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Camellia - Kono Hoshi de...

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-Mo-
Hey, M4M as we agreed.

General
- Perhaps get into the habit of using Grid Size 4 (tiny)? I think there are a few sliders you could make look much neater if you used this. Change grid size by going to View->Grid Size, or by pressing the hotkey (default G).

Easy
I would suggest using a higher distance snap so that everything isn't overlapping everything else around it so much.

- 00:02:871 (1) - I would have the opening note for an easy difficulty closer to the centre than this.
- 00:14:871 (2,1) - The flow between these can be improved. Point the sliders towards each other to improve it. Flow is important for lower difficulties and should atleast be used between combos if possible.
- 00:30:204 (1) - Make this blanket around 00:28:871 (3).
- 00:31:538 (2,3) - Make these blanket eachother.
- 01:32:204 (3,1) - Try and avoid these overlapping.
- 01:35:538 (3,1) - Make these blanket.
- 01:46:871 (1,3) - Try and avoid these touching.
- 02:29:204 (5) - Just have a single reverse. Double reverses are kinda hard to read when the slider is this size. There are questionable ones earlier int he map, but they seem to make sense, though if it were me, I would try and change those too.
- 02:46:538 (3) - Move this down so it's not halfway up 02:45:871 (2).
- 02:50:871 (1,2) - Make these blanket.
- 03:00:204 (3,1) - Same as above.
- 03:04:204 (1,3) - Make these the same shape.

Medium
- 00:07:538 (2,2) - Avoid this overlap.
- 00:16:204 (1,3) - Move 3 so it isn't touching 1.
- 00:26:871 (1,3) - Same as above.
- 00:37:871 (1,2,3,4) - This square formation can be improved.
- 00:45:871 (1,2,3) - Improve these blankets.
- 00:46:538 (2,4) - Make these stack perfectly.
- 01:08:204 (3,1) - Try and make it so these don't touch.
- 01:12:204 (1,3) - Try and avoid 1 overlap the tail of 3. Overlapping the body slightly should be fine, but should also be avoided if possible.
- 01:17:038 (4) - This red tick note felt like it came out of nowhere and I didn't expect it to be that fast when the rest of the song hasn't had anything like this. I would probably remove this.
- 01:38:871 (2) - Make it a Finish rather than a Clap.
- 01:48:871 (1,2,1) - This triangle formation can be improved.
- 01:49:871 (1,2,3) - Same as above.
- 02:34:871 (1,2) - Try and avoid these touching. Even better would be to blanket.
- 02:42:204 (1,1) - Improve the flow here.
- 03:15:871 (2,3) - Move 3 a bit higher up so that the flow is better.
- 03:20:871 (2,1) - Try and avoid these touching.
- 03:33:538 (1,3) - Make these the same shape.

Hard
I don't think you should use x0.8 Distance snap for regular speed combos where you did. The notes are overlapping where they don't really need to. You can afford to open the gap a bit more on Hard difficulty.

- 00:30:871 (1,2) - Either make these parallel. or make the angle between them a bit more distinct.
- 01:06:871 (1,3) - Try and avoid these touching.
- 01:12:204 (1,3) - Try and get the head of 1 and tail of 3 to perfectly stack. You can use Ctrl+G to reverse a slider to get the tail's co-ordinate.
- 01:20:871 (5,6) - Don't overlap these so much.
- 01:43:621 (4) - This blue tick slider seems out of place and doesn't fit with the music.
- 02:15:871 (1) - Don't make the entire slider a whilst; just the head.
- 02:26:538 (3,1) - Don't overlap these so much.
- 02:30:871 (5,6) - Improve the flow here.
- 02:31:538 (1,1) - Make these the same shape.
- 02:57:538 (1,1) - Make these perfectly stack.
- 03:02:204 (5,6) - Don't overlap these so much.
- 03:05:538 (3,4,5,6,1) - This square can be improved.
- 03:08:538 (1) - Don't make the enitre slider a clap; just the head.
- 03:11:538 (5,6) - This blanket can be improved.
- 03:23:538 (3,4) - Don't overlap these so much.

Insane
- 00:04:204 (4) - New Combo.
- 00:07:038 (7) - I would shorten this slider, or split it into two.
- 00:10:204 (6,1) - Make these blanket.
- 00:22:704 - Add a note here.
- 00:28:371 (3) - Shorten or split.
- 00:32:204 (1,3) - Try and avoid this overlap, or at least the overlap over the tail.
- 00:35:538 (4,1) - Perfectly stack with the tail.
- 00:51:204 (2,3,4) - Make the tails perfectly stack.
- 01:11:871 (5,2) - Either avoid the overlap, or stack.
- 01:21:621 (5,6,7,8,9,1) - The amount of claps here isn't really necessary and just feels out of place.
- 01:25:371 (2,3,4) - Move these around so that 2 is closer to 1 than 3 for better readability.
- 01:29:538 (1,2) - This blanket can be improved.
- 02:10:371 (3) - Shorten or split.
- 02:19:371 (3) - This feels out of place; I would use something else like a stream.
- 02:41:038 (3) - Shorten this, and make the stream before it longer perhaps.
- 03:03:538 (3,5) - Make these perfectly stack.
- 03:22:204 (3,4,5,1) - This triangle can be improved. Pay attention to the distance between them.
- 03:34:038 (3,4,5,6,7,1,2) - Make a more regular shape. Consider using the Create Polygon Circle feature (Ctrl+Shift+D).

Another
This difficulty is outside of my skill level, so I can't mod it as efficiently, but I'll do what I can.

- 00:07:704 (1) - Change this double reverse slider, as two reverses on a slider of this length can be hard to read.
- 00:51:204 (2,3,4,5,6,7) - Perhaps make a more regular shape instead of it feeling kind of random?
- 00:58:371 (9) - Another one of these double reverse sliders.
- 01:12:204 (1,3) - These blankets can be improved.
- 01:22:538 (11,12,13,14,1) - Make this stack with 01:21:621 (5,6).
- 01:54:038 (10) - Another double reverse.
- 03:08:871 (5,6) - Make these blanket perhaps?
- 03:10:954 (2) - This blanket can be slightly improved.
- 03:15:871 (7) - Same as above.
- 03:22:871 (8,10) - Don't completly obscure 10.
- 03:34:204 (3) - Another double reverse.

Good luck. :)
Topic Starter
_WinRAWR

-Mo- wrote:

Hey, M4M as we agreed.

General
- Perhaps get into the habit of using Grid Size 4 (tiny)? I think there are a few sliders you could make look much neater if you used this. Change grid size by going to View->Grid Size, or by pressing the hotkey (default G). made grid size 4 =w=

Easy
I would suggest using a higher distance snap so that everything isn't overlapping everything else around it so much.

- 00:02:871 (1) - I would have the opening note for an easy difficulty closer to the centre than this. fixed
- 00:14:871 (2,1) - The flow between these can be improved. Point the sliders towards each other to improve it. Flow is important for lower difficulties and should atleast be used between combos if possible.
- 00:30:204 (1) - Make this blanket around 00:28:871 (3).
- 00:31:538 (2,3) - Make these blanket eachother.
- 01:32:204 (3,1) - Try and avoid these overlapping.
- 01:35:538 (3,1) - Make these blanket.
- 01:46:871 (1,3) - Try and avoid these touching.
- 02:29:204 (5) - Just have a single reverse. Double reverses are kinda hard to read when the slider is this size. There are questionable ones earlier int he map, but they seem to make sense, though if it were me, I would try and change those too.
- 02:46:538 (3) - Move this down so it's not halfway up 02:45:871 (2).
- 02:50:871 (1,2) - Make these blanket.
- 03:00:204 (3,1) - Same as above.
- 03:04:204 (1,3) - Make these the same shape.

Medium
- 00:07:538 (2,2) - Avoid this overlap.
- 00:16:204 (1,3) - Move 3 so it isn't touching 1.
- 00:26:871 (1,3) - Same as above.
- 00:37:871 (1,2,3,4) - This square formation can be improved.
- 00:45:871 (1,2,3) - Improve these blankets.
- 00:46:538 (2,4) - Make these stack perfectly.
- 01:08:204 (3,1) - Try and make it so these don't touch.
- 01:12:204 (1,3) - Try and avoid 1 overlap the tail of 3. Overlapping the body slightly should be fine, but should also be avoided if possible.
- 01:17:038 (4) - This red tick note felt like it came out of nowhere and I didn't expect it to be that fast when the rest of the song hasn't had anything like this. I would probably remove this.
- 01:38:871 (2) - Make it a Finish rather than a Clap.
- 01:48:871 (1,2,1) - This triangle formation can be improved.
- 01:49:871 (1,2,3) - Same as above.
- 02:34:871 (1,2) - Try and avoid these touching. Even better would be to blanket.
- 02:42:204 (1,1) - Improve the flow here.
- 03:15:871 (2,3) - Move 3 a bit higher up so that the flow is better.
- 03:20:871 (2,1) - Try and avoid these touching.
- 03:33:538 (1,3) - Make these the same shape.

Hard
I don't think you should use x0.8 Distance snap for regular speed combos where you did. The notes are overlapping where they don't really need to. You can afford to open the gap a bit more on Hard difficulty.

