sorry pwhk you have to ask for another bn
quitting the bn work
quitting the bn work
Thanks!Raediaufar wrote:
M4M
Column l1l2l3l4l5l6l7l
Sorry if this mod isn't much or useless, tired because of school
Since I cannot play extra 7k diff so some suggestion hereBlack Another00:05:585 – you can use LN from - 00:05:585 – to - 00:05:970 – ok
00:19:559 (19559|5,19720|6) – why you don’t make double notes on this? Because you make double on the previous piano sound and suggest to remove this - 00:19:687 (19687|4) – keeping, as this is piano + noise rather than double piano
00:36:739 (36739|6,36739|0,36867|0,36867|6,36995|0,36995|6,37123|0,37123|6) – Too much stress on column 1 and 7, try to moving the notes around and it seems you using two whistle at the same tick here - 00:37:123 (37123|0,37123|6) – remove one of them, you just need one to represent sound and if you think it’s not loud try to change the volume instead. Apply this thing on other note that have two similar hitsounds Keeping pattern as I think this is the prettiest way it can be done. For hitsounding I have no idea why I put 4 whistles there lol. 2 whistles does make a difference with a single whistle (and it is too cumbersome to add a bunch of timing sections just to adjust volume)
00:41:354 - 00:41:546 - 00:41:739 – add 4 at each LN, but as single note not LN [b]ok
00:49:046 – add one or two more notes here because of the drum sure
00:52:700 (52700|4,52796|4,52893|4) – this two, too much stress on one column and I don’t see the purpose of it, move this - 00:52:796 (52796|4) – to 4 will make it sense keeping this as for guitar of same sound
01:01:354 (61354|0) – move this to another empty column to avoid too long jacks Keep for same-pitch kicks
01:13:662 – this part and - 01:16:739 – has too much stress on column 1 and nearly blank on 2 and 6, try to move the notes around ok, moved every other notes to 2.
Sorry not much on this, it’s really hard to mod extraAnother00:27:604 – too much stress on column 1 as well, suggest to move - 00:27:796 (27796|0,28181|0) - to 2 Moved notes around anyway
00:36:739 – same as black another, too much stress on 1 and 7 Keeping as in Black
00:54:431 – missing notes or do you decided to not map the drum parts here? if you decided, map this part ¬- 00:54:431 – as well I decide to leave drums not mapped here
01:00:970 (60970|0,61098|0,61226|0) - Make it like this https://osu.ppy.sh/ss/3198615 ok
01:13:662 – this part and - 01:16:739 – same as black another, too much stress on column 1 and nearly blank on 2 and 7, try to move the notes around ok, moved every other notes to 2.
01:50:585 – same note stress problem ^
I see that you use column 1 for kick sound but I recommend that you should do that because many people will have overcontinuously jacksHyperFinally, the diff that playable by me xD, much mod below
00:25:681 (25681|0) – move this to 2ok
00:26:258 (26258|1) – and this to 13 instead
00:27:412 (27412|2) – move this 4 ok
00:27:604 (27604|0) – ^ this to 3
00:27:796 (27796|0) – ^ this to 2
00:28:181 (28181|0) - ^ to 2 as well 2,3,2 instead
00:37:316 (37316|6,37316|0,37412|5,37412|1) – (just suggestion )make this mirror the above pattern and apply for the next same pattern Keeping for symmetry and pitch reasons
00:41:354 - 00:41:546 -00:41:739 – add one single note to this LN because of the kick sound ok
00:45:970 – add another note here sure
01:00:970 (60970|5,61098|4,61226|3) – not making this double stairs? For difficulty reasons lol. tend not to make something too hard for calm part
01:30:585 (90585|1,90713|5,90841|1,90970|5,91098|1,91226|5,91354|1,91482|5,91611|1) – add these double and add another note here - 01:31:739 – Tried and I found this too difficult lol. Added a note at the end anywayNormalIdk if in this part you decided to map the drum only or not, but I think you should map the whole sound imo, so
00:57:700 – missing notes
00:58:662 - ^
00:59:431 - ^
01:01:931 - ^
01:02:508 - ^
01:03:470 - ^
01:04:046 - ^
01:05:585 - ^
01:05:777 - ^
I think no problem to map that part, you can use it to increase the gap between normal and hyper which I think it’s too big Again, tend not to make calm part harder, and I mapped drum here instead for variation.
