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Feint - 161914

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Topic Starter
Nvirjskly
This beatmap was submitted using in-game submission on Friday, 23 September, 2016 at 17:53:14

Artist: Feint
Title: 161914
Tags: dnb drum and bass
BPM: 84
Filesize: 2171kb
Play Time: 01:10
Difficulties Available:
  1. Hard (3.25 stars, 146 notes)
  2. Insane (4.32 stars, 252 notes)
  3. Normal (1.6 stars, 76 notes)
Download: Feint - 161914
Information: Scores/Beatmap Listing
---------------
Just some dnb.
Aka
the offset seems a bit early, imo 22992 sounds better :\
Topic Starter
Nvirjskly

Aka wrote:

the offset seems a bit early, imo 22992 sounds better :\
Fixed! Thanks!
D e s
I will try give some suggestion -

Insane

You need to spread New Combo more often instead of going to high numbers, try to keep below 10 if possible

00:22:991 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - and so on


00:34:420 (1) - move it to the right a bit so it will look a bit cleaner

for Kiai Time I think you should divide them by part Instead of going straight;

Goodluck!
Topic Starter
Nvirjskly
Hi!

Desu_p wrote:

I will try give some suggestion -

Insane

You need to spread New Combo more often instead of going to high numbers, try to keep below 10 if possible

00:22:991 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - and so on Fixed. I agree with this.


00:34:420 (1) - move it to the right a bit so it will look a bit cleaner Fixed

for Kiai Time I think you should divide them by part Instead of going straight; Not sure what you mean by this. I should split the kiai time up? or?

Goodluck! Thanks!
D e s
Yeah I think you should split up the kiai time ~ Hehe my English is not good :p
Topic Starter
Nvirjskly

Desu_p wrote:

Yeah I think you should split up the kiai time ~ Hehe my English is not good :p
OK, I tried it out, I like it better, fixed!
I Want a Cuddle
[Timing]
BPM: 168,000 (also, you can keep it at 84 bpm, but it's half dnb, and you can get really confused)
Offset: 134
Resnap all notes after doing this ^.

[Normal]
Change AR to 4/5, 7 is too hard for a normal diff.
00:45:491 - You should put the preview point there.
00:45:848 (1) - Adjust the end of slider. (Out of beat)
00:48:706 (1) - ^.
00:49:777 (3) - ^.
00:51:563 (1) - ^
00:55:491 (2) - ^
00:57:277 (1) - ^
00:59:420 (5) - Again^.
01:01:920 (5) - ^.
Delete all kiai time and make kiai time from 00:45:848 to 01:08:706

[Hard]
Change CS to 4
Change AR to 6/7.
And OD to 7.
Use 1/4 (recommendation).
00:36:384 (5) - This slider doesn't fit with the music.
00:39:241 (8) - ^. Also, make a new combo there.
00:47:813 (2) - ^.
00:48:706 (1) - Wiggle slider. meh. Change it ?
01:00:134 (1,2,3) - So weird. Move some sliders.
Delete all kiai time and make kiai time from 00:45:848 to 01:08:706

[Insane]
Change HPDR to 7.
Change Circle Size either 4 or 5.
Change AR to 9
Change OD to either 8 or 9 (i recommend 8).

00:27:813 (5,6) - Delete this two notes.
00:36:384 (5,6) - ^
00:38:706 (1,2,3) - Doesn't follow the rhythm.
Note: Use only white and red ticks (imo, unless you know what you're doing)
00:50:670 (5,6) - Delete again.
00:59:598 (7) - Delete
01:01:384 (7,3) - Delete these two notes.
01:08:706 - I highly recommend adding a spinner in the end.

Remember: times between kiais can't be less than 15 seconds.
Topic Starter
Nvirjskly
Hello! Thank you very much for the mod!

I Want a Cuddle wrote:

[Timing]
BPM: 168,000 (also, you can keep it at 84 bpm, but it's half dnb, and you can get really confused) BPM is, in fact 84, if you listen to the music it is low bpm with tons of 1/8th notes....
Offset: 134 Does it matter? I set offset to what I mapped from. Not that much of a difference...
Resnap all notes after doing this ^.

[Normal]
Change AR to 4/5, 7 is too hard for a normal diff. Changed to 5
00:45:491 - You should put the preview point there. Good catch, done!
00:45:848 (1) - Adjust the end of slider. (Out of beat) Oh wow, I copy pasted timing points without remembering to put it back to 1.0x... My bad!
00:48:706 (1) - ^.
00:49:777 (3) - ^.
00:51:563 (1) - ^
00:55:491 (2) - ^
00:57:277 (1) - ^
00:59:420 (5) - Again^.
01:01:920 (5) - ^. Fixed all... timing points...
Delete all kiai time and make kiai time from 00:45:848 to 01:08:706 Done in all diffs.

[Hard]
Change CS to 4 This is the one thing I will stand my ground on, I like 4.3
Change AR to 6/7. Changed to 8, might change to 7, but 8 for now.
And OD to 7. Done
Use 1/4 (recommendation). If I was doing 168, it would be, but as it is there are a ton of 1/8th notes.
00:36:384 (5) - This slider doesn't fit with the music. 5 1/8th notes, 5 hits of music by slider
00:39:241 (8) - ^. Also, make a new combo there. NC at 00:38:706 (6), else ^
00:47:813 (2) - ^. ^
00:48:706 (1) - Wiggle slider. meh. Change it ? Hmmm... I feel as if it fits with the note here, but I will change if anyone else objects to it.
01:00:134 (1,2,3) - So weird. Move some sliders. Haha, fine, I like the design, but agree it is weird. moved middle slider to the left.
Delete all kiai time and make kiai time from 00:45:848 to 01:08:706 Yes

[Insane]
Change HPDR to 7. Fixed
Change Circle Size either 4 or 5. I mapped for 4.5, I like it.
Change AR to 9 I like 9.5, but sure, I agree
Change OD to either 8 or 9 (i recommend 8). Fixed, 8

00:27:813 (5,6) - Delete this two notes. There are 5 1/8th notes in a row, so this would not make sense
00:36:384 (5,6) - ^ ^
00:38:706 (1,2,3) - Doesn't follow the rhythm. There are 3 1/8th notes there, so it does.
Note: Use only white and red ticks (imo, unless you know what you're doing) As I said, tons of 1/8th notes on blue ticks
00:50:670 (5,6) - Delete again. ^^^
00:59:598 (7) - Delete ^
01:01:384 (7,3) - Delete these two notes. There are triples in the music, and all sounds like this I have mapped to three notes, this would not make sense.
01:08:706 - I highly recommend adding a spinner in the end. I agree, Done, I also did it in the Hard diff, as I like that.

