<3
Project Railgun wrote:
Thanks for modding!
What I am NOT looking for:
- "blanket"
- "fix blanket"
- "rework blanket"
- "blanket this"
- "blanket better"
- "blanket here"
- "improve blanket"
- "blanket pls"
@Isahi > Thankslsahi wrote:
Hi~lsahi’s M4M
Thank you for using my queue
[General]
The map seems well, nothing serious to point out. Just some points to make it fun.
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.
[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less
00:32:777 (4,1) - It will be better if you blanket them.
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^
01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm
01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.
That's all
hanyuu_nanodesu wrote:
Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!
[Twin Easy]
- 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x
- 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern
- 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
- 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
- I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue.
- Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it...
[Twin Normal]
- There's one DS problem... Just saying
- 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders
- 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting
- 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit...
- 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider
- 02:51:357 (4) - The reverse seems to low...
- 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
- That's all...
[Twin Hard]
- There's kinda huge SV jump from Normal to Hard... But it seems okay.
- 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something.
- 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound...
- 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3
- 00:48:481 Add a note? nice place for triplet here...
- 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
- 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat.
- 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
- 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool
- 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
- The rest are fine~
[Twin Insane]
- 03:04:664 (6) - Slow this slider down~ o-o
- Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<
That's all, sorry for the wait~
Good luck~
MerciKin wrote:
some suggest about what you asked :
[Hard]
suggest about this one : 03:25:882 (1,2,3,4,5,6,7,8) - .Thanks for the suggestions, it gave me some ideas. I lowered the volume on the final clap ( I still want to keep the whistle whistle clap clap pattern, it sounds nice to me ).
- 1st suggest : remove all hit sound, and add whistle all 1/1 : 03:25:882 (1,3,5,7) - . Add clap to those one : 03:26:362 (3,7) - .
- 2nd suggest : remove all hit sound, add whistle to those one 03:26:362 (3,5,6) - (for melody). Add clap every 1/1 : 03:25:882 (1,3,5,7) - . Add green line 40% here 03:26:842 - ; and 65% here : 03:27:081 - .
suggest about this one : 01:20:968 (4,5,6) - .Thanks for this. I was able to resolve it while maintaining my original pattern. I don't think the lyrics should be clicked because it is part of the whole phrase (kind of like 01:22:167 (7) - ).
- Personnaly, I prefer to remove the arrow on this slider : 01:20:249 (3) - . I think the lyrics "ché" must be clicked instead of the blank here 01:20:968 (4) - . So I think it should be something like this : http://puu.sh/dyQ04/4e0d300994.jpg or this http://puu.sh/dyQ8Q/2927b5af97.jpg (3) start here 01:20:249 - .
[Insane]
suggest for this one : 01:17:132 (4,1,2,3,4) - .
- Try somthing like this to make a better transition between 3 and 4 ?
- 01:17:612 (1,2,3,4) - to me, the flow here is already ok. ok
suggest for this one : 01:36:553 (1) - .for this one : 02:34:095 (1) - . I'm pretty sure you can do almost the same kind of slider as earlier.
- How about wobbling the slider after the red point, it'll mark the slider better, something like this : https://osu.ppy.sh/ss/2355984
lazy to make it ? copy/paste168,295,96553,6,8,B|204:320|244:316|244:316|256:332|256:332|280:324|296:304|296:304|320:324|356:328,1,200
Hm I'm not sure that would match the vocal, so no change.
Merci!Alarido wrote:
@Isahi > Thankslsahi wrote:
Hi~lsahi’s M4M
Thank you for using my queue
[General]
The map seems well, nothing serious to point out. Just some points to make it fun. ^^
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.
[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less ok
00:32:777 (4,1) - It will be better if you blanket them. already blanket
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^
01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm
01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer I think it fits to follow "oui" in the song, I may change it later though
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.
That's all
@Railgun > Insane changes from me > http://0paste.com/6910
Att.
Merci beaucoup for helpful modAlarido wrote:
hanyuu_nanodesu wrote:
Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!
