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Black M - Sur ma route [Taiko|Osu]

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Topic Starter
Eni
Thanks for your support!
ovnz
Hi, mod from queue~

[Twin Easy]
00:17:433 (3,1) - This blanket has to be reworked. Try to make (1) follow (3)'s approach circle: http://0vn.eu/7zjo0.jpg -> http://0vn.eu/zsoyn.jpg
00:18:871 (2,3) - ^
00:38:531 (4,1) - ^
00:52:437 (3,4) - ^
01:35:594 (1,2) - ^
02:23:545 (2,3) - ^
02:25:463 (4,1) - ^
02:51:357 (3,4) - ^
03:30:678 (1,2) - ^
03:33:075 (1,2) - ^
03:42:666 (3,1) - ^
03:43:145 (1,2) - ^
02:36:013 (3,4,1) - (4) should be moved a little bit to the right
03:31:637 (2,3,1) - (3) should be moved a little bit to the left
02:59:030 (3,4) - (3) is too curved, so it isn't symmetric to (4), it would look better if it was

[Twinsane]
Blankets that have to be reworked : 00:15:035 (2,3) - 00:15:994 (1,2) - 01:03:226 (3,4) - 01:07:542 (4,1) - 01:43:985 (5,1) - 01:46:623 (2,3) - 02:03:885 (2,3) - 02:09:879 (4,5) - 03:31:637 (1,2) - 03:59:928 (6,7) -
00:31:339 (1) - It would look better if this slider was less curvy, in my opinion
00:38:531 (1) - I don't think that a NC belongs there

I didn't really find any issues except that... Good luck for rank!
Yuzeyun

railgunpls

[Oni]
Kiais :
Notes can be heard at 00:48:481 - 00:52:317 - 00:56:154 - 00:59:990 - (The two other kiais being alike, no point to show them again). Please add a note, or move others as it still plays weird. That would increase much more the flow with your newly made breaks.

Rest :
01:28:881 (390,391,392,393,394) - At that part the lyrics are more like -x-xxxx where x is a syllable and - is no syllable.
01:31:158 (402,403) - No lyric here, take that as advantage for a small break?
03:32:596 - Skipped on purpose? aussi si je le dis pas...
03:54:174 (179,180,181,182,183) - , 03:58:010 (196,197,198,199,200) - and 04:01:846 (214,215,216,217,218) - change to triplet-note couple ? I think you can DEFINITELY cut these.
04:06:162 (236) - d to finish as it's pitching down.

[Muzu]
02:14:674 (417,418) - Don't feel obligated, but you may make that a ddd as it calls for it.


I finished the recheck yo
Arrival
Everything done.

Oni
Muzukashii
Alarido

Ovnize wrote:

Hi, mod from queue~

[Twin Easy]
00:17:433 (3,1) - This blanket has to be reworked. Try to make (1) follow (3)'s approach circle: http://0vn.eu/7zjo0.jpg -> http://0vn.eu/zsoyn.jpg
00:18:871 (2,3) - ^
00:38:531 (4,1) - ^
00:52:437 (3,4) - ^
01:35:594 (1,2) - ^
02:23:545 (2,3) - ^
02:25:463 (4,1) - ^
02:51:357 (3,4) - ^
03:30:678 (1,2) - ^
03:33:075 (1,2) - ^
03:42:666 (3,1) - ^ ► which I found here is already good.
03:43:145 (1,2) - ^
02:36:013 (3,4,1) - (4) should be moved a little bit to the right
03:31:637 (2,3,1) - (3) should be moved a little bit to the left
02:59:030 (3,4) - (3) is too curved, so it isn't symmetric to (4), it would look better if it was ► Symmetry was done this way: 02:59:030 (3) - is symmetric to 02:58:071 (2) - , and, 02:59:989 (4) - is symmetric with 02:57:112 (1) - so kept.

[Twinsane]
Blankets that have to be reworked :
00:15:035 (2,3) - ► It wasn't intended to be a blanket, but a (a bit "jaggy") flow eye instead.

00:15:994 (1,2) - 01:03:226 (3,4) - 01:07:542 (4,1) -

01:43:985 (5,1) - ► Raised the first dot of 01:44:225 (1) - by 2 grids up. Thanks!

01:46:623 (2,3) - ► Some adjustement here. Thx.

02:03:885 (2,3) - 02:09:879 (4,5) - 03:31:637 (1,2) - 03:59:928 (6,7) -
00:31:339 (1) - It would look better if this slider was less curvy, in my opinion
00:38:531 (1) - I don't think that a NC belongs there

I didn't really find any issues except that... Good luck for rank!
@Ovnize > Thx

@Railgun. > Nothing changed on Easy.
Chenges to Twinsane > http://0paste.com/6806

Att.
Beat Man
Continuer comme ça :D <3 C'est génial <3 <3 <3
Topic Starter
Eni
Updated all

_Gezo_ wrote:


railgunpls
;____________;
Topic Starter
Eni

thexprodige wrote:

Continuer comme ça :D <3 C'est génial <3 <3 <3
Thanks for your support! :)
Sieg
Hello

[General]
  1. You can't silence both sliderslide and slidertick. This is unrankable.
  2. Your soft-hitclap have some delay before start http://puu.sh/d4ODt/a26ee3c773.png .Fixed file - http://puu.sh/d4OFy/cce80bd956.wav
  3. Mapset exceeds 24mb but because this is just guideline and song is 4 min long that's ok.
  4. I'm not sure but… is there any sense to show video in taiko diffs?
  5. Quite interesting hitsounding. :)
[Twin Easy]
  1. That settings :)
  2. 01:30:799 (3) - That is not proper wave http://puu.sh/d4OXl/d1c68a9f54.jpg
  3. 02:18:990 (1) - Should start from 02:18:750 () -
  4. 03:04:304 (5) - Replace with 2 circles to allow player to actually play last beat.
  5. 03:46:022 (1) - Maybe just a curve slider here?
  6. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
  7. Perfect.
[Twin Normal]
  1. 00:01:129 (2,3) - check DS
  2. ^ Also applies to:
    00:03:047 (4,5) -
  3. 00:16:953 (2) - Short 2-repeat slider is a kind of trap object for Normal level players, consider remove 2nd repeat, this will not hurt rhythm and improve playability.
  4. ^ Also applies to:
    00:18:871 (4) // 00:34:216 (5) // 01:23:126 (3) // 01:33:676 (2) // 01:43:266 (2) // 02:35:054 (3) // 02:44:644 (2) // 03:13:415 (3) // 03:15:333 (3) // 03:17:251 (3) // 03:28:760 (2) // 03:30:678 (4) // 03:36:432 (3) // 03:38:350 (2) // 03:44:104 (2) // 04:05:203 (5) -
  5. 00:20:789 () - You missed strong beat, yea I know that you tried to start from lyrics but this beat is really strong and you clap on every white tick makes this even stronger. So this will lead only to mistimed hit for 00:21:029 (1) and rhythm gap. So let's say this is a bit advanced technique for Normals.
  6. ^ Also applies to:
    00:28:701 (1) // 00:36:373 (1) // 00:44:046 (1) // 01:37:752 (1) // 01:45:424 (2) // 02:39:130 (1) // 02:46:802 (2) // 03:25:163 (1) // 03:32:835 (1) // 03:48:180 (1) -
  7. 03:04:304 (6) - Same as for Easy.
  8. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twin Hard]
  1. AR 6 - There is no reasons to keep this low.
  2. 01:19:050 (4,1,2) - Seems like this rhythm is messed with the lyrics, try http://puu.sh/d4POc/d0b7fae589.jpg covers lyrics better imo.
  3. 02:09:879 (5,6) - Blanket this?
  4. 03:04:304 (4) - Same as for Easy.
  5. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twinsane]
  1. Check for unsnapped objects.
  2. Following your settings set AR here to something like 7.2 - This is Insane diff right?
  3. 00:24:386 (2,3) - Gtrl + G to capture lyrics better.
  4. ^ Also applies to:
    03:25:643 (6,1) -
  5. 01:01:788 (7,1) - Jump here like from 01:01:788 (7,1) - would be better cus this transfer to very strong beat. And will be consistent with previous pattern. Example: http://puu.sh/d4Qjk/6e22289469.jpg
  6. 01:25:044 (1,2) - Too forced jump, better reduce spacing here.
  7. ^ Also applies to:
    03:04:304 (5,6) -
  8. 02:18:271 (5) - Snap end to 1\4
  9. 03:05:743 (8) - Add circle here. Great vocal beat for ending.
  10. 04:06:162 (1) - Same for this spinner.
  11. Cool.
Good Luck!
Alarido