Remember: times between kiais can't be less than 15 seconds. Yup, Thanks again for the mod!
Axarious
You don't have to follow these, just saying~ Majority of this is entirely style :>
[General]
  1. BPM: 168 (currently 84)
  2. This also ensures you map the start of sliders on red ticks and not blue ticks (1/4s are supposed to be reserved for streams, imo -- don't attack me on this statement, I stand by to it but it's a subjective opinion -- no flame no hate) Also you don't have to use 1/8ths for slider repeats.
  3. Slider Velocity: Normal change from 1.70 to 0.85, Hard and Insane change from 2.80 to 1.40 to keep the same slider lengths.
  4. Hitsounds: I have no suggestion as the current ones actually fit pretty well with the calm, quiet track.
    Change the offset on the spinner, don't have something placed before the offset. Set the offset to 20134.
[Normal]
Just my thought but CS4 AR5 is a little difficult for a normal difficulty, maybe CS3 AR4 or CS3 AR5.
All of the following are just minor changes to the Next/Previous and style changes.
  1. 00:19:420 (1) - This spinner starts a measure earlier than all the other difficulties. Change this to 20:134 and make it a measure shorter.
  2. 00:29:777 (2) - Move to x:229 y:216 for a Next/Previous (will be called N/P) : 1.00x/1.00x. Also helps with blanketing (very slight difference but it's noticeable).
  3. 00:29:777 (2,3,4) - Move (3) => x:283 y:148 | (4) => x:368 y:153 for blanket with the previous slider and N/P : 1.00x/1.00x.
  4. 00:47:991 (4,5,1) - Move 00:48:706 (1) - to x:453 y:262 for a better triangle between the three beats.
  5. 00:49:420 (2) - If you follow ^, change this to x:440 y:132 for N/P : 1.00x/1.00x.
  6. 00:50:848 (4) - x:345 y:155 for N/P : 1.00x/1.00x
  7. 00:51:563 (1) - I feel like this fits more with the style of the song (and Feint, of course <3)
  8. 00:55:491 (2,3) - Fix blanketing. Change 00:55:491 (2) - to x:186 y:144 and 00:56:206 (3) - to x:176 y:62
  9. 00:58:348 (2,3) - (2) => x:374 y:181 | (3) => x:414 y:256 N/P : 1.00x/1.00x.
  10. 00:59:420 (5,1,2) - Maybe copy paste 5 onto 1's starting position and ctrl+g, fix blanketing between 1 and 2
  11. 01:01:920 (5,1) - Blanket by moving (1) => x:289 y:127
  12. 01:03:348 (2) - If you follow ^, change this to x:367 y:93 for N/P : 1.00x/1.00x.
[Hard]
Inspiration from grumd maybe? :D Maybe change the CS a little larger, however this may not prove so beneficial to the blankets.
  1. 00:25:848 (1,2,3) - Blankets, maybe move 00:26:384 (2,3) - to start at x:237 y:291.
  2. 00:26:920 (4,5) - Blankets, but if you follow ^, move (4) to x:318 y:202 and copy paste slider (4) 240 degrees (ctrl shift R 240 enter) reverse it (ctrl g) and move the new slider (5) to x:385 y:187.
  3. 00:27:813 (7) - Prevent overlap with 00:26:920 (4) - for style purposes Suggestion
  4. 00:30:134 (5,6,7) - style purposes keep these sliders straight or change the white tick into a red tick for a bend (so blanketing isn't too much of an issue) Suggestion
  5. 00:36:384 (5) - I don't think the hit-normal.wav repeat slider works very well here, it may work in taiko but doesn't sound too great in standard. Suggestion
  6. 00:39:241 (3) - The repeat slider here also is a bit awkward, maybe this instead.
  7. 00:43:527 (2) - Extend the end of the slider two places to the left for style and blanketing. Suggestion
Kiai Mode doesn't necessarily mean a 1.25x SV change and a sudden 2.00x distance snap. Consider a more subtle transition don't do both at the same time. With the small CS (4.3) this is definitely a challenge. :x

  1. 00:46:563 (3,4,1) - Blanket fix a good indication on where to place things is the circle in the center, in the screenshot you'll see that the purple slider's insides (on the right) line up with the approach circle of (4). However, the approach circle of (4) doesn't line up (or rather curve up haha) with the blue slider (1). 00:46:563 (3) - Move this to x:410 y:196 and 00:47:456 (1) - move this to x:232 y:224.
  2. 00:47:813 (2,3) - To maintain N/P : 1.00x/1.00x, move (2) to x:319 y:82 and (3) to x:345 y:164.
  3. 00:48:706 (1) - This slider doesn't fit in with the rest of the map. Suggestion
  4. 00:54:956 (2,3) - A bit confusing, try not to stack things at the end of sliders, especially not reverse ones.
  5. 00:58:348 (5,8) - Copy paste 5 onto 8 and ctrl + g, make these two the same angle to show parallelism with 00:57:277 (1,3) -
  6. 01:00:134 (1,3) - Don't stack these, with the current rendering options this is hard to see as a slider and can be mistaken for a circle.
  7. 01:02:098 (7) - This is okay-ish, I guess, but the reverse sliders are a little weird. Suggestion
  8. 01:07:456 (7) - Maybe move this down a bit, calmer finish. Suggestion
[Insane]
CS4 maybe.
I don't know, this might just be me but like
changing the 1/8 reverse slider into a triplet 1/4 isn't much from hard to insane. Consider putting trickier patterns in the insane, let your mind travel into a a Caravan Palace where all the Dragons roar while Quick Brown Foxes howl. /me runs -- don't hurt me pls i beg of you
  1. 00:24:956 (5,6,7,8,9) - Advice (maybe advice? idk): Turn off grid snap (T) and turn on distance snap (Y). Hold ALT and scroll up or down to 0.5x and place the stream down. Scroll down, click, repeat. Also, CTRL + 1 turns the smallest grid on, if you'd like that. The problem here is that the stream looks uneven. A small curve or a linear design can be applied to the the set of 5 circles.
  2. 00:32:991 (1,2,3) - 00:36:920 (10,11,1) - 00:39:777 (10,11,1) - 00:44:420 (1,2,3) - 1. Parallelism, keep new combos consistent with these 3/4 square jumps. 2. This pattern (and the following sequence) is repeated four times, it's a little boring for the player to do the exact same thing three times from corner to corner.
  3. 00:45:759 (9,1) - Currently N/P of (9) is Prev: 0.47x Next 0.49x but the stream before is a consistent 0.47x. Place the (1) in line with the stream and keep 0.47x distance.
  4. 00:48:527 (10,1) - No. This is playable but (Next: 4.06x) should not at all be included in an insane. Consider putting the (10) closer to the (1) and refrain from overlapping sliders.
  5. 00:51:206 (10) - Change style of this slider, maybe this
  6. 00:54:241 (7,1) - Again, playable but (Next: 5.96x) is crazy. Consecutive things like this is the prime factor of 8-9* songs. This is an insane, not a Rabbit's Jumping Difficulty (don't hurt me SnowNiNo_, I love your maps but don't hunt me down) Consider putting these sliders closer to each other. Good idea, but it's too insane for an insane.
  7. 00:55:848 (1,2,3,4) - A bit confusing, again, refrain from overlapping.
  8. 01:00:670 (2,3,4,5,6,7,1,2,3,4) - Arrange this sequence into a triangle at the top, it's tilting towards the left.
Topic Starter
Nvirjskly
Hi! Thank you so much for the mod!

I am not done replying, however I'd rather post this now rather than later and edit in my modifications as I go, thus my reply is not finished.

Axarious wrote:

You don't have to follow these, just saying~ Majority of this is entirely style :> Hi! No worries!
[General]
  1. BPM: 168 (currently 84)
  2. This also ensures you map the start of sliders on red ticks and not blue ticks (1/4s are supposed to be reserved for streams, imo -- don't attack me on this statement, I stand by to it but it's a subjective opinion -- no flame no hate) Also you don't have to use 1/8ths for slider repeats. No worries, BPM is subjective, however I feel as if it is better to keep what the bpm is rather than adjust bpm so it is 4/4, but that is a subjective opinion... What's the difference between 4/4 and 8/8, well IMO this is it but again, subjective.
  3. Slider Velocity: Normal change from 1.70 to 0.85, Hard and Insane change from 2.80 to 1.40 to keep the same slider lengths.
  4. Hitsounds: I have no suggestion as the current ones actually fit pretty well with the calm, quiet track. Thanks, only part I feel is really good.
    Change the offset on the spinner, don't have something placed before the offset. Set the offset to 20134.Offset to 134 as per previous mod.

