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Black M - Sur ma route [Taiko|Osu]

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Topic Starter
Eni
<3

Kin

Project Railgun wrote:




What I am NOT looking for:
  1. "blanket"
  2. "fix blanket"
  3. "rework blanket"
  4. "blanket this"
  5. "blanket better"
  6. "blanket here"
  7. "improve blanket"
  8. "blanket pls"
Thanks for modding!

oh dear, now I love you, finally someone who can understand me.
Arrival
wer r da bats
Topic Starter
Eni
Je voudrais plus de mods en premier. <3
Kin
some suggest about what you asked :

[Hard]

suggest about this one : 03:25:882 (1,2,3,4,5,6,7,8) - .

  1. 1st suggest : remove all hit sound, and add whistle all 1/1 : 03:25:882 (1,3,5,7) - . Add clap to those one : 03:26:362 (3,7) - .
  2. 2nd suggest : remove all hit sound, add whistle to those one 03:26:362 (3,5,6) - (for melody). Add clap every 1/1 : 03:25:882 (1,3,5,7) - . Add green line 40% here 03:26:842 - ; and 65% here : 03:27:081 - .
suggest about this one : 01:20:968 (4,5,6) - .

  1. Personnaly, I prefer to remove the arrow on this slider : 01:20:249 (3) - . I think the lyrics "ché" must be clicked instead of the blank here 01:20:968 (4) - . So I think it should be something like this : http://puu.sh/dyQ04/4e0d300994.jpg or this http://puu.sh/dyQ8Q/2927b5af97.jpg (3) start here 01:20:249 - .
[Insane]

suggest for this one : 01:17:132 (4,1,2,3,4) - .

  1. Try somthing like this to make a better transition between 3 and 4 ?
  2. 01:17:612 (1,2,3,4) - to me, the flow here is already ok.
suggest for this one : 01:36:553 (1) - .

  1. How about wobbling the slider after the red point, it'll mark the slider better, something like this : https://osu.ppy.sh/ss/2355984
    lazy to make it ? copy/paste
    168,295,96553,6,8,B|204:320|244:316|244:316|256:332|256:332|280:324|296:304|296:304|320:324|356:328,1,200
for this one : 02:34:095 (1) - . I'm pretty sure you can do almost the same kind of slider as earlier.


________________________________________



no kd \o
Harubi Lira
Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun.
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less
00:32:777 (4,1) - It will be better if you blanket them.
00:59:630 (4,1) - Here flows not so well. Try composing them like this

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much
02:36:013 (1) - You can make the straight part longer
03:24:684 (2,3,4) - DS plz

That's all
Alarido

lsahi wrote:

Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun.
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less
00:32:777 (4,1) - It will be better if you blanket them.
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.

That's all
@Isahi > Thanks

@Railgun > Insane changes from me > http://0paste.com/6910

Att.
micchi_chi
Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket...
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it...

[Twin Normal]
  1. There's one DS problem... Just saying
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit...
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider
  6. 02:51:357 (4) - The reverse seems to low...
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something.
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound...
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3
  5. 00:48:481 Add a note? nice place for triplet here...
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat.
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~
Alarido

hanyuu_nanodesu wrote:

Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue.
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it...

[Twin Normal]
  1. There's one DS problem... Just saying
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit...
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider
  6. 02:51:357 (4) - The reverse seems to low...
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something.
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound...
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3
  5. 00:48:481 Add a note? nice place for triplet here...
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat.
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~

@Railgun > The changes for...
Easy > http://0paste.com/6989
Hard > http://0paste.com/6990
Twinsane > http://0paste.com/6991

@hanyuu_nanodesu Thx ^^
Topic Starter
Eni
Updated Alarido's parts~
Yuzeyun
You should consider having BAT mods.. :(
Topic Starter
Eni

Kin wrote:

some suggest about what you asked :

[Hard]

suggest about this one : 03:25:882 (1,2,3,4,5,6,7,8) - .

