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ClariS - Kokoro no Inryoku

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Ayyri
I swear.

This is the last time.

RVMathew wrote:

This time I have confirmed with Cerulean Veyron
Electoz
Placeholder
Discussed with the mapper in game and I'll recheck this set around tomorrow.
Topic Starter
RVMathew


Yes I cannot self-deprecate myself to save my life.
Electoz
[Easy]

  1. 02:31:811 - Add a green line with 60% volume?
  2. 03:38:243 - If you're gonna mute it then might as well use soft sampleset instead of normal cuz with normal it's still somewhat audible. Applies to all diffs.
[Normal]

  1. 00:06:858 - Remove whistle? Because vocal landed on 00:06:743 and you didn't have one on 00:14:243 either which has a similar rhythm.
  2. 00:59:473 (1,2,3,4,5,6) - 01:58:551 (1) - Kinda inconsistent when you mapped the first one and then the spinner for the latter, at least they should be the same thing:
    1. I suggest changing 00:59:473 (1,2,3,4,5,6) to a spinner cuz you put spinners here in other diffs.
    2. You can end 01:58:551 (1) on 02:00:166 cuz 02:01:320 isn't that strong and this way you'll be able map 02:01:781 - 02:02:012 . Also applies to the spinner before the first chorus too if you apply both of these suggestions.
  3. 01:11:704 - Missing whistle.
  4. 01:32:704 - Add a green line + 75% volume? You did this in hard tho, also applies to Advanced and Attraction.
  5. 02:10:090 (2,3) - Minor but was expecting a denser rhythm like what you did on 01:11:013 (2,3,4) - 02:39:628 (2,3,4,5) - 02:54:397 (2,3,4,5) . And with the current one it makes the latter half of kiai 02:09:628 (1,2,3,4,1,2,3) lack of 1/2 rhythms, which is a bit bland.
  6. 02:17:012 - 75% volume? Recheck other diffs too for this one.
  7. 02:58:550 - Missing whistle.
  8. 02:59:820 - 03:00:166 - 03:00:397 - Add whistle?

[Advanced]

  1. 00:05:474 (3,1,2) - 00:12:859 (1,2,3) - Idk tho, feels like for the first one you prioritized vocal on 00:05:935 but for the second one you prioritized 00:14:127 which feels a bit inconsistent, I recommend using the same rhythm on both of these places considering that it's Advanced and there's a 3/4 rhythm involved here.
  2. 01:02:243 - 02:01:320 - Actually you can mute the spinner here to fade along with the vocal, optional. Also applies to Hard.
  3. 00:47:474 (3,4,1) - 01:46:436 (1) - Same spinner inconsistency thing as Normal.
  4. 02:08:282 - Isn't this supposed to have 60% volume? According to 01:09:224 .
  5. 02:24:628 (2,3) - 1.2 DS is still readable on this imo, you overlapped 02:25:205 (3) over than a half of the circle and it's kinda hard to read.
  6. 02:59:590 (1) - This part could have been mapped cuz other diffs didn't put a spinner here. Same applies to Hard.
  7. 03:16:089 - Why did you increase SV here? You didn't increase SV at this point in higher diffs so I'm wondering why you interpreted this part differently from the others.
[Hard]

  1. 00:16:551 (3,4,1) - Really hard to read here, even if you made this to be challenging for players I still think this is too difficult for players, yes it would be alright if it's just 00:16:551 (3,4,1) but when 00:17:359 (2,3) follows up then it's really difficult to read cuz in order to read 00:17:013 (1,2,3) as a pattern you need to see 00:17:013 (1) first. My suggestion here would be moving 00:16:782 (4) to 177|239 for a better readability on 00:17:013 (1) .
  2. 01:18:050 - Was expecting a green line with 60% volume here.
  3. 03:20:473 (4,5,6,7,1,2) - Just my personal preference but I don't like the placements/pattern here, because the rhythm is playing consistently since 03:01:320 onward yet this part requires more readability than any other stuff you did since 03:01:320 . Harder readability is fine but I'm just not a fan of how a pattern gets suddenly harder while the song still plays consistently.
[Attraction]