[Normal]
Just my thought but CS4 AR5 is a little difficult for a normal difficulty, maybe CS3 AR4 or CS3 AR5. Agree on CS3 AR5, good call.
All of the following are just minor changes to the Next/Previous and style changes.
  1. 00:19:420 (1) - This spinner starts a measure earlier than all the other difficulties. Change this to 20:134 and make it a measure shorter. I wanted it to be easier to play, but will change for now.
  2. 00:29:777 (2) - Move to x:229 y:216 for a Next/Previous (will be called N/P) : 1.00x/1.00x. Also helps with blanketing (very slight difference but it's noticeable). Fixed
  3. 00:29:777 (2,3,4) - Move (3) => x:283 y:148 | (4) => x:368 y:153 for blanket with the previous slider and N/P : 1.00x/1.00x. Done
  4. 00:47:991 (4,5,1) - Move 00:48:706 (1) - to x:453 y:262 for a better triangle between the three beats. Agree
  5. 00:49:420 (2) - If you follow ^, change this to x:440 y:132 for N/P : 1.00x/1.00x. Yes
  6. 00:50:848 (4) - x:345 y:155 for N/P : 1.00x/1.00x Fixed
  7. 00:51:563 (1) - I feel like this fits more with the style of the song (and Feint, of course <3) Yes
  8. 00:55:491 (2,3) - Fix blanketing. Change 00:55:491 (2) - to x:186 y:144 and 00:56:206 (3) - to x:176 y:62 Done
  9. 00:58:348 (2,3) - (2) => x:374 y:181 | (3) => x:414 y:256 N/P : 1.00x/1.00x. Done
  10. 00:59:420 (5,1,2) - Maybe copy paste 5 onto 1's starting position and ctrl+g, fix blanketing between 1 and 2 Done
  11. 01:01:920 (5,1) - Blanket by moving (1) => x:289 y:127 Done
  12. 01:03:348 (2) - If you follow ^, change this to x:367 y:93 for N/P : 1.00x/1.00x. Done
[Hard]
Inspiration from grumd maybe? :D Maybe change the CS a little larger, however this may not prove so beneficial to the blankets. That's the reason for mapping to 4.3, so that it does not feel as a jumble of notes, and yes, inspiration was. I know many people don't like cs higher than 4, but I feel otherwise :)
  1. 00:25:848 (1,2,3) - Blankets, maybe move 00:26:384 (2,3) - to start at x:237 y:291.
  2. 00:26:920 (4,5) - Blankets, but if you follow ^, move (4) to x:318 y:202 and copy paste slider (4) 240 degrees (ctrl shift R 240 enter) reverse it (ctrl g) and move the new slider (5) to x:385 y:187. I redid this part a bit differently, but agree that it needed slight tweeks.
  3. 00:27:813 (7) - Prevent overlap with 00:26:920 (4) - for style purposes Suggestion I did it a bit differently.
  4. 00:30:134 (5,6,7) - style purposes keep these sliders straight or change the white tick into a red tick for a bend (so blanketing isn't too much of an issue) Suggestion Looks better so agree.
  5. 00:36:384 (5) - I don't think the hit-normal.wav repeat slider works very well here, it may work in taiko but doesn't sound too great in standard. Suggestion Did it a bit different
  6. 00:39:241 (3) - The repeat slider here also is a bit awkward, maybe this instead. Did it same as above.
  7. 00:43:527 (2) - Extend the end of the slider two places to the left for style and blanketing. SuggestionYes
Kiai Mode doesn't necessarily mean a 1.25x SV change and a sudden 2.00x distance snap. Consider a more subtle transition don't do both at the same time. With the small CS (4.3) this is definitely a challenge. :x Made it a bit easier

  1. 00:46:563 (3,4,1) - Blanket fix a good indication on where to place things is the circle in the center, in the screenshot you'll see that the purple slider's insides (on the right) line up with the approach circle of (4). However, the approach circle of (4) doesn't line up (or rather curve up haha) with the blue slider (1). 00:46:563 (3) - Move this to x:410 y:196 and 00:47:456 (1) - move this to x:232 y:224. Did something similar
  2. 00:47:813 (2,3) - To maintain N/P : 1.00x/1.00x, move (2) to x:319 y:82 and (3) to x:345 y:164. Similar fix
  3. 00:48:706 (1) - This slider doesn't fit in with the rest of the map. SuggestionFine, changed.
  4. 00:54:956 (2,3) - A bit confusing, try not to stack things at the end of sliders, especially not reverse ones. Modified this part
  5. 00:58:348 (5,8) - Copy paste 5 onto 8 and ctrl + g, make these two the same angle to show parallelism with 00:57:277 (1,3) - Yes
  6. 01:00:134 (1,3) - Don't stack these, with the current rendering options this is hard to see as a slider and can be mistaken for a circle. Changed the angle so it looks as if there is a slider there
  7. 01:02:098 (7) - This is okay-ish, I guess, but the reverse sliders are a little weird. Suggestion Changed to similar
  8. 01:07:456 (7) - Maybe move this down a bit, calmer finish. SuggestionChanged to similar

[Insane]
CS4 maybe. I like 4.5, so no.
I don't know, this might just be me but like
changing the 1/8 reverse slider into a triplet 1/4 isn't much from hard to insane. Consider putting trickier patterns in the insane, let your mind travel into a a Caravan Palace where all the Dragons roar while Quick Brown Foxes howl. /me runs -- don't hurt me pls i beg of you I agree that I should do that. I will work on the diff during the weekend then.
  1. 00:24:956 (5,6,7,8,9) - Advice (maybe advice? idk): Turn off grid snap (T) and turn on distance snap (Y). Hold ALT and scroll up or down to 0.5x and place the stream down. Scroll down, click, repeat. Also, CTRL + 1 turns the smallest grid on, if you'd like that. The problem here is that the stream looks uneven. A small curve or a linear design can be applied to the the set of 5 circles. Yes
  2. 00:32:991 (1,2,3) - 00:36:920 (10,11,1) - 00:39:777 (10,11,1) - 00:44:420 (1,2,3) - 1. Parallelism, keep new combos consistent with these 3/4 square jumps. 2. This pattern (and the following sequence) is repeated four times, it's a little boring for the player to do the exact same thing three times from corner to corner. Yes, I agree. I will work on the difficulty, and this part later in the week, so it not changed for now, but I will change soon.
  3. 00:45:759 (9,1) - Currently N/P of (9) is Prev: 0.47x Next 0.49x but the stream before is a consistent 0.47x. Place the (1) in line with the stream and keep 0.47x distance. Fixed
  4. 00:48:527 (10,1) - No. This is playable but (Next: 4.06x) should not at all be included in an insane. Consider putting the (10) closer to the (1) and refrain from overlapping sliders. It is actually 2x if the sliders are treated as circles, but I agree, so I toned it down
  5. 00:51:206 (10) - Change style of this slider, maybe this Yes
  6. 00:54:241 (7,1) - Again, playable but (Next: 5.96x) is crazy. Consecutive things like this is the prime factor of 8-9* songs. This is an insane, not a Rabbit's Jumping Difficulty (don't hurt me SnowNiNo_, I love your maps but don't hunt me down) Consider putting these sliders closer to each other. Good idea, but it's too insane for an insane. Again, it's really 2.5x, but I do agree, so toned it down.
  7. 00:55:848 (1,2,3,4) - A bit confusing, again, refrain from overlapping. Changed
  8. 01:00:670 (2,3,4,5,6,7,1,2,3,4) - Arrange this sequence into a triangle at the top, it's tilting towards the left. Moved 4 to the right
VINXIS
#modreqs noob op mod 4 u that has barely any modding imsorry x.x
General
WHAT A SHORT SONG LMAO
Feint = yes
im sorry if this was a horrible mod ;_;

oh yea also yes good CS 4.5 insane thank u based mapper
Normal
00:51:205 - add circle?
it looks solid to me I don't see anything to change with it so lo l
Hard
OD 6 pls
also idk if CS 4.3 would be a problem but i think it's 2op4hard kek
00:47:813 (2) - make it repeat only 3 times and add a circle at 00:48:169 ? (sounds awkward to me idk)
00:50:670 (12,13) - same
Insane
00:44:063 (5) - stack on slider?
00:45:759 (9) - x:220 y:320 (small cahnge but #aesthetic)
00:45:848 (1) - change shape 2 something like this? (#aesthetic lmao)
00:46:920 (4,5) - move slider under circle?
00:50:937 (7) - x:288 y:148
00:54:063 (6) - x:104 y:256
00:54:241 (7) - Ctrl+G pl s
00:54:420 (1,2) - circle under slider?
00:57:277 (1) - lol eh?
01:04:062 (5,6) - circleunderslider?
srry for a shit mod :( TT_TT good map and song tho pls
Topic Starter
Nvirjskly

VINXIS wrote:

#modreqs noob op mod 4 u that has barely any modding imsorry x.x Hihihi! It's fine!
[General]WHAT A SHORT SONG LMAO
Feint = yes
im sorry if this was a horrible mod ;_; Don't worry!

oh yea also yes good CS 4.5 insane thank u based mapper Haha.