01:38:277 (98277|5,99046|5) – move this to 7 because of it kick sound ok
01:39:816 (99816|4,100200|4,100585|4) – and this to 1 and for hand balance move this - 01:40:008 (100008|2,100393|2) – to 5 Moved notes around anyway
Thanks!17VA wrote:
(1~7)
[黑 Another]
00:05:585 (5585|0,5970|2) - Switch columns. the note which means base sound should placed at 1st column. ok
00:29:046 - add one more note here. like 00:27:508 - 00:27:893 - ~ ok
00:29:431 - ^
00:29:816 - ^ All done
00:36:739 - I think this jacks are uncomfortable to play. how about this? http://puu.sh/ieVWL/c23a9bf9a0.png Quite a lot of complaints about this, time to change this lol
00:45:777 (45777|4,45777|1,45777|2,45873|5,45873|3,45970|6,45970|4,45970|0) - ctrl + h ok
sound(string) is going down here
00:49:046 (49046|0) - move to 4? little uncomfortable to play. ok
01:21:162 - add 2. looks uncomfortable Keeping as here are lesser sound
01:23:470 - ^
01:25:008 - ^ 6 ^
02:02:123 - how about this way? http://puu.sh/ieWje/4713de6c02.png like here 01:59:623 - ok
[Another]
00:08:950 (8950|3) - delete? Added missing note at 00:08:854 - instead
00:18:277 (18277|1) - move to 1 for bass note ok
00:55:200 (55200|4) - 7th column is looks more comfortable. ok
01:22:700 (82700|2) - move to 4. 4th column feels empty. Keeping considering most people play 4 key on right hand.
01:56:546 (116546|1) - move to 4. 13121 trill is very uncomfortable to play. ok
02:02:700 - same as black another done
[Hyper]
00:55:200 (55200|4) - same as another sure
01:06:739 (66739|0) - move 3 ok
01:22:604 - how about this? http://puu.sh/ieX1V/49c722c33c.png sure
01:25:585 (85585|2) - 1st column is more proper here.Keeping for symmetry
01:28:854 (88854|4) - move 4. ok
[Normal]
00:24:623 (24623|1) - move 3 ok
00:55:008 - looks uncomfortable. http://puu.sh/ieXqA/cbfb726330.png how about this? sure
Thanks!schwarzvgrune wrote:
Hi ~\(≧▽≦)/~
Mod as requested from Grune's modding queue
Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~Icon BibliographyNo emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~General : o(≧v≦)o~~
Mapset Spread : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio (192kbps or lower) : o(≧v≦)o~~
Bg (1366x768 or 1024 x 768) : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~|1|2|3|4|5|6|7|8|9|10|
In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( √ ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( √ )
Hand Balancing : ( √ )
(Consistent) Patterning : ( √ )
Possibility of Long Notes Abuse : ( √ )
Ghost Note : ( √ )
Suggestions / Opinion only : ( √ )Normal00:09:046 - better to use 2 notes for better emphasis Keeping as this is a less loud than 00:05:970 - (and having 3 notes is too hard for Normal)
00:16:739 - use LN here instead, much better imo [b]ok, tweak notes a bit thenHyper00:12:123 - use 3 notes here, same emphasis as the beginning sure
you did use the same amount on normal as well
00:41:931 - how about using LN until this phase end here 00:55:200 -
you can adjust accordingly, imo it fits btter with the song The pianos are clearly not last that long, keeping
use 2 or 3 notes here 01:13:662 - clear diferent emphasis ok added one note
please recheck carefully for consistency, there is some minor layering issues
but overall very nice.
watch out, your hyper is extremely similar with another, try to make another harder in those part that is exactly the same with hyper (like utilising LN instead of SN, or use more notes for more emphasis, etc)Anotherno grave issues detected~~~~Black Anotherno grave issues detected~~~~
Excellent Beatmap!!! Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O
extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide
wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue
wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue
tools made by Agka for SV / BPM changes calculator (?)
