Waiting for t/279883
Ovoui wrote:
;w;
done this (:[Nemesis] wrote:
Hello~ doing a M4MInsaneSorry for the lazy mod, not too experienced with modding D:00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo. Good idea
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this. No totally off, if checked at 50% speed with silenced effects.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3 Changed.
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 - done
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Thankfully from me, thanks FanteerFanteer wrote:
Hi
M4M
Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun)
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff
Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck
[Nemesis] wrote:
Hello~ doing a M4M
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) - This is for emphasis, no change
01:49:979 (7) - NC Fixed for all the parts like this, many thanks!
02:34:095 (1) - make this one symmetrical, please How do I make it symmetrical and how does it affect gameplay?
02:40:808 (1) - remove NC, though this one is pretty optional Done intentionally, similar to 01:39:430 (1,2,1,2) -
03:14:854 (3) - move it a bit up Fixed!! This really helps thanks
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me I may change it, but I'm not sure what to change it to. Any suggestions?
04:01:367 (9) - NC No change here, NC would be inconsistent
the song is great :3 Thanks for helpful mod!!
Sorry for the lazy mod, not too experienced with modding D:
Alarido wrote:
Fanteer wrote:
Hi
M4M
Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun) the "route" in "sur ma route" definitely has more emphasis here, so no change
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff
Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC similar to above "route" has emphasis in the song (it's on the downbeat)
01:09:220 (4,1) - ^ it looks ugly How? Please explain...
03:49:379 (1,2) - crtl+G Done. I feel like the extra spacing makes it more fun.
All that is found
Good Luck Thanks for mod! Good luck on your map as well!
Bubblun wrote:
From #modreqs doing M4M
Twin Easy
01:21:688 (1) - Curve Slightly so it feeds into 2. I use a straight slider here to add map diversity, so no change (a lot of other sliders are curved)
03:30:678 (1) - Curve up slightly. It fits and feeds into 2. I think this pattern works better without a curve as the straight slider acts as a blanket for the next curve.
Twin Normal
00:16:953 (2) - Straighten this slider. Done, thanks for catching this!
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle. No change here. The blanket is good enough for me, and I don't want to sacrifice symmetry for it.
Twin Hard
02:20:548 (6) - Delete Done, and re-mapped this part! Thanks for telling me!
General
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems. Thanks for helpful mod!!
Shurelia wrote:
m4m for railgun
[General]
- naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed
[Easy]
- 00:46:683 (1) - a finish on the head would spice up the kiai
- 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
- 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
- 02:23:545 (2,3) - blanket
- 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
- 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
- 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check ► Done.
[Normal]
- aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
- 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
- 00:18:871 (4) - same (this should apply to other similar object)
- 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
- 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
- 01:02:028 (7) - NC at here because it'll give a better start for a break section ► Done.
- 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
- 01:22:167 (2,3) - Blanket problems
- 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
- 02:03:406 (6) - same like similar object and also the others ► Done.
- 02:53:275 (1,2) - another blanket problem
good luck!
Edit: Updated all diffs.Shurelia wrote:
m4m for railgun
[General][Easy]
- naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed project_railgun is not the same as Project Railgun, so it must be in tags or else people won't be able to find the map
- 00:46:683 (1) - a finish on the head would spice up the kiai Tried the finish here and it sounds off from the rest of the map. If you or a friend has a nice hitsound for the finish, then I may add it to all difficulties for kiai!
- 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
- 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on I know where you're coming from, but the default finish doesn't really work for me. If you have a nice finish that I can try, that'd be awesome
- 02:23:545 (2,3) - blanket already blanket
- 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem ) how does changing this affect gameplay? To me it already looks like a blanket
- 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts. I have done this for all the difficulties. Other patterns are 00:21:269 (1,2,3,4) -, 01:37:991 (1,2,3,4) -, etc.
- 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check I agree! Some parts have different NC, we'll have to check. Thanks!
[Normal]
- aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random. We're going to re-evaluate the NCs, but some patterns play better with different NC. We may have to change some things, so stay tuned.
