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emon - shake it!

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Total Posts
35
Topic Starter
kosiga
This beatmap was submitted using in-game submission on 2015年4月4日 at 12:47:23

Artist: emon
Title: shake it!
Tags: vocaloid hatsune miku kagamine rin ren emonloid4
BPM: 130
Filesize: 20917kb
Play Time: 03:42
Difficulties Available:
  1. Hard (3.31 stars, 559 notes)
  2. Normal (1.71 stars, 276 notes)
Download: emon - shake it!
Download: emon - shake it! (no video)
Information: Scores/Beatmap Listing
---------------
shake it!

Normal:Done
Hard:Done
Satellite
shake it ...!
Xiaolin
if you shake it i'm gonna kill you
Lazer
Hello, I'm not the best modder around, but I'll try my best!

Hard

00:59:138 (1) - I suggest moving it to x:72 Y:320, it's a little confusing.

01:13:907 (1) - Remove NC

02:20:830 (3,4,5,6) - You might want to make this slightly different as sight read on this will make you hit 100's

Normal

Normal seems all fine to me.

Well, I tried.
Topic Starter
kosiga

Lazer wrote:

Hello, I'm not the best modder around, but I'll try my best!

Hard

00:59:138 (1) - I suggest moving it to x:72 Y:320, it's a little confusing. ok. I tried to change the pattern 00:59:138 (1,1,2,3,4,5) -

01:13:907 (1) - Remove NC I'm thinking a little about this

02:20:830 (3,4,5,6) - You might want to make this slightly different as sight read on this will make you hit 100's np :P

Normal

Normal seems all fine to me.

Well, I tried.
Lazer Thanks for mod~ :)
Rizia
from Yuzu Mod Queue~

[General]
  1. Fine
[Hard]
  1. 00:59:138 (2) - i think didnt need nc here
  2. 01:13:907 (1,1) - ^
  3. 01:22:215 - add a note, here have drum sound, you can add it on x298 y246
  4. 01:36:984 - add note too
  5. 02:03:061 (2) - remove nc
  6. 02:14:138 (7) - imo stack with02:13:907 (6) - will better for playing
  7. 02:57:984 - i hear here have some voice
[Normal]
  1. 00:15:984 (4) - drum clap here
  2. 00:42:061 - why missed this drum sound
  3. 00:56:830 - ^
  4. 01:13:446 (1,1) - it's too close
  5. 02:27:292 (1,1) - ^
nice map, sorry for bad mod
good luck
Topic Starter
kosiga

Kawaiwkyik wrote:

from Yuzu Mod Queue~

[General]
  1. Fine
[Hard]
  1. 00:59:138 (2) - i think didnt need nc here ok. fixed
  2. 01:13:907 (1,1) - ^ i put for sudden DS change. I'm thinking about the pattern and I hear the opinion of other people 
  3. 01:22:215 - add a note, here have drum sound, you can add it on x298 y246 just I do not put it intentionally. This is due to my sense :P ( These may be changed by the opinion of other people )
  4. 01:36:984 - add note too ^ ^
  5. 02:03:061 (2) - remove nc sorry, no change.
  6. 02:14:138 (7) - imo stack with02:13:907 (6) - will better for playing  change these stack patterns 02:13:446 (4,5,6,7) -
  7. 02:57:984 - i hear here have some voice sorry, did not fit a little to me :(
[Normal]
  1. 00:15:984 (4) - drum clap here I put normal hitsound instead there. so I did't think that it is necessary for it :P
  2. 00:42:061 - why missed this drum sound it is not necessary to pick up all sounds. i think some is possible to miss it intentionally.( when there is it in a song and constant rhythm )
  3. 00:56:830 - ^ ^
  4. 01:13:446 (1,1) - it's too close i think it is no problem
  5. 02:27:292 (1,1) - ^ ^
nice map, sorry for bad mod
good luck
Kawaiwkyik Tahnks for mod~ :oops:
Flask
shake the huge __
Topic Starter
kosiga
Shake the Flask :P
Zero__wind
from my vocaloid queue