pwhk wrote:
Modded your map
Request : M4M (Mod for Mod)
Mode(s) : osu!mania
Artist - Title : void - Valedict
Length : 2:05 (2:00 drain)
Diff to mod : All
Link : http://osu.ppy.sh/s/217583
Note: Ready for BN check Sorry, but I'm not going to do any BN check
Ichigaki wrote:
Hello pwhk,pwhk wrote:
Modded your map
Request : M4M (Mod for Mod)
Mode(s) : osu!mania
Artist - Title : void - Valedict
Length : 2:05 (2:00 drain)
Diff to mod : All
Link : http://osu.ppy.sh/s/217583
Note: Ready for BN check Sorry, but I'm not going to do any BN checkvoid - Valedict
0-1-2-3-4-5-6
[General]SPOILER
- Uncheck widescreen support for all diff done
- Maybe try to add the BGA too
- Is this mapset 6K+1K that mixed with 7K only? In 01:07:508 - 01:19:816 - There're nearly no notes in column 0. Maybe you can tell me why? Is that something that you actually following the BMS chart or something? The map is actually 7K only. The pattern fits for pitch and coincidentally it ends up no notes at 0 ...
[Black Another]SPOILER
- 00:05:585 (5585|2) - I don't think this is really needed. I heard that this started from 00:05:777 - actually, but, my suggestion is to make this part as same as Another. ok
- 00:26:546 (26546|0) - How about move this to 5 for balance? sure
- 00:30:104 - 00:30:393 - Why this doesn't have 3-notes like 00:29:431 (29431|0,29431|6,29431|1,29816|1,29816|6,29816|0) - ? I guess it has same sounds too I think I am removing one note 00:29:431 - and 00:29:816 - instead
- 00:36:739 (36739|3,36867|3,36995|3) - I suggest you to move this to 5 for balance. Having 4 notes in one hand is a bit hard (In case that the player using their left thumb for it) [b]ok
- 00:41:354 (41354|5,41354|1,41546|2,41546|4,41739|6,41739|0) - These hitsounds is too much, and not recommended too. Try something like this removed notes
- 00:45:873 - Why this having 2-notes? I think this is the same as 00:45:489 - , right? no, 00:45:489 is for crashes while 00:45:873 is for guitar
- 01:29:816 (89816|4,90008|5) - Ctrl + G this, seems better imo Keeping, it is prettier and more fitting to the music
- 01:47:796 - Add another note for the main sounds (whatever its name) no, it didn't hear a loud main here
- 01:55:104 (115104|1) - Move to 3 to avoid jacks Moved 01:55:200 (115200|1) - instead
[Another]SPOILER
- 01:06:162 - How about add note in 3 for the kick? how I missed this kick... put at 0 instead
- 01:41:354 (101354|3) - Seems it's much better to move this to 5/6 sure
[Hyper]SPOILER
- 01:12:989 - and 01:13:085 - I think you should map this part too I wish to emphasis the SE and fit the period around this part
- 01:34:816 (94816|6,94880|5,94944|4,95008|5,95072|4,95136|3) - How about make this as same as 00:20:970 (20970|2,21034|4,21098|5,21162|6,21226|3,21290|4,21354|5) - ? ok
- 01:52:508 (112508|3,112508|5) - Move to 4 6 for balance sure
[Normal]SPOILERGood luck! Thanks!
- Fine
MEGAtive wrote:
Hi
Remod from my queue. No kudosu.