Sieg wrote:

Hello

[General]
  1. You can't silence both sliderslide and slidertick. This is unrankable.
  2. Your soft-hitclap have some delay before start http://puu.sh/d4ODt/a26ee3c773.png .Fixed file - http://puu.sh/d4OFy/cce80bd956.wav
  3. Mapset exceeds 24mb but because this is just guideline and song is 4 min long that's ok.
  4. I'm not sure but… is there any sense to show video in taiko diffs?
  5. Quite interesting hitsounding. :)
[Twin Easy]
  1. That settings :)
  2. 01:30:799 (3) - That is not proper wave http://puu.sh/d4OXl/d1c68a9f54.jpg ► ok
  3. 02:18:990 (1) - Should start from 02:18:750 () -
  4. 03:04:304 (5) - Replace with 2 circles to allow player to actually play last beat. ► ok
  5. 03:46:022 (1) - Maybe just a curve slider here?
  6. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
  7. Perfect.
[Twin Normal]
  1. 00:01:129 (2,3) - check DS
  2. ^ Also applies to:
    00:03:047 (4,5) -
  3. 00:16:953 (2) - Short 2-repeat slider is a kind of trap object for Normal level players, consider remove 2nd repeat, this will not hurt rhythm and improve playability.
  4. ^ Also applies to:
    00:18:871 (4) // 00:34:216 (5) // 01:23:126 (3) // 01:33:676 (2) // 01:43:266 (2) // 02:35:054 (3) // 02:44:644 (2) // 03:13:415 (3) // 03:15:333 (3) // 03:17:251 (3) // 03:28:760 (2) // 03:30:678 (4) // 03:36:432 (3) // 03:38:350 (2) // 03:44:104 (2) // 04:05:203 (5) - ► on mine: ok
  5. 00:20:789 () - You missed strong beat, yea I know that you tried to start from lyrics but this beat is really strong and you clap on every white tick makes this even stronger. So this will lead only to mistimed hit for 00:21:029 (1) and rhythm gap. So let's say this is a bit advanced technique for Normals.
  6. ^ Also applies to:
    00:28:701 (1) // 00:36:373 (1) // 00:44:046 (1) // 01:37:752 (1) // 01:45:424 (2) // 02:39:130 (1) // 02:46:802 (2) // 03:25:163 (1) // 03:32:835 (1) // 03:48:180 (1) - ► On mine: xchg some
  7. 03:04:304 (6) - Same as for Easy.
  8. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twin Hard]
  1. AR 6 - There is no reasons to keep this low.
  2. 01:19:050 (4,1,2) - Seems like this rhythm is messed with the lyrics, try http://puu.sh/d4POc/d0b7fae589.jpg covers lyrics better imo.
  3. 02:09:879 (5,6) - Blanket this?
  4. 03:04:304 (4) - Same as for Easy. ► Ok.
  5. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twinsane]
  1. Check for unsnapped objects.
  2. Following your settings set AR here to something like 7.2 - This is Insane diff right?
  3. 00:24:386 (2,3) - Gtrl + G to capture lyrics better. ► Ok.
  4. ^ Also applies to: ► Ok.
    03:25:643 (6,1) -
  5. 01:01:788 (7,1) - Jump here like from 01:01:788 (7,1) - would be better cus this transfer to very strong beat. And will be consistent with previous pattern. Example: http://puu.sh/d4Qjk/6e22289469.jpg ► Ok.
  6. 01:25:044 (1,2) - Too forced jump, better reduce spacing here. ► Ok.
  7. ^ Also applies to: ► Ok.
    03:04:304 (5,6) -
  8. 02:18:271 (5) - Snap end to 1\4 ► Ok.
  9. 03:05:743 (8) - Add circle here. Great vocal beat for ending.
  10. 04:06:162 (1) - Same for this spinner.
  11. Cool.
Good Luck!

EASY > http://0paste.com/6819
NORM > http://0paste.com/6820
HARD > http://0paste.com/6821
TWINSANE > http://0paste.com/6822

@Sieg Thanks
@Railgun Changes
Topic Starter
Eni
Updated Alarido's parts

Going to apply the previous mods tonight~
Topic Starter
Eni

Alarido wrote:

truonant wrote:

Hello M4M~ from my Mod Queue

BG dimensions are larger than they should be. fixed

[Twinsane]
00:33:257 (1) – try this blanket: slider point x484 y212, middle point x392 y244, tail point x296 y212 - http://puu.sh/cKdOK/5f1215837b.jpg Nice pattern, but I want to keep the curve on the current slider.
00:34:935 (6,2) - stack on slider tail of 00:33:257 (1) – Keep
00:37:093 (1) – blanket on 00:35:894 (2) – Done
00:37:572 (2) - reverse of ^ Done
00:45:724 (1) – NC – to be consistent ► No needed.
00:49:081 (7,8) – could be blanketed better on 00:48:361 (5) - http://puu.sh/cKeo3/bdd563c146.jpg Tried to improve
01:03:226 (3) – could be better blanketed - http://puu.sh/cKexw/9fd6a8577c.jpg Fixed, thanks!
01:04:425 (1) – ctrl+g for better flow and consistency with 01:05:624 (5,1) – Keep
01:16:413 (2) – stack slider tail on slider head of 01:14:975 (3) – ► Ok.
01:25:164 (2) – add circle – to fit vocals ► Ok.
01:29:120 (2) – move to 01:29:000 – and elongate to 01:29:240 – to better fit vocals ► Patterns on purpose, so kept.
01:33:676 (3) – ctrl+g for flow – jump doesn’t seem appropriate here Changed pattern
01:47:102 (3) – NC ► No needed.
01:49:979 (7) - ^ No change
01:53:815 (5) - ^
02:03:885 (2) – slight blanket fix Done
02:09:879 (4) – blanket. Be sure to copy and flip for 02:08:920 (3) – Already blanket
02:21:627 (4,5,6) - Try this pattern. It fit better with the vocals and the instruments - http://puu.sh/cKmGf/b5850f4a97.jpg Changed a different way
02:19:709 (6,7,8,9) – same as ^
02:26:063 – add circle Following vocal here
02:45:363 (6) – move to x368 y64 – for better shape with 02:44:404 (2,3,4,5,6) – ► Already adjusted.
03:00:468 (6,7) – ctrl+g for better flow to 03:00:948 (1) – ► Ok.
03:31:637 (1) – blanket fix on 03:32:356 (2) – some change
03:37:271 (1) –

00:59:990 (1) – missing the sound at 01:00:110 – and is not consistent with previous section. add circle at 00:59:990 - and move slider to 01:00:110 - ► Railgun had placed the sound.
01:57:532 (1) – ^ ► ^
02:01:368 (1) – ^ ► ^
03:02:746 (1) - ^ ► ^
03:52:616 (5) – these sliders are fine to leave like this Will fix soon
04:00:408 (7) – However, the sliders in this section are not consistent with ^


[Twin hard]
00:35:175 (6) – blanket Already blanket
01:14:015 (1,2,3) - Try this? http://puu.sh/cKoRO/07b9387bde.jpg
01:19:050 (4,1,2,3,4,1) – These series of offbeat sliders feels weird ► Changed to better ones.
02:08:920 (4,5) - blanket fix on 02:10:598 (6) – It looks fine to me, tell me what needs fixing.
02:16:353 (4) – move to 02:16:592 – and add circle at 02:16:353 – ► No change.
03:23:964 (1) – NC, remove NC from 03:25:163 (1) - ► Ok.
03:23:964 (5) – shorten to 03:24:204 – ► No change.
03:24:684 (6) - Move to 03:24:444 – and elongate to 03:24:923 – ► No change.
03:25:882 - NC ► Ok.
03:26:842 - ^ ► No needed.
You had some jumps near the beginning, I was hoping to see a bit more but they weren’t any later in the song D: D: There are some jumps (e.g: 02:51:357 (7,8) -)
@Railgun | I'd made some changes on Hard and Twinsane

Hard > http://0paste.com/6801
Twinsane > http://0paste.com/6802

Att.