- 00:30:871 (1,2) - Either make these parallel. or make the angle between them a bit more distinct.
- 01:06:871 (1,3) - Try and avoid these touching.
- 01:12:204 (1,3) - Try and get the head of 1 and tail of 3 to perfectly stack. You can use Ctrl+G to reverse a slider to get the tail's co-ordinate.
- 01:20:871 (5,6) - Don't overlap these so much.
- 01:43:621 (4) - This blue tick slider seems out of place and doesn't fit with the music.
- 02:15:871 (1) - Don't make the entire slider a whilst; just the head.
- 02:26:538 (3,1) - Don't overlap these so much.
- 02:30:871 (5,6) - Improve the flow here.
- 02:31:538 (1,1) - Make these the same shape.
- 02:57:538 (1,1) - Make these perfectly stack.
- 03:02:204 (5,6) - Don't overlap these so much.
- 03:05:538 (3,4,5,6,1) - This square can be improved.
- 03:08:538 (1) - Don't make the enitre slider a clap; just the head.
- 03:11:538 (5,6) - This blanket can be improved.
- 03:23:538 (3,4) - Don't overlap these so much.

Insane
- 00:04:204 (4) - New Combo.
- 00:07:038 (7) - I would shorten this slider, or split it into two.
- 00:10:204 (6,1) - Make these blanket.
- 00:22:704 - Add a note here.
- 00:28:371 (3) - Shorten or split.
- 00:32:204 (1,3) - Try and avoid this overlap, or at least the overlap over the tail.
- 00:35:538 (4,1) - Perfectly stack with the tail.
- 00:51:204 (2,3,4) - Make the tails perfectly stack.
- 01:11:871 (5,2) - Either avoid the overlap, or stack.
- 01:21:621 (5,6,7,8,9,1) - The amount of claps here isn't really necessary and just feels out of place.
- 01:25:371 (2,3,4) - Move these around so that 2 is closer to 1 than 3 for better readability.
- 01:29:538 (1,2) - This blanket can be improved.
- 02:10:371 (3) - Shorten or split.
- 02:19:371 (3) - This feels out of place; I would use something else like a stream.
- 02:41:038 (3) - Shorten this, and make the stream before it longer perhaps.
- 03:03:538 (3,5) - Make these perfectly stack.
- 03:22:204 (3,4,5,1) - This triangle can be improved. Pay attention to the distance between them.
- 03:34:038 (3,4,5,6,7,1,2) - Make a more regular shape. Consider using the Create Polygon Circle feature (Ctrl+Shift+D).

Another
This difficulty is outside of my skill level, so I can't mod it as efficiently, but I'll do what I can.

- 00:07:704 (1) - Change this double reverse slider, as two reverses on a slider of this length can be hard to read.
- 00:51:204 (2,3,4,5,6,7) - Perhaps make a more regular shape instead of it feeling kind of random?
- 00:58:371 (9) - Another one of these double reverse sliders.
- 01:12:204 (1,3) - These blankets can be improved.
- 01:22:538 (11,12,13,14,1) - Make this stack with 01:21:621 (5,6).
- 01:54:038 (10) - Another double reverse.
- 03:08:871 (5,6) - Make these blanket perhaps?
- 03:10:954 (2) - This blanket can be slightly improved.
- 03:15:871 (7) - Same as above.
- 03:22:871 (8,10) - Don't completly obscure 10.
- 03:34:204 (3) - Another double reverse.

Good luck. :)
Thanks for the mod!

EDIT: Completely re-did the map, pretty much the entire mod was useless. I am very sorry for wasting your time, but I tried to get as much out of it as possible (before I re-did it)
Topic Starter
_WinRAWR

Pho wrote:

M4M~
Pls no KDs yet, is not finished.

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[Easy]
  1. Hmm, this map is generally too cluttered since you use a pretty small DS multiplier and put your patterns together very tightly, resulting in nasty overlaps (e.g 00:13:538 (1,2) - , 00:34:871 (2,3,1) - ).
    Easy maps should focus on comfortable flow & readability, so I recommend you to map more spacious and/or fix these overlapping issues. I'd prefer 0.9xDS but that is a personal preference :V
  2. Another issue is DS consistency in your maps. You use 0.8xDS in general I suppose, but sometimes it drifts off really hard, like at 00:09:538 (2) - http://puu.sh/ch9Dt/79ec9bafe5.jpg
    I generally recommend to put on Grid Level 4 or disable GS and work with Distance snap, as this way, issues like this won't occur too often. AiMod is useless in finding that nasty spacing issues, and even if it doesn't point out anything, these issues are actually there.
  3. NC is pretty irregular at times, so I recommend you go through the whole diff concerning this issue. Setting a NC after every two stanzas/measures is good, just as you did until 00:29:538 -
  4. 00:09:538 (2) - 2x repeat sliders is too hard for newer players to understand. Replace this with 2 sliders instead.
  5. 00:38:871 (2) - Please no wobbling sliders in an easy map, it's hard for them to read.
  6. 00:40:871 (3,4,5) - Patterns like this overlap too much, you need to map more spacious here. Just to show you a sample of what flows good & also is clearly readable: http://puu.sh/cha8E/bd70e618cf.jpg
  7. 00:46:204 (1,2,3,4,5) - 1/1 beat pressure in a 180bpm song is a bit too much for newer players. You can fix this by replacing the circles with a backslider: http://puu.sh/chagd/3529fe2c6a.jpg
  8. 00:49:871 (1,2,3,4) - Too cluttered. Map it more spacious. I won't point out more of these, I think you know what you have to fix.
  9. 00:56:538 (2,3) - These sliders are offbeat as they end on (down)beats which are naturally emphasized. Just ctrl+g 00:56:204 (1,2,3) - these notes and reposition them with DS solves the issue
  10. 02:29:204 (5) - 2x repeat slider, also the rhythm here sounds weird. Here's a far more pleasing rhythm: http://puu.sh/chaF2/1fd7d926a2.jpg
  11. So yeah... This diff needs a whole lot of work. I also disagree with some of the exotic sliders you used here (the ones with 2 red anchors and such) as they aren't optimally readable as well.
Thank you for your mod! I completely re-snapped every difficulty that used DS, so it's all good now! ( ´ ▽ ` )
fergas
Self reminder.
Mod will be tommorow in this post.(3am atm orz)
VINXIS
desu
General
Is dis vaporwave lul

btw HDHR is teh devil never play HDHR ever in ur life trust me im HDHRologist (that's insane btw since im bad in playing and can't HDHR hard stuf anyway)
ez
based doKo
00:28:871 (3) - Ctrl+J and x:224 y:232?
01:26:871 (1) - make this into a slider and end it at 01:27:538 ?
01:32:204 (3) - slider shape aesthetic br0
02:00:204 (3) - imo better as a circle
03:38:871 (1) - stackonslider?
medium size
1.2 distance snap op for normal? idk it looks l33t anyway
00:09:204 (4) - remove one repeat and add circle at that repeat instead? idk something like this lol
01:27:538 (5) - add a circle here?
01:36:538 (2,3) - idkman
01:58:204 (3) - Ctrl+J?
02:20:871 (1) - x:296 y:200?
02:23:871 (1) - stack on slider?
02:57:204 (3) - Ctrl+H and x:356 y:216
I'm also hard B)
00:33:538 (1,2,3) - overmapped?
00:59:538 (3) - Ctrl+H,J,G x:192 y:272?
01:37:038 (5) - delete?
01:44:871 (3) - Ctrl+H,J,G x:316 y:260?
01:47:204 (2,3) - turn into a slider instead?
I'm not Insane tho
OD 7.5-8???
00:17:538 (1,2,3,4,5) - curve dat stream?
00:46:538 (7) - slider shape?
01:37:204 (4) - NC?
02:29:538 (1,2,3,4,5,6) - so beautif u l :o
02:43:204 (3) - slidershape?
03:40:204 - addcircle?
Another day, another meme
00:19:371 (4,5,6) - pl e a s e make the spacing smaller ibegu <3
01:34:371 (3,4,5) - stackonslider?
02:14:871 (1) - the spinner ends too close to the slider i think that's not legal (lol) or smth
03:04:038 (1,2,3) - stackonslider
idk this is beautiful lol

sorry4badmod here's a star im guna keep my eye on dis cuz i wanna see this ranked
Topic Starter
_WinRAWR

VINXIS wrote:

desu
General
Is dis vaporwave lul

btw HDHR is teh devil never play HDHR ever in ur life trust me im HDHRologist (that's insane btw since im bad in playing and can't HDHR hard stuf anyway)
ez
based doKo
00:28:871 (3) - Ctrl+J and x:224 y:232? no
01:26:871 (1) - make this into a slider and end it at 01:27:538 ? ok
01:32:204 (3) - slider shape aesthetic br0
02:00:204 (3) - imo better as a circle
03:38:871 (1) - stackonslider?
medium size
1.2 distance snap op for normal? idk it looks l33t anyway
00:09:204 (4) - remove one repeat and add circle at that repeat instead? idk something like this lol
01:27:538 (5) - add a circle here?
01:36:538 (2,3) - idkman
01:58:204 (3) - Ctrl+J?
02:20:871 (1) - x:296 y:200?
02:23:871 (1) - stack on slider?
02:57:204 (3) - Ctrl+H and x:356 y:216
I'm also hard B)
00:33:538 (1,2,3) - overmapped?
00:59:538 (3) - Ctrl+H,J,G x:192 y:272?
01:37:038 (5) - delete?
01:44:871 (3) - Ctrl+H,J,G x:316 y:260?
01:47:204 (2,3) - turn into a slider instead?
I'm not Insane tho
OD 7.5-8???
00:17:538 (1,2,3,4,5) - curve dat stream?
00:46:538 (7) - slider shape?
01:37:204 (4) - NC?
02:29:538 (1,2,3,4,5,6) - so beautif u l :o
02:43:204 (3) - slidershape?
03:40:204 - addcircle?
Another day, another meme
00:19:371 (4,5,6) - pl e a s e make the spacing smaller ibegu <3
01:34:371 (3,4,5) - stackonslider?
02:14:871 (1) - the spinner ends too close to the slider i think that's not legal (lol) or smth
03:04:038 (1,2,3) - stackonslider
idk this is beautiful lol

sorry4badmod here's a star im guna keep my eye on dis cuz i wanna see this ranked
Thanks for the mod!