void - valedict
Column
|1|2|3|4|5|6|7|
[Another]Mods
- 00:09:046 - This actually sounded same as 00:05:970 , so I suggest to make this into a quintuplets too. Something like http://puu.sh/j6N3r/ad6b02f5a0.png would plays better if you applied my mod. Indeed, no, there is an extra loud sound in 00:05:970
- 00:11:931 until 00:12:123 - This actually sounded same as 00:08:854 ahead. So making it plays like that would be suggested for consistency sake. As above, it doesn't look pretty either, keep
- 00:20:970 - For pitch relevancy sake, I suggest to make the pattern like http://puu.sh/j6NmO/2bd067b00d.png . That would look prettier plus easier to press. ok
- 00:24:143 (24143|6) - Hmm, this note should be snapped on 00:24:175 {1/3} for the Piano sound. Hear it carefully. Agreed, fixed
- 00:29:431 - 00:29:816 - 00:30:104 - 00:30:393 - There are missing notes for kicks here, better you add one there. Plus, 00:30:585 are actually just a sound of the lead synth without kick. So being one note are fine. ok
[Hyper]Mods
- 00:09:046 - This actually sounded same as 00:05:970 , so I suggest to make this into Triplets as well. Same as Another, no
- 01:21:162 - Hmm, turn this into double would be better. Since it reflects Kick+Cymbal perfectly like 01:19:816 and such. sure
- 01:27:316 - Do it exactly like mod above. ^
- 01:30:585 - Hmm maybe do it like http://puu.sh/j6OR6/51e47b4b45.png would be better. Since column |1| and |7| are pretty empty. sure
- 01:40:970 - Patterns like this are pretty hard to read (even for me). Suggest to make it like http://puu.sh/j6PAf/91d390379e.png for more readable pattern. Do the other way round instead for pitch
- 01:47:123 - 01:47:316 - Suggest to make these into Double. Since there's kick+lead synth sounded here, just like 01:47:508 This part is lead + piano, instead of kicks
- 01:48:277 - Missing kick. You added them in 01:45:200 and 01:46:739 ^
- 01:50:104 - Missing kick too. Suggest to add note here to cover the kick as well. ^
- 01:56:739 (116739|0) - Suggest to expand this LN. Starts from 01:56:354 and ends on 01:57:123 for the uplifting instrument. ok
[Normal]Mods
- 00:58:085 (58085|6,58277|6) - Maybe move these into column |5| or |6| fits better.Not really Jacky for Normal Diff. ok
- 01:42:893 (102893|6) - Suggest to turn this into normal note and you can add note on 01:44:431 to reflect the lead synth and the kick properly. Keeping as I like the way it is now
Pretty good than before IMO, take my star here~ Black Another looks Cool. Good Luck.Thanks
Thanks for mods!ExUsagi wrote:
sorry for waiting.. i use bms convert to detect any unsnapes.. =w=)v
1/2/3/4/5/6/7
[General]
you can use different sample for the soft-hitwhistle.wav since.. heheh..
[Black Another]
00:21:066 (21066|1,21162|0) - remove, not really necessary to polyrhythm here, then 00:21:226 (21226|3,21290|1) - ctrl + j added notes as in 00:28:950 -
00:21:450 (21450|4,22027|2) - remove, not really supporting, plus to emphasize the piano more.. sure
00:22:220 (22220|2) - ^
00:23:373 (23373|3) - ^
00:23:950 (23950|2) - ^
00:28:758 (28758|1,28854|0) - either remove or 00:28:950 add something on 6 sure
00:36:739 (36739|4,36739|2,36867|4,36867|2,36995|4,36995|2,37123|2,37123|4) - http://puu.sh/jrjZp.png ok
00:58:854 (58854|5) - remove? For soft background piano, keep
01:00:328 (60328|4) - snap to 1/8.. http://puu.sh/jrk3y.png (please check other diffs as well) done
01:06:867 (66867|3,66995|2,67123|1,67252|0,67380|1) - er what.. try this http://puu.sh/jrkbO.png ok
01:16:066 (76066|5) - remove, then 01:15:970 (75970|6) - add on 4 ok
01:50:585 (110585|2,110585|3,110713|3,110713|4,110841|2,110841|4,110970|4,110970|2) - no need to use 5 chord, like i mention before.. x__x ok
01:51:162 (111162|2,111258|5) - in this phase, until 01:55:008 (115008|6,115008|4) - i see you add 1 more note for each triplets & doublets.. i suggest you to nerf these down.. up to you These are for strong main instruments, keeping
01:55:248 (115248|2,115296|1,115345|0) - http://puu.sh/jrkqC.png
i'll continue to mod other diffs later, im tired..
