;w;w;w;w;w;
Ranking Criteria wrote:
All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
thanks for modding ~!Cherry Blossom wrote:
Hello.General
- "Electro.muster" should not be a source, it rather looks like a website or a circle, like Lilium Records, TANO*C, Electro Planet
So move "Electro.muster" into tags. fixed- Why did you hide the BG by a black background ? D: uuuuuh aha that's for convenience in test
KATAOMOI
- 00:04:930 (1) - This follows something close to inaudible, and i recommend you to remove it to prevent from troubles with other BATs/QATs, i got opinions about them and i conclude that this reversed slider is not suitable here. deleted
Ranking Criteria wrote:
All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.- 00:20:750 (2) - i listened to this part several times with 25% speed, and i think this should be 1/6 here, not 1/8. you're right i didn't notice it
- 00:28:953 (4) - when playing i don't have problems here, but it might be confusing for player since the distance is really shorter than 00:28:016 (1,2) - , so try to increase distance between 00:28:484 (3,4) - to make the 1/2 more readable. increased the distance by a little
- 01:08:914 (2,3) - this is not necessary to stack like this, because of the set stack leniency, there is no difference if you completely stack these notes, so why don't to completely stack these objects as you did there 01:07:039 (2,3) - ? fixed
- 01:36:688 (1,1,1,2,3,1,2) - that's why my heart told me to shoot stars for you ♥ ;w;
- 01:41:141 (4) - weird impression here, because the strongest beat is not clicked, just followed, This beat is important because it follows vocal and beats.
so you should make this beat 01:41:375 clicked. hmm it's not difficult to make another pattern, but i decide to keep this for the 1/8 slider after could be a more natural stop- 03:43:016 (4) - same as ^
- 01:43:953 (2) - just for visual, it can be better if you move it a bit on the right like 82|144 for a better pattern.fixed
- 03:07:625 (1,1) - stack these objects properly, don't use grid snap to fix ;w; fixed QAO
- 03:23:094 (1,1,1,1) - don't NC spam here, there is no reasons and it could be trapping because the notes appear really fast and due to the AR it could be confusing if you don't refer to number 1,2,3,4,5. If you see what i mean. ok
- 03:43:367 (5,1) - move them a bit downward because they are overlapping the HP bar. fixed
- 03:54:969 (1,2) - just a suggestion, why don't to make a circular movement here, it fits really well, just see : I prefer "8" flow here(or "S" movement?)
- 05:13:484 (1,1) - here too, i don't think it's necessary to NC spam here. removed NC
Call me back baka Zweib :3
Thanks for modding~Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue
[General]
:3
这首很好听!
[Preview Point]
个人觉得放在复歌部分比较适合,因为这歌有人唱 uh, why not xD
[KATAOMOI]Very nice diff!
- 01:41:375 - Missing Normal hitsound? fixed
- 01:44:891 - Clap? Sounds like 01:44:539 - I keep this for consistency
- 01:54:852 - Missing Clap fixed~you are so careful ww
- 02:03:641 - The hitsound is a bit different with 01:44:539 - @_@ o.O?
- 02:07:977 (1,2,3,4,5) - I prefer not to to do hard-reading patterns at corner, maybe can do like one of these: moved it closer to the center. The second one is quite cool~! but might be easy to cause combo break ;w;
- 02:29:773 (1) - Maybe can make spinner start here 02:30:125 - ? Along with the piano sound sure
- 02:43:836 (5) - Try and move to 02:43:953 - , first a lot better with the vocal the slider folded can stands the vocal imo
- 03:23:094 - Can try 40% volume becoz it's drum sample not soft, 60% is too loud. Then go back to 60% at 03:23:563 - decreased to 45%
- 04:51:277 (2) - Feels NC here fits different patterns It's not start from white tick so I didn't put NC here
- 04:53:094 (2) - Try Ctrl+G, and for 04:53:328 (3) - too, looks better fitting the flow of pattern like 04:54:969 (2,3) - or 05:01:531 (2,3) - I prefer all the sliders point to same direction, the flow matters just little imo
Go go rank~
We fixed minor things in your bed:3Zweib wrote:
lol you dont need spin that hard... it's not stressful to clear and player can pass the map with HR and SpunOut onFujiyama Panic wrote:
02:10:438 Can you make the spinner end at this point? And a break till 02:26:727 or so. I really break my arm when I keep spinning for ages like that... feels awkward.