[Normal]00:51:205 - add circle? Sure, that works.
it looks solid to me I don't see anything to change with it so lo l

[Hard]OD 6 pls Agree
also idk if CS 4.3 would be a problem but i think it's 2op4hard kek I mean the diff would have to have a higher slider velocity and bigger circle size to compensate, thus making it harder... Plus it gets the player used to higher CS, which is the real aim here. I hate how mapping anything above CS4 is considered to be heresy.
00:47:813 (2) - make it repeat only 3 times and add a circle at 00:48:169 ? (sounds awkward to me idk) I see what you mean, there is a main note in that drum sequence. Fixed
00:50:670 (12,13) - same Eh, I like this part.

[Insane]00:44:063 (5) - stack on slider? Yes
00:45:759 (9) - x:220 y:320 (small cahnge but #aesthetic) Yes
00:45:848 (1) - change shape 2 something like this? (#aesthetic lmao) Yes
00:46:920 (4,5) - move slider under circle? I want this part to be harder to play.
00:50:937 (7) - x:288 y:148 Wow, didn't think of that, yes!
00:54:063 (6) - x:104 y:256 Agreed
00:54:241 (7) - Ctrl+G pl s Sure
00:54:420 (1,2) - circle under slider? I like it this way, but will change if someone else says.
00:57:277 (1) - lol eh? Redid this part abit
01:04:062 (5,6) - circleunderslider? ^ same as the above yellow part!

srry for a shit mod :( TT_TT good map and song tho pls Don't be down on yourself! Thank you very much for the mod!
VINXIS

Nvirjskly wrote:

srry for a shit mod :( TT_TT good map and song tho pls Don't be down on yourself! Thank you very much for the mod!
ahhh oke ur welcome :D
CerealeKiller
Hi,

[Normal]
00:24:420 (2) - move it up to make the connexion with the slider smoother (Or eventually rotate the whole slider)
00:27:277 (4,5) - Overlap + weird flow, maybe you can flip that slider vertically and horizontally
00:29:777 (2,3,4) - The flow is a bit broken here, you should replace those 2 circles
00:53:706 (5,1) - Overlap
00:59:420 (5,6) - Improve blanket or shift one of those slider up or down
00:59:420 (5,6) - Weird flow, maybe replace this reverse arrow

[Hard]
00:25:848 (1) - 00:28:706 (1,2) - Those sliders are one tick too long
00:32:991 (6) - Idk if it's intended but I don't get the rythm with this slider
00:32:991 (6,7) - Wtf positionning
00:33:527 (9,10) - Improve that double blanket
00:40:134 (1,2) - ^
00:48:169 (3) - Sneaky circle
00:49:777 (4,5,6,7,8,9,10) - Isn't this a bit overmapped ?
00:54:063 (8) - Sneaky circle
00:55:134 (3,4) - That positionning breaks the flow too much here
00:56:920 (9) - I would short 1 tick of this reverse arrow
00:57:277 (1,3) - Those symetrical sliders don't really fits here, you should replace the second one
00:58:348 (5,6) - The spaaaacing between those circles
00:59:241 (9) - Delete two reverse arrows and add a note at 00:59:598 -
01:01:206 (4,5) - maybe change the angle of this
01:04:420 (6,7,8,9) - Replace to improve the flow

[Insane]
00:26:741 (4,5,6,7,1,2,3,4,5,6,7,8,9) - I don't really feel the rythm here, I don't know how you wanna map it but I would remove a few notes to make a better rythm
And overall you should improve the global looking and flow of the map, applies also for hard difficulty, but in the insane I can't really tell how you should move which element.


Overall, nice map, there are few improvement to do but well done !
Topic Starter
Nvirjskly

CerealeKiller wrote:

Hi, Hello! Thank you very much for the mod!

[Normal]
00:24:420 (2) - move it up to make the connexion with the slider smoother (Or eventually rotate the whole slider) Done
00:27:277 (4,5) - Overlap + weird flow, maybe you can flip that slider vertically and horizontally Fixed slider
00:29:777 (2,3,4) - The flow is a bit broken here, you should replace those 2 circles Fixed a bit
00:53:706 (5,1) - Overlap Yes
00:59:420 (5,6) - Improve blanket or shift one of those slider up or down yes
01:01:920 (5) - Weird flow, maybe replace this reverse arrow Eh, I like it

[Hard]
00:25:848 (1) - 00:28:706 (1,2) - Those sliders are one tick too long Back I screwed something up I guess,
00:32:991 (6) - Idk if it's intended but I don't get the rythm with this slider One tick too long again.
00:32:991 (6,7) - Wtf positionning ^ Yes, I don't know what screwed up.
00:33:527 (9,10) - Improve that double blanket Eh, I like it
00:40:134 (1,2) - ^ ^
00:48:169 (3) - Sneaky circle Fixed
00:49:777 (4,5,6,7,8,9,10) - Isn't this a bit overmapped ? Nope, there are that many notes in the song
00:54:063 (8) - Sneaky circle Fixed
00:55:134 (3,4) - That positionning breaks the flow too much here Agreed
00:56:920 (9) - I would short 1 tick of this reverse arrow Shorted one tick, but added a circle and reworked.
00:57:277 (1,3) - Those symetrical sliders don't really fits here, you should replace the second one I like them
00:58:348 (5,6) - The spaaaacing between those circles Intentional
00:59:241 (9) - Delete two reverse arrows and add a note at 00:59:598 - No, I'm keeping this one.
01:01:206 (4,5) - maybe change the angle of this Yes
01:04:420 (6,7,8,9) - Replace to improve the flow Intentional

[Insane]
00:26:741 (4,5,6,7,1,2,3,4,5,6,7,8,9) - I don't really feel the rythm here, I don't know how you wanna map it but I would remove a few notes to make a better rythm This is intentional.
And overall you should improve the global looking and flow of the map, applies also for hard difficulty, but in the insane I can't really tell how you should move which element.


Overall, nice map, there are few improvement to do but well done ! Thanks! Thank you very much again for the mod! I wish you well!
Vone
Hi! New modder from #modreqs! :)
Normal
00:31:920 (1) - Off new combo
00:45:848 (1) - Add hitfinish
00:51:205 (5) - Add hitclap
00:52:991 (3) - ^
01:01:563 (4) - ^
01:03:706 (3) - Add hitwhistle
01:04:063 (4) - Add hitclap
01:04:420 (5) - Add hitwhistle
01:04:777 (6) - Add hitclap
01:05:134 (7) - Add hitwhistle

Hard
I think you should change HP to 5
00:25:848 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This combo is too long. Cut it.
00:31:563 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
00:45:848 (1) - Add hitfnish
00:50:134 (5) - Move this slider away. The spacing there isnt right.
00:51:384 (11) - nc
00:59:956 (11) - ^

Insane
00:41:563 (1,2,3,4) - Spacing there isnt right
00:52:991 (1,2,3,4) - ^
01:04:420 (1,2,3,4) - ^
Overall the beatmap is really good! Good luck! :)
Topic Starter
Nvirjskly

Vone wrote:

Hi! New modder from #modreqs! :) Hi! Thank you very much for the mod! I appreciate it.
[Normal]00:31:920 (1) - Off new combo Yes
00:45:848 (1) - Add hitfinish That works
00:51:205 (5) - Add hitclap Haha, I used hitsoundcopier, and apparently I have to do it manually as it is clearly not working. There should be a hitclap there.
00:52:991 (3) - ^ No, this should be a whist
01:01:563 (4) - ^ Added, and to the note next to it as well
01:03:706 (3) - Add hitwhistle Yes
01:04:063 (4) - Add hitclap Yes
01:04:420 (5) - Add hitwhistle Already is, but I see what you are going for.
01:04:777 (6) - Add hitclap I'll keep whistle for the music
01:05:134 (7) - Add hitwhistle Added a clap.

