lolhi
general・
the offset 0 is too early, its totally wrong. try 14-15 (
t/281023) popping the bubble cause of this
・yeah, the bg provided by Ringating is much cleaner, better use this one instead
・softhitclap.wav has ~4ms of delay which is not a big deal since unrankable one is 5; but still, if you'd like to provide a quality map to our players i'd suggest to use
less delayed hitsound, just to make things more comfortable
・i am a bit confused about the title, since its called 'Resonate' at niconico site and 'Hibikase' there o.o i might not understand these vocaloid things but what is the original source?
easy・00:11:571 (1) - 03:10:285 (1) - dunno but i guess being consistent is a nice thing, i'd suggest starting these parts from something exact, from the clap or from the next beat
・01:47:571 (4,1) -
idk, blanket it better lol?・02:48:000 (2,3,1) - its like the only one overlap from the entire diff, it could be a nice triangle instead
・02:03:428 (4) - 02:05:142 (1) - 02:58:285 (3) - 03:00:000 (1) - why did you choose not use finishers here too?
・03:11:571 (2) - add a whistle? since it sounds like the beginning part where you were using whistles at such parts
・03:46:285 (1,4) - 03:51:428 (3,1) - this kind of stuff looks really messy with such low ar. i tried about these parts and can just recommend to replace 2 circle into a slider in the 1st case and change the placement of pattern in 2nd. i believe, this way it will look and feel neater
nice, copypasta master (๑ŐvŐ)b
will continue mod after i wake up, posting it now just not to miss anything laternormal・01:50:586 (4,5,1) - this part sounds like that 01:48:872 (4,1,2) - and it felt a bit strange here, like i wanted to release the slider 1/4 faster, like you ended this 01:48:872 (4) - slider. either lengthen first or shorten second
・01:54:872 (1) - i'd reeeally recommend to take this out of previous slider's end, 01:53:800 (2,3) - this pattern works cool cause of that stop in music, but next slider might be misread and clicked earlier. you had such pattern at the very beginning and it feels pretty okay cause its easier to follow and music itself repeats 2 times, but i really believe this 01:54:229 (3,1) - stack.......or this 01:53:800 (2,3) - will be confusing, 3 approaches gathered in one place, its kinda hard to get. would be nice if you could do same as here 00:45:229 (2,3,1) -
cuuute
hard・00:45:229 (3,4) - spacing here even bigger than with the polatity thingy 00:44:586 (1,2) - ;_; i really think it could be a bit confusing on what slider follows here, vocal or beat, so would be nice to place 3 and 4 somehow closer (01:11:800 (3,1) - like there)
・02:05:157 (2,3,1) - as much as i like it, sadly i cant really say it works good in hard diff x_x c-can circles be moved out of slider's body?
・02:39:229 (6,1) - 02:43:086 (2,3) - 02:44:907 (2,3,4) - as calm part of the song, would be really good if you could keep there calm patterns as well, 2.0x jumps in that section is just not kind towards people who will play it, the diff is pretty intense already xD
・02:56:586 (1) - 0.50->1.0sv is pretty sudden jump. i guess adding SV gradually would be awesome, and you have those ~finish~ sounds in music which are working as a good hint for incoming speedup!
up to you but i'd also add ncs for sv changes in insane...........................................................^&#^$X*@$#