- 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better. I used this repeat on other ranked maps. It plays fine to me.
- 00:18:871 (4) - same (this should apply to other similar object)
- 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
- 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object) If you or someone else is reading this, please help me decide on a hitsound for the finish so I can add it to the kiais.
- 01:02:028 (7) - NC at here because it'll give a better start for a break section
- 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS. Both sides are 1.01x and it plays fine to me, how would I change it?
- 01:22:167 (2,3) - Blanket problems Plays fine to me
- 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map Done. Also moved some objects.
- 02:03:406 (6) - same like similar object and also the others
- 02:53:275 (1,2) - another blanket problem It plays fine to me. I wouldn't want to sacrifice playability to make a blanket.
good luck! Thanks for helpful mod!
MrSergio: (since quoting for some reason doesn't work )Itasha_S13 wrote:
Hi :pHope this help, glgl Thanks for mod!
- Twinsane
00:15:994 (1) - ctrl+j to this slider and move to its actual position? I think it doesnt flow very well with 00:16:713 (2) - because its shape tried ctrl+j here but I prefer how it is right now (maybe I've played it too much?) but going up and then down flows better to me than going down then up here
00:20:549 (2) - same ( http://prntscr.com/brbdum ) its actually breaking the flow, change this just in case its totally on porpuse done intentionally
00:23:666 (1) - the same here with the shape of the slider pointing down and the next circle is far to up, why not just changing its shape like http://prntscr.com/brbeax I'm sure Alarido also did this intentionally, IMO it plays better like this.
00:28:222 (2,6) - stack these? Already stacked, maybe it was fixed in a previous mod
00:29:900 (2) - ctrl+g? Again, someone suggested ctrl+g in a previous mod, so this is probably fixed
00:30:380 (3) - ^ ^
00:32:298 (3) - same here, I think it should be something like http://prntscr.com/brbev6 Done intentionally. Have you tried playing it? This part flows really well IMO, especially since it blankets. See my other ranked diffs for similar patterns.
00:59:630 (4,1) - same ^ This plays fine to me.
01:14:495 (2) - move this a bit to the left? I'm not sure on this one. @Alarido if you do change it, please make sure that 01:13:296 (5,2) - isn't overlapped (may look weird)
01:17:132 (4) - same of 00:32:298 (3) - just ctrl+j and move to its actual position Remapped this part so it flows better.
01:24:085 (5) - ctrl+g done intentionally. It plays just fine to me.
01:28:161 (4) - ctrl+g I think the head of this slider its too far away from 01:27:921 (3) - ctrl+g doesn't fit the emphasis at this part of the song. the current version plays well for this
01:33:676 (3) - ctrl+g? done intentionally, ctrl+g would defeat the purpose
01:42:307 (1) - I'd recommend to do ctrl+j on this and move to its actual position, so the movement its something like http://prntscr.com/brbgzt so it flows well imo I'll leave it to Alarido to decide but IMO the U-shape is much better than the upside down U because it emphasizes the critical part in the vocal more.
01:57:172 (5,1) - this 01:57:532 (1) - its too far from the 5 end, because the 1 its in a blue tick, maybe something like http://prntscr.com/brbhcd will be better? The current pattern is more consistent with the mapset as a whole. Doing something like that subtracts from differentiability of this mapset.
03:19:649 (3) - I think this slider should be placed something like http://prntscr.com/brbiwa Done intentionally. Even if it wasn't done intentionally, I tried changing the pattern to your image and it played much less lively. We are using the opposite direction of the slider end here for emphasis.
03:32:835 (4,5) - these shapes should be equal (the same shape in both) Done, thanks
03:43:145 (1) - move its last white anchor down like http://prntscr.com/brbjfb done intentionally for emphasis
@Pyro ThanksPyroflayer wrote:
Hi. modding for a ticket? xD? it should be uploaded within 2 weeks xdT W I N S A N E
- 00:06:883 (1) - I don't see any reason to not stack this under end of 00:06:164 (5) - ... would be more consistent if you did considering how you stacked before.