[Hard]I think you should change HP to 5 With my long combos I agree.
00:25:848 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This combo is too long. Cut it. Done
00:31:563 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ Done
00:45:848 (1) - Add hitfnish I like, yes
00:50:134 (5) - Move this slider away. The spacing there isnt right. This is intentional. I try to make most of the jumps on the kick drum.
00:51:384 (11) - nc Agree
00:59:956 (11) - ^ Agree

[Insane]00:41:563 (1,2,3,4) - Spacing there isnt right This is intentional, as per my explanation in the hard, but I appreciate that someone is annoyed by the jumps; they should be annoying, haha!
00:52:991 (1,2,3,4) - ^ ^
01:04:420 (1,2,3,4) - ^ ^
I also added the hitfinish at 00:45:848 (1) on the insane as I liked that idea from the previous two difficulties.

Overall the beatmap is really good! Good luck! :) Thank you very much again for the mod! Jeszcze Polska nie zginęła!
Vertify
[General]

Don't take anything to heart- these are, after all > suggestions =)

[Normal]
  1. 00:30:848 (4,5,6) - flow could be better IMO. From (4) to (5) especially. Could be just me however.
  2. 00:33:348 (8) - Move this down a bit- looks so linear lol
  3. 01:02:991 (1,2,3,4,5,6,7,8) - Add a few sliders within this. One too many singles in one combo for a normal.
[Hard]
  1. 00:46:563 (3) - one too many ticks- disturbed the flow IMO (it's also the only slider that does this in the whole map; just terms of consistency, it's also a bit off).
  2. 01:07:991 (10) - for neatness maybe just move the slider away from the previous notes (overlapping (6)) ^^
[Insane]
  1. 00:44:598 (2,3) - spacing seems wrong
  2. 00:46:562 (3,5) - You have avoided overlapping notes until this point. I understand it's a particular style but for consistency (and given we're halfway through), maybe move the slider? You have one more slider that does this as well.
  3. 00:48:527 (10) - NC
  4. 00:46:919 (4,5) - You did it twice in which I'll assume they're done intentionally. (I still think they're a off - but of course, that's up to you to decide)
Good work =)
Topic Starter
Nvirjskly

Vertify wrote:

[General]

Don't take anything to heart- these are, after all > suggestions =)Hi! Thank you very much for the mod! Don't worry haha!

[Normal]
  1. 00:30:848 (4,5,6) - flow could be better IMO. From (4) to (5) especially. Could be just me however. I agree, changed somewhat
  2. 00:33:348 (8) - Move this down a bit- looks so linear lol Yes
  3. 01:02:991 (1,2,3,4,5,6,7,8) - Add a few sliders within this. One too many singles in one combo for a normal. Agreed
[Hard]
  1. 00:46:563 (3) - one too many ticks- disturbed the flow IMO (it's also the only slider that does this in the whole map; just terms of consistency, it's also a bit off). Agreed, 1 less tick, turned circle into a double
  2. 01:07:991 (10) - for neatness maybe just move the slider away from the previous notes (overlapping (6)) ^^ Agreed, reworked slider.
[Insane]
  1. 00:44:598 (2,3) - spacing seems wrong Fixed
  2. 00:46:562 (3,5) - You have avoided overlapping notes until this point. I understand it's a particular style but for consistency (and given we're halfway through), maybe move the slider? You have one more slider that does this as well. Fixed this one, but the other one makes sense from playability perspective IMO
  3. 00:48:527 (10) - NC Yes
  4. 00:46:919 (4,5) - You did it twice in which I'll assume they're done intentionally. (I still think they're a off - but of course, that's up to you to decide) I like it personally. I think it makes sense, but if someone else really doesn't like this either, I might change it
Good work =) Thank you very much again for your mod! I wish you well!
Gid
Hello! From #modreqs
This is my first attempt at a mod. Sorry it's small, I couldn't find a lot of things.

[Normal]
00:54:420 (1) - I'd make this one a prettier slider (like 00:51:563 (1)). Seems more fitting to me
I'd end the kiai time before the slider like in the other difficulties.

[Hard]

00:24:956 (7,8) - Spacing slightly off, maybe?
I suggest moving apart 00:49:777 (4,5) - either from themselves or from the slider 00:49:241 (3) - before it. It felt a bit hard to read compared to the rest of the map.
01:08:706 (1) - Feel more appropriate to end with a clap. Might just be me

[Insane]

00:48:706 (2,3) - The spacing between these two sliders felt a bit inconsistent with the rest, to me.
saiyuri
from #modreqs

[Insane]
00:38:348 (5,6,7) - while playing this, I didn't expect it to be a triple. It's out of place from the rest of the song. Just make it a stack to be more consistent with the rest of the beatmap
00:38:705 (1,2,3) - ^
00:52:634 (5,6,7) - ^ not consistent with rest of map, or you can make the triples in kiai all spaced like that
00:57:277 (1,2) - better blanket

thats about it :D :D :D
Topic Starter
Nvirjskly
I'll reply to both mods, as to not double post.

ilsydragoncat wrote:

Hello! From #modreqs
This is my first attempt at a mod. Sorry it's small, I couldn't find a lot of things. Hi! Thank you very much for the mod! Don't worry so much!

[Normal]
00:54:420 (1) - I'd make this one a prettier slider (like 00:51:563 (1)). Seems more fitting to me Yes
I'd end the kiai time before the slider like in the other difficulties. Yes

[Hard]

00:24:956 (7,8) - Spacing slightly off, maybe? Tiny modification.
I suggest moving apart 00:49:777 (4,5) - either from themselves or from the slider 00:49:241 (3) - before it. It felt a bit hard to read compared to the rest of the map. Hmm... moved the middle slider down. now easier to read, but slightly harder to play, I like.
01:08:706 (1) - Feel more appropriate to end with a clap. Might just be me I like hitfinish here, but it's a preference. Last note's hitsound should not impact playability, but I see what you mean

[Insane]

00:48:706 (2,3) - The spacing between these two sliders felt a bit inconsistent with the rest, to me. Changed to 1.5x, which looks better, I agree.

Thank you for the mod so much!
And here is the second:

Harrharrqi wrote:

from #modreqs HiHi, thank you for the mod as well!

[Insane]
00:38:348 (5,6,7) - while playing this, I didn't expect it to be a triple. It's out of place from the rest of the song. Just make it a stack to be more consistent with the rest of the beatmap Hmm, I agree that it can catch someone of guard, but I like the fact that this double triplet is different, so I changed to 0.5x spacing.
00:38:705 (1,2,3) - ^ ^
00:52:634 (5,6,7) - ^ not consistent with rest of map, or you can make the triples in kiai all spaced like that ^
00:57:277 (1,2) - better blanket Tiny change.

thats about it :D :D :D Thank you very much again for the mod!
Circlesquare_old_1
[Normal]
00:37:276 (1,2) I really feel like these repeat too much, doesn't fit with the music.

[Hard]
00:47:812 (2) - I let go on this repeat slider too early, this might be more of an opinion, I recommend more opinions about this one
or test if it feels good on your own end.
00:56:919 (9,10,1) - Same thing on this one.

[Insane]
00:46:919 (4,5) - I always miss or 100 this part, it just feels weird, maybe fix it out a bit so it's easier to catch?
00:50:491 (4,5,6,7) - Same with this part; I miss or 100 it, weird rhythm.

Other than that, I like the song and map, nice and relaxing to play! Good luck!
Topic Starter
Nvirjskly
Hi! Thanks for modding my map!

Modi wrote:

[Normal]
00:37:276 (1,2) I really feel like these repeat too much, doesn't fit with the music. I agree. Changed.

[Hard]
00:47:812 (2) - I let go on this repeat slider too early, this might be more of an opinion, I recommend more opinions about this one
or test if it feels good on your own end. I got used to it, but I agree that compared to the rest of the map it is weird. Changed
00:56:919 (9,10,1) - Same thing on this one. I like the way this plays, but I do want someone else to give an opinion on this.

[Insane]
00:46:919 (4,5) - I always miss or 100 this part, it just feels weird, maybe fix it out a bit so it's easier to catch? I had another comment on this part, so I will change it to 1.5 spacing.
00:50:491 (4,5,6,7) - Same with this part; I miss or 100 it, weird rhythm. GRRRR. I really like this part, so same as above.

