forum

Taishi feat. Himawari - Slow Step -First Love Comes Again-

posted
Total Posts
63
show more
Topic Starter
Zweib
;w;w;w;w;w;
Kibbleru
cool map
Cherry Blossom
Hello.

General

  1. "Electro.muster" should not be a source, it rather looks like a website or a circle, like Lilium Records, TANO*C, Electro Planet
    So move "Electro.muster" into tags.
  2. Why did you hide the BG by a black background ? D: uuuuuh

KATAOMOI

  1. 00:04:930 (1) - This follows something close to inaudible, and i recommend you to remove it to prevent from troubles with other BATs/QATs, i got opinions about them and i conclude that this reversed slider is not suitable here.

    Ranking Criteria wrote:

    All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
  2. 00:20:750 (2) - i listened to this part several times with 25% speed, and i think this should be 1/6 here, not 1/8.
  3. 00:28:953 (4) - when playing i don't have problems here, but it might be confusing for player since the distance is really shorter than 00:28:016 (1,2) - , so try to increase distance between 00:28:484 (3,4) - to make the 1/2 more readable.
  4. 01:08:914 (2,3) - this is not necessary to stack like this, because of the set stack leniency, there is no difference if you completely stack these notes, so why don't to completely stack these objects as you did there 01:07:039 (2,3) - ?
  5. 01:36:688 (1,1,1,2,3,1,2) - that's why my heart told me to shoot stars for you ♥
  6. 01:41:141 (4) - weird impression here, because the strongest beat is not clicked, just followed, This beat is important because it follows vocal and beats.
    so you should make this beat 01:41:375 clicked.
  7. 03:43:016 (4) - same as ^
  8. 01:43:953 (2) - just for visual, it can be better if you move it a bit on the right like 82|144 for a better pattern.
  9. 03:07:625 (1,1) - stack these objects properly, don't use grid snap to fix ;w;
  10. 03:23:094 (1,1,1,1) - don't NC spam here, there is no reasons and it could be trapping because the notes appear really fast and due to the AR it could be confusing if you don't refer to number 1,2,3,4,5. If you see what i mean.
  11. 03:43:367 (5,1) - move them a bit downward because they are overlapping the HP bar.
  12. 03:54:969 (1,2) - just a suggestion, why don't to make a circular movement here, it fits really well, just see :
  13. 05:13:484 (1,1) - here too, i don't think it's necessary to NC spam here.

Call me back baka Zweib :3
Topic Starter
Zweib

Cherry Blossom wrote:

Hello.

General

  1. "Electro.muster" should not be a source, it rather looks like a website or a circle, like Lilium Records, TANO*C, Electro Planet
    So move "Electro.muster" into tags. fixed
  2. Why did you hide the BG by a black background ? D: uuuuuh aha that's for convenience in test

KATAOMOI

  1. 00:04:930 (1) - This follows something close to inaudible, and i recommend you to remove it to prevent from troubles with other BATs/QATs, i got opinions about them and i conclude that this reversed slider is not suitable here. deleted

    Ranking Criteria wrote:

    All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
  2. 00:20:750 (2) - i listened to this part several times with 25% speed, and i think this should be 1/6 here, not 1/8. you're right i didn't notice it
  3. 00:28:953 (4) - when playing i don't have problems here, but it might be confusing for player since the distance is really shorter than 00:28:016 (1,2) - , so try to increase distance between 00:28:484 (3,4) - to make the 1/2 more readable. increased the distance by a little
  4. 01:08:914 (2,3) - this is not necessary to stack like this, because of the set stack leniency, there is no difference if you completely stack these notes, so why don't to completely stack these objects as you did there 01:07:039 (2,3) - ? fixed
  5. 01:36:688 (1,1,1,2,3,1,2) - that's why my heart told me to shoot stars for you ♥ ;w;
  6. 01:41:141 (4) - weird impression here, because the strongest beat is not clicked, just followed, This beat is important because it follows vocal and beats.
    so you should make this beat 01:41:375 clicked. hmm it's not difficult to make another pattern, but i decide to keep this for the 1/8 slider after could be a more natural stop
  7. 03:43:016 (4) - same as ^
  8. 01:43:953 (2) - just for visual, it can be better if you move it a bit on the right like 82|144 for a better pattern.fixed
  9. 03:07:625 (1,1) - stack these objects properly, don't use grid snap to fix ;w; fixed QAO
  10. 03:23:094 (1,1,1,1) - don't NC spam here, there is no reasons and it could be trapping because the notes appear really fast and due to the AR it could be confusing if you don't refer to number 1,2,3,4,5. If you see what i mean. ok
  11. 03:43:367 (5,1) - move them a bit downward because they are overlapping the HP bar. fixed
  12. 03:54:969 (1,2) - just a suggestion, why don't to make a circular movement here, it fits really well, just see : I prefer "8" flow here(or "S" movement?)
  13. 05:13:484 (1,1) - here too, i don't think it's necessary to NC spam here. removed NC