General
'emonloid4' can be added in tags as it's the album's name

Hard
maybe HP6
00:16:100 (10) - small overmap. there's no drum beat at this point in the music, consider remove it and adjust the spacing between 00:15:984 (9,1) -
00:22:446 (4,5) - this jump is quite big, maybe reduce the spacing
00:29:830 (6) - normal sample may sound good here?
00:45:061 (2,3) - this is confusing, players may think 3 starts from 00:45:176 - because it's so similar to 00:41:369 (9,10) - in the song but you mapped them differently. maybe rearrange the rhythm in this way
01:14:138 (1) - this NC seems not necessary, better remove it. because there're coherent 1/2 beats from 01:13:907 (1) - on, not 1/1 between 01:13:907 (1,1) -
02:28:676 (1) - I think this is pretty cruel in a Hard diff, it would be really nice of you if you make it reverse once less, ending it on the blue tick 02:29:023 - . it will surely leads to much less sliderbreaks for the players who are not so pro

Normal
01:13:446 (1,1) - is unrankable according to the current rules. a spinner in a Normal diff should at least have a recovery time of 2 beats but there's only 1 beat between 01:13:446 (1,1) - . consider replacing 01:13:446 (1) - with a long slider
03:35:715 (1) - plz better start spinners from red ticks, not blue

really good map. call me for recheck after you find more mods plz~
Topic Starter
kosiga

Zero__wind wrote:

from my vocaloid queue

General
'emonloid4' can be added in tags as it's the album's name yeah fixed~

Hard
maybe HP6 ok. fixed
00:16:100 (10) - small overmap. there's no drum beat at this point in the music, consider remove it and adjust the spacing between 00:15:984 (9,1) - changed
00:22:446 (4,5) - this jump is quite big, maybe reduce the spacing 00:22:330 (3,4) - Just a little changed. It might not change much lol because 00:21:984 (1,2) - 00:22:676 (5,6) - it keep the same pattern in these. sorry,just do not want to change the pattern =.=;
00:29:830 (6) - normal sample may sound good here? ok. added
00:45:061 (2,3) - this is confusing, players may think 3 starts from 00:45:176 - because it's so similar to 00:41:369 (9,10) - in the song but you mapped them differently. maybe rearrange the rhythm in this way hmm... 00:45:061 (2,3) -
I felt that the sound here was outstanding than a vocal. If i match the vocal, 00:45:292 - I cannot put a sound here. It is not preferable for me :(

01:14:138 (1) - this NC seems not necessary, better remove it. because there're coherent 1/2 beats from 01:13:907 (1) - on, not 1/1 between 01:13:907 (1,1) - put NC to match the vocal . but ok. i will change if it is not necessary.
02:28:676 (1) - I think this is pretty cruel in a Hard diff, it would be really nice of you if you make it reverse once less, ending it on the blue tick 02:29:023 - . it will surely leads to much less sliderbreaks for the players who are not so pro ok. reduced the 1 reverse

Normal
01:13:446 (1,1) - is unrankable according to the current rules. a spinner in a Normal diff should at least have a recovery time of 2 beats but there's only 1 beat between 01:13:446 (1,1) - . consider replacing 01:13:446 (1) - with a long slider ok. fixed T_T and with 02:27:292 (1,1) - but Putting the space of 2 beats is likely to break the rhythm. because of that I cannot almost put a spinner. (Time to put a spinner is almost limited) :( and this is not yet finished discussion? I do not have a clear answer but when a spinner has enough length I think that it can prepare for note after the spinner. I am sorry for being selfish. :P
03:35:715 (1) - plz better start spinners from red ticks, not blue fixed

really good map. call me for recheck after you find more mods plz~
Zero__wind Thanks for mod and Star☆~ :oops:

and Tari Thanks for Star☆☆~ :)
koreapenguin
Let's Mod \o/




General
  1. about combo colours, do you think fit with BG?. seem isn't match with BG
  2. haven't any SB then disabled this
  3. first note's start offset is 292ms then add AudioLeadIn: 1500 for safe