ty for the mod. Didn't really change anything but ty anyways! And thanks for the star!
fergas
Part m4m https://osu.ppy.sh/s/193722

General
  1. [quote="Ranking Criteria"]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.[/quote
    1024x768
  2. delate hs till you dont use them. Btw "normal-hitfinish" is "drum-hitwhistle" from original skin
Easy
  1. 1-2-3 elements in combo isnt interesing to play on easy and damage eyes. Nc every 2nd big white would be great
  2. Imo, you should escape from such overlaps. Try to use at least 1.3 ds. Map looks a bit overloaded(dont unederstand wrong), when objects so close.
  3. 00:02:871 (1) - little tip: unnecessary green section. Red section volume settings will be saved for notes.
  4. till this is easy and most easir diff in mapset... 00:02:871 (1,2,1) - hard to play such rhytms for newbies. Your first reverse ends on mainbeat, but next sliders starts on upbeat. Keep in mind. 00:07:204 (2) - same
  5. 00:24:204 (1,2,3) - would be hard to heard cause you ignore important 2,4 beats 00:25:204 - and 00:25:871 -. If 1st case is +- ok cause circle stans on main beat second case should be fixed imo - 00:25:871 - stronger beat than 00:26:204 (3) - such moment players normally type "on eye". you can refer this words to 00:24:204 (1) - 00:42:204 (3) - part
  6. 00:24:204 (1) - btw guess normal samplset suits better, you can leave soft additions
  7. 00:44:204 (1) - as i rember that shoud be unranakble spinner
  8. 00:48:204 (1) - maybe reverse it in this way. suits better for flow http://puu.sh/cigkj/2faa90a0f4.jpg
  9. 01:50:204 (1) - recommned you to use soft sampleset but drums fro additions
  10. 02:13:204 (2) - add note here?
  11. 03:07:538 (1,2) - guess this is unpayable for easy
  12. 03:12:204 (1) - maybe try such shape http://puu.sh/cigNd/79e318bdc2.jpg?
  13. i think end map on 03:30:204 (4) - is better idea
  14. About hs in kiai: this claps are really starnge. Firstly, try to use normal sampleset agaim. Secondary, you follow 2-4 beat but half of this beats are on sliders. Try to add C1 where normal-slidertick will have clap sound and add it on tick.
    And try this clap in overall map http://puu.sh/ciheR/3f813fc34d.wav.
Medium
  1. It dont break a rule, just maybe rename to normal? ;c Just medium for me sounds something in the middle but real middle in this mapset is hard. Idk.
  2. Didnt really like your ds choice. 1.0-1.1would be best for diff spread. But whatever its just my suggestion u can ignore it.
  3. delate this sections orz http://puu.sh/cil9l/7c475ca650.png
  4. 00:17:538 (3) - i dont see any reason for this reverse, btw try this rhtynm here
  5. 00:22:871 (1) - not sure that this is ranked issue. 00:44:204 (1) -
  6. 00:26:204 (4,5,1) - i think this flow isnt comfortable for normal, maybe redraw? ;x
  7. 00:42:871 (1) - ctrl+g foram and make it more flat
  8. 00:49:538 (3,4) dont think 1/2 reverse good here
  9. 01:36:871 (3,1) - not sure that ds ranked in normal 02:20:204 (4,1) - 02:30:871 (1,1) -
  10. 03:00:204 (3,1,1) - 03:05:538 (3,1,1) - ^
  11. 02:20:871 (1) - 02:23:871 (1) - 02:30:871 (1,1) - 02:41:538 (1,1) - 02:45:204 (1) - 02:54:871 (1) - 03:00:871 (1) - 03:06:204 (1) - 03:08:871 (1) - 03:14:204 (1) - i dont understand this nc. They are unnecasry
  12. 03:36:288 (1) - just for future it should be at least 1/2 pause before spinner it appears when slider only starts to end and newbies sometimes react on spinner an stop finish slider.
Hard
  1. 00:04:204 (1) - try something like 2rever its really hard to read especially when on 00:05:204 - guitar beat
  2. 00:14:871 (1) - ^ ( 00:09:538 (1) - is ok imo)
  3. 00:23:704 (2) - no need here clap
  4. 00:33:538 (1,2,3) - no any reason to use them at all, maybe except 3. but 1.2 will be destroy rhytm till no any support form music
  5. 00:54:871 (1) - dont get this slider. guees no need 2 nd reverse and bette rpalce some circles on this guitar reafs
  6. 01:43:871 (5) - maybe(idk) unrankable slider - slider's hidden more than half. Btw 01:43:204 (3,4,5) - i can read rhtythm even after 10 replays in-game.
  7. 01:58:871 (1,2,3,4) - maybe repalce this with spinner? whatever try to use another form
  8. 02:58:204 (1) - unrankable till all shape is behind slider's 02:57:538 (1) - start
  9. 03:26:038 (2,3,4,5,6) - absolutely wrong distance. b4 you used 03:24:371 (5,6,7) - but here u desided... hm... this place just unreadable at all imo
Insane
  1. 00:35:538 (4,1) - unrankable overlap
  2. 00:41:871 (1,1,1,2,1) - rember that such patterns is really hartd to read and many mappers prefer to avoid stream\stack with diffrent note's density
  3. 01:10:288 (2,3,4,5) - dont see reason for stream
  4. 01:44:954 (6) - i guees better dealte this note
  5. 02:10:371 (3) - bettter not to hs blue tick repeats. Try to hs 2 red and 1 white tick - better to understand thsis slider
  6. Hard and Insanse you are abusing nc in really strange way but guees better make something like 1 big white tick - nc.
Another ended with itslef imho and it's hard to mod for me it

That's all. All the best :)
Topic Starter
_WinRAWR

fergas wrote:

Part m4m https://osu.ppy.sh/s/193722

General
  1. Ranking Criteria wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.[/quote
    1024x768
  2. delate hs till you dont use them. Btw "normal-hitfinish" is "drum-hitwhistle" from original skin
Easy
  1. 1-2-3 elements in combo isnt interesing to play on easy and damage eyes. Nc every 2nd big white would be great
  2. Imo, you should escape from such overlaps. Try to use at least 1.3 ds. Map looks a bit overloaded(dont unederstand wrong), when objects so close.
  3. 00:02:871 (1) - little tip: unnecessary green section. Red section volume settings will be saved for notes.
  4. till this is easy and most easir diff in mapset... 00:02:871 (1,2,1) - hard to play such rhytms for newbies. Your first reverse ends on mainbeat, but next sliders starts on upbeat. Keep in mind. 00:07:204 (2) - same
  5. 00:24:204 (1,2,3) - would be hard to heard cause you ignore important 2,4 beats 00:25:204 - and 00:25:871 -. If 1st case is +- ok cause circle stans on main beat second case should be fixed imo - 00:25:871 - stronger beat than 00:26:204 (3) - such moment players normally type "on eye". you can refer this words to 00:24:204 (1) - 00:42:204 (3) - part
  6. 00:24:204 (1) - btw guess normal samplset suits better, you can leave soft additions
  7. 00:44:204 (1) - as i rember that shoud be unranakble spinner
  8. 00:48:204 (1) - maybe reverse it in this way. suits better for flow http://puu.sh/cigkj/2faa90a0f4.jpg
  9. 01:50:204 (1) - recommned you to use soft sampleset but drums fro additions
  10. 02:13:204 (2) - add note here?
  11. 03:07:538 (1,2) - guess this is unpayable for easy
  12. 03:12:204 (1) - maybe try such shape http://puu.sh/cigNd/79e318bdc2.jpg?
  13. i think end map on 03:30:204 (4) - is better idea
  14. About hs in kiai: this claps are really starnge. Firstly, try to use normal sampleset agaim. Secondary, you follow 2-4 beat but half of this beats are on sliders. Try to add C1 where normal-slidertick will have clap sound and add it on tick.
    And try this clap in overall map http://puu.sh/ciheR/3f813fc34d.wav.
Medium
  1. It dont break a rule, just maybe rename to normal? ;c Just medium for me sounds something in the middle but real middle in this mapset is hard. Idk.
  2. Didnt really like your ds choice. 1.0-1.1would be best for diff spread. But whatever its just my suggestion u can ignore it.
  3. delate this sections orz http://puu.sh/cil9l/7c475ca650.png
  4. 00:17:538 (3) - i dont see any reason for this reverse, btw try this rhtynm here
  5. 00:22:871 (1) - not sure that this is ranked issue. 00:44:204 (1) -
  6. 00:26:204 (4,5,1) - i think this flow isnt comfortable for normal, maybe redraw? ;x
  7. 00:42:871 (1) - ctrl+g foram and make it more flat
  8. 00:49:538 (3,4) dont think 1/2 reverse good here
  9. 01:36:871 (3,1) - not sure that ds ranked in normal 02:20:204 (4,1) - 02:30:871 (1,1) -
  10. 03:00:204 (3,1,1) - 03:05:538 (3,1,1) - ^
  11. 02:20:871 (1) - 02:23:871 (1) - 02:30:871 (1,1) - 02:41:538 (1,1) - 02:45:204 (1) - 02:54:871 (1) - 03:00:871 (1) - 03:06:204 (1) - 03:08:871 (1) - 03:14:204 (1) - i dont understand this nc. They are unnecasry
  12. 03:36:288 (1) - just for future it should be at least 1/2 pause before spinner it appears when slider only starts to end and newbies sometimes react on spinner an stop finish slider.
Hard
  1. 00:04:204 (1) - try something like 2rever its really hard to read especially when on 00:05:204 - guitar beat
  2. 00:14:871 (1) - ^ ( 00:09:538 (1) - is ok imo)
  3. 00:23:704 (2) - no need here clap
  4. 00:33:538 (1,2,3) - no any reason to use them at all, maybe except 3. but 1.2 will be destroy rhytm till no any support form music
  5. 00:54:871 (1) - dont get this slider. guees no need 2 nd reverse and bette rpalce some circles on this guitar reafs
  6. 01:43:871 (5) - maybe(idk) unrankable slider - slider's hidden more than half. Btw 01:43:204 (3,4,5) - i can read rhtythm even after 10 replays in-game.
  7. 01:58:871 (1,2,3,4) - maybe repalce this with spinner? whatever try to use another form
  8. 02:58:204 (1) - unrankable till all shape is behind slider's 02:57:538 (1) - start
  9. 03:26:038 (2,3,4,5,6) - absolutely wrong distance. b4 you used 03:24:371 (5,6,7) - but here u desided... hm... this place just unreadable at all imo
Insane
  1. 00:35:538 (4,1) - unrankable overlap
  2. 00:41:871 (1,1,1,2,1) - rember that such patterns is really hartd to read and many mappers prefer to avoid stream\stack with diffrent note's density
  3. 01:10:288 (2,3,4,5) - dont see reason for stream
  4. 01:44:954 (6) - i guees better dealte this note
  5. 02:10:371 (3) - bettter not to hs blue tick repeats. Try to hs 2 red and 1 white tick - better to understand thsis slider
  6. Hard and Insanse you are abusing nc in really strange way but guees better make something like 1 big white tick - nc.
Another ended with itslef imho and it's hard to mod for me it