[Twin Easy]
- 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x no change, Alarido has blanket symmetry here~
- 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern
- 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
- 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
- I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue. ~Anti-blankets are cool~
- Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it... I want 1/2 in Normal not Easy.
[Twin Normal]
- There's one DS problem... Just saying Done intentionally
- 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders Introduces the player to double repeats.
- 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting I don't understand
- 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit... Done
- 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider Big emphasis of the vocal here, so I don't want to change it.
- 02:51:357 (4) - The reverse seems to low... Done, thanks
- 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
- That's all...
[Twin Hard]
- There's kinda huge SV jump from Normal to Hard... But it seems okay.
- 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something. Done
- 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound... Done
- 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3 Done
- 00:48:481 Add a note? nice place for triplet here... No change
- 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
- 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat. Done my own way
- 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
- 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool I think it's fine as-is, slow-down may add confusion
- 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
- The rest are fine~
[Twin Insane]
- 03:04:664 (6) - Slow this slider down~ o-o
- Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<
That's all, sorry for the wait~
Good luck~
@Railgun > The changes for...
Easy > http://0paste.com/6989
Hard > http://0paste.com/6990
Twinsane > http://0paste.com/6991
@hanyuu_nanodesu Thx ^^
maybe_Gezo_ wrote:
You should consider having BAT mods..
Crystal wrote:
m4m from my queue[Info]
- Red: Unrankable Issues
- Bold: Highly Recommended
- Black: Personal Suggestions
[Twinsane]
- 00:06:883 (1) - I think it can be moved to 328|204 to show the 1/1 gap on rhythm.
- 00:22:228 (1) - Remove NC?
- 00:33:976 (2,3,4) - This pattern can lead to the confusion on rhythm imo.. Consider putting 4 at 192|224. (Same goes with similar patterns.)
- 01:00:589 (2,3,4,5,6,7) - The placement is really confusing that I first thought it like this-->http://puu.sh/eeyJp/d7faa4f6c7.jpg ► Changd to a more insanier one.
- 02:07:122 - Missing a note here?
[Twin Hard]
- 00:34:695 (5,6) - blanket?
- 00:40:929 (1,2) - Swap NC, to emphasize the gap here. ► Done.
- 01:18:331 (3,4) - Try this: http://puu.sh/eezin/2900f10106.jpg
- 01:37:512 - Don't miss the beat here.
[Twin Normal]
- 00:01:129 (2,3) - The rhythm here is weird for me, because during this period (00:01:129 (2) - ), there are lots of 1/4 beats which can be mapped as 1/2 sliders in normal. I'm recommending this: http://puu.sh/eezJl/e747d01b8e.jpg.
- 01:17:372 (1,2,3) - Similar to the above, I suggest this: http://puu.sh/eezUN/899087401f.jpg. (You can also try Alarido's rhythm.)
- 03:13:415 (3) - Reduce the reverse by 1, maybe. (Same goes with 03:15:333 (3) - 03:17:251 (3) - .)
Easy is fine for me.
good luck!
Merci beaucoup for helpful modAlarido wrote:
Crystal wrote:
m4m from my queue[Info]
- Red: Unrankable Issues
- Bold: Highly Recommended
- Black: Personal Suggestions
[Twinsane]
- 00:06:883 (1) - I think it can be moved to 328|204 to show the 1/1 gap on rhythm. Done, thanks
- 00:22:228 (1) - Remove NC? No change, I use NC during these parts for emphasis & help the player to read it
- 00:33:976 (2,3,4) - This pattern can lead to the confusion on rhythm imo.. Consider putting 4 at 192|224. (Same goes with similar patterns.) No change, it play tests fine to me. The transition from the 1/4 slider makes the next object be pressed with a 1/2 wait
- 01:00:589 (2,3,4,5,6,7) - The placement is really confusing that I first thought it like this-->http://puu.sh/eeyJp/d7faa4f6c7.jpg ► Changd to a more insanier one.
- 02:07:122 - Missing a note here? I prefer the wait here
[Twin Hard]
- 00:34:695 (5,6) - blanket? Already blanket
- 00:40:929 (1,2) - Swap NC, to emphasize the gap here. ► Done.