- maybe personal preference but 00:21:748 (1,2) - is too linear and because of that I think 1 should have same distance from note before and after.
- 00:07:363 (3,4) - compare this with 00:26:304 (2,3) - kind of weird to me
- 00:32:777 (4) - pull tail up a bit for better blanket? -- kind of weird to blanket xD
- 00:33:976 (2,3) - 01:35:354 (2,3) - 01:43:026 (2,3) - I think this would be hard to read for the people playing this diff. because now you used 3 different ways to show 1/4 gap
► Only the last one is mine, the former two are from Railgun. Mine's quite diverse, so no change.- 00:59:630 (4) -02:01:008 (6,1) - 04:04:004 (6,1) - same ish thing as before. this will catch the player off guard imo.
► Made the first rotated by 72º CCW around its head, hope it play better.
► Made the second rotated by 99º CCW around its head.
► The third one belongs to Railgun.- 01:08:261 (1,2,3) - I prefer this 1/4 gap for this song -- this and stack. the other 1/4 gaps seem too harsh
- 01:49:739 (6) - why is this spaced less when its the more intense part of the phrase
- 02:09:879 (4,5) - fix blanket xd - there are a few spots where blanket could be better actually
- 02:18:271 (5) - I like the idea with this one xD
- 02:45:603 (1) - this shape is kind of ? ► Weirdness removed from Erdoğan's Turkey.
- 03:24:684 (2,3,4) - I think this is like a 5* pattern ► Changed to better simpler blanket.
- 03:58:490 (1,2,3,4) - either separate 2 from 3 more or evenly space 3 between 4 and 2
- symmetry tho
Thanks for helpful mod!!Alarido wrote:
Pyroflayer wrote:
- 00:06:883 (1) - I don't see any reason to not stack this under end of 00:06:164 (5) - ... would be more consistent if you did considering how you stacked before. Actually, I did this on purpose since as a player I naturally go a bit beyond the end point of a slider tail, whilst it's more common to snap to circles. I think it helps the slider tail -> circle transition
- maybe personal preference but 00:21:748 (1,2) - is too linear and because of that I think 1 should have same distance from note before and after. Please clarify? What would I do to make it play better? Right now it follows a square pattern (create polygon circles).
- 00:07:363 (3,4) - compare this with 00:26:304 (2,3) - kind of weird to me Ok, is there anything you suggest instead? I looked at 00:26:304 (2,3) - but that part is really different from 00:07:363 (3,4) -. Since they are not similar in sound, they shound not be similar in patterns.
- 00:32:777 (4) - pull tail up a bit for better blanket? -- kind of weird to blanket xD I don't consider this a blanket and I won't treat it as such. See my other ranked maps for similar patterns... (e.g. 03:06:421 (3,1) - in https://osu.ppy.sh/b/638175) 00:32:777 (4) - follows 00:32:298 (3) - and pulling the tail up would destroy aesthetics.
- 00:33:976 (2,3) - 01:35:354 (2,3) - 01:43:026 (2,3) - I think this would be hard to read for the people playing this diff. because now you used 3 different ways to show 1/4 gap These are all the same pattern, so how are they different ways to show 1/4 gap? The play testers from the past two years have had no problem DT'ing with this pattern and IMO a player that is capable of playing the Insane will start to recognize the pattern and play it accordingly.
► Only the last one is mine, the former two are from Railgun. Mine's quite diverse, so no change.- 00:59:630 (4) -02:01:008 (6,1) - 04:04:004 (6,1) - same ish thing as before. this will catch the player off guard imo.
► Made the second rotated by 99º CCW around its head.
► The third one belongs to Railgun. I agree here, so I completely remapped this part. I hope it's better now.- 01:08:261 (1,2,3) - I prefer this 1/4 gap for this song -- this and stack. the other 1/4 gaps seem too harsh Can you clarify what you're saying? This plays fine to me. I'm not sure what you're suggesting.
- 01:49:739 (6) - why is this spaced less when its the more intense part of the phrase You're right! I had no idea. Thanks for finding this, it should be fixed now.
