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Black M - Sur ma route [Taiko|Osu]

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Arrival
All this work for nothing q.q
Topic Starter
Eni
soon(tm)

For modders: Please mod anything you deem appropriate, however, I am specifically looking for mods in the Hard and Insane difficulty.
[Nemesis]
Hello~ doing a M4M
Insane
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo.
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 -
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Sorry for the lazy mod, not too experienced with modding D:
Fanteer
Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC
02:41:287 (5) - NC 02:41:767 (1) - delete NC
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck :)
Hollow Delta
From #modreqs doing M4M

Twin Easy
SPOILER
01:21:688 (1) - Curve Slightly so it feeds into 2.
03:30:678 (1) - Curve up slightly. It fits and feeds into 2.

Twin Normal
SPOILER
00:16:953 (2) - Straighten this slider.
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle.

Twin Hard
SPOILER
02:20:548 (6) - Delete

General
SPOILER
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems.
Shurelia
m4m for railgun
[General]
  1. naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed

[Easy]
  1. 00:46:683 (1) - a finish on the head would spice up the kiai
  2. 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
  3. 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
  4. 02:23:545 (2,3) - blanket
  5. 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
  6. 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
  7. 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check

[Normal]
  1. aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
  2. 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
  3. 00:18:871 (4) - same (this should apply to other similar object)
  4. 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
  5. 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
  6. 01:02:028 (7) - NC at here because it'll give a better start for a break section
  7. 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
  8. 01:22:167 (2,3) - Blanket problems
  9. 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
  10. 02:03:406 (6) - same like similar object and also the others
  11. 02:53:275 (1,2) - another blanket problem


good luck!
ItashaS13
Hi :p

  • Twinsane
    00:15:994 (1) - ctrl+j to this slider and move to its actual position? I think it doesnt flow very well with 00:16:713 (2) - because its shape
    00:20:549 (2) - same ( http://prntscr.com/brbdum ) its actually breaking the flow, change this just in case its totally on porpuse
    00:23:666 (1) - the same here with the shape of the slider pointing down and the next circle is far to up, why not just changing its shape like http://prntscr.com/brbeax
    00:28:222 (2,6) - stack these?
    00:29:900 (2) - ctrl+g?
    00:30:380 (3) - ^
    00:32:298 (3) - same here, I think it should be something like http://prntscr.com/brbev6
    00:59:630 (4,1) - same ^
    01:14:495 (2) - move this a bit to the left?
    01:17:132 (4) - same of 00:32:298 (3) - just ctrl+j and move to its actual position
    01:24:085 (5) - ctrl+g
    01:28:161 (4) - ctrl+g I think the head of this slider its too far away from 01:27:921 (3) -
    01:33:676 (3) - ctrl+g?
    01:42:307 (1) - I'd recommend to do ctrl+j on this and move to its actual position, so the movement its something like http://prntscr.com/brbgzt so it flows well imo
    01:57:172 (5,1) - this 01:57:532 (1) - its too far from the 5 end, because the 1 its in a blue tick, maybe something like http://prntscr.com/brbhcd will be better?
    03:19:649 (3) - I think this slider should be placed something like http://prntscr.com/brbiwa
    03:32:835 (4,5) - these shapes should be equal (the same shape in both)
    03:43:145 (1) - move its last white anchor down like http://prntscr.com/brbjfb
Hope this help, glgl
Arrival
All these mods so fast ! :D
Seijiro
Being late on my side of the M4M, sowwy

General


  • I'm not sure... but knowing how taiko works it probably doesn't need the video since it will be cut in half anyway, right?

________________



Twinsane


  • 00:01:848 (4,5) - I see you don't exactly follow complex rhythms and that's fine since it fits on such song, but for these guys I would use a repeat slider instead, due to the strong beat on 00:02:088 - falling on a sliderend

    00:13:596 (3,4) - having this kind of stack after 00:10:719 (1,2) - this kind of stack may be a little confusing. Not a big problem, but readability drops here imo
    00:45:724 (3,4) - using the above reasoning ^ this 1/4 snap is also hard to grasp at first imo. Maybe add a NC to go around the problem?

    00:48:122 (4,5) - totally personal here, so feel free to ignore. I would have used a 3/4 slider here instead, because of the banjo sound (I don't know if that's a banjo, but there's a guitar like sound so...) that plays at that exact length
    00:51:958 (4,5) - and obviously the same for consistency, just to add more spice to the map

    00:59:630 (4,1) - lol, you did it here xD

    01:14:495 (2,3) - wow, really short spacing out of nowhere

    01:17:132 (4) - I was about to make another suggestion before this, but I saw it was pretty consistent so I deleted it. In this case tho, I have to point out that circles would fit more, because of the white tick falling on the sliderend. Cases like 01:11:378 (4) - are fine, since there's a break after it and it gives a sort of "push" to the song, while here it's a bit misleading