@truonant > Sorry for my fail, probably I lost the post while making it, and how it's hard to remember all from that time, applied some as possible (with no undoing of proper ones after).

truonant wrote:

[Twin Normal]
01:22:167 (2) – blanket Already blanket. Making it a perfect blanket would restrict flow.
01:32:717 (1) - ^ Slight improvement
02:49:439 (1) - ^ ok

[Twin Easy]
01:35:594 (1) – blanket done
02:24:504 (3,4) – ^ plays better with a semi-blanket here
03:34:034 (2) – ^ Flow is more important than blanket here. Did my own way.
03:44:104 (2) - ^ Already blanket
Merci~
Topic Starter
Eni

Alarido wrote:

CelsiusLK wrote:

Hi

[General]
I suggest you resize the BG because from ranking criteria: Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen). done ):

[Twin Easy]
  1. 01:17:372 - Maybe you can NC this part like this I prefer not using the 1/1 here
  2. 01:21:688 (1) - Maybe curve a bit so this will flow nice with 01:23:126 (2) - Tried it and I do not prefer it. I use a straight slider to add diversity with the surrounding curved sliders.
  3. 03:33:075 (1,2) - Blanket Fixed in a previous mod, no blanket here
  4. I see that they are some blanket problems here , well here is the blanket I think you should try to make them better :00:17:433 (3,1) - , 00:18:871 (2,3) - , 00:23:187 (4,1) - , 00:38:531 (4,1) - , 01:35:594 (1,2) - , 02:23:545 (2,3) - , 02:25:463 (4,1) - , 03:43:145 (1,2) -
    Good Easy but some blanket can be improved thanks I prefer flow over blankets though (:
[Twin Normal]
  1. 00:16:953 (2) - I think this kind of reverse slider is a bit too confuse for Easy and Normal It's only two repeats? There needs to be a transition from Normal to Hard. In particular, the player needs to learn that repeat sliders can have more than one repeat before reaching the "Hard" difficulty, which presumably has 1/4 slider repeats in many other maps.
  2. 02:53:275 (1,2) - Blanket Already blanket
  3. 04:06:282 (1) - Maybe start the spinner here 04:06:402 - instead keep
  4. Same as Easy while I see that the rhythm and the flow is quite okay I find that some blanket still doesn't looks good to me so try to improve blanket here : 00:15:515 (7,1) - , 01:22:167 (2,3) - , 01:32:717 (1,2) - , 03:18:210 (1,2) - Changed some, others should NOT have a perfect blanket due to decreased playability
    I think you can make this a bit harder so the difficult spread for this mapset would be better I want to do this soon!
[Twin Hard]
  1. 00:41:768 (2) - Delete it, it so hard to read that note accurate imo ► Deleted.
    Nice Hard here I couldn't suggest anything much here but well , I think add a bit more spacing to some emphasized notes isn't bad idea tho it can make this Hard a bit more intuitive Done, thanks!
Good luck :) thanks for your support

@CelsiusLK > Thanks

@Railgun > Files next post.

Alarido wrote:

appleeaterx wrote:

Hello Railgun! M4M from my queue

btw, i already modded some bits of the map before the update so sorry if you already fixed it :o

:idea: General


* (optional) Start break at 02:03:406 - where the bookmark is? no
* Sorry, I don't mod/play Taiko diffs ;_; it's ok, most people don't know how to mod taiko

Hitsounds


* 04:06:162 (12) - This note is inaudible for me and I would consider this unrankable. I'd put the volume to about 50% so you can atleast here the whistle. No change, I can hear it clearly, even with low quality speakers.

Twin Easy


Railgun

* 02:18:990 (1) - You have a nice 1/1 rhythm all on, and suddenly right after the break you start on the red tick. This might be confusing for some players, so I recommend you to just start on the red tick and follow the instruments in this combo. changed in a previous mod

Alarido

* 01:44:705 (1,2) - I actually thought you were going for a perfect symmetry pattern here. Maybe you could try it out? What you have now it fine as well. ► This got this way in behalf of applying some early mod, so no change.

Twin Normal


Railgun

* 00:01:129 (2,3) - Check DS Done intentionally
* 02:53:275 (1,2,3) - No blankets? ;_; It's already blanket

Alarido

* 02:27:381 (3,1) - blanket pls ;_; ► Already blanketed (almost imperceptible due to littleness)

Twin Hard


Railgun

* 00:18:631 (2,3,4) - Stack them perfectly? I don't really see a good reason for a manual stack. done in a previous mod, thanks for noticing~
* 00:20:789 (7) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here? No, I want the vocal here
* 00:36:134 (7) - ^ (not pointing them out anymore, if you want to add these, I think it's clear what I mean :3) owo
* 01:21:448 (1) - I find this 1/1 slider awkward here. The rap is really fast and there's no real instrument that you're following with this. Try following the rap here, sound nice if you use a bit of 1/4 here. TYry Alarido's rhythm at for example 02:30:259 (1,2) - or you could try my rhythm, not the best, but it fits more than the current one imo. Yeah I found it awkward too, fixed thanks
* 03:32:835 (1,2,3,4) - Flow is a bit broken here. Rearrange for a circular flow? Fixed, many thanks!

Alarido

* 00:41:768 (2,3) - Personally, I'd move this further away from (1) so this tricky 1/4 pattern is easier to read. ► Since note (2) got deleted, no longer needed moves.
* 00:43:806 (6) - (optional) Add an extra note here to emphasize the clap sound? You are following this beat at for example 00:21:748 (2,3,4,5,6,7) - so why not here? ► Addd note.
* 03:22:886 (2,3) - You should discuss this with Railgun - because you have a triplet here 02:44:404 (2,3,4) - and Railgun mainly uses triplets like at 02:36:732 (2,3,4) - . Same vocals, but different rhythms. I know it's a collab, but I'd have the same 1/4 patterns to make it easier to read and play. ► Added a note on 03:22:766 -
* 03:36:911 (5,1) - Well, this rhythm doesn't really sound/play good imo. I'd have a rhythm like 03:29:239 (4,5,1) - or just a simple 1/2 to follow the vocals. ► There's a guitar scratch here that don't existis there.

Twinsane


Railgun

* 00:06:164 (5,1) - I don't really like this overlap. Is it really needed? Yes, it's needed..
* 00:06:883 (1,2,3,4) - No diamond shape here? In the beginning you were mainly using symmetrical patterns, so a diamond shape here would fit quite well imo. No change
* 00:20:549 (2) - A 1/4 reverse slider would fit nicely here, because of the guitar sound. You did this earlier as well at 00:18:631 (2) - I don't want to use 1/4 here
* 00:35:894 (2,1) - Not really noticeable while playing, but would be nice if you made a blanket of these. done in a previous mod, thanks
* 01:03:226 (3,4) - ^ same as above
* 01:04:425 (1) - (optional) If you intended following the vocals, adding an extra 1/4 circle before this slider would be cool. keep
* 02:24:265 - (optional) You can add a circle here if you are following the instruments, but if you are following the vocals, what you have now should work fine as well. DONE, this is awesome thank you
* 03:14:374 (1,2,3,4,5,6) - Probably intentional, but make a perfect square? I prefer the current pattern

Alarido

* 01:30:799 (1,2,3) - Green lines here are unsnapped. ► for 1/4, but they're snapt in 1/8 instead (for clearness on editor)
* 02:30:259 (2) - Shouldn't the NC be here instead? There's an extra clap sound in the song and the vocals seem to be higher here. ► Done.
* 03:20:488 (2) - Add an extra note you have the same rhythm as 03:22:886 (2) - ► Done.
* 03:24:684 (2) - A 4 or 5 note mini stream would sound a lot better here imo. The kickslider + 1/2 circle combination doesn't fit here for me. ► Done.

I hope my mod was helpful in someway :?

