Narrill wrote:
buny wrote:
I heard 52% of statistics are made on the spot.
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.
I agree with that average amongst gamers tbh. When humanbenchmark.com was only known to a smaller population nearer 7 years ago, the average was 215ms for quite a long time. It's only as more users (read: untrained noobs) have started "testing" their reflexes, that the average has risen over the years. They still list the median as 215, even though clearly 270ms has more hits.
But a reaction test doesn't necessarily mean you have X amount of time to spare for reading either. You don't read with your fingers, you read with your eyes and brain, and those are much closer together than your brain is to your fingers. Sending the message is all that is done, whereas a reaction test requires the recognition aspect as well as sending the signal. Reading actually fits in the middle of all that, not the end or beginning.
With training you can drop your reaction times quite significantly, since upon first playing osu!, I tested at 230ms, but over the course of playing my reflexes have dropped down to 190ms average (170 low) and stayed there for the past 2 years.
A rule of thumb, I like to apply, is that you can eventually, with practice,
read as fast as
double your trained average reaction time.
It's unfair to compare an unpracticed reaction test vs a game so fervently practiced, where your reactions, attention and focus are truly at their best. However, the processing of information (recognising objects) is what increases that value a lot. Reacting to a huge coloured area the size of your screen is quite easy by comparison.
Dexus wrote:
The problem here is people think they have to react to high approach rates.
To expand on what I'm saying, your eyes are slow and there's latency in computers. If your audio settings are synced properly you can simply predict notes. If a mapper has done a good job on the map then the player can hit all the notes consistently. Problem is lots of mappers put stray shit everywhere and don't know what the hell they're doing. There's lots of issues with consistency in mapping. Players/mappers in this generation favor random spurt patterns though because the focus is on it being a challenge.
Yeah, it's about memorizing if you want to do super low object density.
Sure, but reaction speed sets the baseline.
We're also talking about reading, not prediction. Prediction is the main reason that easier maps get chosen for the majority of AR11 scores. Tricky parts are memorised, the easy parts are sight-read. Very few people enjoy complete memorisation, akin to FL.