    01:19:410 (1) - I feel like the NC should be on the next slider

    01:35:474 (3) - add a repeat? Just to add something cool

    02:20:788 (1,2) - again, seeing the NC on a blue tick feels strange for me, even if I see it tries to follow vocals here. I would have swapped it tho
    same applies later on on 02:22:706 (1) - and such

    02:44:524 (3) - add repeat on this one too if you added it before

    02:57:112 - I just noticed the difference in style between you two guys which made me wonder at times "why". Alarido prefers mapping sounds like 02:58:550 (5,1) - while Railgun keeps the 1/2 drum rhythm instead. It's not an actual problem, but the kiai (and in general the song) is pretty constant on that rhythm Alarido uses and skipping it sometimes feel awkward because the player is presented with such rhythm in some circumstances, while in some it gets skipped (even if it's the foreground instrument playing)

    03:24:684 (2,3,4) - for how cool this pattern is, you never hinted to similar ones ever before so it feels really sudden. Maybe stack 2 where 3 is, or even stack everything on the slider, idk...

    03:30:558 (3) - same as before /w\

    04:04:723 (8) - missing NC I guess

    04:05:682 (11) - ctrl + g? It feels a bit forced otherwise

________________



Twin Hard


  • 02:16:832 (5,6) - this is a bit big considering spacings like 02:12:516 (4,5) - but the BPM is low and it's perfectly readable I guess

    02:58:071 (3,4,5,6) - oh god, I like this after having them stacked. It gives a nice vibe

    04:05:203 (8) - NC missing here too I think
I love this diff tbh *^*

________________



Twin Normal


  • 00:18:871 (4,1) - I know there are approach circles to read the next object, but having a different number of repeats like this may confuse someone, since we can't really count how many repeats there are while playing. I don't have any idea to fix this tho besides removing one repeat from 4 and similar (and therefore remapping a little bit the part)

    00:39:970 (2,3) - this feels more natural imo

________________



Twin Easy


  • 00:52:437 (3,1) - I would avoid overlaps of any sort of Easy diffs, since it may be misleading imo

    02:18:990 (1) - I would start this 12 earlier since it feels strange to follow vocals out of the blue after half of the song/map

    02:32:177 (3) - gonna steal this :')

    02:42:726 (2,3,4) - lol, sorry for the nazi suggestion, but these aren't linear /w\

In the end I started to love the song <3
That's all, gj :3
Alarido
fixes from Alarido in blue. No-fixes in red.

[Nemesis] wrote:

Hello~ doing a M4M
Insane
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo. Good idea
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this. No totally off, if checked at 50% speed with silenced effects.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3 Changed.
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 - done
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Sorry for the lazy mod, not too experienced with modding D:
done this (:
thanks Nemesis
Alarido

Fanteer wrote:

Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun)
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck :)
Thankfully from me, thanks Fanteer
Topic Starter
Eni

[Nemesis] wrote:

Hello~ doing a M4M
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) - This is for emphasis, no change
01:49:979 (7) - NC Fixed for all the parts like this, many thanks!
02:34:095 (1) - make this one symmetrical, please How do I make it symmetrical and how does it affect gameplay?
02:40:808 (1) - remove NC, though this one is pretty optional Done intentionally, similar to 01:39:430 (1,2,1,2) -
03:14:854 (3) - move it a bit up Fixed!! This really helps thanks
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me I may change it, but I'm not sure what to change it to. Any suggestions?
04:01:367 (9) - NC No change here, NC would be inconsistent
the song is great :3 Thanks for helpful mod!!
Sorry for the lazy mod, not too experienced with modding D:

Alarido wrote:

Fanteer wrote:

Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun) the "route" in "sur ma route" definitely has more emphasis here, so no change
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC similar to above "route" has emphasis in the song (it's on the downbeat)
01:09:220 (4,1) - ^ it looks ugly How? Please explain...
03:49:379 (1,2) - crtl+G Done. I feel like the extra spacing makes it more fun.
All that is found
Good Luck :) Thanks for mod! Good luck on your map as well!

Bubblun wrote:

From #modreqs doing M4M

Twin Easy
01:21:688 (1) - Curve Slightly so it feeds into 2. I use a straight slider here to add map diversity, so no change (a lot of other sliders are curved)
03:30:678 (1) - Curve up slightly. It fits and feeds into 2. I think this pattern works better without a curve as the straight slider acts as a blanket for the next curve.

Twin Normal
00:16:953 (2) - Straighten this slider. Done, thanks for catching this!
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle. No change here. The blanket is good enough for me, and I don't want to sacrifice symmetry for it.

Twin Hard
02:20:548 (6) - Delete Done, and re-mapped this part! Thanks for telling me!

General
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems. Thanks for helpful mod!!
Alarido

Shurelia wrote:

m4m for railgun
[General]
  1. naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed

[Easy]
  1. 00:46:683 (1) - a finish on the head would spice up the kiai
  2. 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
  3. 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
  4. 02:23:545 (2,3) - blanket
  5. 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
  6. 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
  7. 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check ► Done.

