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What´s the best moment to learn AR10?

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byfar

Varetyr wrote:

edit : drunk

(actually no, but seriously byfar, AR8+ HR = 10. AR9+HR = 10. AR9.6+HR = 10. AR10+HR=10. got the idea? orz)
wow then i must be hallucinating then. I couldve sworn i couldnt read ar10+hr
nrl
Most native ar10 maps are unranked and ridiculously hard.
buny

Narrill wrote:

Most native ar10 maps are unranked and ridiculously hard.
not entirely true on the latter
nrl
Well, I'm sure they'd be hard for someone with 7k plays.
buny
i think ar10 alone is hard at 7k plays though
byfar

buny wrote:

i think ar10 alone is hard at 7k plays though
hey i can edit 5 star maps and turn it into ar10 and say i can read it ez pz


but this https://osu.ppy.sh/s/99244 yeah uh no
chainpullz

byfar wrote:

buny wrote:

i think ar10 alone is hard at 7k plays though
hey i can edit 5 star maps and turn it into ar10 and say i can read it ez pz


but this https://osu.ppy.sh/s/99244 yeah uh no
I can say I'm better than cookiezi.
RaneFire

buny wrote:

I wouldn't consider 150pp plays to be "reading ar10"
Guess all those guys making thousands of 150pp SS's on [hard]'s at AR10, can't actually read AR10.

It's just approach rate, otherwise you should apply the same thing to AR7/8/9, and say people who are only making 150pp scores on those can't read those AR's either.

Or are you one of those elitists who believe anyone above 1k rank actually can't read anything at all?

And name me one ranked map, native AR10, which gives 150pp (not mapped in 2007 or 2008).

True story, the #1 player in my country used to be a [hard] farmer. After ppv2 came out, he rose to #1 in 2 months and in the next 5, got to 5.5k pp. Pretty sure he could read AR10, to do that so quickly.
buny

RaneFire wrote:

buny wrote:

I wouldn't consider 150pp plays to be "reading ar10"
Guess all those guys making thousands of 150pp SS's on [hard]'s at AR10, can't actually read AR10.

It's just approach rate, otherwise you should apply the same thing to AR7/8/9, and say people who are only making 150pp scores on those can't read those AR's either.

Or are you one of those elitists who believe anyone above 1k rank actually can't read anything at all?

And name me one ranked map, native AR10, which gives 150pp (not mapped in 2007 or 2008).

True story, the #1 player in my country used to be a [hard] farmer. After ppv2 came out, he rose to #1 in 2 months and in the next 5, got to 5.5k pp. Pretty sure he could read AR10, to do that so quickly.
No need to get defensive. The statement was simply directed towards the person I was quoting and in no way of generalising the whole population of those making 150pp plays.

However, considering the note density of a [hard] +dt which very often tends to be AR9.8, and then considering the note density of a 200bpm insane +HR, would you still consider the AR to be equally readable?

Note density makes a huge difference in reading AR. Unless you're saying it doesn't matter in which I can read AR11 by your standards.

Why are you bringing up native AR? [hard]'s don't have a native AR of 10 so I see absolutely no point in this statement, especially when the REAL value of AR10 can be gained by HR, as well as simply just changing the AR in map editor.

Also, you're acting as if the #1 player in your country won't improve over time, or he was only skilled enough to farm pp. ShadowSoul was a [hard] farmer too, and then he showed everyone what he could do in ppv2.

RaneFire wrote:

And name me one ranked map, native AR10, which gives 150pp (not mapped in 2007 or 2008).
What exactly does this have to do with anything I said? If you're making a play on an AR10 map that's giving you 150pp, you either can't read AR10 or can't keep up with the map.

Call me whatever you want; I hope you'd be more mature than to attack me personally rather than the point itself.
RaneFire
Sorry, I thought you were referring to me, since I only have a handful of AR10 scores, some of which are 150pp.

Note density is a huge factor, but this can make any AR more difficult to read, not just AR10.