That's all. All the best :)
Thanks for the mod!
AJT
Note: this is an extremely subjective mod (and my first ever mod).

Insane
  1. Consider AR9? A map like this can get really confusing with low(er) approach rates and when I was playing it I found the map to look less aesthetically pleasing and tidy with AR8. Unless you've made it AR8 for a specific reason, I think it'd be better as AR9, it'd also be much easier to read as the song is quite special (in a good way, I like it), so you end up hitting the notes early when you read according to the circles trying to incorporate the song (explained really badly).
  2. 00:14:871 (1) - 00:14:871 (2) - 00:14:871 (3) - for all of them maybe consider those small sliders (example: 00:09:538 (4) -), flows better IMO.
  3. 00:11:204 (3) - the abruptness of this seems a bit out of place IMO. I'd say either make AR9 or change.
  4. 00:41:871 (1,2,3,4) - very confusing to read
  5. 00:44:204 (1) - maybe make end a bit earlier? The note after is too soon in my opinion.
  6. 00:45:538 (1) - this whole sequence of notes seems kind of weird IMO :/
  7. 01:00:704 (3) and 01:00:371 (2) are awkwardly close IMO
  8. 01:02:538 (4) - end with a return slider instead of a triple maybe? It plays really weird.
  9. 01:05:371 (1) - why NC? Should be the same combo as 01:05:204 (1) IMO.
  10. 01:05:704 (3), 01:05:954 (4) and 01:06:204 (5) play really weird IMO.
  11. 01:10:871 (1) - stacked notes are kind of awkward there, don't really like the idea of a stream there either
  12. 01:12:538 (1,2,3) - awkward :P, the jump after that kind of is IMO too.
  13. 01:29:871 (2,3) - awkward but wouldn't be if AR9
  14. 01:38:038 (1,2,3) - awkward with AR8
  15. 02:20:871 (6,7,8,9) - confusing (probably because of the AR)
  16. 02:25:538 (1) - hitsound inconsistency? I kinda like it tho :3
  17. 03:19:371 (1) - stream starting here is too soon after the previous note (not timing error, just plays weird)
  18. 03:23:371 (5) until 03:25:371 (7) - kinda awkward too xD
  19. 03:34:038 (3,4,5,6,7,1,2) - should probably all be on the same combo and be symmetrical, but your choice :)

That's all I got, may mod some more diffs if I have the time. Good luck getting it ranked! :)

Note: take this mod from a player's perspective, you don't really have to change anything as there are no errors (good job!) but I think it'd play better like that.
Topic Starter
_WinRAWR

Ascension wrote:

Note: this is an extremely subjective mod (and my first ever mod).

Insane
  1. Consider AR9? A map like this can get really confusing with low(er) approach rates and when I was playing it I found the map to look less aesthetically pleasing and tidy with AR8. Unless you've made it AR8 for a specific reason, I think it'd be better as AR9, it'd also be much easier to read as the song is quite special (in a good way, I like it), so you end up hitting the notes early when you read according to the circles trying to incorporate the song (explained really badly). I want to be unique and try different things, that's why its AR8. There is more to it but I will change to 8.5
  2. 00:14:871 (1) - 00:14:871 (2) - 00:14:871 (3) - for all of them maybe consider those small sliders (example: 00:09:538 (4) -), flows better IMO.
  3. 00:11:204 (3) - the abruptness of this seems a bit out of place IMO. I'd say either make AR9 or change.
  4. 00:41:871 (1,2,3,4) - very confusing to read made it easier
  5. 00:44:204 (1) - maybe make end a bit earlier? The note after is too soon in my opinion. fixed
  6. 00:45:538 (1) - this whole sequence of notes seems kind of weird IMO :/ I think it's alright
  7. 01:00:704 (3) and 01:00:371 (2) are awkwardly close IMO fixed
  8. 01:02:538 (4) - end with a return slider instead of a triple maybe? It plays really weird. Don't prefer the return, but extended the slider and made it lead into a double
  9. 01:05:371 (1) - why NC? Should be the same combo as 01:05:204 (1) IMO. Fixed
  10. 01:05:704 (3), 01:05:954 (4) and 01:06:204 (5) play really weird IMO. Keeping it for now, will see what other people think
  11. 01:10:871 (1) - stacked notes are kind of awkward there, don't really like the idea of a stream there either I really like it ;_;
  12. 01:12:538 (1,2,3) - awkward :P, the jump after that kind of is IMO too. fixed the 2nd
  13. 01:29:871 (2,3) - awkward but wouldn't be if AR9
  14. 01:38:038 (1,2,3) - awkward with AR8
  15. 02:20:871 (6,7,8,9) - confusing (probably because of the AR) remade the jump
  16. 02:25:538 (1) - hitsound inconsistency? I kinda like it tho :3 I like it ( ´ ▽ ` )
  17. 03:19:371 (1) - stream starting here is too soon after the previous note (not timing error, just plays weird) easily read as a triple leading into a stream of 5
  18. 03:23:371 (5) until 03:25:371 (7) - kinda awkward too xD I prefer it how it is :33
  19. 03:34:038 (3,4,5,6,7,1,2) - should probably all be on the same combo and be symmetrical, but your choice :) I think I fixed it? I'm not sure, I have always been really bad at symmetry

That's all I got, may mod some more diffs if I have the time. Good luck getting it ranked! :)

Note: take this mod from a player's perspective, you don't really have to change anything as there are no errors (good job!) but I think it'd play better like that.
Ignored most of the mods regarding the AR, since I buffed it up in the beginning of the mod ( ´ ▽ ` )
thanks for the mod!
Gexigamma
hai hai ~ from #modreqs

[General]
  1. The background's resolution is 1024x768. Is recommended to use 1366x768

[Easy]
The first thing I noticed was the spacing. The notes are crowded, touching each other and sometimes overlap, which definitely doesn't look good. You are using 1.2x DS, right? Fix these spacing problems using 1.4x DS and it will look a lot better. Also I'll point out some overlapping problems as examples so you can spot the rest and fix it!
  1. 00:02:871 (1,1) - 02:10:871 (1,1) - 03:07:538 (1,1) -
Also, the star difficulty falls under the normal diff category. It would be better if you can decrease the difficulty to reach less than 1.50 (right now it's 1.52) so it can have the proper category.
I'd rather not do a full mod on this diff since changing the DS would make the whole diff change, thus would make the whole mod useless :P

[Medium]
You have to be careful with some overlaps like in the Easy, and also happens in other diffs aswell. Examples: 00:07:538 (2,3) - 00:28:204 (3,1) - 00:31:538 (2,2) - There are lots of these so please fix them all!
  1. 00:02:871 (1) - Try to make your shapes the most symmetrically possible you can http://puu.sh/coOnK/b68324d47d.jpg
  2. 00:03:871 (2,4) - Overlap these for better placement.
  3. 00:07:538 (2,1,2,3,4,5) - Bad flow here.
  4. 00:38:871 (4,5) - These could be confusing for a normal player.
  5. 00:46:538 (2,3,4) - Blanket these maybe? If you do, make sure 2 & 4 overlap properly.
  6. 01:02:204 (3) - Confusing. Finish the slider at 01:02:538 - and add a note at 01:02:871 -
  7. 01:33:538 (1,2) - These could blanket too.
  8. 01:34:871 (3,1) - Space these more.
  9. 01:42:538 (2,1) - Overlap these.
  10. 01:47:538 (2,3) - Blanket here?
  11. 02:49:538 (3,4) - Same^^
  12. 03:07:871 (2,3,4) - Overlap 2 & 4 and make a blanket with 3

[Hard]
  1. 00:09:121 (2,1) - Try this? http://puu.sh/coSgz/17c2904584.jpg
  2. 00:17:538 (1,2) - Polarity issue here. You can fix it adding a reverse arrow to the slider.
  3. 00:36:204 (4,5) - Make these parallel for better aesthetics.
  4. 00:41:538 (1,2,3,4) - Make sure these are rotated at the same degree. You can use Ctrl+R
  5. 00:54:871 (1) - Not a big fan of this shape. I'm sure you can make it better :3
  6. 00:59:538 (3,4,1,2,3) - Careful here with the overlaps.
  7. 01:43:204 (3,4,5,1,2,3) - Same^^
  8. 01:46:871 (1,2,3,4,5,1) - I think this rhythm would fit better imo http://puu.sh/coTmH/1473acb460.jpg (also add a note at 01:49:538 - )
  9. 02:29:538 (1,2) - Would be better if both look the exact same.
  10. 03:18:871 (4,1) - Polarity issue.