- 02:09:879 (4,5) - fix blanket xd - there are a few spots where blanket could be better actually Already blanket. Please tell me how this affects gameplay.
- 02:18:271 (5) - I like the idea with this one xD <3
- 02:45:603 (1) - this shape is kind of ? ► Weirdness removed from Erdoğan's Turkey. @Alarido I actually preferred the "weirdness" here. It helps emphasize the vocal IMO, similar to how we did it in the other parts.
- 03:24:684 (2,3,4) - I think this is like a 5* pattern ► Changed to better simpler blanket.
- 03:58:490 (1,2,3,4) - either separate 2 from 3 more or evenly space 3 between 4 and 2 Remapped this part, hope it's better
- symmetry tho
Thanks for helpful mod!!Zero__wind wrote:
NM from my queue
oh this song is really nice (although idk what he's singing)
General
your soft-hitclap.wav seems too loud for this song imo, especially in Easy, consider turning its volume a bit lower I think the volume fits the song, but what do you recommend? Maybe it's because I'm using not-so-expensive equipment, but I have no problem with the current volume.
there are some useless inherited points in lower diffs like 00:45:784 - and 00:46:263 - , plz remove them Fixed
Easy
00:36:613 (1) - if you arrange the rhythm here like 00:44:765 (3) - it would fit the music better imo I think my pattern fits the background sounds. I feel like Alarido's long slider helps to emphasize the start of kiai.
00:52:437 (3,1) - this stack is really not recommended in Easy diff, new mappers can easily get confused by the stacking circles, plz try to rework this pattern
03:35:473 (1) - a finish should sound nice on it Looking for a finish hitsound, the default feels too intense
Normal
00:08:322 (1) - the NC usage from the beginning till this point is really frequent and inconsistent with the following parts, I suggest that you remove NC from 00:03:047 (1) - and 00:06:883 (1) - Done
00:16:953 (2,4) - short sliders with multiple reverses are not recommended in lower diffs, new plaers can hardly tell how many times the sliders are gonna reverse. better reverse once less and add a circle or use two sliders instead. same for the other similar ones in later parts Done
01:00:110 (4,5) - inconsistent spacing
02:18:990 (1) - to 02:34:095 (1) - same as 00:08:322 (1) - , plz remove some NCs I prefer the NC here. It is similar to 01:17:372 - and the other difficulties.
03:12:456 (1,2,3,1,2,3,1,2,3,1) - this rhythm is too hard comparing to all the other patterns in this diff, plz split it up in the middle and leave some 1/1 blanks Done
Hard
01:33:436 (2,3) - maybe you'd want a better blanket here Blanket not intended. When I try blanket, the gameplay is worse here. I'll keep how it is now (flow).
02:16:832 (5,6) - this spacing can be kinda confusing, since it's even bigger than twice of your ordinary spacing, consider make them closer to each other
02:59:989 (3,4) - why double clap? it seems you never used claps like this before = = It is similar to 00:49:560 (3) -, 00:53:396 (3) -, 00:57:232 (3,4) -, etc. To be safe, I checked all the patterns to make sure they behave the same.
Insane
01:27:921 (3,4) - this jump is too big imo, the music doesn't suggest such big jump I agree it can be reduced some, but it also does a great job of emphasizing « un par un ». Alarido can decide.
02:20:668 (10,1) - exchange NC? I originally did this to have the follow points for the next pattern, but it looks like this is the only 10+ combo in the map, so I changed it.
generally plays fine, but the rhythm inconsistency at some particular points like 00:56:034 (6,1) - 00:59:630 (4,1) - is somehow unsatisfying.
that's all for me
good luck
Fixed almost everything on mine, sending them soon...Project Railgun wrote:
Thanks for helpful mod!!Zero__wind wrote:
NM from my queue
oh this song is really nice (although idk what he's singing)
General
your soft-hitclap.wav seems too loud for this song imo, especially in Easy, consider turning its volume a bit lower I think the volume fits the song, but what do you recommend? Maybe it's because I'm using not-so-expensive equipment, but I have no problem with the current volume.
there are some useless inherited points in lower diffs like 00:45:784 - and 00:46:263 - , plz remove them Fixed
Easy
00:36:613 (1) - if you arrange the rhythm here like 00:44:765 (3) - it would fit the music better imo I think my pattern fits the background sounds. I feel like Alarido's long slider helps to emphasize the start of kiai.
