,13) - a slightly accelerating stream fits the climb in drum volume here imo i don't understand :(. screenshot please.
00:34:758 (5) - Add a new combo here to be consistent with your pattern of a new combo every tall white tick no the combo is based on the vocals, while the rhythm is based on the BGM.
00:42:301 (1) - similar to 00:20:358 (1), remove the combo/ keep the combo for the same reason removed. this was done from the previous mod, but realized this was a mistake due to the BGM.
00:45:044 (4) - I noticed this quite a few times throughout the section, but why you make your spacing follow the vocal accents here and in similar places (00:50:530 (4) - 00:51:558 (3) - etc )? again, variety. i'd rather not do the same/similar pattern because it could look too bland to follow during gameplay.
00:55:844 (4,5) - another stack I couldn't figure out yea~ i'll fix that.
01:09:130 (1) - I really disliked the amount of spinners in this section. I would have replaced them with large sliders or something along those lines (also since spinners get louder as you spin more, sliders fit better imo) ;___; it's personal preference. i thought of doing sliders here, but decided not to because i feel that it'd be too bland for a calm part like this, so i used spinners instead.
01:26:187 (3) - same case as 00:42:301 (1) same reply.
01:29:273 (1) - why did you change the combo patterning style in this setion. You know 00:44:358 (1) - followed a similar lyrical pattern i changed it because the vocal tone increases compared to the one you mentioned. "kanashimi" is more of a low/monotone pitch, where as here the "ii ka ra ra" 's pitch is a lot higher.
I think I'll wait till after your reply to see if you want me to mod combos because changing the pattern is throwing me off.
01:44:015 (3,4,5,6) - why is the spacing higher than the louder parts before this? the vocals is what i'm aiming for. yes the main parts are the main idea of this, but the vocals feel sudden, hence the jump pattern.
01:45:044 (3,4) - this stack often throws me off i'll get to that.
I know most of the things I'm going to say for the rest of the map will reiterate what I said above about inconsisteenices and stacks, so I'll let you comb over for that.

=======================

I feel like I'm forcing my style on you, but there are so many things I have questions about. I can do a remod if you want, but I rather not mod more until I heard a reply.
if you want to do a re-mod, be my guest. ty for the current mod :D
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