- 01:18:331 (3,4) - Try this: http://puu.sh/eezin/2900f10106.jpg No change, I capture the whole phrase with the repeat. It's a nice pattern though
- 01:37:512 - Don't miss the beat here. I prefer no object here so added whistles to help differentiate the pattern
[Twin Normal]
- 00:01:129 (2,3) - The rhythm here is weird for me, because during this period (00:01:129 (2) - ), there are lots of 1/4 beats which can be mapped as 1/2 sliders in normal. I'm recommending this: http://puu.sh/eezJl/e747d01b8e.jpg. Done thanks
- 01:17:372 (1,2,3) - Similar to the above, I suggest this: http://puu.sh/eezUN/899087401f.jpg. (You can also try Alarido's rhythm.) Keep
- 03:13:415 (3) - Reduce the reverse by 1, maybe. (Same goes with 03:15:333 (3) - 03:17:251 (3) - .) No change
Easy is fine for me.
good luck!
@Crystal > Thx
@Railgun > Diffs
- Twinsane at http://0paste.com/7079
- THard at http://0paste.com/7080
Att.
Ovoui wrote:
;w;
done this (:[Nemesis] wrote:
Hello~ doing a M4MInsaneSorry for the lazy mod, not too experienced with modding D:00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo. Good idea
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this. No totally off, if checked at 50% speed with silenced effects.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3 Changed.
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 - done
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Thankfully from me, thanks FanteerFanteer wrote:
Hi
M4M
Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun)
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff
Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck
[Nemesis] wrote:
Hello~ doing a M4M
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) - This is for emphasis, no change
01:49:979 (7) - NC Fixed for all the parts like this, many thanks!
02:34:095 (1) - make this one symmetrical, please How do I make it symmetrical and how does it affect gameplay?
02:40:808 (1) - remove NC, though this one is pretty optional Done intentionally, similar to 01:39:430 (1,2,1,2) -
03:14:854 (3) - move it a bit up Fixed!! This really helps thanks
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me I may change it, but I'm not sure what to change it to. Any suggestions?
04:01:367 (9) - NC No change here, NC would be inconsistent
the song is great :3 Thanks for helpful mod!!
Sorry for the lazy mod, not too experienced with modding D:
Alarido wrote:
Fanteer wrote:
Hi
M4M
Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun) the "route" in "sur ma route" definitely has more emphasis here, so no change
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff
Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC similar to above "route" has emphasis in the song (it's on the downbeat)
01:09:220 (4,1) - ^ it looks ugly How? Please explain...
03:49:379 (1,2) - crtl+G Done. I feel like the extra spacing makes it more fun.
All that is found
Good Luck Thanks for mod! Good luck on your map as well!
Bubblun wrote:
From #modreqs doing M4M
Twin Easy
01:21:688 (1) - Curve Slightly so it feeds into 2. I use a straight slider here to add map diversity, so no change (a lot of other sliders are curved)
03:30:678 (1) - Curve up slightly. It fits and feeds into 2. I think this pattern works better without a curve as the straight slider acts as a blanket for the next curve.
Twin Normal
00:16:953 (2) - Straighten this slider. Done, thanks for catching this!
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle. No change here. The blanket is good enough for me, and I don't want to sacrifice symmetry for it.
Twin Hard
02:20:548 (6) - Delete Done, and re-mapped this part! Thanks for telling me!
General
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems. Thanks for helpful mod!!
Shurelia wrote:
m4m for railgun
[General]
- naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed
[Easy]
- 00:46:683 (1) - a finish on the head would spice up the kiai
- 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
- 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
- 02:23:545 (2,3) - blanket
- 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
- 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
- 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check ► Done.
[Normal]
- aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
- 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
- 00:18:871 (4) - same (this should apply to other similar object)
- 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
- 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
- 01:02:028 (7) - NC at here because it'll give a better start for a break section ► Done.
- 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
- 01:22:167 (2,3) - Blanket problems
- 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
- 02:03:406 (6) - same like similar object and also the others ► Done.
- 02:53:275 (1,2) - another blanket problem
good luck!