I really liked the use of symmetry in all the diffs. Good luck getting this mapset ranked! thanks for your support :D

Also have this
@Railgun > the new files:

Hard > http://0paste.com/6784
Twinsane > http://0paste.com/6785

@appleeaterx > THANKS ^^
Merci beaucoup!
Topic Starter
Eni

Alarido wrote:

Spring Roll wrote:

hello mod from m4m ,and sorry for being late because i m so busy for owc these days

Easy

Railgun
  1. 03:33:075 (1,2) - can blanket better Done my own way
Alarido
  1. 02:41:767 - miss clap hitsound on the sliders head and end ► Done.
nothing else ican find ,nice diff

Insane

Railgun
  1. 00:06:883 (1) - stack with 00:06:164 (5) - 's end Keep
  2. 01:34:155 (4) - Ctrl+G and then 01:34:635 (1) - Ctrl+G? Used a different pattern to improve the flow here, thanks
  3. 04:04:124 - add a note done
  4. 04:00:288 - ^ done
  5. 01:51:777 - ^ no
  6. 02:24:265 - ^ no
  7. 04:05:682 (11) - Ctrl+G? keep
Alarido
  1. 03:37:391 (8) - NC
  2. 03:04:664 - add a note here and the slide start at 03:04:784 - ?

there is no problem in normal and hard diff ,good luck and hope this helps~ :) Thanks for your support!
@Railgun > Updates

Easy > http://0paste.com/6791
Twinsane > http://0paste.com/6792

@Spring Roll > Thanks ^^

Alarido wrote:

m1223961117 wrote:

Sorry I'm late :o
It's not English song, right?? I think l love this song= = I'm glad you like it ^^

From my Queue~

Twinsane
00:22:228 (1,1) - Remove NC no
00:33:976 (2,3) - I think this is a bad flow. 00:33:976 (2) - Stack on (3)'s Head better I prefer the current pattern
00:41:648 (2) - Ctrl+G ► Done.
00:59:630 (4,1) - Why use this kind of flow and not use at ► Ctrl-G'd 00:59:630 (4) -
01:35:354 (2,3) - Same as 00:33:976 (2,3) same as above
01:43:026 (2,3) - ^ ► Curved 01:43:146 (3) -
01:59:330 (6) - Ctrl+G ► Done.
02:32:177 (2,3) - change 02:32:416 (4) ?? ► Remodelated...
02:32:656 (5,6) - ^ ► ... the whole thing
02:36:732 (2,3) - Same as 00:33:976 (2,3) same as above
03:00:708 (7) - Ctrl+G ► Done.
03:25:043 (5,6) - This distance is too bad. 03:24:923 (4,5) - combine a slider?? ► Scattered to another form..
03:30:438 (2,3) - Same as 00:33:976 (2,3) same as above
03:45:782 (2,3) - ^ same as above
03:55:612 (3,4) - I think ready to end combine a slider with arrow better ► Done.
03:56:092 (5) - move to x120 y140?? [color=#BF0080] ► To 108:240 instead, for avoid touching (without setting CS to smaller cents ><).[/color]
03:37:391 (8) - NC ► Already done (used diff's old version?).
04:04:244 (7) - ^ ► Done.
04:06:162 (12) - ^ ► Done.


Hard
00:21:748 (2,3,4) - Combine a slider?? keep
00:50:999 (2) - Ctrl+G I prefer the current pattern
00:52:917 (6) - ^ same as above
01:58:131 (6) - ^ ► Done.
02:43:206 (4) - bending it?? ► Changd whole thing since (3).
02:54:714 (5,6,7,8) - Try this?? I like this, I may change it in the future!


02:59:030 (7) - NC
03:02:866 (7) - ^
04:01:846 (7) - bending??
04:04:244 (6,10) - NC no


Normal
I think 00:41:888 (4,5) better than 00:39:970 (2) , how do you think?? ► Letsdoit!
00:58:191 (1,2) - combine a slider ► it breaks the mirror from 00:54:355 (1,2) - so, denied...
01:00:110 (4,6,7) - Ctrl+G ► Not. It produces jump or unarrangeable things >< so kept.
02:20:668 (3,1,3,1) - I think it's hard to play for newer No change, they must learn! I was once a novice and the "easier" Normals did not help me play Hard!
02:28:341 (1,2,3,4,1,2,3,4) - ^ ► Kept (voice gone craz...)
02:39:849 (2,3) - combine a slider keep
03:13:415 (3) - remove 1 arrow keep
03:15:333 (3,3) - ^ keep
03:25:882 (2,3) - combine a slider ► kept as is.
04:05:203 (5) - remove 1 arrow keep


Easy you do very well, GJ :) thanks~

Good luck and thanks your mod :D Thanks for your support!

@m1223961117 > Thanks

@Railgun > Files will be on last mod response.
Merci
Topic Starter
Eni

Alarido wrote:

guineaQ wrote:

Ask and you will receive.

Just going through it quickly.

MODDING ALL MODES

YAY FOR SYMMETRY STYLE

General

Inconsistent Kiai on the taiko diffs. (for muzu, one of the kiai end is unsapped)
Your BG size is bigger 1366 x 768, SOOO I took the liberty of resizing it for you since im so freakin nice no im not nice ahahaha
make sure you click on the pic to make it full size and then ctrl c + v
Not sure if these diff names work with the Ranking Criteria, they PERFECTLY work for me, but idk, seen some pretty ugly disputes cause of diff names

Easy

[Raillllllllllllgun]
  1. 00:04:965 (2,4) - Personally, I do not think the sound on the reverses actually deserve a whistle. Since the guitar strums strongly in the beginning of the chord and the end, I think you should put whistle only on the beginning and end of these sliders :D I tried without the whistle, but I prefer with the whistle for consistency.
  2. 00:17:433 (3,1) - :c already blanket imo
  3. 01:48:061 (1,2) - same reason as 01:40:389 (1,2) - try to arrange it so that it makes very smooth curve transition into 01:49:020 (2) - No, this does not flow as well from my perspective
  4. 02:20:189 (2) - whistle for emphasis on end of vocal ok, I'm trusting you for this hitsound
  5. 02:23:066 (1) - ^^ done
  6. 04:03:285 (2,3) - rearrange like ok
    04:05:203 (4) - if you do rearrange like above, make a pretty triangle with 3's end and 04:01:846 (4) - wwww to prove that you are illuminati what
[Alarido]
  1. 00:08:322 (1) - Same reason as above, in which for this case, but this is more optional since you will have to put slidertick hitsound for consistency :c
    Try to put whistle on the 1st, 2nd ,4th white tick ► I remember (if I'd not forgot) Railgun is in the charge of hitsounding.
  2. 01:02:028 (5) - maybe put this on center? ► Sure.
  3. 01:40:389 (1,2) - eh, I personally think it would be good if you try to refrain from having newbies to make bigger than 90 degree turn flow like this ► *.* Perfect *.*
  4. 01:58:611 (4,1,2,3) - shift them to the left so that they are symmetry to center (put the (4) and (2) on the center :D), you will have to adjust 01:57:651 (3) - to achieve this without breaking DS if its too much a pain for you, just say nah ► Done, and changed last part before break.
  5. 03:24:923 (2) - I love you ►
  6. 03:54:653 (1) - I would ctrl + g, but I think this is on purpose ► Really, it is.

Normal

Same hitsound suggestion for intro like easy. done

[Railgun]
00:20:789 - uhhhhhhh did you miss place by accident, if not i dont see why you should leave it empty, 3/2 breaks are awkward no change
02:53:275 (1,2) - I really didn't want to say fix blanket but i think you need to for this one No, perfect blanket is NOT intended here

[Alradio]
00:28:461 - well at least you guys are consistent. ► Thx (:

holy thats all i guess

Hard

lol

Consistency sama is expecting you to please him (easy hitsounds) sure

[Railgun]
huh, 00:01:129 (2,3) - is actually no change
Alarido mapped it correctly, so why map it like this why railgun why

Applies to
00:01:129 (2,3) - ~
00:03:047 (1,2) - ~
00:04:965 (1,2) - ~
00:06:883 (1,2) -~

[Alarido]
02:16:592 (5,6) - yeah it looks nice, but yooooo
03:25:882 (2,3,4,5,6,7,8,9) - please keep this no matter what other people say

Fack why you guys so gud at being consistent hm

Arrival's Muzukashii

01:19:290 (266) - k?
01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it
03:22:766 (13) - k?
fack everytime i try to make a suggestion i see what you were going for dang it
04:06:402 (1) - maybe reduce the volume :D