[Normal]
  1. aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
  2. 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
  3. 00:18:871 (4) - same (this should apply to other similar object)
  4. 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
  5. 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
  6. 01:02:028 (7) - NC at here because it'll give a better start for a break section ► Done.
  7. 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
  8. 01:22:167 (2,3) - Blanket problems
  9. 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
  10. 02:03:406 (6) - same like similar object and also the others ► Done.
  11. 02:53:275 (1,2) - another blanket problem


good luck!

Thanks Shurelia (:
Topic Starter
Eni

Shurelia wrote:

m4m for railgun
[General]
  1. naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed project_railgun is not the same as Project Railgun, so it must be in tags or else people won't be able to find the map
[Easy]
  1. 00:46:683 (1) - a finish on the head would spice up the kiai Tried the finish here and it sounds off from the rest of the map. If you or a friend has a nice hitsound for the finish, then I may add it to all difficulties for kiai!
  2. 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
  3. 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on I know where you're coming from, but the default finish doesn't really work for me. If you have a nice finish that I can try, that'd be awesome
  4. 02:23:545 (2,3) - blanket already blanket
  5. 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem ) how does changing this affect gameplay? To me it already looks like a blanket
  6. 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts. I have done this for all the difficulties. Other patterns are 00:21:269 (1,2,3,4) -, 01:37:991 (1,2,3,4) -, etc.
  7. 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check I agree! Some parts have different NC, we'll have to check. Thanks!

[Normal]
  1. aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random. We're going to re-evaluate the NCs, but some patterns play better with different NC. We may have to change some things, so stay tuned.
  2. 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better. I used this repeat on other ranked maps. It plays fine to me.
  3. 00:18:871 (4) - same (this should apply to other similar object)
  4. 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
  5. 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object) If you or someone else is reading this, please help me decide on a hitsound for the finish so I can add it to the kiais.
  6. 01:02:028 (7) - NC at here because it'll give a better start for a break section
  7. 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS. Both sides are 1.01x and it plays fine to me, how would I change it?
  8. 01:22:167 (2,3) - Blanket problems Plays fine to me
  9. 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map Done. Also moved some objects.
  10. 02:03:406 (6) - same like similar object and also the others
  11. 02:53:275 (1,2) - another blanket problem It plays fine to me. I wouldn't want to sacrifice playability to make a blanket.


good luck! Thanks for helpful mod!
Edit: Updated all diffs.
Topic Starter
Eni

Itasha_S13 wrote:

Hi :p

  • Twinsane
    00:15:994 (1) - ctrl+j to this slider and move to its actual position? I think it doesnt flow very well with 00:16:713 (2) - because its shape tried ctrl+j here but I prefer how it is right now (maybe I've played it too much?) but going up and then down flows better to me than going down then up here
    00:20:549 (2) - same ( http://prntscr.com/brbdum ) its actually breaking the flow, change this just in case its totally on porpuse done intentionally
    00:23:666 (1) - the same here with the shape of the slider pointing down and the next circle is far to up, why not just changing its shape like http://prntscr.com/brbeax I'm sure Alarido also did this intentionally, IMO it plays better like this.
    00:28:222 (2,6) - stack these? Already stacked, maybe it was fixed in a previous mod
    00:29:900 (2) - ctrl+g? Again, someone suggested ctrl+g in a previous mod, so this is probably fixed
    00:30:380 (3) - ^ ^
    00:32:298 (3) - same here, I think it should be something like http://prntscr.com/brbev6 Done intentionally. Have you tried playing it? This part flows really well IMO, especially since it blankets. See my other ranked diffs for similar patterns.
    00:59:630 (4,1) - same ^ This plays fine to me.
    01:14:495 (2) - move this a bit to the left? I'm not sure on this one. @Alarido if you do change it, please make sure that 01:13:296 (5,2) - isn't overlapped (may look weird)
    01:17:132 (4) - same of 00:32:298 (3) - just ctrl+j and move to its actual position Remapped this part so it flows better.
    01:24:085 (5) - ctrl+g done intentionally. It plays just fine to me.
    01:28:161 (4) - ctrl+g I think the head of this slider its too far away from 01:27:921 (3) - ctrl+g doesn't fit the emphasis at this part of the song. the current version plays well for this
    01:33:676 (3) - ctrl+g? done intentionally, ctrl+g would defeat the purpose
    01:42:307 (1) - I'd recommend to do ctrl+j on this and move to its actual position, so the movement its something like http://prntscr.com/brbgzt so it flows well imo I'll leave it to Alarido to decide but IMO the U-shape is much better than the upside down U because it emphasizes the critical part in the vocal more.
    01:57:172 (5,1) - this 01:57:532 (1) - its too far from the 5 end, because the 1 its in a blue tick, maybe something like http://prntscr.com/brbhcd will be better? The current pattern is more consistent with the mapset as a whole. Doing something like that subtracts from differentiability of this mapset.
    03:19:649 (3) - I think this slider should be placed something like http://prntscr.com/brbiwa Done intentionally. Even if it wasn't done intentionally, I tried changing the pattern to your image and it played much less lively. We are using the opposite direction of the slider end here for emphasis.
    03:32:835 (4,5) - these shapes should be equal (the same shape in both) Done, thanks
    03:43:145 (1) - move its last white anchor down like http://prntscr.com/brbjfb done intentionally for emphasis
Hope this help, glgl Thanks for mod!
MrSergio: (since quoting for some reason doesn't work :o)