That's all >.< Feel free to poke me ingame if you have any questions!

GL~
Topic Starter
_WinRAWR

Gexigamma wrote:

hai hai ~ from #modreqs

[General]
  1. The background's resolution is 1024x768. Is recommended to use 1366x768

[Easy]
The first thing I noticed was the spacing. The notes are crowded, touching each other and sometimes overlap, which definitely doesn't look good. You are using 1.2x DS, right? Fix these spacing problems using 1.4x DS and it will look a lot better. Also I'll point out some overlapping problems as examples so you can spot the rest and fix it! 1.2x is fine imo, and changing the placements of the notes screws up the entire DS, and I would have to resnap every note.
  1. 00:02:871 (1,1) - 02:10:871 (1,1) - 03:07:538 (1,1) -
Also, the star difficulty falls under the normal diff category. It would be better if you can decrease the difficulty to reach less than 1.50 (right now it's 1.52) so it can have the proper category. According to the ranking criteria, the easiest difficulty has to be under 2 stars. This star rating works fine. The suggestion of changing the DS to something bigger would cause bigger spacing and more of a star difficulty, would it not?
I'd rather not do a full mod on this diff since changing the DS would make the whole diff change, thus would make the whole mod useless :P

[Medium]
You have to be careful with some overlaps like in the Easy, and also happens in other diffs aswell. Examples: 00:07:538 (2,3) - 00:28:204 (3,1) - 00:31:538 (2,2) - There are lots of these so please fix them all! Like I said, this interferes with the DS, and I prefer 1.2x over anything bigger.
  1. 00:02:871 (1) - Try to make your shapes the most symmetrically possible you can http://puu.sh/coOnK/b68324d47d.jpg fixed
  2. 00:03:871 (2,4) - Overlap these for better placement. fixed
  3. 00:07:538 (2,1,2,3,4,5) - Bad flow here. Its alright?
  4. 00:38:871 (4,5) - These could be confusing for a normal player. Wouldn't think so, but that's just my opinion.
  5. 00:46:538 (2,3,4) - Blanket these maybe? If you do, make sure 2 & 4 overlap properly. Fixed
  6. 01:02:204 (3) - Confusing. Finish the slider at 01:02:538 - and add a note at 01:02:871 - I actually think it flows nicely here =w=
  7. 01:33:538 (1,2) - These could blanket too. fixed
  8. 01:34:871 (3,1) - Space these more. Fixed
  9. 01:42:538 (2,1) - Overlap these. Can't
  10. 01:47:538 (2,3) - Blanket here? Fixed
  11. 02:49:538 (3,4) - Same^^ Fixed
  12. 03:07:871 (2,3,4) - Overlap 2 & 4 and make a blanket with 3 Can't due to limitations. Made it as close as possible, but I think it looks quite nice with the slight difference. :3

[Hard]
  1. 00:09:121 (2,1) - Try this? http://puu.sh/coSgz/17c2904584.jpg fixed
  2. 00:17:538 (1,2) - Polarity issue here. You can fix it adding a reverse arrow to the slider. Fixed
  3. 00:36:204 (4,5) - Make these parallel for better aesthetics. fixed
  4. 00:41:538 (1,2,3,4) - Make sure these are rotated at the same degree. You can use Ctrl+R what?
  5. 00:54:871 (1) - Not a big fan of this shape. I'm sure you can make it better :3 :3
  6. 00:59:538 (3,4,1,2,3) - Careful here with the overlaps. Fixed
  7. 01:43:204 (3,4,5,1,2,3) - Same^^ 1/4 timing. Can't help it.
  8. 01:46:871 (1,2,3,4,5,1) - I think this rhythm would fit better imo http://puu.sh/coTmH/1473acb460.jpg (also add a note at 01:49:538 - ) ^_^ I prefer mine better
  9. 02:29:538 (1,2) - Would be better if both look the exact same. fixed (I'm pretty sure :3)
  10. 03:18:871 (4,1) - Polarity issue. wha

That's all >.< Feel free to poke me ingame if you have any questions!

GL~
Thank you very much for the mod!
ztrot
yo long time but I still came through.

[Easy]
00:13:538 (1) - I would try and make sure overlaps like this don't occur moving them slightly even if breaking Ddistance snap should be okay.
00:48:204 (1) - I would move this one out a bit more to even out the pattern like this! http://puu.sh/czE1I/828e1faae6.jpg
00:49:871 (2) - try to avoid patterns like this in a easy almost 50% of the end point is covered with the slider before it, while this is still readable it really can confuse those new to this game.
02:47:871 (5) - I wouldn't have a patter going back in the direction of the last pattern on a easy, but that is personal preference but I figured I should mention it.
02:56:871 (2) - you should ahve this spaced out to be consistent to the other sliders around it like this. http://puu.sh/czEmD/d5c536390a.jpg
03:08:871 (2) - again I think that might be a bit to clustered for new players starting out.
03:15:871 (2) - I really dislike things overlapping sliders paths think you could change that around a bit?
why not end this one with a spinner like in the medium diff?

[Medium]
00:28:204 (3) - this pattern could really be better consider trying something like this? http://puu.sh/czEDR/0d157bdaee.jpg
02:18:204 (5) - if your going to overlap them could you at least make the 2 before this land on the return beat? http://puu.sh/czEPm/4b8dfa9486.jpg
02:16:871 (2,1,3) - perhaps you could do the pattern I showed before here as well?

[Hard]
I would suggest you bump up the circle size but that is your call.
00:26:871 (1,2,3) - I don't think you should go about overlapping patterns so much, this is a personal quirk of mine but I feel it could play much better if you changed the direction
00:43:038 (1,2,3,4,5) - fix the alignment on this pattern it is a bit sloppy. the 5 isn't centered.
01:28:871 (2) - overlap be gone! no really tho I don't think you should use overlaps like this.
01:32:204 (6) - I'm not gonna sugar coat this one it is U G L Y <3
01:42:871 (1,2,3,4,5) - I would play around with this till you can find a pattern that isn't so clustered.
Topic Starter
_WinRAWR

ztrot wrote:

yo long time but I still came through.

[Easy]
00:13:538 (1) - I would try and make sure overlaps like this don't occur moving them slightly even if breaking Ddistance snap should be okay. fixed
00:48:204 (1) - I would move this one out a bit more to even out the pattern like this! http://puu.sh/czE1I/828e1faae6.jpg think I fixed it :P
00:49:871 (2) - try to avoid patterns like this in a easy almost 50% of the end point is covered with the slider before it, while this is still readable it really can confuse those new to this game. fixed
02:47:871 (5) - I wouldn't have a patter going back in the direction of the last pattern on a easy, but that is personal preference but I figured I should mention it. Keeping it for now, but will definitely consider for next time.
02:56:871 (2) - you should have this spaced out to be consistent to the other sliders around it like this. http://puu.sh/czEmD/d5c536390a.jpg fixed
03:08:871 (2) - again I think that might be a bit to clustered for new players starting out. fixed
03:15:871 (2) - I really dislike things overlapping sliders paths think you could change that around a bit? Moved around stuff a bit, think it looks cleaner.
why not end this one with a spinner like in the medium diff?

[Medium]
00:28:204 (3) - this pattern could really be better consider trying something like this? http://puu.sh/czEDR/0d157bdaee.jpg fixed
02:18:204 (5) - if your going to overlap them could you at least make the 2 before this land on the return beat? http://puu.sh/czEPm/4b8dfa9486.jpg fixed
02:16:871 (2,1,3) - perhaps you could do the pattern I showed before here as well? Prefer it how it is, thanks though.

[Hard]
I would suggest you bump up the circle size but that is your call. Keeping it, seems about the accurate CS for the difficulty.
00:26:871 (1,2,3) - I don't think you should go about overlapping patterns so much, this is a personal quirk of mine but I feel it could play much better if you changed the direction IMO I'm satisfied how it currently is, but will certainly take note of this tip for another time ^^
00:43:038 (1,2,3,4,5) - fix the alignment on this pattern it is a bit sloppy. the 5 isn't centered. fixed
01:28:871 (2) - overlap be gone! no really tho I don't think you should use overlaps like this. Fixed, stays the same direction but recreated the shape to remove the overlap
01:32:204 (6) - I'm not gonna sugar coat this one it is U G L Y <3 Made it much better ( ´ ▽ ` )( ´ ▽ ` )( ´ ▽ ` )
01:42:871 (1,2,3,4,5) - I would play around with this till you can find a pattern that isn't so clustered. Re-placed the section. Couldn't do much about the overlapped 1/4 spaces, but definitely made it cleaner.
Thanks for the mod! Will update when mod is finished!
Charles445
I styled up the spinner in Another with volume changes, maybe put these in the Another and give the spinner at 02:14:816 - a listen to see if you like it.