Not gonna mod oni cus i can't play it :c

Insane

Going full ham

[Railgun]
00:00:889 (2) - I personally think that there is no reason why this should be here, there is absolutely nothing on the red tick. keep
Again same problem as hard rhythm wise.
00:21:988 (2,2) - overmaps daisuki :D hell no. i don't understand
00:31:339 (1) - I personally believe you have the capability to make this look smoother. I would call it smooth if the circle would be perfectly blanketted if it goes inside that hole (not exactly perfectly but the curve should be round as possible :3) some change, thanks
00:32:777 (4,1) - if you were going to blanket the curvature of 4 with 1, you can improve no, this is not a perfect blanket
00:33:976 (2,3) - personally 1/4 triples play better, and it makes no sense for me to put emphasis on the vocal using slider end I don't like triplets. Triplets do NOT follow the song at all IMO.
01:21:808 (3) - aha, i would the make the slider end point away from 01:22:167 (4) -, not 01:21:448 (2) - 's end no change
01:35:354 (2,3) - gj for being consistent, i hope you are consistent when u fix stuff 2 keep
01:38:471 (1,2,1,2,1,2) - well I kinda forgot to point this out a minute ago but what's with this NC spam owo Ending jumps have NC, no change
02:36:013 (1) - hmmmmmmmmmmmmm idk whether i approve or disapprove. keeping for now
02:36:732 (2,3) - consistency sama is watching no change
03:18:690 (2) - pls the curve keep
03:31:637 (1) - You could have blanketted 03:32:356 (2) - DDDDD: ok
btw for those 1/4 circle to 1/4 slider, im okay with it if its like 03:55:612 (3,4) - , since what I'm worried about is having slider end getting the vocal on white tick which really deserve a clickable object. i don't understand

[Alarido]
01:01:548 (4,1) - I would have made 3 circle jump here, what do you think? 3 circle anti jump would be justified too ► Felles perfect (;
01:14:975 (3) - let's not miss on mappable note for sake of aesthetics (trust me I love aesthetics too but you can achieve the same thing with a shorter slider for this case :D) you can still blanket with 3/4 reverse slider >w<
01:30:799 (1) - I was hoping for a slider art :c ► Why not? c:
02:32:177 (2,3,4,5,6) - doublet slider doublet, I love you not really for this one, but its ok i still love you for that slider in easy ► Changed due to latter mod, see ya ~
03:04:784 (7) - I recommend SV slowdown here <: ► Done.

ok im ded bye

@guineaQ ♥ Thanks!!!!!

@Railgun > Finally the changes >

Twinsane > http://0paste.com/6794
Hard > http://0paste.com/6795
Normal > http://0paste.com/6796
Easy > http://0paste.com/6797


Att.

Alarido wrote:

Ovnize wrote:

Hi, mod from queue~

[Twin Easy]
00:17:433 (3,1) - This blanket has to be reworked. Try to make (1) follow (3)'s approach circle: http://0vn.eu/7zjo0.jpg -> http://0vn.eu/zsoyn.jpg No change.
00:18:871 (2,3) - ^
00:38:531 (4,1) - ^
00:52:437 (3,4) - ^
01:35:594 (1,2) - ^
02:23:545 (2,3) - ^
02:25:463 (4,1) - ^
02:51:357 (3,4) - ^
03:30:678 (1,2) - ^
03:33:075 (1,2) - ^
03:42:666 (3,1) - ^ ► which I found here is already good.
03:43:145 (1,2) - ^
02:36:013 (3,4,1) - (4) should be moved a little bit to the right why?
03:31:637 (2,3,1) - (3) should be moved a little bit to the left no change, I prefer the current pattern
02:59:030 (3,4) - (3) is too curved, so it isn't symmetric to (4), it would look better if it was ► Symmetry was done this way: 02:59:030 (3) - is symmetric to 02:58:071 (2) - , and, 02:59:989 (4) - is symmetric with 02:57:112 (1) - so kept.

[Twinsane]
Blankets that have to be reworked :
00:15:035 (2,3) - ► It wasn't intended to be a blanket, but a (a bit "jaggy") flow eye instead.

00:15:994 (1,2) - 01:03:226 (3,4) - 01:07:542 (4,1) - ok, done

01:43:985 (5,1) - ► Raised the first dot of 01:44:225 (1) - by 2 grids up. Thanks!

01:46:623 (2,3) - ► Some adjustement here. Thx.

02:03:885 (2,3) - 02:09:879 (4,5) - 03:31:637 (1,2) - 03:59:928 (6,7) - Already blanket
00:31:339 (1) - It would look better if this slider was less curvy, in my opinion Give me a better slider pattern and I'll fix it! I'm not fond of this slider either.
00:38:531 (1) - I don't think that a NC belongs there no change

I didn't really find any issues except that... Good luck for rank!
@Ovnize > Thx

@Railgun. > Nothing changed on Easy.
Chenges to Twinsane > http://0paste.com/6806

Att.

Alarido wrote:

Sieg wrote:

Hello

[General]
  1. You can't silence both sliderslide and slidertick. This is unrankable. OK, although I personally do NOT like this rule.
  2. Your soft-hitclap have some delay before start http://puu.sh/d4ODt/a26ee3c773.png .Fixed file - http://puu.sh/d4OFy/cce80bd956.wav ok
  3. Mapset exceeds 24mb but because this is just guideline and song is 4 min long that's ok.
  4. I'm not sure but… is there any sense to show video in taiko diffs? yes
  5. Quite interesting hitsounding. :) thanks
[Twin Easy]
  1. That settings :)
  2. 01:30:799 (3) - That is not proper wave http://puu.sh/d4OXl/d1c68a9f54.jpg ► ok
  3. 02:18:990 (1) - Should start from 02:18:750 () - No change, vocal starts after.
  4. 03:04:304 (5) - Replace with 2 circles to allow player to actually play last beat. ► ok
  5. 03:46:022 (1) - Maybe just a curve slider here? some change to the overall flow, although not the slider directly, thanks
  6. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo. I'll consider it. I also think that the spinner is a bit too long, although I did it to follow the video.
  7. Perfect.
[Twin Normal]
  1. 00:01:129 (2,3) - check DS Done intentionally, no change
  2. ^ Also applies to:
    00:03:047 (4,5) - same as above
  3. 00:16:953 (2) - Short 2-repeat slider is a kind of trap object for Normal level players, consider remove 2nd repeat, this will not hurt rhythm and improve playability. How do you expect a novice to go into the Hard level without knowing that there's such thing as a repeat slider with multiple repeats? More so, many mappers spam the 1/4 repeat in their Hard difficulties. By not using double repeats in the lower Normal first, you're setting up the player for failure. Thus, NO change.
  4. ^ Also applies to:
    00:18:871 (4) // 00:34:216 (5) // 01:23:126 (3) // 01:33:676 (2) // 01:43:266 (2) // 02:35:054 (3) // 02:44:644 (2) // 03:13:415 (3) // 03:15:333 (3) // 03:17:251 (3) // 03:28:760 (2) // 03:30:678 (4) // 03:36:432 (3) // 03:38:350 (2) // 03:44:104 (2) // 04:05:203 (5) - ► on mine: ok
  5. 00:20:789 () - You missed strong beat, yea I know that you tried to start from lyrics but this beat is really strong and you clap on every white tick makes this even stronger. So this will lead only to mistimed hit for 00:21:029 (1) and rhythm gap. So let's say this is a bit advanced technique for Normals. Keep
  6. ^ Also applies to:
    00:28:701 (1) // 00:36:373 (1) // 00:44:046 (1) // 01:37:752 (1) // 01:45:424 (2) // 02:39:130 (1) // 02:46:802 (2) // 03:25:163 (1) // 03:32:835 (1) // 03:48:180 (1) - ► On mine: xchg some
  7. 03:04:304 (6) - Same as for Easy.
  8. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twin Hard]
  1. AR 6 - There is no reasons to keep this low. uh, where is the AR6 coming from? It's 7.2...
  2. 01:19:050 (4,1,2) - Seems like this rhythm is messed with the lyrics, try http://puu.sh/d4POc/d0b7fae589.jpg covers lyrics better imo. some change
  3. 02:09:879 (5,6) - Blanket this? Already blanket
  4. 03:04:304 (4) - Same as for Easy. ► Ok.
  5. 04:06:162 (1) - How about end on 04:08:080 () sounds better imo.
[Twinsane]
  1. Check for unsnapped objects. sure
  2. Following your settings set AR here to something like 7.2 - This is Insane diff right? Where are you getting these numbers from? This makes no sense.
  3. 00:24:386 (2,3) - Gtrl + G to capture lyrics better. ► Ok.
  4. ^ Also applies to: ► Ok.
    03:25:643 (6,1) -
  5. 01:01:788 (7,1) - Jump here like from 01:01:788 (7,1) - would be better cus this transfer to very strong beat. And will be consistent with previous pattern. Example: http://puu.sh/d4Qjk/6e22289469.jpg ► Ok.
  6. 01:25:044 (1,2) - Too forced jump, better reduce spacing here. ► Ok.
  7. ^ Also applies to: ► Ok.
    03:04:304 (5,6) -
  8. 02:18:271 (5) - Snap end to 1\4 ► Ok.
  9. 03:05:743 (8) - Add circle here. Great vocal beat for ending.
  10. 04:06:162 (1) - Same for this spinner.
  11. Cool.
Good Luck!

