Hello, from #modreqs. Hope you don't mind a terrible mod
Note that everything below is a suggestion and/or opinion. You don't have to follow these if you don't want to.GeneralWell, it's a short map, and making those maps memorable is hard sometimes. I hope you didn't go overboard with it XD.
Huh, guess not. It's a fine mapset, by which I mean fine as in fine dining or fine wine. Nice music+good mapping=win.
Timing seems all right imo- there is 1/8th beats in the background which I guess requires that 84 BPM (unless your SV were to go down) but doesn't need changing.
Metadata is also fine- oh hold on. Since you put dnb in tags, might as well put "drum_and_bass" or something similar in the tags as well.
k let's get to the maps.
NormalWow, nice Normal diff. I really have nothing to say about this, it's a good map. Just one
tiny thing
00:22:991 (1) - This first slider is a little ugly. Consider straightening it out a little and positioning it so it points diagonally towards the next beat.
HardI usually dislike AR8 on Hards, but it fits here.
Ah, CS higher than 4. I love high CS, glad to see it coming back (maybe XD)
All right, after the Kiai time starts you REALLY up the Distance Snap XD. It's very sudden, and some of the jumps and patterns are, imo, too hard for a Hard.
00:47:813 (2,3,4) - Oh man, this messed me up on my first playtest, I was like wtf? Tbh, this isn't something that's very easy to read, and even after I knew how to hit it, I had trouble with it. Why not just put a repeating slider instead of these beats here?
00:50:670 (7,8,9) - I'm not sure about these- they don't look tough but they are weird to hit right after the fast bit before them
00:54:241 (10) - This is a difficult jump. Move it a little closer at least, maybe to x:96 y:96
00:56:920 (9,10,1) - This kind of pattern is also a little much for a Hard imo
- The "10" beat doesn't really need to be there.
00:58:348 (5,6) - Whoa! XD This jump is massive. Again, bit much for a Hard
Please move it closer or else players will hate you
00:59:241 (9) - A slider with three repeats right after one with one repeat is not easy to spot, especially with the sequence of beats before and after this one- they are hard. If you do want a repeating slider here, use one with one repeat (and maybe a hitcircle after it)
01:05:491 (11,12) - The "12" is really hard to hit after all the stuff before it
- move it closer
And that's all! Unfortunately, since I can't properly play Insanes yet, me modding it would be silly
I hope it wasn't a super super terrible mod for you to look at (especially since it's so short). Some feedback about it would be nice too