General


  • I'm not sure... but knowing how taiko works it probably doesn't need the video since it will be cut in half anyway, right? done as per Arrival's affirmation

Twinsane


  • 00:01:848 (4,5) - I see you don't exactly follow complex rhythms and that's fine since it fits on such song, but for these guys I would use a repeat slider instead, due to the strong beat on 00:02:088 - falling on a sliderend I tried this but I'm not going to change it since I want to be consistent with 00:02:568 (6) - and the other patterns with 1/1 waits ending on the head. edit: Actually, I misread that, but in this case 00:02:328 (5,6) - I use two circles to emphasize the strong beat on 00:02:088 -, similar to 00:04:486 (4) -, so no change

    00:13:596 (3,4) - having this kind of stack after 00:10:719 (1,2) - this kind of stack may be a little confusing. Not a big problem, but readability drops here imo
    00:45:724 (3,4) - using the above reasoning ^ this 1/4 snap is also hard to grasp at first imo. Maybe add a NC to go around the problem?

    00:48:122 (4,5) - totally personal here, so feel free to ignore. I would have used a 3/4 slider here instead, because of the banjo sound (I don't know if that's a banjo, but there's a guitar like sound so...) that plays at that exact length I actually like how I use 1/2 but Alarido uses the 1/4 at that part, it adds variety to the map IMO.
    00:51:958 (4,5) - and obviously the same for consistency, just to add more spice to the map Same as above, for this part especially I feel a connection to the first 1/4 being at 00:59:630 (4,1) - to emphasize the ending of the first kiai

    00:59:630 (4,1) - lol, you did it here xD Same as above, although Alarido is free to map 00:56:154 - if he wants to

    01:14:495 (2,3) - wow, really short spacing out of nowhere

    01:17:132 (4) - I was about to make another suggestion before this, but I saw it was pretty consistent so I deleted it. In this case tho, I have to point out that circles would fit more, because of the white tick falling on the sliderend. Cases like 01:11:378 (4) - are fine, since there's a break after it and it gives a sort of "push" to the song, while here it's a bit misleading I remapped this part to be similar to the other parts immediately following it, please check again!

    01:19:410 (1) - I feel like the NC should be on the next slider I disagree since the vocal starts where the NC currently is

    01:35:474 (3) - add a repeat? Just to add something cool I tried with the repeat but I felt like it was forced and didn't fit the song, so no change

    02:20:788 (1,2) - again, seeing the NC on a blue tick feels strange for me, even if I see it tries to follow vocals here. I would have swapped it tho
    same applies later on on 02:22:706 (1) - and such The NC on the vocal feels fine to me. It also helps players read the map since the follow point follows the 1/2 wait

    02:44:524 (3) - add repeat on this one too if you added it before Same as above

    02:57:112 - I just noticed the difference in style between you two guys which made me wonder at times "why". Alarido prefers mapping sounds like 02:58:550 (5,1) - while Railgun keeps the 1/2 drum rhythm instead. It's not an actual problem, but the kiai (and in general the song) is pretty constant on that rhythm Alarido uses and skipping it sometimes feel awkward because the player is presented with such rhythm in some circumstances, while in some it gets skipped (even if it's the foreground instrument playing) Since Alarido maps the second part of the kiai for the parts where the instrumental has emphasis, my goal here is to make the "first part" a more "getting into it" mood. Then, the second part feels more varied since there is 1/4 being mapped. Instead of 1/4, I hope the player will enjoy my higher spacing!

    03:24:684 (2,3,4) - for how cool this pattern is, you never hinted to similar ones ever before so it feels really sudden. Maybe stack 2 where 3 is, or even stack everything on the slider, idk... It is similar to 01:33:436 (2,3,4) -. I don't think it's an issue for the player.

    03:30:558 (3) - same as before /w\ Here I use the same pattern, so it should be familiar to the player by now.

    04:04:723 (8) - missing NC I guess No need to add the "I guess" part to your mod. The mapper shouldn't know that you "guess" on anything, just like in real life. I added the NC to 04:04:244 (1) - to be consistent with Alarido's part. Also did some other NC changes.

    04:05:682 (11) - ctrl + g? It feels a bit forced otherwise I agree with this so I remapped it. Please tell me what you think.

Twin Hard


  • 02:16:832 (5,6) - this is a bit big considering spacings like 02:12:516 (4,5) - but the BPM is low and it's perfectly readable I guess

    02:58:071 (3,4,5,6) - oh god, I like this after having them stacked. It gives a nice vibe

    04:05:203 (8) - NC missing here too I think Fixed
I love this diff tbh *^* Thanks for your support!

