guineaQ wrote:
Ask and you will receive.
Just going through it quickly.
MODDING ALL MODES
YAY FOR SYMMETRY STYLEGeneral
Inconsistent Kiai on the taiko diffs. (for muzu, one of the kiai end is unsapped)
Your BG size is bigger 1366 x 768, SOOO I took the liberty of resizing it for you since im so freakin nice no im not nice
make sure you click on the pic to make it full size and then ctrl c + v
Not sure if these diff names work with the Ranking Criteria, they PERFECTLY work for me, but idk, seen some pretty ugly disputes cause of diff namesEasy
[Raillllllllllllgun][Alarido]
- 00:04:965 (2,4) - Personally, I do not think the sound on the reverses actually deserve a whistle. Since the guitar strums strongly in the beginning of the chord and the end, I think you should put whistle only on the beginning and end of these sliders
- 00:17:433 (3,1) - :c
You know what im going to sayblanket pls- 01:48:061 (1,2) - same reason as 01:40:389 (1,2) - try to arrange it so that it makes very smooth curve transition into 01:49:020 (2) -
- 02:20:189 (2) - whistle for emphasis on end of vocal
- 02:23:066 (1) - ^^
- 04:03:285 (2,3) - rearrange like
04:05:203 (4) - if you do rearrange like above, make a pretty triangle with 3's end and 04:01:846 (4) - wwww to prove that you are illuminati
- 00:08:322 (1) - Same reason as above, in which for this case, but this is more optional since you will have to put slidertick hitsound for consistency :c
Try to put whistle on the 1st, 2nd ,4th white tick ► I remember (if I'd not forgot) Railgun is in the charge of hitsounding.- 01:02:028 (5) - maybe put this on center? ► Sure.
- 01:40:389 (1,2) - eh, I personally think it would be good if you try to refrain from having newbies to make bigger than 90 degree turn flow like this ► *.* Perfect *.*
- 01:58:611 (4,1,2,3) - shift them to the left so that they are symmetry to center (put the (4) and (2) on the center ), you will have to adjust 01:57:651 (3) - to achieve this without breaking DS if its too much a pain for you, just say nah ► Done, and changed last part before break.
- 03:24:923 (2) - I love you ► ♥ ♥ ♥
- 03:54:653 (1) - I would ctrl + g, but I think this is on purpose ► Really, it is.
Normal
Same hitsound suggestion for intro like easy.
[Railgun]
00:20:789 - uhhhhhhh did you miss place by accident, if not i dont see why you should leave it empty, 3/2 breaks are awkward
02:53:275 (1,2) - I really didn't want to say fix blanket but i think you need to for this one
[Alradio]
00:28:461 - well at least you guys are consistent. ► Thx (:
holy thats all i guessHard
Consistency sama is expecting you to please him (easy hitsounds)
[Railgun]
huh, 00:01:129 (2,3) - is actually
Alarido mapped it correctly, so why map it like this why railgun why
Applies to
00:01:129 (2,3) -
00:03:047 (1,2) -
00:04:965 (1,2) -
00:06:883 (1,2) -
[Alarido]
02:16:592 (5,6) - yeah it looks nice, but yooooo ♥
03:25:882 (2,3,4,5,6,7,8,9) - please keep this no matter what other people say ♥
Fack why you guys so gud at being consistentArrival's Muzukashii
01:19:290 (266) - k?
01:53:576 (370,371) - would be so nice if you add 1/4 triple pattern here, but I guess its up to you how hard this muzu is going to be.
02:01:248 (400,401) - add 1/4 triple pattern here for consistency if you do choose to add ^^
same for 02:51:117 (553,554) - ,02:58:789 (583,584) - .
03:10:538 (608) - there is nothing in the music for this :c, it sounds really off when i actually play it
03:22:766 (13) - k?
fack everytime i try to make a suggestion i see what you were going for dang it
04:06:402 (1) - maybe reduce the volume
Not gonna mod oni cus i can't play it :cInsane
Going full ham
[Railgun]
00:00:889 (2) - I personally think that there is no reason why this should be here, there is absolutely nothing on the red tick.
Again same problem as hard rhythm wise.
00:21:988 (2,2) - overmaps daisuki hell no.
00:31:339 (1) - I personally believe you have the capability to make this look smoother. I would call it smooth if the circle would be perfectly blanketted if it goes inside that hole (not exactly perfectly but the curve should be round as possible :3)
00:32:777 (4,1) - if you were going to blanket the curvature of 4 with 1, you can improve
00:33:976 (2,3) - personally 1/4 triples play better, and it makes no sense for me to put emphasis on the vocal using slider end
01:21:808 (3) - aha, i would the make the slider end point away from 01:22:167 (4) -, not 01:21:448 (2) - 's end
01:35:354 (2,3) - gj for being consistent, i hope you are consistent when u fix stuff 2
01:38:471 (1,2,1,2,1,2) - well I kinda forgot to point this out a minute ago but what's with this NC spam owo
02:36:013 (1) - hmmmmmmmmmmmmm idk whether i approve or disapprove.
02:36:732 (2,3) - consistency sama is watching
03:18:690 (2) - pls the curve
03:31:637 (1) - You could have blanketted 03:32:356 (2) - DDDDD:
btw for those 1/4 circle to 1/4 slider, im okay with it if its like 03:55:612 (3,4) - , since what I'm worried about is having slider end getting the vocal on white tick which really deserve a clickable object.
[Alarido]
01:01:548 (4,1) - I would have made 3 circle jump here, what do you think? 3 circle anti jump would be justified too ► Felles perfect (;
01:14:975 (3) - let's not miss on mappable note for sake of aesthetics (trust me I love aesthetics too but you can achieve the same thing with a shorter slider for this case ) you can still blanket with 3/4 reverse slider >w<
01:30:799 (1) - I was hoping for a slider art :c ► Why not? c:
02:32:177 (2,3,4,5,6) - doublet slider doublet, I love you not really for this one, but its ok i still love you for that slider in easy ► Changed due to latter mod, see ya ~
03:04:784 (7) - I recommend SV slowdown here <: ► Done.
ok im ded bye
@guineaQ ♥ Thanks!!!!!
@Railgun > Finally the changes >
Twinsane > http://0paste.com/6794
Hard > http://0paste.com/6795
Normal > http://0paste.com/6796
Easy > http://0paste.com/6797
Att.