  1. 01:47:243 - 01:47:704 - How about mapping these beats? The emphasizing you did with 01:47:013 (5,1) would fit better with something that has a higher impact like 03:30:397 (7,1) . The current one plays alright but doing it like 00:48:166 (5,1) would fit better cuz rhythm didn't change much from 01:47:473 onward.
  2. 03:01:320 (1) - Missing Finish.
  3. 03:13:550 (4,5) - Kinda stand out cuz you didn't stack anything under the tail apart from this one in this part, how about unstacking this or stacking 03:14:013 (5) on top of 03:14:243 (1) ?
Please recheck your hitsounds too, I didn't check hitsounds in every diffs, also it's mostly gonna be a rebubble from me if you fixed any of major spinner suggestions.
So yeah call me later once you're done fixing.
Topic Starter
RVMathew

Electoz wrote:

[Easy]

  1. 02:31:811 - Add a green line with 60% volume? It was already added, but I moved it to 02:32:243
  2. 03:38:243 - If you're gonna mute it then might as well use soft sampleset instead of normal cuz with normal it's still somewhat audible. Applies to all diffs. Applied to all difficulties
[Normal]

  1. 00:06:858 - Remove whistle? Because vocal landed on 00:06:743 and you didn't have one on 00:14:243 either which has a similar rhythm. Removed the whistle
  2. 00:59:473 (1,2,3,4,5,6) - 01:58:551 (1) - Kinda inconsistent when you mapped the first one and then the spinner for the latter, at least they should be the same thing:
    1. I suggest changing 00:59:473 (1,2,3,4,5,6) to a spinner cuz you put spinners here in other diffs. Done
    2. You can end 01:58:551 (1) on 02:00:166 cuz 02:01:320 isn't that stro ng and this way you'll be able map 02:01:781 - 02:02:012 . Also applies to the spinner before the first chorus too if you apply both of these suggestions. Done. Note to anyone else on this thread: At an avg of around 300 SPM, I could get clear+3000 bonus points.
  3. 01:11:704 - Missing whistle.
  4. 01:32:704 - Add a green line + 75% volume? You did this in hard tho, also applies to Advanced and Attraction.
  5. 02:10:090 (2,3) - Minor but was expecting a denser rhythm like what you did on 01:11:013 (2,3,4) - 02:39:628 (2,3,4,5) - 02:54:397 (2,3,4,5) . And with the current one it makes the latter half of kiai 02:09:628 (1,2,3,4,1,2,3) lack of 1/2 rhythms, which is a bit bland. The last chorus is meant to be a bit more dense compared to the other choruses. Reason being is that the last chorus prepares you for the next difficulty.
  6. 02:17:012 - 75% volume? Recheck other diffs too for this one. Will check.
  7. 02:58:550 - Missing whistle.Fixed
  8. 02:59:820 - 03:00:166 - 03:00:397 - Add whistle? Forgot about it.

[Advanced]

  1. 00:05:474 (3,1,2) - 00:12:859 (1,2,3) - Idk tho, feels like for the first one you prioritized vocal on 00:05:935 but for the second one you prioritized 00:14:127 which feels a bit inconsistent, I recommend using the same rhythm on both of these places considering that it's Advanced and there's a 3/4 rhythm involved here. Put it back to vocals
  2. 01:02:243 - 02:01:320 - Actually you can mute the spinner here to fade along with the vocal, optional. Also applies to Hard. Won't change
  3. 00:47:474 (3,4,1) - 01:46:436 (1) - Same spinner inconsistency thing as Normal. Removed the spinner
  4. 02:08:282 - Isn't this supposed to have 60% volume? According to 01:09:224 . Oversight. Fixed it
  5. 02:24:628 (2,3) - 1.2 DS is still readable on this imo, you overlapped 02:25:205 (3) over than a half of the circle and it's kinda hard to read. Did not completly make it 1.2DS, but I did move it down enough so 3 is more readable.
  6. 02:59:590 (1) - This part could have been mapped cuz other diffs didn't put a spinner here. Same applies to Hard. Ok. Will change
  7. 03:16:089 - Why did you increase SV here? You didn't increase SV at this point in higher diffs so I'm wondering why you interpreted this part differently from the others. In previous iterations, I increased the SV for the other difficulties at this part. However, the slider became too fast that I decided to remove that for the last 2 difficulties. For this one though I kept it the same because the speed change is very small, and it makes this part a lot more smooth.
[Hard]