Thanks for mods!ExUsagi wrote:
sorry since the mod is turns partially.. xD ok.. marking star because i fell in love with this map
[Black Another]
00:30:970 (30970|6) - not using the normal-hitfinish.wav? to use it, select a note, then in Sampleset (top-left screen) http://puu.sh/juyhh.jpg , change to Normal.. well optional.. done
00:18:758 (18758|5) - remove? so the note focused on piano.. ok
00:19:335 (19335|4) - ^ done
00:42:893 (42893|6) - this sudden x0.5 is really contrast.. well i suggest you to bump it to at least x0.60
00:55:200 (55200|6) - ^ x0.80
then, to make the speed changes smoothly ;
00:53:662 (53662|3) - add x0.64
00:54:046 (54046|1) - add x0.68
00:54:431 (54431|6) - add x0.72
00:54:816 (54816|3) - add x0.76 all done
goes to 01:05:970 (65970|2) - , replace the x1.0 with x0.84
01:06:354 (66354|1) - add x0.88
01:06:739 (66739|2) - add x0.92
01:07:123 (67123|1) - add x0.96
01:07:508 (67508|6) - add x1.0 all done
01:05:970 (65970|5) - missing finish sure
01:35:200 (95200|1) - add x0.80 sv
01:38:277 (98277|4) - add x0.90 all done
[Another]
apply the SV from black another to this diff as well sure
01:31:611 (91611|0,91611|6) - to 3 5? then
01:31:739 (91739|2,91739|4) - to 1 7 hm... I'd like not to put jacks when the previous pattern don't.
wow clean @~@
[Hyper]
00:20:873 (20873|0) - http://puu.sh/juzQU.png ok
00:41:739 (41739|3,41931|2) - shift to right 1 column ok
01:13:662 (73662|1) - missing whistle? ok
01:29:239 (89239|2,89335|4,89431|2,89527|4,89623|2,89816|5,89912|1,90008|5,90104|1,90200|5,90393|2,90489|4,90585|0,90713|6,90841|0,90970|6,91098|0,91226|6,91354|0,91482|6,91611|0) - in easier diff, you can always combine finish + whistle in 1 note.. optional decide to leave it to give some flavor to diffs
01:44:431 (104431|6) - missing whistle? ok
perfect
[Normal]
these snapping are abit hard to judge.. although its fitting with Normal diff
00:18:854 (18854|1,19143|1) - move 1/4 beat above, ( 00:18:950 - 3/4>3/4>1/2 beat is the least-snapped beat that follows correctly with the music imo ) sure
00:21:546 (21546|0,21835|4) - move 1/4 beat above ^ (I thought you meant 1/4 beat earlier and find it strange, until I realized that you meant later )
01:08:373 (68373|4) - ^
01:11:450 (71450|4) - ^
01:14:527 (74527|2) - ^
01:17:604 (77604|2) - ^
01:32:700 (92700|3,92989|4) - ^
01:35:393 (95393|4,95681|2) - ^ all done
01:09:720 - missing ok
00:37:123 (37123|3) - missing finish? ok
01:29:239 (89239|4) - in these LNs, replace the Whistle hitsound with Finish instead.. sure
yuss..
7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Thanks for mod!Blocko wrote:
Back again for another mod.