Twin Normal


  • 00:18:871 (4,1) - I know there are approach circles to read the next object, but having a different number of repeats like this may confuse someone, since we can't really count how many repeats there are while playing. I don't have any idea to fix this tho besides removing one repeat from 4 and similar (and therefore remapping a little bit the part) I changed one of these patterns but I'm definitely not going to change all of them as it's important for the player to be introduced to sliders with multiple repeats in the Normal, especially since I make extensive use of it. The repeats are placed where it makes sense in the music and are not random, so the player should be able to catch on, no matter how inexperienced.

    00:39:970 (2,3) - this feels more natural imo

Twin Easy


  • 00:52:437 (3,1) - I would avoid overlaps of any sort of Easy diffs, since it may be misleading imo

    02:18:990 (1) - I would start this 12 earlier since it feels strange to follow vocals out of the blue after half of the song/map I tried mapping the 1/1 and it felt weird. 1/2 feels better, and low OD and the fact that it's a slider should prevent any combo breaks here.

    02:32:177 (3) - gonna steal this :')

    02:42:726 (2,3,4) - lol, sorry for the nazi suggestion, but these aren't linear /w\

In the end I started to love the song <3
That's all, gj :3 Thanks for helpful mod!!

Updated.
anna apple
Hi. modding for a ticket? xD? it should be uploaded within 2 weeks xd

T W I N S A N E
  1. 00:06:883 (1) - I don't see any reason to not stack this under end of 00:06:164 (5) - ... would be more consistent if you did considering how you stacked before.
  2. maybe personal preference but 00:21:748 (1,2) - is too linear and because of that I think 1 should have same distance from note before and after.
  3. 00:07:363 (3,4) - compare this with 00:26:304 (2,3) - kind of weird to me
  4. 00:32:777 (4) - pull tail up a bit for better blanket? -- kind of weird to blanket xD
  5. 00:33:976 (2,3) - 01:35:354 (2,3) - 01:43:026 (2,3) - I think this would be hard to read for the people playing this diff. because now you used 3 different ways to show 1/4 gap
  6. 00:59:630 (4) -02:01:008 (6,1) - 04:04:004 (6,1) - same ish thing as before. this will catch the player off guard imo.
  7. 01:08:261 (1,2,3) - I prefer this 1/4 gap for this song -- this and stack. the other 1/4 gaps seem too harsh
  8. 01:49:739 (6) - why is this spaced less when its the more intense part of the phrase :(
  9. 02:09:879 (4,5) - fix blanket xd - there are a few spots where blanket could be better actually
  10. 02:18:271 (5) - I like the idea with this one xD
  11. 02:45:603 (1) - this shape is kind of ?
  12. 03:24:684 (2,3,4) - I think this is like a 5* pattern
  13. 03:58:490 (1,2,3,4) - either separate 2 from 3 more or evenly space 3 between 4 and 2
  14. symmetry tho
Alarido

Pyroflayer wrote:

Hi. modding for a ticket? xD? it should be uploaded within 2 weeks xd

T W I N S A N E
  1. 00:06:883 (1) - I don't see any reason to not stack this under end of 00:06:164 (5) - ... would be more consistent if you did considering how you stacked before.
  2. maybe personal preference but 00:21:748 (1,2) - is too linear and because of that I think 1 should have same distance from note before and after.
  3. 00:07:363 (3,4) - compare this with 00:26:304 (2,3) - kind of weird to me
  4. 00:32:777 (4) - pull tail up a bit for better blanket? -- kind of weird to blanket xD
  5. 00:33:976 (2,3) - 01:35:354 (2,3) - 01:43:026 (2,3) - I think this would be hard to read for the people playing this diff. because now you used 3 different ways to show 1/4 gap
    ► Only the last one is mine, the former two are from Railgun. Mine's quite diverse, so no change.
  6. 00:59:630 (4) -02:01:008 (6,1) - 04:04:004 (6,1) - same ish thing as before. this will catch the player off guard imo.
    ► Made the first rotated by 72º CCW around its head, hope it play better.
    ► Made the second rotated by 99º CCW around its head.
    ► The third one belongs to Railgun.
  7. 01:08:261 (1,2,3) - I prefer this 1/4 gap for this song -- this and stack. the other 1/4 gaps seem too harsh
  8. 01:49:739 (6) - why is this spaced less when its the more intense part of the phrase :(
  9. 02:09:879 (4,5) - fix blanket xd - there are a few spots where blanket could be better actually
  10. 02:18:271 (5) - I like the idea with this one xD
  11. 02:45:603 (1) - this shape is kind of ? ► Weirdness removed from Erdoğan's Turkey.
  12. 03:24:684 (2,3,4) - I think this is like a 5* pattern ► Changed to better simpler blanket.
  13. 03:58:490 (1,2,3,4) - either separate 2 from 3 more or evenly space 3 between 4 and 2
  14. symmetry tho
@Pyro Thanks
@Railgun Changes >> http://pastebin.com/6rjGFXGy