Normal
  1. nothing to say

Hard
  1. 02:02:830 (1,1) - delete newcombo here, there is not special enough to newcombo. it would be easier to read
  2. 02:28:676 (1) - there is have some special rhythm enough to add 1/8? you really should listen the song carefully again, it's just weird so how about this ? http://puu.sh/eZM8x/e2478f1c84.jpg
  3. 02:46:676 (3,4) - just suggest, how about ctrl+g? there. flow is good and pattern's up down is really good imo
  4. 03:35:830 (1,2) - how about add whistle on slider head? there are so empty... well

    nothing to say too much orz
Topic Starter
kosiga

koreapenguin wrote:

Let's Mod \o/




General
  1. about combo colours, do you think fit with BG?. seem isn't match with BG I chose colors in the video. and I don't know the color to fit
  2. haven't any SB then disabled this fixed
  3. first note's start offset is 292ms then add AudioLeadIn: 1500 for safe yep. but it is not a downbeat. It is not good for offset. and about Audio Lead-in: Currently it is difficult to add this by own judgment. so I will wait for the BAT of opinion. ⇒Audio Lead-in:added 2000

Normal
  1. nothing to say

Hard
  1. 02:02:830 (1,1) - delete newcombo here, there is not special enough to newcombo. it would be easier to read Just wanted to put. If this gives difficulty for play, I think about this.
  2. 02:28:676 (1) - there is have some special rhythm enough to add 1/8? you really should listen the song carefully again, it's just weird so how about this ? http://puu.sh/eZM8x/e2478f1c84.jpg yep. There may not have much sound. but I felt that it was too simple in consideration of anteroposterior rhythm.
  3. 02:46:676 (3,4) - just suggest, how about ctrl+g? there. flow is good and pattern's up down is really good imo not bad. but sorry, no change :(
  4. 03:35:830 (1,2) - how about add whistle on slider head? there are so empty... well ok. 03:35:830 (1) - add whistle to start of the slider. and 03:36:292 (2) - add whistle to start and end of the slider.

    nothing to say too much orz
koreapenguin Thanks for the mod and Star☆~ :oops:
Ranger
こんばんは :3

[General]

  1. recommend use this hitsound, it`s associate the beat at ~00:30:984 part :3

[Normal]

  1. 00:00:292 (1) - how about make this slider increase 00:01:215? it match the vocal more
  2. 00:12:523 (1,2) - just suggestion, add clap at the end, it`s more excited the rhythm
  3. 00:15:292 (3) - ^
  4. 01:59:369 (1) - i recommend make little easy :3 how about like this?
  5. 03:27:753 (4) - move down 2,3 spot a little? just suggestion
[Hard]

AR - 0.5~1? it`s a little calm song and hard diff. i think it`s associate low AR :3

  1. 00:53:138 (11,1) - swap the NC plz
  2. 00:58:907 - how about add note here?
  3. 01:13:446 (6,1) - hmm..i`m not recommend anti jump in hard diff. how about increase distance?
  4. 02:02:830 (1,1,1) - do not overuse new combos. just one NC, it`s enough i think
  5. 02:35:600 (5,6,7) - how about make this little far? like 1.2 distance
  6. 03:05:600 (2) - make put nearly 03:05:830 (3), not 03:05:369 (1) , because former pattern like do that
nice song and nice mapset :3
good luck~☆
Topic Starter
kosiga

Ranger wrote:

こんばんは :3 はい。こんばんは :33 sorry for late reply :(

[General]

  1. recommend use this hitsound, it`s associate the beat at ~00:30:984 part :3
fine. added. but i use normal hitsound with this clap~


[Normal]