Not gonna let this die.7K 7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[Normal]Mod inside[]00:09:046 (9046|6) - Move to 4 to leave more impact. ok
00:18:950 (18950|1,19239|1) - It might be better if these were moved down a line (with 1/4 snap) so it exactly follows when the piano starts. agreed
00:23:662 (23662|4,23854|6,24046|5) - Rearrange to 1,3,7 for hand balance and to apply some pitch in there. Also to have more notes on the left hand. ok
00:38:277 to 00:41:354 - Try to have more notes on the left side to remove some right hand stress. ok
00:47:123 (47123|1,47316|5) - Ctrl + H for the pitch sure
00:49:623 (49623|1) - Move to 1 to give some love to the 1st column. ok
01:00:970 (60970|3,61098|2,61226|1,61354|0) - Rearrange this pattern so the whole thing can be played for both hands. Somewhat like 6,5,3,2 or 6,3,5,2 or 6,5,2,3.ok, lets use 6532
01:09:720 (69720|3) - Move to 2, hand balance. ok
01:13:662 to 01:18:277 - A bit heavy on the right hand there. Rearrange some notes for the left hand as well? ok
01:22:893 (82893|0,83085|2,83373|5,83662|0,83854|2,84046|5,84431|0,84623|2,84912|5) - Move all these notes one column to the right to open up some variety to this part. sure
01:27:508 (87508|6,87700|4,87989|1,88277|6,88470|4,88758|1) - Move all notes one column to the left, same reason as above. ok
01:32:796 (92796|3,93085|4) - Again, it might be better if these were moved down a line (with 1/4 snap) so it exactly follows when the piano starts. of course
01:34:816 (94816|3,95008|5) - Move to the left hand for hand balance? ok
01:36:739 (96739|2) - Move to 1, give it some love! (or make that column be used more) sure
01:51:258 (111258|4,111450|3,111546|5) - Rearrange to 3,1,5 for balance, again 315 means all white, hm... lets try 326
01:56:066 (116066|6,116162|4,116354|5,116546|1) - Rearrange to 5,3,7,4 for the pitch and balance the last note sounded lower pitch than the second for me, let use 5372 then...
[Hyper]Mod inside[]00:29:046 - This is a good opportunity to add notes here. ok
00:30:970 to 00:36:739 - This section feels a bit underwhelming due to the fact that the synth is only followed here. sure
Add the kicks here so this won't feel as lackluster as before, and to make this section 'fit' with the Kiai.
00:47:123 (47123|1,47316|5) - Ctrl + H for the pitch of course
01:10:200 (70200|3,70296|5,70393|6,70489|0) - Rearrange to 1,2,4,6 for the pitch? I'd avoid 212 as this is quite hard to hit, 1356 instead.
01:22:893 - The chords here could be rearranged to mix things up a bit to keep things interesting for the player. ok
01:36:162 (96162|3) - Move to 3 for a bit of hand balance.sure
01:37:893 (97893|5,98149|4) - Move both notes 2 columns to the left for hand balance ok
01:44:431 to 01:50:585 - Same suggestion as the second one in this mod. Add some notes in to warm the players up for the upcoming chords. sure
01:56:354 (116354|0) - Make this LN start here instead for some consistency.ok
[Another]Mod inside[]00:21:226 (21226|4,21290|3,21354|2) - Rearrange to 2,3,4 for a bit of hand balance and pitch relevancy.ok
00:22:316 (22316|3,22412|4) - Move 2 columns to the left, mostly for that hand balance.ok
00:29:046 - Why not add notes here for that synth? ok, lets do this
00:47:123 (47123|1,47316|5) - Ctrl + H for the pitchof course
01:10:200 (70200|4,70296|5,70393|4,70489|3) - Rearrange to 2,3,4,5 for pitch again? ok
01:22:893 - Might wanna rearrange some of the chords here for some variety.ok
01:34:816 (94816|6,94880|5,94944|4,95008|5,95072|4,95136|3) - Might wanna rearrange this to follow the pitch more accurately. [BA] I guess just copy the pattern on H here
01:36:162 (96162|3) - Move to 3 for just a little bit of balance ok
01:38:277 - Add another note here for the kick ok
01:50:585 - Make this similar to 00:36:739 - for easier execution as well as to mostly follow the synth pitch?sure
01:52:220 (112220|0) - Move to 7 since Black Another doesn't have that jack there. ok
01:55:393 (115393|2,115521|0,115585|2,115681|0,115777|2,115873|0,115970|2) - Switch these notes around by column so the 1/3 jacks start at the 1st column of the white line rather than on the pink line.sure
[Black Another]Mod inside01:34:816 (94816|6,94880|5,94944|4,95008|5,95072|4,95136|3) - Same suggestion as Another. It's not much, but it'd be nice to apply some pitch here.
01:36:162 (96162|3) - Move to 3 for a bit of hand balance.ok
01:56:354 - Right now, the ending patterns are a bit too heavy on the left hand since it has 1/3 jacks and chordstreams in between.