EASY > http://0paste.com/6819
NORM > http://0paste.com/6820
HARD > http://0paste.com/6821
TWINSANE > http://0paste.com/6822

@Sieg Thanks
@Railgun Changes
Merci

Updated all!
Yuzeyun
Rechecked the Taiko diffs once again, and deem them fine for ranking.

naoe dami
From M4M
[General]
try to make CS, AR, OD, and HP .5 or .0 cuz it like spamming for me (example : 6.0, 6.5, etc.) :D

[Twin Easy]
01:21:688 (1,2) - blanket
02:18:990 (1) - it seems not match with song, or you make it match with vocal, it's OK. imo start of slider is 02:18:750
02:58:071 (2,4) - replace with circles imo

[Twin Normal]
00:36:373 (1) - rotate CCW, and make it straight
03:14:374 (1,2,3) - some variation


[Twin Hard]
00:29:420 (2,3,4,5) - make it parallel
02:07:122 - add circle
02:07:721 (1,2,3,4) - maybe like this

02:10:958 - add circle
02:16:592 (5) - start from 02:16:832

sorry I can't check all of your mapset, cuz I'm really busy, and sorry if my mod not good 4 u
Arrival

_Gezo_ wrote:

Rechecked the Taiko diffs once again, and deem them fine for ranking.

Gezo I love you <3
Alarido

Arrival wrote:

_Gezo_ wrote:

Rechecked the Taiko diffs once again, and deem them fine for ranking.

Gezo I love you <3
\o/

Gratz Arrival ~ ^^
Alarido

naoe dami wrote:

From M4M
[General]
try to make CS, AR, OD, and HP .5 or .0 cuz it like spamming for me (example : 6.0, 6.5, etc.) :D

[Twin Easy]
01:21:688 (1,2) - blanket
02:18:990 (1) - it seems not match with song, or you make it match with vocal, it's OK. imo start of slider is 02:18:750
02:58:071 (2,4) - replace with circles imo ► No... kept.

[Twin Normal]
00:36:373 (1) - rotate CCW, and make it straight
03:14:374 (1,2,3) - some variation


[Twin Hard]
00:29:420 (2,3,4,5) - make it parallel ► reworked pattern instead.
02:07:122 - add circle
02:07:721 (1,2,3,4) - maybe like this

02:10:958 - add circle ► no.... (keepin' true harshness for Insane orz)
02:16:592 (5) - start from 02:16:832 ► reworked pattern instead.

sorry I can't check all of your mapset, cuz I'm really busy, and sorry if my mod not good 4 u
@naoe dami > Thanks
@Railgun > I made changes on Hard only > http://0paste.com/6843

Att.
Topic Starter
Eni

Alarido wrote:

naoe dami wrote:

[General]
try to make CS, AR, OD, and HP .5 or .0 cuz it like spamming for me (example : 6.0, 6.5, etc.) :D

[Twin Easy]
01:21:688 (1,2) - blanket No change, this would make it play bad.
02:18:990 (1) - it seems not match with song, or you make it match with vocal, it's OK. imo start of slider is 02:18:750 No change, not following the vocal here is awkward for me
02:58:071 (2,4) - replace with circles imo ► No... kept.

[Twin Normal]
00:36:373 (1) - rotate CCW, and make it straight No change, I do this intentionally to emphasize flow.
03:14:374 (1,2,3) - some variation I follow the straight -> curved -> straight pattern, keep 1/2 for emphasis


[Twin Hard]
00:29:420 (2,3,4,5) - make it parallel ► reworked pattern instead.
02:07:122 - add circle No, there is no beat here
02:07:721 (1,2,3,4) - maybe like this No change, the user should hold the 1/1

02:10:958 - add circle ► no.... (keepin' true harshness for Insane orz)
02:16:592 (5) - start from 02:16:832 ► reworked pattern instead.

sorry I can't check all of your mapset, cuz I'm really busy, and sorry if my mod not good 4 u
@naoe dami > Thanks
@Railgun > I made changes on Hard only > http://0paste.com/6843

Att.
Merci

Updated all.
Hanjamon
orz this was taiko iconed, so.. i won't mod x_x
Topic Starter
Eni
:!: Important ~ To the next modder(s): :!:


I am looking to improve the following in this mapset:
  1. Increase the difficulty of Normal, preferably with more 1/2 patterns
  2. Any symmetry and/or stacking errors in all difficulties
  3. How to map 01:20:968 (4,5,6) - less awkwardly in Hard
  4. Check for objects that are too low or too high on the grid
  5. Hitsound suggestion for 03:25:882 (1,2,3,4,5,6,7,8) - in Hard
  6. How to improve the overall flow transition for 01:17:132 (4,1,2,3,4) - in Insane
  7. A creative slider for 01:36:553 (1) - and 02:34:095 (1) - in Insane
  8. How to improve the flow at 03:31:637 (1,2,3,4,5) - in Insane
  9. A different pattern for 04:04:004 (6,7) - so it plays nicely in Insane
  10. How to improve some jumps in Insane

What I am NOT looking for:
  1. "blanket"
  2. "fix blanket"
  3. "rework blanket"
  4. "blanket this"
  5. "blanket better"
  6. "blanket here"
  7. "improve blanket"
  8. "blanket pls"
Thanks for modding!
Yuzeyun
#BlanketGate2014
AlexaBM
hi~ from my queue
[Easy]
Railgun:
  1. 01:18:331 (2) - Why not to improve the flow like this?
Alarido:
  1. 01:30:799 (3) - You can improve this slider's shape. Try this.
  2. 02:59:030 (3,4) - Make these sliders the same?
[Normal]
Railgun:
  1. 00:01:129 (2,3) - You can make the rhythm a bit harder. If you like it, chnge the rhythm here: 00:03:047 (4,5) - , 00:04:965 (1,2,3) -
  2. 00:16:953 (2) - I don't recomment to anyone to use multi-repeat sliders in Normal/Easy diffs. Make 2 sliders instead! Fix such sliders further, please.
  3. 01:51:658 - Why not to add a circle here?
  4. 01:55:494 - ^
  5. 02:53:036 - ^
  6. 02:56:872 - ^
  7. 02:41:287 (5) - Bend it to the other side?
Alarido:
  1. 01:43:985 - Why not to add a circle here?
  2. 03:00:228 - ^
[Hard]
Alarido:
  1. 00:30:859 (5) - Maybe something like this?
Railgun:
  1. 04:01:367 (6,7) - Improve the flow a bit?
[Insane]
Railgun:
  1. >A different pattern for 04:04:004 (6,7) - so it plays nicely in Insane
    04:04:004 (6,7) - SOmethink like this?
  2. 03:32:356 (2,3) - Flow improving.
good luck~
Alarido
█████ Blue = applied

█████ Red = Not applied/kept + reasons why


AlexaBM wrote:

hi~ from my queue
[Easy]
Railgun:
  1. 01:18:331 (2) - Why not to improve the flow like this?
Alarido:
  1. 01:30:799 (3) - You can improve this slider's shape. Try this. ► Ok.
  2. 02:59:030 (3,4) - Make these sliders the same? ► Not. The explanation is below:

    The explanation is very quite simple:
    You didn't look the very whole pattern. You (as very majority of people) looked just at the last part (the 02:59:030 (3,4) part.)
    In truth, the very whole pattern IS 02:57:112 (1,2,3,4) , did you got it?
    In this very whole pattern, the symmetry* IS between 02:57:112 (1) and 02:59:989 (4) ~~~ NOT 02:59:030 (3,4).
    The same is true for 02:58:071 (2,3) -
    Everyone should see the whole pattern (instead of taking apart just a part). Look at 02:57:112 (1,2,3,4) and clearly see it's part of my mapping style.
    Yeah, I'm fully aware of many people hate it (e.g., Near, Mezzaten, Tarrasky, Niokin, Blue Dragon etc).
    ___________________
    * It's the "symmetry along the screen-and-time" (or "symmetry through time" pattern), which many people used to confuse it with CTRL-C/CTRL-V but they're NOT the same .... You may want see a post on Portuguese forum > p/3469153 (#PT Beatmapping Contest).
[Normal]
Railgun:
  1. 00:01:129 (2,3) - You can make the rhythm a bit harder. If you like it, chnge the rhythm here: 00:03:047 (4,5) - , 00:04:965 (1,2,3) -
  2. 00:16:953 (2) - I don't recomment to anyone to use multi-repeat sliders in Normal/Easy diffs. Make 2 sliders instead! Fix such sliders further, please.
  3. 01:51:658 - Why not to add a circle here?
  4. 01:55:494 - ^
  5. 02:53:036 - ^
  6. 02:56:872 - ^
  7. 02:41:287 (5) - Bend it to the other side?
Alarido:
  1. 01:43:985 - Why not to add a circle here? ► Here feels good. Added.
  2. 03:00:228 - ^ ► Here would felt forced, and (3,4,5,6) is already an established pattern, so kept.
[Hard]
Alarido:
  1. 00:30:859 (5) - Maybe something like this? ► Feels interesting ^^ (and good idea for my future Insanes)... Added.
Railgun:
  1. 04:01:367 (6,7) - Improve the flow a bit?
[Insane]
Railgun:
  1. >A different pattern for 04:04:004 (6,7) - so it plays nicely in Insane
    04:04:004 (6,7) - SOmethink like this?
  2. 03:32:356 (2,3) - Flow improving.
good luck~

@AlexaBM > Thanks

@Railgun > Changes

Hard > http://0paste.com/6853
Normal > http://0paste.com/6854
Easy > http://0paste.com/6855

@BATs > Bubble pls!!!
Topic Starter
Eni

Alarido wrote:

█████ Blue = applied

█████ Red = Not applied/kept + reasons why


AlexaBM wrote:

hi~ from my queue
[Easy]
Railgun:
  1. 01:18:331 (2) - Why not to improve the flow like this? Done, thanks
Alarido:
  1. 01:30:799 (3) - You can improve this slider's shape. Try this. ► Ok.
  2. 02:59:030 (3,4) - Make these sliders the same? ► Not. The explanation is below:

    The explanation is very quite simple:
    You didn't look the very whole pattern. You (as very majority of people) looked just at the last part (the 02:59:030 (3,4) part.)
    In truth, the very whole pattern IS 02:57:112 (1,2,3,4) , did you got it?
    In this very whole pattern, the symmetry* IS between 02:57:112 (1) and 02:59:989 (4) ~~~ NOT 02:59:030 (3,4).
    The same is true for 02:58:071 (2,3) -
    Everyone should see the whole pattern (instead of taking apart just a part). Look at 02:57:112 (1,2,3,4) and clearly see it's part of my mapping style.
    Yeah, I'm fully aware of many people hate it (e.g., Near, Mezzaten, Tarrasky, Niokin, Blue Dragon etc).
    ___________________
    * It's the "symmetry along the screen-and-time" (or "symmetry through time" pattern), which many people used to confuse it with CTRL-C/CTRL-V but they're NOT the same .... You may want see a post on Portuguese forum > http://osu.ppy.sh/forum/p/3469153 (#PT Beatmapping Contest).
[Normal]
Railgun:
  1. 00:01:129 (2,3) - You can make the rhythm a bit harder. If you like it, chnge the rhythm here: 00:03:047 (4,5) - , 00:04:965 (1,2,3) - Hm, I want to avoid using 1/4 in Normal.
  2. 00:16:953 (2) - I don't recomment to anyone to use multi-repeat sliders in Normal/Easy diffs. Make 2 sliders instead! Fix such sliders further, please. No change, there needs to be a transition from Normal to Hard, and part of that transition is introducing the user to sliders with multiple repeats. Far too many maps have 1/4 sliders with multiple repeats featured in their Hards yet no sign of introducing those sliders with multiple repeats in previous difficulties.
  3. 01:51:658 - Why not to add a circle here? Done, thanks!
  4. 01:55:494 - ^ Done
  5. 02:53:036 - ^ Done
  6. 02:56:872 - ^ Done
  7. 02:41:287 (5) - Bend it to the other side? Done
Alarido:
  1. 01:43:985 - Why not to add a circle here? ► Here feels good. Added.
  2. 03:00:228 - ^ ► Here would felt forced, and (3,4,5,6) is already an established pattern, so kept.
[Hard]
Alarido:
  1. 00:30:859 (5) - Maybe something like this? ► Feels interesting ^^ (and good idea for my future Insanes)... Added.
Railgun:
  1. 04:01:367 (6,7) - Improve the flow a bit? Done
[Insane]
Railgun:
  1. >A different pattern for 04:04:004 (6,7) - so it plays nicely in Insane
    04:04:004 (6,7) - SOmethink like this? Done
  2. 03:32:356 (2,3) - Flow improving. Done
good luck~

@AlexaBM > Thanks

@Railgun > Changes

Hard > http://0paste.com/6853
Normal > http://0paste.com/6854
Easy > http://0paste.com/6855

@BATs > Bubble pls!!!
Fixed almost everything, merci beaucoup :)

Updated all.
Topic Starter
Eni
<3

Kin

Project Railgun wrote:




What I am NOT looking for:
  1. "blanket"
  2. "fix blanket"
  3. "rework blanket"
  4. "blanket this"
  5. "blanket better"
  6. "blanket here"
  7. "improve blanket"
  8. "blanket pls"
Thanks for modding!

oh dear, now I love you, finally someone who can understand me.
Arrival
wer r da bats
Topic Starter
Eni
Je voudrais plus de mods en premier. <3
Kin
some suggest about what you asked :

[Hard]

suggest about this one : 03:25:882 (1,2,3,4,5,6,7,8) - .

  1. 1st suggest : remove all hit sound, and add whistle all 1/1 : 03:25:882 (1,3,5,7) - . Add clap to those one : 03:26:362 (3,7) - .
  2. 2nd suggest : remove all hit sound, add whistle to those one 03:26:362 (3,5,6) - (for melody). Add clap every 1/1 : 03:25:882 (1,3,5,7) - . Add green line 40% here 03:26:842 - ; and 65% here : 03:27:081 - .
suggest about this one : 01:20:968 (4,5,6) - .

  1. Personnaly, I prefer to remove the arrow on this slider : 01:20:249 (3) - . I think the lyrics "ché" must be clicked instead of the blank here 01:20:968 (4) - . So I think it should be something like this : http://puu.sh/dyQ04/4e0d300994.jpg or this http://puu.sh/dyQ8Q/2927b5af97.jpg (3) start here 01:20:249 - .
[Insane]

suggest for this one : 01:17:132 (4,1,2,3,4) - .

  1. Try somthing like this to make a better transition between 3 and 4 ?
  2. 01:17:612 (1,2,3,4) - to me, the flow here is already ok.
suggest for this one : 01:36:553 (1) - .

  1. How about wobbling the slider after the red point, it'll mark the slider better, something like this : https://osu.ppy.sh/ss/2355984
    lazy to make it ? copy/paste
    168,295,96553,6,8,B|204:320|244:316|244:316|256:332|256:332|280:324|296:304|296:304|320:324|356:328,1,200
for this one : 02:34:095 (1) - . I'm pretty sure you can do almost the same kind of slider as earlier.


________________________________________



no kd \o
Harubi Lira
Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun.
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less
00:32:777 (4,1) - It will be better if you blanket them.
00:59:630 (4,1) - Here flows not so well. Try composing them like this

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much
02:36:013 (1) - You can make the straight part longer
03:24:684 (2,3,4) - DS plz

That's all
Alarido

lsahi wrote:

Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun.
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less
00:32:777 (4,1) - It will be better if you blanket them.
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.

That's all
@Isahi > Thanks

@Railgun > Insane changes from me > http://0paste.com/6910

Att.
micchi_chi
Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket...
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it...

[Twin Normal]
  1. There's one DS problem... Just saying
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit...
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider
  6. 02:51:357 (4) - The reverse seems to low...
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something.
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound...
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3
  5. 00:48:481 Add a note? nice place for triplet here...
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat.
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~
Alarido

hanyuu_nanodesu wrote:

Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue.
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it...