SPOILER
134871,-100,4,2,1,100,0,0
134913,-100,4,2,1,93,0,0
134954,-100,4,2,1,85,0,0
134996,-100,4,2,1,80,0,0
135038,-100,4,2,1,75,0,0
135079,-100,4,2,1,70,0,0
135121,-100,4,2,1,60,0,0
135163,-100,4,2,1,40,0,0
135204,-100,4,2,1,25,0,0
135246,-100,4,2,1,10,0,0
135288,-100,4,2,1,5,0,0
135538,-100,4,2,1,10,0,0
135579,-100,4,2,1,15,0,0
135621,-100,4,2,1,25,0,0
135663,-100,4,2,1,35,0,0
135704,-100,4,2,1,50,0,0
135746,-100,4,2,1,65,0,0
135788,-100,4,2,1,80,0,0
135829,-100,4,2,1,95,0,0
135871,-100,4,2,1,100,0,0
135899,-100,4,2,1,5,0,0
135927,-100,4,2,1,100,0,0
135954,-100,4,2,1,5,0,0
135982,-100,4,2,1,100,0,0
136010,-100,4,2,1,5,0,0
136038,-100,4,2,1,100,0,0
136066,-100,4,2,1,5,0,0
136093,-100,4,2,1,100,0,0
136121,-100,4,2,1,5,0,0
Topic Starter
_WinRAWR

Charles445 wrote:

I styled up the spinner in Another with volume changes, maybe put these in the Another and give the spinner at 02:14:816 - a listen to see if you like it.

SPOILER
134871,-100,4,2,1,100,0,0
134913,-100,4,2,1,93,0,0
134954,-100,4,2,1,85,0,0
134996,-100,4,2,1,80,0,0
135038,-100,4,2,1,75,0,0
135079,-100,4,2,1,70,0,0
135121,-100,4,2,1,60,0,0
135163,-100,4,2,1,40,0,0
135204,-100,4,2,1,25,0,0
135246,-100,4,2,1,10,0,0
135288,-100,4,2,1,5,0,0
135538,-100,4,2,1,10,0,0
135579,-100,4,2,1,15,0,0
135621,-100,4,2,1,25,0,0
135663,-100,4,2,1,35,0,0
135704,-100,4,2,1,50,0,0
135746,-100,4,2,1,65,0,0
135788,-100,4,2,1,80,0,0
135829,-100,4,2,1,95,0,0
135871,-100,4,2,1,100,0,0
135899,-100,4,2,1,5,0,0
135927,-100,4,2,1,100,0,0
135954,-100,4,2,1,5,0,0
135982,-100,4,2,1,100,0,0
136010,-100,4,2,1,5,0,0
136038,-100,4,2,1,100,0,0
136066,-100,4,2,1,5,0,0
136093,-100,4,2,1,100,0,0
136121,-100,4,2,1,5,0,0
Don't know how to properly put the code into the txt file, will pm you your ztrot in game, but thanks for the mod !
AJT
@BAT
Topic Starter
_WinRAWR

Ascension wrote:

@BAT
Not ready for BAT, there are a couple mods that are either owed to me (m4m) or unfinished. Appreciate it though ^∆^
Krfawy
Meow! :3 I am here as requested! ^o^ A BIT LATE, FOR GOD'S SAKE I FEEL SO PATHETIC.

Another
  1. I am wondering about AR in this difficulty. BPM is pretty high. SV makes it even faster. Map is mapped in a hard way. Maybe consider using AR9,5 or MAAAAYBEEE AR10 if the other can confirm it should be used. But for me it would make that diff easier to read.
  2. 00:44:204 (1) - To be honest those notes in the stream are not easy to follow in my opinion. And I'm not complaining about the way you spreaded it because it's funny. The only thing that I'm worrying about is that you could use Normal hitsounds instead of soft ones. Now it's really hard to listen and focus on playing IMO. And I just think the normal sounds would follow the percussion better.
  3. 00:44:204 (1) - Personally I like this kind of sliders, but I got many opinions it's something like 'oldschool 2010' or something and everybody told me it's not a positive thing. TBH I don't get it, but because of my experience I advice to make something more like *CLICKIE* that maybe? You know, just a neater slider, because now BATs would say your Another 'is not polished' or something.
  4. 01:09:538 (1) - As I've just said there will be people who won't like this kind of slider stuff, so again I advice something more 'beautiful and 2014' LOL I have never used so much sarcasm in just one mod and maybe you'd like to use something like *CLICKIE* this. I know, I know. That... eehm... let's call it 'impressive shapes'. Personally I make them a lot but I am not sure if it's OK.
  5. 01:10:371 (5) - This time I advice to make this slider a bit neater (like *CLICKIE* this) is because of the flow. Now the very end of the slider is not a comfortable position to another note and I just think you could improve it to make a better flow so it's more enjoyable for players. This time it's my real suggestion because I pay so much attention for things like those.
  6. 01:59:871 (7) - Maybe a normal finish at the very end of the slider? I think it would epmhasize the sound which exists in the very moment.
  7. 03:05:204 (6) - I think you can blanket this moment because it's calling for blanketing. If you do, then maybe consider making 03:05:538 (1) - this CTRL + G. For me it would play better. *CLICKIE*
  8. 03:26:871 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - WOW. IMO if you hitsound that much as at the very end of this section, you should hitsound it all the way throught. I mean it should be hitsounded that much from the very beginning of the stream, not only at the very end because not it sounds like 'nothing-nothing-nothing-so much hitsounds just because'. I know it might be hard to do it consistent especially when there's a lot of sound, but please, just balance the amount of hitsounds because now it sounds even random.
Insane
  1. Well, AR9 should work better than AR8,5. Now it's too fast to make it AR8,5 IMO.
  2. 00:11:788 (4) - Try to make this slider more roundish to the previous slider - I mean maybe try to make them both look like a circle (if we're talking about the shape). Now the flow doesn't really work perfectly because the shape makes the direction a bit off now IMO.
  3. Sometimes I am wondering you do not use claps when they might follow the music and make the difficulty sound more accuarte to the instruments, for example at 00:41:871 (1,3) - In previous moments like this and this one you ignore the section with using no claps when you do it everytime when it's possible at another notes. Maybe consider making the rhythm more consistent by using claps as I said.
  4. 01:39:538 (3,4,1) - The shape between those three sliders makes me feel a bit scared. It's not blanketing, it doesn't look very smooth. I know it flows very well, but consider making something what flows and looks 2in1, not only 1 of those things. I have no idea what to advice, but I just think it's not sharp enough.
  5. 02:35:204 (2) - place it at (X=350 | Y=156). Better blanket IMO, now it's off. I know it's nazi, but details like this are the key datails.
Easy
  1. 00:09:538 (2) - Consider reducing this slider for one 1/1. The accurate composition can make noobs-I mean the new a little bit very confused so they wouldn't know how to follow the notes.
  2. 00:14:871 (2) - I don't want to scare you, but BATs and QATs want people to make DS consistent in the easiest difficulties because 'it helps people to get the game earlier' or something. I mean BATs are very picky about things like those and QATs like to unrank maps just because the note is something like 0.000000000001mm too far from the previous one. Except this point, this slider overlaps in that way people won't see what to click next. This kind of overlapping is cool, but in Hards/Insanes/Extremes, not in Easies and Normals, really. Highly reccomended to change for something more readable!
  3. 00:43:871 (1,1) - I can't remember how much time there should be between spinner & another note in Easies, but I am 100% sure the accurate break is not enough. Consider making the break a bit longer, but NOT by making the spinner shorter because it would be a bit too short for an easy IMO.
  4. 00:55:204 (3,4,5,1) - Well, I think this amount of single circles is not a good idea in the easiest difficulty. It makes this difficulty more like a Normal than an Easy. Just try to make a 2/1 or 3/1 slider instead of so many circles.
  5. 01:05:538 (2) - Again the same thing as some lines above - this amount of reversing is really confusing for newer players. They won't understand if they have to repeat another time after the very last time or not so they will fail simply! Shorten this slider for one 1/1, please.
  6. 01:28:204 (1) - I am not sure about this spacing. In my opinion it looks OK, but it's the easiest difficulty, so it's really recommended to get a consistent spacing. It's not a written rule if I well remember, but every BAT will advice you to make the same spacing in the easiest diff.
  7. 02:43:204 (1,2,3,4) - So many circles. Wow. Maybe consider creating 2 long sliders or 1 veeeery long slider instead of this huge amount of circles. Really, clicking single circles is not that easy as you can imagine!
  8. 03:08:871 (2) - Again the spacing issue - I think you should think about re-spacing this moment.
I'm sorry I did only those three diffs and that I am soooooooo late. I was so selfish so I was doing on my own mapset that much time so I forgot about this mapset. Pease, forgive me! ;_____; And sorry but it's not my fav kind of mapping so it was really difficult for me to find something that wrong, you know. :<

LVU Bluddy ;3;
Topic Starter
_WinRAWR

Krfawy wrote:

Meow! :3 I am here as requested! ^o^ A BIT LATE, FOR GOD'S SAKE I FEEL SO PATHETIC. It's alright! I see that you were having computer problems. No worries at all.