Call me back baka Zweib :3
thanks for modding ~!
i love you xDDDD
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
这首很好听!

[Preview Point]
个人觉得放在复歌部分比较适合,因为这歌有人唱

[KATAOMOI]
  1. 01:41:375 - Missing Normal hitsound?
  2. 01:44:891 - Clap? Sounds like 01:44:539 -
  3. 01:54:852 - Missing Clap
  4. 02:03:641 - The hitsound is a bit different with 01:44:539 - @_@
  5. 02:07:977 (1,2,3,4,5) - I prefer not to to do hard-reading patterns at corner, maybe can do like one of these:
  6. 02:29:773 (1) - Maybe can make spinner start here 02:30:125 - ? Along with the piano sound
  7. 02:43:836 (5) - Try and move to 02:43:953 - , first a lot better with the vocal
  8. 03:23:094 - Can try 40% volume becoz it's drum sample not soft, 60% is too loud. Then go back to 60% at 03:23:563 -
  9. 04:51:277 (2) - Feels NC here fits different patterns
  10. 04:53:094 (2) - Try Ctrl+G, and for 04:53:328 (3) - too, looks better fitting the flow of pattern like 04:54:969 (2,3) - or 05:01:531 (2,3) -
Very nice diff! :)
Go go rank~
Topic Starter
Zweib

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3
这首很好听!

[Preview Point]
个人觉得放在复歌部分比较适合,因为这歌有人唱 uh, why not xD

[KATAOMOI]
  1. 01:41:375 - Missing Normal hitsound? fixed
  2. 01:44:891 - Clap? Sounds like 01:44:539 - I keep this for consistency
  3. 01:54:852 - Missing Clap fixed~you are so careful ww
  4. 02:03:641 - The hitsound is a bit different with 01:44:539 - @_@ o.O?
  5. 02:07:977 (1,2,3,4,5) - I prefer not to to do hard-reading patterns at corner, maybe can do like one of these: moved it closer to the center. The second one is quite cool~! but might be easy to cause combo break ;w;
  6. 02:29:773 (1) - Maybe can make spinner start here 02:30:125 - ? Along with the piano sound sure
  7. 02:43:836 (5) - Try and move to 02:43:953 - , first a lot better with the vocal the slider folded can stands the vocal imo
  8. 03:23:094 - Can try 40% volume becoz it's drum sample not soft, 60% is too loud. Then go back to 60% at 03:23:563 - decreased to 45%
  9. 04:51:277 (2) - Feels NC here fits different patterns It's not start from white tick so I didn't put NC here
  10. 04:53:094 (2) - Try Ctrl+G, and for 04:53:328 (3) - too, looks better fitting the flow of pattern like 04:54:969 (2,3) - or 05:01:531 (2,3) - I prefer all the sliders point to same direction, the flow matters just little imo
Very nice diff! :)
Go go rank~
Thanks for modding~ :)
Cherry Blossom

Zweib wrote:

We fixed minor things in your bed:3
Bubble #1 (someone move it to pending and set genre please)
BeatofIke
Pro map :)
Topic Starter
Zweib
Thanks all for the stars and comments ;w;
Fujiyama Panic
02:10:438 Can you make the spinner end at this point? And a break till 02:26:727 or so. I really break my arm when I keep spinning for ages like that... feels awkward.
04:23:094 - that jump scare m8 D: y u do dis?
Topic Starter
Zweib

Fujiyama Panic wrote:

02:10:438 Can you make the spinner end at this point? And a break till 02:26:727 or so. I really break my arm when I keep spinning for ages like that... feels awkward.
04:23:094 - that jump scare m8 D: y u do dis?
lol you dont need spin that hard... it's not stressful to clear and player can pass the map with HR and SpunOut on

about the fast slider, I just want to place something scaring there x) usually that's not easy to have a combo break right?
Fujiyama Panic
I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
Topic Starter
Zweib

Fujiyama Panic wrote:

I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imo
it can be too slow to stream while stressful for single tap

if you want to improve your playing skill i'm glad to help :>
smallboat
Discussed with the mapper, somethings were improved:

  1. Fix one green line unsnapped
  2. Fix some placement and

IRC
2014-11-20 00:13 smallboat: 我想做個IRC
2014-11-20 00:13 Zweib: 好的
2014-11-20 00:15 smallboat: ACTION is editing [http://osu.ppy.sh/b/509204 Taishi feat. Himawari - Slow Step -First Love Comes Again- [KATAOMOI]]
2014-11-20 00:16 smallboat: 04:19:813 (1) - 這綠線沒對齊
2014-11-20 00:18 smallboat: 00:42:195 (5) - Missed a whitle?
2014-11-20 00:18 smallboat: 01:02:469 (2) - This note DS so closely,perhaps can move a bit placement here?
2014-11-20 00:18 smallboat: 01:11:961 (6) - Keep curve with (5) ? Looks like playing will be missed easily.
2014-11-20 00:18 smallboat: 01:13:016 (4) - Consider to use ctrl+g?
2014-11-20 00:18 smallboat: 總共8條 先po4一半
2014-11-20 00:19 smallboat: 一條條用英文回一下 o/
2014-11-20 00:22 Zweib: 00:42:195 (5) - not a missing whistle imo, I set whistle on the 2nd blue tick every segment
2014-11-20 00:22 smallboat: okay lol
2014-11-20 00:24 Zweib: 01:02:469 (2) - maybe hard to find a better place orz
2014-11-20 00:24 Zweib: 01:02:234 (1) - start from here every 1/2 is a combo set
2014-11-20 00:25 smallboat: 01:02:469 (2) - maybe can put to 365 322
2014-11-20 00:25 smallboat: okay
2014-11-20 00:26 Zweib: 01:11:961 (6) - i'll smooth this
2014-11-20 00:27 smallboat: sure
2014-11-20 00:30 Zweib: 01:13:016 (4) - ctrl + g is better lol
2014-11-20 00:30 Zweib: i try to express another feel but failed
2014-11-20 00:31 smallboat: okay owo
2014-11-20 00:31 smallboat: 01:32:000 (2) - Move down a bit avoid the crush the HP bar.
2014-11-20 00:31 smallboat: 01:38:328 (2) - Are you sure this 1/4 DS can be played for player?
2014-11-20 00:32 Zweib: 01:32:000 (2) - fixed
2014-11-20 00:34 Zweib: 01:38:328 (2) - hmm it's okay for me lol, I dun know how other players think when they first met this
2014-11-20 00:34 smallboat: okay lol
2014-11-20 00:34 smallboat: 01:50:984 (5) - The same as 01:13:016 (4).
2014-11-20 00:34 Zweib: ah, at least cherry blossom said he shot stars for this lol
2014-11-20 00:34 smallboat: oh I see his star
2014-11-20 00:35 smallboat: 02:54:266 (1) - I think this note it hard to read,because it is 1/2 ,not 1/4 with the previous notes.Try to stack 02:54:266 (1) ?
2014-11-20 00:35 smallboat: done
2014-11-20 00:37 Zweib: 01:50:984 (5) - i think not to ctrl + g is better after test play
2014-11-20 00:37 smallboat: sure
2014-11-20 00:37 Zweib: and this is better for the patterns imo
2014-11-20 00:38 smallboat: sure
2014-11-20 00:40 smallboat: 可以up
2014-11-20 00:40 Zweib: ok
2014-11-20 00:41 Zweib: 02:54:266 (1) - i'll keep this
2014-11-20 00:41 smallboat: ok
2014-11-20 00:41 Zweib: may it's not distinguish them because the approach circle difference can be seen clearly
2014-11-20 00:43 Zweib: orz
2014-11-20 00:43 Zweib: maybe it's not hard to*
2014-11-20 00:44 smallboat: sure w
2014-11-20 00:44 Zweib: 那我upload拉?
2014-11-20 00:45 smallboat: 好
2014-11-20 00:54 smallboat: 我整理個訊息
2014-11-20 00:55 Zweib: thanks!!!!!!!!!
2014-11-20 00:55 Zweib: 嗯