Other than that, I like the song and map, nice and relaxing to play! Good luck! Thank you so much for modding my map, and thank you for your kind words!
Sognux
Hey from my modding queue ^^

Hard
00:35:491 (2,3,4) - I didnt really like how this sounded, maybe remove a clap or do something else here?
00:47:813 (2,3) - Put something else here?
00:49:777 (4,5) - ^
00:50:670 (7,8,9) - ^
00:52:633 - I aint no master when it comes to hit-sounds but i think you shouldnt have a clap here...
00:53:706 (8) - ^
00:59:241 (9) - ^
01:01:206 (5,6) - ^
01:08:706 (1) - Why is there a new combo here? o3o

Insane
Didnt find any errors here, but i think you use the Clap hit-sound way to much :P

Good luck getting this ranked! :D
Topic Starter
Nvirjskly

Sognux wrote:

Hey from my modding queue ^^ Hi! Thank you very much for the mod!

Hard
00:35:491 (2,3,4) - I didnt really like how this sounded, maybe remove a clap or do something else here? Just a weird part of the song, I'd ratehr not be inconsistent with hitsounds.
00:47:813 (2,3) - Put something else here? Agree, changed.
00:49:777 (4,5) - ^ I like this pattern.
00:50:670 (7,8,9) - ^ ^
00:52:633 - I aint no master when it comes to hit-sounds but i think you shouldnt have a clap here... Every other time I have a hitclap on this note in the song.
00:53:706 (8) - ^ ^
00:59:241 (9) - ^ ^
01:01:206 (5,6) - ^ ^
01:08:706 (1) - Why is there a new combo here? o3o New measure, new combo, but I see what you mean.

Insane
Didnt find any errors here, but i think you use the Clap hit-sound way to much :P Haha, thanks, I think that hitclap sounds good with dnb.

Good luck getting this ranked! :D Thank you so much for your mod! it really means a lot to me that you decided to mod my map!
Arf
Hello, from #modreqs. Hope you don't mind a terrible mod
Note that everything below is a suggestion and/or opinion. You don't have to follow these if you don't want to.
General
Well, it's a short map, and making those maps memorable is hard sometimes. I hope you didn't go overboard with it XD.
Huh, guess not. It's a fine mapset, by which I mean fine as in fine dining or fine wine. Nice music+good mapping=win.
Timing seems all right imo- there is 1/8th beats in the background which I guess requires that 84 BPM (unless your SV were to go down) but doesn't need changing.
Metadata is also fine- oh hold on. Since you put dnb in tags, might as well put "drum_and_bass" or something similar in the tags as well.
k let's get to the maps.

Normal
Wow, nice Normal diff. I really have nothing to say about this, it's a good map. Just one tiny thing
00:22:991 (1) - This first slider is a little ugly. Consider straightening it out a little and positioning it so it points diagonally towards the next beat.


Hard
I usually dislike AR8 on Hards, but it fits here.
Ah, CS higher than 4. I love high CS, glad to see it coming back (maybe XD)
All right, after the Kiai time starts you REALLY up the Distance Snap XD. It's very sudden, and some of the jumps and patterns are, imo, too hard for a Hard.
00:47:813 (2,3,4) - Oh man, this messed me up on my first playtest, I was like wtf? Tbh, this isn't something that's very easy to read, and even after I knew how to hit it, I had trouble with it. Why not just put a repeating slider instead of these beats here?

00:50:670 (7,8,9) - I'm not sure about these- they don't look tough but they are weird to hit right after the fast bit before them

00:54:241 (10) - This is a difficult jump. Move it a little closer at least, maybe to x:96 y:96

00:56:920 (9,10,1) - This kind of pattern is also a little much for a Hard imo :) - The "10" beat doesn't really need to be there.

00:58:348 (5,6) - Whoa! XD This jump is massive. Again, bit much for a Hard :D Please move it closer or else players will hate you :o

00:59:241 (9) - A slider with three repeats right after one with one repeat is not easy to spot, especially with the sequence of beats before and after this one- they are hard. If you do want a repeating slider here, use one with one repeat (and maybe a hitcircle after it)

01:05:491 (11,12) - The "12" is really hard to hit after all the stuff before it :P - move it closer

And that's all! Unfortunately, since I can't properly play Insanes yet, me modding it would be silly :cry:
I hope it wasn't a super super terrible mod for you to look at (especially since it's so short). Some feedback about it would be nice too :D
PEPOTTI
m4m from #modreqs



[General]
I think correct BPM is 168
Why combo colors isn't unified each diffs? And in my opinion, default colors are boredom.


[Normal]
00:24:420 (2,3) - like this? maybe these are more natural flow

00:38:705 (4) - It is not beautiful because it is covered by the end of 00:37:277 (1). I recommend replace it.
00:40:848 (2) - move to x:256 y:36. for more beautiful flow
00:50:848 (4) - move to x:360 y:160?

[Hard]
00:26:919 (4) - move to x:250 y:222?
00:32:991 (1) - move to x:152 y:201
00:58:527 (6) - too far
00:59:241 (9) - confusing. like this?


[Insane]
00:22:991 (1) - move to x:56 y:112. maybe more natural
00:28:706 (1,2,3,4,5,6,7,1,2,3,4) - I think these are not good arrangements. but it seems hard to fix, so you can ignore (ofc other suggestions too).
00:41:920 (3) - maybe 1.0x distance is more better
00:48:527 (1,2,3) - these should be same distances.
00:59:241 (5,6,7) - too near?



Good luck~
Ringating
quick bg mod

the image was 16:10 (1228x768), so I went and made some 16:9 (1366x768) versions off of the original image. One image is downscaled to fit more of the image in the frame while the other one is just cropped in order to get a closer view on the interesting bit of the image. here are the two versions:no kudosu
Topic Starter
Nvirjskly

rfandomization wrote:

Hello, from #modreqs. Hope you don't mind a terrible mod Hi! Don't be down on yourself! Thank you!
Note that everything below is a suggestion and/or opinion. You don't have to follow these if you don't want to.
General
Well, it's a short map, and making those maps memorable is hard sometimes. I hope you didn't go overboard with it XD.
Huh, guess not. It's a fine mapset, by which I mean fine as in fine dining or fine wine. Nice music+good mapping=win.
Timing seems all right imo- there is 1/8th beats in the background which I guess requires that 84 BPM (unless your SV were to go down) but doesn't need changing. Yeah, I firmly stand on the fact that it is a 84 BPM song.
Metadata is also fine- oh hold on. Since you put dnb in tags, might as well put "drum_and_bass" or something similar in the tags as well.
k let's get to the maps. drum and bass seems to be the standard, so I will.

Normal
Wow, nice Normal diff. I really have nothing to say about this, it's a good map. Just one tiny thing
00:22:991 (1) - This first slider is a little ugly. Consider straightening it out a little and positioning it so it points diagonally towards the next beat.
Good catch! Fixed.

Hard
I usually dislike AR8 on Hards, but it fits here. Haha.
Ah, CS higher than 4. I love high CS, glad to see it coming back (maybe XD) Yes, really think that the new standard CS should be between 4 and 5.
All right, after the Kiai time starts you REALLY up the Distance Snap XD. It's very sudden, and some of the jumps and patterns are, imo, too hard for a Hard. It is
00:47:813 (2,3,4) - Oh man, this messed me up on my first playtest, I was like wtf? Tbh, this isn't something that's very easy to read, and even after I knew how to hit it, I had trouble with it. Why not just put a repeating slider instead of these beats here? Haha, I've been remaking this set of beats almost every mod now. I guess it's time to just make it one slider...

00:50:670 (7,8,9) - I'm not sure about these- they don't look tough but they are weird to hit right after the fast bit before them I like this pattern a lot

00:54:241 (10) - This is a difficult jump. Move it a little closer at least, maybe to x:96 y:96 Did something similar

00:56:920 (9,10,1) - This kind of pattern is also a little much for a Hard imo :) - The "10" beat doesn't really need to be there. I really want one of these to be in the hard, but I might change if a BAT complains.