  1. 00:16:551 (3,4,1) - Really hard to read here, even if you made this to be challenging for players I still think this is too difficult for players, yes it would be alright if it's just 00:16:551 (3,4,1) but when 00:17:359 (2,3) follows up then it's really difficult to read cuz in order to read 00:17:013 (1,2,3) as a pattern you need to see 00:17:013 (1) first. My suggestion here would be moving 00:16:782 (4) to 177|239 for a better readability on 00:17:013 (1) . Bara mentioned this earlier as well. You mentioned it now as well so I will change it
  2. 01:18:050 - Was expecting a green line with 60% volume here. Yeah
  3. 03:20:473 (4,5,6,7,1,2) - Just my personal preference but I don't like the placements/pattern here, because the rhythm is playing consistently since 03:01:320 onward yet this part requires more readability than any other stuff you did since 03:01:320 . Harder readability is fine but I'm just not a fan of how a pattern gets suddenly harder while the song still plays consistently. I would say that for this difficulty, the pattern will work fine.
[Attraction]

  1. 01:47:243 - 01:47:704 - How about mapping these beats? The emphasizing you did with 01:47:013 (5,1) would fit better with something that has a higher impact like 03:30:397 (7,1) . The current one plays alright but doing it like 00:48:166 (5,1) would fit better cuz rhythm didn't change much from 01:47:473 onward. Current one is fine and changing it will ruin the overall pattern
  2. 03:01:320 (1) - Missing Finish. Added
  3. 03:13:550 (4,5) - Kinda stand out cuz you didn't stack anything under the tail apart from this one in this part, how about unstacking this or stacking 03:14:013 (5) on top of 03:14:243 (1) ? Stacked it
Please recheck your hitsounds too, I didn't check hitsounds in every diffs, also it's mostly gonna be a rebubble from me if you fixed any of major spinner suggestions.
So yeah call me later once you're done fixing.
General:
- I removed the 75% volume points. They are too finnicky to manage
Electoz
Fixed a rhythm in Normal, hitsound inconsistencies and a few NCs.
Rebubbled!
12:24 Electoz: few things
12:24 *Electoz is editing [http://osu.ppy.sh/b/1064910 ClariS - Kokoro no Inryoku [Normal]]
12:25 RVMathew: Yep
12:25 Electoz: 02:10:090 (2,3) - You said that you intentionally made the rhythm on the last chorus denser than this one right?
12:25 Electoz: to introduce the next difficulty
12:25 RVMathew: yes
12:25 RVMathew: 02:31:782 (1) - From here this is the last chorus
12:26 Electoz: if that's the case, I don't see any reason to make 01:11:013 (2,3,4,5) - denser than 02:10:090 (2,3) -
12:26 Electoz: 01:03:628 (2,3,4,5) - 02:02:704 (2,3,4) - Actually
12:26 Electoz: these are also denser
12:26 Electoz: than the one I mentioned in the mod
12:27 Electoz: so I'm kinda curious
12:29 RVMathew: Well to be fair the last chorus is a tiny bit denser