  1. 1st suggest : remove all hit sound, and add whistle all 1/1 : 03:25:882 (1,3,5,7) - . Add clap to those one : 03:26:362 (3,7) - .
  2. 2nd suggest : remove all hit sound, add whistle to those one 03:26:362 (3,5,6) - (for melody). Add clap every 1/1 : 03:25:882 (1,3,5,7) - . Add green line 40% here 03:26:842 - ; and 65% here : 03:27:081 - .
Thanks for the suggestions, it gave me some ideas. I lowered the volume on the final clap ( I still want to keep the whistle whistle clap clap pattern, it sounds nice to me ).

suggest about this one : 01:20:968 (4,5,6) - .

  1. Personnaly, I prefer to remove the arrow on this slider : 01:20:249 (3) - . I think the lyrics "ché" must be clicked instead of the blank here 01:20:968 (4) - . So I think it should be something like this : http://puu.sh/dyQ04/4e0d300994.jpg or this http://puu.sh/dyQ8Q/2927b5af97.jpg (3) start here 01:20:249 - .
Thanks for this. I was able to resolve it while maintaining my original pattern. I don't think the lyrics should be clicked because it is part of the whole phrase (kind of like 01:22:167 (7) - ).

[Insane]

suggest for this one : 01:17:132 (4,1,2,3,4) - .

  1. Try somthing like this to make a better transition between 3 and 4 ?
  2. 01:17:612 (1,2,3,4) - to me, the flow here is already ok. ok


suggest for this one : 01:36:553 (1) - .

  1. How about wobbling the slider after the red point, it'll mark the slider better, something like this : https://osu.ppy.sh/ss/2355984
    lazy to make it ? copy/paste
    168,295,96553,6,8,B|204:320|244:316|244:316|256:332|256:332|280:324|296:304|296:304|320:324|356:328,1,200
for this one : 02:34:095 (1) - . I'm pretty sure you can do almost the same kind of slider as earlier.

Hm I'm not sure that would match the vocal, so no change.
Merci
Topic Starter
Eni

Alarido wrote:

lsahi wrote:

Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun. ^^
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less ok
00:32:777 (4,1) - It will be better if you blanket them. already blanket
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer I think it fits to follow "oui" in the song, I may change it later though
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.

That's all
@Isahi > Thanks

@Railgun > Insane changes from me > http://0paste.com/6910

Att.
Merci!

Alarido wrote:

hanyuu_nanodesu wrote:

Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x no change, Alarido has blanket symmetry here~
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue. ~Anti-blankets are cool~
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it... I want 1/2 in Normal not Easy.

[Twin Normal]
  1. There's one DS problem... Just saying Done intentionally
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders Introduces the player to double repeats.
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting I don't understand
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit... Done
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider Big emphasis of the vocal here, so I don't want to change it.
  6. 02:51:357 (4) - The reverse seems to low... Done, thanks
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something. Done
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound... Done
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3 Done
  5. 00:48:481 Add a note? nice place for triplet here... No change
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat. Done my own way
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D I think it's fine as-is, slow-down may add confusion
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~

@Railgun > The changes for...
Easy > http://0paste.com/6989
Hard > http://0paste.com/6990
Twinsane > http://0paste.com/6991

@hanyuu_nanodesu Thx ^^
Merci beaucoup for helpful mod :)

_Gezo_ wrote:

You should consider having BAT mods.. :(
maybe :?
Okoratu
am i gonna do something about this?
Topic Starter
Eni
updated tags in all diff

you can now find this mapset by searching "sur ma route oui" or "move oui"!
Crystal
m4m from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Twinsane]
  1. 00:06:883 (1) - I think it can be moved to 328|204 to show the 1/1 gap on rhythm.
  2. 00:22:228 (1) - Remove NC?
  3. 00:33:976 (2,3,4) - This pattern can lead to the confusion on rhythm imo.. Consider putting 4 at 192|224. (Same goes with similar patterns.)
  4. 01:00:589 (2,3,4,5,6,7) - The placement is really confusing that I first thought it like this-->http://puu.sh/eeyJp/d7faa4f6c7.jpg
  5. 02:07:122 - Missing a note here?