Att.
Zero__wind
NM from my queue
oh this song is really nice (although idk what he's singing)

General
your soft-hitclap.wav seems too loud for this song imo, especially in Easy, consider turning its volume a bit lower
there are some useless inherited points in lower diffs like 00:45:784 - and 00:46:263 - , plz remove them

Easy
00:36:613 (1) - if you arrange the rhythm here like 00:44:765 (3) - it would fit the music better imo
00:52:437 (3,1) - this stack is really not recommended in Easy diff, new mappers can easily get confused by the stacking circles, plz try to rework this pattern
03:35:473 (1) - a finish should sound nice on it

Normal
00:08:322 (1) - the NC usage from the beginning till this point is really frequent and inconsistent with the following parts, I suggest that you remove NC from 00:03:047 (1) - and 00:06:883 (1) -
00:16:953 (2,4) - short sliders with multiple reverses are not recommended in lower diffs, new plaers can hardly tell how many times the sliders are gonna reverse. better reverse once less and add a circle or use two sliders instead. same for the other similar ones in later parts
01:00:110 (4,5) - inconsistent spacing
02:18:990 (1) - to 02:34:095 (1) - same as 00:08:322 (1) - , plz remove some NCs
03:12:456 (1,2,3,1,2,3,1,2,3,1) - this rhythm is too hard comparing to all the other patterns in this diff, plz split it up in the middle and leave some 1/1 blanks

Hard
01:33:436 (2,3) - maybe you'd want a better blanket here
02:16:832 (5,6) - this spacing can be kinda confusing, since it's even bigger than twice of your ordinary spacing, consider make them closer to each other
02:59:989 (3,4) - why double clap? it seems you never used claps like this before = =

Insane
01:27:921 (3,4) - this jump is too big imo, the music doesn't suggest such big jump
02:20:668 (10,1) - exchange NC?
generally plays fine, but the rhythm inconsistency at some particular points like 00:56:034 (6,1) - 00:59:630 (4,1) - is somehow unsatisfying.

that's all for me
good luck
Alarido
@Railgun: feel free to change things first, then tell me.
Topic Starter
Eni

Alarido wrote:

Pyroflayer wrote:

  1. 00:06:883 (1) - I don't see any reason to not stack this under end of 00:06:164 (5) - ... would be more consistent if you did considering how you stacked before. Actually, I did this on purpose since as a player I naturally go a bit beyond the end point of a slider tail, whilst it's more common to snap to circles. I think it helps the slider tail -> circle transition
  2. maybe personal preference but 00:21:748 (1,2) - is too linear and because of that I think 1 should have same distance from note before and after. Please clarify? What would I do to make it play better? Right now it follows a square pattern (create polygon circles).
  3. 00:07:363 (3,4) - compare this with 00:26:304 (2,3) - kind of weird to me Ok, is there anything you suggest instead? I looked at 00:26:304 (2,3) - but that part is really different from 00:07:363 (3,4) -. Since they are not similar in sound, they shound not be similar in patterns.
  4. 00:32:777 (4) - pull tail up a bit for better blanket? -- kind of weird to blanket xD I don't consider this a blanket and I won't treat it as such. See my other ranked maps for similar patterns... (e.g. 03:06:421 (3,1) - in https://osu.ppy.sh/b/638175) 00:32:777 (4) - follows 00:32:298 (3) - and pulling the tail up would destroy aesthetics.
  5. 00:33:976 (2,3) - 01:35:354 (2,3) - 01:43:026 (2,3) - I think this would be hard to read for the people playing this diff. because now you used 3 different ways to show 1/4 gap These are all the same pattern, so how are they different ways to show 1/4 gap? The play testers from the past two years have had no problem DT'ing with this pattern and IMO a player that is capable of playing the Insane will start to recognize the pattern and play it accordingly.
    ► Only the last one is mine, the former two are from Railgun. Mine's quite diverse, so no change.
  6. 00:59:630 (4) -02:01:008 (6,1) - 04:04:004 (6,1) - same ish thing as before. this will catch the player off guard imo.
    ► Made the second rotated by 99º CCW around its head.
    ► The third one belongs to Railgun. I agree here, so I completely remapped this part. I hope it's better now.
  7. 01:08:261 (1,2,3) - I prefer this 1/4 gap for this song -- this and stack. the other 1/4 gaps seem too harsh Can you clarify what you're saying? This plays fine to me. I'm not sure what you're suggesting.
  8. 01:49:739 (6) - why is this spaced less when its the more intense part of the phrase :( You're right! I had no idea. Thanks for finding this, it should be fixed now.
  9. 02:09:879 (4,5) - fix blanket xd - there are a few spots where blanket could be better actually Already blanket. Please tell me how this affects gameplay.
  10. 02:18:271 (5) - I like the idea with this one xD <3
  11. 02:45:603 (1) - this shape is kind of ? ► Weirdness removed from Erdoğan's Turkey. @Alarido I actually preferred the "weirdness" here. It helps emphasize the vocal IMO, similar to how we did it in the other parts.
  12. 03:24:684 (2,3,4) - I think this is like a 5* pattern ► Changed to better simpler blanket.
  13. 03:58:490 (1,2,3,4) - either separate 2 from 3 more or evenly space 3 between 4 and 2 Remapped this part, hope it's better
  14. symmetry tho
Thanks for helpful mod!!
Topic Starter
Eni