12:29 RVMathew: compared to the earlier ones
12:29 RVMathew: but I will change the pattern at 2:10
12:29 RVMathew: to fit the other stuff
12:29 Electoz: ok
12:29 Electoz: also
12:29 Electoz: 02:46:550 - 60%
12:30 Electoz: poke me after you're done updating
12:30 RVMathew: Sure
12:30 RVMathew: did you find anything out of the ordinary in the other diffs? I will check again if that is the case
12:31 Electoz: I didn't play the diffs, because I don't think I'll found anything this time
12:31 Electoz: I just checked the green lines and stuff you fixed
12:31 RVMathew: Sure
12:31 RVMathew: got it
12:35 Electoz: wait
12:35 Electoz: don't update yet
12:35 Electoz: I'm checking some other stuff
12:35 RVMathew: sure
12:36 RVMathew: Just going to make sure that all audio is consistent first
12:43 *Electoz is editing [http://osu.ppy.sh/b/918690 ClariS - Kokoro no Inryoku [Advanced]]
12:43 Electoz: 01:05:013 (3) - NC?
12:44 RVMathew: someone said in a very early mod to keep it like that
12:44 RVMathew: lemme try and fine the post
12:44 Electoz: suggested that cuz
12:44 Electoz: you NC'd there in other choruses
12:44 Electoz: like
12:45 Electoz: 01:12:397 (1) - 02:04:090 (1) - 02:11:474 (1) - etc
12:45 RVMathew: made that change
12:47 RVMathew: I will update it for now so you can see what I have done
12:47 Electoz: 01:16:089 (1) - you hitsounded finish on diffs that has a spinner here but when it is a circle you hitsounded it with whistle+finish
12:47 Electoz: mention this just in case
12:47 Electoz: it isn't intentional
12:47 Electoz: 02:17:012 - same here
12:48 Electoz: hard and attraction is inconsistent in hitsounding at this point anyways
12:52 RVMathew: the points you mentioned: they now have the hitwhistle + finish
12:53 Electoz: in the one you updated?
12:53 RVMathew: for hard and attraction they are as consistent as I can get them
12:53 RVMathew: I just updated it now
12:55 Electoz: I'm all clear
12:55 Electoz: is there anything else you want to fix?
12:56 RVMathew: let me do a final once over
12:56 Electoz: alright, poke me once you're done
12:59 RVMathew: oh yeah. When I try to upload it says there are unused bg files which I am actually using, do you have an idea why that is happening?
13:04 RVMathew: Looks like everything is fine on my end
13:04 RVMathew: unless you think there may be something else I must fix
13:04 Electoz: k lemme check it one more time
13:04 RVMathew: Sure
13:04 RVMathew: take your time
13:10 Electoz: in Hard and Attraction, you NC both diffs exactly the same right?
13:11 RVMathew: they should be the same.
13:11 *Electoz is editing [http://osu.ppy.sh/b/918691 ClariS - Kokoro no Inryoku [Attraction]]
13:11 Electoz: 02:29:936 (5) - NC?
13:12 Electoz: 03:21:628 (6,1) - Swap NC?
13:12 RVMathew: dammit how did I not see that
13:14 RVMathew: made another update just now
Topic Starter
RVMathew

Electoz wrote:

Fixed a rhythm in Normal, hitsound inconsistencies and a few NCs.
Rebubbled!
12:24 Electoz: few things
12:24 *Electoz is editing [http://osu.ppy.sh/b/1064910 ClariS - Kokoro no Inryoku [Normal]]
12:25 RVMathew: Yep
12:25 Electoz: 02:10:090 (2,3) - You said that you intentionally made the rhythm on the last chorus denser than this one right?
12:25 Electoz: to introduce the next difficulty
12:25 RVMathew: yes
12:25 RVMathew: 02:31:782 (1) - From here this is the last chorus
12:26 Electoz: if that's the case, I don't see any reason to make 01:11:013 (2,3,4,5) - denser than 02:10:090 (2,3) -
12:26 Electoz: 01:03:628 (2,3,4,5) - 02:02:704 (2,3,4) - Actually
12:26 Electoz: these are also denser
12:26 Electoz: than the one I mentioned in the mod
12:27 Electoz: so I'm kinda curious
12:29 RVMathew: Well to be fair the last chorus is a tiny bit denser
12:29 RVMathew: compared to the earlier ones
12:29 RVMathew: but I will change the pattern at 2:10
12:29 RVMathew: to fit the other stuff
12:29 Electoz: ok
12:29 Electoz: also
12:29 Electoz: 02:46:550 - 60%
12:30 Electoz: poke me after you're done updating
12:30 RVMathew: Sure
12:30 RVMathew: did you find anything out of the ordinary in the other diffs? I will check again if that is the case
12:31 Electoz: I didn't play the diffs, because I don't think I'll found anything this time
12:31 Electoz: I just checked the green lines and stuff you fixed
12:31 RVMathew: Sure
12:31 RVMathew: got it
12:35 Electoz: wait
12:35 Electoz: don't update yet
12:35 Electoz: I'm checking some other stuff
12:35 RVMathew: sure
12:36 RVMathew: Just going to make sure that all audio is consistent first
12:43 *Electoz is editing [http://osu.ppy.sh/b/918690 ClariS - Kokoro no Inryoku [Advanced]]
12:43 Electoz: 01:05:013 (3) - NC?
12:44 RVMathew: someone said in a very early mod to keep it like that
12:44 RVMathew: lemme try and fine the post
12:44 Electoz: suggested that cuz
12:44 Electoz: you NC'd there in other choruses
12:44 Electoz: like
12:45 Electoz: 01:12:397 (1) - 02:04:090 (1) - 02:11:474 (1) - etc
12:45 RVMathew: made that change
12:47 RVMathew: I will update it for now so you can see what I have done
12:47 Electoz: 01:16:089 (1) - you hitsounded finish on diffs that has a spinner here but when it is a circle you hitsounded it with whistle+finish
12:47 Electoz: mention this just in case
12:47 Electoz: it isn't intentional
12:47 Electoz: 02:17:012 - same here
12:48 Electoz: hard and attraction is inconsistent in hitsounding at this point anyways
12:52 RVMathew: the points you mentioned: they now have the hitwhistle + finish
12:53 Electoz: in the one you updated?
12:53 RVMathew: for hard and attraction they are as consistent as I can get them
12:53 RVMathew: I just updated it now
12:55 Electoz: I'm all clear
12:55 Electoz: is there anything else you want to fix?
12:56 RVMathew: let me do a final once over
12:56 Electoz: alright, poke me once you're done
12:59 RVMathew: oh yeah. When I try to upload it says there are unused bg files which I am actually using, do you have an idea why that is happening?
13:04 RVMathew: Looks like everything is fine on my end
13:04 RVMathew: unless you think there may be something else I must fix
13:04 Electoz: k lemme check it one more time
13:04 RVMathew: Sure
13:04 RVMathew: take your time
13:10 Electoz: in Hard and Attraction, you NC both diffs exactly the same right?
13:11 RVMathew: they should be the same.
13:11 *Electoz is editing [http://osu.ppy.sh/b/918691 ClariS - Kokoro no Inryoku [Attraction]]
13:11 Electoz: 02:29:936 (5) - NC?
13:12 Electoz: 03:21:628 (6,1) - Swap NC?
13:12 RVMathew: dammit how did I not see that
13:14 RVMathew: made another update just now
Thank you. While I wait for it to be qualified, I will repost some information and add some of my own, just in case there are some queries about what and why I have done that etc.

1) Hitsounds with possible delay >5ms:
soft-hitfinish.wav
normal-hitfinish.wav

The Hitfinish is from the osu! default skin, therefore ignore the warning about the 5 ms delay.

2) Metadata: why is 俺の妹がこんなに可愛いわけがない not in the source but in the tags?