[Twin Hard]
  1. 00:34:695 (5,6) - blanket?
  2. 00:40:929 (1,2) - Swap NC, to emphasize the gap here.
  3. 01:18:331 (3,4) - Try this: http://puu.sh/eezin/2900f10106.jpg
  4. 01:37:512 - Don't miss the beat here.

[Twin Normal]
  1. 00:01:129 (2,3) - The rhythm here is weird for me, because during this period (00:01:129 (2) - ), there are lots of 1/4 beats which can be mapped as 1/2 sliders in normal. I'm recommending this: http://puu.sh/eezJl/e747d01b8e.jpg.
  2. 01:17:372 (1,2,3) - Similar to the above, I suggest this: http://puu.sh/eezUN/899087401f.jpg. (You can also try Alarido's rhythm.)
  3. 03:13:415 (3) - Reduce the reverse by 1, maybe. (Same goes with 03:15:333 (3) - 03:17:251 (3) - .)

Easy is fine for me.

good luck!
Alarido

Crystal wrote:

m4m from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Twinsane]
  1. 00:06:883 (1) - I think it can be moved to 328|204 to show the 1/1 gap on rhythm.
  2. 00:22:228 (1) - Remove NC?
  3. 00:33:976 (2,3,4) - This pattern can lead to the confusion on rhythm imo.. Consider putting 4 at 192|224. (Same goes with similar patterns.)
  4. 01:00:589 (2,3,4,5,6,7) - The placement is really confusing that I first thought it like this-->http://puu.sh/eeyJp/d7faa4f6c7.jpg ► Changd to a more insanier one.
  5. 02:07:122 - Missing a note here?

[Twin Hard]
  1. 00:34:695 (5,6) - blanket?
  2. 00:40:929 (1,2) - Swap NC, to emphasize the gap here. ► Done.
  3. 01:18:331 (3,4) - Try this: http://puu.sh/eezin/2900f10106.jpg
  4. 01:37:512 - Don't miss the beat here.

[Twin Normal]
  1. 00:01:129 (2,3) - The rhythm here is weird for me, because during this period (00:01:129 (2) - ), there are lots of 1/4 beats which can be mapped as 1/2 sliders in normal. I'm recommending this: http://puu.sh/eezJl/e747d01b8e.jpg.
  2. 01:17:372 (1,2,3) - Similar to the above, I suggest this: http://puu.sh/eezUN/899087401f.jpg. (You can also try Alarido's rhythm.)
  3. 03:13:415 (3) - Reduce the reverse by 1, maybe. (Same goes with 03:15:333 (3) - 03:17:251 (3) - .)

Easy is fine for me.

good luck!

@Crystal > Thx

@Railgun > Diffs

- Twinsane at http://0paste.com/7079
- THard at http://0paste.com/7080


Att.
Sonnyc
waiting for the update
Topic Starter
Eni

Alarido wrote:

Crystal wrote:

m4m from my queue

[Info]
  1. Red: Unrankable Issues
  2. Bold: Highly Recommended
  3. Black: Personal Suggestions

[Twinsane]
  1. 00:06:883 (1) - I think it can be moved to 328|204 to show the 1/1 gap on rhythm. Done, thanks
  2. 00:22:228 (1) - Remove NC? No change, I use NC during these parts for emphasis & help the player to read it
  3. 00:33:976 (2,3,4) - This pattern can lead to the confusion on rhythm imo.. Consider putting 4 at 192|224. (Same goes with similar patterns.) No change, it play tests fine to me. The transition from the 1/4 slider makes the next object be pressed with a 1/2 wait
  4. 01:00:589 (2,3,4,5,6,7) - The placement is really confusing that I first thought it like this-->http://puu.sh/eeyJp/d7faa4f6c7.jpg ► Changd to a more insanier one.
  5. 02:07:122 - Missing a note here? I prefer the wait here