Zero__wind wrote:

NM from my queue
oh this song is really nice (although idk what he's singing)

General
your soft-hitclap.wav seems too loud for this song imo, especially in Easy, consider turning its volume a bit lower I think the volume fits the song, but what do you recommend? Maybe it's because I'm using not-so-expensive equipment, but I have no problem with the current volume.
there are some useless inherited points in lower diffs like 00:45:784 - and 00:46:263 - , plz remove them Fixed

Easy
00:36:613 (1) - if you arrange the rhythm here like 00:44:765 (3) - it would fit the music better imo I think my pattern fits the background sounds. I feel like Alarido's long slider helps to emphasize the start of kiai.
00:52:437 (3,1) - this stack is really not recommended in Easy diff, new mappers can easily get confused by the stacking circles, plz try to rework this pattern
03:35:473 (1) - a finish should sound nice on it Looking for a finish hitsound, the default feels too intense

Normal
00:08:322 (1) - the NC usage from the beginning till this point is really frequent and inconsistent with the following parts, I suggest that you remove NC from 00:03:047 (1) - and 00:06:883 (1) - Done
00:16:953 (2,4) - short sliders with multiple reverses are not recommended in lower diffs, new plaers can hardly tell how many times the sliders are gonna reverse. better reverse once less and add a circle or use two sliders instead. same for the other similar ones in later parts Done
01:00:110 (4,5) - inconsistent spacing
02:18:990 (1) - to 02:34:095 (1) - same as 00:08:322 (1) - , plz remove some NCs I prefer the NC here. It is similar to 01:17:372 - and the other difficulties.
03:12:456 (1,2,3,1,2,3,1,2,3,1) - this rhythm is too hard comparing to all the other patterns in this diff, plz split it up in the middle and leave some 1/1 blanks Done

Hard
01:33:436 (2,3) - maybe you'd want a better blanket here Blanket not intended. When I try blanket, the gameplay is worse here. I'll keep how it is now (flow).
02:16:832 (5,6) - this spacing can be kinda confusing, since it's even bigger than twice of your ordinary spacing, consider make them closer to each other
02:59:989 (3,4) - why double clap? it seems you never used claps like this before = = It is similar to 00:49:560 (3) -, 00:53:396 (3) -, 00:57:232 (3,4) -, etc. To be safe, I checked all the patterns to make sure they behave the same.

Insane
01:27:921 (3,4) - this jump is too big imo, the music doesn't suggest such big jump I agree it can be reduced some, but it also does a great job of emphasizing « un par un ». Alarido can decide.
02:20:668 (10,1) - exchange NC? I originally did this to have the follow points for the next pattern, but it looks like this is the only 10+ combo in the map, so I changed it.
generally plays fine, but the rhythm inconsistency at some particular points like 00:56:034 (6,1) - 00:59:630 (4,1) - is somehow unsatisfying.

that's all for me
good luck
Thanks for helpful mod!!

@Alarido Can you make your NC similar to how I changed my parts at 00:15:994 -, etc. in Twin Normal?
Alarido

Project Railgun wrote:

Zero__wind wrote:

NM from my queue
oh this song is really nice (although idk what he's singing)

General
your soft-hitclap.wav seems too loud for this song imo, especially in Easy, consider turning its volume a bit lower I think the volume fits the song, but what do you recommend? Maybe it's because I'm using not-so-expensive equipment, but I have no problem with the current volume.
there are some useless inherited points in lower diffs like 00:45:784 - and 00:46:263 - , plz remove them Fixed

Easy
00:36:613 (1) - if you arrange the rhythm here like 00:44:765 (3) - it would fit the music better imo I think my pattern fits the background sounds. I feel like Alarido's long slider helps to emphasize the start of kiai.
00:52:437 (3,1) - this stack is really not recommended in Easy diff, new mappers can easily get confused by the stacking circles, plz try to rework this pattern
03:35:473 (1) - a finish should sound nice on it Looking for a finish hitsound, the default feels too intense

Normal
00:08:322 (1) - the NC usage from the beginning till this point is really frequent and inconsistent with the following parts, I suggest that you remove NC from 00:03:047 (1) - and 00:06:883 (1) - Done
00:16:953 (2,4) - short sliders with multiple reverses are not recommended in lower diffs, new plaers can hardly tell how many times the sliders are gonna reverse. better reverse once less and add a circle or use two sliders instead. same for the other similar ones in later parts Done
01:00:110 (4,5) - inconsistent spacing
02:18:990 (1) - to 02:34:095 (1) - same as 00:08:322 (1) - , plz remove some NCs I prefer the NC here. It is similar to 01:17:372 - and the other difficulties.
03:12:456 (1,2,3,1,2,3,1,2,3,1) - this rhythm is too hard comparing to all the other patterns in this diff, plz split it up in the middle and leave some 1/1 blanks Done