#2 Bubbled !
Topic Starter
Zweib
thaaaaanks!!!!!!
Cherry Blossom
Where are you Frostmourne ? ;w;
Topic Starter
Zweib
;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;
Fujiyama Panic

Zweib wrote:

Fujiyama Panic wrote:

I can barely pass 5star mapss and theeeeere you are trying to go for 7stars. thx m8 :<
it is because beatmaps around 130bpm (not dtable) are hard to enjoy imo
it can be too slow to stream while stressful for single tap

if you want to improve your playing skill i'm glad to help :>



Hard?

pff, easy modo.

Bubble? I'd give you a cloud m8. hard map? nice try. Consider Four Dimensions for next diff.

## ##### ####
Topic Starter
Zweib
I never mean to map a song extreme hard. Instead, I always attempt to make playing an enjoyable experience. In the reply I just wanted to say if you can master low bpm stream you may have more fun in this game. No offense there.
Leader
This is wonderful

[KATAOMOI]
  1. Why don't you simply change to AR9 OD8? These decimal settings don't make much sense, really
  2. 02:40:672 (1) - This note felt a bit awkward to play due to its lower distance from the previous object, you should replace (4) and (1) in a different way
  3. 02:53:914 (2,3,1) - Q____Q That's confusional, please move (1) far away these two 1/4 notes
  4. 04:49:344 (5) - Why don't you just copy (4) and make a symmetric pattern?
  5. 05:07:156 (2,3,2,3) - I expected a harder pattern here due to the wubs, so how about replacing the pattern with two 1/4 sliders with high spacing?
  6. 05:14:656 (2) - That's quite a flabby shape, try the one mentioned below, this feels better to play to me:
  7. 05:19:813 (1,2,3,4,5,6,7,8) - Hmm, that doesn't play as good as I thought by watching the editor, I find this kind of slow streams really uneasy, if you ask me. My suggestion consists in dividing them in couples as you already did several times throughout the whole map as I tried to do in the screenshow below (pretty sure you can do better than me, but I hope you understand the idea!):
  8. 06:52:859 (1) - Try to highlight the angle you are trying to make with these redpoints, I don't really see a big difference from a straight slider now
Call me back when you've fixed and I'll shoot a second bubble
Topic Starter
Zweib

Leader wrote:

This is wonderful

[KATAOMOI]
  1. Why don't you simply change to AR9 OD8? These decimal settings don't make much sense, really you're right lol
  2. 02:40:672 (1) - This note felt a bit awkward to play due to its lower distance from the previous object, you should replace (4) and (1) in a different way uh when I tried to keep proper distance snap for 4,1,2 i found it not easy to aim. Maybe you can regard (1) as an anti-jump due to 1/1 in 128bpm is quite long. Anyway I reduce the distance between 1,2,3 may help relieve the difficulty
  3. 02:53:914 (2,3,1) - Q____Q That's confusional, please move (1) far away these two 1/4 notes orz but i really want to keep this. I reduce the spacing that the approaching circles can be seen more clearly(it's not that hard in 128bpm if you dim the bg imo)
  4. 04:49:344 (5) - Why don't you just copy (4) and make a symmetric pattern? uh why not ;w;
  5. 05:07:156 (2,3,2,3) - I expected a harder pattern here due to the wubs, so how about replacing the pattern with two 1/4 sliders with high spacing? i replaced 3, I guess it's better than before 0.0
  6. 05:14:656 (2) - That's quite a flabby shape, try the one mentioned below, this feels better to play to me: hmm stretched the slider by a little, but the upper part I want to keep vertical
  7. 05:19:813 (1,2,3,4,5,6,7,8) - Hmm, that doesn't play as good as I thought by watching the editor, I find this kind of slow streams really uneasy, if you ask me. My suggestion consists in dividing them in couples as you already did several times throughout the whole map as I tried to do in the screenshow below (pretty sure you can do better than me, but I hope you understand the idea!): yay it's cool while perhaps I used this too much. So I reduce the distance in Y axis and added NCs for easier aiming
  8. 06:52:859 (1) - Try to highlight the angle you are trying to make with these redpoints, I don't really see a big difference from a straight slider nowok!
Call me back when you've fixed and I'll shoot a second bubble
Thanks!
Leader
Nevermind, there was a second bubble already.

Let's rank this then!
Meg
\:D/
Cherry Blossom

iMage-- wrote:

\:D/
Topic Starter
Zweib
いつもありがとう~!>.<
Mint
Congrats Zweib!

Really fun map :)
Skystar
哇 恭喜
Myxo
Congratz! The map was really fun to play :)
Mao
Congrats! :3
Veemon
congratz!!
Fujiyama Panic
Gratz m8 =D

Yet another fav map of mine to play online :3




Never forget... I was once in the top 50!!!11 so pro. xD
#17 gg
Fujiyama Panic
Couldn't you take the original pic that belongs to the Single of that album?
http://i.ytimg.com/vi/tnvHEk1frJk/maxresdefault.jpg

Or is that too late now, as it's already ranked? =<


here the full picture without text: https://cs.sankakucomplex.com/data/a1/b ... pg?2934103
https://chan.sankakucomplex.com/post/show/2934103

Topic Starter
Zweib

Fujiyama Panic wrote:

Couldn't you take the original pic that belongs to the Single of that album?
http://i.ytimg.com/vi/tnvHEk1frJk/maxresdefault.jpg

Or is that too late now, as it's already ranked? =<


here the full picture without text: https://cs.sankakucomplex.com/data/a1/b ... pg?2934103
https://chan.sankakucomplex.com/post/show/2934103

thank you! but my friend already pended another song in this album, which took the album cover as bg,thus i picked another one!

and thank all;;
Cherry Blossom
nsfw !!!
Sellenite
好玩啊
Kamio Misuzu
恭喜恭喜!
Fujiyama Panic

Zweib wrote:

Fujiyama Panic wrote:

Couldn't you take the original pic that belongs to the Single of that album?
http://i.ytimg.com/vi/tnvHEk1frJk/maxresdefault.jpg

Or is that too late now, as it's already ranked? =<


here the full picture without text: https://cs.sankakucomplex.com/data/a1/b ... pg?2934103
https://chan.sankakucomplex.com/post/show/2934103

thank you! but my friend already pended another song in this album, which took the album cover as bg,thus i picked another one!

and thank all;;
!!!!!!!!!!!!!!1111 aSDFASF

WHICH D:> ???
Topic Starter
Zweib
https://osu.ppy.sh/s/114887

and Minakami Yuki & Amamiya Yuko collaborated a better version not upload yet

:>
Fujiyama Panic

Zweib wrote:

https://osu.ppy.sh/s/114887

and Minakami Yuki & Amamiya Yuko collaborated a better version not upload yet

:>
Sweeeeeet.

I hope someone will make at least one of these as well:

I'm SO hyped about these songs hoooly karooory =3 ♥ ♠ ♣ ♦

Please keep it up! :3
Koiyuki
gratz~
show more
Please sign in to reply.

New reply