  1. 00:00:292 (1) - how about make this slider increase 00:01:215? it match the vocal more hmm... it is good. but I'm thinking about this. wait for other people opinion.
  2. 00:12:523 (1,2) - just suggestion, add clap at the end, it`s more excited the rhythm sorry, no change x.x;
  3. 00:15:292 (3) - ^ ^
  4. 01:59:369 (1) - i recommend make little easy :3 how about like this? it is easy. but do not have much a sound at the beginning of the slider. so I feel that sudden note does not match a sound :(
  5. 03:27:753 (4) - move down 2,3 spot a little? just suggestion adjusted it a little~
[Hard]

AR - 0.5~1? it`s a little calm song and hard diff. i think it`s associate low AR :3 ok. AR-0.5 ( but I may change it again? )

  1. 00:53:138 (11,1) - swap the NC plz maybe the NC that I matched it with a vocal
  2. 00:58:907 - how about add note here? nope :P
  3. 01:13:446 (6,1) - hmm..i`m not recommend anti jump in hard diff. how about increase distance? I really just wanted to use it here. If it is impossible, I think that I change it.
  4. 02:02:830 (1,1,1) - do not overuse new combos. just one NC, it`s enough i think sorry, keep it now. check the above mod.
  5. 02:35:600 (5,6,7) - how about make this little far? like 1.2 distance ok. change a pattern
  6. 03:05:600 (2) - make put nearly 03:05:830 (3), not 03:05:369 (1) , because former pattern like do that hmm..=~=? but i don't want to change it.
nice song and nice mapset :3
good luck~☆
RangerThanks for the mod and Star~☆ :oops:
neonat
Normal

03:00:292 (4) - rotate -6 selection centre clockwise?
03:31:676 (1) - have normal sampleset on the end as well
03:33:292 (4) - I think it is better without normal sampleset on the end of this slider
03:35:830 (1) - end around 03:41:600 - ? I think the music already stopped

Hard
00:53:138 (11) - NC here instead? It's like 00:38:369 (1) - and the rest that NC on the red line is because the white line did not have any object
02:02:830 (1,1,1) - the only one in this rhythm that does this anti-jump, so it is kinda odd being the only one, when the rhythm occurs multiple times
02:14:138 (7,1) - feels like they should be the ones stacking, not just 02:13:907 (6,7)
02:32:369 (6) - shift to x: 435 y: 207, so 02:31:907 (4,6) don't overlap
03:37:330 (1) - same as Normal
Topic Starter
kosiga

neonat wrote:

Normal

03:00:292 (4) - rotate -6 selection centre clockwise?  rotate -3° because reduced the overlap
03:31:676 (1) - have normal sampleset on the end as well sorry, no change. It has the same sound in hard
03:33:292 (4) - I think it is better without normal sampleset on the end of this slider ok. change to softsound
03:35:830 (1) - end around 03:41:600 - ? I think the music already stopped I felt a slight sound in there. The fade-out sound may vary in way of feeling by a person.

Hard
00:53:138 (11) - NC here instead? It's like 00:38:369 (1) - and the rest that NC on the red line is because the white line did not have any object follow the vocal here.
02:02:830 (1,1,1) - the only one in this rhythm that does this anti-jump, so it is kinda odd being the only one, when the rhythm occurs multiple times sorry, keep it now. use the anti-jump is not a problem.
02:14:138 (7,1) - feels like they should be the ones stacking, not just 02:13:907 (6,7) ok. changed
02:32:369 (6) - shift to x: 435 y: 207, so 02:31:907 (4,6) don't overlap move to x434 y208
03:37:330 (1) - same as Normal check the above
neonat Thanks for the mod~ :oops:
Zero__wind
Recheck no kd

we added a few 1/2 beats in Normal to make the diff gap smaller, should be fine now

Bubbled.
Topic Starter
kosiga
thank you \:D/
Tari
[Normal]

  1. 03:20:830 (1) - I am not sure about this overlap, the slider don't disappear in time, maybe you want to overlap this slider and place 2-3 grids down? I feel its hard to read.
  2. 03:33:753 - 50% volume for this line fits better.
[Hard]

