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DECO*27 - an

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8
Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2014년 10월 8일 수요일 at 오전 6:48:15

Artist: DECO*27
Title: an
Tags: DECO*27 Conti New Hatsune Miku
BPM: 168
Filesize: 8044kb
Play Time: 04:45
Difficulties Available:
  1. Easy (1.57 stars, 217 notes)
  2. Hard (3.1 stars, 432 notes)
  3. Normal (2.03 stars, 315 notes)
Download: DECO*27 - an
Information: Scores/Beatmap Listing
---------------
I cried when I listened to this song.
Easy- done
Normal- done
Hard- done

Extra Insane by FrozenSakura Since bpm is off

Remapping, DO NOT MOD
vrrt
Here's my crappy map D:

http://puu.sh/bUiQC/19393f0392.osu
vrrt
random irc.. mod??? i dunno >.>
http://puu.sh/c3e6I/5e5f330791.jpg
Topic Starter
guineaQ

FrozenSakura wrote:

random irc.. mod??? i dunno >.>
http://puu.sh/c3e6I/5e5f330791.jpg
I'm not sure whether I can give kds for this owo
but oh well it helped
Gaia
yo im pretty sure you doubled bpm here
Topic Starter
guineaQ
fml it seems like ill have to remap it

since my style heavily relies on aesthetics and its gonna mess SV so much when i half the bpm

EDIT: I'm just gonna go with this double bpm lol
Pho
You wanted one? Here you get it.


Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. BPM should be 84, not 168. Please fix this, including the respective Slider speeds.
  2. Considering above, you increase the SV as follows: 1.4 -> 2.0 -> 3.0 ... which are very big SV jumps between your diffs.
    SV in general is a bit too fast imo, but i don't want you to remap every diff -.- Except for the last one: You need to close that SV gap between Normal and Hard. In fact the SV on Hard is just too fast imo, i really recommend you nerf it down to something around 2.6 SV.
    Tell me if you do so, then I will look over it. If not... well, at least nerf the SV on the kiai times, the actual 3.75SV at these parts is over the top.
[Easy]
  1. Have a look at your NC again, it's pretty irregular at times ( especially at the intro part 00:00:372 (1,2,3) - to 00:23:229 - . Setting NC's after every two measures/stancas should be the way to go as you also did so afterwards.
  2. 00:10:372 (1,2,1) - Meh, this is a pretty sharp-angle flow as 00:13:229 (1) - goes nearly the opposite direction that you're coming from. Try something like: http://puu.sh/cgpUc/b7630adbc3.jpg .
    I know you have to arrange some stuff in the next combo if you do so, but it's better than having sharp-angled motion in the easiest diff (the one which should be played most comfortable).
  3. 00:27:515 (2,1,2) - Hmm, nice symmetry, but flow is so suboptimal for an easy map. Have you tried a windmill pattern or something like that out yet?
  4. 00:34:658 (1,2) - Kind of repetitive, add curves to the sliders for some variation. http://puu.sh/cgqer/b9013bfb33.jpg
  5. 00:48:943 (3,1,2) - Trifle: Check your DS here again, it drifts off from the 1.30xDS here.
  6. 01:00:372 (1) - Not sure if this spinner is too long, but you should consider making it smaller or split it up.
  7. 01:17:515 (1,3) - Trifle: Check stack again.
  8. 01:40:372 (1,2,1,2) - Nice symmetry, but it goes in with spacing issues. You can arrange a similar pattern by doing this:
    1st slider: leave as it is. 2nd slider: Ctrl+g and move to 427, 116. Slider 1 and 2 of the dark blue combo, you just need to copypaste and ctrl+H 01:40:372 (1,2) -
  9. 01:46:086 (1,2,1,2,3) - Same issue as above
  10. 01:50:371 (2,3) - Preference: I'd combine these to a backslider for an easier play. Generally, these 1/1 beat circles in a row are a reason why this isn't an actual easy yet. Too much pressure.
  11. 01:56:086 (2,1) - Sharp-angled flow. I won't point these out anymore, but I highly suggest to nerf the angles between these somehow because flow is not so good with these.
  12. 02:01:800 (2,3) - Trifle: Small spacing issue here. There's one at 02:04:658 (2,1,2) - as well.
  13. 02:43:229 (1,2,1,2,1,2) - Spacing issue. Same at 02:54:658 (1,2) - again.
  14. 03:20:372 (1,1,2,1,1,2,1) - See above.

    The symmetry in here is really neat, but you have to consider spacing as well.
[Normal]
  1. 00:08:229 (2) - Inconsistent to use a slider here while you used two circles at 00:06:800 (2,3) - . Please swap this with slider with 2 circles.
  2. 00:59:658 (5,6) - Why stack? YOu could have make such a nice symmetric pattern here: http://puu.sh/cgsrB/865f391b6f.jpg
  3. 01:46:086 (1,2,1,2,1,2) - Hmm, is a bit plain to still move downwards in these combos as the music sounds different here. I advise something like: http://puu.sh/cgsJb/d318d53c9c.jpg (moving right-left-right upwards)
  4. 02:20:372 (1,2) - Stack properly.
  5. 02:39:658 (1) - Lazy mapper? Let this start at 02:40:372 (1) - so you can add a circle on 02:39:658 - for the hard beat.
  6. All in all, it's fine. Flow & blankets are neat, only wished for a little bit more variation at times.
Maps have nice flow and structure is also fine.
You really should fix up that SV issue though as this is the most critic point I have for this mapset.
Topic Starter
guineaQ

Pho wrote:

You wanted one? Here you get it.


Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. BPM should be 84, not 168. Please fix this, including the respective Slider speeds. Changing the BPM WILL require me to remap this, I don't want 1.4, 2.0 SV showing up in ANY of my normal/easy diffs. It's only 3 diff with 4 min 45 seconds, I'll be fine.
  2. Considering above, you increase the SV as follows: 1.4 -> 2.0 -> 3.0 ... which are very big SV jumps between your diffs.
    SV in general is a bit too fast imo, but i don't want you to remap every diff -.- Except for the last one: You need to close that SV gap between Normal and Hard. In fact the SV on Hard is just too fast imo, i really recommend you nerf it down to something around 2.6 SV.
    Tell me if you do so, then I will look over it. If not... well, at least nerf the SV on the kiai times, the actual 3.75SV at these parts is over the top.
[Easy]
  1. Have a look at your NC again, it's pretty irregular at times ( especially at the intro part 00:00:372 (1,2,3) - to 00:23:229 - . Setting NC's after every two measures/stancas should be the way to go as you also did so afterwards. OOOPS
  2. 00:10:372 (1,2,1) - Meh, this is a pretty sharp-angle flow as 00:13:229 (1) - goes nearly the opposite direction that you're coming from. Try something like: http://puu.sh/cgpUc/b7630adbc3.jpg . but it's parallel
    I know you have to arrange some stuff in the next combo if you do so, but it's better than having sharp-angled motion in the easiest diff (the one which should be played most comfortable).
  3. 00:27:515 (2,1,2) - Hmm, nice symmetry, but flow is so suboptimal for an easy map. Have you tried a windmill pattern or something like that out yet? the distance snap is stronk u know
  4. 00:34:658 (1,2) - Kind of repetitive, add curves to the sliders for some variation. http://puu.sh/cgqer/b9013bfb33.jpg I intended to be repetitive
  5. 00:48:943 (3,1,2) - Trifle: Check your DS here again, it drifts off from the 1.30xDS here. Intentional for symmetry, nobody is really gonna notice in play
  6. 01:00:372 (1) - Not sure if this spinner is too long, but you should consider making it smaller or split it up. I was thinking of splitting it up but i thought 4 measure spinner after 8 measure one would be confusing
  7. 01:17:515 (1,3) - Trifle: Check stack again. AHAHAHAHA
  8. 01:40:372 (1,2,1,2) - Nice symmetry, but it goes in with spacing issues. You can arrange a similar pattern by doing this:
    1st slider: leave as it is. 2nd slider: Ctrl+g and move to 427, 116. Slider 1 and 2 of the dark blue combo, you just need to copypaste and ctrl+H 01:40:372 (1,2) - I thought 3 measure break between each slider would be enough to negate any DS related issues. (yo 3 white ticks are pretty long enough to react to anything really)
  9. 01:46:086 (1,2,1,2,3) - Same issue as above ^^
  10. 01:50:371 (2,3) - Preference: I'd combine these to a backslider for an easier play. Generally, these 1/1 beat circles in a row are a reason why this isn't an actual easy yet. Too much pressure. ahhhhhhhhhh
  11. 01:56:086 (2,1) - Sharp-angled flow. I won't point these out anymore, but I highly suggest to nerf the angles between these somehow because flow is not so good with these. Nerfing the bpm and SV will hopefully solve all these
  12. 02:01:800 (2,3) - Trifle: Small spacing issue here. There's one at 02:04:658 (2,1,2) - as well. 0.4x difference with 2/1 breaks are not that noticeable
  13. 02:43:229 (1,2,1,2,1,2) - Spacing issue. Same at 02:54:658 (1,2) - again. same answer
  14. 03:20:372 (1,1,2,1,1,2,1) - See above. love you too

    The symmetry in here is really neat, but you have to consider spacing as well.
    It's probably due to double'd bpm and ridiculous SV that came along with it that drove me to make awkward spacing choices (like really sharp flow since i ran out of space.) Hopefully nerfing a lot of stuff who make it better;;;
[Normal]
  1. 00:08:229 (2) - Inconsistent to use a slider here while you used two circles at 00:06:800 (2,3) - . Please swap this with slider with 2 circles. I started with slider, 2 circles than 6 sliders, now the guitar riff is starting over again, I start with slider 2 circles for consistenseh
  2. 00:59:658 (5,6) - Why stack? YOu could have make such a nice symmetric pattern here: http://puu.sh/cgsrB/865f391b6f.jpg because 5 circles in a row is a pain
  3. 01:46:086 (1,2,1,2,1,2) - Hmm, is a bit plain to still move downwards in these combos as the music sounds different here. I advise something like: http://puu.sh/cgsJb/d318d53c9c.jpg (moving right-left-right upwards) Yee I c where you are getting to but I'm following the percussions here
  4. 02:20:372 (1,2) - Stack properly. oh hell
  5. 02:39:658 (1) - Lazy mapper? Let this start at 02:40:372 (1) - so you can add a circle on 02:39:658 - for the hard beat. consistency with easy diff?
  6. All in all, it's fine. Flow & blankets are neat, only wished for a little bit more variation at times. I cri
Maps have nice flow and structure is also fine.
You really should fix up that SV issue though as this is the most critic point I have for this mapset.
I lovu u
BanchoBot
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