00:52:437 (3,1) - this stack is really not recommended in Easy diff, new mappers can easily get confused by the stacking circles, plz try to rework this pattern
03:35:473 (1) - a finish should sound nice on it Looking for a finish hitsound, the default feels too intense
Normal
00:08:322 (1) - the NC usage from the beginning till this point is really frequent and inconsistent with the following parts, I suggest that you remove NC from 00:03:047 (1) - and 00:06:883 (1) - Done
00:16:953 (2,4) - short sliders with multiple reverses are not recommended in lower diffs, new plaers can hardly tell how many times the sliders are gonna reverse. better reverse once less and add a circle or use two sliders instead. same for the other similar ones in later parts Done
01:00:110 (4,5) - inconsistent spacing
02:18:990 (1) - to 02:34:095 (1) - same as 00:08:322 (1) - , plz remove some NCs I prefer the NC here. It is similar to 01:17:372 - and the other difficulties.
03:12:456 (1,2,3,1,2,3,1,2,3,1) - this rhythm is too hard comparing to all the other patterns in this diff, plz split it up in the middle and leave some 1/1 blanks Done
Hard
01:33:436 (2,3) - maybe you'd want a better blanket here Blanket not intended. When I try blanket, the gameplay is worse here. I'll keep how it is now (flow).
02:16:832 (5,6) - this spacing can be kinda confusing, since it's even bigger than twice of your ordinary spacing, consider make them closer to each other
02:59:989 (3,4) - why double clap? it seems you never used claps like this before = = It is similar to 00:49:560 (3) -, 00:53:396 (3) -, 00:57:232 (3,4) -, etc. To be safe, I checked all the patterns to make sure they behave the same.
Insane
01:27:921 (3,4) - this jump is too big imo, the music doesn't suggest such big jump I agree it can be reduced some, but it also does a great job of emphasizing « un par un ». Alarido can decide. ► Ctrl-G on 01:28:161 (4) - made it ~49% smaller than before, felt good.
02:20:668 (10,1) - exchange NC? I originally did this to have the follow points for the next pattern, but it looks like this is the only 10+ combo in the map, so I changed it.
generally plays fine, but the rhythm inconsistency at some particular points like 00:56:034 (6,1) - 00:59:630 (4,1) - is somehow unsatisfying.
that's all for me
good luck
@Alarido Can you make your NC similar to how I changed my parts at 00:15:994 -, etc. in Twin Normal?
<script language="Javascript">
var response = "C'MON" && give_this_map_a_chance()
</script>
@Railgun (changes sent ingame chat)FoxyGrandpa wrote:
Extremely late M4M >_< (I had a mod ready, but i fell asleep and forgot to save it .-.)
- [Insane]
- 00:07:363 (3,4,5) - I don't think the spacing on the triplets needs to be that big for the start of the song.
- 01:43:146 (3) - I would move this to y:288, for mostly aesthetically reasons ► For sure, ok.
- 01:49:020 (3,4,5,6) - This jump feels a little too big compared to the rest of the jumps in this section.
- 02:51:357 (1,2,3,4) - ^
- 03:04:304 (5) - I feel like you can angle this more towards 1 for a more natural lead in. ► Good ideas.
- 03:24:684 (2,3,4) - Looks better IMO if you just have this stacked as a triplet. ► Changed things a bit, including this.
- [Hard]
That's honestly all I could find, lower diffs look really solid. Really good set, good luck!
- 00:21:029 (1,2) - I would NC on 2 instead, more emphasis on the change of what the map is following
- 00:27:502 (5,6,1,2) - I think with these NCs you can get alot more emphasis off each vocal change. (5 is 1 in the picture) ► No changes, since following voice/verses as Railgun, somewhat.