ar9 insanes for life
but AR11+240bpm is 2.4 density, it's AR11 with 100bpm that gives you 1cheezstik wrote:
the guy that made the table just decided to make ar11+240bpm 1.0 density
The graph isn't difficulty, but rather the approximate number of notes on screen at any given time.dyh024 wrote:
wow,sounds like interesting .but to be honest,i dont think a number can tell us enough message about the reading difficult
True, but it does still provide some sort of guideline for AR. Besides, generally unique songs like those are mapped by more experienced mappers. It's not like this chart is the end all be all for mapping anyways. You can do whatever you please. I can make an AR 5 200 BPM map if I wanted.B1rd wrote:
the thing is though that map saturation varies greatly. If the maps don't have continuous sections of half beat circles then this chart is irrelevant.
Irrelevant is way too strong a word.B1rd wrote:
the thing is though that map saturation varies greatly. If the maps don't have continuous sections of half beat circles then this chart is irrelevant.
Big black is 180. It's mapped at 360, but it isn't mapped for 360.Dexus wrote:
big black
Uhm... is that a thing now?Dexus wrote:
The slider jumps are 360bpm though
Depends. It certainly is something to consider though. When these kinds of sliders start ending in different directions, they take a lot more effort to read.Narrill wrote:
Uhm... is that a thing now?Dexus wrote:
The slider jumps are 360bpm though
I don't disagree, but that doesn't mean sliders can be mapped for a certain bpm. Big Black is played like a 180bpm map with some fancy spacing.RaneFire wrote:
Depends. It certainly is something to consider though. When these kinds of sliders start ending in different directions, they take a lot more effort to read.
why? because of the slow parts and the fact that the streams would still handle fine? i still think some parts would actually be a lot harder at lower ar like the trianglesDexus wrote:
In my opinion, I feel AR9.6 is good for Image Material.
yeah, I really don't think anyone capable of doing Image Material is going to have much problem with AR10.Riince wrote:
why? because of the slow parts and the fact that the streams would still handle fine? i still think some parts would actually be a lot harder at lower ar like the trianglesDexus wrote:
In my opinion, I feel AR9.6 is good for Image Material.
...yes? isn't that the point of lowering the ar? If you lowered it to 9.6 the density would be relatively the same as AR9 at 200-180bpm range.Riince wrote:
why? because of the slow parts and the fact that the streams would still handle fine? i still think some parts would actually be a lot harder at lower ar like the triangles
That's beside the point you sperg. I'm talking about making the density at a rate of 4 objects on screen instead of it being 2.something (even lower density on the slow parts).B1rd wrote:
yeah, I really don't think anyone capable of doing Image Material is going to have much problem with AR10.