Suggesting that you should switch the second half of that 1/3 jack to the rightmost column to alleviate some stress on the left hand. You could do something like https://osu.ppy.sh/ss/3984180 , but you don't have to exactly follow that. I hope to keep that jack (even A has that jack), lets try moving some chordstream notes to the right hand...
woop
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woopsExUsagi wrote:
finally a rescue, heu..
... hp 8.5, thanks blocko, i can't pass this anymore Q.Q
Blocko wrote:
One more.
Have a hitsound mod or something.7K 7K Column:[]
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[Normal]Mod inside[]00:05:970 (5970|0) - Add a finish here for a combination of whistle|finish.
00:09:046 (9046|3) - Add a whistle here for a combination of whistle|finish. all done
00:21:643 (21643|0,21931|4) - Move this down a line with 1/4 snap since the piano starts at that point. ok
00:53:662 (53662|3) - Move to 3 for the hand balance ok
01:07:508 to 01:19:816 - Give some more love to the first column by rearranging some of the patterns to have more notes there? ok
01:13:662 (73662|4) - Add a finish here for a combination of whistle|finish. sure
01:33:277 - Missing 1/3 notes here? You had them on 00:19:431 - . oh sure
01:35:489 (95489|4,95777|2) - Move this down a line with 1/4 snap since the piano starts at that point.ok
01:41:354 (101354|0,101739|1,102123|2,102412|1,102700|2) - Maybe switch these finishes to whistles instead to give off a more impactful effect. sure
[Hyper]Mod inside[]00:25:970 - Might be a bit too heavy on the left. Move some notes for pitch and for the right hand? Somewhat like this: http://puu.sh/lrpR4/1907d454ef.png ok tweaked a bit
00:28:470 (28470|1,28566|3) - Ctrl + J for the pitch. ok
00:31:354 (31354|0,31739|0,32123|0,32508|0,32893|0,33277|0) - Add whistles here.
00:33:662 (33662|6,34046|6,34431|6,34816|6,35200|6,35585|6,35970|6,36354|6,36546|6) - Add whistles here.
00:37:508 (37508|3,37893|0,38277|1,38662|5,39046|3,39431|6) - Add whistles here. all done
01:21:162 (81162|2) - Add finish here. sure
01:34:239 (94239|3,94623|4) - Move both notes one column to the left to give a bit of preparation for the upcoming 1/6 notes. ok
01:35:393 (95393|4,95489|3) - Ctrl + J for the pitch. ok tweaked notes a bit
01:44:816 (104816|0,105200|0,105585|0,105970|0,106354|0,106739|0,107123|0,107316|0) - Add whistles here.
01:47:508 (107508|6,107893|6,108277|6,108662|6,109046|6,109431|6,109816|6,110104|6,110393|6) - Add whistles here. all done
Next suggestions will focus more on adding kicks and hitsounds to have a similar density with 00:37:508 - .
01:51:354 - Add a note on 2 for the kick.
01:52:893 - Same as above, but on 6.
01:54:239 - Maybe something like this to add the kick in? EDIT: http://puu.sh/lrUq1/c50fb40fa7.png
01:55:970 - Add a note on 2 for the kick.
Be sure to add whistle hitsounds if you applied the 4 suggestions above! all done
01:51:162 (111162|4,111546|3,111739|4,111931|3) - Add whistles here.
01:52:123 (112123|2,112316|3,112508|4,112700|2,113085|3,113277|4,113470|2) - Add whistles here.
01:53:662 (113662|1,113854|2,114046|3,114239|0,114623|6,114816|2,115008|3) - Add whistles here.
01:55:200 (115200|1,115393|1,115585|2,115777|2,116162|3,116354|2,116546|1) - Add whistles here. all done
[Another]Mod inside[]SVs/Timing Points
Think you can make the SVs here easier so it has some sort of difficulty progression with BA?
00:42:893 - Replace with 0.80x SV.
00:53:662 - Replace with 0.82x SV.
00:54:046 - Replace with 0.84x SV.
00:54:431 - Replace with 0.86x SV.
00:54:816 - Replace with 0.88x SV.