  1. 00:38:138 (9) - I found this jump unnecessary, use regular DS is better, and this is hard. so many jumps is not good.
  2. 01:00:061 (6) - ^
  3. 01:12:292 (3) - ^
  4. 02:20:830 (3,4,5,6) - This pattern is really tricky to play, and breaks flow, I think try different pattern? right and left movement is too strainful here.
  5. 02:26:369 (5) - You need to add a new combo here.
  6. 02:27:292 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 12 note stream in hard? i think really difficult even for 130 bpm, I think you should turn 1 of them into reverse slider and decrease DS of stream.
  7. 02:28:676 (1) - I don't think this is 1/8th snapped, better use 1/4 snap here.
  8. 00:49:446 - The clap sound here is really obvious, I don't think you should ignore it.
  9. 03:28:907 (2) - Confusing spacing, almost thought it was not a jump but 1/1 space apart.
Maybe you can make Hard a little easier :p
Topic Starter
kosiga
I don’t know what to do about the Hard. because some of these do not have a clear rule. probably people will have different opinions.
In practice similar pointed out are not many. :?
and It is easy to make a easy map. but It is not easy to remake easily a almost finished map.
because it is necessary to remake a flow and form for own style.
I fix some pointed out but I do not wish that to fix most. :(
Should I fix these by all means? or Do I need to get a lot more of opinion?
In any case please give me time to think for a while~ :p
Tari
No, its just a suggestion, to help the diff spread. You don't need to change all. In fact, i am happy if you change one.
Topic Starter
kosiga

Tari wrote:

[Normal]

  1. 03:20:830 (1) - I am not sure about this overlap, the slider don't disappear in time, maybe you want to overlap this slider and place 2-3 grids down? I feel its hard to read. avoid the overlap slightly. but I thought that it did not have a problem even by default skin :P
  2. 03:33:753 - 50% volume for this line fits better. ok. fixed~
[Hard]

  1. 00:38:138 (9) - I found this jump unnecessary, use regular DS is better, and this is hard. so many jumps is not good. move it near.
  2. 01:00:061 (6) - ^ DS some adjustment.
  3. 01:12:292 (3) - ^ I want to keep it. I hope that the slight jump is not to confuse people :D
  4. 02:20:830 (3,4,5,6) - This pattern is really tricky to play, and breaks flow, I think try different pattern? right and left movement is too strainful here. ok. I tried a different pattern
  5. 02:26:369 (5) - You need to add a new combo here. sure. added
  6. 02:27:292 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 12 note stream in hard? i think really difficult even for 130 bpm, I think you should turn 1 of them into reverse slider and decrease DS of stream. I want to keep it. but if it is not suitable really in hard, I decide to change this. I hope~ ⇒changed
  7. 02:28:676 (1) - I don't think this is 1/8th snapped, better use 1/4 snap here. ^ but I do not agree to use 1/4 snap. :p They are clearly different from the previous rhythm.
  8. 00:49:446 - The clap sound here is really obvious, I don't think you should ignore it. follow the vocal. 00:34:676. 00:42:061. 00:49:446. 00:56:830. These use similar rhythm. I think that there is not the problem.
  9. 03:28:907 (2) - Confusing spacing, almost thought it was not a jump but 1/1 space apart. ok. DS some adjustment.
Maybe you can make Hard a little easier :p
Tari Thanks for the mod~ :oops: and I'm sorry to cause you trouble :(
Tari
Qualified!
Satellite
おおお!おめでとうございます!
Kingkevin30
yeay <3 finally people that understand that Hard diffs are not set to be AR8 and Spam several AR9-digit Diffs
Nathan
Grats!
Ranger
Omedeto <3
Topic Starter
kosiga
Thanks everyone <3
Xinely
grats kosiga san :3
Flask
congratzszzszszszzs heh
litoluna
omedeto desu!
Zero__wind
congratz~
Garven
Glad to see you're still in the mapping scene, kosiga. It's always a pleasure to play your maps :)
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