>inb4 highest standard pp play ever on HT
And wh was?Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
why wouldn't it be? it's a song that has a stable bpm, has a good under 2 minute timer for the general mass of community, and featured a vast majority of difficulty settings to appeal to every player.Wookiezi wrote:
And wh was?Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the soloMaeglwn wrote:
why wouldn't it be? it's a song that has a stable bpm, has a good under 2 minute timer for the general mass of community, and featured a vast majority of difficulty settings to appeal to every player.
and it made people laugh while listening to it
honestly I think it was everything this game needs
regardless, my unranked map isn't the point, the point is the map at hand here. I love this song but honestly songs like this are too out there for most of the community
No one was up in arms about this when Bal-Sagoth was ranked, why now?Maeglwn wrote:
I love this song but honestly songs like this are too out there for most of the community
because I didn't notice or care about balsagothhoozimajiget wrote:
No one was up in arms about this when Bal-Sagoth was ranked, why now?Maeglwn wrote:
I love this song but honestly songs like this are too out there for most of the community
the varietyMaeglwn wrote:
the songMazzerin wrote:
oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the solo
the song
the songMaeglwn wrote:
the song
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore itMaeglwn wrote:
the song
the song
the songMaeglwn wrote:
the song
I think it's harder, even if it has lower hp drain. There hasn't been one HT fc yet.Zeugmax wrote:
For some reason this looks more easy than time freeze, maybe the hp drain is too generous? 6/7 clears already, I hope it stays ranked, these songs benefit the community
holy shit man, are you just going so far off the deep end that you're completely not reading anything I sayMazzerin wrote:
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
Mazzerin wrote:
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
A Mystery wrote:
Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).Mazzerin wrote:
feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
Lack of quality - opinionLust wrote:
Howdy! On behalf on the QAT, I must disqualify this beatmap for the following reasons:
- Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty.
- Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
- Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
Sprite,Background,Centre,"SB/whatsolo.jpg",320,240Seems to me like both of the Moves and one of the scales aren't needed at all. Just my opinion, but I don't think you should zoom in here.
_M,0,402807,,320,240
_S,0,402807,,0.625
_M,0,402807,468522,320,240
_S,0,402807,468522,0.6366451
_F,0,414807,428093,0,0.333
06:20:014 (1,2,3,4,1,2,3) - doomsday confused at this loljesus1412 wrote:
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1) - There are a lot of sections like this and I feel like you want them to be intense but imo there's a problem here. I know that they're intense 1key sections but I think they're a little TOO intense, the aiming required is a flowing motion for all of the parts like this whilst also requiring immense effort to 1key, in the end it just makes this section too hard to consistently aim and tap at the same time. Because I'm a shitter and I can't aim + tap at the same time I end up alternating these patterns (more like streaming through them) which takes away all of the intensity.
There are a lot of sections like that, I'd recommend adding sliders to make it more easily 1key-able or telling me to screw myself.
here some suggestion by me:Lust wrote:
The QAT has found this map to not be suitable for the ranked status at this time. This is largely due to the heavy amounts of inconsistent gameplay mechanics the mapper has utilized. While the song is erratic in nature, this does not excuse the various issues this difficulty presents. Below are examples of specific problems that are found throughout the map, please use them to help fix the problems and to avoid any future disqualifications.
- Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty. -> i cri for this ;_; (this just opinion i guess)
- Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
- Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
[Blind Faith]
- 00:55:569 (1,2,3,4) - Really poor flow, coupled with a lack of basis in the music calls for a very sharp play that is very unnatural. The angles that are presented here are too harsh when taking the surrounding patterns into consideration. -> 00:56:069 (4) - CTRL+H then move to x335y293 or anyting else you want
- 00:57:319 (5,1) - Wildly inconsistent spacing. There are plenty of instances where spacing manipulation is abused to either fit the pattern or ignore musical cues. Please go through the difficulty and iron out any areas where the beat placement can be improved. -> still didnt get it for this but i suggesting you to move 00:57:319 (5) - to x248y48
- 00:59:569 (1,2,4,5) - These overlapping patterns make things hard to read due to the rotating nature of the play. This can be very misleading, as 00:59:944 (4,5) - can be obscured when they appear, further worsened by the fact the player has to move outwards to 00:59:819 (3) - . -> this overlaps looks can be readable, since 00:58:569 (1,2,3,4,5) - has rotating pattern (so you can decide this, mazzerin.
- 01:06:069 (4,5,1,2) - Due to the flow and the way the pattern is set up, it is easy for the player to get lost here. The sharp change in direction doesn't help either. Try to make each note more noticeable by unstacking or supply flow so the play is more natural. -> 01:06:069 (4,5) - decrease this distance spacing or move 01:06:194 (5) - to x176y264
- 01:10:569 (1,1) - This pause is incredibly awkward due to the extreme momentum the previous pattern gave off. Needs to be spaced out further, not to mention the streams kill the momentum even more. -> agree with this, since 01:10:819 (1) - has been overlapped i think it hard to read a bit. if you want, just move 01:10:569 (1) - to x320y32
- 01:25:819 (1,2,3,1,2,3,1,2,3) - Awkward stream pattern. This can be executed better by decreasing the spacing between the jumps, especially between 01:26:194 (3,1) - -> i prefer you to make stream pattern like this http://puu.sh/hZK1K/c1912851a7.jpg (looks this can made flow better)
- 01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - While this is a pretty pattern, it kills virtually all the momentum from the previous streams, thus making 01:29:819 (1,2,1) - extremely difficult to maneuver -> a bit confusing for finding some flow but atleast you change 01:29:944 (2) - ctrl+g then stack it back
- 02:00:069 (1,2,3,4,5,1,2,1,2,3,4) - Heavy spacing inconsistencies. Things like this can be found throughout the difficulty -> probably this 01:59:944 (2,1,2) - spacing is problem of this part and looks the next part quite confusing for combo pattern i guess. okay, maybe just move 02:00:319 (3,4) - to x272y216 will reduce flow degradation
- 04:31:526 (1,2,3,4) - Strange anti-jump that appears out of nowhere, killing the momentum from the previous play making the next pattern more awkward -> since this note like this very hard to hit, you can convert it to reverse slider
- 04:38:006 (2,3,4,5,1,2,1) - Strange spacing increase for pretty much the same rhythms as before -> 04:38:006 (2,3,4,5) - put interesting zigzag pattern here can be help
- 04:56:006 (1,2,3,4,1) - Sudden spacing decrease for the same rhythm as 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - -> 04:56:246 (3) - move to x260y268 for stabilize distance i think
- 05:00:326 (1,2,3,4,5) - The upward and downward motions here creates a sort of movement that is very awkward when taken into account the movement upwards, the movement to the side and downwards, followed by the movement back upwards -> very agree with this. and pattern on 05:00:086 (5,1) - im just feel this pattern like 1/2 (but looks not matter i think). maybe create pattern like this 05:08:006 (1,2,3,4) - can more improve this pattern
That feedback from a nominator though...sukiNathan wrote:
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).
Good luck anyways~
Alheak wrote:
And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.
Ranking Criteria wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.Yales wrote:
That feedback from a nominator though...sukiNathan wrote:
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).
Good luck anyways~
How does the ranking criteria disagree with what I said? In this part the BPM is not spot-on at all, while I might agree for the offset, this kind of timing isn't rhythmically accurate in any way.GoldenWolf wrote:
Alheak wrote:
And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.Ranking Criteria wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).