04:23:094 - that jump scare m8 D: y u do dis?
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imoFujiyama Panic wrote:
I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
Zweib wrote:
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imoFujiyama Panic wrote:
I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
it can be too slow to stream while stressful for single tap
if you want to improve your playing skill i'm glad to help :>
Thanks!Leader wrote:
This is wonderful
[KATAOMOI]Call me back when you've fixed and I'll shoot a second bubble
- Why don't you simply change to AR9 OD8? These decimal settings don't make much sense, really you're right lol
- 02:40:672 (1) - This note felt a bit awkward to play due to its lower distance from the previous object, you should replace (4) and (1) in a different way uh when I tried to keep proper distance snap for 4,1,2 i found it not easy to aim. Maybe you can regard (1) as an anti-jump due to 1/1 in 128bpm is quite long. Anyway I reduce the distance between 1,2,3 may help relieve the difficulty
- 02:53:914 (2,3,1) - Q____Q That's confusional, please move (1) far away these two 1/4 notes orz but i really want to keep this. I reduce the spacing that the approaching circles can be seen more clearly(it's not that hard in 128bpm if you dim the bg imo)
- 04:49:344 (5) - Why don't you just copy (4) and make a symmetric pattern? uh why not ;w;
- 05:07:156 (2,3,2,3) - I expected a harder pattern here due to the wubs, so how about replacing the pattern with two 1/4 sliders with high spacing? i replaced 3, I guess it's better than before 0.0
- 05:14:656 (2) - That's quite a flabby shape, try the one mentioned below, this feels better to play to me: hmm stretched the slider by a little, but the upper part I want to keep vertical
- 05:19:813 (1,2,3,4,5,6,7,8) - Hmm, that doesn't play as good as I thought by watching the editor, I find this kind of slow streams really uneasy, if you ask me. My suggestion consists in dividing them in couples as you already did several times throughout the whole map as I tried to do in the screenshow below (pretty sure you can do better than me, but I hope you understand the idea!): yay it's cool while perhaps I used this too much. So I reduce the distance in Y axis and added NCs for easier aiming
- 06:52:859 (1) - Try to highlight the angle you are trying to make with these redpoints, I don't really see a big difference from a straight slider nowok!
iMage-- wrote:
\:D/
thank you! but my friend already pended another song in this album, which took the album cover as bg,thus i picked another one!Fujiyama Panic wrote:
Couldn't you take the original pic that belongs to the Single of that album?
http://i.ytimg.com/vi/tnvHEk1frJk/maxresdefault.jpg
Or is that too late now, as it's already ranked? =<
here the full picture without text: https://cs.sankakucomplex.com/data/a1/b ... pg?2934103
https://chan.sankakucomplex.com/post/show/2934103
!!!!!!!!!!!!!!1111 aSDFASFZweib wrote:
thank you! but my friend already pended another song in this album, which took the album cover as bg,thus i picked another one!Fujiyama Panic wrote:
Couldn't you take the original pic that belongs to the Single of that album?
http://i.ytimg.com/vi/tnvHEk1frJk/maxresdefault.jpg
Or is that too late now, as it's already ranked? =<
here the full picture without text: https://cs.sankakucomplex.com/data/a1/b ... pg?2934103
https://chan.sankakucomplex.com/post/show/2934103
and thank all;;
Sweeeeeet.Zweib wrote:
https://osu.ppy.sh/s/114887
and Minakami Yuki & Amamiya Yuko collaborated a better version not upload yet
:>