[Twin Hard]
  1. 00:34:695 (5,6) - blanket? Already blanket
  2. 00:40:929 (1,2) - Swap NC, to emphasize the gap here. ► Done.
  3. 01:18:331 (3,4) - Try this: http://puu.sh/eezin/2900f10106.jpg No change, I capture the whole phrase with the repeat. It's a nice pattern though
  4. 01:37:512 - Don't miss the beat here. I prefer no object here so added whistles to help differentiate the pattern

[Twin Normal]
  1. 00:01:129 (2,3) - The rhythm here is weird for me, because during this period (00:01:129 (2) - ), there are lots of 1/4 beats which can be mapped as 1/2 sliders in normal. I'm recommending this: http://puu.sh/eezJl/e747d01b8e.jpg. Done thanks
  2. 01:17:372 (1,2,3) - Similar to the above, I suggest this: http://puu.sh/eezUN/899087401f.jpg. (You can also try Alarido's rhythm.) Keep
  3. 03:13:415 (3) - Reduce the reverse by 1, maybe. (Same goes with 03:15:333 (3) - 03:17:251 (3) - .) No change

Easy is fine for me.

good luck!

@Crystal > Thx

@Railgun > Diffs

- Twinsane at http://0paste.com/7079
- THard at http://0paste.com/7080


Att.
Merci beaucoup for helpful mod
Secretpipe
I may check dis
Topic Starter
Eni
Waiting for t/279883
Ovoui
;w;
Arrival

Ovoui wrote:

;w;
Okoratu
hm
Topic Starter
Eni
Hélas je veux seulement ranker une map et voilà j'aurais l'air content. Mais maintentant je ne pense pas que je veux ranker parce qu'il y a un nombre immense d'maps ranked aujourd'hui qui n'ont pas un peu d'qualité. Si les ranks étaient bons, peut-être, mais il y avait trop de BNs qu'abuse le system. J'ai la peur de l'avenir d'osu, où qualité n'existe pas et tv size sont les rois. Il est vraiment malheureux maintentant et la joie d'ranking n'existe pas pour moi quand il y a beaucoup d'mappers qui n'essaient pas vraiment et voilà, des speed-ranks pour leur. Je peux continuer le mapping, mais certainement pas avec l'intention d'un rank.
Alarido
Oui... sajnos (=unfortunately) pluisieurs de les hommes (et de les femmes, et de les filles, et de les garçons...) veulent que les choses bonnes de la vie vient pour lui maintenant, sans travail, sans l'effort necessaire par avoir des bonnes results.
Oui... aujourd'hui ils veulent du ramen (dans mon pays nous appelons le ramen "miojo" or "macarrão instantâneo" which gets ready in 3 minutes... in USA they call "noodles".)
guineaQ
Well this is a pity. I saw this map again while scrolling and was wondering whether it got ranked.

Feel free to hit me up when you change your mind and want to push forward another mapset in the future, I'll be glad to throw in a mod for your maps.
Arrival
All this work for nothing q.q
Topic Starter
Eni
soon(tm)

For modders: Please mod anything you deem appropriate, however, I am specifically looking for mods in the Hard and Insane difficulty.
[Nemesis]
Hello~ doing a M4M
Insane
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo.
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 -
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Sorry for the lazy mod, not too experienced with modding D:
Fanteer
Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC
02:41:287 (5) - NC 02:41:767 (1) - delete NC
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck :)
Hollow Delta
From #modreqs doing M4M

Twin Easy
SPOILER
01:21:688 (1) - Curve Slightly so it feeds into 2.
03:30:678 (1) - Curve up slightly. It fits and feeds into 2.

Twin Normal
SPOILER
00:16:953 (2) - Straighten this slider.
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle.