00:58:348 (5,6) - Whoa! XD This jump is massive. Again, bit much for a Hard :D Please move it closer or else players will hate you :o Oh that's an oversight on my part from one of the previous mods, sorry

00:59:241 (9) - A slider with three repeats right after one with one repeat is not easy to spot, especially with the sequence of beats before and after this one- they are hard. If you do want a repeating slider here, use one with one repeat (and maybe a hitcircle after it) Grr, I like this part, but I see what you mean, if someone else really objects, I will change

01:05:491 (11,12) - The "12" is really hard to hit after all the stuff before it :P - move it closer Grr, I like this, but if someone else says something I will cahnge

And that's all! Unfortunately, since I can't properly play Insanes yet, me modding it would be silly :cry:
I hope it wasn't a super super terrible mod for you to look at (especially since it's so short). Some feedback about it would be nice too :D Don't worry! A mod from a newer player gives the perspective of how it is to play these diffs at native speed. Thank you again for the mod, and as for feed back, you are doing great. IMO modding is about trying to give your opinion on how to better the map for everyone, so as long as you did that, then you are good!
On to the next mod:

PEPOTTI wrote:

m4m from #modreqs Hihi, thanks for the mod! Nice arrangement we had!



[General]
I think correct BPM is 168 Eh, I'm a firm believer that the BPM is 84 with 1/8 notes sprinkled like crack.
Why combo colors isn't unified each diffs? And in my opinion, default colors are boredom.Good catch!

[Normal]
00:24:420 (2,3) - like this? maybe these are more natural flow Agreed.

00:38:705 (4) - It is not beautiful because it is covered by the end of 00:37:277 (1). I recommend replace it. Redid this part
00:40:848 (2) - move to x:256 y:36. for more beautiful flow ^
00:50:848 (4) - move to x:360 y:160? Yes

[Hard]
00:26:919 (4) - move to x:250 y:222? Yes
00:32:991 (1) - move to x:152 y:201 Yes
00:58:527 (6) - too far Redid this part in the previous mod, so yes
00:59:241 (9) - confusing. like this? Did something different ^


[Insane]
00:22:991 (1) - move to x:56 y:112. maybe more natural Yes
00:28:706 (1,2,3,4,5,6,7,1,2,3,4) - I think these are not good arrangements. but it seems hard to fix, so you can ignore (ofc other suggestions too). Haha, I really like that this part is confusing. Osu should not be a purely reactionary game IMO, but I see what you mean.
00:41:920 (3) - maybe 1.0x distance is more better This is intentional, I like it
00:48:527 (1,2,3) - these should be same distances. Fine, everyone has been complaining about this part.
00:59:241 (5,6,7) - too near? Intentional.



Good luck~ Thank you very much! Good luck!

Ringating wrote:

quick bg mod

the image was 16:10 (1228x768), so I went and made some 16:9 (1366x768) versions off of the original image. One image is downscaled to fit more of the image in the frame while the other one is just cropped in order to get a closer view on the interesting bit of the image. here are the two versions: REDACTED

Thank you so much for this!!! I believe that the mood conveyed by the BG is that of the the distance and that the 'interesting bits' should be as far away as possible, thus I choose the first image, thank you again!


no kudosu AH! I accidentally gave KD before I saw this! I don't know how to take it back! Ah!
ProgressiveStar
I think your clap sound is great.
but this song is kind of slient,so I think your hitsound can be stronger to fit it

Normal
00:32:991 (7) - new combo please~...

Hard
00:59:241 (9) - this one is hard to understand
01:02:455 (9) - use a sharp slider not the round one...I think


Insane
00:28:706 (1,2,3) - maybe make a small triangle?
00:30:134 (1) - can move this down,make a rhombus with 00:30:313 (2,3,4) -
Topic Starter
Nvirjskly
Hi! Thank you very much for the mod!

ProgressiveStar wrote:

I think your clap sound is great.
but this song is kind of slient,so I think your hitsound can be stronger to fit it Not sure what I can do about default sounds lol.

Normal
00:32:991 (7) - new combo please~... NC at 00:31:920 (1)

Hard
00:59:241 (9) - this one is hard to understand Grrr, It feels as if I remake this part after every mod... so I'm just going to make it harder to play, but easier to read
01:02:455 (9) - use a sharp slider not the round one...I think I was debating it, and I agree.


Insane
00:28:706 (1,2,3) - maybe make a small triangle? This part is done intentionally, so I won't change it.
00:30:134 (1) - can move this down,make a rhombus with 00:30:313 (2,3,4) - Again, ^, I will add my justification: I want the player to read the notes and not follow transitions between parts blindly.
Thank you very much again for the mod!
fergas
Вроде как обещал.

Генерал
  1. Всем рекомендую использовать качество бг как можно меньше в районе ~ 300кб, ибо качество бг не самое важное осу. Как то так.
  2. Воббще-то, если я не ошибаюсь бпм трека 168. В ликвадном днб обычно 00:46:383 - 00:46:741 - 00:47:098 - не лежат на красных тиках. Обычный каждый такой бит характеризуют ка удар в минуту(белый тик). Эти хеты 00:46:562 - обычно на красных тиках. Все к тому, что может вести к ранг критерии об идеальном тайминге. Просто люди будут заходить с надеждой найти 84 бпм трек, а на деле 168.
  3. Так как у тебя нет пауз на карте Letterbox можно вырубить
Normal
  1. 00:20:133 (1,1) - 00:42:991 (1,1) - t/241019 really close to unrunkable ask bats about this.
  2. Постарайся хлопок более систематизировано и регулярно использовать. Сам по себе хитсаунд такой - требует регулярности в большинстве случаев.
  3. 00:20:133 (1) - хлопок здесь не нужен. Свистка достаточно
  4. 00:37:277 (1,2) - 00:38:705 (1,2) - 00:39:776 (3,1) - 00:55:491 (2,3) - 00:59:420 (5,1) - душа просит более красивые бланкеты
  5. 00:25:848 (1) - думаю финиш чтука не к месту
  6. 00:25:848 (1,2) - постарайся избегать таких ритмов, когда сильный бит на конце слайдера, а следующий кружок расположен на более слабом бите. Обычно люди такие вещи наугад тапают.
  7. 00:31:206 (5) - в простых треках + на простых дифках не рекомендуется игнорировать большой тик. Лучше на гео место ставить кружок или начинать с него слайдер. Такой момент вполне ок 01:08:348 (6) - , учитывай, что за ним нет нот.
Hard
  1. Все что сказано на нормале здесь остается в силе( по поводу хс и ритмов)
  2. Этот бы бит не пропускать 00:28:526 (9) -
  3. Тут бланкеты намного лучше, но все таки правь места типа 00:45:848 (1,2) -
  4. 00:47:813 (2) - тяжеловатый для прочтения реверс
  5. 00:54:063 (9,10) - такое место определено вызови сложности. 00:54:063 (9) - сильный бит и почти что стакаешь, но потом на ноте 00:54:241 (10) - весьма слабой ты фигаришь джамп. Многие не читают такие вещи особенно на ар ниже 9
  6. 00:59:241 (9,10) - такое точно не есть хорошо. Даже игроки 1000+ плохо читают короткие слайдеры, которые начинаются на синих(на высоких бпм)\желтых(на низких бпм) битах.
  7. 01:08:706 (1) - может ее пустить левее слайдера, что бы выход был удобней?
Ins
  1. Вроде од или хп -1
  2. Все что сказано на нормале здесь остается в силе( по поводу хс и ритмов)
  3. 00:42:277 (5,6) - короче так же что и на харде 00:50:758 (6,7) -
  4. 00:48:170 (9,2) - тяжело к прочтению
Вполне не плохо. Давай удачи!
Topic Starter
Nvirjskly

fergas wrote:

Вроде как обещал. Огромное спасибо вам! Извиняюсь что не смог раньше ответить.