Another
  1. I am wondering about AR in this difficulty. BPM is pretty high. SV makes it even faster. Map is mapped in a hard way. Maybe consider using AR9,5 or MAAAAYBEEE AR10 if the other can confirm it should be used. But for me it would make that diff easier to read. changed to 9.5
  2. 00:44:204 (1) - To be honest those notes in the stream are not easy to follow in my opinion. And I'm not complaining about the way you spreaded it because it's funny. The only thing that I'm worrying about is that you could use Normal hitsounds instead of soft ones. Now it's really hard to listen and focus on playing IMO. And I just think the normal sounds would follow the percussion better. fixed
  3. 00:44:204 (1) - Personally I like this kind of sliders, but I got many opinions it's something like 'oldschool 2010' or something and everybody told me it's not a positive thing. TBH I don't get it, but because of my experience I advice to make something more like *CLICKIE* that maybe? You know, just a neater slider, because now BATs would say your Another 'is not polished' or something. What? This is the exact same place as the long stream. I'm gonna assume you meant 00:59:538 (3) since that is a non neat slider that follows the same length. Fixed, though
  4. 01:09:538 (1) - As I've just said there will be people who won't like this kind of slider stuff, so again I advice something more 'beautiful and 2014' LOL I have never used so much sarcasm in just one mod and maybe you'd like to use something like *CLICKIE* this. I know, I know. That... eehm... let's call it 'impressive shapes'. Personally I make them a lot but I am not sure if it's OK. What do you mean it's not "OK"? I really love the slider shapes that you make (I've seen them in your map). I made it how you did it, and i personally think they look a lot better.
  5. 01:10:371 (5) - This time I advice to make this slider a bit neater (like *CLICKIE* this) is because of the flow. Now the very end of the slider is not a comfortable position to another note and I just think you could improve it to make a better flow so it's more enjoyable for players. This time it's my real suggestion because I pay so much attention for things like those. fixed
  6. 01:59:871 (7) - Maybe a normal finish at the very end of the slider? I think it would epmhasize the sound which exists in the very moment. fixed
  7. 03:05:204 (6) - I think you can blanket this moment because it's calling for blanketing. If you do, then maybe consider making 03:05:538 (1) - this CTRL + G. For me it would play better. *CLICKIE* fixed
  8. 03:26:871 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - WOW. IMO if you hitsound that much as at the very end of this section, you should hitsound it all the way throught. I mean it should be hitsounded that much from the very beginning of the stream, not only at the very end because not it sounds like 'nothing-nothing-nothing-so much hitsounds just because'. I know it might be hard to do it consistent especially when there's a lot of sound, but please, just balance the amount of hitsounds because now it sounds even random. re-did this section with normal-hitclaps instead of soft-hitfinish. Sounds a lot better IMO.
Insane
  1. Well, AR9 should work better than AR8,5. Now it's too fast to make it AR8,5 IMO. After a lot of suggesting, I have finally decided to change it to AR8. I personally liked the AR8, but oh well :>
  2. 00:11:788 (4) - Try to make this slider more roundish to the previous slider - I mean maybe try to make them both look like a circle (if we're talking about the shape). Now the flow doesn't really work perfectly because the shape makes the direction a bit off now IMO. fixed, thought it looked kinda wonky in the first place, too
  3. Sometimes I am wondering you do not use claps when they might follow the music and make the difficulty sound more accuarte to the instruments, for example at 00:41:871 (1,3) - In previous moments like this and this one you ignore the section with using no claps when you do it everytime when it's possible at another notes. Maybe consider making the rhythm more consistent by using claps as I said. fixed, will be sure to do the same with every other note that should land on a clap. My bad~
  4. 01:39:538 (3,4,1) - The shape between those three sliders makes me feel a bit scared. It's not blanketing, it doesn't look very smooth. I know it flows very well, but consider making something what flows and looks 2in1, not only 1 of those things. I have no idea what to advice, but I just think it's not sharp enough. 2spooky
  5. 02:35:204 (2) - place it at (X=350 | Y=156). Better blanket IMO, now it's off. I know it's nazi, but details like this are the key datails. x 350? I can't do that. Lands on a x10 every 20 (if you understand what I'm talking about) cleaned up the slider to make it blanket perfectly, though
Easy
  1. 00:09:538 (2) - Consider reducing this slider for one 1/1. The accurate composition can make noobs-I mean the new a little bit very confused so they wouldn't know how to follow the notes. reduced by 1 notch
  2. 00:14:871 (2) - I don't want to scare you, but BATs and QATs want people to make DS consistent in the easiest difficulties because 'it helps people to get the game earlier' or something. I mean BATs are very picky about things like those and QATs like to unrank maps just because the note is something like 0.000000000001mm too far from the previous one. Except this point, this slider overlaps in that way people won't see what to click next. This kind of overlapping is cool, but in Hards/Insanes/Extremes, not in Easies and Normals, really. Highly reccomended to change for something more readable! fixed the overlap, and rearranged all of the notes in that area (before the long pause). I never actually thought of that happening, thanks! I've always been kinda iffy on that overlap, but I think it looks much better now!
  3. 00:43:871 (1,1) - I can't remember how much time there should be between spinner & another note in Easies, but I am 100% sure the accurate break is not enough. Consider making the break a bit longer, but NOT by making the spinner shorter because it would be a bit too short for an easy IMO. I took what you said into consideration, and I decided to put the spinner further away from the end of (1). The spacing between the start and end are balanced now. Unfortunately, I had to shorten the spinner in order to do this. I played around with it for a bit and in order to clear the spinner *(with a 300) you must spin 140 at least. That is even less than the average spin, so it is easy to clear, even if it seems short.
  4. 00:55:204 (3,4,5,1) - Well, I think this amount of single circles is not a good idea in the easiest difficulty. It makes this difficulty more like a Normal than an Easy. Just try to make a 2/1 or 3/1 slider instead of so many circles. Changed (4, 5) into a slider.
  5. 01:05:538 (2) - Again the same thing as some lines above - this amount of reversing is really confusing for newer players. They won't understand if they have to repeat another time after the very last time or not so they will fail simply! Shorten this slider for one 1/1, please. Fixed
  6. 01:28:204 (1) - I am not sure about this spacing. In my opinion it looks OK, but it's the easiest difficulty, so it's really recommended to get a consistent spacing. It's not a written rule if I well remember, but every BAT will advice you to make the same spacing in the easiest diff. fixed, didn't notice that before
  7. 02:43:204 (1,2,3,4) - So many circles. Wow. Maybe consider creating 2 long sliders or 1 veeeery long slider instead of this huge amount of circles. Really, clicking single circles is not that easy as you can imagine! For this case I think it's alright. Since its in the 'strong' point of the song, I think it adds to the overall mood.
  8. 03:08:871 (2) - Again the spacing issue - I think you should think about re-spacing this moment. fixed
I'm sorry I did only those three diffs and that I am soooooooo late. I was so selfish so I was doing on my own mapset that much time so I forgot about this mapset. Pease, forgive me! ;_____; And sorry but it's not my fav kind of mapping so it was really difficult for me to find something that wrong, you know. :<

LVU Bluddy ;3; ahh i dont want you to feel so bad, I can tell you did this as soon as you could and didn't purposefully delay it. Thank you very much for your honestly, and sticking to your promise. o3o
pielak213
hay
Topic Starter
_WinRAWR

pielak wrote:

hay

ayy thanks for the skype mod fixed everything
Topic Starter
_WinRAWR
Hello
Seto Kousuke
[Overall]
  1. Increase AR to 9.2 due to strong curves and DS from streams?
  2. There's an .osb file in the folder, if you're not planning on having a storyboard then you must delete it
  3. You could create the other diffs templates, only with their names and 1 single note...so everyone who might download this mapset can have them already and just update when finished...so no re-downloads are needed
[Extra]