Twin Hard
SPOILER
02:20:548 (6) - Delete

General
SPOILER
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems.
Shurelia
m4m for railgun
[General]
  1. naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed

[Easy]
  1. 00:46:683 (1) - a finish on the head would spice up the kiai
  2. 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
  3. 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
  4. 02:23:545 (2,3) - blanket
  5. 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
  6. 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
  7. 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check

[Normal]
  1. aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
  2. 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
  3. 00:18:871 (4) - same (this should apply to other similar object)
  4. 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
  5. 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
  6. 01:02:028 (7) - NC at here because it'll give a better start for a break section
  7. 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
  8. 01:22:167 (2,3) - Blanket problems
  9. 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
  10. 02:03:406 (6) - same like similar object and also the others
  11. 02:53:275 (1,2) - another blanket problem


good luck!
ItashaS13
Hi :p

  • Twinsane
    00:15:994 (1) - ctrl+j to this slider and move to its actual position? I think it doesnt flow very well with 00:16:713 (2) - because its shape
    00:20:549 (2) - same ( http://prntscr.com/brbdum ) its actually breaking the flow, change this just in case its totally on porpuse
    00:23:666 (1) - the same here with the shape of the slider pointing down and the next circle is far to up, why not just changing its shape like http://prntscr.com/brbeax
    00:28:222 (2,6) - stack these?
    00:29:900 (2) - ctrl+g?
    00:30:380 (3) - ^
    00:32:298 (3) - same here, I think it should be something like http://prntscr.com/brbev6
    00:59:630 (4,1) - same ^
    01:14:495 (2) - move this a bit to the left?
    01:17:132 (4) - same of 00:32:298 (3) - just ctrl+j and move to its actual position
    01:24:085 (5) - ctrl+g
    01:28:161 (4) - ctrl+g I think the head of this slider its too far away from 01:27:921 (3) -
    01:33:676 (3) - ctrl+g?
    01:42:307 (1) - I'd recommend to do ctrl+j on this and move to its actual position, so the movement its something like http://prntscr.com/brbgzt so it flows well imo
    01:57:172 (5,1) - this 01:57:532 (1) - its too far from the 5 end, because the 1 its in a blue tick, maybe something like http://prntscr.com/brbhcd will be better?
    03:19:649 (3) - I think this slider should be placed something like http://prntscr.com/brbiwa
    03:32:835 (4,5) - these shapes should be equal (the same shape in both)
    03:43:145 (1) - move its last white anchor down like http://prntscr.com/brbjfb
Hope this help, glgl
Arrival
All these mods so fast ! :D
Seijiro
Being late on my side of the M4M, sowwy

General


  • I'm not sure... but knowing how taiko works it probably doesn't need the video since it will be cut in half anyway, right?

________________



Twinsane


  • 00:01:848 (4,5) - I see you don't exactly follow complex rhythms and that's fine since it fits on such song, but for these guys I would use a repeat slider instead, due to the strong beat on 00:02:088 - falling on a sliderend

    00:13:596 (3,4) - having this kind of stack after 00:10:719 (1,2) - this kind of stack may be a little confusing. Not a big problem, but readability drops here imo
    00:45:724 (3,4) - using the above reasoning ^ this 1/4 snap is also hard to grasp at first imo. Maybe add a NC to go around the problem?

    00:48:122 (4,5) - totally personal here, so feel free to ignore. I would have used a 3/4 slider here instead, because of the banjo sound (I don't know if that's a banjo, but there's a guitar like sound so...) that plays at that exact length
    00:51:958 (4,5) - and obviously the same for consistency, just to add more spice to the map

    00:59:630 (4,1) - lol, you did it here xD

    01:14:495 (2,3) - wow, really short spacing out of nowhere

    01:17:132 (4) - I was about to make another suggestion before this, but I saw it was pretty consistent so I deleted it. In this case tho, I have to point out that circles would fit more, because of the white tick falling on the sliderend. Cases like 01:11:378 (4) - are fine, since there's a break after it and it gives a sort of "push" to the song, while here it's a bit misleading

    01:19:410 (1) - I feel like the NC should be on the next slider

    01:35:474 (3) - add a repeat? Just to add something cool

    02:20:788 (1,2) - again, seeing the NC on a blue tick feels strange for me, even if I see it tries to follow vocals here. I would have swapped it tho
    same applies later on on 02:22:706 (1) - and such