Генерал
  1. Всем рекомендую использовать качество бг как можно меньше в районе ~ 300кб, ибо качество бг не самое важное осу. Как то так. Согласен. Поменял
  2. Воббще-то, если я не ошибаюсь бпм трека 168. В ликвадном днб обычно 00:46:383 - 00:46:741 - 00:47:098 - не лежат на красных тиках. Обычный каждый такой бит характеризуют ка удар в минуту(белый тик). Эти хеты 00:46:562 - обычно на красных тиках. Все к тому, что может вести к ранг критерии об идеальном тайминге. Просто люди будут заходить с надеждой найти 84 бпм трек, а на деле 168. Я не хочу звучать грубым, но проблема в том что многие днб (в том числе большинство того что Feint пишет) в 4/4, но эта песня точно в 8/8, так что если мы будим говорит о 'идеальном тайминге,' тогда будет не правильно перевести карту в неправельный темп, даже если он атипичный.
  3. Так как у тебя нет пауз на карте Letterbox можно вырубить Да.
Normal
  1. 00:20:133 (1,1) - 00:42:991 (1,1) - t/241019 really close to unrunkable ask bats about this. It's 716ms of recovery time, which is close to the guideline 750 in the thread. <- to any future BAT that sees this
  2. Постарайся хлопок более систематизировано и регулярно использовать. Сам по себе хитсаунд такой - требует регулярности в большинстве случаев. Я использую хлопок в одном и том же месте относительно к музыке, и рас музыка имеет очень атипичный ритм, так и кажется что нету систематичного применения хитсаунда.
  3. 00:20:133 (1) - хлопок здесь не нужен. Свистка достаточно Согласен.
  4. 00:37:277 (1,2) - 00:38:705 (1,2) - 00:39:776 (3,1) - 00:55:491 (2,3) - 00:59:420 (5,1) - душа просит более красивые бланкеты Я это уже много рас питался поменять, но рас это Нормал, я много что по этому поводу сделать не могу....
  5. 00:25:848 (1) - думаю финиш чтука не к месту Я не согласен.
  6. 00:25:848 (1,2) - постарайся избегать таких ритмов, когда сильный бит на конце слайдера, а следующий кружок расположен на более слабом бите. Обычно люди такие вещи наугад тапают. Да, я это знал, но как то сам плохо еще об этом думаю.
  7. 00:31:206 (5) - в простых треках + на простых дифках не рекомендуется игнорировать большой тик. Лучше на гео место ставить кружок или начинать с него слайдер. Такой момент вполне ок 01:08:348 (6) - , учитывай, что за ним нет нот. Да. поменял.
Hard
  1. Все что сказано на нормале здесь остается в силе( по поводу хс и ритмов)
  2. Этот бы бит не пропускать 00:28:526 (9) - Да
  3. Тут бланкеты намного лучше, но все таки правь места типа 00:45:848 (1,2) - Да.
  4. 00:47:813 (2) - тяжеловатый для прочтения реверс Ну этот уже последний, так что все сложней сделал
  5. 00:54:063 (9,10) - такое место определено вызови сложности. 00:54:063 (9) - сильный бит и почти что стакаешь, но потом на ноте 00:54:241 (10) - весьма слабой ты фигаришь джамп. Многие не читают такие вещи особенно на ар ниже 9 Мне это сильно нравится так что оставлю.
  6. 00:59:241 (9,10) - такое точно не есть хорошо. Даже игроки 1000+ плохо читают короткие слайдеры, которые начинаются на синих(на высоких бпм)\желтых(на низких бпм) битах. Все в ритм, но я хочу BAT спросить
  7. 01:08:706 (1) - может ее пустить левее слайдера, что бы выход был удобней? Да, мне нравится.
Ins
  1. Вроде од или хп -1 Хочу ОД8 оставить, так что ХП-1.
  2. Все что сказано на нормале здесь остается в силе( по поводу хс и ритмов)
  3. 00:42:277 (5,6) - короче так же что и на харде 00:50:758 (6,7) - В этом дифе я точно оставлю. Мне слишком сильно такие нравится.
  4. 00:48:170 (9,2) - тяжело к прочтению Да, это много раз менял, теперь должно быть лучше.
Вполне не плохо. Давай удачи! Большое вам спасибо за мод!
Spaghetti
from #modreqs


comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.


[Normal]
  1. Some of the rhythms at the beginning sound rather odd, but besides that I don't see any issues.
[Hard]
  1. 00:47:813 (2,3) - Very awkward, especially for a lower difficulty. Please just turn it into a 5x repeating slider or remove the slider and place a circle on the blue line.
  2. 00:50:670 (7,8) - This is also on the edge for a lower difficulty. It isn't awkward or anything, but it may be a bit too difficult. Consider another 5x repeating slider or a 5 note stream.
  3. 00:58:348 (5,6) - Repeating slider here please, that spacing between the slider and note is too big.
  4. 00:59:241 (9,10) - Very awkward, especially for a lower difficulty. Please just turn it into a 5x repeating slider or remove the slider and place a circle on the blue line.
[Insane]
  1. Bump up the HP drain a bit, it's quite low for an Insane/the hardest song in the set. (8 should be fine.)
  2. 00:24:063 (6,7,8,1,2,3,4) - - The spacing in this section in general is very bland and pretty boring to play. I'd space this out more for a better transition into the second half of that bar.
  3. 00:26:384 (3,4) - Ctrl+G that slider and move the note to X:448 Y:332 to mix up the spacing a bit and compliment the emphasized beats of the song.
  4. 00:27:277 (1,2,3) - If you take the advice above, also move this - to X:152 Y:340 for even spacing.
  5. 00:27:813 (5,6,7,8,9) - This stream is kinda rough in terms of looks, smooth it out.
  6. 00:39:063 (4) - Move this to X:208 Y:68 because the way you have it placed now really disrupts the flow.
  7. 00:36:384 (5,6,7,8,9) - This stream is kinda rough in terms of looks, smooth it out.
  8. 00:46:920 (4) - Very awkward to play, the note comes in at a very weird angle. The note is also spaced too far out and should stay consistent with your streams spacing (.3x I believe?). Either fix the angle of the note coming into the slider (something like this), or make it a repeating slider (most recommended).
  9. 00:54:598 (2) - Awkward note placement, consider moving it right above the kickslider before it.
GL
Topic Starter
Nvirjskly

Spaghetti wrote:

from #modreqs


comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.


[Normal]
  1. Some of the rhythms at the beginning sound rather odd, but besides that I don't see any issues.
[Hard]
  1. 00:47:813 (2,3) - Very awkward, especially for a lower difficulty. Please just turn it into a 5x repeating slider or remove the slider and place a circle on the blue line.
  2. 00:50:670 (7,8) - This is also on the edge for a lower difficulty. It isn't awkward or anything, but it may be a bit too difficult. Consider another 5x repeating slider or a 5 note stream.
  3. 00:58:348 (5,6) - Repeating slider here please, that spacing between the slider and note is too big.
  4. 00:59:241 (9,10) - Very awkward, especially for a lower difficulty. Please just turn it into a 5x repeating slider or remove the slider and place a circle on the blue line.
[Insane]
  1. Bump up the HP drain a bit, it's quite low for an Insane/the hardest song in the set. (8 should be fine.)
  2. 00:24:063 (6,7,8,1,2,3,4) - - The spacing in this section in general is very bland and pretty boring to play. I'd space this out more for a better transition into the second half of that bar.
  3. 00:26:384 (3,4) - Ctrl+G that slider and move the note to X:448 Y:332 to mix up the spacing a bit and compliment the emphasized beats of the song.
  4. 00:27:277 (1,2,3) - If you take the advice above, also move this - to X:152 Y:340 for even spacing.
  5. 00:27:813 (5,6,7,8,9) - This stream is kinda rough in terms of looks, smooth it out.
  6. 00:39:063 (4) - Move this to X:208 Y:68 because the way you have it placed now really disrupts the flow.
  7. 00:36:384 (5,6,7,8,9) - This stream is kinda rough in terms of looks, smooth it out.
  8. 00:46:920 (4) - Very awkward to play, the note comes in at a very weird angle. The note is also spaced too far out and should stay consistent with your streams spacing (.3x I believe?). Either fix the angle of the note coming into the slider (something like this), or make it a repeating slider (most recommended).
  9. 00:54:598 (2) - Awkward note placement, consider moving it right above the kickslider before it.
GL
Hard -- all mostly fixed.

Insane -- Fixed that bad slider, else left as is.
BanchoBot
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