IamKwaN wrote:
hello! busy enjoying my holiday xD

Unicode Title: ココロの引力
Romanised Title: Kokoro no Inryoku
Artist: ClariS

Please leave the source empty and move it to the Tags if you insist on putting something irrelevant to the song there. The song does not appear in the anime and is only a track from the single - irony (where irony is the opening of the anime). I hope you know what I mean.

References:
http://puu.sh/paaEJ/626d809f1a.png from http://www.sonymusic.co.jp/artist/clari ... y/SECL-909
http://puu.sh/pabhD/c2bbcc785a.jpg from Back of irony [Limited Edition] (SECL-906~7)
The song is loosely related to oreimo but since it does not appear anywhere in the anime itself (only the single), this can be put in the tags and not the source itself. Since it is loosely related I still have the Oreimo backgrounds and skin.

3) Why does Hard have a lower star rating than 'Attraction', yet have CS5 instead of CS4? That does not make it a good spread?
You should think of 'Hard' and Attraction' as both Hard difficulties; these 2 difficulties were created because these difficulties are my interpretations of how a hard difficulty should be constructed.
- Hard is built around cs5, and very ordered using distance snap, simple yet elegant patterns and more.
- 'Attraction' is a freehand difficulty with no distance snap, and to compensate for the larger distances, CS4 is used.
I cannot just up the CS to 5, because that would mean I would have to remap it, and shorten the distances between the notes so much that I would end up with another copy of a hard difficulty; it would be way too similar, so what is the point?

4) Why are the last 3 difficulties all AR7, why doesn't each successive difficulty have a higher AR than the last?
Approach rate 7 fits all of the difficulties; I have testplayed the difficulties, hundreds, perhaps even thousands of times. In recent iterations I nerfed the SV of the last 2 difficulties for the final part so it is less daunting to play. There is no rule that stipulates a higher AR for successive difficulties. In addition, if you just mention change AR based on star rating or for the sake of fulfilling a 'spread', if changing AR does not improve the gameplay by a large margin, then there is no need to change it.

5) Why is Kirino in the skin?
She is the best girl in my opinion.

6) Why is stack leniency different among the difficulties.
For the last 2 difficulties, I wanted to have a lower stack leniency so I could have a easier time tucking notes underneath sliders, and generally having perfect stacks for cleanliness and to improve the aesthetics.

7) Why does the skin contain 300's? Transparent 300's are better since many people play with that and it helps with gameplay?
At times I do play with transparent 300's but in general I do play with 300's. The reason why I have it in the skin is because I feel that the skin would not feel complete if it had invisible 300's, while the 100's, 50's and misses were skinned.
Electoz
Minor hitsounds stuff was fixed, rebubbled.
Ayyri
All of the hitsounds have been checked, and they seem fine.

I think it's time.

Qualified!
Cerulean Veyron
Congratz, Mathew!!! B))))))))))

GJ for first qualify~
Topic Starter
RVMathew
Thank you. Hope you guys enjoy my first ranked map, which will be my last ranked map.
_DT3
Yay, gratz Mathew for first qualify!
Gaia
grats on your first! ^^/
Sotarks
gratz on your last!
_handholding
gratz on losing your virginity :v
-NanoRIPE-
Grats!! ~
Cellina
Normal: 02:02:704 (2,3,4) - ds?
;w;
Rizen
Congrats RVMathew! It sure had been a wild journey, 2 years since I first modded this map ;w;

Sad to see that it'll be your final mapset though, however I wish you good luck with your future endeavors!


Dedication ❤❤
Topic Starter
RVMathew

Cellina wrote:

Normal: 02:02:704 (2,3,4) - ds?
;w;
In terms of visual distance it should be fine. Interestingly AI mod nor any of those modding programs picked it up. Even when I testplayed it, the distance between them still works.