  1. 00:05:204 (7,8) - These are easily mistaken as the doubles from before, i suggest you make a NC on 7 and either stack it with 00:05:538 (1) - or increase their distances
  2. 00:28:871 (9) - When you add hitsounds, i think this note would sound and play better if you make it a 1/4 and then place 1 single at 00:29:038 - this way the rythm will be more accurate with the song
  3. 00:29:371 (11) - same applies to this note, I think it sounds and plays better if you make it a 1/4, there's a sound at 00:29:454
  4. 00:50:538 (11) - There's another sound at 00:50:788 - you could either extend this a bit more or make 2 1/4 sliders
  5. 01:00:787 (8,9,10,11,12) - hmm...the idea was nice....but I think it's a bit weird because it's visually more ''forced'' than the rest of the other patterns, so it just stands out in a ''different'' way, i think it's ok to leave this, but I suggest you try a different idea because the drums have a strong rythm and this pattern kinda breaks it rythmically and visually xD
  6. 01:14:704 (5) - transform into a slider 1/4 ? There's a sound at 01:14:788
  7. 01:19:538 (4) - hmm...this looks a bit weird for me...maybe stack it's tail on 01:19:204 (2) - ?
  8. 01:20:038 (6) - maybe make a 1/4 again? another sound at 01:20:121 -
  9. 01:30:704 (8) - ^ ?
  10. 01:44:038 (5) - ^ ? (sorry for spamming this same thing xDD it's just in case you actually apply this, so I'm pointing out the other moments)
  11. 01:47:371 (3) - ^ ?
  12. 01:54:037 (6,7,8,9,10,11) - those blue ticks have sounds >.< and the white tick has a strong sound too, so you could either fill up the stream, use 1/4 sliders or idk... x]
  13. 01:57:371 (9) - 1/4 slider ? xD
  14. 01:58:871 (1) - You could've easily mapped a stream do go into the break maybe? the spinner is ok, but the sounds from the drums are impactfull...so maybe a stream would be better
  15. 02:27:204 (2) - The distance of this from the slider is smaller from the other segments of the kiai, even on other moments the music was the same, the only distance that is ''almost'' the same as this one is from 02:16:538 (3) - and because it was on a 1/4 section...all the other moments of this section had a higher distance, for example right here 02:37:538 (1,2) - . So I suggest you increase his distance
  16. 02:36:871 (4,5,6,7,1) - all the other streams have a curved motion, so maybe curve this too?
  17. 02:40:704 (5) - place it a bit more to the right? So it will have a better blanket with the stream and be a bit more in the flow from 02:40:538 (4) - . If you apply this, you could also make 02:40:871 (6,7) - just a bit closer too, so the jump isn't too big, Example
  18. 02:41:538 (1,2,3,4) - In case you apply the previous change, you'll need to ajust this stream so the next pattern can perform the blanket with the previous double xD
  19. 02:44:204 (1) - place it just a bit more below, so it doesn't overlap with the previous place of 02:43:371 (3) -
  20. 02:45:204 (6) - there's a sound of the drums at 02:45:454 - you could either extend the slider or make a single note there
  21. 02:50:871 (1) - i think the stream is too close...would play better if you make the stream start from the previous location of 02:49:954 (6) - or maybe 02:49:871 (5) - ...idk xD i just think it should be a bit more far
  22. 03:01:038 (4) - I think this note will have a better flow if you place it somewhere like x:112 y:95 then you can place 03:01:204 (5) - just a bit more below and they'll still have a nice motion to start 03:01:371 (6,7,1) - this pattern.
  23. 03:02:371 (2) - Same reason as above, and would also play a bit better if you place somewhere near x:117 y:96 , this section have these large and curved reverse sliders, so the player is doing an curved-open movement, so you need to place these single notes in the most ''flow-friendly'' position you can find
  24. 03:07:371 (3) - make a 1/4 slider ? Sound in the blue tick again
  25. 03:14:704 (5) - ^ ? xD
And I think pretty much is that...nice diff btw, it's really fun! :D

Also, DON'T give me kudosus, when the mapset is finished poke me again so I can take a look at the other diffs. Then you can give me kudosus if I make a decent mod.

gl! <3
Topic Starter
_WinRAWR

Seto Kousuke wrote:

[Overall]
  1. Increase AR to 9.2 due to strong curves and DS from streams? sure
  2. There's an .osb file in the folder, if you're not planning on having a storyboard then you must delete it hm? i dont see it?
  3. You could create the other diffs templates, only with their names and 1 single note...so everyone who might download this mapset can have them already and just update when finished...so no re-downloads are needed good idea! i'll probably do that when i map the other difficulties
[Extra]

  1. 00:05:204 (7,8) - These are easily mistaken as the doubles from before, i suggest you make a NC on 7 and either stack it with 00:05:538 (1) - or increase their distances increased distance
  2. 00:28:871 (9) - When you add hitsounds, i think this note would sound and play better if you make it a 1/4 and then place 1 single at 00:29:038 - this way the rythm will be more accurate with the song fixed
  3. 00:29:371 (11) - same applies to this note, I think it sounds and plays better if you make it a 1/4, there's a sound at 00:29:454 i like how it is currently
  4. 00:50:538 (11) - There's another sound at 00:50:788 - you could either extend this a bit more or make 2 1/4 sliders i think this is fine as well
  5. 01:00:787 (8,9,10,11,12) - hmm...the idea was nice....but I think it's a bit weird because it's visually more ''forced'' than the rest of the other patterns, so it just stands out in a ''different'' way, i think it's ok to leave this, but I suggest you try a different idea because the drums have a strong rythm and this pattern kinda breaks it rythmically and visually xD i turned around the sliders so it flows more smoothly to the next notes
  6. 01:14:704 (5) - transform into a slider 1/4 ? There's a sound at 01:14:788 fixed
  7. 01:19:538 (4) - hmm...this looks a bit weird for me...maybe stack it's tail on 01:19:204 (2) - ? i personally think it flows fine how it is
  8. 01:20:038 (6) - maybe make a 1/4 again? another sound at 01:20:121 - i see what you mean, but I can't get it to play well doing that. it feels unnatural because no other parts of this section do something like that
  9. 01:30:704 (8) - ^ ? it doesn't sound like a 1/4
  10. 01:44:038 (5) - ^ ? (sorry for spamming this same thing xDD it's just in case you actually apply this, so I'm pointing out the other moments) ^
  11. 01:47:371 (3) - ^ ? fixed
  12. 01:54:037 (6,7,8,9,10,11) - those blue ticks have sounds >.< and the white tick has a strong sound too, so you could either fill up the stream, use 1/4 sliders or idk... x] hmm..idk, it sounds like the stronger beat is doubles to me. i notice that you like to map every sound of a map, so sorry if this bothers you :C
  13. 01:57:371 (9) - 1/4 slider ? xD i think it goes well with 8 because it sounds like a double
  14. 01:58:871 (1) - You could've easily mapped a stream do go into the break maybe? the spinner is ok, but the sounds from the drums are impactfull...so maybe a stream would be better i tried a few times making a stream there, but the beat feels so unspecific and weird... it honestly played best with the stream than anything else i tried. i see what you mean though
  15. 02:27:204 (2) - The distance of this from the slider is smaller from the other segments of the kiai, even on other moments the music was the same, the only distance that is ''almost'' the same as this one is from 02:16:538 (3) - and because it was on a 1/4 section...all the other moments of this section had a higher distance, for example right here 02:37:538 (1,2) - . So I suggest you increase his distance fixed
  16. 02:36:871 (4,5,6,7,1) - all the other streams have a curved motion, so maybe curve this too? i actually think it looks really good how it is :(. i made curved streams to preserve space, but that stream preserves space by curving out at the end of it
  17. 02:40:704 (5) - place it a bit more to the right? So it will have a better blanket with the stream and be a bit more in the flow from 02:40:538 (4) - . If you apply this, you could also make 02:40:871 (6,7) - just a bit closer too, so the jump isn't too big, Example fixed
  18. 02:41:538 (1,2,3,4) - In case you apply the previous change, you'll need to ajust this stream so the next pattern can perform the blanket with the previous double xD i think its fine because the blanket isn't that important here because its not a perfect curve. also, it messes up the flow of the map Dx
  19. 02:44:204 (1) - place it just a bit more below, so it doesn't overlap with the previous place of 02:43:371 (3) - fixed
  20. 02:45:204 (6) - there's a sound of the drums at 02:45:454 - you could either extend the slider or make a single note there i like the blanket already/ the sound is really hard to hear so it would seem overmapped
  21. 02:50:871 (1) - i think the stream is too close...would play better if you make the stream start from the previous location of 02:49:954 (6) - or maybe 02:49:871 (5) - ...idk xD i just think it should be a bit more far hard to fix without screwing up the flow, but i tried to fix it
  22. 03:01:038 (4) - I think this note will have a better flow if you place it somewhere like x:112 y:95 then you can place 03:01:204 (5) - just a bit more below and they'll still have a nice motion to start 03:01:371 (6,7,1) - this pattern. moved it up some
  23. 03:02:371 (2) - Same reason as above, and would also play a bit better if you place somewhere near x:117 y:96 , this section have these large and curved reverse sliders, so the player is doing an curved-open movement, so you need to place these single notes in the most ''flow-friendly'' position you can find its fine
  24. 03:07:371 (3) - make a 1/4 slider ? Sound in the blue tick again fixed
  25. 03:14:704 (5) - ^ ? xD i dont think its fitting here/ not emphasized by the song
And I think pretty much is that...nice diff btw, it's really fun! :Dthanks!

Also, DON'T give me kudosus, when the mapset is finished poke me again so I can take a look at the other diffs. Then you can give me kudosus if I make a decent mod.

gl! <3
Thank you so much for the mod, I really appreciate it. I'm sorry for not applying a lot of your recommendations into the map, I hope you don't think I'm being stubborn/ think my map is perfect already, I just feel like some parts flow fine already.
midori_wah
I'm just a starting out mapper, and I may not map much, but at least I'm learning pretty fast.

00:09:538 (1) - 00:04:954 (6) - You might want to consider replacing these with 1/8 sliders, or if you're trying to make it hard, then ignore this. (If you want to, you can change these throughout the whole map.)
01:15:371 (2) - Possibly make this into a 1/8 slider. (Small performance adjustment.)
Mostly looks good! Good luck on getting the ranking!

Sorry if these aren't much help, but at least it can ease up the gameplay a little, w/o trying to overload the stamina of the player.
Topic Starter
_WinRAWR

dark_assassin16 wrote:

I'm just a starting out mapper, and I may not map much, but at least I'm learning pretty fast.

00:09:538 (1) - 00:04:954 (6) - You might want to consider replacing these with 1/8 sliders, or if you're trying to make it hard, then ignore this. (If you want to, you can change these throughout the whole map.) definitely not. if you slow it down it sounds as 1/4
01:15:371 (2) - Possibly make this into a 1/8 slider. (Small performance adjustment.) no lol..once again if you slow it down its as 1/4 note
Mostly looks good! Good luck on getting the ranking!

Sorry if these aren't much help, but at least it can ease up the gameplay a little, w/o trying to overload the stamina of the player.
I appreciate your effort, so thank you! in the future if you're not sure about the rhythm of something, slow it down so it's easier to hear
mithew

VINXIS wrote:

oh man another is so fun 2 play dam
I don't wanna mod this while it's still WIP so cud u call me back when the whole thing's done? ay I could Hard GD for u if ur ok w. it)
helo
BanchoBot
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