Hard
01:33:436 (2,3) - maybe you'd want a better blanket here Blanket not intended. When I try blanket, the gameplay is worse here. I'll keep how it is now (flow).
02:16:832 (5,6) - this spacing can be kinda confusing, since it's even bigger than twice of your ordinary spacing, consider make them closer to each other
02:59:989 (3,4) - why double clap? it seems you never used claps like this before = = It is similar to 00:49:560 (3) -, 00:53:396 (3) -, 00:57:232 (3,4) -, etc. To be safe, I checked all the patterns to make sure they behave the same.

Insane
01:27:921 (3,4) - this jump is too big imo, the music doesn't suggest such big jump I agree it can be reduced some, but it also does a great job of emphasizing « un par un ». Alarido can decide. ► Ctrl-G on 01:28:161 (4) - made it ~49% smaller than before, felt good.
02:20:668 (10,1) - exchange NC? I originally did this to have the follow points for the next pattern, but it looks like this is the only 10+ combo in the map, so I changed it.
generally plays fine, but the rhythm inconsistency at some particular points like 00:56:034 (6,1) - 00:59:630 (4,1) - is somehow unsatisfying.

that's all for me
good luck
Thanks for helpful mod!!

@Alarido Can you make your NC similar to how I changed my parts at 00:15:994 -, etc. in Twin Normal?
Fixed almost everything on mine, sending them soon...

EDIT: puush'd > http://puu.sh/qmvM0/0a947b22d4.zip
Topic Starter
Eni
updated
Imakuri
BN COME HERE PLS
Alarido
Good BNs, please c'mon ^^

Cette mapset achévera les deux ans de l'âge.

This mapset is almost touching the Twin-Year-old mark, so...

<script language="Javascript">

var response = "C'MON" && give_this_map_a_chance()

</script>
Foxy Grandpa
Extremely late M4M >_< (I had a mod ready, but i fell asleep and forgot to save it .-.)

  • [Insane]
  1. 00:07:363 (3,4,5) - I don't think the spacing on the triplets needs to be that big for the start of the song.
  2. 01:43:146 (3) - I would move this to y:288, for mostly aesthetically reasons
  3. 01:49:020 (3,4,5,6) - This jump feels a little too big compared to the rest of the jumps in this section.
  4. 02:51:357 (1,2,3,4) - ^
  5. 03:04:304 (5) - I feel like you can angle this more towards 1 for a more natural lead in.
  6. 03:24:684 (2,3,4) - Looks better IMO if you just have this stacked as a triplet.
  • [Hard]
  1. 00:21:029 (1,2) - I would NC on 2 instead, more emphasis on the change of what the map is following
  2. 00:27:502 (5,6,1,2) - I think with these NCs you can get alot more emphasis off each vocal change. (5 is 1 in the picture)
That's honestly all I could find, lower diffs look really solid. Really good set, good luck! :)
Alarido

FoxyGrandpa wrote:

Extremely late M4M >_< (I had a mod ready, but i fell asleep and forgot to save it .-.)

  • [Insane]
  1. 00:07:363 (3,4,5) - I don't think the spacing on the triplets needs to be that big for the start of the song.
  2. 01:43:146 (3) - I would move this to y:288, for mostly aesthetically reasons ► For sure, ok.
  3. 01:49:020 (3,4,5,6) - This jump feels a little too big compared to the rest of the jumps in this section.
  4. 02:51:357 (1,2,3,4) - ^
  5. 03:04:304 (5) - I feel like you can angle this more towards 1 for a more natural lead in. ► Good ideas.
  6. 03:24:684 (2,3,4) - Looks better IMO if you just have this stacked as a triplet. ► Changed things a bit, including this.
  • [Hard]
  1. 00:21:029 (1,2) - I would NC on 2 instead, more emphasis on the change of what the map is following
  2. 00:27:502 (5,6,1,2) - I think with these NCs you can get alot more emphasis off each vocal change. (5 is 1 in the picture) ► No changes, since following voice/verses as Railgun, somewhat.
That's honestly all I could find, lower diffs look really solid. Really good set, good luck! :)
@Railgun (changes sent ingame chat)

@Foxy Thanks !
Battquif


Yeah ! I love you !
Topic Starter
Eni
sur ma route oui

Updated bg to 1920x1080
Beomsan
I'd like to meet this map in the ranked section
gl ;)
Topic Starter
Eni
Thanks for the kind words!

I found a mp3 that sounds much better with headphones but it looks like I'll have to resnap everything. If someone can help me make the process faster please do!

Old mp3: https://my.mixtape.moe/xmzzgf.mp3
New mp3: https://my.mixtape.moe/tpzaos.mp3

I made the new mp3 the same offset as the old mp3, but it looks like they have slightly different speeds...
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