00:55:200 - Replace with 0.90x SV.
01:05:970 - Replace with 0.92x SV.
01:06:354 - Replace with 0.94x SV.
01:06:739 - Replace with 0.96x SV.
01:07:123 - Replace with 0.98x SV.
01:32:123 - Replace with 0.90x SV.
01:38:277 - Replace with 0.95x SV.
These ones may come off weird, but this is simply to make sure that the net scroll speed for this measure equals to 1.0.
01:42:340 - Snap the 0.1x SV to here using 1/16 snap.
01:42:628 - Snap the 0.1x SV to here using 1/16 snap.
01:42:893 - Remove this timing point as nothing actually changes there. all done
Hitsounds/other stuff
00:19:046 (19046|6) - Remove? BA only has 1 note there. sure
00:21:739 (21739|0) - Same as above. sure
01:14:046 (74046|0,74431|0,74816|0,75200|0,75585|0) - Add whistles here.
01:16:739 (76739|0,77123|0,77508|0,77893|0) - Add whistles here. all done
01:34:239 (94239|3,94623|4) - Move both notes one column to the left to give a bit of preparation for the upcoming 1/6 notes. ok
01:35:393 (95393|4,95489|3) - Ctrl + J for the pitch. ok same as H
01:38:277 (98277|6,99046|6,99816|6,100585|0) - Add whistles here. done
01:55:393 (115393|2,115521|0,115585|1) - Rearrange to 1,3,1. This is to give better pattern execution for the left hand, and a better lead in for the upcoming 1/3 jacks. sure
[Black Another]Mod insideSVs/Timing Points
These ones may come off weird, but this is simply to make sure that the net scroll speed for this measure equals to 1.0.
01:42:340 - Snap the 0.1x SV to here using 1/16 snap.
01:42:628 - Snap the 0.1x SV to here using 1/16 snap.
01:42:893 - Remove this timing point as nothing actually changes there.all done
Hitsounds/other stuff
00:19:046 (19046|0) - Add whistle here.
00:21:739 (21739|0) - Add whistle here.all done
00:30:777 (30777|1) - Move to 1 for pitch? sure
00:36:739 (36739|5,36867|4,36995|5,37123|4) - Remove the whistle hitsound? I think one whistle per chord should be enough to put emphasis on there.ok
00:39:431 (39431|0) - Same as above.sure
00:41:739 (41739|0) - Remove whistle hitsound, other diffs didn't have that there. not sure how I missed this lol
01:10:393 (70393|4,70489|0) - Ctrl + J for the pitch. tweaked this part a bit
01:14:046 (74046|0,74431|0,74816|0,75200|0,75585|0) - Add whistles here.
01:16:739 (76739|0,77123|0,77508|0,77893|0) - Add whistles here. all done
01:34:239 (94239|3,94623|4) - Move both notes one column to the left to give a bit of preparation for the upcoming 1/6 notes. ok
01:35:393 (95393|4,95489|3) - Ctrl + J for the pitch. done as A
01:50:585 (110585|3,110713|4,110841|3,110970|4) - Remove the whistle hitsound? I think one whistle per chord should be enough to put emphasis on there. ok
Oh, and snap the preview point to 00:29:431 - done.
blorpwoopsExUsagi wrote:
finally a rescue, heu..
... hp 8.5, thanks blocko, i can't pass this anymore Q.Q
EDIT: woops again, forgot to put http://puu.sh/lrUq1/c50fb40fa7.png on a suggestion 01:54:239 - on Hyper.
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thanks again!Blocko wrote:
This one should be the last one. Hopefully!7K 7K Column:[]
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[Normal]Mod inside[]00:24:046 (24046|6,24239|3) - Shouldn't this be 1/3 here for the piano? yes, sure
01:37:893 (97893|6,98085|4) - Same as above. sure
[Black Another]Mod inside01:06:546 (66546|3) - Turn this into a grace pattern by moving this down a line with 1/8 snap? It's mostly to follow that synth.
Or you could leave it as it is if you're mostly following the drums. sure
Also, snap every difficulty's preview point to 00:29:431 - . done
nyoom