Also I watched a replay of normal by another player, and they seemed to hit it fine. In truth I think that this would not make a difference to whether the player would hit it right or miss it.
Topic Starter
RVMathew

Rizen wrote:

Congrats RVMathew! It sure had been a wild journey, 2 years since I first modded this map ;w;

Sad to see that it'll be your final mapset though, however I wish you good luck with your future endeavors!


Dedication ❤❤
Most of the edits was due to me making sure that the beatmap description was correct, changes were logged, and formatting etc.
Anxient


congrats ;w;;;
Spork Lover
Congratulations RV, I'm happy you finally got here after so much work! ^^ I remember that I modded this xd
Kibbleru
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
soft-hitfinish.wav

check those, idk if my program is buggy or not
Winnie
@RVMathew You're donezo dude
watch out this MIGHT GET YOU 8-)
Underforest

Kibbleru wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
soft-hitfinish.wav

check those, idk if my program is buggy or not
pentori said those are fine via discord
Topic Starter
RVMathew

Underforest wrote:

Kibbleru wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
soft-hitfinish.wav

check those, idk if my program is buggy or not
pentori said those are fine via discord
I did confirm with Pishifat and others a long time ago, but thanks for checking again.
Electoz

RVMathew wrote:

Very important conversation


To people who notice that auto mod reports an audiodelay of 5ms+ for the hitfinish sounds, I checked with Pishifat and this is what he said:
18:29 RVMathew: Hello Pishifat, I have a question: http://puu.sh/qU4ez/1a79565a40.wav does this hitsound have any delay?
18:30 RVMathew: According to the modding assistant it says it does but I don't know if that is a false reading
18:30 pishifat: it's the default normal finish
18:30 pishifat: wouldnt worry about it
18:31 RVMathew: https://osu.ppy.sh/forum/t/244995/start=90 look at the bottom post, the bn electoz popped it and said that there was a hitsound delay attached to it
18:31 RVMathew: if I put the same one, wouldn't people be saying the same thing again?
18:32 pishifat: the same one
18:32 pishifat: what do u mean
18:33 RVMathew: by same one I mean the one I sent to you. A few minutes ago I updated the map and in the latest update, I took the default hitsound and cut part of the beginning bit so I did not get the delay
18:34 pishifat: id hope people would recognize the hitsound before commenting about its delay. like the default normalfinish would be disallowed if it were a real problem so having it as a custom hitsound shouldnt be a problem
18:35 pishifat: to be super safe you can get rid of the delay of course
18:35 pishifat: it just doesnt seem that important to me lol
18:36 RVMathew: I see. I was confused because I was using the default hitfinish so I thought there should be no problem. I think the best thing I can do is put a post saying that the delay does not affect anything
18:36 RVMathew: Thank you so much for checking this for me :D
18:37 pishifat: g

I am using the hitfinish from the default skin, so it should not be a problem, otherwise, the osu! Default skin would be flawed.
Quoting here just in case anyone brings this up again.
Fycho
No matter this is default hitsounds or not, the hitsound itself are rankable.
Remember we consider the hitsounds that are rankable for the delay rule as long as there is any wave in the first 5ms , which is provided by the rule creator Ticclick.

http://puu.sh/r6ahh/df36e130a0.png
-Atri-
That's why i only use default hitsounds
Ashton

Kocari wrote:

@RVMathew You're donezo dude
watch out this MIGHT GET YOU 8-)

xd I love this map I hope not

edit: yay thats good uwu, well good job!
Topic Starter
RVMathew

Whirl wrote:

Kocari wrote:

@RVMathew You're donezo dude
watch out this MIGHT GET YOU 8-)

xd I love this map I hope not

edit: yay thats good uwu, well good job!
Thanks sir/madame. I did mention this in the beatmap description though, but it is fine. For the 2nd point you made regarding the spinner, since the note is at the start of the spinner and not at the end, it should be fine.
Topic Starter
RVMathew
Ranked: 15/09/2016


To any osu! mapper out there, I wish you all the best with your mapping endeavours..
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