    02:44:524 (3) - add repeat on this one too if you added it before

    02:57:112 - I just noticed the difference in style between you two guys which made me wonder at times "why". Alarido prefers mapping sounds like 02:58:550 (5,1) - while Railgun keeps the 1/2 drum rhythm instead. It's not an actual problem, but the kiai (and in general the song) is pretty constant on that rhythm Alarido uses and skipping it sometimes feel awkward because the player is presented with such rhythm in some circumstances, while in some it gets skipped (even if it's the foreground instrument playing)

    03:24:684 (2,3,4) - for how cool this pattern is, you never hinted to similar ones ever before so it feels really sudden. Maybe stack 2 where 3 is, or even stack everything on the slider, idk...

    03:30:558 (3) - same as before /w\

    04:04:723 (8) - missing NC I guess

    04:05:682 (11) - ctrl + g? It feels a bit forced otherwise

________________



Twin Hard


  • 02:16:832 (5,6) - this is a bit big considering spacings like 02:12:516 (4,5) - but the BPM is low and it's perfectly readable I guess

    02:58:071 (3,4,5,6) - oh god, I like this after having them stacked. It gives a nice vibe

    04:05:203 (8) - NC missing here too I think
I love this diff tbh *^*

________________



Twin Normal


  • 00:18:871 (4,1) - I know there are approach circles to read the next object, but having a different number of repeats like this may confuse someone, since we can't really count how many repeats there are while playing. I don't have any idea to fix this tho besides removing one repeat from 4 and similar (and therefore remapping a little bit the part)

    00:39:970 (2,3) - this feels more natural imo

________________



Twin Easy


  • 00:52:437 (3,1) - I would avoid overlaps of any sort of Easy diffs, since it may be misleading imo

    02:18:990 (1) - I would start this 12 earlier since it feels strange to follow vocals out of the blue after half of the song/map

    02:32:177 (3) - gonna steal this :')

    02:42:726 (2,3,4) - lol, sorry for the nazi suggestion, but these aren't linear /w\

In the end I started to love the song <3
That's all, gj :3
Alarido
fixes from Alarido in blue. No-fixes in red.

[Nemesis] wrote:

Hello~ doing a M4M
Insane
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) -
00:29:900 (2,3) - Ctrl+g plays better, imo. Good idea
00:57:712 (5,6) - feels totally out of place, this type of pattern does not appear in any other beat like this. No totally off, if checked at 50% speed with silenced effects.
00:59:630 (4,1) - a bit uncomfortable to play, move one of those a little please :3 Changed.
01:49:979 (7) - NC
02:34:095 (1) - make this one symmetrical, please
02:40:808 (1) - remove NC, though this one is pretty optional
03:04:664 (6) - extend till 03:05:743 - done
03:14:854 (3) - move it a bit up
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me
04:01:367 (9) - NC
the song is great :3
Sorry for the lazy mod, not too experienced with modding D:
done this (:
thanks Nemesis
Alarido

Fanteer wrote:

Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun)
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC
01:09:220 (4,1) - ^ it looks ugly
03:49:379 (1,2) - crtl+G
All that is found
Good Luck :)
Thankfully from me, thanks Fanteer
Topic Starter
Eni

[Nemesis] wrote:

Hello~ doing a M4M
00:01:848 (4,5) - quick little suggestion before we begin: I'd personally make it repeat, just like 00:01:129 (3) - This is for emphasis, no change
01:49:979 (7) - NC Fixed for all the parts like this, many thanks!
02:34:095 (1) - make this one symmetrical, please How do I make it symmetrical and how does it affect gameplay?
02:40:808 (1) - remove NC, though this one is pretty optional Done intentionally, similar to 01:39:430 (1,2,1,2) -
03:14:854 (3) - move it a bit up Fixed!! This really helps thanks
03:58:490 (1,2,3,4) - not sure what's wrong here, just feels uncomfortable, maybe it's just me I may change it, but I'm not sure what to change it to. Any suggestions?
04:01:367 (9) - NC No change here, NC would be inconsistent
the song is great :3 Thanks for helpful mod!!
Sorry for the lazy mod, not too experienced with modding D:

Alarido wrote:

Fanteer wrote:

Hi
M4M

Twin Hard
02:11:557 (2) - NC, 02:11:078 (1) - delete NC ► it would make it NC-inconsistent with 02:03:406 (1,2) - in same song part
02:41:287 (5) - NC 02:41:767 (1) - delete NC ► the latter (mine) depends on the former (Railgun) the "route" in "sur ma route" definitely has more emphasis here, so no change
03:25:882 (1,2,3,4,5,6,7,8) - it will be
difficult for the 2.5 stars ► but suitable for the spirit of the hard diff

Twinsane
01:02:028 (1) - Delete NC 01:02:507 (2) - NC similar to above "route" has emphasis in the song (it's on the downbeat)
01:09:220 (4,1) - ^ it looks ugly How? Please explain...
03:49:379 (1,2) - crtl+G Done. I feel like the extra spacing makes it more fun.
All that is found
Good Luck :) Thanks for mod! Good luck on your map as well!

Bubblun wrote:

From #modreqs doing M4M

Twin Easy
01:21:688 (1) - Curve Slightly so it feeds into 2. I use a straight slider here to add map diversity, so no change (a lot of other sliders are curved)
03:30:678 (1) - Curve up slightly. It fits and feeds into 2. I think this pattern works better without a curve as the straight slider acts as a blanket for the next curve.

Twin Normal
00:16:953 (2) - Straighten this slider. Done, thanks for catching this!
02:54:234 (2) - Change the beginning of the slider to x:268 y:236, and change the end of the slider to x:260 y:100. This allows the slider to get blanketed perfectly and still go down the middle. No change here. The blanket is good enough for me, and I don't want to sacrifice symmetry for it.

Twin Hard
02:20:548 (6) - Delete Done, and re-mapped this part! Thanks for telling me!

General
I'd ask around for a BN, as this map is very beautiful and well done. It was very hard to pick out problems. Thanks for helpful mod!!
Alarido

Shurelia wrote:

m4m for railgun
[General]
  1. naah no need to add "project_railgun" to the tags since it's already the on the map creator. Should be removed

[Easy]
  1. 00:46:683 (1) - a finish on the head would spice up the kiai
  2. 00:52:437 (3,1) - good one! but unfortunately this is too much for easy diff since most newbie won't be able to expect this one. Please unstack this and make (1) more visible!
  3. 01:48:061 (1) - same like the similar object and the others like 02:49:439 (1) - and so on
  4. 02:23:545 (2,3) - blanket
  5. 02:25:463 (4,1) - ^^ same (you should already know what to do if you found some similar blanket problem )
  6. 03:33:075 (4) - no need to NC this cause you didn't do it on the other parts.
  7. 03:40:747 (4) - same NC problem. I recommend you guys to give your NCs a re-check ► Done.

[Normal]
  1. aaah, you guys really should make the NCs consistent to increase the pretty thing of the map since the current one is a bit random.
  2. 00:16:953 (2) - this kind of repeat is not allowed on normal diff since it's really an unexpected thing on this diff so yeah, changing it would be better.
  3. 00:18:871 (4) - same (this should apply to other similar object)
  4. 00:24:625 (2,3) - ^^ this kind of pattern is good enough.
  5. 00:46:683 (1) - adding a finish just like what I suggested on Easy diff (also applies to similar object)
  6. 01:02:028 (7) - NC at here because it'll give a better start for a break section ► Done.
  7. 01:19:050 (3) - the distance is a bit no-no at here, try to fix it with DS.
  8. 01:22:167 (2,3) - Blanket problems
  9. 01:37:512 - Try to add an object at here since there's a strong sound that you guys could try to map
  10. 02:03:406 (6) - same like similar object and also the others ► Done.
  11. 02:53:275 (1,2) - another blanket problem


good luck!

Thanks Shurelia (:
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