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Tyomi no Hana - Kagamihana Mitsuki

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on Monday, December 08, 2014 at 9:34:52 PM

Artist: Tyomi no Hana
Title: Kagamihana Mitsuki
BPM: 144
Filesize: 2210kb
Play Time: 01:11
Difficulties Available:
  1. Extra (5.88 stars, 327 notes)
  2. Hard (3.88 stars, 207 notes)
  3. Insane (3.77 stars, 129 notes)
  4. Normal (1.99 stars, 105 notes)
Download: Tyomi no Hana - Kagamihana Mitsuki
Information: Scores/Beatmap Listing
---------------
Is anyone can help me find a Background about Flower (Sakura or Lotus), Moon and Water reflection?
pandorawindy
you have so many creative notes in your ins diff .. and the placement is so crazy .. it strikes me that i cant pass it.. it s another++ XD

  • [insane+]
  1. ar10 is a little fast for me..but it s okay ..
  2. 00:25:458 (1,2,3,4,5,6) - hmm.. how about recheck this part's timing .. maybe you have to add some red lines to catch the instrument more accurate..
  3. 00:57:416 (5,6,7,8,9) - i just feel a little confused when i slow down this part.. use other combo instead of them?
  4. 01:08:561 - 01:11:686 - 老姐啊..你赢了..
    [hard+]
  5. it s no doubt that too hard as one hard diff.. maybe you can focus on decrease the spacing based on your mapping style..
  6. 00:50:749 (5,6,7,8,9,10) - it makes me feel you only note follow your feeling to this music..
    [normal+]
  7. pretty good slider shape.. it is your style.. they always give me a feeling that patterns like the petals.. very beautiful..
  8. 01:11:791 - i just think you must take care of this ending tall white line..i always think i missed something here..
this music is pretty nice. but hard to map.. you did this work very good.. then go for it !!
DragonSlayer96
here from Endless Modding queue with my mod on Normal +

[Gen info]
you can map before the ininherited timing point (red line in editor) so don't be afraid to do that.
00:01:291 -
00:01:708 -
these are both points where you can add notes in all three of the difficulties

[Normal +]
00:31:362 - add note
00:31:576 - ^
00:38:457 (1) - make it into a 1/2 slider instead of a triplet. no beat on the repeat
00:40:124 (4) - ^
00:45:541 - add note. very strong beat here
01:05:749 (3) - Ctrl + g hard to read how it is
01:07:416 (6) - ^
01:11:791 - add a spinner from here to 01:14:707 - but this is just a personal opinion because of how it ends.

but this is an excellent map. very well done with design. just hope you don't change how amazing it looks. Will be back after a few mods to recheck it so don't be afraid to pm me on forum or in game when you are ready.
Topic Starter
cmn_891127

pandorawindy wrote:

you have so many creative notes in your ins diff .. and the placement is so crazy .. it strikes me that i cant pass it.. it s another++ XD

  • [insane+]
  1. ar10 is a little fast for me..but it s okay ..
  2. 00:25:458 (1,2,3,4,5,6) - hmm.. how about recheck this part's timing .. maybe you have to add some red lines to catch the instrument more accurate..
    ohhhhhhhh, it is 1/3 here....
  3. 00:57:416 (5,6,7,8,9) - i just feel a little confused when i slow down this part.. use other combo instead of them?
    Ok, rectangle
  4. 01:08:561 - 01:11:686 - 老姐啊..你赢了..
    So beatiful jump!

    [hard+]
  5. it s no doubt that too hard as one hard diff.. maybe you can focus on decrease the spacing based on your mapping style..
  6. 00:50:749 (5,6,7,8,9,10) - it makes me feel you only note follow your feeling to this music..
    mapping...and I will decreace the difficulty.

    [normal+]
  7. pretty good slider shape.. it is your style.. they always give me a feeling that patterns like the petals.. very beautiful..
  8. 01:11:791 - i just think you must take care of this ending tall white line..i always think i missed something here..
    no, I know 01:11:791 (7) - there is a drum hitsound, but the last tone is at 01:11:686
this music is pretty nice. but hard to map.. you did this work very good.. then go for it !!

