The Catcher Speed! (500 units per second walk)

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Granger
Interresting.
ColdTooth
Sadly I cannot really learn from anything in ctb s.s

Still, very well said
ExCres
Well,that was enlightening.
Kurokami
What is the pount of this? Every song is different so I dunno what can I get from knowing this.
Riari

Kurokami wrote:

What is the pount of this? Every song is different so I dunno what can I get from knowing this.
Helps with mapping I guess.

If you want a perfect sliderwalk this is actually really helpful.

I'll forget about this though.
Kurokami
Nah, you can't do a perfect sidewalk w/o actual testing. You need to test how it is working on that specific bpm even if you know this and then again what's the point? If you need to test anyway knowing this is useless or maybe I'm just too baka.

Anyway, at least someone did this. Maybe one day I will think about this as a useful information.
Granger
Well, with this you can see how annoying/hard your sliderwalks are... actually no, you'd need to make a list which combinations are "ideal"; then you could.

Meh, maybe its not that usefull, but its interresting trivia.
Drafura
You're right Kuro, you don't need to be that precise to map but the thing still interresting as it shows the limit of the ryuuta, wich can be useful for other things (like modding or making a ctb editor)
WujekGrzyb
What's the point? Now you can write a book about relation SV ~ BPM xD Also nice base to think of a map Masa - Kitsune no Yomeiri
Kurokami
Maybe for modding yeah, as Draf said. Although I wonder when someone will use this to mod. :3 It will be interesting for sure.

But for the editor I think this will be useless if it will be based on the current one.
Topic Starter
Kitokofox
Well you can actually know when a jump will be a pixel jump though. It's usually a good idea to avoid these, especially when it becomes borderline. That's news I wanted to know, especially how rampant I make my maps. I want to to be able to alleviate the problem on when a jump will usually need a dash or when you'll be able to walk. This information was useful to me since I love mapping sliders to walking or dashing speeds. for the longest while I found it very difficult to do so (Oh, and if you set the slider velocity to this, your 1.00x distance snap is VERY HANDY)

If a CtB editor ever does come in to play, it would be interesting to see if this 500 unit per second thing will see any light in it. :)
Katy-xD
From this I'm assuming that the maximum spacing for a perfect walk/dash would be:

speed / bps
=
500 / ( bpm / 60 )

May help with mapping.
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