[Twin Normal]
  1. There's one DS problem... Just saying
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit...
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider
  6. 02:51:357 (4) - The reverse seems to low...
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something.
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound...
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3
  5. 00:48:481 Add a note? nice place for triplet here...
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat.
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~

@Railgun > The changes for...
Easy > http://0paste.com/6989
Hard > http://0paste.com/6990
Twinsane > http://0paste.com/6991

@hanyuu_nanodesu Thx ^^
Topic Starter
Eni
Updated Alarido's parts~
Yuzeyun
You should consider having BAT mods.. :(
Topic Starter
Eni

Kin wrote:

some suggest about what you asked :

[Hard]

suggest about this one : 03:25:882 (1,2,3,4,5,6,7,8) - .

  1. 1st suggest : remove all hit sound, and add whistle all 1/1 : 03:25:882 (1,3,5,7) - . Add clap to those one : 03:26:362 (3,7) - .
  2. 2nd suggest : remove all hit sound, add whistle to those one 03:26:362 (3,5,6) - (for melody). Add clap every 1/1 : 03:25:882 (1,3,5,7) - . Add green line 40% here 03:26:842 - ; and 65% here : 03:27:081 - .
Thanks for the suggestions, it gave me some ideas. I lowered the volume on the final clap ( I still want to keep the whistle whistle clap clap pattern, it sounds nice to me ).

suggest about this one : 01:20:968 (4,5,6) - .

  1. Personnaly, I prefer to remove the arrow on this slider : 01:20:249 (3) - . I think the lyrics "ché" must be clicked instead of the blank here 01:20:968 (4) - . So I think it should be something like this : http://puu.sh/dyQ04/4e0d300994.jpg or this http://puu.sh/dyQ8Q/2927b5af97.jpg (3) start here 01:20:249 - .
Thanks for this. I was able to resolve it while maintaining my original pattern. I don't think the lyrics should be clicked because it is part of the whole phrase (kind of like 01:22:167 (7) - ).

[Insane]

suggest for this one : 01:17:132 (4,1,2,3,4) - .

  1. Try somthing like this to make a better transition between 3 and 4 ?
  2. 01:17:612 (1,2,3,4) - to me, the flow here is already ok. ok


suggest for this one : 01:36:553 (1) - .

  1. How about wobbling the slider after the red point, it'll mark the slider better, something like this : https://osu.ppy.sh/ss/2355984
    lazy to make it ? copy/paste
    168,295,96553,6,8,B|204:320|244:316|244:316|256:332|256:332|280:324|296:304|296:304|320:324|356:328,1,200
for this one : 02:34:095 (1) - . I'm pretty sure you can do almost the same kind of slider as earlier.

Hm I'm not sure that would match the vocal, so no change.
Merci
Topic Starter
Eni

Alarido wrote:

lsahi wrote:

Hi~lsahi’s M4M
Thank you for using my queue

[General]
The map seems well, nothing serious to point out. Just some points to make it fun. ^^
Also, in my opinion, if you can follow the guitar track more, you will make the rhythm more complex.

[Twinsane]
00:31:339 (1) - seems a little strange, maybe you can make it curve less ok
00:32:777 (4,1) - It will be better if you blanket them. already blanket
00:59:630 (4,1) - Here flows not so well. Try composing them like this ► Changed something. Thx ^^

01:14:975 (3) - It will be better if you follow the vocal here so that the rhythm will be more complex and more fun. ► Changed rhythm and some flow too. Thx.
here is the example of rhythm

01:30:799 (8) - seems strange, here you can use lower sv instead of curve so much ► Fixed green line snapping (unsnapped, probably Railgun changed BPM/offset). Thx ^^
02:36:013 (1) - You can make the straight part longer I think it fits to follow "oui" in the song, I may change it later though
03:24:684 (2,3,4) - DS plz ► Changed flow to a more aggressive one. Thx.

That's all
@Isahi > Thanks

@Railgun > Insane changes from me > http://0paste.com/6910

Att.
Merci!

Alarido wrote:

hanyuu_nanodesu wrote:

Hi~! Super late M4M for my Q~ >.<
Sorry, kinda busy and lazy XD
Thanks for the mod before :3
If you don't remember me, just take this as random mod~<3
Now, let's start~!

[Twin Easy]
  1. 00:21:269 (1,1) - Maybe would be nice if you can make these two symmetric. Like this : http://puu.sh/dL42o/dc4350a41a.jpg But yeah, DS-ing would be painful. x-x no change, Alarido has blanket symmetry here~
  2. 00:52:437 (3,4) - Not a bad pattern, but I would prefer to make it symmetric with 00:50:519 (1,2) - and also to differ it from the previous pattern :)
  3. 01:59:570 (1,3) - No symmetry? o-o ► No this time, sorry. Flow is more important here.
  4. 02:30:259 (1) - don't look really good for me... maybe blanket it with (3) instead? http://puu.sh/dL4jA/0d8f51e6aa.jpg Seems neater that way. ► Sure. Done.
  5. I can understand this one 03:52:735 (3) - but this one 03:56:572 (3) - don't make much sense since it's not blanketing anything... Maybe blanket (2) or place (4) at its blanket... ► I would call this an anti-blanket (new pattern? since Larto, Sir Minelli and m980 are out...) and go forth in the way... If it was Insane diff, I would keep it as is. Changed because of easy/normal diff. Also because of HP bar issue. ~Anti-blankets are cool~
  6. Basically there's no problem since the patterns are mainly the same... Maybe you can add some 1/2 as a creation, but considering this is Easy, maybe you might not want it... I want 1/2 in Normal not Easy.

[Twin Normal]
  1. There's one DS problem... Just saying Done intentionally
  2. 00:16:953 (2) - Pretty tricky for Normal imo... I would prefer to use two 1/2 sliders Introduces the player to double repeats.
  3. 00:32:298 (2,3) - Maybe you better use this pattern 00:28:461 (8,1) - Since the vocal starts here 00:32:537 so it would be more fitting I don't understand
  4. 00:36:373 (1) - The reverse seems too low... Maybe move it up a bit... Done
  5. 02:35:054 (3) - Same as above, better use one circle and one 1/2 reverse slider Big emphasis of the vocal here, so I don't want to change it.
  6. 02:51:357 (4) - The reverse seems to low... Done, thanks
  7. 03:12:456 until 03:18:210 seems to be very tricky for Normal .-. it's like 1/4 sliders on insane or something
  8. That's all...

[Twin Hard]
  1. There's kinda huge SV jump from Normal to Hard... But it seems okay.
  2. 00:04:965 (1,2,3,4) - Maybe you can variate the pattern like using three 1/2 sliders and a note or something. Done
  3. 00:18:871 (4) - Maybe you can cut the slider here 00:19:111 and add a note afterwards. Kinda feel weird sliding when there's huge vocal sound... Done
  4. 00:19:830 (6) - Make it wiggle a bit to match with the vocal? :3 Done
  5. 00:48:481 Add a note? nice place for triplet here... No change
  6. 01:14:975 (3) - Move this 1/2 beat backward, add a note here 01:14:975 and change 01:15:694 (4) - to a note here 01:15:934 I think it would sound better. http://puu.sh/dL5iG/16ee5be4f1.jpg ► Ok. done.
  7. 01:20:968 (4,5,6) - About this part... let's try this. Remove 01:20:249 (3) - reverse, move 01:20:968 (4) - 1/2 tick forward and add a note here 01:21:208 Like this : http://puu.sh/dL5pp/97023d3098.jpg Still kinda awkward, but I think better. The vocal seems to land on weird beat. Done my own way
  8. 03:04:664 (5) - Seems like a cliff hanging note... *lol* maybe add a note here 03:04:784 to make it a triplet ► Feels good
  9. 03:34:034 (4) - Maybe you can slow this slider down, it'll looks cool :D I think it's fine as-is, slow-down may add confusion
  10. 03:37:271 (1) - Weird note... you're following the background sound? but the stronger one is the vocal here... you better stick with the vocal. ► Ok. Simplified and symmetrified.
  11. The rest are fine~

[Twin Insane]
  1. 03:04:664 (6) - Slow this slider down~ o-o
  2. Only that, I have nothing to comment on the rest. Nice, though I don't really like this kind of insane >.<

That's all, sorry for the wait~
Good luck~

@Railgun > The changes for...
Easy > http://0paste.com/6989
Hard > http://0paste.com/6990
Twinsane > http://0paste.com/6991

@hanyuu_nanodesu Thx ^^
Merci beaucoup for helpful mod :)

_Gezo_ wrote:

You should consider having BAT mods.. :(
maybe :?
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