DragonSlayer96 wrote:

here from Endless Modding queue with my mod on Normal +

[Gen info]
you can map before the ininherited timing point (red line in editor) so don't be afraid to do that.
00:01:291 -
00:01:708 -
these are both points where you can add notes in all three of the difficulties

[Normal +]
00:31:362 - add note
00:31:576 - ^
00:38:457 (1) - make it into a 1/2 slider instead of a triplet. no beat on the repeat
00:40:124 (4) - ^
00:45:541 - add note. very strong beat here
01:05:749 (3) - Ctrl + g hard to read how it is good idea! I like it
01:07:416 (6) - ^ ^^^
01:11:791 - add a spinner from here to 01:14:707 - but this is just a personal opinion because of how it ends.

but this is an excellent map. very well done with design. just hope you don't change how amazing it looks. Will be back after a few mods to recheck it so don't be afraid to pm me on forum or in game when you are ready.
I am still considering the other suggestion of yours.
Gamu
Hello cmn_891127~

Are you really finished?

hitsound isn't enough, and you must create a new diff between the Hard+ and Normal+. The reason is described in Ranking Criteria.

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
In addition, I recommend that you change as follows diff name.
Normal+ ⇛ Normal
Hard+ ⇛ Insane
Insane+ ⇛ Extra or Expert


Well, I will do a mod when you are ready~ :)
okdesu_old
[General]
  1. good song
  2. it's not bad but you can improve
[Insane]
Rhythm
  1. 00:05:458 (1) - extend until 00:05:875 - and add note after
  2. 00:14:520 (6) - delete
  3. 00:17:333 (1) - double size (no repeat)
  4. 00:20:041 (6) - stop at red tick
  5. 00:20:458 (7) - extend to white tick and fix following
  6. 00:22:125 (2) - stop at red tick
  7. 00:22:541 (3) - ^
  8. 00:24:000 (9) - can remove if you want
  9. 00:24:208 (10) - stop at red tick
  10. 00:25:736 (2) - move 00:25:666 -
  11. 00:26:013 (3) - move 00:25:875 - you can keep the rest
  12. 00:31:576 (1) - leave break from spinner until 00:31:791 -
  13. i don't like the kiai. make it calmer
  14. 01:05:436 (4) - it's cool here but don't do it 10 times
Arrange
  1. 00:07:958 (7,8,1,2,3,4) - bad spacing
  2. 00:19:625 (4,5) - a little out of order after 1,2,3
Hitsound
Kibbleru
i also agree,

hard diff plays like an insane

and insane is somewhat extra like

also u need hitsounds man

also i suggest you turn the smapleset volume down at someplaces, sounds too loud



the diff name 123321 is not rankable either
Topic Starter
cmn_891127

okdesu wrote:

[General]
  1. good song
  2. it's not bad but you can improve
[Insane]
Rhythm
  1. 00:05:458 (1) - extend until 00:05:875 - and add note after
  2. 00:14:520 (6) - delete
  3. 00:17:333 (1) - double size (no repeat)
  4. 00:20:041 (6) - stop at red tick
  5. 00:20:458 (7) - extend to white tick and fix following
  6. 00:22:125 (2) - stop at red tick
  7. 00:22:541 (3) - ^
  8. 00:24:000 (9) - can remove if you want
  9. 00:24:208 (10) - stop at red tick
  10. 00:25:736 (2) - move 00:25:666 -
    it is obviously 1/3......
  11. 00:26:013 (3) - move 00:25:875 - you can keep the rest
    not changed, same reason
  12. 00:31:576 (1) - leave break from spinner until 00:31:791 -
  13. i don't like the kiai. make it calmer
  14. 01:05:436 (4) - it's cool here but don't do it 10 times
Arrange
  1. 00:07:958 (7,8,1,2,3,4) - bad spacing
  2. 00:19:625 (4,5) - a little out of order after 1,2,3
Hitsound

Kibbleru wrote:

i also agree,

hard diff plays like an insane

and insane is somewhat extra like

also u need hitsounds man

also i suggest you turn the smapleset volume down at someplaces, sounds too loud



the diff name 123321 is not rankable either
Thank you, okdesu & Kibbleru~ I will reply your mod later
BanchoBot
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