The reason I mention native AR, is because the increase in OD and CS is the main problem for me with HR, on maps that I can already set good scores.
buny

RaneFire wrote:

Sorry, I thought you were referring to me, since I only have a handful of AR10 scores, some of which are 150pp.

Note density is a huge factor, but this can make any AR more difficult to read, not just AR10.

The reason I mention native AR, is because the increase in OD and CS is the main problem for me with HR, on maps that I can already set good scores.
Guess it's partly my fault since I didn't actually quote the person that I was responding to, but it was the guy that posted above mine.
Also when I meant 150pp scores, I referred to his 150pp dt scores. In no way am I including HR because I think the difficulty that it calculates for HR is crap
byfar

chainpullz wrote:

byfar wrote:

hey i can edit 5 star maps and turn it into ar10 and say i can read it ez pz


but this https://osu.ppy.sh/s/99244 yeah uh no
I can say I'm better than cookiezi.
oho but when i say i mean i can do it
nooblet

buny wrote:

i think ar10 alone is hard at 7k plays though
heck, it's hard as fuck at 27k plays ;w;
Gumpy

nooblet wrote:

heck, it's hard as fuck at 27k plays ;w;
AR10 is not hard AR11 on the other hand is hard and AR0 is like like riding thru hell.
buny
ride me and it'll be hard

no fat chicks tho
B1rd
I've been doing a few test because of all this talk about ar10, I was surprises to discover that with HDHR, a 99.24% score on this map (hard) was worth 2 more pp than a 96.57% score on this map (insane). The latter being .2 stars more difficult, OD10 vs OD8.4, slightly longer, and definitely more difficult to accomplish.

buny wrote:

However, considering the note density of a [hard] +dt which very often tends to be AR9.8, and then considering the note density of a 200bpm insane +HR, would you still consider the AR to be equally readable?
I don't follow this discussion, hards+DT is ar9 or 9.66 right? are these 150pp play w/ HR or DT?
Vuelo Eluko

B1rd wrote:

I've been doing a few test because of all this talk about ar10, I was surprises to discover that with HDHR, a 99.24% score on this map (hard) was worth 2 more pp than a 96.57% score on this map (insane). The latter being .2 stars more difficult, OD10 vs OD8.4, slightly longer, and definitely more difficult to accomplish.
i see nothing odd here
buny

B1rd wrote:

I've been doing a few test because of all this talk about ar10, I was surprises to discover that with HDHR, a 99.24% score on this map (hard) was worth 2 more pp than a 96.57% score on this map (insane). The latter being .2 stars more difficult, OD10 vs OD8.4, slightly longer, and definitely more difficult to accomplish.

buny wrote:

However, considering the note density of a [hard] +dt which very often tends to be AR9.8, and then considering the note density of a 200bpm insane +HR, would you still consider the AR to be equally readable?
I don't follow this discussion, hards+DT is ar9 or 9.66 right? are these 150pp play w/ HR or DT?
idk, i'm confusing myself with the ar values
B1rd
I would've thought that the OD alone would've made up for the acc difference. I guess higher OD actually does increase the difficulty more than I though, in that you still need to get 98%+ at any OD to get decent pp.
RaneFire

B1rd wrote:

I would've thought that the OD alone would've made up for the acc difference. I guess higher OD actually does increase the difficulty more than I though, in that you still need to get 98%+ at any OD to get decent pp.
That's what I was saying. Glad you tested, because I didn't know that you didn't know that's how it worked... after all that... as I continued on about CS instead.

B1rd wrote:

I don't follow this discussion, hards+DT is ar9 or 9.66 right? are these 150pp play w/ HR or DT?
Yeah. Hards are almost always AR 7 or 8. This is either 9.8 or 10 with HR, or 9 or 9.66 with DT.

That conversation was mostly a misunderstanding though. Prefer it if it ended there.

Like buny also said, HR difficulty calculations aren't very consistent, so a HR play can't be compared with a DT play of the same value in pp.
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